The Multi-tool Pack solution might work were it not for FT and EG. It doesn’t even come close to resembling either of those.
You have a problem with engineers pulling a box of nails out of nowhere, but have no problem with them pulling a giant toolkit backpack out of nowhere?
Not to mention that the flamethrower and elixir gun were completely disconnected from their backpacks, so it still didn’t really explain where they got their fuel from.
I’m pretty sure it would be technically impossible to connect the two since they’re just a weapon and back piece skin. I’m perfectly okay with that, and I imagine other hobosack lovers would be as well.
Regardless, I’m pretty sure that was very low on the list of reasons people didn’t like hobosacks if it was even on the list at all. Much higher on the list were people wanting to show off their vanity back pieces, which I understand completely. A similar crowd to those wanting to be able to show off their legendary weapons while in a kit somehow. Anet can’t just knee jerk “fix” that one like they did with hobosacks. Others just didn’t like the aesthetic, which is also justified. But I personally rolled an Engi because I DID like the aesthetic.
Put a checkbox in the Hero panel for hobosacks, and another to enable legendary kit skins for those with a legendary (c’mon Anet get on that). Problem solved.
/signed
Aside from Bomb Kit’s animations looking completely ridiculous, and the old Toolkit skin being the same as Bomb Kit for some unknown reason kit’s just look really incomplete without the back piece portion.
Where am I supposed to store the 5 different types of bombs/grenades/mortar rounds and 4 different med packs? Where are the apparatus that produce all the flames and gunk from FT and EG?
Toolkit is the only one I might be okay with not having a “hobosack”. Just give us the gear shield in our off hand to compliment the Fixer Upper that currently comprises our entire Toolkit somehow.
Player A: Where’d that Box of Nails, Pry Bar, Magnet, Gear Shield come from?
Player B: I dunno I swore all he had was a stupid wrench.
I get that you don’t have test servers, but hobosacks were a defining characteristic of Engineers. I’m sorry for those that want to show off their wings or whatever other vanity back pieces they have, but completely removing hobosacks is not an acceptable solution.
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Protection Injection is still there in Alchemy. As for Elixir Bombs, I would give bunker down in Inventions a look. It’s pretty solid triggers pretty often from what I have seen so far.
Not talking about Protection Injection, but Stabilized Armor most likely.
Not sure why you’re taking Rousing Resilience instead of Slashing Power.
Have you looked at http://metabattle.com/wiki/Build:Elementalist_-_D/D_Roamer ?
Especially concerning WvW, get on your servers voice comms (TS).
They both have a place in the meta, so play whatever suits your style.
I’d also recommend taking a look at Static Discharge.
There’s also a Elixir Gun 1spam build I’ve messed around with in WvW (roaming) with decent effect.
https://forum-en.gw2archive.eu/forum/professions/engineer/Vee-Wee-s-1spam-Build-5Elixir-Meta-Build/first#content
Personally I’d go with Chaith’s variant, but see what works for you. I ran Elixir S for the safe stomp in place of Flame Turret/Kit.
Also having 6 points into Defense for Defy Pain seems like that would better be spent in Strength if you’ve already migrated the tactics points there so you could pick up Slashing Power. I do also think you should consider taking the sigil choices straight from the metabattle build with the possible exception of swapping Cleansing for Hydromancy depending on your needs.
Would look something like this.
http://gw2skills.net/editor/?fJEQNAneRjMd0FajHmdwJagegC5uHDGDgDQdb07hBA-T1CFABVfIAa4IAskSimUOAwDAoQ1fuSJISKxSTfwCnAgW2fIAACwv5byX+AWuyVuyVuy5m38oH9m3sUAMpMC-w
Also as As Elegie pointed out you have Hoelbrak but no might generation outside of that rune set, which from the video topped out at 7 (in the first few min i watched) and more often than not was well below that. Since you’re not taking Forceful GS you might want to consider full zerk (swapping those Knight/Captain trinkets to zerk) and Melandru. You’d lose about 80 power and toughness, 2% crit, but gain 15% crit dmg and 400 HP. Something to think about perhaps.
Something like this.
http://gw2skills.net/editor/?fJEQNAneRjMd0FajHmdwJagegC5uHDGDgDQdb07hBA-TVCFABVfIAa4IAIz+DA8AAKU9nrUCikyv00HswJAIAACwv5byX+AWuyVuyVuy5m38oH9m3sUAMpMC-w
Have you looked at this?
http://metabattle.com/wiki/Build:Warrior_-_GS_Axe/Shield_Roamer
I didn’t watch the video, but I’m really not sure why Desperate Power is taken. It’s not an “execute”. You do more damage when YOU are below the threshold. The only reason I’d put 2 pts into Tactics in this build would be for Leg Specialist if you’re really having a hard time staying on target.
Warrior is arguably (one of) the best at getting around the map between Sword and GS. Also you can have passive 25% movement and/or permaswiftness rather easily.
