Showing Posts For Ryou.2398:

Scepter AA

in Guardian

Posted by: Ryou.2398

Ryou.2398

From tests results its very good now, up there with the others in fact I think its slightly more then 1hsword.

July 26th Guardian Skill Balance:

in Guardian

Posted by: Ryou.2398

Ryou.2398

Also I feel that Hammer Burn Guard is buffed through the roof.

There is so much condi cleanse flying around. I dont see how Hammer burn guard can hurt anyone. GS would be better than hammer

Indeed, we cant spam fire like other classes spam condis… for that scepter needed to burn targets on AA.
With the actualy block capacity of guardian+dh maybe with guardian runes would work, still, i doubt it works, imo guardian is to easy to defeat to get anything working that good.
We dont have good sources to make fiery condi build working dencently.

Im not even using hammer on my burn guards and its nuts.

Looking for new fracts/dung builds.

in Guardian

Posted by: Ryou.2398

Ryou.2398

Pre patch the only core guard build I knew was burn guard. For HOT-specs it was hammer/mace focus or greatsword/scepter focus but these hurt you at higher end fractals because of boon stealing.

Post patch you can run scepter torch/sword focus with or without HOT. You run full zerker with zeal 2,3,3 radiance 2,2,1 virtues 1,1,1 ( change based on need of reflect, condi clear, or stab) . This still may hurt as virtues has a minor that gives retal on virtue pop.

If you have HoT then replace virtues with dragon hunter 1,2,3. This build is best as it also does not give enemies any annoying defensive boons (prot/retal) while still giving you options to block multiple attacks

So basically core is zeal,virtures,radiance with scept/torch? I been using sword/focus as my other weapons so far its working out well.

25% movement speed

in Guardian

Posted by: Ryou.2398

Ryou.2398

Certain classes like ele get speed while being attuned or from a trait why cant we have it for guards?

Oh I know this one … Class Concept?

No just no, nearly every class has ways of increasing speed without taking a utility slot or having to use a utility that doesnt do much beyond running speed so dont give me this class concept nonsense.

I made a joke the other day … Why didn’t Guardians get a 25% movement buff? Because Anet said it didn’t fit the class concept. OK, I guess it’s not a very good joke. Maybe you just don’t want to believe it’s true, I don’t know but I don’t know how many more ways Anet can say it … or demonstrate it’s the case. /shrug

I apologize, I feel like a jerk. But something occured to me maybe its because in modes like wvw having a better running speed might make it a little op if they use bow? I dont know its the only thing I can think of.

3rd day since patch. PvP Question?

in Elementalist

Posted by: Ryou.2398

Ryou.2398

Having used mostly tempest last season, I’ll be playing my guard and warr mostly next season. I felt the pain of trying to make a class work when it was underpowered last time, no point putting myself through it again. The ele is consigned to the PvE bin for now ;-;

On the plus side scepter and 1hsword feels really awesome to play on guards.

Maruaders gear on my guardian?

in Players Helping Players

Posted by: Ryou.2398

Ryou.2398

Any recommendations what I can do in the meantime? Dungeon gear or something?

25% movement speed

in Guardian

Posted by: Ryou.2398

Ryou.2398

Certain classes like ele get speed while being attuned or from a trait why cant we have it for guards?

Oh I know this one … Class Concept?

No just no, nearly every class has ways of increasing speed without taking a utility slot or having to use a utility that doesnt do much beyond running speed so dont give me this class concept nonsense.

Looking for new fracts/dung builds.

in Guardian

Posted by: Ryou.2398

Ryou.2398

Any suggestions pre and after elite?

[PvP] New Meta Builds

in Guardian

Posted by: Ryou.2398

Ryou.2398

Dang, so LB is out?! Awesome I always hated that thing. Scepter is my one true love.

LB and Sw/F works pretty well, but I honestly think GS and Sc/F provides a better combination of dps, burst and sustain against the vast majority of opponents. It finally feels like we have a bit of build variety!

Do you have a recommended build?

Right here mane

Do you see anything beyond just dragonhunter?

Zeal instead of dragonhunter may work. Zealous Scepter is pretty BA. If you use GS there’s also a trait for it… It’s pretty good for DPS builds. You’ll have to keep in mind what you lose though: upgraded virtues, traps, etc.

Thanks ill try this.

25% movement speed

in Guardian

Posted by: Ryou.2398

Ryou.2398

Certain classes like ele get speed while being attuned or from a trait why cant we have it for guards? Why do you have to take up a utility slot that only has a block and swiftness?

Maruaders gear on my guardian?

in Players Helping Players

Posted by: Ryou.2398

Ryou.2398

And what is the cheapeast and fastest way?

Thanks all!

Toxic people hurt the game

in PvP

Posted by: Ryou.2398

Ryou.2398

Remember when we use to think it was cool to curse and trash talk? Well apparently they think its even cooler now and makes them seem edgy. Humility is good for you.

Guardian: still not seeing it for spvp

in PvP

Posted by: Ryou.2398

Ryou.2398

I dont even have dragon hunter yet and I was running the sword/focus and scepter/torch build off metabattle and it was pretty good, I think it could use some tweaking but I was shocked.

Sword over Hammer dps

in Guardian

Posted by: Ryou.2398

Ryou.2398

What it means imo is Sword offers comparable DPS with hammer and different utility. More mobility, fury, and choice of OHs. Even if hammer edges out sword at the end pending traits; sword was in no league before patch; this just adds needed options to Guardian. Not always about pure DPS; for me anyways. I personally never liked hammer in playstyle; but was forced to use it to be competitive (in PvP/WvW anyways). Even PvE really; now my much more favored sword/OH style is useful and competitive (regardless if hammer is still a little more DPS). Thanks for all the tests!

I agree, I dont understand why anyone would pick guardian for pure dps, they are a hybrid class period. I also agree on the hammer its a bit to slow for my tastes but I also love proving my group protection.

[PvP] New Meta Builds

in Guardian

Posted by: Ryou.2398

Ryou.2398

Dang, so LB is out?! Awesome I always hated that thing. Scepter is my one true love.

LB and Sw/F works pretty well, but I honestly think GS and Sc/F provides a better combination of dps, burst and sustain against the vast majority of opponents. It finally feels like we have a bit of build variety!

Do you have a recommended build?

Right here mane

Do you see anything beyond just dragonhunter?

[PvP] New Meta Builds

in Guardian

Posted by: Ryou.2398

Ryou.2398

Dang, so LB is out?! Awesome I always hated that thing. Scepter is my one true love.

LB and Sw/F works pretty well, but I honestly think GS and Sc/F provides a better combination of dps, burst and sustain against the vast majority of opponents. It finally feels like we have a bit of build variety!

