This game really went to hell huh, i guess mmo’s just cater to the scummy customer base these days lol
This is not evidence of anything that ANet has done, so it’s not about MMOs catering to anyone, scummy or otherwise.
This is about people who are charging for what they believe is a valuable service, one that costs them time and effort. There are good arguments about whether it’s really all that valuable and about whether it costs much time or effort. But it’s no different than people insisting on payment for porting to hard-to-reach locations or people volunteering to tip folks.
what effort does this cost them?
Setting up and managing all the squads to ensure that everyone wanting to are able to get into all the instances.
Personally, I wouldn’t charge for this; I think it’s the sort of responsibility you assume when putting up your commander tag. Further, I wouldn’t pay for it, since I can obtain the service from those who don’t demand a payment. I think just the effort of asking and trying to collect makes it a headache.
All the same, some people think the service is worth paying for and some people are willing to organize to tap that willingness-to-pay. I see no reason why it matters to me or why ANet needs to concern themselves with it.
Actually, from what others in this thread have said you pay to NOT have to swap squads around as you hop maps. You give gold to the commander so that they know how many in the MM squad are swapping maps at their own whim and not under their command. So that they can help keep better control.
i’d really appreciate an official statement to this topic…
is it like:
We don’t want/ don’t have the time to fix itor more like
We consider fixing it, but it takes it time (in this case, we can give some ideas on how to fix it… even with regards to efficiency/Object-oriented programming style)or even
We will fix it eventually… or not. We don’t want you to know, so people can’t make predictions on the economy… it’s a surprise!… we just want to help, if you are somehow stuck with this…
Non-action is a decision. It is as telling as coming out and saying it, even more strongly as actions speak louder than words. They obviously don’t have a huge problem with it or it would have been fixed ages ago. And they don’t want to tell us one way or another due to the repercussions that would have.
if 10 people willing to buy ( at 200 price each 400 for both) so 4k in total they can make from them.
and 4k = tons of name change contract/ makeover kit/ and other useless stuff in gem store that people don’t care about.But hey if you don’t want to buy it, doesn’t mean other people don’t want to buy it either.
Don’t underestimate the amount of players that are willing to spend money in this game.They just list them in gem store with 16k gems for each/ or more. If people want it then buy it, if no then don’t. Just like everything else on gem store.
That’s 10 people who were likely buying individual primers, because only those addicted to using them would be able to justify $200+ for it. It would take way too long to become worth it in the game, because that’s how ANet would make it priced (either by super rare BLTC chest drop like all other permanent things or extremely high gem store price like the harvesting and salvaging items). So the average player who already doesn’t buy the primers, isn’t likely to spend money to get them (either directly or via keys).
Yes you can sell spots.
People used to charge others for Portals to vistas and JP, same goes for selling dungeon paths.
People sell wins in PvP, people also sell PvP potions to guilds and what not and PvP guilds buy shovels off PvE players… The world goes on.
difference is to sell a dungeon or jp or pvp potions you need to actually go get them. to organize a ab you sit still and watch lfg do the work for you. and when its over? youve still done nothing. dont fall for these lazy people. find a free normal one and do it.
I don’t see any difference to be honest, just for your example, the player doesn’t have the PIPS to sell either but yet people sell wins in PvP. People offer hundreds of gold for a whole division from what I’ve seen in map chat.
they actually have to play to win games for people. where as a commander just sits and practically afk’s and kicks people who dont pay.
In this instance players are not kicked if they don’t pay.
1.- Don’t ever make a Revenant, if they see you trying to get into a high level Fractal or Raid with one they will kick you, it’s a class which is sadly full of bugs (look at the forum section on Revenant) and the recent nerfs rendered him unplayable for late game content.
Bad advice. Not all characters have to be made or built for usage in end game content – Fractals and Raids. And even if they are, not all are required to have meta builds as there do exist groups that let you play what you want. Especially if you’re in a guild.
Unfortunately it’s true that the game that started with the idea that you could get the rewards you wanted playing the way you wanted is dead. Legendary armor requires raids in a game that didn’t have raids in the first place because it was created to include everyone and therefore kept large scale content open world. It got really bad when the last big WoW expansion flopped and the great exodus began.
Actually, at game’s launch, if you wanted to make your own legendary, you had to play WvW to do map completion. Which for some took WAY WAY WAY longer than it takes to get to completing the progress bar even if you don’t increase participation due to their server never switching to a particular color or their server never being able to take things.
By the time I run out of earned badges of honor, I will have converted all my precursors to legendarys. The method I described was for all the players who did not spend their badges of honor because the vendor was removed before it was announced that it would be removed.
These players don’t have to be forced to play WvW again, to get what they already earned.No it was never removed before they said they would remove it people just never read the patch notes and had over a 3 month warning that the vendor would be removed, and Anet never gave a definitive date on removal so there is that, more than enough warning to get alll the GoBs they would need.
They should have made a Legendary Weapons section and mentioned it there that the Gift of Battle was being removed from the vendor. It was communicated, just poorly. They also never gave a warning on which patch the track was coming out of beta on so they dropped the ball there as well with regards to communication.
I don’t have an issue with the change, just how they communicated that change.
You have reward tracks in wvw that give clovers and repeat it like 10 times and u have all up need.. Whereas pve doesn’t have that option even. So give us a reward track in pve that after all pve masteries are complete we can farm them for gift of battle or something. Since its not fair u can get pve stuff just by playing wvw, we should be able to get wvw stuff by playing pve.
What abt new legendaries.. and if they make any others it will be like this. They change it so u don’t need world completion u need on 4 easy maps or so that if u get on a hp train it’s very easy to get map completion on. Besides this is new content not old one, don’t buy hot if u hate exploring the new maps. Whereas look gift of battle is always the same. We have to farm wvw for it even on new legendaries nothing change, but they make pve easier than ever and wvw stays the same, same boring thing.
But there’s no way to get map completion done in WvW. That part takes way more than 8 hours for core Tyria and HoT legendary weapons require other account bound items that make up the difference in time of map completion.
Considering how they pretty much just changed the system to make it required to play WvW, the chances of them removing it any time soon is 0.
If you want a legendary but don’t want to do WvW, then you can buy one off of the TP. If you want a HoT one, you’ll just have to decide if you want the skin more than you hate WvW.
