It was 2 vs 20 but its ok we got’em both!
It was 2 vs 20 but its ok we got’em both!
Generally speaking in PvP or WvW the Necro is the best to focus because they fulfill every single qualification:
High damage threat (can easily wipe your team if allowed to free cast)
Only one effective way to deal with concentrated focus for any period of time (Plague) and only melee at that. No escapes, invulnerabilities, etc.
Most builds are very squishyThat said, a friend and I were doing 5v5s in WvW a few days back, and the other team had a Necro, two Guardians, an Ele, and a Warrior. Obviously knowing that Necros are #1 priority almost all the time, I called target on him the first time. He didn’t go down. Not only did he not go down, even being focused by a whole group of 5 he never got below half, just with a little “peeling” in the form of protection and healing from the guardians, and Spectral Armor into DS. He was unkillable, and we got wiped before we could down him.
Next round, we focused the ele. A tanky support D/D ele. He dropped like a rock. It took a little bit of time because he mist formed and tried to heal, but we just trained the hell out of him. Now, unfortunately we kept losing (we essentially threw together a random comp of 5, no prep or anything, just kind of winged it, and couldn’t secure stomps at all), and every time we lost we’d try a new target. And every single target, even the guardians, were easier to kill.
Not to say our defense still doesn’t need help, but just blanket saying “always focus the Necro” can and will get you destroyed in a fight, because quite a few are playing off that idea, and going full Soldier’s, which can destroy people.
I don’t think the problem was your FF target as much as lack of class synergy in your party. They had near permanent stability, most likely hammer staff guards and a hammer bow warrior, healing from ele and the necro was most likely a dire gear Condi necro.
like a said dire Condi is great in group play and does well in the current wvw meta, yet even in that meta fighting a similar group he would be a priority target. My gripe is that why does that have to be the way you need to spec? They other classes at least have other specs that can be viable in the meta we really don’t. (arguably Ele also has it pretty rough too)
It was 2 vs 20 but its ok we got’em both!
Yeah its becoming more apparent to people to just kill the necro. Sure if you build a bunker condition spec you can hang in a zerg and hurt people. Outside of that we are very limited. You are easy to CC, wear paper armor and have no way to stop a burst.
had a static discharge engi and a d/d thief focus me over and over tonight. Sure they where glassy, so what didn’t matter, engi could go immune to damage and thief could disappear. Even seeing it coming not much I could do about it.
spec for survival and tickle them.to death. Nope they will just walk away. Spec for burst? Can’t live thru a focus fire.
death shroud used to be the way to survive, let them burst it down and not have the damage roll over. But that was to powerful I guess you know it was like we could go immune to damage Like warriors, engi, ele and guardian.
It was 2 vs 20 but its ok we got’em both!
Sustain and attrition will never work on the necro. It was really hammered in tonight for me well roaming.
we have no way to stop an assist burst on us. Even if we see it coming. It was a good setup by my enemies and I was the right target to call for the simple reason I have no way of surviving focus fire from high dps classes.
It was 2 vs 20 but its ok we got’em both!
Instead of all these debuff talks etc which wont work imo, why not just take out the 5 man AOE limit. This will make “zerging” a thing of the past.
Anets servers can’t take it.
It was 2 vs 20 but its ok we got’em both!
Wanna stop karma trains? Split rewards by groups that participated.
wont do that thou people may get made at each other.
It was 2 vs 20 but its ok we got’em both!
Melee, cleaves and works well with a hybrid build is all I ask for.
It was 2 vs 20 but its ok we got’em both!
the thing is “when is a defense a defense?”
when the gate has been breached?
when a player died?
when a thief poked the gates?also, how many points?
how often?this is pretty vague and might result in bypassing yakslappers, who intercept a yak right before the tower giving way more points to their enemies than gained by slapping the yak by triggering a defense event…
…Or even worse.
Worst case, nobody will want to fight next to a structure anymore until the whole thing has been decimated by an hour of treb bombardment and all defenders drowned in an endless flood of cows.
hence testing, but it could always be defense scenario does not start till a part if the structure has taken a determined percent of damage.
don’t show that a structure is under attack unless it is controlled by a guild or the attacking force is over a set size dependent on the size of the structure and then only announce is to the guild that holds it for a smaller attack.
but like I said it would need to be hashed out and tested.
