Showing Posts For Samhayn.2385:

[WVW] Condition Bunkers are overpowered

in Profession Balance

Posted by: Samhayn.2385

Samhayn.2385

I have mixed feelings on the subject really. On the surface the arguement against conditions bunkers makes a lot of sense, but really looking at how WvW operates I dont really see a problem. Group fights are still totally dominated by physical damage, with conditions mostly playing a supportive role in the fight, so I am not sure why physical damage should dominate roaming as well. Its like to have a mix.

Even ignoring whether or not I agree with the OP, its not as simple as just making conditions depend on 3 stats like physical attacks do. If you do do that, you have to allow for people to take conditions to the insane extreme (the equivalent of a thief going full berserker and BSing for 20k). If you take away bunkering from conditions builds, you must allow them to be played in all the ways thay physical damage builds currently can, which means necros (taking them to be the condition equivalent of thieves) need to be able to completely floor someone in 1-2 hits with conditions.

Also then think.. every attack does physical damage.. if you’re really trying to enforce the same rules physical damage have onto condition damage, are people hapyp with every single attack in the game applying a condition?

I just dont think the solution people are suggesting is really a solution. Its poorly thought out and unfair on condition builds, even if there is a current problem with condition bunkers.

IF the person speced for a Condi build was nearly as glassy as a full dps thief then yes TTK (time to kill) should be around the same. This also means that full glass power builds may need to get brought down a little also. Honestly ttk maybe a little to fast in general.


It was 2 vs 20 but its ok we got’em both!

Next update Preview

in WvW

Posted by: Samhayn.2385

Samhayn.2385

http://www.eurogamer.net/articles/2014-01-14-you-thought-that-was-it-for-guild-wars-2

Some stuff mentioned in there about the direction for the next 3 months.

Does it mean no updates for WvW & PvP till March 2014?

That would mean nothing new in WvW for 4 months…really, really?!?!

well honestly we will not know, its not like anyone from Anet comes to this sub forum to do anything but lock threads.


It was 2 vs 20 but its ok we got’em both!

Next update Preview

in WvW

Posted by: Samhayn.2385

Samhayn.2385

Euro gamer had an interview with Anet, it was said they will now split features updates and LS updates. So I wouldn’t hold my breath on seeing any changes to wvw (maybe not even classes really) until after the march 4th update.

I really don’t know how I feel about this.


It was 2 vs 20 but its ok we got’em both!

[WVW] Condition Bunkers are overpowered

in Profession Balance

Posted by: Samhayn.2385

Samhayn.2385

And condition appliers are able to out perform the condition removers, except if the condition remover specs heavily and thus removes himself from being anything else than a condition sponge.

And conditions making damage over time is relative…fear and confusion deal large amounts of damage in a short time rate…either rework this to allow for fewer defensive/offensive support options in builds or just place confusion and fear in a ball like spell flying in the air so players have the option to dodge it.

fear doing damage is a trait and does damage relative to burning and can be negated by stability and stun breaks. Confusion has only become a problem due to perplexity runes handing the condition out to classes that normally could never get that many stacks on you at all.

conditions need to be dangerous but only because you build to do damage, condition being dangerous in any spec that also has huge amounts of passive defense is a problem.


It was 2 vs 20 but its ok we got’em both!

[WVW] Condition Bunkers are overpowered

in Profession Balance

Posted by: Samhayn.2385

Samhayn.2385

True, but Anet’s system of damage really sucks…

Direct damage:
- Power
- Precision (& Crit chance)
- Crit damage

Condition damage:
- Condition damage
- Condition duration

Both ways have penalties. Direct damage needs to invest in 3 stats. Condition damage on the other damage can be removed, while critical hits can’t be cleansed or anything. Condition damage is also over time and can very easily be nullified by someone with a lot of condition removal, such as mesmers, necros, elementalist and guardians.
That makes condition users very vulnerable.

power builds normaly have one key attack that hits hard that can be negated by dodge, blind, aegis, etc.

but yes if Condi gets reworked (even if it doesn’t) there are some key attacks out there that hit way to hard and need the scaling looked at.

I just wish it worked like this.

burst=pow,pre,crit damage
sustain=pow,pre,condi(maybe changed to a %)

then you need to work around these stats and what your willing to give up to mix defense in.


It was 2 vs 20 but its ok we got’em both!

(edited by Samhayn.2385)

[WVW] Condition Bunkers are overpowered

in Profession Balance

Posted by: Samhayn.2385

Samhayn.2385

This allows them to be able to be competent in defense and offense. This is imbalanced because power builds to be effective need to invest in critical chance/critical damage and power obligating the player to invest less in healing power or vitality.