My original question was can a player farm all of the items needed to make the time gated materials in a reasonable time frame. You’re the one who specifically latched on to thick leather. And since I’ve seen you in other posts give evidence that you actually read people’s posts, I assumed you realized that and had chosen one of the components out for example. So no, I did not shift the goal post. You just forgot where it was initially.
You’re right that you initially stated all time-gated mats and then challenged me when I stated that thick leather could be earned in 3-4 hours. I latched onto thick leather because that’s what an earlier discussion on that page was about. My mistake for lumping you in with that.
Fortunately practically any high yielding gold farm (e.g. AB and Lab for the time being) can accomplish this in about a couple hours. Farming karma in Ember Bay to use to convert into leather can also be done in four hours and probably much less depending on RNG with the salvages. Not that I would recommend it as you can convert one of the lower tiers that’s more efficient, sell on the TP, and then use the proceeds to purchase the mats with extra gold to spare.
But you can’t reasonably farm all of the mats directly, especially if you don’t tend to play medium armor characters. That’s the problem. More options for players is all I’m asking for. Even just adjusting recipes would help so as to not effect too many other markets, especially now that leather isn’t sitting at vendor prices with way too much supply on the TP at the minimum possible price.
You are deliberately missing the point. People shouldn’t be forced to buy mats off the TP to get what they need in a reasonable time frame.
I actually disagree with this. The trading post should always be the most effective way to get the things you want.
A big draw of this game is “Play your own way”, and the trading post is the backbone of that philosophy. The fact that virtually everything in the game rewards sellable loot, and most things can be bought with coin, means that you can get practically anything you want by doing practically anything you want. Structuring the game around the TP is deliberate, and I would say, necessary.
There is a difference between it being the most effective way and it being the only reasonable way, and you people are stubbornly refusing to accept this. I never said it should be more efficient to farm your own leather. I said that it should be reasonable to do so if you wanted to. And currently it is not.
This is ridiculous how much you guys are defending a broken system right here. If you want to use teh TP that is fine, but it should by no means be the only reasonable way to obtain the mats you need.
Exactly what would you consider reasonable?
For anything except for legendary weapons, things for time gated components need to be earned by a player who plays 3-4 hours daily by farming within ~25% within a period of two days assuming that the player spends 30 minutes not farming. So if it take 100 random item to make special object, I should be able to farm ~75 in two days while taking a beark from farming for 30 minutes each day.
Legendary items should be expected to fall within several months.
Ascended gear is optional and more along the lines of a luxury. There are also various weapons that require lodestones making them take a long time too. In either case, a player can easily get 150 thick leather within 3-4 hours without using the TP.
Where is this magical farm of thick leather because I don’t get anywhere near enough to multiply out to 150 in 3-4 hours?
Any mob that drops the upper tier salvage items.
Yea, I’ve killed those. Still not enough leather to make 150 in 3-4 hours.
It is. You can also convert karma into leather like people have done with cloth. You can farm Bloodstone Fen mobs. Or you can not arbitrarily ignore parts of the game that you feel are illegitimate and get what you need much quicker.
And did I ever say I was not using the TP? Just because I argue that it shouldn’t be unreasonable to be able to farm the mats mostly on one’s own, doesn’t mean that I do the same.
And I don’t think it is possible for the average player to farm to be able to expect to be able to consistently farm 150 thick leather sections + all of the other items necessary for time gated materials in 3-4 hours, as I recall there being more than just thick leather in that recipe.
So first it’s 150 thick leather in 3-4 hours and now it’s that plus the rest in 3-4 hours? Please don’t shift the goalposts. The lower tiered leather doesn’t need to be earned that very same day although it can be for about 60K karma. If the average player uses all of the options available to them, they can craft one of each of the tradeable T7 mats per day. The problem is that there are players that for whatever reason despise one or many of the options and are then upset when they find what’s left after limiting themselves.
My original question was can a player farm all of the items needed to make the time gated materials in a reasonable time frame. You’re the one who specifically latched on to thick leather. And since I’ve seen you in other posts give evidence that you actually read people’s posts, I assumed you realized that and had chosen one of the components out for example. So no, I did not shift the goal post. You just forgot where it was initially.
Is it being entitled to say it’s a kitten design? I honestly don’t rly care that I have to wvw, I make too many legendaries and don’t give enough of a crap about achievements that I had to wvw for badges anyway. But this reward track is so terribly passive and long. There’s no efficient farm, no way to speed it up. It’s all locked behind being there for a million years with boosters capping a momument/killing a sentry every 10min and/or more daily crap (as if we don’t have enough of that already). TBH by defending the reward tracks you’re just sabotaging your own gamemode, especially if you’re on a high pop server with queues.
A million years with boosters?? Ha! It’s only 5 hrs. And takes less than 10 minutes to build full participation. You do care or you would make these largely exaggerated claims.. and no it doesn’t hurt the game mode and I am on a high pop server the farm is faster than any Pve farm that is for sure….
Sure completely misread what I wrote and add more salt lol. At least it’s amusing.
How did I misread?let’s look over your main points.
You say you don’t care you have to WvW, but complain vehemently.
You say that the Reward track is long. Equivalent to a million years as you put it,
But it only takes 5hrs minimum with boosters and 8 hrs max without, yet is a slight fraction compared to the farm of Map completion.
Saying it sabotages the WvW gamemode, yet to get it you have actively participate at least every 10 minute by either capping a Sentry/killing a Doly or take a Shrine that can be used for Bloodlust seems to help out slightly so not a total waste..
No salt I am just stating you guys are blowing this out of proportion for entitlement when this has been a requirement to WvW since launch. And it’s one of the fastest materials needed besides dungeon gifts..
Read over my posts again. I never said pvers shouldn’t have to wvw. I only responded to your salty bs of “how the pvers don’t care QQ”. I still stand by that it’s a horrible design. Timegated stuff rarely feels rewarding and I find the whole thing extremely boring. While map completion is just as bad, at least there’s a sense of progression, but in wvw it’s just doing your time…
And how is it not “just doing your time” in PvE for map completion?
Because you’re actually doing smth, not just waiting around. Defend the system all you like. It promotes afking and keeps WvWers from actually entering wvw.
To get any progress on the track you have to be actively playing which isn’t being afk. Nice try. You have to do something to progress the reward track in WvW. And when you’re playing WvW, you’re a WvW’er. Maybe only a temporary one, but it makes you one.
