Showing Posts For Ryou.2398:

Any Class Legit in Celestial ?

in WvW

Posted by: Ryou.2398

Ryou.2398

That build sucks.

About half the people I’ve talked to about it swear by it. The other half says the same as you. Half the people run staff. The other half run dagger/focus or dagger/warhorn.

When its like that its usually a skill issue just saying.

Elite Spec Changes?

in Guild Wars 2: Heart of Thorns

Posted by: Ryou.2398

Ryou.2398

Honestly id rather they release elite specs in the store kind of like how rift sells classes in the store, that way we can get them all now and have more choices. Thats just my opinion though.

(edited by Ryou.2398)

Nevermore- Worth It

in Guild Wars 2: Heart of Thorns

Posted by: Ryou.2398

Ryou.2398

I think those of us who spend time playing other games have a conflict, we know we can spend time taking a break and playing something else so it may be harder to justify spending that time getting a legendary.

Any Class Legit in Celestial ?

in WvW

Posted by: Ryou.2398

Ryou.2398

I’m a 3/8th or 7/16th line guy myself. Very unique.

Lol.

ANet, Recognize WVW For What it Should Be...

in WvW

Posted by: Ryou.2398

Ryou.2398

Unfortunately this ship has sailed a long time ago, it’s not even a case of having a small window to capitalize, they literally had years to capitalize and just kitten ed right out. They basically threw a winning lottery ticket in the garbage, took a crap in it, then lit it on fire before tossing it into the ocean.

I disagree. The larger playerbase, and therefore, more money, is to be made with casual players.

The hardcore wvw playerbase is a much smaller niche, imo.

Actually this has been much debated and the casual base is not more and it also depends on what you mean by casual, I see far more regular daily or every 2 3 day people in this game then once a week people so that wouldnt even make sense, raids is not hardcore, if you mean elitist attitudes that has nothing to do with what your considering what hardcore is, an hour long raid is far from hardcore gaming, if thats the case then every game you can play for an hour is hardcore, every game with a normal difficulty and up is hardcore, you people need to get your facts straight dont spew nonsense if you dont understand gaming please its offensive as hek man.

Sorry, but that doesn’t make any sense at all to me. Why else would so many mmorpgs be going toward an easier “grind”, as well as easier leveling?

The “hardcore” players that existed 10-15 years ago are now older, have more real life responsibilities, longer hours required by their jobs, family, etc. Sure, the younger playerbase is more hard core, but the older playerbase has more money to spend on these games, hence the movement to more casual based mmorpgs.

Jmo, of course.

That is just an assumption plenty of us old schoolers want to actually work in our games then pay to win stuff and im sorry but your playing the wrong game for that in the first place, guild wars 2 is far from pay for advancement, most people I know from eq and stuff have full time jobs and certainly dont want boring easy mode in an rpg in the first place, allot of them who arent interested in playing much stick to single player games anyways, you either like rpgs your you dont, regardless of it being an mmo.

Also those mmorpgs that have catered to super easy mode only decided to do that after they got older and are now failing as mmorpgs.

Anyways what you stated has nothing to with my point we are talking about what hardcore vs casual actually means, and your definition of it is twisted.

Where on earth did I say anything about “pay for advancement”?

I think you may have misinterpreted my comment about people having more money to spend on games…..I meant more money to buy games in general, not sitting on one’s kitten in front of the gem store.

Which brings up an amusing, if somewhat sickening side note…..couple weeks back I loaded up a few older mmorpgs that are now f2p……and every single one of them had some sort of form of gem store…..just shook my head and laughed when I saw that. (And yea, I understand that they need to make money)

Yea after lotro changed the f2p system and truly introduced it most current mmorpgs started doing this and its very sad, no one liked this and preferred a simple sub fee a month or buy to play and this is the reason they always end up failing, the only reason these new players dont get it is because they didnt see the difference tne the lack of passion and design in general that happens in new mmos like that from the older ones.

Atleast anet cares about the game so thats the main reason why im sticking around with this one.

turn raid encounters into fractals

in Fractals, Dungeons & Raids

Posted by: Ryou.2398

Ryou.2398

The unstated assumption seems to be that the game’s philosophy ought to be: all instances, all content, all rewards — should be available to everyone, regardless of how they play.

I’m not even bothering to read past the first paragraph.
You clearly didn’t bother to read past the thread title.

Get down of your high and mighty egocentric horse. Read the first post.
You are the one making assumptions, about the suggestion. Assumptions which are in fact wrong.

I read the first post. The OP wants raid encounters to be in fractals for practice with fractal rewards and maybe achievements, but with only 5 people. That will take hundreds of hours of dev time to manage, by turning 10-person content that (sometimes) makes use of Raid Masteries into 5-person content on a different reward schedule.

Why spend all that effort? Raids are already successful among the people who do raids, which, by the way, does not include me. I have yet to participate in clearing a single wing.

It’s not “high & mighty” to suggest that MMO players have a wide spectrum of beliefs about what constitutes a fun, fair, and good MMO. It’s not egocentric to suggest that the current setup works for the type of player for whom it’s designed, especially since I don’t happen to be one of those players.

I have nothing against the different philosophies players have about what constitutes a good game. I think, however, ANet’s been clear enough about their philosophy and I have chosen to accept it as part of the game; it’s simply more fun to play GW2 when I’m not arguing in my head about everything ANet does with raids.


tl;dr The OP’s request is huge, not minor. To even suggest that this change provides so much benefit to GW2 overall to make it worth the effort suggests a massive difference in philosophy about how raids and their encounters are supposed to work.