Most condition builds has to invist in three stats as well: condition duration, condition damage and precision. There are some builds which don’t and they can be looked furter into.

most get precision in the same line as condition damage, you can easily get Condi duration from food and armor sigils.


It was 2 vs 20 but its ok we got’em both!

Who do you fear when roaming?

in Mesmer

Posted by: Samhayn.2385

Samhayn.2385

I fought a really good ranger tonight, was reigning health like a feind and evading everywhere, was a really long fight but was able to drop me in the end most damage came from conditions and pets. Don’t know the build but was supper annoying to fight.


It was 2 vs 20 but its ok we got’em both!

[PvE] Why Condi builds dont work !

in Profession Balance

Posted by: Samhayn.2385

Samhayn.2385

“Should”
All developers ignore posts with this.
Proof: Condis still suck in pve.

I think it’s more of an infrastructure problem honestly the server can’t handle to many processes at a time be it higher stacks of conditions or having to process what conditions take priority damage wise. Meaning it might not he so much a not wanting to fix and more of a don’t have a way to fix issue.


It was 2 vs 20 but its ok we got’em both!

[PvE] Why Condi builds dont work !

in Profession Balance

Posted by: Samhayn.2385

Samhayn.2385

What the hell.
Conditions dont work because they are DAMAGE OVER TIME.
What is so hard to comprehend about that?

Damage over time should be the go to damage vs high armor high HP targets. It should be more dps over a given amount of time then straight up direct damage. But refer to my previous post about how I think conditions should work in this game.


It was 2 vs 20 but its ok we got’em both!

[Necro]List of weak or useless traits

in Profession Balance

Posted by: Samhayn.2385

Samhayn.2385

I wish vampirism was truly viable.


It was 2 vs 20 but its ok we got’em both!

[PvE] Why Condi builds dont work !

in Profession Balance

Posted by: Samhayn.2385

Samhayn.2385

Personally I was hoping that conditions would be a good substitute for +crit damage, sure I don’t do high burst but I hit hard and put pressure on you thru conditions lingering. This would have to be balanced around getting rid of pure condition builds. I know some may not like this but as op as pure condition is in pvp and near useless as it is in pve maybe I’m not to far off base.


It was 2 vs 20 but its ok we got’em both!

[WvW]Balancing the PU Mesmer

in Profession Balance

Posted by: Samhayn.2385

Samhayn.2385

You would appreciate if I didn’t give my opinion because it’s not the same as yours?

It’s the way you said it. “They can’t chase. So run. Problem solved!” is a very trollish way of trying to throw the other person’s topic away. Specially when you use false arguments. Can we please try not to derail this thread?

If you have a whole camp of veterans with you, then you should have no trouble killing them in the first place. Even PU builds won’t be able to down you and the NPCs simultaneously.

One at a time? Usually starting with the player defending since they can somehow burst a 3k toughness 20k health player like it was nothing. I have no clue how they do this, but I’ve seen this being done and they were running scepter/torch and something/pistol (probably sword).

If they’re not running the condi build with torch, then they’re hardly impossible to kill. I run a zerker PU build for WvW roaming and it’s not even nearly as survivable as the full condi specs that take staff and scepter/torch. They don’t need a nerf.

You should see other variations out there. And don’t you think that build is OP?

Condi PU Mesmers are the ones that are so difficult to take down, not all PU Mesmers, which is why I disagree with the idea of nerfing the trait. Some builds, such as zerker builds, that run PU are still very glassy. They don’t deserve to be hit just because of a single build that’s useless everywhere but WvW roaming.

So what do you think should be done to balance them?

almost all PU builds are condition builds that need you to kill these illusions. Much like you they are a Condi bunker spec. This is the current meta of the game for the most part. The build us no more trollish then a pistol bleed thief or any of the other crazy Condi bunker builds all of the low risk high reward. Its not the PU meaner that is the problem its the passive Condi bunker build meta that is the problem and singleing out one class is not going to fix that.

Passive play isn’t the problem either.

People who can’t handling loosing 1v1 duels are.

You confuse button mashing with skill. They are two totally different things. Pressing more buttons doesn’t require more skill it simply requires you to press more buttons – so this passive play argument is nothing more then rhetoric.

This spec is not viable in 95% of the game due to giving up so much to be what it is – so I can hardly justify anyone calling it op or unbalanced.

your understanding of passive play and mine seem to differ, passive in this instance is letting illusions die for conditions, stay in stealth to gain random boon, generally let your traits play for you. Much like warrior signet coupled with auto shack it off and auto damage immunity and adrenal health make defense to passive on warriors. Mashing buttons has nothing to do with active play. Active play is knowing and using your abilities at the correct time. So active defense abilities or using mesmer again bountiful interruption. These abilities only work when used correctly.


It was 2 vs 20 but its ok we got’em both!

