We had Giver’s weapons and armor with condition and boon duration respectively long before the new 4-stat combos alongside Celestial. I’m not 100% on the timeline of stat combos but I’m not sure Celestial was ever “all-stat” only 7-stat.
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I don’t see why not.
This age old problem of dps warriors still being tanky has nothing do with durability runes really. It’s the healing signet in combination with passive traits. It’s always been that.
/This
Last I checked Ranger was one of the easiest professions to solo with. Could you be more clear on precisely what your having trouble with, and what about recent patches has made your Ranger less fun? Also why has every other profession beside Ranger given you trouble?
The long and short of it was that Anet in their infinite wisdom didn’t think having cosmetic back items and a profession part of who’s aesthetic was an back item override would be an issue. Anet’s answer (after a long history of complaints by a vocal portion of the community) was to remove the backpack portion of the kits altogether instead of making a toggle. I’m still crossing my fingers that they come back (mostly EG and FT), since they were part of the reason I mained an Engineer for so long.
Thanks for bring this up. I was one of those hoping that we’d get to keep our hobosacks.
Pity indeed.
On the plus side we got these yesterday:
Upset:
- English: /upset /facepalm
- Spanish: /enfadado /enfadada
- German: /ärgerlich /verärgert
- French: /fâché
Sad: - English: /sad
- Spanish: /triste
- German: /traurig
- French: /triste
To this day I’m unsure why a compromise (e.g. Toggle) wasn’t the resolution.
I was very hesitant to buy HoT. I actually took a break from the game for a few months after HoT released, and didn’t buy it until I came back a few months ago. I’m not regretting paying full price for it.
I hadn’t really thought about it, but some time before I stopped playing him I thought to myself how disproportionately skinny my Norn Warrior’s legs looked. I haven’t had the itch to pick that toon back up, and I’m pretty sure that’s a big factor.
Nowadays Im running really good with this…
Due 55% Boon duration U can stack really easy between 15 might, (Power > 3000) reliable fury (50%+20%=70% crit chance) combined with 200% ferocity hits like a truck
On defense side, reliable protection boon ( fron gyro, runes and protection injection added to 10% from food and 2900 armor with adaptave armor trait) and good condi cleans make it a really tought fighter in 1v1 1v2 or smalls groups.
Links to a Chrono build.
OP may have been remembering the way Cleansing Ire works and applying it to Adrenal Health. I haven’t played Warrior myself since the change to see how Adrenal Health actually plays.
Exotic everything but trinkets here.
Between the Aug 25 2015 and Sep 7 2015 wiki versions the “Does not provide a smoke field” note was added.
No mention of anything relating to such a change at that time in the patch notes, but that’s no surprise.
https://wiki.guildwars2.com/wiki/Autodefense_Bomb_Dispenser
Compare to
https://wiki.guildwars2.com/wiki/Smoke_Bomb_
Even though the text “smoke bomb” in the Autodefense Bomb Dispenser links to Smoke Bomb they’re not the same skill. I can’t remember specific instances, but this isn’t the only time two skills/abilities share a name yet perform differently.
Engineer because Flamethrower => Scrapper because Hammer
Edit: After blowing my 80 boost on a Rev (already have 80 of everything else but Mes, although it’s not for lack of trying) to see what all the hubbub is about I’m contemplating spending more time there because flinging Hammers at red names from 1200 range on a Heavy has kinda been my definition of a good time the past few weeks.
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There’s also the issue of the ankle high lip on top of WvW walls causing “Obstructed”.
Sorry for the comparison snafu. I can’t seem to find the 3rd option repeating the same filters (i5, 960m, <$1000), but here are the other two from the list.
http://www.newegg.com/Product/Product.aspx?Item=N82E16834890015
http://www.newegg.com/Product/Product.aspx?Item=N82E16834154112
Sager is nice, but knowing the Asus is $100 less with an SSD (minus the i7 I don’t think I need) would the Sager be worth it? On first glance it looks like I could get away with the $799 Asus, but is there something I’m missing? The cheaper the better as long as I’m getting something that’ll do the job, hold up reasonably well, and not be a lemon.