Do you have a recommended build?

i reported someone

in Players Helping Players

Posted by: Ryou.2398

Ryou.2398

Ok well did you have a tag on yourself? If you dont know what your doing then yea you probably shouldnt tag yourself and she may have been right about wasting everyones time, otherwise no she needs to just let it go. On the other hand lots of people are toxic did she actually insult you nonstop? Because I personally think its a little silly to report over a few insults. Do not let a random stranger online control how you feel, its pointless, however if she just kept on and on then yea I guess reporting might help.

Still so much DH hate

in Guardian

Posted by: Ryou.2398

Ryou.2398

Because they keeping getting baited by a lone DH standing on point then promptly die to 4 DH traps.

That’s not the DH’s fault. If people are too stupid enough to repeatedly facetank into traps, that’s THEIR issue. Besides no decent DH will be doing that anyway, I never leave traps on points.

Its not hard to see guardian run around traps or dont let him bait you lol, its no ones fault you cannot control your ego in pvp. Let the guardian come to you.

Balance Changes - Let it go

in Elementalist

Posted by: Ryou.2398

Ryou.2398

No offense I just dont think mesmer is the best example, if you look at the history mesmer really seems like the class who get the most love, they have been a really clear and defined utility class for a long time, its true they dont have much for a personal dps but they suffer less nerfs then most.

Yes, mesmer was taken as a utility bot for a long time. Not sure how this is a good thing though.

Because they usually have decent build diversity and never really lost their role or usefulness.

Balance Changes - Let it go

in Elementalist

Posted by: Ryou.2398

Ryou.2398

No offense I just dont think mesmer is the best example, if you look at the history mesmer really seems like the class who get the most love, they have been a really clear and defined utility class for a long time, its true they dont have much for a personal dps but they suffer less nerfs then most.

All game modes build feedback.

in Guardian

Posted by: Ryou.2398

Ryou.2398

I thought I would start this thread since no one else really is, im interested in hearing about useful builds in all game modes, my biggest question is atleast in pve for fracs/raids or whatever are people using burn guards again? If they are what weapons and traits? Is dragonhunter still the strongest?

what would be the best sword build now?

in Guardian

Posted by: Ryou.2398

Ryou.2398

Im hoping for less dependence on dragon hunter builds.

what would be the best sword build now?

in Guardian

Posted by: Ryou.2398

Ryou.2398

I would also like to know.

25% movement speed

in Guardian

Posted by: Ryou.2398

Ryou.2398

I can only tell you that Anet thinks it is because they have told us we are in a good place. I can only suspect that means that all the other classes need more work to achieve whatever targets Anet has for those classes than Guardian does.

Maybe people are delusional but … that’s what matters here. Balance is relative and there are no set rules for fairness or equality between classes, as nice as that might be. Anet sets those targets, Anet decides what work and what path to take on their timetable to achieve them.

I’m pretty sure ANet hasn’t said guardians are in a good place since before the trait overhaul in June of 2015. It just seems to be an implied statement because 1. We don’t ever seem to get any large worthwhile changes that are frequently requested. Last one I can remember is a small cd reduction to shield skills when HoT shipped. 2. Other classes do.

There is no point in debating with him he either likes to argue even if he agrees or he just defends every single decision the game company makes. and he doesnt understand mmorpgs ive played many over the years before wow and seen many forms of class balance.

Build diversity reduced, nothing changed

in Elementalist

Posted by: Ryou.2398

Ryou.2398

I’m not seeing that trend at all. I’m seeing the people I talk to in all game modes not happy with the balancing. I do, however, see them happy with bug fixing. That’s the trend I’m seeing.

A different trend: the first few days after a patch are characterized by large scale negativity and focus on any nerfs or perceived nerfs. By around days 5-7, negativity has been replaced by cautious optimism of the new possibilities. By end of second week, objective assessment of the patch truly begins.

Reasons for this: multiple.

1. Most people hate change, and it takes time for them to accept it and actually adjust.
2. Most (if not all) people are inherently selfish, and tend to look at things for how it benefits or hurts them. If their build is affected, it’s automatically a bad patch or a nerf, even if with a few changes their build would come out stronger. See #1.
3. Corollary to #2. People don’t naturally look at things from the big picture perspective. That takes time and objectivity, and most people are impatient and not willing to look beyond themselves. Once the emotions run their course, then these things become possible.

I’m sure there are more, but my point is made (to those objective enough at this time to understand it).

And usually that is the case but you fail to realize it’s the playstyle and build diversity people ate upset over, if it was a selfish thing then they wouldn’t complain for a lack of suoport builds to.

not sure if I want the new 25% movement speed

in Guardian

Posted by: Ryou.2398

Ryou.2398

Well after reading the notes, I am not thrilled with it being a utility, but then necro, elementalists, rangers (non druids) have to use them also.

I am taking it, for the main reason of being able to swap into a different rune set.

Be nice to pull out runes of wurm or something else to get more dps then travelers.

I didnt see it in the notes is this a joke topic lol? eles have a passive movement speed with an air trait while attuned to air.

Tempest in Raids after the patch

in Elementalist

Posted by: Ryou.2398

Ryou.2398

The problem with Tempest isnt that it was nerfed. Its how it was nerfed.
They took away the fun of having a smooth and fluid dps rotation.
Instead of messing with the cooldowns they should have reduced staff fire dmg by 10% or decreased Lava Font’s duration.

So yeah, Tempest is still a good choice for a Raid Team but many Tempest players already stated that they dont want to play Tempest anymore since the fun of it was ruined.

I see.

This patch...

in Guild Wars 2 Discussion

Posted by: Ryou.2398

Ryou.2398

Yea thanks for the update anet lots of really good changes, although I have mixed feelings about the class balances we will have to wait a few days of results.

July 26th Guardian Skill Balance:

in Guardian

Posted by: Ryou.2398

Ryou.2398

I have a bad feeling we’re going to see an influx of Guardians…

Why is that a problem? I’ve been toying with the idea of making one for weeks but since I make it now I’m going to be chastised? :\

Don’t act like Guardians aren’t everywhere already. I always see ’em running around. :P

I see them far less then other classes.

Tempest in Raids after the patch

in Elementalist

Posted by: Ryou.2398

Ryou.2398

Tempest is still going to be used heavily in raids. Thief is almost certainly better than D/W against VG, but staff ele is still top against large hitboxes because of meteor shower and lava font is still premium for clearing gorseval orbs and xera bloodstones. D/F is still useful against sloth for swirling winds (though guardian might be better now), and D/F and D/W are still good against matthias to help clear ice patches.

Ele is still a premium raid class, but it has to rely more on its utility and flexibility rather than always earning a spot just with insane DPS.

What do you mean by this though? Do you mean cc/dps and healing in one build? Wouldnt that mean celestial is viable again?

My Preferred Changes:

in Elementalist

Posted by: Ryou.2398

Ryou.2398

I disagree on harmony personally, the buff was kind of needed the heal is really weak in the first place and the glyph adds a unique mechanic then just simple healing. Even when attuned to water the heal was lackluster in pvp/wvw situations.

