Elementalist:
Elemental Attunement
Blasting Staff (if staff)
Evasive Arcana
Cleansing Wave
Bolt to the Heart
Fresh Air
Air Training
Persisting Flames
Soothing Distruption
Cleansing Waters
And this is (one of the reasons) why there isn’t any variety in Ele builds.
Turning Arcane Wave’s blast into a chance is a pretty hard nerf, by the way.
ANet’s Plan:
Nerf Elemental more
Release new class: Manipulator
Manipulate the elements of Matter, Energy, Gravity, and Time!
(Just a better elementalist)
I can see it now.
could not fear a guy rezzing because a pet was between us and i could not target him, he was smaller than the pet + you knee down while rezzing
I can relate to this. Once died to an Asuran warrior with 100 blades because he was standing in a pet and I didn’t notice it.
Necro
Ranger
Thief
Warrior
Do you want damage or healing. Choose one. Don’t use staff for damage in PvP.
Stomp lasts slightly longer then Mist Form. With enough luck, you can start a stomp right as the Ele mist forms. Then using Blink/Lightning Flash/Shadow Step or whatever, you can finish the stomp on the Ele.
Several things need to be changed about Healing/Support roles in general
Rejuvenation: This needs to be changed so that higher healing power effects will continue their duration before lower healing power effects. It’s so annoying to be max healing power gear, give every about a minute of regen that ticks for about 600 just to have it over-riden by a ranger spring that drops the regen to 300-400 a tick.
Credit: Healing and Condition removal provide no credit towards kills or loot tagging and that’s just silly.
Better Stat Combinations: Why are DPS allowed to go MAX damage with the combination of Power/Crit Damage/Pres while I can’t go Healing Power/Boon Duration/Toughness.
AoE Range: Some of the range on support skills are way too small. Elemental Attunement, Evasive Arcana AoE heal for example.
I’d come up with more, but I’m a bit busy.
Try S/D with focus on damage.
You might like it.
You said this “Also, you use RtL and LF in your burst rotation. You don’t have them to get away, sorry. Also, you CAN’T KITE AND DO DAMAGE at the same time as S/D.” AND you said this "There’s no “magic opening” that you’re speaking of because your skills are so incredibly telegraphed."
Thats how i know you do not play ele very well or even at all.
That’s a great come back. Let me know when you have an actual response. So far your counter arguments have been “must not be any good” “some ele you are” and “lol, ele requires a high skill floor”.
to be fair… elementalist have the most strongest burst heals, eaiest acess to stability/protection…. this meta just happens to have too much damage, and boon hate for them to survive…
bur if you remember, before necro/spirit rangers, there was countless threads about how this low HP class was impossible to kill on 1v1 :p
Exactly, ele was the strongest profession in PvP for about 8 months out of the 13 the game has been released. Just because some other professions got accidentally overbuffed recently doesn’t make the ele bad or poorly-designed.
People seem to confuse a good with bunker with being the strongest profession in the game. Unable to “kill” an Ele because they were all bunker. How many of them died to the ele? Certainly less people then the amount that die to engy or gaurdian bunker currently.
If other squishy classes can get away with going glass and make up for it with their class mechanics/abilities then Ele should too.
If you go glass on Ele you die instantly lol.
Eles can put on zerkers but they’re arguably inferior at it.
However so what? Some amulets suit other professions better based on how that prof plays.
For instance how much sense does a Shaman amulet make on a guardian when their only condition is burning? Not much, but so what?Ele’s can’t do conditions either. In fact, they do less then Guardians.
No ele is suited for good players currently. I heard positioning is important.
You can’t “position” out of an instant necro mark or a stealthed player. You can’t “position” on a capture point smaller then most AoE’s. You can’t “position” while stunned.
You can completely lol. Its called waiting in the back going in using your burst + blast finishers to help your team and kill the enemy team. Then you get out. Your an ele lol you should be in very back waiting. Not lawl lets run around in the cleave and infront of stun wqrrqirs. Last time i checked as an ele you have access to chill. You can use ride the lightining to get away you can use lighting flash to get away. Kitting is hard.
Waiting in the back? For what? For an opening a thief could have exploited 10 seconds earlier and gotten away easier? There’s no “magic opening” that you’re speaking of because your skills are so incredibly telegraphed. Also, the only Chill S/D has is Frost Aura, which requires to start being hit. Also, you use RtL and LF in your burst rotation. You don’t have them to get away, sorry. Also, you CAN’T KITE AND DO DAMAGE at the same time as S/D.
Sigh some ele you are.
