New condi ele build topping 50k dps. Condi Rev will NEVER be taken at this point.
A condi rev can offer more then just dps.
True, however other classes do too and do it better as well.
I disagree revs are more versatile then that.
Condi Rev going for dps is taking Mallyx/Jalis (Corr/Dev/Invo) tho, so aside from breaking bars and providing the not-good-in-raids group resistance, what utility do they have?
Lol stop following the meta so much and you will see.
Its interesting how people on GW2 define what is “useless” and what is “good”. In Dark Souls, the best players are those that have low dps (fist only), rely on nothing except understanding game mechanics, and do not rely on stats (naked). High dps means you don’t not need to know how to reliably counter every boss mechanic 100% of the time, those players specialize in cheesing and bursting down encounters. Low dps, means the boss fight drags out for long enough that you will be forced to experience every attack multiple times and your forced to actually learn them.
Celestial has more than enough DPS, to reliably beat all PvE content. The stat combination is extremely useful in all 3 game modes: PvP (before it was removed), WvW, and PvE. The stat combination, allows your character to be self-sufficient against all situations. Excellent stat for dueling, for roaming, for PvE, and in the past excellent stat for PvP. Meta builds on the other hand are one trick ponies, that optimize one main trait of the build. One small nerf, to their one trick and they fall from the meta.
You raise a very good? pont, to me it sounds like people just get an ego boost off creating the meta like they get to decide what certain metas are . Your right pure do does cheese ways through mechanics.
Power necro isn’t meta, but i would take that over celestial any day.
There is a difference between viable, and trash builds/stats. That like running carrion on a GS warrior, when GS applies no condi’s so half the stats are literally wasted.
Having healing power on a necro without BM is wasted.
Having condi dmg on a sword/sword mesmer is wasted.
Having condi dmg on a longbow warrior in general, is wasted.
I shouldn’t need to explain to you why these things are so when you could just read skill descriptions and easily find out.
As for ‘not every like to be squishy’, well duh. Run something that isn’t squishy but isn’t complete gutter. Like commander chrono, or valkyrie necro.
If you read my first reply I thanks everyone for showing me why celestial was not a good choice and accepted it but instead people like yourself keep making assumptions about someone you do not know without even reading anything beyond the topic.
I never disagreed with what your saying, in fact I implied effective build several times some of you need to just get off your high horse eltist attitudes and stop making assumptions about what kind of builds Others want to do.
In no way shape or from did I ever imply I wanted to do something like build a confirmation with no condi gear. Nor did I need an explanation of how skills work.
And people wonder why they consider do many in mmorpgs to be elitists.
Yes of course you still need some sort of dps. And as I said Cele can still be questionable.
One example: I like to play my condi nec with blood magic. It’s not the best dps, but I never die and can pull downed teammates out of the dps if they make a mistake.
This makes things a lot more enjoyable for the group, even if we don’t have the highest dps. My nec is still more than sufficient in terms of dps and I’m playing a build I feel comfortable with which again makes for a better playing atmosphere.My problem is when people are excluded because someone thinks everything has to be meta builds for the fastest clear while this may even be a huge hindrance with a non familiar group.
I’d guess that you can say anything up to at least +-5k dps in these benchmarks is non impactful due to unrealistic testing, personal rotations and possibly added convenience. Sure these benchmarks may be useful for people who know every little detail in mechanics and never make mistakes, like you seem to be, but this doesn’t even apply to a small percentage of players and even less when joining random groups.I didn’t want to attack you personally or anything, but I think unless you are playing in a fully pre-made group people should be a lot more open about free play styles in the forums instead of basically saying “go meta or go home”
This is a good example of what I was trying to say, I couldn’t agree more.
Seems to be rather pointless to argue about philosophy. To me, people are free to run whichever stat combination they like. Just as others are free to exclude them from their group if they dislike said choice. You are free to like any builds you choose to, all though this doesn’t make them any more or any less efficient. I’ll leave it at that.
Back to the topic.
If what you are talking about was obvious and I missed that again, my apologies. Let’s assume you are talking about swapping your role during an actual boss fight and not picking a different role for each fight.
Your best choice would be something like Zealot. Allows to deal a decent even if not great amount of damage while also allowing you to heal others if needed. You can then keep some toughness food ready for when you have to take over for the tank.