[WvW]Balancing the PU Mesmer

in Profession Balance

Posted by: Samhayn.2385

Samhayn.2385

You would appreciate if I didn’t give my opinion because it’s not the same as yours?

It’s the way you said it. “They can’t chase. So run. Problem solved!” is a very trollish way of trying to throw the other person’s topic away. Specially when you use false arguments. Can we please try not to derail this thread?

If you have a whole camp of veterans with you, then you should have no trouble killing them in the first place. Even PU builds won’t be able to down you and the NPCs simultaneously.

One at a time? Usually starting with the player defending since they can somehow burst a 3k toughness 20k health player like it was nothing. I have no clue how they do this, but I’ve seen this being done and they were running scepter/torch and something/pistol (probably sword).

If they’re not running the condi build with torch, then they’re hardly impossible to kill. I run a zerker PU build for WvW roaming and it’s not even nearly as survivable as the full condi specs that take staff and scepter/torch. They don’t need a nerf.

You should see other variations out there. And don’t you think that build is OP?

Condi PU Mesmers are the ones that are so difficult to take down, not all PU Mesmers, which is why I disagree with the idea of nerfing the trait. Some builds, such as zerker builds, that run PU are still very glassy. They don’t deserve to be hit just because of a single build that’s useless everywhere but WvW roaming.

So what do you think should be done to balance them?

almost all PU builds are condition builds that need you to kill these illusions. Much like you they are a Condi bunker spec. This is the current meta of the game for the most part. The build us no more trollish then a pistol bleed thief or any of the other crazy Condi bunker builds all of the low risk high reward. Its not the PU meaner that is the problem its the passive Condi bunker build meta that is the problem and singleing out one class is not going to fix that.


It was 2 vs 20 but its ok we got’em both!

Blacktide Silver Champion hits you for...

in WvW

Posted by: Samhayn.2385

Samhayn.2385

Yes. Don’t stand still for the 2 seconds it takes to animate the shot. Its not like you could have dodged, hid, blocked, reflected, etc. or even moved out of range in that time….

right because there is no way that in WvW you would be looking at anything besides the warrior at range. No way he wasn’t standing behind an npc or other PC or anything. You should always know every attack that’s coming your way and dodge anything thrown at you.

I’m sorry kill shot is to much damage, eviscerate and back stab also got to hard. What I don’t get is why when shatter on mesmers would near one shot people it had to be nerfed but other telegraphed one shot abilities are allowed to stay. Show some consistence.


It was 2 vs 20 but its ok we got’em both!

WvW should be fair

in WvW

Posted by: Samhayn.2385

Samhayn.2385

1v1 is a bad system, 1v1v1 works but you need to give a good reason to attank the leader and right now wvw lacks that. Hopefully that’s on anets radar


It was 2 vs 20 but its ok we got’em both!

Why do you prefer wvw over pvp?

in WvW

Posted by: Samhayn.2385

Samhayn.2385

Beleave it or not, more build deversity. Honestly in tpvp you need to he fotm or get out. Wvw is a little more forgiving in that area.


It was 2 vs 20 but its ok we got’em both!

PvD has to go

in WvW

Posted by: Samhayn.2385

Samhayn.2385

How does removing player damage from keep doors stop blobbing? The blob would have more seige and more supply then any small group could hope to carry and would easily drop three rams and just smash the keep anyways.

It’s not going to stop the blob, but it would slow it down.
Right now, what is the use of well placed supply traps? None, because the blob melts the door… Two maxed players on AC will destroy the rams behind the door, the blob does not mind – Just PvD your way in…

The blob will have more supply, will eventually win the structure, yes, but the point is that they would need to play smarter, to think more strategically.

I do not mind losing a structure when the ennemy uses treb to put down our defense, comes to put rams, got part of its supply taken, we destroy the ram while they get supply, we take that time to build / adjust a counter-treb, they come back, attack the wall with catapults, and so on…
It is fight, it is fun, at least defenders had a chance…

But

I do mind losing a structure when the attackers just bang the door, that 2 sup AC, manned with AC masters, would only kill green arrows because they are enough to be perma healed… There is no strategy to it. You can plan on destroying their supply, making outings to destroy their siege – knowing full well that you will die to it, but also knowing it will buy you time. When a blob is melting a door faster than two superior rams, there is a problem…

I see what your saying but I think it would turn more into a treb keep with supply drain cows till defenders give up.

DaoC allowed players to damage doors with attacks and it even had abilities that allowed you to do more damage to structures with attacks and it worked out fine.


It was 2 vs 20 but its ok we got’em both!

PvD has to go

in WvW

Posted by: Samhayn.2385

Samhayn.2385

How does removing player damage from keep doors stop blobbing? The blob would have more seige and more supply then any small group could hope to carry and would easily drop three rams and just smash the keep anyways.