PS Next time you want to throw shade, you might consider actually reading what the person wrote. In my first post — on which you had to comment, but refused to read — I mentioned clearly that I was against ANet adding raids to the game.

Had you engaged in a conversation, you would have learned that I have yet to finish even a single wing. You would have found out that I do fractals all the time. You would know by now that implementation of the OP’s proposal offers great personal benefits to me, for all the reasons stated in the OP’s post.

In other words, if I were being “egocentric” about this, I’d support the OP’s idea. So again, reconsider your word choice before tossing around insults indiscriminately.

I personally cannot believe we are seeing this now in mmorpgs where the company does one thing certain players don’t like and suddenly the sky is falling and they take it personal even though they know exactly what kind of direction the game was going, back in older mmorpgs we didn’t make a big deal out of things like this because we knew the game didnt revolve around us, I’m not saying we cant make suggestions but people not pick at every tiny thing here like they are entitled when they aren’t even spending 15 a month like certain older mmos.

Yea people complained about class balance, nerf that and nerf this but they accepted the wide variety of kinds of content for different players because they knew what kind of game they where paying for, I knew what kind of game guild wars 2 was before I bought it so what is the issue here?

turn raid encounters into fractals

in Fractals, Dungeons & Raids

Posted by: Ryou.2398

Ryou.2398

There are better options, raids should remain as the unique content it is. Adding new raid content for something even for more casual is more sensible but then again what’s the point in calling thay content a raid at all? It would probably just be like 5 man’s in wow ot something.

(edited by Ryou.2398)

ANet, Recognize WVW For What it Should Be...

in WvW

Posted by: Ryou.2398

Ryou.2398

I’ve never played and don’t claim anything is better than wvw right now, but I’m seeing a lot of streamers talk about how ESO is starting to get their wvw style in order and improving. Not sure if anyone can confess to that but seems like it may be worth a try.

I am excited about DAOC though, looks fun.

Dude have you seen the running animation for DAOC, those animations are 5x crappier than LOTRO!

On early stages of a games it is normal, for graphics and animations to be like that.

The new unleashed version of doac is still in pre alpha I think.

What's the logical reasoning behind nerf?

in Elementalist

Posted by: Ryou.2398

Ryou.2398

Where do people hear these rumors? And im fairly sure it has more to do with the staff in general because people cap one element or something im not really sure, anyways I doubt this would be the only thing, they seem to be interested in making all classes fun lately. Besides why are rumors always the one negative thing where are the positive rumors?

Rumours spread faster when they’re negative.

Not sure how much experience you have with Guild Wars 2, or elementalist, but fire was made to deal damage. Staff as a whole is a fine concept, and it is a versatile weapon. The reason why people camp fire is because that’s the most feasible way to deal consistent damage, and this is expected. This is what staff is about. The other auto-attacks are there for when fire is on cooldown, unless you play Air Staff, and you shouldn’t. Depending on how they nerf the class it will go downhill horrible. No one really asked for a Fresh Air buff that increases Ferocity and we got it, BUT it won’t cut it.

Fire will do more damage depending on your runes, traits and etc sure but im just stating the reasoning I believe I read behind a nerf like that, air does damage to, and if they wanted to they could up earth and of course water has its uses there are ways to make it more versatile without encouraging so much camping of one element, personally I dont even use staff mostly for this reason.

What's the logical reasoning behind nerf?

in Elementalist

Posted by: Ryou.2398

Ryou.2398

Where do people hear these rumors? And im fairly sure it has more to do with the staff in general because people cap one element or something im not really sure, anyways I doubt this would be the only thing, they seem to be interested in making all classes fun lately. Besides why are rumors always the one negative thing where are the positive rumors?

ANet, Recognize WVW For What it Should Be...

in WvW

Posted by: Ryou.2398

Ryou.2398

WvW and spvp is only carried by gw2’s smooth combat. Otherwise, it lacks so much content it can even be considered a minigame at this point. I say this as someone who almost exclusively plays pvp content. I quit 2 years ago and just came back couple of months ago and everything is still exactly the same in wvw and spvp except with the addition of stronghold. Yet somehow, anet still wants this game to be an esports.

As a note to the hardcore vs casual debate, I think people are confusing hardcore vs casual with good and bad players. I don’t consider people who grind 6 hours a day in pve for legendaries to be considered casual but some of them completely flop at more difficult content. Actually, the pve players in this game is anything but casual. So many of them have fancy skins and legendaries with over 10k AP and 100+ mastery.

Yes people are very confused as to what casual and hardcore means.

ANet, Recognize WVW For What it Should Be...

in WvW

Posted by: Ryou.2398

Ryou.2398

You have to be kidding. Did you ever play DaoC(or Everquest, LotRo, CoH, AoC, Aion, etc) in its original, exceptionally grindy form? And Mark Jacobs wants to make CU even more hardcore than that.

It took many months to get to the highest levels in those games, unless you could spend 8 hours+ a day in front of your monitor. GW2 to get to highest levels takes mere weeks, even for a casual player. And yea, it takes a lot longer to get legendaries, but they aren’t required to be successful in the game.

People who think that GW2 is grindy make me chuckle, as it is so easy compared to earlier mmorpgs. Have you ever played an mmorpg that had serious death penatlites, (where you lost gear, xp, etc.) only gave xp for very certain things, or required you to grind killing thousands of npcs for certain goals???

Think Korean mmorpgs. (they’re far worse than the original grindy mmorpgs were here in the states, but you get the jist….)