As for your questions of need…
Size: Oversized screen is not necessary
Portability: I will not be carrying it around constantly, nor will I be gaming on my lap. Battery life isn’t super important since I don’t expect to be using it disconnected often, but having better than abysmal battery life would be nice.
Usage outside of GW2: Maybe other games when that day comes, but this will not be my primary computer. I can’t see myself using it for anything else outside of browsing and possibly watching movies. We seem to be doing more and more within a browser these days.
Must-haves: Really don’t have a must-have item.
Question: Time and time again I see on this forum and elsewhere that i7 is overkill for gaming and that an i5 with higher clock speed is a better bang for the buck. But most “gaming” laptops seem to come with i7 processors. If an i7 is really overkill why doesn’t Sager for instance offer an i5 with a 960m as opposed to a 950m?
Currently have an i5-3570K paired to a GTX 660 (superclocked, non-ti) in my desktop, and similar performance would be nice.
I did most of my early 80 open world farming with an HGH Flamethrower build and I would highly recommend it. Especially now with Scrapper. You could swap Elixir U for Rocket Boots for some extra mobility if you like. And if you’re in an event train you probably won’t need to provide your own permanent Swiftness.
Regarding the placement of tooltips, stop clicking skills?
As for the “you don’t know how good you have it” screenshot all of that clutter is due to 3rd party UI elements poorly configured as others have said.
I did a lot of rather heavy UI alteration in the latter days of my WoW career, and I very much like the stock GW2 UI. There are a lot of things that would be nice, but with the limited amount of resources that seem to be available for development I’d rather they leave the UI alone.
I might be in the market for a gaming laptop soon, and was looking for some input since I haven’t bought a laptop for personal use in over 10 yrs.
Other options welcome. Looking to spend under $1000.
To answer your questions:
1) Read the wikis on all finishers (projectile, whirl, leap and blast) as well as combo fields. Like other finishers their effect depends on the field they’re used in. While Engineer has access to many fields and finishers comboing them solo is less of a chore or necessity than it may seem. Placing and Finishing combos is not he only thing an Engineer is good for. And just about all professions and specs will have some combo utility that a group can utilize whether it be fields or finishers.
2) Power Rifle with either Bomb Kit or Flamethrower is probably best for leveling with “Strong” (Power > Precision) gear.. Don’t waste too much time trying to min/max while leveling as you’ll be replacing gear fast enough. Once you get access to 3 stat gear you’ll be looking for Berserker (Power > Precision = Ferocity). Attack speed is not something you have any control over from gear stats, and minimal control over regarding traits (some of which aren’t the best choice in their slot). Furthermore proc effects generally have a cooldown meaning they will only proc every so many seconds. When playing Power Rifle you shouldn’t worry at all about damaging condition effects because you’re putting zero resources into condition damage. And investing in condition duration (for non-damaging conditions) likely won’t give you the same return as putting those resources towards damage.
3) Mortar Kit is great utility with good damage on Toolbelt (traited) as long as your target is rather stationary. You get Poison, Ice, Light(Blind), and Water Fields as well as a Blast Finisher and Mortar #5 also counts as an Elixir.