It was 2 vs 20 but its ok we got’em both!

Stability in WvW: A proposal

in WvW

Posted by: Samhayn.2385

Samhayn.2385

Smart placement of boon stripping skills already counter this. Just saying.

Sept stability is like one of the last boons to go.


It was 2 vs 20 but its ok we got’em both!

Why does BG always zerg? Here's why.

in WvW

Posted by: Samhayn.2385

Samhayn.2385

Or go to Obsidian Sanctum. Isn’t that the new “sanctioned” area for duels and GvG?

And for that matter, if you’re there to 1vs1, please do that in the Arena and leave the players doing the JP alone. Killing a player who didn’t attack you first and who’s at a disadvantage since they’re probably running speed/mobility skills rather than their combat build doesn’t mean you’re some great player; it just makes you a rude Skritt-head.

I kill people in the JP because I like attacking the weak and unprepared and beating your children is illegal.

edit: the above was a joke just incase your one of those supper sensitive people.


It was 2 vs 20 but its ok we got’em both!

Necromancer Overhaul

in Necromancer

Posted by: Samhayn.2385

Samhayn.2385

I get that Shade seems over powered but we need something, in combat mobility as a weakness is fine, lacking vigor evade teleports etc is fine buy lacking stability does the exact opposite of making us less mobile it makes us very mobile we just don’t control that mobility being chain pulled, stuned, knocked back/down can make it so you don’t even have a chance to fight back and is stupendously annoying.


It was 2 vs 20 but its ok we got’em both!

Why does BG always zerg? Here's why.

in WvW

Posted by: Samhayn.2385

Samhayn.2385

What have we learned about BG.

They never zerg.
They are always the underdogs.
Facts showing them as the most winning server going into Seasons were all lies.
They only blob to react to other blobs.
They never recruit guilds to their server.
They take builds from other servers guilds (choo) and then say Kin created it.

Oh ya……..Kin RAGE!!!!!!!!!!!!!

BG solo roams, its just solo roaming shoulder to shoulder with every other BG solo roamer on the map.


It was 2 vs 20 but its ok we got’em both!

If combat was changed...

in Guild Wars 2 Discussion

Posted by: Samhayn.2385

Samhayn.2385

1000+ skills? Yes please.
Dual professions? Yes please.
Skills that worked well together, not just “Combo Fields”? Yes please.
First 5 skills whatever I like not tied to the weapon I wield? Yes please.
8 skills to choose whatever I want, not 1 designated heal? Yes please.
Traits that REALLY impact skills? Yes please..

Trade it all for jumping and dodging? In a heart beat.

yeah no thanks, gw1 combat and balance wasn’t that great and just like I find myself doing with daoc people seem to only remember the good stuff


It was 2 vs 20 but its ok we got’em both!

Why does BG always zerg? Here's why.

in WvW

Posted by: Samhayn.2385

Samhayn.2385

Yes, I do. But a lot of the players here enjoy small fights, but are forced into blobbing due to JQ and SOR needing to win with heavier numbers. We don’t mind dying or being out manned (yes we’ve been having the out manned buff A LOT lately). It’s that we are forced to blob up to do anything due to other blobs. And other servers always complain about BG blobs.

As I said, we only blob because we are forced to due to JQ and SOR needing blobs to compete. I’m sure if we had the choice, we would have half as many blobs and twice as many roamers. Just by seeing how things are now. Even tho we constantly being steam rolled by JQ and SOR blobs and being out manned, we still try to roam.

you mean BG roaming? ie fight until I can run to guards,keep, zerg? Don’t pin your servers short comings on us. You saying if jq/sor didn’t zerg BG wouldn’t zerg is like saying if we make guns illegal criminals wont use them.


It was 2 vs 20 but its ok we got’em both!

PvD has to go

in WvW

Posted by: Samhayn.2385

Samhayn.2385

Because countering the upgrade is supereasy (as i said, killing dolyaks is too easy), so upgrading a keep is a tremendous task, while tagging a keep requires almost no effort. 1 shot at a gate and you block the whole other server’s movement? You can’t damage walls without siege, so neither should you be able to damage gates without siege

you are totally correct, we should fix this by removing waypoints altogether.


It was 2 vs 20 but its ok we got’em both!

Condi Necros- too op?

in WvW

Posted by: Samhayn.2385

Samhayn.2385

Hambow, Tada you can beat a necro now. Stay on him with CC nerco had very little most likely no stability in Condi spec.


It was 2 vs 20 but its ok we got’em both!