To get any progress on your track you have to play wvw for a very short time and then you can afk for hours. Are you seriously going to argue with me that’s active play?
After 10 minutes participation drains, after 15 minutes it afk kicks you to character select.
No kitten, I’ve done this before you know. Do smth every 10min like cap a sentry or a monument. Still don’t see how you would define this as active play.
Because it can take time to cross the map. So that scouts for your world can earn progress since they don’t participate in the zerg battles for camps or castles. They take sentries and monuments and the occasional unguarded camp.
Why is this argument still going on? PvE people have to spend time in WvW(8hrs) and WvW people have to spend time in PvE(extremely high hrs), and if you don’t like afking in WvW then don’t try actually playing the game whether roaming or following a zerg and give the game mode a go
Simply put, because there’s no reason to. It’s not magically going to go faster by actually participating. Besides, tried it and while the game mode itself is fine, the community is the worst in the whole game.
Actually it does. The more you do in WvW, the higher your progress multiplier goes up. Meaning the more stuff you do in WvW, the faster you’ll actually be done with it.
Is it being entitled to say it’s a kitten design? I honestly don’t rly care that I have to wvw, I make too many legendaries and don’t give enough of a crap about achievements that I had to wvw for badges anyway. But this reward track is so terribly passive and long. There’s no efficient farm, no way to speed it up. It’s all locked behind being there for a million years with boosters capping a momument/killing a sentry every 10min and/or more daily crap (as if we don’t have enough of that already). TBH by defending the reward tracks you’re just sabotaging your own gamemode, especially if you’re on a high pop server with queues.
A million years with boosters?? Ha! It’s only 5 hrs. And takes less than 10 minutes to build full participation. You do care or you would make these largely exaggerated claims.. and no it doesn’t hurt the game mode and I am on a high pop server the farm is faster than any Pve farm that is for sure….
Sure completely misread what I wrote and add more salt lol. At least it’s amusing.
How did I misread?let’s look over your main points.
You say you don’t care you have to WvW, but complain vehemently.
You say that the Reward track is long. Equivalent to a million years as you put it,
But it only takes 5hrs minimum with boosters and 8 hrs max without, yet is a slight fraction compared to the farm of Map completion.
Saying it sabotages the WvW gamemode, yet to get it you have actively participate at least every 10 minute by either capping a Sentry/killing a Doly or take a Shrine that can be used for Bloodlust seems to help out slightly so not a total waste..
No salt I am just stating you guys are blowing this out of proportion for entitlement when this has been a requirement to WvW since launch. And it’s one of the fastest materials needed besides dungeon gifts..
Read over my posts again. I never said pvers shouldn’t have to wvw. I only responded to your salty bs of “how the pvers don’t care QQ”. I still stand by that it’s a horrible design. Timegated stuff rarely feels rewarding and I find the whole thing extremely boring. While map completion is just as bad, at least there’s a sense of progression, but in wvw it’s just doing your time…
And how is it not “just doing your time” in PvE for map completion?
Because you’re actually doing smth, not just waiting around. Defend the system all you like. It promotes afking and keeps WvWers from actually entering wvw.
To get any progress on the track you have to be actively playing which isn’t being afk. Nice try. You have to do something to progress the reward track in WvW. And when you’re playing WvW, you’re a WvW’er. Maybe only a temporary one, but it makes you one.
Is it being entitled to say it’s a kitten design? I honestly don’t rly care that I have to wvw, I make too many legendaries and don’t give enough of a crap about achievements that I had to wvw for badges anyway. But this reward track is so terribly passive and long. There’s no efficient farm, no way to speed it up. It’s all locked behind being there for a million years with boosters capping a momument/killing a sentry every 10min and/or more daily crap (as if we don’t have enough of that already). TBH by defending the reward tracks you’re just sabotaging your own gamemode, especially if you’re on a high pop server with queues.
A million years with boosters?? Ha! It’s only 5 hrs. And takes less than 10 minutes to build full participation. You do care or you would make these largely exaggerated claims.. and no it doesn’t hurt the game mode and I am on a high pop server the farm is faster than any Pve farm that is for sure….
Sure completely misread what I wrote and add more salt lol. At least it’s amusing.
How did I misread?let’s look over your main points.
You say you don’t care you have to WvW, but complain vehemently.
You say that the Reward track is long. Equivalent to a million years as you put it,
But it only takes 5hrs minimum with boosters and 8 hrs max without, yet is a slight fraction compared to the farm of Map completion.
Saying it sabotages the WvW gamemode, yet to get it you have actively participate at least every 10 minute by either capping a Sentry/killing a Doly or take a Shrine that can be used for Bloodlust seems to help out slightly so not a total waste..
No salt I am just stating you guys are blowing this out of proportion for entitlement when this has been a requirement to WvW since launch. And it’s one of the fastest materials needed besides dungeon gifts..
Read over my posts again. I never said pvers shouldn’t have to wvw. I only responded to your salty bs of “how the pvers don’t care QQ”. I still stand by that it’s a horrible design. Timegated stuff rarely feels rewarding and I find the whole thing extremely boring. While map completion is just as bad, at least there’s a sense of progression, but in wvw it’s just doing your time…
And how is it not “just doing your time” in PvE for map completion? There’s progress in WvW. Every few minutes as long as you’re actively playing, you get some progress towards filling up the reward track.
Even if you assume that a player does the WvW reward track for the gift of battle and the PvE map completion with the best efficiency, PvE map completion takes a lot longer to do. Meaning that players that prefer WvW to PvE have more “just doing their time” than you do for WvW.
You are deliberately missing the point. People shouldn’t be forced to buy mats off the TP to get what they need in a reasonable time frame.
I actually disagree with this. The trading post should always be the most effective way to get the things you want.
A big draw of this game is “Play your own way”, and the trading post is the backbone of that philosophy. The fact that virtually everything in the game rewards sellable loot, and most things can be bought with coin, means that you can get practically anything you want by doing practically anything you want. Structuring the game around the TP is deliberate, and I would say, necessary.
There is a difference between it being the most effective way and it being the only reasonable way, and you people are stubbornly refusing to accept this. I never said it should be more efficient to farm your own leather. I said that it should be reasonable to do so if you wanted to. And currently it is not.
This is ridiculous how much you guys are defending a broken system right here. If you want to use teh TP that is fine, but it should by no means be the only reasonable way to obtain the mats you need.
Exactly what would you consider reasonable?