If you are talking about having a different role for each boss then rather work on acquiring multiple sets of gear. All though, you could get Zealot as a starter while you work on adding more gear like a set of Berserker’s.
Thank you hopefully something like this will work in fractals at least.
I think this quote by Nike should answer all your questions and concerns:
Deviating from the meta is fine if it makes logical sense. If you’re doing it because snowflakes gotta snowflake and it doesn’t have any upside in the fight you’re being selfish and hurting your team.
If we’re talking raids or any other coordinated group content, celestial is obviously useless. Replace any class of your choosing from the standard meta composition by a celestial revenant, you will end up with demonstrably worse performance, period. This is why meta is meta.
For solo content, feel free to run whatever you want. You’re not draggning anyone down, because you’re playing solo. If you’re concerned about efficiency, I think it’s been stated clearly enough celestial is subpar compared to meta gear, but hey – do whatever you think is FUN.
As for your original question whether celestial allows you to swap roles, that’s also been answered: No.
Actually that can go both ways you can say it is also selfish to expect others to run boring meta builds that people do not want to play. Just because there is a 5 min difference does not make it selfish and considering I’m the one spending money on the game it is not selfish for me to run an effective non meta build as long as I’m providing the buffs I need and working at helping the group if you don’t like it then kick me.
What is selfish is thinking everyone else has to play how you want to. Here is the thing though there are those of us who go off the meta just fine without anyone noticing because in multiple mmorpgs because we do very welll.
There is a difference between your over used snowflake word and someone using an effective build.
And as far as everyone else it is not a fact and I will continue to say this over and over.
(edited by Ryou.2398)
The usefullness of Celestial gear with it’s jack of all trades, master of none stats greatly depends on the content you are running. It works well with any hybrid build and especially if you are in the need of some defesive stats like in PvP. Many even considered it to be overpowered in the past. It can also be used to great effect in the Open World or other solo content.
However, we are talking about raids here. Content that is meant to be ran by ten players. You will rarely find yourself in a group that doesn’t have the big three. A chrono, a druid and a warrior. A place where hybrid builds aren’t needed.
You should have a lot of healing and defense boons, offensive boons, blocks and invulnerability. That combined with your own defenses and ability to dodge makes all of those defensive stats on the Celestial set almost pointless.
Consider this, we are talking about the most common scenario here. It is the scenario people assume you’d try to fit a revenant with Celestial into. It would be a pretty weak build in that case.You could given us more information about your own experience, the experience of your squad, the builds everyone else runs, the difficulties you still seem to have. People then might have told you that a build that is able to full holes where they open up isn’t the worst of choices.
Instead, you choose to get offended and deny any reasonable thing anybody said by bringing up meta tunnel vision.
Please show me where I got defensive over celestial? And no I didn’t get defensive I just do not trust people who trust the meta and that was about defensive stats not celestial. And clearly this is the dungeon, fracts, and raid area there was zero need for me to specify what content.
Celestial is not defensive stats it is a jack of all trades stats set.
I my post I said nothing about celestial being defensive set or not. I challenged you to beat the time of a good player, who doesn’t need the “crutch” of such stat sets and can solo bloomhunger with full zerk gear. If you can best his time, it would help you make your point that the celestial set has its place in PvE. Until then, I will still consider it trash tier.
Except I never once said celestial will out perform in dps lol, I was interested in being a role switcher and asked about it, then the thread turned into being about choosing some defensive gear in pve. Your literally here to boost your own ego when you have no idea what you where even challenging.
Again this is more then likely a mentality thing then a fact.
And not everyone wants to be squishy and not it has nothing to do with a safety net it has something to do with playstyle another reason is you do not want to rely on your teammates if something goes go bad, when your down in a fight that is still a dps loss.
Well, I started my first lvl 80 career on a toughness necromancer in 2013. After a short time of being in the game I realized that exactly this playstyle is boring to me. So my mentality was shifting to a way more faster but also more punishing style. This brought diversity, adaptation, learning encounters and improving reflexes. Sure, that’s not a thing for everyone but it’s what the game is for me. Is it a mentality, of course, a bad one, I doubt so. It’s a subjective perspective.
I personally don’t like to see someone finishing the last 10% of a boss lonely in 5 minutes while the other 90% has been made by 5 players in the same or less time and only because the one special snowflake runs a suboptimal build the group had to struggle way longer than it should have!