Condi Necros- too op?

in WvW

Posted by: Samhayn.2385

Samhayn.2385

condi necros too op or is it just me???

warrior running melandru runes, -40 condi food zerker stance and stamina signet and still gettin my kitten handed in 1v1 9 out of 10 times. tried med guard, same scenerio.

is it just my imagination or do they actually need a nerf?

In a group fight with high condition cleanse the spec is near useless. Its give and take.

but I will say bunker condition specs (dire gear) are a bit much right now.


It was 2 vs 20 but its ok we got’em both!

Class balance in WvW is just fine

in WvW

Posted by: Samhayn.2385

Samhayn.2385

So I run full zerker in wvw roaming and small scale havoc squads just fine as a Necro. Just sayin.


It was 2 vs 20 but its ok we got’em both!

10k Silk Scraps to get Ascended Armor?

in WvW

Posted by: Samhayn.2385

Samhayn.2385

And that alone costs 600g, I probably should forget about ascended armor and just make myself a legendary.

the armor is near pointless to get right now, the cost to acquire the mats should come down drastically in a few months.


It was 2 vs 20 but its ok we got’em both!

Class balance in WvW is just fine

in WvW

Posted by: Samhayn.2385

Samhayn.2385

Mesmer can cleanse conditions fairly well if you take the trait that removes Condi on torch skills coupled with the Condi remove mantra or arcane thieft. Its just a matter of giving other things up. That is the essence of class balance and the problem right now is some class have way to easy a time having good personal defense well giving up very little well other classes don’t even have a choice to give up something to gain some where else.


It was 2 vs 20 but its ok we got’em both!

Class balance in WvW is just fine

in WvW

Posted by: Samhayn.2385

Samhayn.2385

Here is why dark path has issues, same as most slow moving projectiles. When moving in a straight line projectiles move 1200 units from pont of cast so they can be easily out ran. This is less noticeable in spvp where smaller maps limit movement and more noticeable in wvw where people have the room to run.


It was 2 vs 20 but its ok we got’em both!

Necro with a greatsword?

in Necromancer

Posted by: Samhayn.2385

Samhayn.2385

Nope. Just nope. That’s not a necromancer style weapon at all. A bow would be for more like it, since necro is clearly shaman/witch doctor themed, and poison arrows etc stuff would match him far more:)

well I think all classes will get all weapons someday I still want a 2h melee power weapon that cleaves. Maybe then they could fiddle with dagger a bit and give it more life siphonm that way you choose between aoe and sustainability for melee.


It was 2 vs 20 but its ok we got’em both!

Warrior = Usain Bolt?

in WvW

Posted by: Samhayn.2385

Samhayn.2385

Say that to mesmer and Necromancer. The only light class that would even stand a chance would be Ele and that would depend on the distance. Mesmer have Blink but it is rather weak considering its the only movement option (dont count Portal in a race) but hey, at least it has SOMETHING Necromancer doesnt even get that.

So, there goes your " light classes are still the fastest inside of combat with their mobility skills."

Did you just say mesmer has no mobility? Holy hell you’re worse at this game than I thought.

Please don’t argue unless you know what you’re talking about, frankly its embarrasing.

A mesmer should be taking only an occasional hit by a full melee warrior, no mesmer should EVER lose to a full melee warrior.

A mesmer that loses to melee warrior = bad.

For a giant condescending paragraph, you’re simply incorrect and come off as a pretty silly kitten.
-mains a roaming mes

Losing one on one with a roaming Mesmer ever is a pretty big declaration you aren’t good at this game.

I don’t know why I’m responding to ppl with no guild or server sig, I already see t1 pros posting. First of all, to the people talking about “pu mesmers”, you might want to go more specific. A mesmer traited for pu can be defensive, offensive, conditions, power, shatter, or phantasm. Torch optional. “Pu” means little about their overall build other than they probably carry at least 2 forms of stealth. Secondly, warriors pose two challengeds for a phantasm mes (I will speak of that build since I run it most)- exiting the fight and either regenning fully only to immediately come back before mes is full health, and glassy warriors with lockdown, usually bulls charge, shield but I’ve seen bow used that way too. People who are making general comments about mesmers beating errbody haven’t played competent roamers as a mesmer or aren’t competent themselves against a mesmer. The exception is when you introduce perplexity into the equation- war or mes. Run away or die to it, your choice.

PU with torch, Condi aplication when illusions die, very hard to kill very good at killing and super boring to play. I did it on my mesmer and went back to shatter spec for roaming. Will you catch someone with that build? Nope but you can disengage from a fight fairly easy on it also.

still being a teir 1 player must mean something about me I don’t know. Since my post pretty much said that this one spec is covering up problems mesmer needs addressed.


It was 2 vs 20 but its ok we got’em both!