4) Unless you’re playing in a more competitive game mode like raids, league PvP or organized guild WvW play what you like just with other Professions. You’ll find out for yourself what works and what doesn’t, and make changes accordingly. You obviously want to get the most out of your character so you’re not going to do something ridiculous like have a completely willy-nilly spec and gear with mis-matching runes, etc.. Engineers have a lot of tools at their disposal. Pick the ones you like that are effective regarding what you want to achieve and I’m sure you’ll do fine. And as always gear appropriate to the task. The only Turrets that are generally used are Healing for the extra condition removal vs other heals, and (traited) Mortar (see build below). Rifle is also used in Static Discharge builds, but that’s about it. Current Power builds typically run as few as one kit depending on which build you’re looking at, and the build below only utilizes the Toolbelt skills of 2 of the 3 kits slotted. So unless you’re planning on the insane-o Grenadier Raid/Fractal builds I wouldn’t let kit swapping discourage you since it would be no worse that weapon swapping on any other profession. Mine has limited use as a Boon-strip/Blast finisher, and Rocket Boots are typically only taken as a movement ability.
5) Don’t try to compare this to WoW. You are likely overthinking things and driving yourself crazy for no reason. You won’t know how any given profession will play at 80 until you’re there, or test out build in PvP, which I would recommend. Don’t let the feel of a profession in PvE at level 18 deter you.
If you wanna camp a single weapon/kit I would say go with Ging’s suggestion.
https://www.youtube.com/watch?v=3i0aDQKg438
Try different things and see what DOES fit your play style.
The beauty of GW2 is that just about everything gives XP/Tomes, so do whatever you enjoy. And if nothing is working for you then take a break for a while.
Maybe if we all cross our fingers Shield #5 will get changed to a non-rooting ability. I did give Staff a try and I prefer Sword. I might try OH Sword though.
If we get nonroot #5 on shield it will be nerfed to the under ground lvl. So its better to keep it as it is.
On further consideration you’re probably right. I have a somewhat limited view which is probably coloring my opinion since I almost never PvE or PvP, and I don’t do much dueling in WvW. I mostly run small group roaming on up.
I played around with OH Sword last night and it has some perks. You lose the Healing an Protection of Shield, but the mobile block on a shorter CD and lower Energy cost is really nice. Haven’t had a chance to use Sword #4-2 yet since I mostly ended up blocking ranged attacks and field damage combined with the short range. Would be nice if range was 450 like Sword #2 & #3. Sword #5 feels like it would be good in niche situations, but need more time (or suggestions/recommendations) to figure out how best to utilize it.
Maybe if we all cross our fingers Shield #5 will get changed to a non-rooting ability. I did give Staff a try and I prefer Sword. I might try OH Sword though.
The Engineer has the following weapon swap options:
1. Equipped Weapon
2. Flamethrower
3. Elixir Gun
4. Mortar
5. Bomb
6. Grenade
7. Med Kit
8. Toolbelt SkillsThis means that based on skill usage, an Engineer can have between 1 and 6 different weapon sets available at a time.
This means that you have the choice to have 50% of the weapon swaps of other classes, or 300% of the weapon swaps of other classes, depending on how you set yourself up.
Added one for you.
/this
Character art for Warrior profession has been Greataxe over the shoulder since day one.
https://www.guildwars2.com/en/the-game/professions/warrior/
Only reasons I can think of why they aren’t in the game is because I can only think of a single profession who would use them (Warrior), and they’d probably have a hard time coming up with abilities that weren’t stepping on the toes of others.
Here’s an old, but still relevant blog post on GW2 keybinds.
https://taugrim.com/2012/06/27/guide-to-guild-wars-2-keybinds/
A build could be said to be “good” when it achieves the task assigned at the level of competence expected.
I’ve been running this (just with cheaper food & utility) after boosting a Rev to see what the class is all about. Never been keen on root in place skills, and was wondering how well Staff would work here in place of Sword+ Shield.
Considering our gap closer is only a slight improvement over running (with Swiftness) and we have the same issues with certain above mentioned profs I wouldn’t say they’re too low.
Fair enough. I just remember (maybe incorrectly) on my Warrior a while back Sw+Sh not counting as dual-wielding.
Just looking at traits I don’t believe Sword+Shield counts as dual-weilding. Maybe change that to Vicious Lacerations. Also you’ll probably get better mileage out of Swift Termination than Assassins Annihilation since you’re running Hammer.