A/T + S/D should probably be A/D + S/T so you have an evade on either set, but that seems to be personal preference. Aside from that it’s a condi build so it’s not going to perform that well in PvE necessarily.
Regarding your assessment of Staff ele in low levels it may feel like low dps, but you have superior AE capabilities compared to others.
Filled it in. Definitely would like to see the results.
Don’t waste your money on a pre-built anything if you’re only going to be upgrading unless you’re ONLY going to be taking a PC running an on board GPU and putting an a dedicated card. Aside from that you’re wasting money because you’re likely going to be tossing components you’ve payed for.
If you’re worried about assembling your own, don’t be. It’ll cost a LOT less than buying a pre-built for the same or better components. Especially with your budget.
Melee is inevitable, and the design of the various profs take that into account. So every prof can be played in melee effectively.
thx for the imput been searching for a build but usually i find early 2013 builds for condi sword/shield are those viable? or which one is better?
Sw/Sh can be used in a condi build with LB as the second weapon. You gain a second Leap finisher from the Shield, but you lose the short CD block of Sw plus the Torment. I’d probably try and lean more toward Celestial w/ Might stacking for that setup.
Open world PvE play what you want. I would wager to say it’d be frowned upon in dungeons, but Sw/Sh can be played alongside GS, LB, or in some cases Hammer with varying degrees of effectiveness.
It’s probably a combination of having to turn off auto-target and improving your control. Having select nearest target bound also helps.
This isn’t the first time someone’s asked which GW2 prof best fits the Witchhunter. Unfortunately the answer is none of them.
It does appear that the Guardian specialization will get LB in HoT so that might be an option.
Fun is a very subjective word.
PvP is normalized so make all 3 and see for yourself. As for PvE you’ll get a feel for the mechanics of each from PvPing, and that may be enough to seal the deal for you. Aside from that you may want to look into dungeon meta builds for each.
If you just send the pet to fight a training golem without engaging yourself your pet will not get the buff. I imagine that’s what you experienced.
If you engage and have the pet attack alongside you, you will get the buff. It’s about a ~30% boost to Bleed (I tested with Lynx and Eagle).
So the “Combat Only” caveat means you must be in combat. Whether or not the PET is in combat is apparently irrelevant when calculating a buff to the PET.
Since we’re talking Hammer/GS, Cygnus has started a series of “Hulk Knows Best” instructional videos. I think he usually runs 0/4/6/0/4, but he uses the 0/0/6/2/6 variant for this.
https://forum-en.gw2archive.eu/forum/professions/warrior/YT-WvW-roaming-and-builds/
I’ll try to remember to test it out tonight, but as per the discussion on the wiki it was working as of 15:51, 9 February 2014 (UTC). Who knows they could’ve borked it between then and now.
Well here are a few for ya…
Zerg: Refers to the Zerg Swarm from Starcraft. Also sometimes referred to interchangeably as a blob. Generally a large mass of players. Opinions differ as to whether or not organization plays a part in whether to call it a zerg or blob.
Zerk: or Berserk as you put it refers to Berserker stat gear which is Power > Precision = Ferocity. For stat combo nomenclature most people will be using triple-stat combos
http://wiki.guildwars2.com/wiki/Stat_combination
Condi: is indeed short for condition
Toughness: does not equal armor. Toughness and (item) Defense contribute to Armor.
Health: is derived from Vitality and Base Health. For base health figures take a look here
https://wiki.guildwars2.com/wiki/Health#Base_health_by_profession
For general attribute info here you go
http://wiki.guildwars2.com/wiki/Attribute
Open world PvE or Dungeons?
You do realize that the name “Ranger” does not imply usage of ranged weapons right? It just so happens that the Ranger archetype often overlaps the Archer archetype in many games.
i’d just like to point out that, whilst in the real world, this is true, it’s fairly obvious that ranger was intended to be a master of range, or at least a master of bows.
quoted from anet themselves
“Unparalleled archers, rangers are capable of bringing down foes from a distance with their bows. .”that being said, i’m happy with the damage on our longbow, along with the range associated with it. what we need is more focus on the other things. team support, utility, etc.
Not going to argue Anet’s class description, but on that note do you know where Anet has been hiding the Greataxe in the Warrior class art or the Necro skill that uses Life Force to “bring allies back from the brink”?
You do realize that the name “Ranger” does not imply usage of ranged weapons right? It just so happens that the Ranger archetype often overlaps the Archer archetype in many games.
Make one of each. Take them into the mists and test ’em out.
Sorry to be critical, but I have some questions for the OP.
- What have you done up until now to get you to level 12?
- If it involved “missions” why haven’t you gone back to that area to look for more instead of sitting in the city where there clearly are none?
I would never run bombs and grenades in the same build for PvP/WvW.
I’m going to second this.