(edited by Samhayn.2385)

Warrior = Usain Bolt?

in WvW

Posted by: Samhayn.2385

Samhayn.2385

But imo no class should be able to exit combat, regen all health, and come back to fight the way thieves and warriors rely on.

the same can be said about PU mesmer right now also. The issue is things like PU and Dhuumfire (I main necro) cover up other issues with the class.


It was 2 vs 20 but its ok we got’em both!

Class balance in WvW is just fine

in WvW

Posted by: Samhayn.2385

Samhayn.2385

Leveling up characters takes skill news at 11. Just because you do not know how to counter my arguments and have to result to insults does not make me a troll. Also none of those classes really have any bad projectiles besides a couple rarely used Mesmer skills. You don’t know bad projectiles till you’ve played Guardian, Ranger and Warrior.

You have no arguments, its all based on different situations, different skills, different this and different that. Your arguments are nothing but opinion, bad ones at that.

You have shown that you have NO idea what you are talking about, Dark Path good? what you been smoking.

Please tell me how your arguments are any different besides that they are based off a 30/30/30/30/30 4 weapon set Warrior against a guy with no arms playing Necromancer. I just played Necromancer for 2 hours in Spvp again and Dark Path pathing is amazing in comparison to other projectiles. My arguments are all based off facts while yours are entirely what you’ve seen while being terrible. Also balance is completely impossible and no MMO game will ever be balanced.

dark path is a slow moving projectile that you can dodge, you see it coming and dodge thru it. O wait never mind you have two hours of necro play in hot join pvp you must be an expert now, my bad.

See the problem is you have only played Necromancer and not the other classes with projectiles. Dark Path is a homing projectile that can be cast from behind if you start from the front. I don’t care how easy it is to dodge because Necromancers have a ton of skills that are more important to dodge unlike Warrior that you clearly don’t know how to fight against. As I said in my earlier posts Warriors have only 4 ranged cc so although hammer has 3 cc, he wont ever hit with the other two if you don’t get hit by Earthshaker and he probably lacks the other 3 ranged cc. Also as I said earlier you won’t escape a power Necromancer without teleports. A good Necromancer starts off with Locust Swarm before he casts Lich Form and possibly a Dark Path, Signet of Spite or Spectral Grasp if the enemy isn’t near you.

besides the guardian and thief in my SIG I also have an 80 mesmer and an 80 warrior, I have a thing for trying to know my enemy. Getting Into melee as a warrior should not really be a problem. You have good mobility. Playing a power necro and having played as a Condi burst necro I can tell you hammer warriors built to last(not zerker) can and do counter necro. As of the last patch where hammer damage got put in line I see warriors moving away from it and now I have started to see Gs axe/warhorn much easier to deal with but harder to catch.

A hammer Warrior with mobility has to be using a greatsword or a sword which means he is sacrificing a possibility of 1 or 2 cc skills that these Necromancers complain so much of. No class has the condition removal to handle a condition Necromancer one on one so no it cannot last long at all after the initial Berserker Stance. They wont be hitting with a burst skill to proc Cleansing Ire if they aren’t using long bow and if they are a shout build they don’t even have Berserker Stance most likely. Greatsword and axe/warhorn is a spec made to counter snares but it is still useless against anyone with any in combat mobility skills in the slightest once they switch to axe and they lack all forms of cc and survivability besides stances. They also won’t be doing any damage without berserker gear. Getting into melee range against any skilled opponent is completely impossible without using greatsword or sword which only do their good damage against targets that don’t move. Warrior is an easy to play class but also the easiest class in the game to counter play with basic player skills. Problem is everyone who still plays this game lacks these basic skills now. This is once again the Hundred Blades complaints at the start of the game when no one knew how to play. Suddenly without any nerfs or buffs all the complaints started dying out and Elementalists without receiving any buffs thought they were the worst class started being god mode.

I’m glad you can assume no one in the game but you knows anything about counter play. You do know hundred blades was nerfed when anet nerfed quickness? It wasn’t hundred blades that was the problem it was the ability to pull it off when under quickness making it super fast. This change also nerfed pistol whip seeing a decline in s/p thieves for awhile.


It was 2 vs 20 but its ok we got’em both!

Class balance in WvW is just fine

in WvW

Posted by: Samhayn.2385

Samhayn.2385

Leveling up characters takes skill news at 11. Just because you do not know how to counter my arguments and have to result to insults does not make me a troll. Also none of those classes really have any bad projectiles besides a couple rarely used Mesmer skills. You don’t know bad projectiles till you’ve played Guardian, Ranger and Warrior.

You have no arguments, its all based on different situations, different skills, different this and different that. Your arguments are nothing but opinion, bad ones at that.

You have shown that you have NO idea what you are talking about, Dark Path good? what you been smoking.