That’s a great come back. Let me know when you have an actual response. So far your counter arguments have been “must not be any good” “some ele you are” and “lol, ele requires a high skill floor”.
to be fair… elementalist have the most strongest burst heals, eaiest acess to stability/protection…. this meta just happens to have too much damage, and boon hate for them to survive…
bur if you remember, before necro/spirit rangers, there was countless threads about how this low HP class was impossible to kill on 1v1 :p
Exactly, ele was the strongest profession in PvP for about 8 months out of the 13 the game has been released. Just because some other professions got accidentally overbuffed recently doesn’t make the ele bad or poorly-designed.
People seem to confuse a good with bunker with being the strongest profession in the game. Unable to “kill” an Ele because they were all bunker. How many of them died to the ele? Certainly less people then the amount that die to engy or gaurdian bunker currently.
If other squishy classes can get away with going glass and make up for it with their class mechanics/abilities then Ele should too.
If you go glass on Ele you die instantly lol.
Eles can put on zerkers but they’re arguably inferior at it.
However so what? Some amulets suit other professions better based on how that prof plays.
For instance how much sense does a Shaman amulet make on a guardian when their only condition is burning? Not much, but so what?Ele’s can’t do conditions either. In fact, they do less then Guardians.
No ele is suited for good players currently. I heard positioning is important.
You can’t “position” out of an instant necro mark or a stealthed player. You can’t “position” on a capture point smaller then most AoE’s. You can’t “position” while stunned.
You can completely lol. Its called waiting in the back going in using your burst + blast finishers to help your team and kill the enemy team. Then you get out. Your an ele lol you should be in very back waiting. Not lawl lets run around in the cleave and infront of stun wqrrqirs. Last time i checked as an ele you have access to chill. You can use ride the lightining to get away you can use lighting flash to get away. Kitting is hard.
Waiting in the back? For what? For an opening a thief could have exploited 10 seconds earlier and gotten away easier? There’s no “magic opening” that you’re speaking of because your skills are so incredibly telegraphed. Also, the only Chill S/D has is Frost Aura, which requires to start being hit. Also, you use RtL and LF in your burst rotation. You don’t have them to get away, sorry. Also, you CAN’T KITE AND DO DAMAGE at the same time as S/D.
to be fair… elementalist have the most strongest burst heals, eaiest acess to stability/protection…. this meta just happens to have too much damage, and boon hate for them to survive…
bur if you remember, before necro/spirit rangers, there was countless threads about how this low HP class was impossible to kill on 1v1 :p
Exactly, ele was the strongest profession in PvP for about 8 months out of the 13 the game has been released. Just because some other professions got accidentally overbuffed recently doesn’t make the ele bad or poorly-designed.
People seem to confuse a good with bunker with being the strongest profession in the game. Unable to “kill” an Ele because they were all bunker. How many of them died to the ele? Certainly less people then the amount that die to engy or gaurdian bunker currently.
If other squishy classes can get away with going glass and make up for it with their class mechanics/abilities then Ele should too.
If you go glass on Ele you die instantly lol.
Eles can put on zerkers but they’re arguably inferior at it.
However so what? Some amulets suit other professions better based on how that prof plays.
For instance how much sense does a Shaman amulet make on a guardian when their only condition is burning? Not much, but so what?
Ele’s can’t do conditions either. In fact, they do less then Guardians.
kittenNo ele is suited for good players currently. I heard positioning is important.
You can’t “position” out of an instant necro mark or a stealthed player. You can’t “position” on a capture point smaller then most AoE’s. You can’t “position” while stunned.
While I run a similiar build towards your and play as Staff, I do have to say one thing.
I too enjoy not doing damage.
That’s the main problem though that most people have. The extremes you have to go to be defensive and offensive are too far apart and sacrifice too much.
I’m sorry, but no, renewal is not the best rez. In fact, its literally the worst with such as insane cd. It doesn’t res half the time, you can’t reliably target it, and it has a longer cast time then it takes to stomp someone. It doesn’t even have a passive like necro does.
Also, for earth shield to be viable, it needs to be instant, have a shorter cd, and be a stun break. Then I would use it.
While I run a build similar to this in sPvP and PvE, it’s important to note that the upcoming changes aren’t really healing buffs. Water Blast will heal (with full healing gear in sPvP) for only 200 more. Most bigger dungeon bosses are too big for your Water Blast to heal even the melee people.
Warriors are in a much better position now then they were before. Go Mace/Shield and just stun people all day.
There’s an edit button too, btw.