It was 2 vs 20 but its ok we got’em both!
Points for defending = points for holding = points for posessing = PPT.
If you are so concerned about karma trains and want to enforce defensive play, introduce a cooldown on ppt.
From the point, the object is captured, it won’t generate points for x ticks, where x is:
camps – 1
towers – 2
keeps – 3
castle – 4This is reversible, so, if a keep has been captured and held for only one tick, before being recaptured by the original owner, they will have to wait only 1 tick for it to generate points again.
points for defending a structure or objective that is currently under attack. We all know the difference between owning an objective and defending it. With the amount of calls for a reward for defending you think people would be behind this idea.
It was 2 vs 20 but its ok we got’em both!
In a situation where 2 of the three servers have 24/7 cover the fighting won’t change. Yes the third server will still suffer and may have to rethink their strategy by only recapping things they know they can hold for some time, building slowly and looking for as many kills as possible to redress the balance.
Wrong.
If 2 servers got 24/7 and one doesn’t, those 2 will happily exchange objectives during the off-hours and leave the third one in the dust.Also, it is a bad thing to introduce such a system, when the current problem is people capping too much and not defending enough. Karma trains would be the only way to gain points for the server.
I can already see the giant karma trains go choo-choo, tearing through wooden gates and taking objective after objective.
or you could reward points for defending and also make it worth more points to take an objective that has been held for a length of time and worth very little to flip a recently captured objective.
this is an easy enough system to test on edge of the mists. Maybe it will work maybe it won’t. Yet we have seen what the current system does and we know its flawed.
It was 2 vs 20 but its ok we got’em both!
What’s sad is that they will keep getting points for holding those objectives when no one is attacking them.
It was 2 vs 20 but its ok we got’em both!
I have been impressed by mags roamers, yup, impressed they call a 40 man zerg roaming.
It was 2 vs 20 but its ok we got’em both!
Why does SOR play like punks?
well going by your SIG I guess it was be stomped.
It was 2 vs 20 but its ok we got’em both!
Double team blah blah, better in open field blah blah, coverage blah blah, QQ blah, Ques blah blah, ZD, Irony, warchest.
/thread! Boom.
Edit: I may be drunk.
your sig makes me lol for days
thanks!!!
It was 2 vs 20 but its ok we got’em both!
Replace PPT. I think its the biggest contributor of stacking servers. It encourages off hour play and having more off hour players, which makes it unfair for those who don’t play off hours or don’t have enough off hour players
Replace PPT with system similar to points gained from stomps when you capture nodes/ruins. Towers gives 10 points per kill, keep gives 30 points per kill, camps gives 5 points per kill. This basically don’t reward timezones where its PVDoor, when theres noone to kill. This will work well for most NA/EU servers that don’t have off hours players and encourage fights
Under this system, the good guild and players would try to form alliances and move to other servers esp to lower tiers wheres theres very little players that give needless points to hostile server.
So, tell the people who play off hours to take a hike, and make the match only decided by the prime time players?
That right there makes your solution fail, because the game mode is 24/7 and everyone needs to be considered.
the only way off hours players (what ever that is differs per server) would only have a hard time gain points if there was no one to fight.
They would gain points, a small amount because they can’t kill as many people as prime time players can. So, in essence, off hour players wouldn’t contribute much.
Unless, the goal of this is to force all off hour players to stack onto a few servers? Then, isn’t that very counter productive to the goal at hand?
I guess t1 servers would love for this to happen, but the rest of us wouldn’t.
as to what we have now? Off hours play disproportionately swinging the score in the favor of a server that has stacked off hours players and guilds?
also would it be really bad to have the bulk of off hours players on a set of servers where the would actually see each other and have a chance to fight each other?
It was 2 vs 20 but its ok we got’em both!
Replace PPT. I think its the biggest contributor of stacking servers. It encourages off hour play and having more off hour players, which makes it unfair for those who don’t play off hours or don’t have enough off hour players
Replace PPT with system similar to points gained from stomps when you capture nodes/ruins. Towers gives 10 points per kill, keep gives 30 points per kill, camps gives 5 points per kill. This basically don’t reward timezones where its PVDoor, when theres noone to kill. This will work well for most NA/EU servers that don’t have off hours players and encourage fights
Under this system, the good guild and players would try to form alliances and move to other servers esp to lower tiers wheres theres very little players that give needless points to hostile server.