For anything except for legendary weapons, things for time gated components need to be earned by a player who plays 3-4 hours daily by farming within ~25% within a period of two days assuming that the player spends 30 minutes not farming. So if it take 100 random item to make special object, I should be able to farm ~75 in two days while taking a beark from farming for 30 minutes each day.
Legendary items should be expected to fall within several months.
Ascended gear is optional and more along the lines of a luxury. There are also various weapons that require lodestones making them take a long time too. In either case, a player can easily get 150 thick leather within 3-4 hours without using the TP.
Where is this magical farm of thick leather because I don’t get anywhere near enough to multiply out to 150 in 3-4 hours?
Any mob that drops the upper tier salvage items.
Yea, I’ve killed those. Still not enough leather to make 150 in 3-4 hours.
It is. You can also convert karma into leather like people have done with cloth. You can farm Bloodstone Fen mobs. Or you can not arbitrarily ignore parts of the game that you feel are illegitimate and get what you need much quicker.
And did I ever say I was not using the TP? Just because I argue that it shouldn’t be unreasonable to be able to farm the mats mostly on one’s own, doesn’t mean that I do the same.
And I don’t think it is possible for the average player to farm to be able to expect to be able to consistently farm 150 thick leather sections + all of the other items necessary for time gated materials in 3-4 hours, as I recall there being more than just thick leather in that recipe.
A lot of these replies seem focused on the PVE perspective versus the WVW perspective … I think that needlessly clouds the issue.
For myself, I used to play WVW. I enjoyed it and played daily. However, I no longer enjoy it. The friends that I fought alongside have quit long ago and the game, in my opinion, has changed for the worse. That’s just my opinion but it’s mine nevertheless.
Right now, I’m sitting on tens of thousands of Badges of Honor. I have already spent my time in WVW. I have already played more than enough to buy many, many Gifts of Battle … but now I can’t. For some reason, the decision was made to invalidate the time I already invested. This is what seems unfair to me.
Currently the only thing preventing me from finishing C&C is my Gift of Battle. Now I need to go into WVW and pick away at the reward track by getting the dailies.True, no one is forcing me to do this, (anymore than any of us are ‘forced’ to make any Legendary). The complaint though is that I must to “redo” a task I’ve done countless times over, in order to accomplish this goal.
Yea, they should have put in for at least a month afterward a vendor for cashing in Badges of Honor for the Gift of Battle. Especially given how poorly the change was communicated. The announcement that the option would be removed once the reward tracks were out of Beta was in the WvW section of patches which PvE only players tend to skim and may have missed the announcement and then no warning that the reward track was going to be out of beta.
Fixing the forum bug
You are deliberately missing the point. People shouldn’t be forced to buy mats off the TP to get what they need in a reasonable time frame.
I actually disagree with this. The trading post should always be the most effective way to get the things you want.
A big draw of this game is “Play your own way”, and the trading post is the backbone of that philosophy. The fact that virtually everything in the game rewards sellable loot, and most things can be bought with coin, means that you can get practically anything you want by doing practically anything you want. Structuring the game around the TP is deliberate, and I would say, necessary.
There is a difference between it being the most effective way and it being the only reasonable way, and you people are stubbornly refusing to accept this. I never said it should be more efficient to farm your own leather. I said that it should be reasonable to do so if you wanted to. And currently it is not.
This is ridiculous how much you guys are defending a broken system right here. If you want to use teh TP that is fine, but it should by no means be the only reasonable way to obtain the mats you need.
Exactly what would you consider reasonable?
For anything except for legendary weapons, things for time gated components need to be earned by a player who plays 3-4 hours daily by farming within ~25% within a period of two days assuming that the player spends 30 minutes not farming. So if it take 100 random item to make special object, I should be able to farm ~75 in two days while taking a beark from farming for 30 minutes each day.
Legendary items should be expected to fall within several months.
Ascended gear is optional and more along the lines of a luxury. There are also various weapons that require lodestones making them take a long time too. In either case, a player can easily get 150 thick leather within 3-4 hours without using the TP.
Where is this magical farm of thick leather because I don’t get anywhere near enough to multiply out to 150 in 3-4 hours?
Any mob that drops the upper tier salvage items.
Yea, I’ve killed those. Still not enough leather to make 150 in 3-4 hours.
Ah this post again, think how WvW and PvP players feel they are forced to grind pve for any Legendary and it takes a lot longer than 8 hrs max of WvW.
Two wrongs don’t make a right.
But it’s also not fair to make it so that PvE players can make a legendary without going into a mode they don’t like but at the same time not allow the WvW player who doesn’t like PvE to bypass PvE in order to make the legendary. That’s what BlaqueFyre is alluding to. It always seems like it’s the PvE players complaining about WvW requirements when I’ve yet to see a single thread started by a WvW player complaining about being forced to PvE.
And how do you think the WvW players feel about map completing PvE to get their Gift of Exploration?
Unless you wish to make a legendary weapon that was released after HoT, there is a means to get a legendary without stepping a foot into WvW: buying one straight off of the TP.
One should research how to make something before starting it.
However, I do think giving a PvP track for the Gift of Battle would be a good alternative means to do so given that players can now use legendary skins in PvP.
Wat u mean when say this? Eureka ab.. can’t on tp buy. Nor is GoE being require. So just GoB but explore only hot so yes.
(hes right to say so)
and what hard for explore hot? not entire world but just handful of annoying map
Allow me to edit ur s..
‘one should research how something make before post make’
OP never mentioned which type of Legendary he was going after.
So he could be going after one of the core Legendary weapons which require the Gift of Exploration. And really, I’d think the WvW players wouldn’t want to deal with exploring the HoT maps either, not to mention the collections for the precursors for those weapons require a lot more PvE than the core ones making up for the quicker overall world completion.
So maybe you should read carefully before you try to correct anyone next time.
And what I meant by the comment was that the OP should look into what it would take to make a legendary before he/she starts to make it. So that he/she doesn’t find any other surprises.
Ah this post again, think how WvW and PvP players feel they are forced to grind pve for any Legendary and it takes a lot longer than 8 hrs max of WvW.
Seriously. World competition? The collections/jumping puzzles making Astralaria were horrible. Let us trade 10 gift of battles for one world competition.
Only thing really comparable to WvW that applies to all legendaries, core and HoT. Especially now that there are dungeon tracks in WvW.
