Actually there are quite a few people who do not like consumables in an RPG it should be an option in my opinion but id you want the buffs to be permenant, so you dont have to consume them, allot of peolle like myself prefer permanent buffs in rpgs, hence the reason why in single player rpgs you ha e the options of crafting and alchemg being one of them in most.
(edited by Ryou.2398)
Hey there, I’ve been an active MMO-goer for many years now. My first being Star Wars Galaxies on threw everything you can think of from City of Heroes, EQ, you name I played it. I actually re invested time to Star Wars Galaxies EMU (Fantastic btw check out SWGemu if you played)
Anyway
AnywayI just wanted to drop a line say hello and ask a question.
Is there a RP community here?
What do I have to look forward to as far as crafting.
End Game content?
I know I can check videos online or what have you but I felt asking actual players.Thanks!
Being an eq and coh mmorpg vet in general I think you will like guild wars 2, if has allot to offer that older mmos didn’t, however you will also find if doesn’t offer the same amount of depth but it has more depth in other ways. Also the real group content exists in hot expansion, and of course dungeons, fractals, and raids . But core open world is still fun.
I’ve never understood the love for Scholar runes and Eles. The Elementalist is the MOST fragile class in the game. If they get sneezed on by an ambient mob (ok, a little hyperbole, but you get the point) they are under 90% health and lose the 10% damage bonus.
That being said, I would go with Strength runes myself. But that’s just my opinion.
I agree bserker gear isnt always the way to go on certain classes for power dps, there is also nice crit builds, anyways eles dont have to be the most fragile class, they have plenty of survivable tools from earth with the right weapon of course, and if you want you can trait up earth.
But like others say your the freaken avatar, get to bending all the elements.
Capes are stupid.
Cloaks are not stupid in fantasy at all, cloaks are very natural in a universe like guild wars especially gw2 considering guild wars 1 made a huge deal out of them so you can represent your guild.
They are making content to force people into login in the game rather than experiencing it, simple as that.
I have to admit . . . there is some truth to this. Even with the short content inserts, it did make me stay in the game an hour or so longer. So, if that was their intent: mission accomplished.
At least for me.
Every mmorpg has been doing this.
People are never happy with what they got are they? Yea I get you may not have time to raid and what not, but if you cannot set an hour or so to raid ever, then I dont think your ever going to find an mmo that can do that, to casual is just not meant for an mmo, its meant to last you, why do people feel the need to finish it within a week? Thats what single player games are for.
And it isnt hardcore, this is hardcore to you? Really? Because it requires groups? Thats not hardcore at all, that is simply an mmo design, the point of mmorpgs in the first place was for group content.
And no, character progression is nowhere near the same thing as every other reward in the game. Examine the MMO genre, as well as how GW2 worked pre-HoT.
I’m open to this challenge … if you think it’s not, then go ahead and tell us why. I’ve already given several reasons why character progression is very similar to other rewards ingame. I mean, just saying it’s no where near other rewards doesn’t just magically make that true. So go ahead, we are listening.
MMO’s have different types of progression. They offer leveling, achievements, gear chases, tiers of instanced content, PvP ranks, etc. Of those, leveling is always the most accessible, in that different types of activities grant XP, whereas the other forms all require some engagement with specific content, with in some cases the benefits being awarded via a second means (like gear with approximate benefits to raid gear gained in PvP). The only way that GW2 is different in this regard is that XP can be gained by a broader range of activities, making leveling even more accessible than in other MMO’s. This is why I say that leveling is different than other forms of progression.
Expansions in the genre generally have a level cap increase in addition to an infusion of other progressive goals. As with basic leveling, that type of progression is much more accessible than the other forms. Again, there is a difference.
When Anet announced HoT, they established that there would be no level cap raise, and that Masteries would serve as horizontal progression instead. Thus, the Mastery System is intended as a stand-in for XPac leveling. The XP component of Masteries is just like leveling with regard to accessibility. The Mastery Point system is not.
Players who — in other MMO’s — would choose to get to the new level cap by doing specific activities they prefer do not have that choice with regard to the level cap increase stand-in. Gaining XP is worthless without the points.
