Dire mesmers are more than WORTHLESS in WvW. Do you honestly think your garbage dueling/roaming builds accomplish anything in a format all about large groups of people taking keeps and towers?
WvW should NEVER be based on duelist/5v5 builds. We’re balancing for zerg play in this format, and mesmer AoE is utter garbage as is their illusion/shatter mechanic in any large scale engagement.
One of the reasons why WVW succeeds is that it offers a wider range of challenges and experiences compared to sPVP (sh1tPVP)/PVE. In my experience, dire mesmers, while crappy for the zvz clash, are great at harrassing, picking off stragglers and reinforcements, not to mention key skills like veils/portals.
back on topic: yes every class has utilities or traits that continue to suck in all 3 game modes and yes it’s pretty appalling for this still to be the case in an almost-4yo game.
e.g. Ele conjures are a utility group that have had loads and loads of negative feedback and good suggestions over the years, all of which has been studiously ignored by Anet.
Arguably, Rev is in the worst position, being the newest and therefore, least mature class. e.g. the whole Ventari legend and traitline are still very beta.
People can solo dungeons/fractals in some classes for some niche challenge they enjoy. That’s no reason to balance classes around their ability/efficiency in soloing dungeons.
WvW is about capturing objectives and preventing your enemies from doing the same. Similar to spvp, but on a much larger scale and time slot.
Condi mesmer is worse than thief builds, because while it is a supreme duelist, it is utter garbage at chasing.
Virtually all you need to do if a Dire mesmer jumps you is keep running and use your cleanse/heal.
Mesmer has virtually zero mobility to chase you on staff outside his blink, and staff clones can’t hit a moving target with their pathetic projectile speed.
You only die to a dire mesmer if you are an idiot and stay there dueling him.
Unlike a thief who is just as good for duels but can chase anyone down except another thief or a warrior with ease.
We can’t ask for 1v1 class balance, especially in a pvp format like WvW which has no 60% crit damage bonus cap (which spvp does, so in WvW I can bring a character with 220% crit damage bonus, which is ridiculous), allows broken stat combos, allows condi/CC duration and reduction food, and which doesn’t punish crappy stealth spam or invulnerability chains.
WvW’s main objective is the Mist War points. If you deviate from that, by all means have your fun but don’t come back and complain about class balance because you lost duels in a game format that’s nothing about duels.
You simply cannot balance any mmorpg with 1v1, you arent suppose to, pvp is suppose to be about group pvp not solo anyways, you will always have more trouble vs certain classes and thats the way its meant to be. It baffles me why people think they need to be balanced vs every class? If the game doesnt balance you to solo dungeons quickly then there is no reason to believe you can be balanced vs all classes in pvp, thats just silly.