PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald
All I want for Longbow is for the damage dealt at furthest range to be the normal damage across all ranges. But a longer distance should equal higher critical damage IMO.
I’ve only given up at it atm because I need flawless defense, and the majority of turret defenders I’ve seen seem to be fairly…stupid. They’ll aim for one mob but ignore the other, they won’t immediately come back onto defense the second Teq lands due to the laser (leading to multiple turrets being destroyed), they won’t heal the turrets, etc. There’s only so much a guy can take. :/
That’s funny because many people have flawless defense but never killed TQ due to a bug.
The ones who know they can kill Teq seem to ignore the turrets at the end, and we always seem to lose it there because no turrets can increase the DPS or cure the poison. It’s rather silly IMO, especially considering the turrets ARE the DPS and zerg lifeline. If they fall we have nothing.
I’ve only given up at it atm because I need flawless defense, and the majority of turret defenders I’ve seen seem to be fairly…stupid. They’ll aim for one mob but ignore the other, they won’t immediately come back onto defense the second Teq lands due to the laser (leading to multiple turrets being destroyed), they won’t heal the turrets, etc. There’s only so much a guy can take. :/
Get a second set of gear…
This. It’s a good use of all those AC token. Full set of soldier armor. Cost 0
You don’t even need to do AC runs for most of the armor. You can get almost a full set by buying the PVT armor from the temple karma venders in Orr. The only part they don’t have is the leggings, which still seems a bit weird IMO.
Blacktide: We took him about 10%… Its impossible on this server. IMPOSSIBLE
If you got him to 10%, you’re really close!
You might have already done this, but if not — on the very last phase, after the 3rd laser defense, have EVERYONE except the people actually firing cannons at Tequatl run in and DPS like there’s no tomorrow. If you’re getting to the last phase, you’re really really close!
Have a bunch of people use Fire Elemental Powder right when he touches down as well to help with the DPS. Also, I hope he’s setting down Plate of Orrian Steak Frittes 15 minutes before he pops and that everybody is picking them up. The +100 Power and +70 Vitality for 1 hour really helps here, as does using a Powerful Potion of Undead Slaying for the 1 hour +10% damage to the undead and the -10% damage from undead.
If anybody has these going along with people using Ice Bows and Fiery Greatswords as well as any skills that help DPS going, the damage players can rack up in such a small amount of time is insane. I was doing 8K+ damage from my Longbow at the farthest range, and my bow is carrion!
(edited by RyuDragnier.9476)
Easiest ones I could think of for it would be escorting those two quaggan to the area where Teq pops, guarding the energy sources from the krait, and POSSIBLY preventing the Risen from getting control of that gorge.
yep got lucky with like a few seconds left. which was dumb cause he had no health at the 7 second mark.
Probably would have helped our time and DPS if the southern turrets weren’t dying all the time due to lackluster defenses. I’m pretty sure you saw me screaming on map chat for the southern turret defenders to aim for both the eastern and southern mobs, and not just the southern ones. I was left alone with the eastern ones and died numerous times…because all 10 of the other defenders were aiming for the southern mobs exclusively like fools.
i was there on southern defense, but ya no one was really organizing together to kill the mobs. like you i died a lot because of it.
Which is a real shame. It doesn’t even require any real orders to coordinate on that. You only need 3-4 watching one group while the others watch the other group. That’s the sad part, it should have never been that bad.
It’s not even just the large servers. Any server where they’ve defeated Tequatl people will flock to like moths to a flame. We had a pretty big overflow for Ehmry Bay just because we managed to barely beat Tequatl.
yep got lucky with like a few seconds left. which was dumb cause he had no health at the 7 second mark.
Probably would have helped our time and DPS if the southern turrets weren’t dying all the time due to lackluster defenses. I’m pretty sure you saw me screaming on map chat for the southern turret defenders to aim for both the eastern and southern mobs, and not just the southern ones. I was left alone with the eastern ones and died numerous times…because all 10 of the other defenders were aiming for the southern mobs exclusively like fools.