GW2 is a casual player’s paradise, imo. That is the main reason that attracted me and my wife to this game……we wanted to get away from the really nasty grinds….and this game has delivered that.

Maybe 10-15 years ago I would have accepted that kind of grindy mmorpg, as that is all there was, then. But, GW2 has proved that playing an mmorpg doesn’t have to feel like a job, as the earlier mmorpgs were. It can be just about fun, and playing the game on your own, casual schedule, and STILL making substantial progress in the game.

Indeed. The “hardcore” crowd seem to remember the past through rose tinted glasses. Just look at the new games. BDO has been bleeding players, unlike the first month where it was crowded every single day. When people still had hope they could compete. Now… the “hardcore” is all that’s left clinging to a dying game that literally no new players can get into. And BDO still had to change things to be more casual. They had to change the death penalties and they have boosted XP and ton and nerfed mobs so bosses are laughable now instead of insta-killing you.

People that want this kind of “hardcore”… Cripes, you can have it. I just want a fun and social game where I can fight a fantasy war every night if I want and still go “yeah that player is better than me, I could have killed him if I had more skill or maybe change a few skills and build” instead of thinking “yep I died now I lost 3 weeks of progress to a guy that I did 1% damage too because he had gear a tier higher than me that’s gonna take me 3 months to get”. Just… No.

There is a reason GW2 is still a thing.

No thats because of bdos pvp system, considering it wasnt much of a pve game to begin with anyways, not to mention it doesnt appeal to allot of western gamers, there is a reason why older mmorpgs like eq1 are still around and why they had the classic 15 a month for so long.

ANet, Recognize WVW For What it Should Be...

in WvW

Posted by: Ryou.2398

Ryou.2398

Unfortunately this ship has sailed a long time ago, it’s not even a case of having a small window to capitalize, they literally had years to capitalize and just kitten ed right out. They basically threw a winning lottery ticket in the garbage, took a crap in it, then lit it on fire before tossing it into the ocean.

I disagree. The larger playerbase, and therefore, more money, is to be made with casual players.

The hardcore wvw playerbase is a much smaller niche, imo.

Actually this has been much debated and the casual base is not more and it also depends on what you mean by casual, I see far more regular daily or every 2 3 day people in this game then once a week people so that wouldnt even make sense, raids is not hardcore, if you mean elitist attitudes that has nothing to do with what your considering what hardcore is, an hour long raid is far from hardcore gaming, if thats the case then every game you can play for an hour is hardcore, every game with a normal difficulty and up is hardcore, you people need to get your facts straight dont spew nonsense if you dont understand gaming please its offensive as hek man.

Sorry, but that doesn’t make any sense at all to me. Why else would so many mmorpgs be going toward an easier “grind”, as well as easier leveling?

The “hardcore” players that existed 10-15 years ago are now older, have more real life responsibilities, longer hours required by their jobs, family, etc. Sure, the younger playerbase is more hard core, but the older playerbase has more money to spend on these games, hence the movement to more casual based mmorpgs.

Jmo, of course.

That is just an assumption plenty of us old schoolers want to actually work in our games then pay to win stuff and im sorry but your playing the wrong game for that in the first place, guild wars 2 is far from pay for advancement, most people I know from eq and stuff have full time jobs and certainly dont want boring easy mode in an rpg in the first place, allot of them who arent interested in playing much stick to single player games anyways, you either like rpgs your you dont, regardless of it being an mmo.

Also those mmorpgs that have catered to super easy mode only decided to do that after they got older and are now failing as mmorpgs.

Anyways what you stated has nothing to with my point we are talking about what hardcore vs casual actually means, and your definition of it is twisted.

(edited by Ryou.2398)

ANet, Recognize WVW For What it Should Be...

in WvW

Posted by: Ryou.2398

Ryou.2398

Unfortunately this ship has sailed a long time ago, it’s not even a case of having a small window to capitalize, they literally had years to capitalize and just kitten ed right out. They basically threw a winning lottery ticket in the garbage, took a crap in it, then lit it on fire before tossing it into the ocean.

I disagree. The larger playerbase, and therefore, more money, is to be made with casual players.

The hardcore wvw playerbase is a much smaller niche, imo.

Actually this has been much debated and the casual base is not more and it also depends on what you mean by casual, I see far more regular daily or every 2 3 day people in this game then once a week people so that wouldnt even make sense, raids is not hardcore, if you mean elitist attitudes that has nothing to do with what your considering what hardcore is, an hour long raid is far from hardcore gaming, if thats the case then every game you can play for an hour is hardcore, every game with a normal difficulty and up is hardcore, you people need to get your facts straight dont spew nonsense if you dont understand gaming please its offensive as hek man.

ANet, Recognize WVW For What it Should Be...

in WvW

Posted by: Ryou.2398

Ryou.2398

The forefront and selling point of your MMO.

This is because, quite simply, WvW provides a unique experience that other games simply haven’t matched yet.

Black Desert Online, Archage and even World of Warcraft are examples of games whose PvE environments compete with Guild Wars 2.

League of Legends, DOTA 2 and Overwatch are Esports games that compete with GW2 in the competitive PvP market.

Yet none of these games provide the kind of RvR experience that WvW has offered us. For now at least, ArenaNet, you have sole control over this very lucrative market.

But not for long.

The success of Dark Age of Camelot shows that large-scale PvP is in high demand, and that when fostered correctly, a RvR format (like WvW) can grow and prosper alongside a loyal playerbase.

ANet, in a time when GW2 is steadily aging and other developing titles seek to compete in the valuable RvR market, think not of short-term profit, but using your collective talent and abilities to foster long-term growth.