Please tell me how your arguments are any different besides that they are based off a 30/30/30/30/30 4 weapon set Warrior against a guy with no arms playing Necromancer. I just played Necromancer for 2 hours in Spvp again and Dark Path pathing is amazing in comparison to other projectiles. My arguments are all based off facts while yours are entirely what you’ve seen while being terrible. Also balance is completely impossible and no MMO game will ever be balanced.

dark path is a slow moving projectile that you can dodge, you see it coming and dodge thru it. O wait never mind you have two hours of necro play in hot join pvp you must be an expert now, my bad.

See the problem is you have only played Necromancer and not the other classes with projectiles. Dark Path is a homing projectile that can be cast from behind if you start from the front. I don’t care how easy it is to dodge because Necromancers have a ton of skills that are more important to dodge unlike Warrior that you clearly don’t know how to fight against. As I said in my earlier posts Warriors have only 4 ranged cc so although hammer has 3 cc, he wont ever hit with the other two if you don’t get hit by Earthshaker and he probably lacks the other 3 ranged cc. Also as I said earlier you won’t escape a power Necromancer without teleports. A good Necromancer starts off with Locust Swarm before he casts Lich Form and possibly a Dark Path, Signet of Spite or Spectral Grasp if the enemy isn’t near you.

besides the guardian and thief in my SIG I also have an 80 mesmer and an 80 warrior, I have a thing for trying to know my enemy. Getting Into melee as a warrior should not really be a problem. You have good mobility. Playing a power necro and having played as a Condi burst necro I can tell you hammer warriors built to last(not zerker) can and do counter necro. As of the last patch where hammer damage got put in line I see warriors moving away from it and now I have started to see Gs axe/warhorn much easier to deal with but harder to catch.


It was 2 vs 20 but its ok we got’em both!

Class balance in WvW is just fine

in WvW

Posted by: Samhayn.2385

Samhayn.2385

Leveling up characters takes skill news at 11. Just because you do not know how to counter my arguments and have to result to insults does not make me a troll. Also none of those classes really have any bad projectiles besides a couple rarely used Mesmer skills. You don’t know bad projectiles till you’ve played Guardian, Ranger and Warrior.

You have no arguments, its all based on different situations, different skills, different this and different that. Your arguments are nothing but opinion, bad ones at that.

You have shown that you have NO idea what you are talking about, Dark Path good? what you been smoking.

Please tell me how your arguments are any different besides that they are based off a 30/30/30/30/30 4 weapon set Warrior against a guy with no arms playing Necromancer. I just played Necromancer for 2 hours in Spvp again and Dark Path pathing is amazing in comparison to other projectiles. My arguments are all based off facts while yours are entirely what you’ve seen while being terrible. Also balance is completely impossible and no MMO game will ever be balanced.

dark path is a slow moving projectile that you can dodge, you see it coming and dodge thru it. O wait never mind you have two hours of necro play in hot join pvp you must be an expert now, my bad.


It was 2 vs 20 but its ok we got’em both!

Class balance in WvW is just fine

in WvW

Posted by: Samhayn.2385

Samhayn.2385

No this is base health with berserker gear with a Lich Form hit till 1 life and then going into Death Shroud. Immunity is from the 30 second stability from Lich Form and Warriors do not have boon removal. You have to assume strongest build possible and not morons with weak specs played by bads. Death Shroud is a second health bar and does ridiculous damage with a power spec. A condition spec will only need to sit in Death Shroud long enough to cast 3 and 5 most of the time, you know a second or two unless you need to cast Dark Path.

lich form? Really, just walk away from it, you move so slow and the cast times are so long. If you stay to fight that is your problem.

ok so now you walk away let your trinket do its job. Come back. At this point if you run hammer you have three CCs on that and I can dodge twice. Then you have your insta cast fear that is better then the fears I have as a Necro.

meh, I read your other posts. I will leave at this, a well played warrior with a hammer can pretty much hard counter a necro outside of when he is in his elite form (you can just reset the fight and wait for it to go down thou).


It was 2 vs 20 but its ok we got’em both!

Gem skin should be unlimited use - quick fix

in Guild Wars 2 Discussion

Posted by: Samhayn.2385

Samhayn.2385

It would be nice if they where unlimited use on the first character you used it on.


It was 2 vs 20 but its ok we got’em both!

26/12 ~ BG/JQ/SoR v4

in Match-ups

Posted by: Samhayn.2385

Samhayn.2385

The first rule of wvw match UPS is you don’t talk about wvw match UPS.

in before lock!


It was 2 vs 20 but its ok we got’em both!