Looks like you’re pretty close to Josh XT’s build. Might wanna give it a look since it sounds like what you’re going for.
http://asphyxia.tv/wvw-roaming-revenant-build/
Tomes from rank up chests and reward tracks. No direct XP gain.
I would either slot Speedy Kits, or just chug Elixir B, Elixir H and Toss Elixir B and hope RNG was on my side for near perma-Swiftness.
Used to run something very similar in WvW ages ago just different runes and mostly Carrion because im cheap.
I didn’t have any issues with Mag+DR. In fact I was pretty bummed at the prospect of missing out on the familiar faces of gotten used to roaming with.
I would say tricking and outplaying people would be Thief or Mesmer.
I’d also stop looking for a proxy for some archetype you played in another game. Especially if the proxy for said archetype isn’t working for you.
If I may ask a question, what about the “Hunter feeling” is missing?
Pretty sure there are no new professions coming. And HoT wouldn’t have gotten one either if the 3 armor types didn’t already each have 3 professions each.
Do yourself a favor and dont pick a profession based on ease of use.
OR, and this has to have been brought up in the past but the search function on this forum is all but useless so why bother looking, they could have a UI like LOTRO where you could move all your UI elements around wherever you want or toggle them on/off, or open up the game to addons which would be even better. I would have gotten bored with WoW long before I finally left if I hadn’t spent so much time farting around with my UI.
Edit: Stop clicking your skills!
(edited by Sagramor.7395)
The thing that most concerns me about engineer is the limited weapon selection. I know they have kits too, but due to the unlocking-skills-with-level system I will be in for quite a bit before I can say if I like this or not, at which point I will be really kittened if I don’t. How does this mechanic compare to the classes I am familiar with?
Since you play Elementalist I would say Engineer should be no problem. Instead of your swaps being on F 1-5 (Attunements) they’ll be in your utility keybinds (Kits). Don’t let the limited weapon selection and skill unlocking bother you. You’re gonna have that issue anywhere (skill unlocking that is).
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Well with HoT pretty much every profession that didn’t have a bruiser option got one. If you’re looking for specific builds check the profession forums or metabattle.
5. Commanders should have ability to initiate “Call of the Mists” (on a huge cooldown and maybe some token requirements) – A message that pops up for all players on the server, that invites them to be teleported to BL or EB, and if player agrees, gives a buff similar to Volunteer’s Blessing.
Agree on all except #2 similar to above poster.
In regards to #5, before megaservers this was almost a non-issue. You could just have someone pop out of WvW into a city and send the call out. Considering how often this happened pre-megaserver I don’t think whoever pushed through megaservers considered how they’d affect WvW.
In short you are not the first to recommend this.
Assuming you mean hero points by stuff that’s been reset, so…
/wiki hero point
Whatever you want. That’s the beauty of GW2.
Well considering we have one MH weapon and two OH weapons I think we’re probably due for a new MH weapon next. And the business about kits only replacing the 4 + 5 skills when a Focus would be equipped I don’t like it. Magnet → Static Shot. No thanks.
And server (for WvW).
Did you buy it with Karma from a temple in Orr? Those will be soulboind and not salvageable.
Honestly if you’re not having fun go do something else (including outside GW2) for a while until the itch to WvW pops up.
In the next release, a 6th pip is being added to the provision master ability line that allows you to buy HoT recipes, sigils, and runes from the heroics notary vendor.
All it took as a new WvW currency. And 6+ months to realize that it would be great to be able to spend it on something besides siege (once Elite maxed). Who knew.
However, considering how long it took for WvW gear to be salvageable the timeline is shorter than I’d have guessed.
I used to use a Razer DeathAdder until one of the side (4/5) buttons broke. The action went on it, and the button wouldn’t come back out anymore. Been back with my trusty Logitech G400 (previously MX-518) ever since.