So, tell the people who play off hours to take a hike, and make the match only decided by the prime time players?
That right there makes your solution fail, because the game mode is 24/7 and everyone needs to be considered.
the only way off hours players (what ever that is differs per server) would only have a hard time gain points if there was no one to fight.
then my server would just tell our night crew to not log in at all when we’re in the lead.
yeah good luck telling people not to play because you don’t want them too.
It was 2 vs 20 but its ok we got’em both!
Replace PPT. I think its the biggest contributor of stacking servers. It encourages off hour play and having more off hour players, which makes it unfair for those who don’t play off hours or don’t have enough off hour players
Replace PPT with system similar to points gained from stomps when you capture nodes/ruins. Towers gives 10 points per kill, keep gives 30 points per kill, camps gives 5 points per kill. This basically don’t reward timezones where its PVDoor, when theres noone to kill. This will work well for most NA/EU servers that don’t have off hours players and encourage fights
Under this system, the good guild and players would try to form alliances and move to other servers esp to lower tiers wheres theres very little players that give needless points to hostile server.
So, tell the people who play off hours to take a hike, and make the match only decided by the prime time players?
That right there makes your solution fail, because the game mode is 24/7 and everyone needs to be considered.
the only way off hours players (what ever that is differs per server) would only have a hard time gain points if there was no one to fight.
It was 2 vs 20 but its ok we got’em both!
Why? They only complaint you here is about Condi necro burst. I find that complaint to be a bit of a joke when compares to an engi or mes. Who can do pretty much the same thing.
you do know that any decent group be it wvw or spvp know how to shut us down. Its easy to. Focus the necro. We have a very limited tool set to mitigate a focus fire.
It was 2 vs 20 but its ok we got’em both!
(edited by Samhayn.2385)
Blind does take skill to use. If you just throw it on someone they can and will use wep skill 1 (auto attack basically) to remove it. You need to tine it to stop important attacks like warrior spam hammer CC.
now if you wanted to talk about blind being to easy for certain classes to spam that would be a topic to consider.
It was 2 vs 20 but its ok we got’em both!
Run what you have fun playing, I ran a necro and three mes groups yesterday. It was sick.
It was 2 vs 20 but its ok we got’em both!
I think before you Nerf terror or dhummfire it would be better to ask why people use then so much.
I use Dhuum because it fits in nicely with my hybrid spec. It is a tremendous help in fighting off thieves now…previously there were only bleeds readily available to dagger hybrids…which can be cleansed off pretty easily and don’t do a lot of upfront damage from condition because we need to stack and stack and….oh bother, they cleansed….stack and stack and stack… You get the point.
I also run a hybrid spec and use dhuumfire for the same reason. Kinda why I would rather it get changed to torment then get tied to DS.
It was 2 vs 20 but its ok we got’em both!
I think before you Nerf terror or dhummfire it would be better to ask why people use then so much.
I don’t think it has anything to do with them being overpowered as much as it has to do with the fact we are limited as a class. We have a lack of build diversity due to the poor nature of blood and death lines and under the current game meta we lack the defensive abilities to try attrition builds.
if the blood line siphons could justify the lose of free spectral armor, extra life force pool and plus crit damage. Things would change.
the death line, I don’t even know what to say. I used it stacked tough and power had over 2500 power and 3000 armor. Yet my damage output was so low that the few extra seconds the toughness bought me meant nothing. Mind you this was a power build with daggers, maybe a Condi build would work better but I was trying to take advantage of death 25.
plus crit and plus crit damage are to important a factor in the pvp meta at this time to give up. This can be mitigated by some abilities like strong CC and high stability up time (warrior/guard) or just plain elusiveness (thief/mesmer) the rest of us just need to either bunker down or go kill them before they kill us play style.
It was 2 vs 20 but its ok we got’em both!
With out a way to move guild unlocks I don’t see how this is going to solve anything. Even wvw guilds have pve players and do pve events and guilds that have a long time presence on a server are not going to give up everything they have already earned to move.
also, I don’t know how much this has changed but when did play on allow rank server (bout a year ago) the population in wvw was so low that you could never find small scale combat. I know this sounds weird but what happened was the 30 people the other server could field where always together in a zerg. There was never enough people to split up. This has been a major reason that my guild has not considered moving at all and would rather sit in a que.