The benefits of masteries are — with a few exceptions — region specific. Leveling. of course, would not be. Thus, limiting the access to HoT masteries through XP and points gained in HoT seems appropriate. However, exploring and “questing” (events) in Hot requires one gain certain Masteries. There are places one cannot get to without certain mid or high-tier Masteries, and some events that cannot be enjoyed without other mid-high tier ones (try enjoying the Ax-Master boss without Stealth Detection).
Contrast that with specific progression goals in other MMO’s. Raid gear, for instance, can be used anywhere, but is really only needed in raids. Many other MMO goals offer no benefits other than bragging rights (achievements, titles, skins) or the benefits are specific and can be gained where they are useful (reputation in WoW, crafting increases).
This is why I believe we see complaints specifically about Mastery Points. Players need enough of them to max certain benefits, which are needed in certain content. However, playing that content does not allow enough points to gain these benefits given the facts of tiers within Mastery lines and the fact that different lines hold movement Masteries and things like Stealth Detection/Poison Mastery and Exalted Gathering. Couple that with the expectation that Masteries are the level-cap increase stand-in and leveling in GW2 is the most accessible form of progression in any MMO I’ve seen, and we see the complaints.
If you don’t agree, then fine. However, I believe you’d be ignoring the comparison drawn between Masteries and Leveling and the way leveling works versus more content-specific forms of progression in the genre.
To return — hopefully for good — to the thread topic, I do not accept the OP’s complaint that HP should be more accessible. They are arguably more accessible than they were in core due to the WvW acquisition method put in last winter. I do have concerns about how viable Group Event challenges will be as HoT ages, but so far that has not been as much of an issue as I though it might — at least as far as I’ve seen.
Peace.
Its like you pulled the words right out of my mouth with a far more thoughtful and better explanation.
Actually acquiring legendaries and special items are exactly the same thing as character progression in terms of game play satisfaction; both are rewards for doing a set of activities, both give a feeling of achievement, both are something you work towards. The only difference is that you are OK with being told what to do get certain kinds of rewards and with others, you aren’t. I guess that makes it convenient for your side of the discussion to paint them with a different brush though.
General Health has it exactly right; people are just not willing to do what is necessary to get certain rewards. It’s simple as that. We see it for legendaries, precursors, elite specs; name whatever reward you can think of, someone has complained about it; it’s a common theme and it’s called entitlement “I want this now and I want it my way because I’m me”. They invoke silly reasons like ‘play how you want clause’, make it sound like Anet has screwed the game over, insists it needs correction and hope correction has acceptable ways to get the rewards they don’t want to work for.
You might consider that if you have to resort to invoking pejoratives like “silly reasons” or strawmen like “don’t want to work,” then your argument lacks merit in and of itself.
And no, character progression is nowhere near the same thing as every other reward in the game. Examine the MMO genre, as well as how GW2 worked pre-HoT.
Excuse me? Do you even know the mmo genre? Lets go back to everquest 1 and 2 both took ages to fully level including your alternate advancement after you hit max levels, and I mean it took a very long time, look at wow, yea leveling didnt take as long as eq1 or 2 but to get better gear it certainly did, you would be grinding raid after raid after raid, atleast guild wars 2 gives you more options.
What about star wars galaxies where it would take time sinks to gather mats and craft because everything was craft only.
Yeah, all of which is different than playing a min-game that has nothing to do with the actual game I bought to max progression. Thanks for supporting my point.
No it doesn’t support your point at all, getting hero points I’d literally like any other rpg, its not a mini game, its something you do as you play ghe content, you donf need to do anything beyond the path your taking throughout Cote gake and hots content
While the topic is indeed about HP, a tangent developed with regard to MP, which are part of the the HoT progression system. My conversation with Obtena was more about MP, specifically those in adventures, than HP — had you followed it back. HP were obtained in only one way, going back to one to when they were skill points. In fact, acquiring HP now is more accessible than it used to be because they can be gained in WvW. I have no issue with objections to the OP’s complaint about HP. I’m sorry if that was not specified in every post I made.
Considering the topic title saids hero points, then yea you might want to make it more clear since your going off topic.