Nobody will condemn your build but if you are looking for groups to play with choose those who are ok with your build and please avoid meta groups. There’s a reason they are playing like this and you don’t.No it is not fact it is YOUR opinion.
You are wrong on this one here. It is a fact.
No the reason for meta builds is because people put them on websites and follow cookie cutter builds thats it, and it has existed on any multiplayer rpg since the dawn of online rpgs of any kind, it does not mean they are always the best, they are effective usually but far from perfect.
There are many ways for group dynamics in any mmorpg, just because you play with groups that are dps centric does not mean it is more effective, there are more ways to play then pure dps.
And no one suggested throwing a random bad build, there is nothing special snowflake about picking defensive stats either, it is a playstyle lol, anyways people need to stop abusing the special snowflake comment this is proof you are with the meta mentality as this is a common opinion of people like that and love to throw around the term and not understand how to even use it correctly.
And no it is not a fact but call it one all you like, you will never change my opinion on something as subjective as this.
But dungeons can be solo’d in full zerk (or viper), celestial is just a crutch for bad play.
Same with fracs, those SC record solos are all done in zerk.
Self-sufficiency is about skill first and foremost, defensive gear stats just help pad any lack of skill.
I disagree just because your wearing defensive gear does not mean you cannot use it for other purposes then a crutch.
You can disagree but as fishball said, since it’s not needed all it does is cover for lack of player skill.
Defensive stats have a very narrow range of usefulness in pve content. Most of the time they get used to give up a big chunck of useful stats for more leeway with mistakes.
No it does not lol, while some may use it for that reason not everyone does, sorry but I think some of you are just full of it.
How are we full of it when it’s proven that defensive stats are not needed?
Feel free to build however you like. Don’t come asking for advice though if you don’t want to accept the answers and suggestions given.
I will do as I please regardless of what you think I did not ask for advice I asked specifically about celestial gear, to say defensive skills have no use in pve is beyond silly, you can dodge in eso to but I never heard anyone say defensive stats equal relying on them as a crutch hahahaha.
No one ever suggested otherwise. You came seeking advice and how or if you use it is up to you.
Eventually you might realise though that you are talking with people who have tried and not only theorised about different stat combinations.
I personally have multiple full ascended sets on multiple characters ranging from celestial to knights to berserker to vipers to marauder and even full minstrel on multiple characters. Defensive stats unless used for tanking in raids or in wvw are not needed in pve. Thus they serve as crutch at best.
And I have played allot of mmorpgs and understand the meta mentality as well and many times the meta can be off about things as well, I really do not trust the meta attitude because my experience has proved to me I should not.
And this is the only game where ive heard people say defensive stats are used as a crutch, this is far from the only mmorpg where you have dodge mechanics.
Meta stands for “Most-Efficient-Tactical-Advantage”.
Defensive stats in GW2 are not needed for survival, this is a fact since enough people have shown that you can survive perfectly fine with 0 defensive stats in all pve content. This is not the case in most other MMOs.
This has nothing to do with mentality. It’s simple math and testing of different builds.
What you are refering to is peoples attitude when they are talking about meta, what I am talking about is the plain math and game design related to the term.
Now you go ahead and disagree and go off building your soldiers or knights or whatever gear with defensive stats you desire. If you stay long enough with the game though you will end up exactly where everyone else is, running a full damage build in pve.
If it was simple math then this concept would exist in those other mmorpgs with dodge mechanics, because nearly the same all type of stats exist in those other mmorpgs as well. Again this is more then likely a mentality thing then a fact.
And not everyone wants to be squishy and not it has nothing to do with a safety net it has something to do with playstyle another reason is you do not want to rely on your teammates if something goes go bad, when your down in a fight that is still a dps loss.
Defensive stats are NOT needed in pve. That is a fact.
How well builds perform damage wise is up to debate and testing yes.
No it is not fact it is YOUR opinion.
Beat his time on celestial gear and I’ll admit that it’s better than zerk.
Celestial is not defensive stats it is a jack of all trades stats set.
But dungeons can be solo’d in full zerk (or viper), celestial is just a crutch for bad play.
Same with fracs, those SC record solos are all done in zerk.
Self-sufficiency is about skill first and foremost, defensive gear stats just help pad any lack of skill.
I disagree just because your wearing defensive gear does not mean you cannot use it for other purposes then a crutch.