It was 2 vs 20 but its ok we got’em both!
Dagger 1, the first two attacks in the chain should be a cleave like lighting whip. Personaly I also think all Necro attacks should add a condition of some sort. Necro and Mes should really be the classes that want to mix conditions and direct damage.
It was 2 vs 20 but its ok we got’em both!
We could truely open up diversity in the necro class if we had a melee weapon that cleaved. Right now the risk vs reward for powermancer that use melee just doesn’t work out. You either hit hard vs 1 target and get beat up with your low survivabilty OR you can build for survival but hit like crap. Its hard to find a middle ground.
It was 2 vs 20 but its ok we got’em both!
A Zerker has a higher burst while the Condi has a higher sustain. Sustain and AOE are what I tend to value most considering how frequently I run fractals and dungeon.
Zerker necro doesnt have burst. It has sustained high single target dps and burst aoe. The burst aoe is less dps on a single target than the regular dagger rotation. Also a good player wont have any downtime on zerk necro dps in full melee.
Condi does have better sustained aoe and thats a reason to consider it for certain fractals. Everywhere else zerker is better.
They mentioned axe and staff in their talk about zerker builds so at best they might be using a 30/x/x/x/30 build and counting axe 2 and DS 4 as burst. I don’t recall them talking about dagger at all until the 30/25/0/0/15 build was mentioned by SolemnMalevolence, which apparently takes competitive fighting game type reflexes to play. If it was some kind of axe/staff build that was used it’s no wonder the DPS was low.
30/25/0/0/15, d/d is great dps with little to no chance to survive anyone with CC. All of that would be fine minus the fact it lacks one key thing to make it truly viable. Cleave. With out cleave the risk vs reward is just not there.
It was 2 vs 20 but its ok we got’em both!
Even though we wont do it for Dec 10. I just wanted to throw out a wacky possible idea for Dhuumfire that we could discuss…
- Life Blast has a 100% chance to cause Burning on hit (2 seconds long). 6 seconds ICD.
Obviously the #s are ballpark and not necessarily final. The % chance, duration, and ICD are all subject to change.
Jon
meh, even running a hybrid build I don’t know if this would.be worth taking anymore. If its that much of a balance problem I would rather it be changed to add 5 stacks of torment for 5 secs on a 10 sec icd. Now that everyone has a way to remove torment it wouldn’t be game breaking.
this would also help with the “o look I’m losing to this necro let me just walk away”
It was 2 vs 20 but its ok we got’em both!
sigil of earth has no in game listed cool down and I have had both go off on a target. This is the only reason I run both.
http://wiki.guildwars2.com/wiki/Sigil_of_Superior_Earth
2s ICD (too lazy to personally test)It does have a cool down. Unfortunate side effect of this is it negates Sigil of Energy. Which I haven’t gotten around to suggesting arena net to fix this.
I will rerun my tests tonight, yet I have not had earth sigil effect any other sigil I have uses in the past. I will run unspeced and test on mobs tonight.
It has effected me. Considering I use both the earth sigil on my dagger and sigil of energy on my staff. Test it if you like.
I did and it did not effect torment sigil. This may be an issue with torment sigil thou.
It was 2 vs 20 but its ok we got’em both!
SOR +95. BG +520
What happened to all the big talk about holding down BG garrison etc, etc….
thanks for making my point.
From what your post for a better WvW explained, you mean to tell me that right now it’s SoR’s off hours lol?
I mean, from your post, you want to decrease the points other servers get during their primetime which is what your plan will do and reduce the losses servers take during their off hours.
that’s not what I said at all. Thou it has been suggested before and I have disagreed with that. I never once said NA prime time should give more points for a cap. A cap is a cap no matter when it happens. The recurring points that you get for “holding”(quotes because your not really do anything but letting it tick points well no defending it) has to go away.
Sure. Let’s take your “solution” and put a spin on it.
Reduced PPT gain during the time you’re awake and playing. Extra PPT gain during oceanic time.
Because when oceanics are sleeping. It’s not fair that you take stuff while they are not playing.