Warrior = Usain Bolt?

in WvW

Posted by: Samhayn.2385

Samhayn.2385

that’s the simple way to put it, the risk vs reward argument could have its own thread. Just know that as long as classes can get good results with low risk that class will always have threads complaining about it (see dhumfire necro)

Also see:

Any Thief Build – Stealth is broken
Mesmer Phantasm Build – Summon Illusions and stand by as they melt everything
Warrior Builds – high health, high regen, high movement and more

A few other builds as well such as a couple of Condi builds from other classes, Mesmer is very strong with added Stealth, Engi with very nice defense/healing are some examples as well.

Necromancers didnt even want Dhuumfire, this was a clear example of Anet not listening we wanted SURVIVABILITY and they gave us more burst :/

Ele and Ranger seem to be down on the list though.

as a necro player I was pointing out the one mechanic that keeps us from getting any meaningful change other then condition nerfs.


It was 2 vs 20 but its ok we got’em both!

Warrior = Usain Bolt?

in WvW

Posted by: Samhayn.2385

Samhayn.2385

The problem is risk vs reward, right now the balance is off. Classes and builds with a low risk factor have very good reward well at the same time builds that have higher risk are not seeing the rewards for playing that way.

that’s the simple way to put it, the risk vs reward argument could have its own thread. Just know that as long as classes can get good results with low risk that class will always have threads complaining about it (see dhumfire necro)


It was 2 vs 20 but its ok we got’em both!

CDI- Character Progression-Horizontal

in CDI

Posted by: Samhayn.2385

Samhayn.2385

Unlocking skills, skills that can be unlocked by pvp,wvw, and pve that are most focused toward said game play would be nice.

unlocking loadouts, the ability to unlock load outs (skills, traits, equipment) that you can activivate outside of combat would also be nice.


It was 2 vs 20 but its ok we got’em both!

Pistol Whip...

in WvW

Posted by: Samhayn.2385

Samhayn.2385

You’re a necro. Drop some wells at your feet to keep him from standing beside you spamming an ability that you can essentially walk away from.

well seeing as i am MELEE i would be doing alot less damage if i was at range…

we have one melee attack, yes dagger one does good damage buy sometimes you need to sacrifice that for a bit and life bolt can hit very hard as a powermancer.

s/p thief is not one of our hard counters, they just don’t have the raw CC that can destroy us. They do how ever have good damage if you let them sit on you. Don’t let them.


It was 2 vs 20 but its ok we got’em both!

Pistol Whip...

in WvW

Posted by: Samhayn.2385

Samhayn.2385

I also play a necro, you know he is going to PW you, drop a well on your self when he does, go to DS, fear, life blast, collect bag.

which well?
Plus the fact that Thief Fear is an INSANE duration compared to own actual skills is very annoying.

I prefer darkness, good chance to blind the fear.


It was 2 vs 20 but its ok we got’em both!

Pistol Whip...

in WvW

Posted by: Samhayn.2385

Samhayn.2385

I also play a necro, you know he is going to PW you, drop a well on your self when he does, go to DS, fear, life blast, collect bag.


It was 2 vs 20 but its ok we got’em both!

Dervish Scythes

in Necromancer

Posted by: Samhayn.2385

Samhayn.2385

Hope this comes in as a weapon choice for necro, aoe scythe melee it would suit necro down to the ground.

Less talk about greatswords, more talk about scythes!

well a melee scythe would be awesome the reason people say GS is the fact its already in the game and has been said by Anet they want to open all weapons to all classes. I think that would happen before new weapons got added.


It was 2 vs 20 but its ok we got’em both!

Let's talk about attrition

in Necromancer

Posted by: Samhayn.2385

Samhayn.2385

Just letting siphon skills heal our health well we are in DS would go a long ways towards making us have more attrition.

I would rather they just removed them and gave us USEFUL traits. The healing they provide is pathetic considering the cost of getting them.

but they won’t, if anything it would be nice if it was just a feature of our class and not something we speced for (just spec to make better). So chances are they won’t get removed so we may as well try to make it useful.


It was 2 vs 20 but its ok we got’em both!

Let's talk about attrition

in Necromancer

Posted by: Samhayn.2385

Samhayn.2385

Just letting siphon skills heal our health well we are in DS would go a long ways towards making us have more attrition.


It was 2 vs 20 but its ok we got’em both!

Warrior = Usain Bolt?

in WvW

Posted by: Samhayn.2385

Samhayn.2385

This thread XD

Sounds like there are some really good warriors out on the field. So good that they escape enemies. And these other classes are mad because they can’t run after them

My goodness. This sounds like a l2p/suckitup problem.

what does knowing how to play have anything to do with the fact that if any class besides a warrior your chance of catching a warrior is next to nothing? If anything the people here has learned that they class they play doesn’t have the button to press to close the gap with the warrior.

here is the thing, its not that warriors are fast that is the problem its the fact that most people can’t point out a draw back to warrior.


It was 2 vs 20 but its ok we got’em both!