You are deliberately missing the point. People shouldn’t be forced to buy mats off the TP to get what they need in a reasonable time frame.
I actually disagree with this. The trading post should always be the most effective way to get the things you want.
A big draw of this game is “Play your own way”, and the trading post is the backbone of that philosophy. The fact that virtually everything in the game rewards sellable loot, and most things can be bought with coin, means that you can get practically anything you want by doing practically anything you want. Structuring the game around the TP is deliberate, and I would say, necessary.
There is a difference between it being the most effective way and it being the only reasonable way, and you people are stubbornly refusing to accept this. I never said it should be more efficient to farm your own leather. I said that it should be reasonable to do so if you wanted to. And currently it is not.
This is ridiculous how much you guys are defending a broken system right here. If you want to use teh TP that is fine, but it should by no means be the only reasonable way to obtain the mats you need.
Exactly what would you consider reasonable?
For anything except for legendary weapons, things for time gated components need to be earned by a player who plays 3-4 hours daily by farming within ~25% within a period of two days assuming that the player spends 30 minutes not farming. So if it take 100 random item to make special object, I should be able to farm ~75 in two days while taking a beark from farming for 30 minutes each day.
Legendary items should be expected to fall within several months.
Ascended gear is optional and more along the lines of a luxury. There are also various weapons that require lodestones making them take a long time too. In either case, a player can easily get 150 thick leather within 3-4 hours without using the TP.
Where is this magical farm of thick leather because I don’t get anywhere near enough to multiply out to 150 in 3-4 hours?
SW Chest farm? Open up all bags/purses w/ your level 80, and salvage everything instead of selling it.
~EW
I’ve done that in the past (not recently) and mostly got light armor. I tend to farm on my Elementalist, though, as that’s the class I have the most fun on. ANet thinks I want primarily things that my Elementalist will use. I wish I could turn that function off. I do understand why it’s in place for players leveling up characters. I tended to get silk or gossamer more often than thick leather or even hardened leather.
And I do salvage everything possible instead of just selling it. I just wish so many dropped gear items didn’t come with sigils or runes.
You are deliberately missing the point. People shouldn’t be forced to buy mats off the TP to get what they need in a reasonable time frame.
I actually disagree with this. The trading post should always be the most effective way to get the things you want.
A big draw of this game is “Play your own way”, and the trading post is the backbone of that philosophy. The fact that virtually everything in the game rewards sellable loot, and most things can be bought with coin, means that you can get practically anything you want by doing practically anything you want. Structuring the game around the TP is deliberate, and I would say, necessary.
There is a difference between it being the most effective way and it being the only reasonable way, and you people are stubbornly refusing to accept this. I never said it should be more efficient to farm your own leather. I said that it should be reasonable to do so if you wanted to. And currently it is not.
This is ridiculous how much you guys are defending a broken system right here. If you want to use teh TP that is fine, but it should by no means be the only reasonable way to obtain the mats you need.
Exactly what would you consider reasonable?
For anything except for legendary weapons, things for time gated components need to be earned by a player who plays 3-4 hours daily by farming within ~25% within a period of two days assuming that the player spends 30 minutes not farming. So if it take 100 random item to make special object, I should be able to farm ~75 in two days while taking a beark from farming for 30 minutes each day.
Legendary items should be expected to fall within several months.
Ascended gear is optional and more along the lines of a luxury. There are also various weapons that require lodestones making them take a long time too. In either case, a player can easily get 150 thick leather within 3-4 hours without using the TP.
Where is this magical farm of thick leather because I don’t get anywhere near enough to multiply out to 150 in 3-4 hours?
And how do you think the WvW players feel about map completing PvE to get their Gift of Exploration?
Unless you wish to make a legendary weapon that was released after HoT, there is a means to get a legendary without stepping a foot into WvW: buying one straight off of the TP.
One should research how to make something before starting it.
However, I do think giving a PvP track for the Gift of Battle would be a good alternative means to do so given that players can now use legendary skins in PvP.
You are deliberately missing the point. People shouldn’t be forced to buy mats off the TP to get what they need in a reasonable time frame.
I actually disagree with this. The trading post should always be the most effective way to get the things you want.
A big draw of this game is “Play your own way”, and the trading post is the backbone of that philosophy. The fact that virtually everything in the game rewards sellable loot, and most things can be bought with coin, means that you can get practically anything you want by doing practically anything you want. Structuring the game around the TP is deliberate, and I would say, necessary.
There is a difference between it being the most effective way and it being the only reasonable way, and you people are stubbornly refusing to accept this. I never said it should be more efficient to farm your own leather. I said that it should be reasonable to do so if you wanted to. And currently it is not.
This is ridiculous how much you guys are defending a broken system right here. If you want to use teh TP that is fine, but it should by no means be the only reasonable way to obtain the mats you need.
Exactly what would you consider reasonable?
For anything except for legendary weapons, things for time gated components need to be earned by a player who plays 3-4 hours daily by farming within ~25% within a period of two days assuming that the player spends 30 minutes not farming. So if it take 100 random item to make special object, I should be able to farm ~75 in two days while taking a beark from farming for 30 minutes each day.
Legendary items should be expected to fall within several months.
You are deliberately missing the point. People shouldn’t be forced to buy mats off the TP to get what they need in a reasonable time frame.
I actually disagree with this. The trading post should always be the most effective way to get the things you want.
A big draw of this game is “Play your own way”, and the trading post is the backbone of that philosophy. The fact that virtually everything in the game rewards sellable loot, and most things can be bought with coin, means that you can get practically anything you want by doing practically anything you want. Structuring the game around the TP is deliberate, and I would say, necessary.
We’re not asking for farming the mats to become the most efficient method. Just that the time needed to farm the mats be brought to a reasonable amount of time. So that players don’t feel like they have to buy from the TP if they want to complete whatever it is they are making in a reasonable time.
Can’t believe someone can’t acquire 200 thick sections a day. Oh that’s right, lets not spend any coin to get what you need.
The purpose of the TP is to provide what you can’t get on your own and sell off what you don’t need. And I don’t just mean buying the actual Thick Leather Sections themselves. You can get a nice discount by buying items that salvage into Thick Leather Sections, salvage nerf or not. Use the entire player base as your farmers for tougher materials while you focus on farming and selling off the materials that are easier to farm to buy what you can’t.
There is a way, it’s just some steadfastly refuse to use the methods in game to get what they need. Their loss.