Address the tough issues of scoring, population and profession balance. Take a stand and show your playerbase that you’re ready to accept WvW not for what it is, but what it can become.

Thank you for reading.

Really? I always considered guild wars 2 to be unique in other ways, it has more of a variety of game modes in equal footing if you ask me, I didnt play wvw much but it didnt seem all that great to be honest. But maybe I need to play it more.

Rework Revenant Sword

in Revenant

Posted by: Ryou.2398

Ryou.2398

That could be said about most weapon skills. That doesn’t make Rev Sword uniquely boring or lazy.

On the other hand, it’s not a stretch for me to think someone is being obtuse when they tell me a weapon that has a skill that teleports, evades, gives good damage and might is ‘situational’.

… or that an attack with high damage, mid range and inflicting chill is also ‘situational’. Do you think those are honest assessments? I can’t think of a situation where I DON’T want those abilities. In fact, the stuff that Sword 2 and 3 are made of are the opposite of situational … I want to spam them all the time because they are always good. I think mine and your definitions of what defines situational are quiet different.

Again, if a player views such things as situational, they just aren’t aware of how the game mechanics work and how those various abilities on those skills help you out in the game.

Please this is not the only class to have this issue, using the saame attack 80 percent of the time is boring, when you know its more effective then whats the point in not using it? Your literally the only person I have seen to defend this and say otherwise.

Asura boots/feet issue?

in Players Helping Players

Posted by: Ryou.2398

Ryou.2398

Well I made an asura and im loving the race but whats the deal with the feet? Are they all suppose to do this? Is this a lore thing? Are there any light armor boots that cover the claws on the sides?

Thanks all.

Rework Revenant Sword

in Revenant

Posted by: Ryou.2398

Ryou.2398

When the sword aa is the only true attack of the weapon set is a problem not everyone wants lazy boring aa style.

That’s why other weapons with more interesting styles exist for all professions. I think it’s also disingenuous to say that sword AA is the ‘only’ true attack of the weapon. #2 and #3 are really quite good even in their own right. If players can find opportunities to use them, that’s not a ‘lazy boring’ weapon problem, that’s a ‘players not good enough’ problem.

If you go back there are tons of people saying the other moves are very situational and use aa most of the time.

MF - Is it or isn't it useful?

in Guild Wars 2 Discussion

Posted by: Ryou.2398

Ryou.2398

I apologize I didnt bring to bring back this topic, I replied a little late to a comment made here on page 1 lol.

Raids Discussion rant from Wooden Potatoes

in Fractals, Dungeons & Raids

Posted by: Ryou.2398

Ryou.2398

The status quo fits the targeted audience. What you’re asking for is akin to targeting adult movies to little kids. It’s not the design. But once they kids grow up they sure as heck can start watching those movies.

This is not a standalone project, like a single movie. It is a component of a larger whole, and the entire audience must be considered. The audience is the entire game population, and there’s zero evidence that raids currently work for that audience as a whole. Successfully appealing to a very small fragment of that audience is not necessarily a worthwhile goal if it leaves the remainder feeling left out. The only way you can successfully target a tiny portion of the total audience is if you also do right by the remainder.

I think we can agree that they’ve successfully sated the small target audience, but now we have to figure out how to sate the remainder.

Yet again you’re missing the point. Intentionally at that.

Raids are not designed for everyone. If they were they’d be called OPEN WORLD content, not Raids, not Challenging Group content, not The Ultimate End Game challenge.

They are not meant for every tom, joe and marry; And there is absolutely nothing wrong with that philosophy. There is other content out there meant for everyone go play that.

The issue is the perspectives that people have them is very wrong, there isnt one single player game that is literally made for everyone but an mmorpg is so massive it can fit multiple things into it so it will interest a varied amount of people but never everything and no one is going to enjoy every single aspect of it.

And ive never seen an mmorpg appeal to everyone, and let me tell you it wouldnt work if someone tried. Just like any game you still need a certain main direction you are going, you cannot spread it to thin otherwise it can easily breakdown.

Raids Discussion rant from Wooden Potatoes

in Fractals, Dungeons & Raids

Posted by: Ryou.2398

Ryou.2398

Yet it wont solve anything if they make easy raids because the rewards will still be less then a longer raids, im sorry but thats the way any game should work, the harder the difficulty the bigger the rewards, people will always find a reason to complain, did you even watch the video? Not likely.

It’s safe to assume that we would receive a decreased quantity of reward, but there’s no need for a reduction in quality. That’s just a spite argument made by raiders who don’t want non-raiders to be happy, there’s just no call for it.

Personally I would love to easy two kinds of raids, when I have less time I can do the easier and shorter raid.

Exactly, everyone benefits.

Regardless it will be a reduction in quality though because the harder raids will be more rewarding. But anyways adding brand new raids takes work, and people wanted season 3. And if they did easier raids it will probably by something similar to 5 mans like in wow.

Did HoT ruin GW2?

in Guild Wars 2: Heart of Thorns

Posted by: Ryou.2398

Ryou.2398

I’ve always thought people wanting the game to be harder, were steering this game into a ditch. Simply put, an MMO, or any game really, should be fun.

Heart of Thorns for me was basically Cursed shore all over again, 4 whole zones of it, with a new set of living story chapters glazed on top. Back in “vanilla” most players hated Orr. The only reason people even went to Orr outside of map completion or Obi shards was because of Anet’s amazing ability to keep the player base poor which soon ended when people discovered that world bosses and CoF could make them more gold with less effort.