Also welcome to 2012. We hope you enjoy your stay.
umm yeah ok, again that’s not what I said but you can read it how ever you want. You see I can’t make it an easier to understand then I already have so keep on keeping on with how important point gain vs token forces are then. I already said the game is coverage wars and BG has won that so far.
o wait let me try this. Point gains under my system would only slow down when one server had a presence on the map and the other two did not. So what your saying is gains made when a server can pvdoor is the true way to play the game! gotcha, this is why we will never agree. I think fights should matter and you think winning vs AI guards should matter.
It was 2 vs 20 but its ok we got’em both!
(edited by Samhayn.2385)
sigil of earth has no in game listed cool down and I have had both go off on a target. This is the only reason I run both.
http://wiki.guildwars2.com/wiki/Sigil_of_Superior_Earth
2s ICD (too lazy to personally test)It does have a cool down. Unfortunate side effect of this is it negates Sigil of Energy. Which I haven’t gotten around to suggesting arena net to fix this.
I will rerun my tests tonight, yet I have not had earth sigil effect any other sigil I have uses in the past. I will run unspeced and test on mobs tonight.
It was 2 vs 20 but its ok we got’em both!
it depends on how you prefer to play and game mode
for me,
Dungeons: 30/10/0/0/30 Full zerkerwhy not 30/25/0/0/15?
Since its zerker build why should i go through curses line?!
dagger dps>life blast dps (well… sort of)
curses for damage modification from condis on target (theres also banshees wail, reapers precision and enfeebling shroud) and base crit rate
deathly perception (considering with zerker you should be at ~50% crit rate) wastes group fury, banners and spotter
axe/dagger with sigil of earth and sigil of torment (shh its new don’t let on to it)
staff (also torment)all sigil ICDs are shared… if your earth triggers then torment wont until sigil of earth is off CD
sigil of earth has no in game listed cool down and I have had both go off on a target. This is the only reason I run both.
It was 2 vs 20 but its ok we got’em both!
you can’t make server population even, not with out a huge up heavly from players.
you can’t handicap scores, makeing one teams prime time less then someone elses or making people upset when you have people show up just doesnt work.so like i said before. you move to a point system that rewards you for capping, defending and killing.
1) keeps/towers/road guards/supply camps will be worth points when capped. the longer the point has been held the more it will be worth.
2) defending an objective will give points over time based on the amount of attackers. this will be the only ticking point score. at a determined amount of time the defenders will gain points for there realm depedent on the amount of people attacking the keep. to keep people from pulling off the keep before tick to fool the system. the number of attackers will randomly be selected between ticks.
3) player kills will add to ppt, you will get bonus points for a stomp when under bloodlust.
4) yaks are already worth points and can stay the same.
this will keep points to being accrued at there peak during the most active average time for all servers in the match up. the server that has the best off peak coverage will accrue a bump in points when the can cap maps uncontested. this could be off set by the outmanned servers taking and holding a tower and defending what they took.
is this perfect? no and no suggestion ever will be. yet i see no other way to keep games close and fun. this does not punish people and no suggestion ever should. we want wvw to be fun and the most fun people have is when a match is close and people keep showing up. if you can keep the points from becoming too huge a gap to ever be closed you will see less people phoneing it in by tuesday.
Sorry but I don’t think this system addresses population imbalances….I think you are assuming primetime differs for each server so when one has many an opponent has less and they can make up the differences when they are the OP server.
Look at it this way, a stacked server can have round the clock coverage meaning at NO time will they not have a sizable force. How can a server with only NA prime coverage compete?
Every tried defending a keep or tower when you are heavily outmanned? How long do you think it takes to capture an unfortified objective with no supply and few defenders. Defenders probably won’t last long enough to collect on the “Defense PPT”….
Now ever tried attacking a defended tower while undermanned…..OP server zerg swoops in and wipes you a lot of the times before you can take the objective, meaning they accrue “defense PPT” and points for killing your group while you the Undermanned force gets nothing.
Once everything is paper on the outmanned side there is no coming back with this system.
first, you will never destack servers. ANET is not going to do forced moves.
second, if a stacked serv tacks and holds everything when your server can’t do anything about it right now they will get a huge lead. At least as I propose it when you finally can capture those keeps they will be worth more points for your team since the longer you hold a keep the more its worth when captured.
all my suggestion is for is to close the gap in scoring between servers to keep people motivated to keep fighting. As far as I and from posts from anet are concerned you will never fix coverage or population imbalance.