You are deliberately missing the point. People shouldn’t be forced to buy mats off the TP to get what they need in a reasonable time frame. Wood, Ore, and to a lesser extent thread can all be farmed easily, yet leather (which you need in greater quantities) cannot be farmed. The only way to acquire the amount you need to craft anything worthwhile in a reasonable amount of time is to buy it. That’s broken.
But its clear that you are refusing to listen to arguments considering this has already been stated multiple times, by different people, in different words. Its not about whether people want to spend gold on the TP. Its about whether they should be forced to spend gold on the TP to gather all that they need in a reasonable time. And they should not be forced to do that. Thats some next level ignorance right there to believe that.
It can be farmed and players are not forced to rely on the TP.
How long to get 250 thick leather sections?
What is the total number needed for medium ascended armor?
Is that time frame to get that total number by solely farming anywhere near reasonable? And assume for argument’s sake that the acquisition of leather is the limiting factor for the player.
To me, leather is too rare. They could adjust the recipes or increase drop rates slightly and it would help matters.
Players can’t farm the items needed solely in a reasonable time frame. Because too much time is spent on getting leather. Even dropping from requiring 4 thick leather sections to 3 thick leather sections for making cured thick leather sections would do wonders. So it doesn’t have to be a huge change to make a big difference.
Can’t believe someone can’t acquire 200 thick sections a day. Oh that’s right, lets not spend any coin to get what you need.
People like getting direct rewards for actions performed in game. It’s much more satisfying to slay a monster for what you need than to RP a lumberjack and trade logs for it instead.
This isn’t a hard concept to understand.
You do get loot for killing things, though. Events, Bosses, Fractals, dungeons, and all kinds of heroic stuff gives you loot to sell. In fact, just about any activity in this game does.
I seem to recall getting loot from things I kill. Not every enemy in every situation gives loot and the ones that do don’t always give loot and when they do it’s not always what you’re wanting. It could be junk or other things that no other player wants.
It’s all down to RNG there and that for some can be harder to accept. The not knowing when you can expect to finish due to the RNG making the time needed to farm for the items unknown.
While the trading post is an answer, it shouldn’t necessarily always be the answer just because an item has a low drop rate. Maybe the drop rate could be increased slightly to reduce the time needed to get the items. Or adjust recipes to reduce the quantity needed. Some things require 2 of the base mat, others need 3. More consistency between them would help.
It would be nice if say once the next chapter is released, that the map used for the previous chapter be opened up even if you’ve not done the story, especially if a new map is put into the game. This allows for the map to have higher participation for longer as more players move onto the next map.
Would that be a decent compromise between having it make sense why you’re in the map zone wise and wanting to do map exploration before the story?
And they aren’t requiring gold to join the group. They’re saying that it’s the lobby group and you can pay 1 g to become a VIP. Whatever that means.
I wouldve said that sticking around in bloodstone fen and ember bay definitely help with gaining leather.
Though personally instead of sticking those salvage materials in one map, buffing them all over the game would be much better for replayability.
Core tyria could really use some love I would say.
It would have tanked the prices if it was made to drop like that on all maps.
You almost make it sound as if TP was more important than the rest of the game…
Part of the game should not be nerfed simply because players prefer not to do another part of the game. The TP is just as much a part of the game as everything else. Players have the option to use the TP or they can farm the items themselves. There are also players who sell those mats so tanking the prices would negatively affect them.
This.
It should also be noted that items with large supply and at vendor price will likely be items that get new sinks or drop rates lowered once they start adjusting things again.
Its not that its an anathema, its the fact that we shouldn’t have to buy mats from the TP to craft a legendary. That’s the whole point. For a lot of stuff, even just medium ascended armor, you have to either buy it from the TP or spend months farming leather to get enough, and that is just absurd that we are put in a position like that.
I do agree that the lodestones was a poor example, but leather is not. For how many uses it has, and for how much you need, it should be something that you can farm yourself from nodes, but you can’t. We shouldn’t have to buy it off the TP, yet we do
This is a bizarre argument. Why shouldn’t you have to buy things off the TP? The entire game is centered around it, and has been from the beginning. It’s an integral component of the game.
I don’t think that’s the point OriOri was trying to make.
What they were trying to say is: it shouldn’t be the only method to obtain one’s goal in a reasonable amount of time.
Good thing it is not the only way. Every item that is on the TP can be obtained in the game.
But not in a reasonable time frame for some items. Which was the point OriOri was making, that quantities of rare drops items should be obtained in multiple ways within a reasonable time frame.
Its not that its an anathema, its the fact that we shouldn’t have to buy mats from the TP to craft a legendary. That’s the whole point. For a lot of stuff, even just medium ascended armor, you have to either buy it from the TP or spend months farming leather to get enough, and that is just absurd that we are put in a position like that.
I do agree that the lodestones was a poor example, but leather is not. For how many uses it has, and for how much you need, it should be something that you can farm yourself from nodes, but you can’t. We shouldn’t have to buy it off the TP, yet we do
This is a bizarre argument. Why shouldn’t you have to buy things off the TP? The entire game is centered around it, and has been from the beginning. It’s an integral component of the game.
I don’t think that’s the point OriOri was trying to make.
What they were trying to say is: it shouldn’t be the only method to obtain one’s goal in a reasonable amount of time.
Ectos were going to go down regardless since HoT made them far more common. When they changed map contribution rewards to event rewards, I was seeing rares everywhere, easily doubling the amount I normally obtained.
As a simple fix for map hopping, put a cooldown on joining maps, like 10 minutes, though it should be more like 1 hour to prevent node hopping.
That suggestion means that players trying to play with friends and not trying to multiloot now suffer. Or guilds wanting to play together. Or someone just simply taxing from a map that’s not working on the meta to one that is, without the intent to multiloot.
But telling them that they should use one of the easy classes first just because of that is wrong. They should look at videos and read up on all of the classes and choose the one that THEY think they’ll like the most. Not just a portion of the classes because those are the easier classes.
They should look at all of the available classes and choose the one they think is right for them at the start.
And no one but them can determine which class that is.
Every class is the correct class for a portion of players. There is not a single class that absolutely no new player should play with at first. There just isn’t. And telling new players to just look at a portion of them because they are easier and that they shouldn’t look at the others is wrong.