So here we are with Orr 2.0. Meta-events with grindy rewards keep them populated to some extent, but for how long? Ever since the Teq revamp it seems like Anet’s been on a mission to “make the players get better” or to play the way they want you to instead of how you want to.

I loved “vanilla” GW2. I spent a lot of time and money into the game at that time. Leveling/PvE was by far my favorite aspect, but I enjoyed some PvP, WvW, and occasionally dungeons as well. I guess when I heard about the HoT expansion my hopes were that it was going to be more zones and content like I’d enjoyed when first playing the game. Sadly it seems like they really threw their winning formula away.

The simple fact is, nobody wants to drudge through a game. There’s no love or nostalgia for most games that are annoying to play. It’s this design vision that has hurt more MMO’s in the last 5-7 years than helped they retain their player base. I had high hopes for HoT, but after everything GW2 is a completely different game now, one I don’t really find a lot of enjoyment in sticking around for.

You’re right. The game should be fun. I find the HOT zones more fun than the core Tyria zones. Unfortunately no one demographic has a monopoly on what fun is. You assume easier is funner but that’s not true for many. How many? No one really knows.

Assuming the ridiculously easy open world is enjoyable to everyone (particularly when we see so many complaints about how boring leveling is), is a misnomer. Assuming you’re talking for some sort of majority might well be a misnomer too.

It’s true that most people who were playing the game before the expansion hit were probably enjoying the more casual content. It’s also likely true that many who wanted harder content walked away from the game, only to return when HoT launched.

Since neither you or I have the numbers, it comes down to what it’s always come down to. Finding a middle ground between ridiculously hard and kitten easy. Unfortunately the balance is different for everyone.

Make it too easy and you lose a percentage of people. Make it too hard and you lose a different percentage of people. The trick is to make it so that you lose a minimum number of people.

I don’t think HoT is as hard as people are making it out to be, and there were plenty of people complaining when the first Orr was nerfed too. Orr is a joke today. It’s not more fun…for people like me.

Well I tend to go into higher level areas to level for a challenge, but still if I want map completion I have to do the hearts anyway.

Raids Discussion rant from Wooden Potatoes

in Fractals, Dungeons & Raids

Posted by: Ryou.2398

Ryou.2398

The release of LS is only more than a week away.

That’s a completely different element, it has nothing to do with it. We’re talking about raids here, how to make the people who do not enjoy the current iteration of raiding satisfied that they are missing out on the contents and rewards currently gated behind raids. I’ll give you a hint, telling them that they should be ok with it will not make them ok with it.

Yet it wont solve anything if they make easy raids because the rewards will still be less then a longer raids, im sorry but thats the way any game should work, the harder the difficulty the bigger the rewards, people will always find a reason to complain, did you even watch the video? Not likely.

Personally I would love to easy two kinds of raids, when I have less time I can do the easier and shorter raid.

MF - Is it or isn't it useful?

in Guild Wars 2 Discussion

Posted by: Ryou.2398

Ryou.2398

Clearly guild wars 2 is not rigged ppl find drops all the Tim, but I don’t you understood ky comment because some games are rigged from the start.

I can’t comment about these “other” games, but rigged online games would be fairly easy to spot because there actually are players who track their drops and can average their results over months or years. The people who made/control the game can go further and study anything from a specific player to every drop in the game to check whether drops are happening correctly.

Google “logical fallacy”

Most such arguments are made using such fallacies, such as the Gambler’s Fallacy:

https://yourlogicalfallacyis.com/the-gamblers-fallacy

Though the overall odds of a ‘big run’ happening may be low, each spin of the wheel is itself entirely independent from the last. So whilst there may be a very small chance that heads will come up 20 times in a row if you flip a coin, the chances of heads coming up on each individual flip remain 50/50, and aren’t influenced by what happened before.

Ok im not sure if your trying to say it has not existed in other mmorpgs because they are easy to spot, but some online games and mmorpgs ive played over the years have been very much exposed, I understand that most are 50/50. I dont need a describtion of 50/50 lol but thank you.

Anyways my point was there have been quite a few games where people fight over it all the time because there is something wrong with the gambling system, guild wars 2 is nothing like this as I already stated so there is nothing to worry about.

Rework Revenant Sword

in Revenant

Posted by: Ryou.2398

Ryou.2398

When the sword aa is the only true attack of the weapon set is a problem not everyone wants lazy boring aa style.

Restarted GW2

in Guild Wars 2: Heart of Thorns

Posted by: Ryou.2398

Ryou.2398

Also if you get season 2 lving story it gives you fairly easy mastery points.

staff or dagger/warhorn for fractals?

in Elementalist

Posted by: Ryou.2398

Ryou.2398

Scepter seems to be good these days for certain thing as well.

Cant decide between charr or asura male.

in Elementalist

Posted by: Ryou.2398

Ryou.2398

I made up my mind, you can delete this, sorry!:)

Trait System Rework?

in Guild Wars 2 Discussion

Posted by: Ryou.2398

Ryou.2398

I liked the original system as it felt like it gave much more customization opportunities.

That said, the new system actually gives more actual traits to use. As much work as they put into this new system, I cannot see them changing it in any drastic way.

IMO it’s probably better that they don’t change it. When new elite specs are added, this system will make sure only one elite can be used at a time.

Yea sadly I didint play with the older trait system but I was wondering why they took it out from the videos it looked like ut had more flexibility they seemed really cool.

MF - Is it or isn't it useful?

in Guild Wars 2 Discussion

Posted by: Ryou.2398

Ryou.2398

Not useful in the slightest.