Patch soon and...

in Guardian

Posted by: Ryou.2398

Ryou.2398

Obtena is just a PvE casual hero with tunnel vision.

He lacks the insight to comprehend other styles of game-play and a desire to perform in different game modes.

He just pipes along with everything is fine because he is quite happy with the 11111 hammer meta for his PvE slot. It fits his skill level.

I see him everywhere it seems like he defends everything over the smallest criticisms, id say tunnel vision is an understatement no one is assuming anything everyone here including me has played their guardians well enough to know the clear flaws in the class right now.

Just because a person plays Guardian well enough to know the flaws doesn’t mean they know the game and Anet well enough to suggest how to fix it. Most of the ideas we get from players are at best, significantly changing the concept of the class or skill; always a non-starter … the concept is everything. Tunnel vision is there because frankly, the classes aren’t that complex. GW2 is a pretty simple game for rather average people. That’s its success.

Probably a worthless anecdote to you people but I played burn Guardian in PVP WAY back .. .when everyone said it sucked. But the funny thing was that everyone I played against had no idea how to deal with it because it was new to them. Was it the best? No, but it didn’t have to be; I was rather surprised as my success rate.

The point is that you can’t really be very successful in PVP if you and everyone else play the same build because even the average PVPer won’t think “Oh there is a Guardian, what will he do?”, they will think “Oh, there is a medi trapper Guardian, I know EXACTLY what his tricks are” and they will counter you as best possible.

Where do I come in with tunnel vision? because Anet sets that expectation with all of us; they tell us we are in a good spot, so only through that can I think “well, this is pretty much what we have to work with”. Granted, that was a long time ago they said that, maybe they will come up with some great things, but why set yourself up for disappointment? I predict there will be 3-4 minor/cosmetic changes on Tuesday.

Just because you do not think they dont know the game or like their ideas does not make it true either, ive seen plenty of great ideas through here very reasonable in all class boards in fact people have been nothing but reasonable in the past 6 months when it comes to many builds, some are bad suggestions but for the most part have good ideas in them, here you go again with your I cannot handle anyone elses opinion.

I did not say there wasn’t some great ideas, I said most of those ideas aren’t inline with the concept of the class and won’t get implemented because of it. Oh and one other thing that makes me think I’m right: I don’t see Anet rushing to implement player ideas either. If what you say is true, that would be happening quite a bit, yet most patches we get a void of anything player-driven or even player-desired. No, I think if Anet is listening to players, it’s not for their suggestions on how to change skills, it’s something else.

So your trying to say player complaint has no influence on nerfs and classes not getting updated? LOL…

No, I didn’t say anything like that, but there is obviously no reason to explain to you for the third time what I am trying to say since it seems your more interesting in inventing my words for me. At least I won’t be the one disappointed by tomorrow’s patch.

No you didnt explain twice you just tried to justify your opinion, everyone here basically disagrees with you here for the most part anyways. I certainly dont have to agree with you, your opinions just dont make sense. And good for you, I didnt anything about being dissapointed.

New to GW2 - My thoughts so far

in Guild Wars 2 Discussion

Posted by: Ryou.2398

Ryou.2398

Hey everyone.

As the title states, I’m new to gw2.
I am playing a Tempest Elementalist wielding a staff and I’m Asura. I have played for 268 hours over the past 21 days and died 393 times.
I am currently at 74 agony resistance with 6 Ascended items (Shoulders, Gloves, Staff, Amulet, Ring, Ring). I have killed all raid bosses, except Matthias and Xera (no ley line gliding).

I played WoW for a decade, peaking at world#37 in PVE and a single gladiator title, as a warlock. I quit WoW years ago after finishing heroic Siege of Orgrimmar (25) in MOP. I haven’t bought the subsequent expansion(s) and don’t intend to.
I have also tried, very briefly, Elder Scrolls Online, Wild Star, AION and SWTOR.

I will try to put my thoughts into categories, as I have attempted to cover most aspects of the game in my relatively short time spent playing it.

Leveling 1-80:
It took me a bit over 2 days to level from 1 to 80. I liked how quick it was and how the time spent per level was approximately constant. I leveled to about 35 using karma hearts (“quests”) and from 35-80 using world events.
“Weakness makes me sick”, anyone?
The leveling process was entertaining and challenging enough to keep me entertained. Mostly because as an elementalist I could pull 5 mobs at a time and AOE them down, if I used my abilities correctly. I liked that. Unlocking all 5 abilities at early levels really made the game a lot more fun. I never felt like I lacked the necessary tools to level efficiently (unlike in WoW, where the best leveling tools were unlocked at max level).

Personal Story (Original):
I suppose the personal story is fun and games, if you like leveling inefficiently, getting insignificant rewards and roleplay. I like none of the 3, so I skipped every cutscene after level 40 and rushed through it as fast as I could, just for the sake of having it completed. I regret doing it. It was boring, grindy and ultimately entirely unnecessary.
That is my opinion and I appreciate the fact that others may like it.

Dungeons:
The dungeons are pretty complicated, if you’re used to linear WoW-type dungeons where you kill stuff, move further, kill more stuff and eventually collect loot. You rarely had to talk to npcs or click hidden objects (puzzles). That’s refreshing, although, at this late stage of the game veteran players will rush through the content like it’s nothing (in spite of the virtually nonexisting gear scaling curve, more about that later). That makes it pretty difficult for a new player to pick up on what’s actually going on and how it’s supposed to be done, because it’s generally already finished before you’ve even found the area where the action is (was) happening. However, the dungeons are great fun and once you understand enough to keep up, it’s amazing. I really like most of the mechanics and only wish there was more incentive to actively do dungeons.

Fractals:
Like dungeons, fractals can be hard to catch on to. They’re fun and mechanically challenging, but they are full of objectives and tiny puzzles that new players need some attempts to understand and navigate. Once that was accomplished, fractals quickly became my favourite objective of the game. What bothers me is that most of my friends are too casual to keep up with me and my one other hardcore friend, so we are a 2 man team most of the time, pugging the other 3.
I have nothing against pugs, but with no way of telling if they’re pulling their weight or only mastering their “1” DPS rotation, I feel punished and at a huge disadvantage for only having 1 real mate.
Both in fractals and in dungeons I often feel like we are the only two people interrupting, healing, tanking and dealing damage. Sadly, with no way of telling, this only leads to more frustration which doubtlessly will eventually cause me to quit the game for good. I know a lot of players are scared of damagemeters. If they were casual wow players, I can understand that, as casuals would have been destroyed in LFR instances by veteran hardcore players. That is the consequence of the too steep gear progression of WoW. That is not the case in GW2 (10% statincrease from Exotic to Ascended, 0% statincrease from Ascended to Legendary), so even if you are in full Exotic gear and competing against a player in full Ascended gear, the damage difference should be pretty small.
I like to understand things and I like to improve. Without a tool to measure my own performance and compare it to that of my peers’, I lose interest due to the ever increasing frustration I feel at not knowing what’s actually going on.