You can disagree but as fishball said, since it’s not needed all it does is cover for lack of player skill.
Defensive stats have a very narrow range of usefulness in pve content. Most of the time they get used to give up a big chunck of useful stats for more leeway with mistakes.
No it does not lol, while some may use it for that reason not everyone does, sorry but I think some of you are just full of it.
How are we full of it when it’s proven that defensive stats are not needed?
Feel free to build however you like. Don’t come asking for advice though if you don’t want to accept the answers and suggestions given.
I will do as I please regardless of what you think I did not ask for advice I asked specifically about celestial gear, to say defensive skills have no use in pve is beyond silly, you can dodge in eso to but I never heard anyone say defensive stats equal relying on them as a crutch hahahaha.
No one ever suggested otherwise. You came seeking advice and how or if you use it is up to you.
Eventually you might realise though that you are talking with people who have tried and not only theorised about different stat combinations.
I personally have multiple full ascended sets on multiple characters ranging from celestial to knights to berserker to vipers to marauder and even full minstrel on multiple characters. Defensive stats unless used for tanking in raids or in wvw are not needed in pve. Thus they serve as crutch at best.
And I have played allot of mmorpgs and understand the meta mentality as well and many times the meta can be off about things as well, I really do not trust the meta attitude because my experience has proved to me I should not.
And this is the only game where ive heard people say defensive stats are used as a crutch, this is far from the only mmorpg where you have dodge mechanics.
Meta stands for “Most-Efficient-Tactical-Advantage”.
Defensive stats in GW2 are not needed for survival, this is a fact since enough people have shown that you can survive perfectly fine with 0 defensive stats in all pve content. This is not the case in most other MMOs.
This has nothing to do with mentality. It’s simple math and testing of different builds.
What you are refering to is peoples attitude when they are talking about meta, what I am talking about is the plain math and game design related to the term.
Now you go ahead and disagree and go off building your soldiers or knights or whatever gear with defensive stats you desire. If you stay long enough with the game though you will end up exactly where everyone else is, running a full damage build in pve.
If it was simple math then this concept would exist in those other mmorpgs with dodge mechanics, because nearly the same all type of stats exist in those other mmorpgs as well. Again this is more then likely a mentality thing then a fact.
And not everyone wants to be squishy and not it has nothing to do with a safety net it has something to do with playstyle another reason is you do not want to rely on your teammates if something goes go bad, when your down in a fight that is still a dps loss.
I don’t think anybody was ever denying that. If you can demonstrably proof that you’re doing good work, nobody will question the theorycrafting behind that. That’s why I would always rather have a P/P thief who actually survives and contributes in my party than some tryhard pleb who looked up a build on qT site and thinks he’s instantly good, despite hugging floor 99% time.
That is why I never create or join FotM parties that are too restrictive with classes or builds. I am fine with people playing literally anything, as long as they meaningfully contribute.
Well the meta is in no way the best way to go, they have their flaws, usually you get a basis from them, at the same time though it keeps people from figuring out there own builds, also I think if you are not having fun with the build you will perform more poorly vs a build you really enjoy.
But dungeons can be solo’d in full zerk (or viper), celestial is just a crutch for bad play.
Same with fracs, those SC record solos are all done in zerk.
Self-sufficiency is about skill first and foremost, defensive gear stats just help pad any lack of skill.
I disagree just because your wearing defensive gear does not mean you cannot use it for other purposes then a crutch.
You can disagree but as fishball said, since it’s not needed all it does is cover for lack of player skill.
Defensive stats have a very narrow range of usefulness in pve content. Most of the time they get used to give up a big chunck of useful stats for more leeway with mistakes.
No it does not lol, while some may use it for that reason not everyone does, sorry but I think some of you are just full of it.
How are we full of it when it’s proven that defensive stats are not needed?
Feel free to build however you like. Don’t come asking for advice though if you don’t want to accept the answers and suggestions given.
I will do as I please regardless of what you think I did not ask for advice I asked specifically about celestial gear, to say defensive skills have no use in pve is beyond silly, you can dodge in eso to but I never heard anyone say defensive stats equal relying on them as a crutch hahahaha.
No one ever suggested otherwise. You came seeking advice and how or if you use it is up to you.
Eventually you might realise though that you are talking with people who have tried and not only theorised about different stat combinations.