It was 2 vs 20 but its ok we got’em both!
you can’t make server population even, not with out a huge up heavly from players.
you can’t handicap scores, makeing one teams prime time less then someone elses or making people upset when you have people show up just doesnt work.
so like i said before. you move to a point system that rewards you for capping, defending and killing.
1) keeps/towers/road guards/supply camps will be worth points when capped. the longer the point has been held the more it will be worth.
2) defending an objective will give points over time based on the amount of attackers. this will be the only ticking point score. at a determined amount of time the defenders will gain points for there realm depedent on the amount of people attacking the keep. to keep people from pulling off the keep before tick to fool the system. the number of attackers will randomly be selected between ticks.
3) player kills will add to ppt, you will get bonus points for a stomp when under bloodlust.
4) yaks are already worth points and can stay the same.
this will keep points to being accrued at there peak during the most active average time for all servers in the match up. the server that has the best off peak coverage will accrue a bump in points when the can cap maps uncontested. this could be off set by the outmanned servers taking and holding a tower and defending what they took.
is this perfect? no and no suggestion ever will be. yet i see no other way to keep games close and fun. this does not punish people and no suggestion ever should. we want wvw to be fun and the most fun people have is when a match is close and people keep showing up. if you can keep the points from becoming too huge a gap to ever be closed you will see less people phoneing it in by tuesday.
It was 2 vs 20 but its ok we got’em both!
SOR +95. BG +520
What happened to all the big talk about holding down BG garrison etc, etc….
thanks for making my point.
From what your post for a better WvW explained, you mean to tell me that right now it’s SoR’s off hours lol?
I mean, from your post, you want to decrease the points other servers get during their primetime which is what your plan will do and reduce the losses servers take during their off hours.
that’s not what I said at all. Thou it has been suggested before and I have disagreed with that. I never once said NA prime time should give more points for a cap. A cap is a cap no matter when it happens. The recurring points that you get for “holding”(quotes because your not really do anything but letting it tick points well no defending it) has to go away.
It was 2 vs 20 but its ok we got’em both!
SOR +95. BG +520
What happened to all the big talk about holding down BG garrison etc, etc….
thanks for making my point.
It was 2 vs 20 but its ok we got’em both!
I’m not on BG, but is still don’t get the BG hate. We all know wvw is a coverage war and BG played the meta better then the rest of us. Grats to them.
at this point all we can do is hope Anet reviews it, sees that PPT is kitten and does something about it. I know you can’t fix coverage or population but things can be done to stop servers from getting an insurmountable lead because they are ticking 500 PPT uncontested for hours.
The real answer as given by Anet is that nothing can be done about it.
To give special treatment to players who play at a certain time of day would be a big middle finger to the other.
The only thing you can do is… Deal with it.
horse kitten answer. You could shift PPT to a points per capture/kill/defend system. During off hours for you server yeah a server with better coverage will capture 95% of everything. This will give them a boost in points but since they only get it for the capture it won’t keep ticking away. The out manned servers can then concentrait on taking what they can hold and then defend those points. This wont fix coverage or population but it makes it less of a big deal and gives more servers a fighting chance.
I play on SoR just for full discloser.
Isn’t that what WvW is now, I mean with the introduction of bloodlust you are awarded for kills and ppt is a product of you capturing and defending. The only way of stopping coverage being an issue is to stop it being a 24/7 game, which won’t happen as it would punish people that don’t have thier primetime then.
no its not what wvw is right now. In the system I propose you get the most points well fighting and defending when the battle ebbs and flows. In the current points on a timer system you get the most points when no one is there to fight you.
It was 2 vs 20 but its ok we got’em both!
I’m not on BG, but is still don’t get the BG hate. We all know wvw is a coverage war and BG played the meta better then the rest of us. Grats to them.
at this point all we can do is hope Anet reviews it, sees that PPT is kitten and does something about it. I know you can’t fix coverage or population but things can be done to stop servers from getting an insurmountable lead because they are ticking 500 PPT uncontested for hours.
The real answer as given by Anet is that nothing can be done about it.
To give special treatment to players who play at a certain time of day would be a big middle finger to the other.