World Bosses and Events:
I can understand the argument that “dynamic world events and world bosses” on a very exact timer (GW2timer.com for more info) feels awkward, it also allows for them to be completed frequently, efficiently and smoothly, which I really like. I am often on the world boss train, going from A to Z killing bosses as soon as they spawn.

Raids:
The raids in GW2 are excellent. The bosses are diverse and very entertaining to learn and defeat. I fear that GW2 suffers from the same issue that Wild Star had though, which is that the gear progression does not really smoothen raiding at all. The very slight increase of stats do not allow for quicker and easier fights, which I imagine makes raiding every week excessively grindy with little to no reward (assuming you’re fully geared, which I reckon everybody is at this point). Complacency was a killer at end-game raiding in WoW, even with our heavily inflated stats. I can’t begin to imagine how horribly a raidcontent-dry-patch in GW2 would look, farming the same bosses in the same equipment for months. Maybe nobody does that, I don’t know. I can understand why nobody would.
That said, the instances are amazing, although it has the same issue as fractals and dungeons, with the individual player having no real knowledge of his/her performance relative to that of his/her comrades. Unless everybody has a (probably) illegal 3rd party damage meter that is hooked up to a server to share the data across the group to accumulate a full damage meter depicting the entire raid (or atleast everybody who went through the steps of installing the 3rd party program and hooking up to the server).

World vs World:
I haven’t done much of it, because it appears largely unrewarding and it’s not my endgame. It’s also a frustrating and confusing zergfest of following around the commander tag and avoiding fullscale combat at all costs. Whenever I got into a 1v1 or similar small scale skirmish, a thief would pop out of invissiblity oneshot me and then bow-dash to africa before I could even blink. I’m in full berserker gear and I SINCERELY HOPE that’s the reason I’m getting instakilled with no chance of defending myself.

“PVP”?:
I did my PVP dailies a few times by joining the organised win-trading games in the PVP lobby. As handy as that may be, it seems to be the perfect place for botting software. I’ve never tried real PVP or arena.

Appearance, Dyes and “Fashion Wars”:
Since this is apparently the real end game of Guild Wars 2, it seems odd that there are full awesomely looking sets available from the gem store. Once you learn to recognise all the €10 suits it’s easy to separate the real farmers/pros from the casual scrubs, ofcourse, but to a new player that’s not so straight forward with the huge number of dyes available.

Guild Events:
Easily the most frustrating and exclussive content available in guild wars 2. I’ve managed to get through them once, but currently Ascended Accessories seems like the absolutely last piece of equipment I will obtain. I don’t know if it’s supposed to be so exclussive, rare and frustrating, or if that’s a consequence of them having been available for so long, at all gear levels.

GW2 in general (TL;DR):
Mechanically the game is amazing. Combo fields, dodge rolls, boss mechanics, events, currency types and event-gated vendors etc. The game feels responsive and very fluent and in spite of raidwipe-causing and map-removing client crashes, it’s a pleasent experience.
What is driving me away is the absense of a way to measure my output and compare it to that of my group members. I often feel like I am the only person healing, damaging, tanking and interrupting all at once. With no damage meter telling me I’m either right or wrong, I only end up feeling more and more frustrated with every dungeon, raid or fractal I do. I’m a humble elitist, but I’ve already won the fashion war with my demi-god appearance, without knowing my worth in terms of HPS, DPS and interrupts, I am nothing. I would legit use an illegal damage meter and risk getting the ban, if I could find one.
I know there’s a golem to test it on. I’ve done that. That still doesn’t show me if I’m the only one actually trying to do good or if the boss simply has billions of health.

Thank you for taking the time to read my opinion of Guild Wars 2, so far.
I’ll see you when multilooting or at Tequatl.
– That Filth

Did I miss it or did you not do living story season 2 or hot yet?

Patch soon and...

in Guardian

Posted by: Ryou.2398

Ryou.2398

Obtena is just a PvE casual hero with tunnel vision.

He lacks the insight to comprehend other styles of game-play and a desire to perform in different game modes.

He just pipes along with everything is fine because he is quite happy with the 11111 hammer meta for his PvE slot. It fits his skill level.

I see him everywhere it seems like he defends everything over the smallest criticisms, id say tunnel vision is an understatement no one is assuming anything everyone here including me has played their guardians well enough to know the clear flaws in the class right now.

Just because a person plays Guardian well enough to know the flaws doesn’t mean they know the game and Anet well enough to suggest how to fix it. Most of the ideas we get from players are at best, significantly changing the concept of the class or skill; always a non-starter … the concept is everything. Tunnel vision is there because frankly, the classes aren’t that complex. GW2 is a pretty simple game for rather average people. That’s its success.

Probably a worthless anecdote to you people but I played burn Guardian in PVP WAY back .. .when everyone said it sucked. But the funny thing was that everyone I played against had no idea how to deal with it because it was new to them. Was it the best? No, but it didn’t have to be; I was rather surprised as my success rate.

The point is that you can’t really be very successful in PVP if you and everyone else play the same build because even the average PVPer won’t think “Oh there is a Guardian, what will he do?”, they will think “Oh, there is a medi trapper Guardian, I know EXACTLY what his tricks are” and they will counter you as best possible.

Where do I come in with tunnel vision? because Anet sets that expectation with all of us; they tell us we are in a good spot, so only through that can I think “well, this is pretty much what we have to work with”. Granted, that was a long time ago they said that, maybe they will come up with some great things, but why set yourself up for disappointment? I predict there will be 3-4 minor/cosmetic changes on Tuesday.

Just because you do not think they dont know the game or like their ideas does not make it true either, ive seen plenty of great ideas through here very reasonable in all class boards in fact people have been nothing but reasonable in the past 6 months when it comes to many builds, some are bad suggestions but for the most part have good ideas in them, here you go again with your I cannot handle anyone elses opinion.

I did not say there wasn’t some great ideas, I said most of those ideas aren’t inline with the concept of the class and won’t get implemented because of it. Oh and one other thing that makes me think I’m right: I don’t see Anet rushing to implement player ideas either. If what you say is true, that would be happening quite a bit, yet most patches we get a void of anything player-driven or even player-desired. No, I think if Anet is listening to players, it’s not for their suggestions on how to change skills, it’s something else.

So your trying to say player complaint has no influence on nerfs and classes not getting updated? LOL…

Rework Revenant Sword

in Revenant

Posted by: Ryou.2398

Ryou.2398

If YOU didn’t say sword skills were situational, you were definitely using the fact that others said it to support your argument, Shall I quote?

If you go back there are tons of people saying the other moves are very situational and use aa most of the time.