There’s experienced as in the “I’ve done this a couple times so I know what has to be done to succeed, but pulling it off may be hard as I’ve only done it a couple of times and I may forget or not know a few mechanics” and there’s experienced as in the “I’ve done this 100+ times and I know it like the back of my palm”
Always assume groups that say exp are looking for the ones who know the fight like the back of their palm and if you don’t know it that well go “Hey, I’ve only done this a handful of times and I’ve gotten the kill X times (or not gotten the kill yet), will that be a problem?”
I’m experienced with CoE explorable paths. I know the general mechanics. But pulling them off, isn’t always going to happen smoothly and I certainly can’t do teaching runs.
The key is to be honest. The players may be willing to be patient and explain mechanics to someone who tells them they are new or haven’t done it a bunch. But would not be patient or willing to do so if the player tells them they know the raid and then evidence shows that they don’t.
-1
I enjoy different armor classes looking different. It is bad enough that outfits ignore armor classes already
I dont want to see guards or warriors in light armor or elementalists in heavy armorThis argument is silly because light armor guardians exist in other games as well. Templars from Dragon Age wear robes. Mages (Arcane Warriors) have heavy armor specifically made for them in the first game. If Anet thinks making new armor sets is too time consuming, allowing each class to wear any weight armor is an easy way out for a while.
But this is not other games.
That is not enough of a reason to say it shouldn’t be in this game.
My guess is it won’t happen due to the mix and match nature of armor and clipping. Players would expect heavy and light armor when mixed and match to not have clipping.
But I would not be opposed to it actually happening, and would not be one of the players to expect no clipping when mixing and matching.
I do agree with those points, but guild wars 2 can taken newbies by surprise. We are all used to how World of Warcraft does things that GW2 mechanics can leave us confused. My suggestion is to try out these classes since they have good survivability so they can get a handle on how to game works. They can be more forgiving to play than the other professions. When they do finally understand how the mechanics work, then try out something that speaks more to them.
But if the easy classes leave them bored because those aren’t the classes for them, then they may stop playing the game all together.
I had never played an MMO at all before GW2. My first character that I spent any length of time on was an Elementalist. because it wasn’t as forgiving of mistakes than other professions. So I would not learn bad habits.
One size fits all starting professions don’t work. Everyone has a different requirement for what will make a game fun when they are first starting. Some need the easier professions. Some need the harder professions. Some need professions with interesting mechanics.
I have no idea why the concept of buying them from the TP so anathema for some people and insist you are suppose to acquire everything from your own labors.
You can farm charged loadstones from map rewards (may take 4 or 5 months) and even craft them. It’s for a Legendary, it is suppose to take a long time to craft, especially if you choose to “free range” all the mats yourself.
Its not that its an anathema, its the fact that we shouldn’t have to buy mats from the TP to craft a legendary. That’s the whole point. For a lot of stuff, even just medium ascended armor, you have to either buy it from the TP or spend months farming leather to get enough, and that is just absurd that we are put in a position like that.
I do agree that the lodestones was a poor example, but leather is not. For how many uses it has, and for how much you need, it should be something that you can farm yourself from nodes, but you can’t. We shouldn’t have to buy it off the TP, yet we do
You don’t have to buy it from the TP. If you are in a rush or don’t like to progress as slow as it would take getting it from drops and salvages, then you buy from the TP.
Granted, they should increase the drop rate of leather or the salvage rate of it.
You need over 1,000 T5 raw leather just to make 1 medium ascended chest piece. With the current drop rate for leather you really don’t have an option other than buying from the TP unless you want to wait for months and months to be able to craft a set. That is not comparable. As long as leather remains needed in the quantities it is now, it needs to be made more available (aka, increase salvage rate, decrease # needed for refinement)
And if you’ll notice, I have said in other replies that the generation of leather does need to be increased.
It’s just not true to say that players have to buy leather from the TP. Players that don’t do fractals or raids or WvW wouldn’t be hurt at at all by taking ages to get the leather on their own. And it would serve as a nice long term goal. Because some players, like myself, need a long term goal to work toward. And the end result isn’t what we’re after by choosing to take the long road to getting it. I do, personally, buy some mats when I’ve got a decent amount of gold. Right now, I’m currently working on Meteorlogicus and I’m crafting the precursor.
I have no idea why the concept of buying them from the TP so anathema for some people and insist you are suppose to acquire everything from your own labors.
You can farm charged loadstones from map rewards (may take 4 or 5 months) and even craft them. It’s for a Legendary, it is suppose to take a long time to craft, especially if you choose to “free range” all the mats yourself.
Its not that its an anathema, its the fact that we shouldn’t have to buy mats from the TP to craft a legendary. That’s the whole point. For a lot of stuff, even just medium ascended armor, you have to either buy it from the TP or spend months farming leather to get enough, and that is just absurd that we are put in a position like that.
I do agree that the lodestones was a poor example, but leather is not. For how many uses it has, and for how much you need, it should be something that you can farm yourself from nodes, but you can’t. We shouldn’t have to buy it off the TP, yet we do
You don’t have to buy it from the TP. If you are in a rush or don’t like to progress as slow as it would take getting it from drops and salvages, then you buy from the TP.
Granted, they should increase the drop rate of leather or the salvage rate of it.
Why cant you get 100+ charged lodestones from playing the game?
Is there a hardware coded maximum limit per player?they are a extremely rare drop. its just not common to get them. which is why 100 costs about 200 gold
But it’s still possible to do so. If one is not in any hurry to get the legendary, then rare drops don’t matter as much.
Or a policy could have changed between when you asked and when I asked.
Same thing with mystic coins (another item whose price has been an aggravating point of debate in recent months). Anet didn’t increase the supply at all outside of a tiny trickle (that came months after HoT did btw, and few to nobody participates anymore anyway), yet added absolutely massive new sinks for mystic coins with the GH upgrades, and the new legendaries requiring 500 mystic coins instead of just 250.
I get it, they see a problem and want to correct it, but they can’t be so heavy handed if they want to see good results. Change one or two things at a time, maximum, and then let it settle. It allows the economy to balance itself more, and prevents you from taking something from one extreme to the other without ever finding a happy medium.
And back on topic, I highly doubt the leather prices will come down. Anet keeps saying that people are hoarding them, but I seriously don’t think they are looking at why people are hoarding them. Its because of the sheer quantity that you need to craft anything.