Since I’ve been seeing some pretty bad defense of turrets as of late from the few who are supposed to be guarding, I feel I should post this equally bad picture so everybody knows where the mobs are coming from towards the turrets. Main reason for this is because I was seeing turret defenses where the north would go after the northern mobs but ignore the western ones, while the eastern defenses would ignore the eastern mobs and go exclusively for the southern ones.
A is northern/western turrets, B is southern/eastern turrets. The blue are the turrets relative locations. The red spots are where the mobs come from, and the arrow is the general direction in which they travel.
Ehmry Bay just pulled it off.
WE HAVE DONE IT! EHMRY BAY HAS DONE IT! WOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!
Too bad we don’t plan on doing it again tonight.
We just had him at 1%! WE CAN DO IT EHMRY!
We got him down to around 30% on Ehmry Bay last night. Gonna get him tonight for sure!
We just got him around that again a second ago. Hopefully tonight we beat him…with all turrets intact.
We should just have a trait that adds reveal to our traps. I mean come on, wouldn’t anybody in stealth be revealed due to Spikes going through their legs causing bleeding (giving you away), Snakes crawling all over them, their body looking like a walking snowman, and being on fire? It makes the most sense IMO.
Why not viper’s nest instead of muddy terrain? Lot’s of players in wvw rely on healing while zerging. I guess it depends who/what you’re fighting and who/what your allies are.
Ahh, that’s another thing that was different for me, the skills.
I usually run with Healing Spring (of course), Flame Trap, Spike Trap/Viper’s Nest, and Frost Trap. Elite is usually either Entangle (for dealing with those pesky turrets on the walls) or Rampage as One (tower defense~).
The main role of said build in group play IMO is not only to keep conditions up on the enemy using the traps so there’s a steady DoT going, but to support the party with said traps (and using blast finishers from warhorn) and Healing Spring. We’re also the backup tanks, being able to dodge and survive pretty well (as all Rangers should) due to the huge toughness. The build is dependent on the conditions and surviving the enemy, so Dire equipment helps really well with this. For extra oomph on survival, pull in Superior Runes of the Dolyak to give you not only more toughness and vitality, but a passive HP regen that stacks with Regen, Signet of the Wild, Troll Ungent, and Healing Mist.
Weapon-wise, off-hand Warhorn is mandatory for the group support. Mainhand to go with it can be Axe (really useful to help with crowd control) or the Sword (for that DPS). Secondary weapon set I suggest being either SB/LB (if you have Sword for mainhand) or GS (if axe for mainhand). This way you’ll still have both long-range and close-range covered, and won’t have to worry about that pesky reflection some enemies and players love using.
For traits, Marksmanship’s is dependent on what you’re going on for any specific occasion, so there’s no wrong answer there.
Don’t change Skirmishing’s from that #4, 8 11 setup unless you’re going to be fighting something that traps won’t work on. In that case, change #8 to #9 or #10 depending on which weapons you’re running, and #11 to #12. Again, this is ONLY if you’re going to be fighting a stationary boss like Jormag, Shatterer, Shadow Behemoth, etc.
Wilderness Survival, my trait setup is different than that one, since I tend to run with Healing Spring. I run with traits #4 to give vigor to myself and allies with Healing Spring, #7 to help Warhorn get off its moves faster, and #12 to help tank. In WvW however, you probably will be wanting #11 on to help deal with conditions. Just make sure you’re paying attention to your pet so it doesn’t die.
This is the closest traitline point setup to a ‘Jack of All Trades’ that I’ve been able to see or come up with. You can run the stat boosts from these traitlines with pretty much any skill setup and it’ll turn out well, but it’s especially true for the conditions.
ITT: The OP QQing because he can’t get into his server, and wants to ruin the fun of everybody else because of it.
If you really want into your server OP, abuse the map trick. Get into a party with somebody on the main map, right click their picture, and choose “Join in Sparkfly Fen”. That’ll take you directly there, because guests cannot use that function at all. There, your problem is fixed. Now stop QQing.