Evasive Arcana used to be blast finishers on all rolls. Heal when swapping to water’s scaling was reduced to 50% from 100. Cleansing Water (and the EA water dodge) was cut in half. Signet of Restoration was cut in half (yet warrior’s get a buff that doubles?). Damage was greatly decreased overall. They moved some traits around to worse spots. Stunbreaks on Lightning Flash and Cleansing Fire were removed and put on pointless things like GoEP. You used to be able to use Elites/Utilities/and Heal skill in Mist Form.
There’s more, but those are the ones off the top of my head.
3v1 are fun to watch. they can’t kill you man!
Thanks. Done for right now. Might go again later.
At it once again.
Back to streaming I go.
Done now again: Will do it again in the morning probably. Just getting tired of fighting Necro/Thief/Ranger all day.
(edited by Ryld.1340)
Probably. I’m not really sure how to fix the quality. Will work on that though.
Don’t know how long I’ll be streaming for. Messing with a new program and such.
IGN: Shizue Tundrapaw
Streaming agains.
Will continue again later.
Don’t know how long I’ll be streaming for. Messing with a new program and such.
IGN: Shizue Tundrapaw
I like this.
I really, really like this.
I’d love to run Healing Power (if unchanged and combined with BE)/ Boon Effective/Toughness as my Elementalist.
Please increase the Radius of Water Blast’s Heal for Staff. As is 90 (120 with Blasting Staff) is incredibly tiny. Increasing the heal amount isn’t going to change anything if we can’t get healed by it.
An alternative is to ALSO have the same effect centered around the caster when they use it too so it heals them as well.
Attached Picture is the radius of 120, which again, is the radius WITH blasting staff. It’s even smaller without. Against bigger bosses, it doesn’t heal at all because the AoE is centered above the ground and 120 can’t even reach players standing inside the boss.
Try this build DOOM/GLOOMERs.
Perplexity does not exist in sPVP.
If you’re in WvW, you’d be more useful just staying in Staff.
Arcane Abatement can only be used near a ledge.
Perplexity only applies if you actually interrupt an action. Just stunning someone who runs through static field doesn’t apply Perplexity.Perplexity is also pretty broken.
All interrupts apply Perp.
Only if they’re doing something when you interrupt them. Thus the term interrupt.
Try this build DOOM/GLOOMERs.
Perplexity does not exist in sPVP.
If you’re in WvW, you’d be more useful just staying in Staff.
Arcane Abatement can only be used near a ledge.
Perplexity only applies if you actually interrupt an action. Just stunning someone who runs through static field doesn’t apply Perplexity.
Perplexity is also pretty broken.
What do you mean? Combo fields last the same duration as the skill themselves.
more “support” for the iconic weapon of ele… just what we asked! yay!
Staff is supposed to be support. It was explained that before the game even came out. I for one, am excited about some of the buffs it is getting.
They’re fine. Just go zerker. 30 Fire. Stay in Fire. No real point in leaving the attunement in PvE.
I have never heard one single person complain about stealth in thiefs
What? That’s literally the biggest complaint.
Please increase the Radius of Water Blast’s Heal for Staff. As is 90 (120 with Blasting Staff) is incredibly tiny. Increasing the heal amount isn’t going to change anything if we can’t get healed by it.
An alternative is to ALSO have the same effect centered around the caster when they use it too so it heals them as well.
Attached Picture is the radius of 120, which again, is the radius WITH blasting staff. It’s even smaller without. Against bigger bosses, it doesn’t heal at all because the AoE is centered above the ground and 120 can’t even reach players standing inside the boss.
I like the idea of Attunement Activation. Feels like I would get the effect of ‘overcharging’ an attunement for a second.
I can’t believe people are whining about the leaked notes. Outside of a slight radius nerf to the two weakest elemental attunement’s effects (i.e. its protection-on-earth is still as incredibly strong as ever), the changes coming to elementalists are tasty.
I see people complaining here about how the elementalist’s healing power gets nerfed every patch, when the notes we’re discussing mentions buffs to staff’s and frost bow’s healing skills and heal scaling.
Really, some of you just want to complain for the sake of complaining. Lightning hammer elementalists are currently being used for dungeon runs. Staff elementalists are used in wvw. Bunker elementalists and air burst elementalists have been king in pvp for months, with two viable variations of air bursting (fresh air, or 20/20/30) and the only reason they’re currently not there is because of the current meta (s/d thief can steal all the boons of a bunker ele, and an air burst has a hard time dealing with condition-defensive builds and protection/ weakness spam).
This is all facts. But when somebody visits the elementalist boards, they would think otherwise. “Our profession is the worst thing ever! We’re the only ones that get nerfed while everyone else gets buffed! Mommy, we can’t take it anymore! It’s horrible!”