When you need 8 Elonian Leather Squares just to craft a single Medium Ascended Coat (totaling 1,600 thick leather sections), of course people are going to hoard all the T5 leather they get. The incoming supply to each player is so kitten low that if you were to sell your own supply, you would never be able to farm that much back on your own. The same is not true for wood or ore, or even silk since it drops so often, you could farm that back in a few days, weeks at the most, but not leather. This is the big problem with leather. There might be a lot out there, but its already spoken for, and people don’t want to move their supply and sell it because the only way to get it back in any reasonable time frame is to buy it on the TP, and its simply not worth it.
If only ANet didn’t insist on being so heavy handed with the economy we wouldn’t be in this situation where they feel they are better off doing nothing at all instead of managing their own economy.
The problem with the Mystic Coins is that there are more being generated than are being consumed (and by that I mean put into the forge or whatever and being used) per statements made by ANet. They risk the market sending them to vendor trash if they do anything with the unused supply sitting so high. Even that trickle they did caused a slight panikittenil people realized it was once per day.
When I changed my account’s email address, I had to change my password, so it may be worth asking if you aren’t being forced to change the email.
Unless someone has a post from Anet stating that they changed the drop rate, or some quantitative proof, you cannot accurately claim it as a fact that drop rates were changed.
I salvage a ton of rares every day. last year I couldn’t get rid of T6 leather and usually got a full stack of it every time I salvaged 300 items (my usual buy order cut off). The daily average on T6 leather is now between 30 and 75 for the same 300 items. It isn’t a consipracy, it’s a proveable fact. Still if you b/o your items there’s still a small profit involved even if you don’t sell back the T6 leather but rng luck plays into major rune in the MF.
Do you have documentation of that? If not, then natural human bias is likely skewing things and unfortunately too much so for most people for any company to go off of anecdotal evidence. If so, make a ticket and then when the confirmation email comes, reply and attach your documentation. Because if there has been no posted change in drop rate, it may be an accident that it got changed.
If hoarding is undesirable, then adding some sort of decay would discourage it, right? Moths and rust? If (for example) 1% of all of the materials in storage disappeared every month, wouldn’t that cut into the potential profits of long term hoarding of huge amounts of materials and push a lot of that material onto the TP? This is not advocacy of this approach, just trying to think along different lines than the usual “problems” and “solutions” that get discussed.
That would hurt players who aren’t hoarding. Players holding mats to put into a precursor or legendary. Players who are taking breaks but aren’t hoarding.
ANet needs both kinds of players. Those willing to sink time and those willing to sink money.
ANet gives both sets of players a means to obtain gem store items.
Me logging in and playing gives ANet a statistic they can take to their shareholders to say that people still play the game. That it’s worth them investing in.
And if that person decides not to rp in /rp? Do you expect it to be enforced? And those people will get banned for it?
Then they don’t RP in /rp. No big deal, but they can expect their special snowflake noncomformity to draw unwanted attention.
I’d expect ANet to present the option and considerate roleplayers to flock to it. Enforced? Nah. Bans? Nah.So then it’s a useless addition. Thank you for wasting our time, playerbase.
So it has to have dedicated staff to be considered “useful” to you. Good to know. Maybe I can transition from my current job to Roleplaying Chat Moderator.
I think you’re getting it. I’m not taking you seriously, or most of the people whom argue “but I won’t be able to see the rare instance my friend adds some useless flavor text that I hardly pay attention to because I’ve read it 500 times before so already know what it says and ignore if I actually see his character’s animation” and I don’t think many of the devs do either.
Or maybe you’re using emotes to coordinate Octovine or some such zone boss and it’s really really necessary to keep emotes available…
Personally, I’m in the camp of “Y’all ain’t as interesting as you think you are” and “No one actually wants to see your latest episode of Angry Flirting in Rata Sum” but some people seem to think that they need to be seen doing something highly personal. That’s pretty inconsiderate, and the outcry against a reasonable remedy borders on histrionic.
The main problem with most RP is that if it is more than a passing greeting – if it is a conversation or meeting of more people, it would occur in a more private setting. People don’t generally air their private conversations in the middle of the bank, or work, or factory (crafting), etc. The most public would be at a bar or restaurant and it would be in a low voice so people would not overhear them.
So having RP in a public channel where everyone around knows exactly what they are saying / doing makes little sense for the RPer and even less sense for the non-RPer. Logically these exchanges should be done in Whisper or Party chat. The only reason I can think that people would prefer to do it in Say or Map is because they are “showing off”. RP does not = performing.
If there are more than 5 people, I could see RP’ers not knowing about the squad feature using say/emote chat. Or in the rare instances where there are more than 10 people RP’ing the same thing.
Again in what world do you live in where you need to have emote chat visible but don’t need / want to see the rest of the world state ?
I have to question this because, the only places where the emote chat is even relevant is in story missions, in which case you’ve either A) Invited the offending RP’er in by choiceWant to see this anyway
So why do you need the emote tab active when you have no desire to see them anyway ?I live in the same world as everyone else, you know different people want to play different ways. What world do you live in that everyone has to conform to your opinion of what is useful/an issue etc?
Emotes can be used to just wave at friends passing by, maybe you see a random /dance and run over to join in etc. The “relevance” of what is on chat is determined by the person viewing it. Please do not make the assumption that only what is relevant or matters to you is the only thing that is relevant or matters to everyone else.
Seeing a few /waves, or a few of the other standard emotes is very different then seeing a large wall of text RP emote conversation/interaction going on. Nothing against rping (I rp too) but
Character name waves
compared to
Character name quickly glances around the inn, looking to see if her companions have arrived. Noticing they haven’t she walks to a table and brushes off the chair before taking a seat. *
*continued on from this line etc.You’re conflating two things that are ultimately silly.
Nothing typed by a player in /me triggers a visual cue.
Every standard emote has a visual cue. Why do you need to read the visual cue ?Again i cannot think of any scenario where this is a problem. Either you are actively engaged in the RP (thus being a willing participant) or you don’t want to be, but cannot actively take 2 seconds out of your day to uncheck emote on your chat tab.
This is less on Anet to fix something rather than the players using the tools already at their disposal. It’s a non-issue for this reason alone. If you cannot take 2 seconds to opt out, why should anet or any other person take your argument for another filter to opt-in seriously ?
Because their facing one way and the person doing the emote is behind them. Or they’ve got a crafting or NPC or Trading Post menu up and can’t see the visual cue.
And that’s just off the top of my head.