I get your point; sword AA can be boring if that’s all you use out of the weapon skillset; the issue here is that this isn’t a problem with the sword itself. Generally, most weapons in this game are designed along those lines. The devs know this and that’s why we get more than AA for weapon skills. Fortunately for Rev sword, the other skills are NOT situational, so there are even more actions you can take to make it even less boring. Those skills are pretty much awesome in many situations, if not all the time (thanks to our friend Burtnik for pointing out how awesome sword is always). SO if sword is one of the more boring weapons, to me that’s a player issue. Hence, the question trying to bring you back into the discussion.

If you don’t want to use the other sword skills to solve ‘boring sword AA gameplay’, then it seems to me the only other option is that you are supporting the OP’s idea, which will cost you energy to access a similar amount of damage while making the other sword skills more appealing. I don’t know what else there is to talk about with you if you aren’t willing to say if you support the idea that basically trades energy for ‘less boring’ swordplay. I like to stay on topic … I think it’s a terrible idea because of the ‘not-situational’ nature of the other sword skills.

Actually ive seen other ideas on here before why are you always into the black and white mentality? I dont recall all of them but one of them was to rework the energy system as a whole, well if you like to stay on topic then reply to someone else.

Rework Revenant Sword

in Revenant

Posted by: Ryou.2398

Ryou.2398

I’m not defending using the same attack 80% of the time … don’t make up things I never said or try to read into something to make your case look good. if you don’t like the concept that most of your attacks are from AA, start looking for a new MMO … that’s just how the game works.

I am defending the notion that Sword is more than an only AA weapon and all other weapon skills are more than just situational.

See, the problem with the OP’s original complaint with Sword wasn’t sword lacks damage, yet he’s ONLY assessing damage to make his point … so the whole argument that Sword needs a ‘fix’ for not-lacking-damage things because, as he claims, Sword AA by itself is the highest damage rotation … is nonsense to begin with.

I mean, let’s not beat around the bush … it’s not that non-AA skills are bad on sword, it’s that AA packs the most damage. If there is a REALISTIC fix to that, it’s to nerf AA and distribute damage to other skills … because anyone asking for more damage or effects to make non-AA skills more attractive to use as a fix to ‘AA does too much damage’ problem is just dreaming!

I get the OP is doing that but the flip side is that he just made accessing SAME damage cost energy with his proposal, all for the goal of accomplishing what? Is better DPS distribution over all weapon skills REALLY a problem here that is worth paying more energy to achieve? Um, I think lots of Revenants would not agree with that.

Yes you kind of where, so im not making up anything.

I will ask you again .. do you think Revs should pay more energy to access the same DPS we have now? That’s what the OP is proposing. I don’t support that (apparently because my IQ is not high) but it sounds like you do since you say sword skills are ‘situational’. Feel free to add to the discussion instead of this ^^

It doesnt matter because I didnt say anything along those lines, my point was sword aa being boring, and then a reply about how you where doing what you claimed you where not. Dont take it out on me because someone insulted your iq dude. Also stop putting words into my mouth, I never said sword skills where situational lol.

Patch soon and...

in Guardian

Posted by: Ryou.2398

Ryou.2398

Obtena is just a PvE casual hero with tunnel vision.

He lacks the insight to comprehend other styles of game-play and a desire to perform in different game modes.

He just pipes along with everything is fine because he is quite happy with the 11111 hammer meta for his PvE slot. It fits his skill level.

I see him everywhere it seems like he defends everything over the smallest criticisms, id say tunnel vision is an understatement no one is assuming anything everyone here including me has played their guardians well enough to know the clear flaws in the class right now.

Just because a person plays Guardian well enough to know the flaws doesn’t mean they know the game and Anet well enough to suggest how to fix it. Most of the ideas we get from players are at best, significantly changing the concept of the class or skill; always a non-starter … the concept is everything. Tunnel vision is there because frankly, the classes aren’t that complex. GW2 is a pretty simple game for rather average people. That’s its success.

Probably a worthless anecdote to you people but I played burn Guardian in PVP WAY back .. .when everyone said it sucked. But the funny thing was that everyone I played against had no idea how to deal with it because it was new to them. Was it the best? No, but it didn’t have to be; I was rather surprised as my success rate.

The point is that you can’t really be very successful in PVP if you and everyone else play the same build because even the average PVPer won’t think “Oh there is a Guardian, what will he do?”, they will think “Oh, there is a medi trapper Guardian, I know EXACTLY what his tricks are” and they will counter you as best possible.

Where do I come in with tunnel vision? because Anet sets that expectation with all of us; they tell us we are in a good spot, so only through that can I think “well, this is pretty much what we have to work with”. Granted, that was a long time ago they said that, maybe they will come up with some great things, but why set yourself up for disappointment? I predict there will be 3-4 minor/cosmetic changes on Tuesday.

Just because you do not think they dont know the game or like their ideas does not make it true either, ive seen plenty of great ideas through here very reasonable in all class boards in fact people have been nothing but reasonable in the past 6 months when it comes to many builds, some are bad suggestions but for the most part have good ideas in them, here you go again with your I cannot handle anyone elses opinion.

And there is never an excuse for tunnel vision lol thats a flaw in you when it comes to the game it isnt about just the game.

Maybe you did I didnt play a guardian then, im not even sure I played the game then but people who claim these things never make a video or have any actual proof, I personally dont think everything needs proof but when it comes to these claims and not one person can prove it saids something doesnt it?

No the point is people want build diversity, they want traits updated, they want more weapons to be effective in all modes, they dont want to be shoehorned into three or 4 weapon choices, and 2 playstyle builds. Yea your right about if everyone knows your build they will counter it but that does not mean those builds are very good and dont need updating and arent far weaker then they should be. And this is not something you said at all, you where trying to say they dont need these things because the lack of player skill.

(edited by Ryou.2398)

Necro balances next week

in Necromancer

Posted by: Ryou.2398

Ryou.2398

I know its a long shot but a reskin of the pets to make them look darker and cooler then horror lol.

Self Sufficient PvE HoT map ele build?

in Elementalist

Posted by: Ryou.2398

Ryou.2398

My Ele is geared out in the “meta” DPS (all berserkers with scholar runes — and I have an all assasin’s set as well) for running dungeons and fractals. And while I can usually do just fine with this set up in HoT maps, it requires close attention because 1 or 2 hits can insta kill my squishy squishy ele. And I don’t necessarily want to be on my toes the entire time I’m on HoT maps grinding xps for masteries and such…

Now, I main Reaper and love how she can handle pretty much any situation in a HoT map including solo-ing most events, solo-ing HPs and most champions if needed due to innate tankiness + very nice AoE damage. Her playstyle is very forgiving as a result. I was wondering if tempest had an equivilent build? There has to be other viable options besides all zerker all the time!

In hot there are a variety of builds you can use, you could always use a pet build as well, I hear a conjuration frostbow/light hammer build can do decent in hot to. Usually something like fire/water/air or arcane.