Haha in many older mmorpgs you had to find stuff on multiple sites.
I would like the ability to destroy minor sigils by stomping on them.
Those things have my eternal hate.
But yea, “salvage all greens and blues” would be nice, as well as customizable vendoring.
I completly agree, you cant do anything with them and you get way to many of them, no thank you!
I think an auto sell and salavage feature should be a hard mastery to unlock.
Am I the only one not impressed by elemental power? It only gives you a 25 percent chance and you have to activate it and it has a cooldown, im sorry but that slot is far more useful having something else in it. Signet of water is more useful then that. Why would you choose that over revive even? You can atleast trait revive to make it more powerful.
It is a 25 percent chance every single time you hit an opponent for the duration of the buff with a 5 second icd per target. So since the buff lasts 30 seconds, assuming you keep constantly hitting your target you will generally proc it about 5-6 times. For reference using it in air will allow you to apply around 35 seconds of weakness which comes in spaced out increments so it can’t just all be cleansed at once. Throw in the stun breaker and this is the only respectable glyph for pvp purposes as the rest are garbage, especially the heal, the revive, and the lesser elemental.
Oh wow I thought you had to activate it, lol well I guess if I used it more then I would know this thanks for letting me know. I read on Reddit about some bug bot reducing the cool downs when trained for somw of the glyphs. Not sure if it’s true for everyone but that’s kind of dissaponting.
You do have to activate it, and you want to use it on cooldown, so a stunbreak on it makes 0 sense. Also, 35 seconds of weakness is ideal, but few tend to sit in air that long lol
Yep it still isnt worth using good to know, thanks for the info.
@ Ehecatl
If it’s okay to continue with the topic – Rangers had no connection to magic. Whatsoever. They are much more like using the power of beasts they learned in the wilderness (I guess I read that somewhere, not sure if it’s canon but I believe so).
Reflecting projectiles with the skill of weapons sounds logical. We are in Fantasy world. Creating a healing spring is connected to the wilds. And when it comes to spirits – ranger just calls them, summons them. He doesn’t control the magic they offered. Everything that ranger did was connected to the wilds and nature.What druid is pretending to be is not a protector of forests, nature and whatnot. It’s a sci-fi action movie. From where did rangers actually learned how to use magic themselves? Druids are able to disturb the time and space continuum, for love of god. That’s not nature anymore and has nothing to do with it.
Other classes at least make sense. Thieves didn’t dress up to plated armor wearing 2 handed hammers and stuff, either. Other elites were like “a new way to fight”. Our was a “well, we can’t really explain how it works but it will become our selling point”
Ok I can tell you don’t know much about teal life druidism but it has to do with not only nature but the universe as well they studied astrology and othet areas as well. They bekieved in the connection of the universe not just nature. Also fantasy does dive into like you say space and time in certain druid lore, the druids from the shannarah series cor example is more related to a mix of real druidism and a battlemage.
As far as rangers being connected to nature magic that is actually true in alloy of fantasy even one of the first mmorpgs everquest in 1999 had a ranger they could do light nature magic.
Actually acquiring legendaries and special items are exactly the same thing as character progression in terms of game play satisfaction; both are rewards for doing a set of activities, both give a feeling of achievement, both are something you work towards. The only difference is that you are OK with being told what to do get certain kinds of rewards and with others, you aren’t. I guess that makes it convenient for your side of the discussion to paint them with a different brush though.
General Health has it exactly right; people are just not willing to do what is necessary to get certain rewards. It’s simple as that. We see it for legendaries, precursors, elite specs; name whatever reward you can think of, someone has complained about it; it’s a common theme and it’s called entitlement “I want this now and I want it my way because I’m me”. They invoke silly reasons like ‘play how you want clause’, make it sound like Anet has screwed the game over, insists it needs correction and hope correction has acceptable ways to get the rewards they don’t want to work for.
You might consider that if you have to resort to invoking pejoratives like “silly reasons” or strawmen like “don’t want to work,” then your argument lacks merit in and of itself.
And no, character progression is nowhere near the same thing as every other reward in the game. Examine the MMO genre, as well as how GW2 worked pre-HoT.