RNG is RNG and no amount of MF will change players having no good RNG.

As someone with 310% base MF and around 400 with food/boosters, I can sadly say this above statement is 100% true,

No you can’t. You see, a long time ago, someone proved you and all the other naysayers wrong with something called statistics. Do I have a link? No, but it wouldn’t matter anyways would it?

To be fair that works both ways besides didn’t someone already confirm doesn’t really work on most chests?

I don’t get you … Statistical analysis works … anecdotal vitriol does not. I won’t comment on if MF works on specific things like this chest or that chest. I know it works for what it has been proven to work on; drops from mobs. For someone to say it doesn’t work is just silly.

Someone on this very post saids the wiki states it works from mobs and certain pvp cheats not pve chests if I read that correctly.

Trait System Rework?

in Guild Wars 2 Discussion

Posted by: Ryou.2398

Ryou.2398

Please, no more systems reworks. The game needs the devs to focus on a sustainable release cadence of new content. They’ve already reinvented major aspects of the game’s systems multiple times. Sometimes, the perfect is the enemy of the good.

Why not? A system rework may be far easier to balance around.

Trait System Rework?

in Guild Wars 2 Discussion

Posted by: Ryou.2398

Ryou.2398

I don’t think people care whether trait systems are complicated or not. Considering that probably 90% of the players go with whatever Metabattle tells them to go with.

They wouldn’t be using metabattle if there wasn’t such a significant difference from core to elite specs though.

MF - Is it or isn't it useful?

in Guild Wars 2 Discussion

Posted by: Ryou.2398

Ryou.2398

Not useful in the slightest.

RNG is RNG and no amount of MF will change players having no good RNG.

I don’t get why so many people always say this in every game its annoying, we know its RNG we don’t need your professional opinion saying RNG is RNG lol, anyways it differs from game to game if isnt as simple as RNG, anyways guild wars 2 RNG seems to be decent compared to other games anyhow.

Because of the tinfoil hat wearers who insist on acting as though random chance is not random. I know that computer algorithms are not “technically” true random events but it is functionally random because there is no way to, for example, memorize the pattern and predict what series of actions in the game will guarantee a precursor drop. But players keep posting complaints that state or imply that they “deserve” this after X hours of play or Y Mystic Forge attempts or whatever.

Random events and rewards are random, and while there are activities that can improve your chances of a favorable result, sooner or later everyone is going to hit a bit of extreme luck, either good or bad. Complaining about it may be cathartic, but insisting that the game is rigged is foolish and pointless without solid data to back up your claims.

Clearly guild wars 2 is not rigged ppl find drops all the Tim, but I don’t you understood ky comment because some games are rigged from the start.

MF - Is it or isn't it useful?

in Guild Wars 2 Discussion

Posted by: Ryou.2398

Ryou.2398

Not useful in the slightest.

RNG is RNG and no amount of MF will change players having no good RNG.

As someone with 310% base MF and around 400 with food/boosters, I can sadly say this above statement is 100% true,

No you can’t. You see, a long time ago, someone proved you and all the other naysayers wrong with something called statistics. Do I have a link? No, but it wouldn’t matter anyways would it?

To be fair that works both ways besides didn’t someone already confirm doesn’t really work on most chests?

MF - Is it or isn't it useful?

in Guild Wars 2 Discussion

Posted by: Ryou.2398

Ryou.2398

Not useful in the slightest.

RNG is RNG and no amount of MF will change players having no good RNG.

I don’t get why so many people always say this in every game its annoying, we know its RNG we don’t need your professional opinion saying RNG is RNG lol, anyways it differs from game to game if isnt as simple as RNG, anyways guild wars 2 RNG seems to be decent compared to other games anyhow.

Loot drops are sadly disappointing

in Guild Wars 2 Discussion

Posted by: Ryou.2398

Ryou.2398

Regardless of the ops mistake in how long they have been playing many of you are oddly hostile towards them can’t day your being any better to be honest. Anyways maybe he meant gw1 and since beta of gw2.

Concerns about ANet development behavior

in Guild Wars 2 Discussion

Posted by: Ryou.2398

Ryou.2398

The original box does say, “No Subscription Fee: Get the game and play. It’s that simple!” (Yes I still have my original box from when I bought it.)

Though there is no subscription fee even now, there is a charge for HoT and every subsequent expansion that comes out. (Assuming there are further expansions.)

So…does that mean ANet went back on its word? Or should we look at it as ANet “saving the game” by making more money off it rather than shutting down from lack of income?

To be honest, I don’t keep up with ANet’s finances. So I don’t know if the game was making money or losing money or what before they decided to do paid expansions. All I know is that I bought a game that was supposed to be buy once, play forever. Except now someone else can get what I got for free, and if they pay once, they get more content than I do.

I don’t think that was the best decision, but without knowing more about the specific reasons prompting it, I’d rather not express too strong an opinion. I’ve got the game I paid for, I’ll be satisfied with that for now.

How do you justify your confusion when it does not say never buy an expansion from us? And no one had to buy the expansion if they really didn not want to, but all it saids is no subscribtion which all of guild wars 1 games said as well and they had tons of expansions and no one complained.

You could of done more research if you really wanted to, if you are the type of person to expect an mmo without an expansion then you would think you would be the type of person to look into the companies game history. Anet still releases free content beyond just living story like any other mmo, but they always had worthy expansions anyways, whats the difference between paying for a 20 hour game for once 60 dollars once or twice a month and buying one expansion since the game has been out which offers far more hours?