The dates are pretty old, but there’s some discussion on the wiki claiming that Potent Elixirs does affect Toss Elixir S, but not all Elixirs.
I have a vague recollection of what you’re referring to, but the way Burst Mastery works now is that it restores adrenaline where it formerly cost less (leading to fewer conditions removed) IIRC.
So to answer your question, no, they do not work against each other.
No Worries. I can be a “call it whatever” kinda guy as well sometimes as well. But when it’s an OCD Theorycrafter’s thread that can rub off. And it just bugs me that anet doubled up on the word “reflect” with two very different meanings.
It does reflect the damage, it just doesn’t prevent any damage to the target. I guess I see how someone could get that confused. It’s a purely offensive boon. And ya, no condis get reflected.
What I meant was that it doesn’t reflect in the manner that the Reflect mechanic does. It just deals damage back. Poor choice of words for the tooltip IMO.
https://wiki.guildwars2.com/wiki/Reflect
It doesn’t reflect anything. It’s a terribly worded tooltip.
https://wiki.guildwars2.com/wiki/Retaliation
As for conditions it sounds like it should “reflect” successful attacks, but not damage ticks of conditions.
Well it’s not that that’s what the meta is, but that’s how you should probably try to approach it.
All of my gear has precision ferocity and power on it. I will definetly look into the zerkers
Chances are you’re already using it if the stats are Power > Precision = Ferocity and not Precision > Power = Ferocity. The latter is Assassin’s gear. In some cases mixing the two can be beneficial, but it’s easier to just go full Berserker.
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If you like having a “main thing” and a “support thing” you might want to rethink how you plan to play. You shouldn’t think of combat as camping one weapon set while you’re on offense and swapping to your second when on the defensive. Especially if your leaning towards Warrior you should be swapping weapons early and often in most cases. The last thing you want to be doing is stuck auto-attacking because 2-5 are on CD and your secondary weapon set is your “support thing” but you still want to keep the pressure on.
Check out the Hammer/Greatsword Warrior builds.
If ranged is a must have I’m pretty partial to Sword/Shield + Longbow. You shouldn’t however think of LB as a ranged weapon necessarily since it’s most effective at point blank range.
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I assume you’re asking about the trait Nature’s Protection or any of the Runes that apply Protection on Hit. In these cases I believe the Protection is applied after the damage is taken.
The way I read it Protection reduces damage you would take by 33% so something like this.
Damage done with Protection = ((Weapon strength) * Power * (skill-specific coefficient) / (target’s Armor)) * 2/3
Which game mode will this build be used for? PvE, WvW or PvP?
You could make a melee (or close-mid range) focused Ranger no problem if that’s what you’re after.
If by end game PvE you mean dungeons then no, but open world PvE throw a sigil of fire on your MH axe and go nuts.
I was going to say Sword/Shield + Longbow Warrior.
There is also food that reduces duration by 40% you can use to combat the +40%.
While the food is available it costs more the double that of +40% cond duration food.
+40/30min Rare Veggie Pizza: 17.65 s
+40/20min Koi Cake: 7.kitten (not sure why forty-five gets a kitten)
-40/30min Bowl of Lemongrass Poultry Soup: 36.97 s
I was thinking about this the other day. If you go by the stats as they’re laid out in the trait paths (Power, Precision, Toughness, Vitality, Boon Dur, Cond Dur, Ferocity, Healing) where then it would only be 10% for lvl 80 food since that would be equivalent to 100 points of any of the other stats. And similarly the Boon Duration food would be 10% as well instead of 20%.
And with you bringing up the individual condition duration foods being at 15% it seems only logical that a food that buffs ALL condition durations would be shorter, e.g. 10%.
I’d try to draw a parallel to runes, but once you get into the +/- cond duration there doesn’t seem to be any convention like there is with numerical stats or boon duration even.
Also characters created before the trait changes are not affected. They get all the traits unlocked.
?? I have my character since launch (or close, I believe, as the character is at least 2 years old), and I believe there a a couple traits that I still need to unlock. Most traits were unlocked, though. It is just a few of the upper ones (when you invest 6 points in a line), so perhaps I had most of them automatically unlocked? I don’t know how many are supposed to be locked.
Also, it could be because I didn’t have 100% world completion or my personal story completed or something.
The traits you’re referring to must be the “XIII” ones. I believe those always required either a mission or purchase even for characters created before the NPE.
And yes, there has been mention of a trait system overhaul since the current NPE trait discovery system or whatever they call it is just plain annoying.
Who says you’ll be getting a weapon swap, or that Hammer will be a condi weapon?
“43 Gold coin plus 360 Skill point” according to the wiki.
1. You get 14 trait points. https://wiki.guildwars2.com/wiki/Trait Acquiring the actual traits requires completing the mission or buying it from your profession trainer.
2. Free resets all day every day.
3. Missions or a trip to your profession trainer.