Excuse me? Do you even know the mmo genre? Lets go back to everquest 1 and 2 both took ages to fully level including your alternate advancement after you hit max levels, and I mean it took a very long time, look at wow, yea leveling didnt take as long as eq1 or 2 but to get better gear it certainly did, you would be grinding raid after raid after raid, atleast guild wars 2 gives you more options.
What about star wars galaxies where it would take time sinks to gather mats and craft because everything was craft only.
Yeah, all of which is different than playing a min-game that has nothing to do with the actual game I bought to max progression. Thanks for supporting my point.
No it doesn’t support your point at all, getting hero points I’d literally like any other rpg, its not a mini game, its something you do as you play ghe content, you donf need to do anything beyond the path your taking throughout Cote gake and hots content
Am I the only one not impressed by elemental power? It only gives you a 25 percent chance and you have to activate it and it has a cooldown, im sorry but that slot is far more useful having something else in it. Signet of water is more useful then that. Why would you choose that over revive even? You can atleast trait revive to make it more powerful.
It is a 25 percent chance every single time you hit an opponent for the duration of the buff with a 5 second icd per target. So since the buff lasts 30 seconds, assuming you keep constantly hitting your target you will generally proc it about 5-6 times. For reference using it in air will allow you to apply around 35 seconds of weakness which comes in spaced out increments so it can’t just all be cleansed at once. Throw in the stun breaker and this is the only respectable glyph for pvp purposes as the rest are garbage, especially the heal, the revive, and the lesser elemental.
Oh wow I thought you had to activate it, lol well I guess if I used it more then I would know this thanks for letting me know. I read on Reddit about some bug bot reducing the cool downs when trained for somw of the glyphs. Not sure if it’s true for everyone but that’s kind of dissaponting.
(edited by Ryou.2398)
Am I the only one not impressed by elemental power? It only gives you a 25 percent chance and you have to activate it and it has a cooldown, im sorry but that slot is far more useful having something else in it. Signet of water is more useful then that. Why would you choose that over revive even? You can atleast trait revive to make it more powerful.
If there was a way to label your guild was wvw and other guilds you join can see that label of the other guild your in.
Actually acquiring legendaries and special items are exactly the same thing as character progression in terms of game play satisfaction; both are rewards for doing a set of activities, both give a feeling of achievement, both are something you work towards. The only difference is that you are OK with being told what to do get certain kinds of rewards and with others, you aren’t. I guess that makes it convenient for your side of the discussion to paint them with a different brush though.
General Health has it exactly right; people are just not willing to do what is necessary to get certain rewards. It’s simple as that. We see it for legendaries, precursors, elite specs; name whatever reward you can think of, someone has complained about it; it’s a common theme and it’s called entitlement “I want this now and I want it my way because I’m me”. They invoke silly reasons like ‘play how you want clause’, make it sound like Anet has screwed the game over, insists it needs correction and hope correction has acceptable ways to get the rewards they don’t want to work for.
You might consider that if you have to resort to invoking pejoratives like “silly reasons” or strawmen like “don’t want to work,” then your argument lacks merit in and of itself.
And no, character progression is nowhere near the same thing as every other reward in the game. Examine the MMO genre, as well as how GW2 worked pre-HoT.
Excuse me? Do you even know the mmo genre? Lets go back to everquest 1 and 2 both took ages to fully level including your alternate advancement after you hit max levels, and I mean it took a very long time, look at wow, yea leveling didnt take as long as eq1 or 2 but to get better gear it certainly did, you would be grinding raid after raid after raid, atleast guild wars 2 gives you more options.
What about star wars galaxies where it would take time sinks to gather mats and craft because everything was craft only.
I just want to point out that if doesn’t make much sense to show much for medium armors in rpgs, I don’t think I’ve seen much of that for medium armors in any western fantasy game. The style of medium armor is very fitting, same goes for females I’ve seen some revealing but usually they just wear really tight rogue like gear.
Not sure I follow you. You’re saying there are no tropes that would apply for a revealing male medium armour skin?