I personally have multiple full ascended sets on multiple characters ranging from celestial to knights to berserker to vipers to marauder and even full minstrel on multiple characters. Defensive stats unless used for tanking in raids or in wvw are not needed in pve. Thus they serve as crutch at best.
And I have played allot of mmorpgs and understand the meta mentality as well and many times the meta can be off about things as well, I really do not trust the meta attitude because my experience has proved to me I should not.
And this is the only game where ive heard people say defensive stats are used as a crutch, this is far from the only mmorpg where you have dodge mechanics.
But dungeons can be solo’d in full zerk (or viper), celestial is just a crutch for bad play.
Same with fracs, those SC record solos are all done in zerk.
Self-sufficiency is about skill first and foremost, defensive gear stats just help pad any lack of skill.
I disagree just because your wearing defensive gear does not mean you cannot use it for other purposes then a crutch.
You can disagree but as fishball said, since it’s not needed all it does is cover for lack of player skill.
Defensive stats have a very narrow range of usefulness in pve content. Most of the time they get used to give up a big chunck of useful stats for more leeway with mistakes.
No it does not lol, while some may use it for that reason not everyone does, sorry but I think some of you are just full of it.
How are we full of it when it’s proven that defensive stats are not needed?
Feel free to build however you like. Don’t come asking for advice though if you don’t want to accept the answers and suggestions given.
I will do as I please regardless of what you think I did not ask for advice I asked specifically about celestial gear, to say defensive skills have no use in pve is beyond silly, you can dodge in eso to but I never heard anyone say defensive stats equal relying on them as a crutch hahahaha.
But dungeons can be solo’d in full zerk (or viper), celestial is just a crutch for bad play.
Same with fracs, those SC record solos are all done in zerk.
Self-sufficiency is about skill first and foremost, defensive gear stats just help pad any lack of skill.
I disagree just because your wearing defensive gear does not mean you cannot use it for other purposes then a crutch.
You can disagree but as fishball said, since it’s not needed all it does is cover for lack of player skill.
Defensive stats have a very narrow range of usefulness in pve content. Most of the time they get used to give up a big chunck of useful stats for more leeway with mistakes.
No it does not lol, while some may use it for that reason not everyone does, sorry but I think some of you are just full of it.
But dungeons can be solo’d in full zerk (or viper), celestial is just a crutch for bad play.
Same with fracs, those SC record solos are all done in zerk.
Self-sufficiency is about skill first and foremost, defensive gear stats just help pad any lack of skill.
I disagree just because your wearing defensive gear does not mean you cannot use it for other purposes then a crutch.
Dungeons still need a single-player story mode or just be completely removed.
No they do not need to be removed your just killing an option of something else to do while it will cost them more money to simply remove it.
What they need to do is add unique rewards for dungeons that you cannot get elsewhere, rather if its cosmetics or more.
New condi ele build topping 50k dps. Condi Rev will NEVER be taken at this point.
A condi rev can offer more then just dps.
True, however other classes do too and do it better as well.
I disagree revs are more versatile then that.
New condi ele build topping 50k dps. Condi Rev will NEVER be taken at this point.
A condi rev can offer more then just dps.
After 1.600 hours into the game, getting full ascended builds on ever char, i find myself having no motivation to play any further. Now i play GW2 every now and then (once or twice every month/3-months).
There is nothing to do in the game anymore. There is no gear progression and doing fractals or raids does not feel rewarding at all. Removing the dungeons was also removing a big part of content and variety of the game. I find myself getting bored from doing the same stuff over and over again. It feels mundane.
Back in vanilla gw2, you had to go through masterwork>rare>exotic, but now you instantly jump to exotic.
Everything gives you ascended, whether it is fractals,raids,word bosses.
And now the game ended up being a fashion contest game, with only purpose of “Looking good” rather “Getting Good”.
Hope with the new expansion we will see a new gear progression system that feels rewarding and hard at the same time. Rewarding and easy is never good.
Why on earth would you want gear progression in gw2? This game is to alt friendly to have some form of gear progression like that, first of all the rng would likely be an issue like in most mmorpgs second of all its just a stat illusion, it is not like your getting new abilities or more build diversity it is just an illusion, legendaries on the other hand are not and actually offer something unique then your typical mmorpg gear grind.
“forced condi meta”.