Little late to the party, aren’t you? I’ve been running this build since Day 1 of having played my Ranger (meaning since November 14th 2012), and it’s how I’ve survived all modes of play. Though there are a few places where the traps are useless…namely the world bosses that don’t move.
Else everyone can just afk the achievement (and would also promote doing that for the achievements)
There would really be no need to afk for those, considering the vortex can hit you even while on or near the turrets, and the bloaters will even show up back there too. They’d have to do something or else fail the achievements.
Okay, posting this since I found this kind of ridiculous. For the Tequatl achievements Quick on Your Feet and Watch Your Step!, you need to defeat Tequatl for these to activate.
Why is this so? It makes no sense to me that you should be required to defeat Teq to get these achievements when they merely require you to not step into a whirlpool and not get caught in a Bloater explosion during the entire Tequatl encounter. Is it possible for Anet to change these so we can do these as long as we fulfill their requirement without defeating Tequatl? I mean defeating him is already hard enough as is, and these achievements don’t help.
(edited by RyuDragnier.9476)
IMO stealth needs a slight nerf and thieves need less access to it in terms of weapon skills…but in return they need to be given a boost in survivability at the same time to make up for less stealth. I know I’ll be getting flak for this statement due to wanting to nerf stealth, but they need to do this that way it won’t just cut down on the annoyances in WvW, but it’ll also power you guys up so you’ll be better for PvE and sPvP, and who doesn’t want that?
Black Gate server has done it, so it can be done. I think a Nerf at this point would be useful if applied correctly. Increasing turret stats/Dmg or reducing Teqs output Dmg would be good suggestions. The fight is very hard, but should scale to the number of people at the fight.
I would also like to see some drops from Veterans and Champs that you fight while defending the turrets. Seems like it would draw more people if there was more reward to the activity.
Not a good idea. They’d farm the champions and not kill Teq. Frostgorge Sound and Scarlet’s Invasions have proved this.
The TIMER has to be nerfed, not the actual FIGHT
Nerfing the timer would be nerfing the fight.
Except it wouldn’t be. He’d still be hitting hard and you’d still be fighting against the timer. Making it 30 minutes instead of 15 wouldn’t change a kitten thing. Hell, it still may not be enough time, considering for those that get him down to 80% in 15 minutes have 15 more minutes to maybe get him down just under 50%. Those of us getting him just at 70% at 15 minutes now have 15 more minutes to possibly get him below 25%.
You get what I’m saying? It wouldn’t make this fight any easier, it would just give you more time to do it in. Though I want them to change failing the battery defense to an automatic Teq boss failure. That way you can’t mess up on defense.
Grats Desolation on being the first EU server to pull it off!
The dragon himself? He’s fine, he doesn’t need a nerf.
His timer? Yes, give us double the time (meaning 30 minutes) to pull this off in. Actually, considering he’s harder than Jormag currently, 40-45 minutes total may be a better timer.
Read the Mail. It mentions the Pact’s offensive on Orr, which is before Zhaitan is killed.
Andross, all the world bosses have time constraints now.
dcypher, you can’t zerker Teq until those moments he’s stunned from the laser, because he’s normally immune to criticals. All other times it’s worth little to be a zerker.
How does that work everyone stands in 1 area turrets buff them use 2 and 1 when everything else is down?
Correct. That’s the strategy most servers are using to get below 70% health on him.
No offense, but Beast is right. It’s probably just you. I rarely die during the fight against Tequatl, and I know most of the people there probably don’t die that much.
If it can be done why ask for nerfs?
If it gets nerfed ppl won’t learn to play better and remain bad.
A suggestion from me would be to kick whoever afks for more than 2 mins while the event is active.
We had the entirety of Ehmry Bay’s version of Sparkfly Fen there, 0 afks, and we only got him down under 70% that fight. This is WITH pugs knowing how it works. He’s just that hard unless you have the entire map coordinated that well, which is near impossible to do unless you’re Blackgate. Face it, he’s going to get nerfed soon, and possibly enough to make him doable for all of the servers (meaning he’ll be a cakewalk for BG, who will then complain he’s too easy possibly).