I’d see the stereotypical native american look as counting as a medium armour, for rangers etc. Can’t get more western fantasy than Deadlands =)
Im saying medium armors for the most part in fantasy arent revealing, some are yes but not most.
No, Ryou. You aren’t understanding.
The laws of physics, the human concepts and ideals, and the world of aesthetics work togheter, but on different levels.
Fantasy MUST touch concepts from society and explore them. It doesn’t need, however, to adjust itself to real life limitations. On the contrary, it HAS to break those limits to trascend them and reach deeper into the symbolic, metaphysic and speculative.
TLDR: Taking everything from real life is not what fantasy does. Superman exist to explore human nature, not biomechanics.
Is that sarcasm? I hope so because ive read and played plenty of fantasy that dont have anything to do with real life concepts or politics.
Fat people is not healthy. That is true.
However, that doesn’t mean fat people can’t be strong, skilled or bad-kitten
It doesn’t mean either fat people can’t be soldiers, adventurers or scholars.Besides, you are arguing “real life logic” reasons to NOT allow character diversity in a fantasy setting. Don’t you see that is plain WRONG?
Even worse, the fat warrior, fat sage and fat trickster are very known and very loved archetypes in multiple fantasy worlds. People here are seriously saying those character concepts shouldn’t exist?
Why can’t we have fat (or old) characters in Tyria? It IS stupid.
But people are trying to bring real lice diversity into a fantasy game as well and bring real world issues into it, it works both eays here you cannot argue fantasy vs realism when it fits your argument.
Why do people always feel the need to add diversity into games? It isn’t wrong not to have it just because if was designed with skinny fantasy characters.
……….. seriously?
So the devs opening up communication with the wvw community for the first time in years is a problem?The past few months have been fantastic. If we’d had this kind of interaction before they made all the mistakes like kitten near everything that came with HoT, and the stability change, wvw would be in an amazing place right now.
I have to agree…
Besides the recent badge change, WvW dev team have been extremely awesome lately. They seem to be taking suggestions from hardcore WvW players about WvW rather than large PvE guilds who dabble in WvW when the train suits them best.
Really hope the communication continues.
I have to say it seems wvw is a really big deal, people seem really passionate about wvw compared to spvp, I havent played any real pvp yet but I dont get all the praise of arena pvp in any mmorpg, wvw sounds more interesting and varied.
I just want to point out that if doesn’t make much sense to show much for medium armors in rpgs, I don’t think I’ve seen much of that for medium armors in any western fantasy game. The style of medium armor is very fitting, same goes for females I’ve seen some revealing but usually they just wear really tight rogue like gear.
Man guys, I dont know I think the cost is way to high for skills in this rpg im playing right now, is it to much to ask to max my character in 2 hours? I only paid 60 bucks for it plus dlc, geesh its not like ill get bored with it having all my skills nearly instant in an rpg then actually progressing towards it with great pacing through the content itself.
Like seriously rpgs are suppose to only last an hour or two dont you know this?
Some people are interested in playing the new specs, but not in earning them. Others prefer to earn them. Some people can make RPG’s last a long time without the game providing time sinks. Others can’t.
It doesnt mean it shouldn’t change for them either, it doesnt matter what kind of style that like rpg is a specific style and this is an mmorpg. I am sure there is certain online games where you start with everything unlocked.
Online games maybe, but I seriously, seriously doubt there’s a single mmoRPG that starts with everything unlocked.
If you play RPGs (and MMORPGS are just an extension of that genre) the expectation it to progress through stats or skills or gear. Even the original D&D which the RPG genre is pretty much based on had such progression in pen and paper.
Taking the progression out of an RPG, even an MMORPG, is like taking the combat out of an FPS.
I meant to say should not shouldn’t, anyways that’s exactly what I was saying and that’s why I said online game not mmorpg.
(edited by Ryou.2398)
look more girly? how is having sexier and skimpier armor girly at all? women and men have equally interesting things to show, it only depends on what the viewer is interested in. men have used leotards and shown their bare legs for quite some time too.