The leaked patch notes, which are probably incomplete (J. Sharp hinted at changes to conjure shield as well) are going to make bunker staff builds slightly more viable in pvp, greatly buff the utility and movement-advantage of lightning hammer (especially relevant for pvp/ wvw), and they will transform conjure flame axe into a might stacking machine. An elementalist will be able to get, from conjure flame axe alone, between 6 and 12 stacks of AOE might per ring of fire (assuming you have arcane wave and evasive arcana), plus anything else you can give to yourself through auto-attacking or the fire aura.
Your comment became irrelevant when you said a bunker ele was the king of PvP, lol.
At one point they were tied with guardians.
IMPORTANT: BASED ON LEAKED PATCH NOTES
Main Changes for Sizes:
Geyser, Elemental Attunement, Evasive Arcana
Left Circle: 240
New Geyser Range (With Blasting Staff)
Elemental Attunement Buff Range
Right Circle:
Current Geyser Range (With Blasting Staff)
New Evasive Arcana effect range
Just for visualization.
All swap sigils only work in combat, yes. A good tip for energy is to swap mid roll. EA uses attunement at the end of your roll. Starting dodge in fire and swapping water mid roll will give energy back to dodge again + will heal. Keep in mind the sigil has a 9-10s cd.
Renewal currently does not work for elementalist. Use energy for evasive arcana.
Was it a Charr elementalist?
Lightning Flash is a Shadow Step, not an actual teleport like Guardians. Keeping this in mind, here’s the rules as I have found so far.
Using pathfinding to determine distance, you can teleport to anywhere unaltered pathfinding can get to depending on the route it has to take.
Keeping this in mind, and the fact that path finding seems to mess up for some reason on stairs, corners, and different elevations, it gives you a better reasoning to why it just doesn’t freaking work half the time.
Basic tips:
Don’t use it on/thru stairs.
Don’t change elevation.
Don’t try to go over a gap.
Don’t try to get to something that you cannot walk to without jumping over (sometimes even low walls).
There /are/ some exceptions to this, but it’s only in certain areas it seems.
Should just make Blasting Staff baseline.
While Elementalist has some great minor traits, I would like to put as down as having some of the WORST minor traits.
Lingering Attunements, Flame Barrier, Zepyhr’s Speed, Enduring Damage, Bountiful Power, and Arcane Precision
So excited. So happy. So terrible at typing because of phone. Please,be something good. Please be great and amazing. Oh pleaaaase.
https://forum-en.gw2archive.eu/forum/pvp/pvp/Potential-Buffs-according-to-Jon-Peters
-All spirits can now be launched, knocked down, and knocked back.
This was a bug fix which now will allow more counter-play when fighting spirits.
-Storm Spirit, Frost Spirit, Sun Spirit, Stone Spirit, and Spirit of Nature will now begin their recharge when the spirit dies instead of when the spirit is summoned.
-Storm Spirit, Frost Spirit, Sun Spirit, and Stone Spirit: Recharge has been reduced from 60 seconds to 25 seconds.
-Spirit of Nature: Recharge has been reduced from 240 seconds to 180 seconds.
Previously you were able to pre-cast spirits before a fight so that when they would die you could instantly re-summon them. This made it feel like there was little to no counter play. Players could take the time to AOE them down simply to have to deal with another set of spirits. These changes were made so that there is a time window where the ranger will be without spirits once they die. Since the spirits now die after their duration, we had to reduce the recharge to compensate. In fights where they are dying often, the shorter recharge is a buff.
Solar Flare: Fixed a bug so this skill no longer applies a duplicate infinite duration blind.
This was a simple bug fix removing unintended functionality.
Just like Mesmer clones? They can keep up 3 clones constantly. You fight the entire time trying to single target the Mesmer down because it’s impossible to kill all the clones in time before they refresh some new ones. Not to mention they go in and out of stealth so you lose your target (tab target blows), so you have to try and click with your mouse. I’ll 1v1 people on my Mesmer literally only using the #1 and #2 on the staff and win 100% of the time.
Thief? Goes in and out of stealth and can leave a fight whenever he or she pleases. Trying to 1v1 a thief in spvp or wvw is useless because they literally CANNOT lose if they just run away.
Wtf does Ranger have? A kittened pet that will chase a person forever getting 1 or 2 hits in if you are lucky. Signets have stupid cooldowns and terrible passive effects. Spirits are dog kitten now. Traps are boring and horrible.
Its not that Signets have Stupid Cooldowns or Terrible Passive Effects, its that Signets only work on the Ranger if he invests 30 freakin points in the power line, they’re the only class in the game that has to invest that many points to be EQUAL to every other class in the game.
Elementalist. Arcane Line Mandatory. Still not equal.