Regardless, Anet’s made some pretty poor decisions. Making the core game free for new players was a giant one. Does it allow more people to join without having them pay an arm and a leg? Yes. Does it make the already existing playerbase angry because they feel they were screwed over? Definitely. They added injury to insult when they made the expansion $60. And then they added even more injury by making us pay for an “expansion” with about as much content as a free Rift update.

The difference with GW1 was that the expansions didn’t cost 60 bucks each and nobody felt like they got screwed.

Ok but we are not talking about the core game going free but come on dude, there are other games that go free after sometime, you think I dont know how it feels? I have played many mmos where it ruined the community and turned into huge pay to wins, and guild wars 2 didnt do that, so honestly it shouldnt be a big issue. Anyways the original point was buying expansions.

Did you not get thousands of hours already in the core game before it even went free?

Concerns about ANet development behavior

in Guild Wars 2 Discussion

Posted by: Ryou.2398

Ryou.2398

The original box does say, “No Subscription Fee: Get the game and play. It’s that simple!” (Yes I still have my original box from when I bought it.)

Though there is no subscription fee even now, there is a charge for HoT and every subsequent expansion that comes out. (Assuming there are further expansions.)

So…does that mean ANet went back on its word? Or should we look at it as ANet “saving the game” by making more money off it rather than shutting down from lack of income?

To be honest, I don’t keep up with ANet’s finances. So I don’t know if the game was making money or losing money or what before they decided to do paid expansions. All I know is that I bought a game that was supposed to be buy once, play forever. Except now someone else can get what I got for free, and if they pay once, they get more content than I do.

I don’t think that was the best decision, but without knowing more about the specific reasons prompting it, I’d rather not express too strong an opinion. I’ve got the game I paid for, I’ll be satisfied with that for now.

How do you justify your confusion when it does not say never buy an expansion from us? And no one had to buy the expansion if they really didn not want to, but all it saids is no subscribtion which all of guild wars 1 games said as well and they had tons of expansions and no one complained.

You could of done more research if you really wanted to, if you are the type of person to expect an mmo without an expansion then you would think you would be the type of person to look into the companies game history. Anet still releases free content beyond just living story like any other mmo, but they always had worthy expansions anyways, whats the difference between paying for a 20 hour game for once 60 dollars once or twice a month and buying one expansion since the game has been out which offers far more hours?

Concerns about ANet development behavior

in Guild Wars 2 Discussion

Posted by: Ryou.2398

Ryou.2398

There’s a Summer Quarterly update just round the corner.

not being rude but how do you know?

1. Anet has said NOTHING about a release date or any relevant information for the summer update

2. While it is logical to expect anything on tuesday (the end of pvp league) there is a chance nothing will happen

3. there is that leaked italin article saying that LW will come at the end of summer

A chance nothing will happen? They always release the quarterlies why would they stop? That would certainly cause problems. I think your a bit over skeptical here and reaching.

New into elementalist and new player overall!

in Elementalist

Posted by: Ryou.2398

Ryou.2398

I dont get why so many are saying they are bad in pvp, there more classes in worst states for pvp, the dps is fine, it may not be what it was but I do fine in pvp.

Specialization Idea: The Seer

in Elementalist

Posted by: Ryou.2398

Ryou.2398

I like your idea for condition damage but earth needs a way to be viable as well, not everyone wants to use just fire for condi, also the name seer doesn’t make sense, again the fire is creative but keep in mind elite specs are meant to bring new gameplay it would need to enhance all the elements not just one.

(edited by Ryou.2398)

Battlemage or Monk class?

in Players Helping Players

Posted by: Ryou.2398

Ryou.2398

Ryou.2398

Battlemage is obvious and no it cannot really be a number of things beyond a casting/melee hybrid.

In my mind it is not obvious, so why would I assume to understand what the OP was wanting? I typically think of a plate-wearing, magic-wielding character, but I had a leather-clad paladin in a game once. If heavy armor is key, that leaves me with three choices, and I don’t see any of the heavy armor classes fitting my ideal.

Or is it one who wields elemental magic? Carries a sword, but throws fireballs.

Or wields a greatsword and uses any kind of magic?

Now if the OP only wants the heavy plate look for a magic-user, then an outfit for an elementalist, mesmer, or necro could work.

All professions can be “casting/melee hybrids”, so technically any could fit someone’s ideal of a Battlemage.

And sorry, when I played D&D there was no “battlemage” so that must be something “new.”

But a paladin is a paladin not a battlemage, its obvious what the word mage means.

What runes for wvw?

in Elementalist

Posted by: Ryou.2398

Ryou.2398

I personally run Durability runes on my Marauder set for my ele and Scrapper runes on my Celestial set.

Can you link your build so we can maybe know what kind of stats you’re working with? I don’t think I can say there is a “one size fits all” rune that will work no matter what your gear is. If you’re full zerk (not a great idea on ele), get scrapper runes so you at least have some toughness. Pack runes are good, I just think some of the newer options are better personally.

I run dagger/warhorn and play tempest ele, so I am not sure if it will help but here is my build: http://asphyxia.tv/wvw-roaming-elementalist-marauder-variant/ – I play this for roaming. If you need a group spec I have that too. I’d recommend staff for larger group play, none of the other weapon sets compare to staff in larger group WvW play.

If nothing else, the gear combination may help you out since it a marauder/zerk/cav mix.

I pretty much like using scepter,dagger/ or focus so far, maybe staff and ive yet to unlock tempest. As far builds I was running fire/air/arcane but recently tried water instead which seemed decent, what do you recommend? I do use beserker at the moment but want mar gear.