You clearly didnt read my post, there is a difference between showing masculine sexy and men wearing a mini skirt. And it doesnt only depend on the viewer it isnt our game, they can put whatever they want into it, regardless certain things would be just silly if a guy really wants to dress as a female why cant they you know role a female character?
Female and male characters should dress differently, that much is true. However, having male skirts that show some leg isn’t problematic at all. There are a few cultures in real life with male uniforms that have short skirts.
Well I didnt say I had an issue with that but there are actually allot of skirt armor already for males, I dont know why people are asking for it to be honest. Anyways everyone knows about celtic kilts.
I’m mostly interested in male skimpy armor because of my norn warrior really. Skimpy armor fits norns quite a bit in my opinion, and I wish there were more heavy options for males. You are right that there a lots of skirts (mostly heavy), but most of them are pretty long.
no one is asking for female skimpy armor to be removed. people just want it to be more equal. meaning both genders have skimpy and covered options across all races and armor weights
That’s fair, but that does also mean that every combo, except female light armor, needs lots of more revealing options. Female light armor should just maintain its current ratio, which means that both skimpy and concealing armors should be released at a roughly equal rate.
If I was playing a female character I would like more armors with unique reveals like the revenant armor with the option to show just a little more.
Full zerker sounds like a waste of the class’s full potential. You can heal and add some nasty burning as a cherry on top so at least four ascended celestial armor pieces and an ascended celestial trinket should be sought with the rest being marauder or even ‘zerker (power damage goes farther on ele in general but Viper’s still has some good power damage as well as increases burning duration and damage).
I read somewhere celestial isnt the way to go anymore for some reason.
exactly, most people are not asking for mini skirts on guys. this is not what this is about.
Well to be fair I do believe some are.
look more girly? how is having sexier and skimpier armor girly at all? women and men have equally interesting things to show, it only depends on what the viewer is interested in. men have used leotards and shown their bare legs for quite some time too.
You clearly didnt read my post, there is a difference between showing masculine sexy and men wearing a mini skirt. And it doesnt only depend on the viewer it isnt our game, they can put whatever they want into it, regardless certain things would be just silly if a guy really wants to dress as a female why cant they you know role a female character?
Female and male characters should dress differently, that much is true. However, having male skirts that show some leg isn’t problematic at all. There are a few cultures in real life with male uniforms that have short skirts.
Well I didnt say I had an issue with that but there are actually allot of skirt armor already for males, I dont know why people are asking for it to be honest. Anyways everyone knows about celtic kilts.
look more girly? how is having sexier and skimpier armor girly at all? women and men have equally interesting things to show, it only depends on what the viewer is interested in. men have used leotards and shown their bare legs for quite some time too.
You clearly didnt read my post, there is a difference between showing masculine sexy and men wearing a mini skirt. And it doesnt only depend on the viewer it isnt our game, they can put whatever they want into it, regardless certain things would be just silly if a guy really wants to dress as a female why cant they you know role a female character?
Thanks for the info all, especially the last post, thats good to know wvw has room for more styles.
Man guys, I dont know I think the cost is way to high for skills in this rpg im playing right now, is it to much to ask to max my character in 2 hours? I only paid 60 bucks for it plus dlc, geesh its not like ill get bored with it having all my skills nearly instant in an rpg then actually progressing towards it with great pacing through the content itself.
Like seriously rpgs are suppose to only last an hour or two dont you know this?
Some people are interested in playing the new specs, but not in earning them. Others prefer to earn them. Some people can make RPG’s last a long time without the game providing time sinks. Others can’t.
It doesnt mean it should change for them either, it doesnt matter what kind of style that like rpg is a specific style and this is an mmorpg. I am sure there is certain online games where you start with everything unlocked.
(edited by Ryou.2398)
YES THIS! Nothing makes me go “Really? Come on!” than seeing an armor that is revealing on women but covers a man completely from the neck down. Is there some cultural reason, especially for the humans, that causes the men to dress so conservatively? From what I’ve seen, most male armors even have something to hide an already well-covered rear.
Male bodies are beautiful, give them armors as revealing as the female armor counterparts, or, really, a lore reason that men are such conservative dressers. It is noticeable.