The only thing you can do is… Deal with it.
horse kitten answer. You could shift PPT to a points per capture/kill/defend system. During off hours for you server yeah a server with better coverage will capture 95% of everything. This will give them a boost in points but since they only get it for the capture it won’t keep ticking away. The out manned servers can then concentrait on taking what they can hold and then defend those points. This wont fix coverage or population but it makes it less of a big deal and gives more servers a fighting chance.
I play on SoR just for full discloser.
It was 2 vs 20 but its ok we got’em both!
I’m not on BG, but is still don’t get the BG hate. We all know wvw is a coverage war and BG played the meta better then the rest of us. Grats to them.
at this point all we can do is hope Anet reviews it, sees that PPT is kitten and does something about it. I know you can’t fix coverage or population but things can be done to stop servers from getting an insurmountable lead because they are ticking 500 PPT uncontested for hours.
It was 2 vs 20 but its ok we got’em both!
No there is something going around. I fought a solo thief (I have a thief also). After he was downed he stealthed and ported around the map 3 times each in a matter of 10 seconds before disappearing completely.
not saying its wide spread but its out there.
It was 2 vs 20 but its ok we got’em both!
The true issue you are going to have with balancing necro as a sustain class will be spvp. Making us a viable sustain class also makes us more of a bunker and being a bunker makes us boring to watch and very powerful in a conquest mode game.
so what I fear happening is they Nerf out direct damage well making us a sustain class, then when sustain becomes an issue in spvp for the reasons above it will get nerfed. We may see the direct damage buffed again but that always takes longer.
It was 2 vs 20 but its ok we got’em both!
In wvw I mostly roam, I will.collapse into the zerg for keep/tower takes.
I run 30/20/0/0/20. Axe mastry, dhuumfire,terror and master of terror are key traits.
signet of spite, epidemic, spectral wall for utilities.
axe/dagger with sigil of earth and sigil of torment (shh its new don’t let on to it)
staff (also torment)
mix of rampager and carrion gear.
power crit damage food and sharpening stones.
your defense sucks but man can you drop a fool or several. It works real well if you run with a hybrid mesmer also. The mix of Condi and direct damage over whelms your target and sets them on the defense fast. Also when you need to go on the defense having your fears do damage is also nice.
as for pve, this build can work but you’ll get one shot but any real boss.
It was 2 vs 20 but its ok we got’em both!
(edited by Samhayn.2385)
Umm run away till guards insta kill them? I mean good on you for having enemies so dumb they chased you to your spawn keep and all.
It was 2 vs 20 but its ok we got’em both!
Warrior by far is the most useless class in almost any scenario.
I laughed so hard I think I peed a little. Good post.
It was 2 vs 20 but its ok we got’em both!
Remove PPT. Give points for kills and when you take an objective, kill yak, kill guard, etc.
It was 2 vs 20 but its ok we got’em both!
I tried to run a death magic/blood power build, it really doesn’t work (wvw, pve was fine even a little tanky) just not enough defense for the amount of damage you give up by not having +crit damage.
I have found that our active defense is just way better then anything we can get from high toughness. As it is even with the up coming changes your still better off going at least 15 in siphon (crit/ds line)
It was 2 vs 20 but its ok we got’em both!
Kill enemies.
cap camps.
kill enemies.
cap road guards.
kill enemies.
o yeah and kill enemies.
It was 2 vs 20 but its ok we got’em both!
Even if you do not play a MM necro, reanimator could be useful if the minion stayed with you till it either dies or was replaced by your next kill.
It was 2 vs 20 but its ok we got’em both!
I would have to throw in with others, vampirism would be a much better build if it was a way to gain hp well in DS.
It was 2 vs 20 but its ok we got’em both!
As a power melee necro, I would like to go 25 in death. Its just hard to with your minor focusing on minions. Death 5 would be more useful it the minion turned into a posiin cloud on death or something. Death 15 is what it is I guess.
blood line needs to have quickening thirst and dagger mastery combined and made a master level talent. Melee mancer sustain should come from blood but we need to take dagger talents instead and most weapon cool down talents already do more then just lower the cool down on the weapon.
It was 2 vs 20 but its ok we got’em both!
Please take quickening thirst and dagger mastery and make them one trait, then add a trait that adds a life steal to daggers. As it is right now the life stealing traits and the dagger traits a still a bit lack luster. It hard to justify giving up our one good sorce of stability and crit damage to go into those traits.
It was 2 vs 20 but its ok we got’em both!