Why do people try to say ele is simple?

in Elementalist

Posted by: Ryou.2398

Ryou.2398

Ele used to be more difficult to play before HoT, but tempest makes it pretty easy.

In any case, pve staff dps ele is very simple. You only need to press 3 buttons. Lava font-> meteor shower. wait 4 seconds. lava font->overload. wait 4 seconds. lava font on cooldown until meteor shower is off cooldown. repeat. Congratulations, you have the game’s top dps.

If you want to get extra fancy, add ice bow, and for the lava fonts with no channel in between, press autoattack to cancel the lava font’s aftercast delay.

Now, support ele isn’t nearly as simple. Ele in any vs player context is not simple at all.

There are multiple metabuilds for pve though thats only one of the dps builds.

The other dps build for pve is fresh air that I think It’s easier to play since has more susistain than fire staff.
Thats because swap to fire give you an aura (aka heal) and you have another from Dagger 3. So It’s way more easier to save your scholar rune’s buff than playing staff without breack your dps rotation.

The only other metabuild is the raid healer, that maybe require you a little more effort since is like to play fresh air but require you to use your heals when allies need it.
Maybe this could be a bit more complex.

The only build that is hard to play, mostly because require stationary enemies to be effective, is condi burning temepest. But to be honest, how much people run this build lol

There are tons of raid builds on metabattle.com check again man.

There are 4 in total. And I listed them all.
Also only 3 are raccomanded while one is in testing. So what are you talking about?

Doesnt mean they dont work.

What? Ok I will stop to argue with you.

Ok?

Why do people try to say ele is simple?

in Elementalist

Posted by: Ryou.2398

Ryou.2398

Ele used to be more difficult to play before HoT, but tempest makes it pretty easy.

In any case, pve staff dps ele is very simple. You only need to press 3 buttons. Lava font-> meteor shower. wait 4 seconds. lava font->overload. wait 4 seconds. lava font on cooldown until meteor shower is off cooldown. repeat. Congratulations, you have the game’s top dps.

If you want to get extra fancy, add ice bow, and for the lava fonts with no channel in between, press autoattack to cancel the lava font’s aftercast delay.

Now, support ele isn’t nearly as simple. Ele in any vs player context is not simple at all.

There are multiple metabuilds for pve though thats only one of the dps builds.

The other dps build for pve is fresh air that I think It’s easier to play since has more susistain than fire staff.
Thats because swap to fire give you an aura (aka heal) and you have another from Dagger 3. So It’s way more easier to save your scholar rune’s buff than playing staff without breack your dps rotation.

The only other metabuild is the raid healer, that maybe require you a little more effort since is like to play fresh air but require you to use your heals when allies need it.
Maybe this could be a bit more complex.

The only build that is hard to play, mostly because require stationary enemies to be effective, is condi burning temepest. But to be honest, how much people run this build lol

There are tons of raid builds on metabattle.com check again man.

There are 4 in total. And I listed them all.
Also only 3 are raccomanded while one is in testing. So what are you talking about?

Doesnt mean they dont work.

Why do people try to say ele is simple?

in Elementalist

Posted by: Ryou.2398

Ryou.2398

Ele used to be more difficult to play before HoT, but tempest makes it pretty easy.

In any case, pve staff dps ele is very simple. You only need to press 3 buttons. Lava font-> meteor shower. wait 4 seconds. lava font->overload. wait 4 seconds. lava font on cooldown until meteor shower is off cooldown. repeat. Congratulations, you have the game’s top dps.

If you want to get extra fancy, add ice bow, and for the lava fonts with no channel in between, press autoattack to cancel the lava font’s aftercast delay.

Now, support ele isn’t nearly as simple. Ele in any vs player context is not simple at all.

There are multiple metabuilds for pve though thats only one of the dps builds.

The other dps build for pve is fresh air that I think It’s easier to play since has more susistain than fire staff.
Thats because swap to fire give you an aura (aka heal) and you have another from Dagger 3. So It’s way more easier to save your scholar rune’s buff than playing staff without breack your dps rotation.

The only other metabuild is the raid healer, that maybe require you a little more effort since is like to play fresh air but require you to use your heals when allies need it.
Maybe this could be a bit more complex.

The only build that is hard to play, mostly because require stationary enemies to be effective, is condi burning temepest. But to be honest, how much people run this build lol

There are tons of raid builds on metabattle.com check again man.

How is this build now days?

in Elementalist

Posted by: Ryou.2398

Ryou.2398

http://metabattle.com/wiki/Build:Elementalist_-_S/x_LH

Basically for dungeons/fracts, but it may work in wvw or something to, anyways the idea is to stay in water attunement when you use hammer for the vulnarability/20 extra dps. I tried it last night and it seemed good, but I dont have tempest yet so im guessing tempest may be better since it doesnt seem like a main build.

PvP PvE discrimination, armor etc..

in Guild Wars 2 Discussion

Posted by: Ryou.2398

Ryou.2398

Kids these days, discrimination lol.

WvW Needs Better Advertisement

in WvW

Posted by: Ryou.2398

Ryou.2398

I liked wvw at first, but it leaves a sour taste after dealing with the community in it lately, I was under the impression wvw would require a more mature audience but apparently any kid cant get a commander tag and run their mouth while not leading anyone.

What runes for wvw?

in Elementalist

Posted by: Ryou.2398

Ryou.2398

Basically sceptor, arcane/lightning/water, the style works out for me but im really not sure on runes some people choose more survivability others more dps what would you suggest?