Rework Revenant Sword

in Revenant

Posted by: Ryou.2398

Ryou.2398

I’m not defending using the same attack 80% of the time … don’t make up things I never said or try to read into something to make your case look good. if you don’t like the concept that most of your attacks are from AA, start looking for a new MMO … that’s just how the game works.

I am defending the notion that Sword is more than an only AA weapon and all other weapon skills are more than just situational.

See, the problem with the OP’s original complaint with Sword wasn’t sword lacks damage, yet he’s ONLY assessing damage to make his point … so the whole argument that Sword needs a ‘fix’ for not-lacking-damage things because, as he claims, Sword AA by itself is the highest damage rotation … is nonsense to begin with.

I mean, let’s not beat around the bush … it’s not that non-AA skills are bad on sword, it’s that AA packs the most damage. If there is a REALISTIC fix to that, it’s to nerf AA and distribute damage to other skills … because anyone asking for more damage or effects to make non-AA skills more attractive to use as a fix to ‘AA does too much damage’ problem is just dreaming!

I get the OP is doing that but the flip side is that he just made accessing SAME damage cost energy with his proposal, all for the goal of accomplishing what? Is better DPS distribution over all weapon skills REALLY a problem here that is worth paying more energy to achieve? Um, I think lots of Revenants would not agree with that.

Yes you kind of where, so im not making up anything.

Patch soon and...

in Guardian

Posted by: Ryou.2398

Ryou.2398

Obtena is just a PvE casual hero with tunnel vision.

He lacks the insight to comprehend other styles of game-play and a desire to perform in different game modes.

He just pipes along with everything is fine because he is quite happy with the 11111 hammer meta for his PvE slot. It fits his skill level.

I see him everywhere it seems like he defends everything over the smallest criticisms, id say tunnel vision is an understatement no one is assuming anything everyone here including me has played their guardians well enough to know the clear flaws in the class right now.

Patch soon and...

in Guardian

Posted by: Ryou.2398

Ryou.2398

My problem with guard is I just want more build variety, I want mace to be a little faster, I want sword to be more viable, I dont want to be shohorned into hammer or gs/bow.

I have to agree on traits though allot of them seem lacking compared to other classes, it seems we could combine some of them better, im not an expert though so maybe im wrong.

ANet, Recognize WVW For What it Should Be...

in WvW

Posted by: Ryou.2398

Ryou.2398

I don’t miss the monthly sub at all, and I don’t really think it has affected the games that much….sure, f2p is quite limited in most games, but once you buy the game everything is cool. I frankly hope to never see monthly subs again, altho I like some of the games’ idea of having a premium sort of membership for those that want to have a monthly fee and some added extras/bonuses for their character. Eso’s premium membership is an interesting example.

And as long as GW2 is still fun to play, I’ll be here.

I miss it, and it has changed them for the worst, you use to get everything in the game including cosmetics lets not pretend games like eq1 didnt have glowing weapons either and awesome looking mounts.

I hated eq1. The death penalties alone were enough to make me quit that game. I had a good friend who loved it, and I constantly shook my head when he couldn’t come out for a couple beers because he had scheduled some 4-6 hour long time period to join some eq1 friends for some silly raid/boss battles in eq1……lol. (Tequatl in GW2 is pretty much the limit for me anymore for a ‘long’ boss battle) I like shinies just like the next guy, but they don’t make or break the game for me…lol. After all, in the end, they’re just pixels.

Some of the many reasons why I love GW2. No death penalties or mind numbing multiple hour long boss battles and such. Just fun at whatever pace I happen to be in the mood for when I play. A wonderful diversion after the 9-5 day.

And, probably the reason behind my first paragraph of this post is that I was already into my 40s when mmorpgs really started to become ‘the thing’. If I had played those games when I had been in my late teens and/or early 20s, my attitude probably would have been a lot different. Space Invaders and Missile Command were the arcade games of choice when I was in my early 20s. Yea, that dates me, but also probably explains my attitude about mmorpgs now. (Altho I did get pretty serious about DaoC for quite some time)

I agree that eq had to much penality but it did make it really rewarding as well, but if anything mmo worlds have gone way way way to easy, no mystery, no danger, and it certainly makes worlds feel less alive you know? There where many other reasons to love eq, your class actually mattered, your role mattered, unique classes, loads of classes, deep group mechanics, the community relied on each others buffs and for a while teleport ability to get around or escorts from bard speed! The list goes on, eq1 had the best group experience ive had in an mmorpg, I would think city of heroes did it better if it wasnt for the shallow content it had. As far as team mechanics, classes, and customization went coh was light years ahead then any current mmorpg right now.

My point was in older mmos you would get everything for paying that 15 a month, I understand that for now thats the way it is and I accept that mmorpgs have changed this, but it doesnt mean a 15 a month mmorpg cannot do well, im pretty sure eve still is going strong.

You make some very interesting points. You sound similar to my friend that loved EQ1. I got into DaoC for similar reasons, but for the fabulous wvw/rvr…..my EQ friend never liked that aspect of DaoC. I, however, loved it.

But that was then. Progression back then was like watching grass grow. I DID get into it, as DaoC back then was almost as slow as EQ1. And yea, when you hit the top level, that was a HUGE deal. Your guildies rejoiced, players in game congratulated you…..it WAS a big deal. But I don’t miss that anymore.

And yea, CoH was a very cool game. It had a ton of potential, but the content was severely lacking. I enjoyed that game, and would have continued with it had it gotten close to its potential.

But not anymore. I enjoy the casual style now, no death penalties, no hours long boss battles, no ToA to be sure you are at your peak for wvw……I find now that I still feel a sense of accomplishment without all the absurd penalties and jaw droppingly slow progress. Life is different now, so my priorities for a game are, as well.

That is the problem I currently have with ESO……the game has real potential, but progression reminds me of the older mmorpgs, even with the premium account and permanent xp boost. I doubt if I will last long enough to really get into the pvp/wvw that that game has.

It is just a case of me getting older and my priorities changing. I really don’t want hardcore anymore. I don’t want to buy a game for that, and I have no desire to do that again. There are plenty of absurd, grindy Asian games out there for those that want grindy, hardcore, etc…..

It is nice to have one mmorpg that caters to the casuals…..finally.

That is why both me and my wife enjoy GW2 so much. Unless something drastically changes, I imagine that we’ll be here for years to come.

I have proroties to as well but you cannot compare older mmos to eso, I think your confusing the journey with endgame which are two seperate things, hardly any mmorpgs have anything about the journey anymore except eso, regardless of how busy we are you will get to max level, your not going to get max level in a month, do you not like regular rpgs? I dont understand whats so bad about slowler leveling as long as you get new stuff while you level its great. Anyone can play games like skyrim casually same goes for eso.