They’ll also be the first server ever, including the test server, to have ever beaten the new and improved Tequatl. I daresay they’re about to break another record.
A combined increase of the timer to 30 minutes and possibly a max health nerf of maybe 15-25% would probably put him in a good area for most servers.
The only thing that makes this hard is the timer. Without that, this would be perfect…though a slight HP nerf wouldn’t hurt either.
Blackgate got him to 1%. Meaning he’s doable…albeit it takes godlike levels of coordination. Double the time we have to do him and we’ll be able to pull it off…one would hope.
Grats Blackgate, you almost got him! We at EB got him down under 70% finally. Sure we failed, but hey, that’s better than last time. Hell, we didn’t even use Teamspeak to coordinate this time. Apparently the PUG ‘hive mind’ is evolving to awesome levels.
Nanunu that’s the plan in a nutshell lol
Ryu, it sounds like EB is working on the same basic structure, but the zerg is more focused on the dragon, i’d be interested in trying it both ways tbh, i hear the timer stops during the megalaser phase (just never seen it, so its all i have to go on), and it would be easier to organize one big zerg clump if they all stayed together, same effect..but my only concern then is that the fingers have massive health pools
It does indeed stop at the 2nd phase. Just avoid failing it, unless you like seeing a giant tidal wave 1-shot the entire zerg (and I mean no downstate 1-shot).
You guys arguing over 15 minutes and forgetting that it’s 15 minutes per phase.
The time stops during the laser part but does not reset.
Pretty sure its 15 mins for the entire fight.
You are correct sir. If it was 15 minutes per phase, it would be doable…albeit difficult.
Let me give you EB’s way.
- Skeleton crew guarding the turrets and holding off the risen while killing them slowly
- zerg behind teq’s legs
- turrets constantly buffing the zerg, getting rid of poison off the zerg (and each other), and getting rid of Teq’s stacks.
That’s the strategy we used, and it got us to phase 2 with 3 minutes left on the clock.
ON TURRET. What part of ON TURRET don’t you understand? It means I’m not the one attacking, I’m the one throwing support skills on the zerg from far off.
It’s most likely a nerf caused by sPvP, Mal. You probably see them all the time there.
Exactly. I think those people from blackgate coming on here saying how it’s going well on their server seem to forget that they are probably on the ONE server in GW2 with the biggest concentration of PvE freaks.
…It’s not an insult. .
For what its worth “freak” is often, perhaps even usually, a pejorative term.
I could have used “fanatics” but that also has a pejorative connotation. Really, it’s all in the eyes of the beholder.
Let me put it this way then…it’s not far comparing any other server to Blackgate, since they’ve broken every PvE record in the game. They’re literally the #1 server for PvE content, and are the ones to make every tip, every exploit, everything possible for the bosses widespread. However them almost beating it in 15 minutes should tell the admin we need 25-30…since the slowest servers always take about double the time as Blackgate (and that’s not an insult, they’re just that good!).
Stick with defending turrets. I’m on one all the time during the new Teq fights, with my pet on passive so I can give myself regen when needed.
We got him under 75% finally, but then we failed the battery and everybody died…EVERYBODY DIED! XD
For this guy? Nope. Even 30 minutes won’t guarantee victory.
You misunderstand. 30 minutes is too long for a boss fight. Period. It’s not fun sitting for 30 min wailing at a health bar, no matter how many cool and new mechanics you throw into the mix.
Consider him a Raid boss.
It is, but everybody I talk to is also agreeing that we need 30 minutes instead of 15, since this guy is as long as Jormag.
This right here. Give us 30 minutes, and every server will pull it off, albeit barely until everybody gets truly awesome.
We got him to 76% on EB. Not bad considering just prior we only got him to 87%.
kitten , we got him almost to 25% this time when time ran out. We’re definitely getting better…but again, 30 minutes instead of 15 would make this go smoother.
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