I have 8 of 9 classes in zerker gear, and never seem to have problems or get complaints in open world PvE, Dungeons, or Fractals, and even WvW (though I do have a condi build for WvW, however it is from 3 or 4 months after Heart of Thorns hit).
I haven’t felt once that I was being forced to change a build. The only time I adapt builds to the situation is for Raids, which I don’t generally do.
People are just exaggerating.
As someone who uses celestial gear across multiple characters in T4 fractals and solo dungeon runs (currently gearing a celestial necro for solo CM100 use) I disagree with the assessment that celestial stats are useless, but agree with the assessment that they will not allow the OP to be flexible with their role and legend choices. In my experience celestial gear is not a jack-of-all-roles stat set: rather it is the set for defensive self-sufficiency, of most use when soloing group content or carrying an uncoordinated group. It is also a stat set that works better on some classes than on others, and I’m not sure how good a celestial Revenant would be.
Any alternatives?
Still wish that the tablet mechanic will change. Its still wonky as hell and the resummoning is kinda dumb. I would like that the tablet would follow you arround and the elite would be the ground target for the tablet and upkeep. As long as the elite is active it could double its radius and make it immobile. After ractivation the tablet activates the KB and teleports back to you. The new condi cleanse mechanic isnt something for me really. A stunbreak is still missing on ventari, an AoE stunbreak would be fitting.
Personally I love the tablet, it is a unique way of healing.
Sounds like it’s our highest dps build, but it’s very greedy and doesn’t do nearly as much damage as dedicated dps builds from other classes.
I’m hoping this is just early testing and someone will figure something else out, but it looks like it’s fine, just not great.
I disagree with it being greedy. Using dev/cor/inv means you have Assassin’s Presence for 10% crit damage aura, and you naturally stack might through your rotation.
Does it even make that much of a difference? All that should matter is if the gap is small enough to use over the meta.
So on par with condi ps or no? peeps saying the area might not reliable enough to count on? I am hoping Rev makes a comeback!
Every time this request appears, the answer is the same. Not at this time, if ever.
If you are talking about the Display Name Ryou.2398, it wouldn’t matter if you changed it, it would still have 4 numbers after.
If you have a different account, with a Display Name something like 2AV45-4HT67-58IST9-33RIC, then you can contact the CS Team and ask to have it changed. It will cause problems in-game, as sometimes it will show up as the new name, and sometimes as the old.
Good luck.
Ok thank you but I was just asking, it is not my fault you get tired of seeing the same question.
i also don’t understand why condi play is being forced down our throats.
Honestly, as someone who has been in MMOs for 17 years now, it doesn’t actually matter all that much.
Being MMORPGs with class-based setups, there are going to be “optimal” setups. As DoT vs DD is just a style choice as far as your role goes (which is damage dealer), it’s really just about how you want the numbers above the enemies’ heads to look specifically.
Usually, this is not entirely left up to player choice though, rather the devs design this. Some classes (traditionally for example a Necromancer) might deal their damage more through DoTs, while others (traditionally something like a Warrior or a Mage) uses more direct damage attacks.
GW2… let’s say it is a bit “underdeveloped” in this area. It doesn’t even get the basic underlying design of DoTs right (higher damage per time spent casting them in return for lower overall pressure because your damage takes time to be dealt to the target). So yeah.
Still, it is merely a change to the way the numbers above the enemy are printed. That’s all DoT vs DD means for a damage dealer in GW2, really.
This and as others said they are trying to create more gear diversity clearly, which is we are the community have asked for, anyways the meta will sadly always exist but the meta is not everything and do you honestly believe everyone posts their favorite builds up? No of course not they are not going to give others the advantage, you must remember there are some people out there who outshine the meta because they figured out their own builds and know how to make it work, and it works for them.
The only time when the meta is an issue is when there is such a large gap between the meta and other builds, and I do not mean let me throw a random bad build together and expect effectiveness.
I was really looking foward to getting some legendarys not so sure now, hopefully they will look into making this a little easier in the future.
It’s highly unlikely that Anet will intentionally make it easier (or cheaper) to get legendaries because they were designed with the express purpose of being a long-term goal and a major achievement.
They process has changed over time, sometimes intentionally – like when they introduced precursor collections so you don’t have to throw rares into the Mystic Forge and hope you get lucky (the drop rate for that method is something like 0.5%) or buy them from other players. Sometimes unintentionally like when achievement chests awarding badges of honour briefly made it easier to get the Gift of Battle, or when material prices change because of other things they can be used for.