Uh no do not make them as revealing, women naturally have more to show, especially in traditional fantasy where men dont shave legs. Now if you mean men should have the option to share bare chest they already do have some of those options.
Speak for yourself.
Men have plenty to show.
That you can’t appreciate it is another matter.
What do you mean cannot appreciate? Of course I want to look good on my character but im not going to try to force a male character to look more girly even if I wasnt straight. It isnt natural in the game, the males arent even built for that I never said anything about males not having masculine sexy armors.
The egocentrism here … It’s bad. I support more revealing masculine armor for males.
Right masculine is the keyword here but some people where suggesting something different which in my opinion doesnt fit this kind of genre.
I agree with the OP, they should have gone the full covered, ugly too busy look for both genders when it comes to the legendary armor…
Then I wouldn’t feel like i’m missing out on some of the mix and match parts because I don’t raid and have zero desire to go for the grindfest that is legendaries in general. The light skirt is hideous BTW-if they had done away with the butt cape on the light armor it would feel like it belongs with that top and heavy is entirely unflattering, seriously do they have ANY fashion conscious people on their team?-male or female to me like the ascended armors were, but I like some of the medium and light pieces just not as a set. I know they can make good looking armors, I LOVE the Triumphant set for WvW reward track on heavy and have actually been playing in there pretty regularly to try to get it even though I detest PvP in all of its forms.
Joking and critiquing aside, I honestly agree with the OP. If it is revealing on the girls it should be revealing on the guys (like a bunch of the heavy armors I saw someone post earlier) and if it is full coverage on the guys it should be full coverage on the girls (I’m looking at you Phalanx armor, probably the worst offender I can think of). But more revealing and more so-called practical all around, what we don’t need is more outfits… ever.
I dont have an issue with more revealing armors for guys as long as it looks natural and something you might see from conan, on the other hand I dont want people to take it to far, but its already been proven there are plenty of covered armors for females so this shouldnt even be a topic anymore.
Currently this is the only Greataxe in the game but there is one. Can we get one for combat please?
Yes! More greataxes please!
YES THIS! Nothing makes me go “Really? Come on!” than seeing an armor that is revealing on women but covers a man completely from the neck down. Is there some cultural reason, especially for the humans, that causes the men to dress so conservatively? From what I’ve seen, most male armors even have something to hide an already well-covered rear.
Male bodies are beautiful, give them armors as revealing as the female armor counterparts, or, really, a lore reason that men are such conservative dressers. It is noticeable.
Uh no do not make them as revealing, women naturally have more to show, especially in traditional fantasy where men dont shave legs. Now if you mean men should have the option to share bare chest they already do have some of those options.
just the opposite – DO make them as revealing. no one says people HAVE TO use those on their toons. and 3/5 playable races are totally not in need to shave anything anywhere be it male or female. (not talking about how i don’t understand what’s wrong with unshaved male legs.)
Thats silly, you dont need to make them as revealing, men dont need to wear skirts or whatever to reveal muscles which lets be honest here thats all men have to really show for.
the thing is, i LIKE men wearing skirts and other skimpy outfits. it’s not always only the muscles a lady enjoys seeing. this one here at least doesn’t even care for muscles all that much. so i’d heartily welcome a chance to dress my characters to my liking.
Why? By that logic you might as well make a female, because men cannot look like a female in this game, your just trying way to hard at this point. This is a game its not meant to represent a specific community, not everyone wants to see males cross dressing like that in an mmorpg, it would likely be to immersive breaking.
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Man guys, I dont know I think the cost is way to high for skills in this rpg im playing right now, is it to much to ask to max my character in 2 hours? I only paid 60 bucks for it plus dlc, geesh its not like ill get bored with it having all my skills nearly instant in an rpg then actually progressing towards it with great pacing through the content itself.
Like seriously rpgs are suppose to only last an hour or two dont you know this?
YES THIS! Nothing makes me go “Really? Come on!” than seeing an armor that is revealing on women but covers a man completely from the neck down. Is there some cultural reason, especially for the humans, that causes the men to dress so conservatively? From what I’ve seen, most male armors even have something to hide an already well-covered rear.