Now eq was a bit much im not saying it wasnt, not sure if you understood me before but im saying this again. But it doesnt mean you need no consequences for death or mistakes in general, rpgs are suppose to be about progression and sense of reward.

First off, just to be clear, when I am speaking of priorities, I am speaking more of game priorities rather than life priorities.

I just have a different view about mmorpgs than you do. I think it is as simple as that. I don’t neeed or even want to get to max level really quick. It is just that the journey, especially after playing so many mmorpgs, is so similar in all of them. Pretty much the same formula(with or without death penalties), that I just don’t get the same sort of excitement out of them that I used to. It is not so much the games as it is me.

Yea, the journey can be interesting, to a point. The rewards? I just don’t see them as rewards anymore. It is just a game to me, and the ‘rewards’ translate into higher points of progression and/or some new shiney for doing some structured or non-structured event in the game and successfully completing it. It isn’t some reward to me….it is just another bauble and/or promotion/upgrade along the way of playing the game.

I suppose maybe I need to view ESO more like I did skyrim and the other chapters in the Elder Scrolls series. Go off and do what I want to, rather than following the story and/or quests and missions just for the purpose of progression. Doing that always made the other games in that series a lot more fun and interesting. I probably need to try that and see how the game feels.

On your point of subs, I imagine that EvE will always have a sub. It is just too complex, and such a different beast from any of the other mmorpgs out there. I have played and quit it several times, and that game still intrigues me. I wish I had more time to enjoy it, as that game seems to really need the player to be able to commit a good amount of time to it to really get the enjoyment factor out of it. (And yea, it has one of the worst death penalties out there in it, BUT, one can buy ‘insurance’ in game to cover that nasty penalty. You forget to keep your insurance or pod protection up to date, well then it is your own fault when the death penalty hammer comes down on you.)

With GW2, I just enjoy it for the fun of it. As long as I get some chuckles and smiles in game, whether it be actually playing or bantering with my guild friends, then I am good. Parts of the game bore the heck out of me, but parts of it I enjoy immensely. I suppose one could call it mindless fun at times, and it is, at times……but it is still silly fun.

As far as death penalties in general? I don’t mind not ever having to deal with them. But that is just me. I understand there are those that view that as crucial to the immersion factor and challenge, and more power to ya………but I view it as nothing more than a severe annoyance and hindrance to my game fun.

I think we just have very differing opinions on what a mmorpg should be, and/or what it needs to be to be fun.

And that’s cool.

Thanks for the interesting discussion on it.

Yes I understand you view them differently but we are discussing the differences and explaining why we like them so it doesnt have to be simple.

But I dont think you remember them very well or dont play rpgs in general if you simply view leveling as another wall and not rewarding leveling usually gives you new abilities to play with, ways to get more powerful like passives and new active abilities, most games that are not rpgs have a similar form of prorgression even mario makes platforming different as you progress which essentially is what getting new abilities in a game, they are new gameplay elements for one to play with and learn how to master and customize a playstyle. Once you reach endgame there isnt much left beyond a gear grind so it doesnt make sense for someone to say they prefer that over leveling.

If you ever played eq they had an awesome alternate advancement ad endgame where you would get new actives and unique passives, more stuff to custmize beyond gear which is really nice in my opinion.

As far as eso goes, yea some people do not like following linear paths maybe your use to eq1 here lol, personally I can enjoy linear or open, but you should try it out for sure.

I feel the same way about guild wars 2, it does leave you room to play other games to which is nice, as far as eve goes yea its a complex game its also a huge pvp game which isnt for me personally, I prefer more pve with light pvp on the side.

Please Support PokemonGO for GW2!

in Guild Wars 2 Discussion

Posted by: Ryou.2398

Ryou.2398

I guess kids ideas need to feel recongnized to lol.

ANet, Recognize WVW For What it Should Be...

in WvW

Posted by: Ryou.2398

Ryou.2398

I don’t miss the monthly sub at all, and I don’t really think it has affected the games that much….sure, f2p is quite limited in most games, but once you buy the game everything is cool. I frankly hope to never see monthly subs again, altho I like some of the games’ idea of having a premium sort of membership for those that want to have a monthly fee and some added extras/bonuses for their character. Eso’s premium membership is an interesting example.

And as long as GW2 is still fun to play, I’ll be here.

I miss it, and it has changed them for the worst, you use to get everything in the game including cosmetics lets not pretend games like eq1 didnt have glowing weapons either and awesome looking mounts.

I hated eq1. The death penalties alone were enough to make me quit that game. I had a good friend who loved it, and I constantly shook my head when he couldn’t come out for a couple beers because he had scheduled some 4-6 hour long time period to join some eq1 friends for some silly raid/boss battles in eq1……lol. (Tequatl in GW2 is pretty much the limit for me anymore for a ‘long’ boss battle) I like shinies just like the next guy, but they don’t make or break the game for me…lol. After all, in the end, they’re just pixels.

Some of the many reasons why I love GW2. No death penalties or mind numbing multiple hour long boss battles and such. Just fun at whatever pace I happen to be in the mood for when I play. A wonderful diversion after the 9-5 day.

And, probably the reason behind my first paragraph of this post is that I was already into my 40s when mmorpgs really started to become ‘the thing’. If I had played those games when I had been in my late teens and/or early 20s, my attitude probably would have been a lot different. Space Invaders and Missile Command were the arcade games of choice when I was in my early 20s. Yea, that dates me, but also probably explains my attitude about mmorpgs now. (Altho I did get pretty serious about DaoC for quite some time)

I agree that eq had to much penality but it did make it really rewarding as well, but if anything mmo worlds have gone way way way to easy, no mystery, no danger, and it certainly makes worlds feel less alive you know? There where many other reasons to love eq, your class actually mattered, your role mattered, unique classes, loads of classes, deep group mechanics, the community relied on each others buffs and for a while teleport ability to get around or escorts from bard speed! The list goes on, eq1 had the best group experience ive had in an mmorpg, I would think city of heroes did it better if it wasnt for the shallow content it had. As far as team mechanics, classes, and customization went coh was light years ahead then any current mmorpg right now.

My point was in older mmos you would get everything for paying that 15 a month, I understand that for now thats the way it is and I accept that mmorpgs have changed this, but it doesnt mean a 15 a month mmorpg cannot do well, im pretty sure eve still is going strong.

You make some very interesting points. You sound similar to my friend that loved EQ1. I got into DaoC for similar reasons, but for the fabulous wvw/rvr…..my EQ friend never liked that aspect of DaoC. I, however, loved it.

But that was then. Progression back then was like watching grass grow. I DID get into it, as DaoC back then was almost as slow as EQ1. And yea, when you hit the top level, that was a HUGE deal. Your guildies rejoiced, players in game congratulated you…..it WAS a big deal. But I don’t miss that anymore.

And yea, CoH was a very cool game. It had a ton of potential, but the content was severely lacking. I enjoyed that game, and would have continued with it had it gotten close to its potential.