But they’ve not going to make it quick and easy to get a legendary, because that would defeat the point of having them in the game.
I meant slightly.
I was really looking foward to getting some legendarys not so sure now, hopefully they will look into making this a little easier in the future.
Obtaining Legendaries are long term goals, and heavily documented (wiki) and trackable (gw2efficiency). All any player really needs is patience.
The first 4 (1st gen) I made, I just used wiki. Then I got into using gw2 efficiency tracking my account and crafting and it’s been a breeze. I’m almost finished making Nevermore, the 10th legendary I’ve crafted. I gave one legendary to my husband and 2 others I sold.
I tend to hoard materials until I decide I want to make another one. Then I sell what I don’t need and passively collect more until I need to just start buying specific materials while still selling everything I will not need. Material management is key.
I havent even learned how to make gold yet, I do not see how with crafting for example lol.
I see thanks for the explanation everyone, not sure why some eles are doing so well with celestial then, I personally would not mind trading off some things to become a more versatile character, but the boon thing makes sense, I just want to be able to trade off effectiveness in certain roles to be able to do multiple roles decently.
Celestial gear doesn’t allow you to switch roles, it allows you to play all roles poorly. If you want to be able to switch roles, get legendary gear.
Uhhh celestial is all stats is it not? And I did not say it allows you to switch roles, but rev class can switch roles to an extent therefor I am asking about celestial gear.
It functions exactly like he said. If you get celestial you’ll just be bad at any role you try and play. Yeah, you’ll be able to “role switch”, but you’ll be switching from “being bad” to “also being bad”.
That is kind of a bad explanation, allot of people also have meta tunnel vision, I have known people to use celestial for other things in the past and did quite well with it.
I was really looking foward to getting some legendarys not so sure now, hopefully they will look into making this a little easier in the future.
Celestial gear doesn’t allow you to switch roles, it allows you to play all roles poorly. If you want to be able to switch roles, get legendary gear.
Uhhh celestial is all stats is it not? And I did not say it allows you to switch roles, but rev class can switch roles to an extent therefor I am asking about celestial gear.
Mostly for rev, I want to play a role switcher, I have seen them from before but it was a long time ago.
Just came back after 5 months and suddenly im seeing fiery greatsword on mettabattle for pvp and pve builds? Frost bow to? Huh?
Can I play a real battlemage now lol?
I would argue that group play is the last place MMO’s are balanced because the number of combinations in a group play vs. individual are orders of magnitude larger and literally impossible to map out and deal with each scenario for balance. The best you can hope for is that there aren’t broken interactions between skills and classes that may allow groups to cheese content.
Considering soloing is incredibly easy in this mmorpg it is indeed balanced around group play, there is no argument.
You can’t draw the conclusion that Anet attempts an impossible task to balance around the huge number of possible groups just because soloing openworld PVE content is easy. That shows you haven’t considered all the other more significant areas where balanced classes impact the game, namely sPVP. In fact, I don’t see how that’s not the MOST obvious choice to balance classes in this game, taking into account the relatively unnecessity of balancing for OW PVE, the insurmountable group instance environment and the already vastly inbalanced due to numbers WvW environment.
What? That does not even make sense, first of all this was a pve mmorpg first, you cannot expect one and one balance in a pve mmorpg, second of all yes I can considering how long I played this before and how easy open world content is in the first place?
And why are you even arguing with me if anything it proves that they are trying to balance things correctly, if your going to argue that balance it around solo content considering it is the least interesting and less important part of the game outside of exploration then your just making the game balance look worse.
Third pvp is group based as well not just pve considering every class is strong vs certain classes while being weak to others, pvp is meant to be a group activity in the first place.
I just realized your the same guy that disagrees with any criticism what so ever or anything about the game with tunnel vision.
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Are there any plans for this option in the future? I really do not like my display name and it confuses people because of all the numbers.
Thank you.
If the leaks are true, mounts are the biggest disappointment so far from the next expansion. Gliding was a great addition. It’s fun and enjoyable. I don’t find mounts to be fun, just screen clutter. Others like the idea. I’m just surprised that Anet may be adding something so divisive to a possible make-or-break expansion.
Maybe they will be really fast mounts with mounted combat?
I read that the new condi changes are nice with jails for the hammer dot.