Male bodies are beautiful, give them armors as revealing as the female armor counterparts, or, really, a lore reason that men are such conservative dressers. It is noticeable.
Uh no do not make them as revealing, women naturally have more to show, especially in traditional fantasy where men dont shave legs. Now if you mean men should have the option to share bare chest they already do have some of those options.
just the opposite – DO make them as revealing. no one says people HAVE TO use those on their toons. and 3/5 playable races are totally not in need to shave anything anywhere be it male or female. (not talking about how i don’t understand what’s wrong with unshaved male legs.)
Thats silly, you dont need to make them as revealing, men dont need to wear skirts or whatever to reveal muscles which lets be honest here thats all men have to really show for.
YES THIS! Nothing makes me go “Really? Come on!” than seeing an armor that is revealing on women but covers a man completely from the neck down. Is there some cultural reason, especially for the humans, that causes the men to dress so conservatively? From what I’ve seen, most male armors even have something to hide an already well-covered rear.
Male bodies are beautiful, give them armors as revealing as the female armor counterparts, or, really, a lore reason that men are such conservative dressers. It is noticeable.
Uh no do not make them as revealing, women naturally have more to show, especially in traditional fantasy where men dont shave legs. Now if you mean men should have the option to share bare chest they already do have some of those options.
I think some people forget you can get some fairly easy mastery points from living story season two, for 12 bucks to buy the entire thing is worth it.
People don’t seem to understand the concept of a middle ground lol
It’s always all or nothing for a lot of you.
Whenever this topic comes up, it looks like people feel attacked for preferring skimpy or realistic armor, so they just devolve into defensive “but I like it so DON’T CHANGE IT I SWEAR TO GAWD” bs. Always on the defensive.
It’s like you think that if they start adding more non revealing female/more revealing male armor that they’re gonna go and change all existing armor. Nobody is gonna secretly nerf your human female meta if they ad more equal armor sets christ’s sake…
People do this with nearly everything, moderation is the key to a happy life aka middle ground, people just need to get into the mindset of a middle ground. Anyways its already been proven that there isn’t an unequal amount of choices so it doesn’t matter now.
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So I have only done pve so far and I think I found a class I really love, but I have questions.
What is the real difference between wvw and pvp beyond servers?
Are pvp builds just as effective for world vs world?
Do you start at level 80 on pvp and if not is it something you can level in?
Is it usually every man for himself or can you do well as a support build to help teammates?
What are fun and viable builds you might recommend for an elementalist?
And what kind of rewards do you earn?
I know its allot of queations but I would appreciate any answers thanks for reading post:)
Just for the record most mmorpgs are worse but im telling you right now I met more real women in mmorpgs like city of heroes who decked out there female characters in skimpy costumes then men, and ive met plenty of women who do it in this game as well, it isnt just men, and it shouldnt matter who is doing it, its their choice, if there is not enough covered choices for human females then yea I agree it should be more of a choice.
However ive seen plenty of not over revealing outfits that remain classy but still kind of sexy at the same time, are we having trouble finding these? Or are you saying you have to be completely covered? I admit I dont really play female characters but even light armors for males can be revealing to an extent, heavy armors are usually not half as revealing.
Are you sure it isnt just the class of armor choice in general?
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A truebattle mage spec, real magic/melee, maybe change the conjured weapons to other kinds of utility or somehow put them with the new elite spec.
There’s one DH out there who just wrecks me… can’t figure out how it does it… what I wouldn’t give to know how he’s out playing me.
Stealths for a few seconds after he lays a trap from a specific rune?
yeah. I’m just saying that you don’t need to wait. you can do it pretty well already if that’s something you want to do.
Thank you for sharing that with me though, maybe I will try it.
Thanks for the info guys. Ill keep a look out for more lore behind weapons, it doesnt have to be based off real life legends but I was curious to see if there where more.
try going air/earth/tempest
this build is roughly 4 times tankier than a max dps build
A necro could be manly before reaper as well but that doesn’t mean the builds are that viable or accepted right now, if they can release a real melee spec it can be done better where you can have the actual playstyle instead of half of one, actually making it worth investing into the spec itself.