But not anymore. I enjoy the casual style now, no death penalties, no hours long boss battles, no ToA to be sure you are at your peak for wvw……I find now that I still feel a sense of accomplishment without all the absurd penalties and jaw droppingly slow progress. Life is different now, so my priorities for a game are, as well.

That is the problem I currently have with ESO……the game has real potential, but progression reminds me of the older mmorpgs, even with the premium account and permanent xp boost. I doubt if I will last long enough to really get into the pvp/wvw that that game has.

It is just a case of me getting older and my priorities changing. I really don’t want hardcore anymore. I don’t want to buy a game for that, and I have no desire to do that again. There are plenty of absurd, grindy Asian games out there for those that want grindy, hardcore, etc…..

It is nice to have one mmorpg that caters to the casuals…..finally.

That is why both me and my wife enjoy GW2 so much. Unless something drastically changes, I imagine that we’ll be here for years to come.

I have proroties to as well but you cannot compare older mmos to eso, I think your confusing the journey with endgame which are two seperate things, hardly any mmorpgs have anything about the journey anymore except eso, regardless of how busy we are you will get to max level, your not going to get max level in a month, do you not like regular rpgs? I dont understand whats so bad about slowler leveling as long as you get new stuff while you level its great. Anyone can play games like skyrim casually same goes for eso.

Now eq was a bit much im not saying it wasnt, not sure if you understood me before but im saying this again. But it doesnt mean you need no consequences for death or mistakes in general, rpgs are suppose to be about progression and sense of reward.

Love triangles make for great drama/story

in Lore

Posted by: Ryou.2398

Ryou.2398

Uh no, its how the story is told is what makes it good no soap opera.

ANet, Recognize WVW For What it Should Be...

in WvW

Posted by: Ryou.2398

Ryou.2398

I don’t think the ship has sailed.. this is still the best action combat out there. its still a huge company with lots of money and people to make stuff happen. It would be no problem to make diamond out of this rough gem (except the technical issues). however.. the people in charge are not competitive gamers (the few of them who sometimes dip into it – are assigned to pvp), they never played a game competitively in their life, they got hired to create PVE content and build fantasy dreamland, not a competitive RvR game. and that is the only reason this game mode will go nowhere ever – the people who have their hands on this game are not competent to build the thing we want to play and they arent even interested… they never thought this game mode would go anywhere and they still dont and even if they were interested to make it happen they couldnt because they lack insight and experience. but that’s really all of it – game is anet’s property and they can do whatever they want with it and they arent the first ones to run brillant designs into the ground either, first rvr game i played 15+ years ago was a huge success right untill the devs started to sell upgrade materials for money – game closed half year later and nobody ever heard from it since. it doesnt take much to kitten things up in rvr games..

I have to agree with this, I think the focus should be pve as well, wvw just isnt that interesting to me. Maybe they could make it more complex but I dont see how.

ANet, Recognize WVW For What it Should Be...

in WvW

Posted by: Ryou.2398

Ryou.2398

I don’t miss the monthly sub at all, and I don’t really think it has affected the games that much….sure, f2p is quite limited in most games, but once you buy the game everything is cool. I frankly hope to never see monthly subs again, altho I like some of the games’ idea of having a premium sort of membership for those that want to have a monthly fee and some added extras/bonuses for their character. Eso’s premium membership is an interesting example.

And as long as GW2 is still fun to play, I’ll be here.

I miss it, and it has changed them for the worst, you use to get everything in the game including cosmetics lets not pretend games like eq1 didnt have glowing weapons either and awesome looking mounts.

I hated eq1. The death penalties alone were enough to make me quit that game. I had a good friend who loved it, and I constantly shook my head when he couldn’t come out for a couple beers because he had scheduled some 4-6 hour long time period to join some eq1 friends for some silly raid/boss battles in eq1……lol. (Tequatl in GW2 is pretty much the limit for me anymore for a ‘long’ boss battle) I like shinies just like the next guy, but they don’t make or break the game for me…lol. After all, in the end, they’re just pixels.

Some of the many reasons why I love GW2. No death penalties or mind numbing multiple hour long boss battles and such. Just fun at whatever pace I happen to be in the mood for when I play. A wonderful diversion after the 9-5 day.

And, probably the reason behind my first paragraph of this post is that I was already into my 40s when mmorpgs really started to become ‘the thing’. If I had played those games when I had been in my late teens and/or early 20s, my attitude probably would have been a lot different. Space Invaders and Missile Command were the arcade games of choice when I was in my early 20s. Yea, that dates me, but also probably explains my attitude about mmorpgs now. (Altho I did get pretty serious about DaoC for quite some time)

I agree that eq had to much penality but it did make it really rewarding as well, but if anything mmo worlds have gone way way way to easy, no mystery, no danger, and it certainly makes worlds feel less alive you know? There where many other reasons to love eq, your class actually mattered, your role mattered, unique classes, loads of classes, deep group mechanics, the community relied on each others buffs and for a while teleport ability to get around or escorts from bard speed! The list goes on, eq1 had the best group experience ive had in an mmorpg, I would think city of heroes did it better if it wasnt for the shallow content it had. As far as team mechanics, classes, and customization went coh was light years ahead then any current mmorpg right now.

My point was in older mmos you would get everything for paying that 15 a month, I understand that for now thats the way it is and I accept that mmorpgs have changed this, but it doesnt mean a 15 a month mmorpg cannot do well, im pretty sure eve still is going strong.

ANet, Recognize WVW For What it Should Be...

in WvW

Posted by: Ryou.2398

Ryou.2398

I don’t miss the monthly sub at all, and I don’t really think it has affected the games that much….sure, f2p is quite limited in most games, but once you buy the game everything is cool. I frankly hope to never see monthly subs again, altho I like some of the games’ idea of having a premium sort of membership for those that want to have a monthly fee and some added extras/bonuses for their character. Eso’s premium membership is an interesting example.

And as long as GW2 is still fun to play, I’ll be here.

I miss it, and it has changed them for the worst, you use to get everything in the game including cosmetics lets not pretend games like eq1 didnt have glowing weapons either and awesome looking mounts.

Any Class Legit in Celestial ?

in WvW

Posted by: Ryou.2398

Ryou.2398

That build sucks.

About half the people I’ve talked to about it swear by it. The other half says the same as you. Half the people run staff. The other half run dagger/focus or dagger/warhorn.

When its like that its usually a skill issue just saying.

There is a distinct split between people saying power is life and those saying support classes are usefull. The former basicly acknowledge no other stats than damage.

Personally I run a full cleric tempest and its a complete beast when it comes to keeping a zerg supplied with HP.

Hmmm well I think support makes certain fights longer but then again that depends on how skilled the groups are at dodging and knowing enemy/boss paterns, if you spend time down in a fight that takes longer to. But im still learning, so maybe it isnt slower.