You get few stacks of torment at most. I’m sure it’s better to just UE. Single UE is 15+ stacks (and chill).
I have been testing it out, it is quite a bit more then a few and it makes a big difference dps seems really nice for condi.
If you ever played GW2 before condis were fixed (years after launch, btw), the meta was zerker everything. In fact, it still mostly is. Condi represents a break from that trend, as you can be condi with more than purely offensive states. Whereas, if you took anything that wasn’t zerker, you were clearly losing out on DPS.
The reason they’ve been pushing condi harder is because it encourages more diversity in stat selection.
This is part of the reason I quit playing, no gear diversity.
I would argue that group play is the last place MMO’s are balanced because the number of combinations in a group play vs. individual are orders of magnitude larger and literally impossible to map out and deal with each scenario for balance. The best you can hope for is that there aren’t broken interactions between skills and classes that may allow groups to cheese content.
Considering soloing is incredibly easy in this mmorpg it is indeed balanced around group play, there is no argument.
Am I the only one that finds the possible addition of mounts to be concerning? (Okay, this is probably a rhetorical question.) I feel like homogenization is going to be the thing that kills GW2 by trying to appeal to players of other MMO’s. By trying to appeal to everyone you attract few to no people.
I mean, if I want mounts (I don’t) I’ll go play WoW or BDO. If I want open world PvP (I don’t) I’ll play LOTRO. There’s already a market for those things.
It’s why, for example, games trying to capitalize on the Call of Duty craze/demographic don’t do well or fail when they try to copy CoD and/or appeal to the people who play CoD. There’s already a game/series that does that. It’s called CoD and they’re going to go to that and stay with it rather than try something that’s trying to steal CoD’s thunder. :\
The concerning thing about mounts is the look of the current zones, they would need to either shrink you or increase the size of the grass, trees, and more to make it look right, otherwise it would look weird, but it will be in new zones only anyways so no big deal.
Here is a dose of reality for people; balance is not something achievable. That’s a fact, especially as long as it’s subjectively measured by players with forum access. That’s not just with GW2, it’s any game where there is class or gear variations.
Now, once you let that sink in, realize why every single one of these OMG NO BALANCE threads have little impact. I don’t even get the problem … condition meta is making people quit? If that’s true, those players are fickle to begin with; the littlest change make them drift away.
If you don’t like condition meta, then leave. If you really want to have the biggest impact to changes you can’t live with, that is your biggest way to influence the direction of the game.
Not entirely true you can bring things closer to the meta and not have such huge gaps, mmorpgs are balanced around group play period and that is where balance comes in.
I read that the new condi changes are nice with jails for the hammer dot.
Actually the condi rest thread claims it does better then glint in raids when you take jails to.
Ahhh disappointing.
Arent the condi weapons still torment based?
For animations:
Human and Sylvari have pretty much the same animations, while Norn have mostly the same but with some key differences (The most striking one being Female Run animation). Overall, Thief isn’t too heavy on unique Animations, the most striking ones for Core Thief are Death Blossom (which looks about the same on all races.) and Unload (Which looks best on Asura IMO, due to them going full gangsta hold while channeling).
Now, if you’ve got HoT and access to Daredevil, then you’ll get a slew of unique animations in Staff and Physical Skills. Humans and Sylvari are the same still, Norn gets a different Vault Animation, Asura and Charr have entirely different Staff Animations. Daredevil Staff is one of the better weapons to get the most out of your Asura due to how flashy their skills are.
Actually when I tried thief there was a move or two that sylvari looked more ninja like I cannot recall exactly its been a while I think it was a flip with the air move where you attack them from behind.
Fractals unlike raids are designed in a way where you don’t see specific classes really struggle with the content so Revenant is fine. It’s single target DPS is not particularly great but for PUGs, it’s buffing can be pretty useful since you’re not guaranteed to have might, fury, etc. The cleave and cc ability of Rev is also decidedly much more useful in fractals than raids.
As for other classes, I don’t particularly like Condi Engi for fractals that much as many fractal encounters have non stationary bosses, which can mess with your DPS significantly. Though it’s stellar for raiding if you play it well. And I’m not too familiar with Power Druid but it does not translate well at all into other high end PvE content. It’s more expensive but I feel like a Viper Druid would be infinitely better if you’re going for a Druid.
Your telling me my rev can be a multi class filler in fracts?