Showing Posts For Seera.5916:

Anet promised us new legendarys in early 2013

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

Yes, I’m one of those kind of people: The “not ignorant” breed. The saddest part about threads like this is that you don’t even realize the benefit that Anet cancelling this failed development track has to our community. This isn’t about making money; it’s about business decisions that keep this game going and bring us more value for the money we give them.

But then you’re just defending an incompetent company that seems way in over their heads.

You’re right … I do, because I like the game and what it offers me for entertainment value. As long as it delivers that to me, I will support it.

BTW, how hypocritical for you to say that … you still play this game by your own admission? Therefore, you are also ‘defending’ this company and supporting the game they make as well. Who is this joke on again?

I will not lie, Anet did make a fun game. However that does make it ok for them to get away with the stuff I’ve listed. Btw, I’m not supporting it if I’m not buying gems.

One of their metrics they use for a successful game is how many people log in every day.

Because they realize that not everyone is able to afford to buy gems.

So in their mind, you’re just one of the supporters who can’t afford to buy gems.

Auric Basin Loot "Exploit" [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Seera.5916

Seera.5916

I also think, that Auric Basin Multiloot has an negative impact on the game, let me explain:

Most progress in GW2 is linked to gold. You want this beautiful Skin, the new Viper ascendet weapon for raids or a new character needs weaponsmith on 500. Almost everything in game could be done if you throw enough gold at it.
But to get gold you have to pay a price. This price depends on different factors. But one major one is time and another one is difficulty. A activity with a good gold/time ratio and easy access is therefor an optimal way of achieving your goals in game.

An mmo should somehow find a balance between this three factors. Harder content should feel rewarding, therefor it needs to have a better gold/time ratio than easier content. Multi loot shifts this. You can join a map in the last 5 minutes of the meta and then go through ~10 maps for the reward. The gold/time ratio is insane. And this has an impact on all other activities. Yes Sorrow’s Embrace path 2 still yields 35s. But in the time you could finish this Dungeon, you could have earned far more in Auric Basin. From this perspective, you did not earn money; You lost the gold amount that you could have earned in Auric Basin in the meantime.

Many people who wants gold for whatever reason, will be focusing on one activity and not a wide area of multiply activities. This is poison for long time enjoyment because so much content feels like a wasted effort.

By looking just at simple activities it is the best for the playerbase, if every activity in this section should have the same gold/time ratio. This will lead to a playerbase who can freely choose which activity they want to complete. A rotation like the daily fractals is also a nice way of achieving this in a different way.

Harder content works the same. The reward for a tier1 fractal is smaller than a tier4 fractal. A tier4 fractal compared with another tier4 fractal should be rewarding in the same way.

You can call it what you want, exploit or gamemechanic. But it has an impact on the game and in my opinion it isnt a good one. Besides enjoyment in itself, every activity should feel rewarding. By having one single activity which exceeds every other activity, it dimishes the feelings of achievement of all others that are linked with the reward.

Your problem seems to be that players will farm gold based on the highest gold/time/effort ratio. There is no way to get that to be the exact same for every activity out there. Because different players will do things faster than others. So the time it takes is impossible to pin down. Some will do A faster than B, others will do B faster than A.

That will never go away no matter what ANet does. They close the ability to do the multiloot, and players will farm the next best thing. Which could just be one run through of AB.

There will always be one activity that players who want gold will farm to get gold the fastest. Always. There is absolutely nothing that ANet or other players can do to stop it. ANet does at times change things around to move where players farm for gold, but players will always farm one content for gold.

And even if they do manage to get everything to be the same gold/time, then players will just farm the easiest. Because that has the lowest chances of failure.

Ticket Assistance

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Posted by: Seera.5916

Seera.5916

Have you tried updating your ticket?

How would i do that?

Just reply to the automated email you received after you submitted the ticket.

Gold selling out of hand again?

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

I was thinking more once they have written a message on it they are open to be whispered to by any player for the next hour regardless of where else they chat.

Moving to map chat for gold sellers, well even that would be a small defeat for them. They always could map chat but choose to whisper. Must be a reason, more personal, it shows on your screen in purple, somebody has something to say to you. Maybe not wanting to get caught but then they know they’ll get reported when they whisper and they want people to read it, once on the map, everyone sees, seems easier than whispering to everyone.

They use whisper so they can save all the account names to a list and then just spam them all which is why you get targeted so often, its the same group doing it.
Then they don’t even need to be in the map, they can just spam the 100,000 names on the list whenever they are going to delete an account.

What is really needed is a gibberish filter for names, since all these characters are just, gibberish, it would really restrict them in making new accounts and characters.

How do you define gibberish? How do you make sure what’s gibberish for us isn’t a real word in another language? Or worse, a real name?

And banning gibberish won’t stop gold sellers. They’ll just find a short legit word or two that bypasses the gibberish filter and use that over and over and over and over and over again. Since usernames do not have to be unique due to the numbers after our name.

Those questions would need to be addressed before you could make a filter, but for instance, preventing three consonants in a row would rule out majority of the gold seller names possible. If someone wants a name that is considered gibberish by the filter, they can appeal to CS and get the name once their credibility is determined.

ofc it will not stop them, but it will waste their time having to bypass the filter with actual words that are not already in use. Time is money to these people and restricting the way in which names are made will really restrict their character creation.

I’m not talking about usernames, I’m talking about character names.

They cannot really use the same legit one over and over as it could easily be added to a list of known GSeller names or botters and checked later on.

It’s just another small step added to the others that make GSelling less profitable for them to continue doing.

Since ANet doesn’t free up characters on banned accounts, I would rather the gold sellers be able to use gibberish for their character names.

Too many real life names have 3 consonants in them, especially for players who choose to give their character a last name.

4 of my 6 characters have 3+ consonants in a row: Chymea, Sollemnis Pyrestorm, Frea Tyrdottir, and Mistseer Xinna.

I don’t want to have to go through support every time I wish to make a character with a legit name that’s not gibberish that has more than 2 consonants in a row.

So, do nothing then, in case it inconveniences you when you make a new character?

That was just an example anyway, one you would have worked around when you made the characters, if it were in place. I don’t know how to make a filter for character names.

If one were implemented, it would be a minor inconvenience to legit players and a seriously major inconvenience to gold sellers who are making thousands of accounts and characters that now they cannot just face roll a name on the keyboard.

Then they’ll start to bypass the filter. Instead of Google.com, they’ll put G00gle.com. then just Google. Then G00gle. Then G00g1e. Then G o o g l e.

Filters will never be perfect.

The only way gold sellers will stop is if they run out of customers.

Except that you can add all those alternatives to the filter as well. Then when its reported in some other way, you add that to the filter. After a while, there will be no possible way they can advertise their website.

You won’t stop them by doing nothing or just blocking/banning the accounts the get/use unless you also make it harder for them to use those accounts and to advertise their site. If that means I have to think about a character name for 5 minutes longer, so be it.

I think they currently have a good handle on reducing the effectiveness of gold sellers.

I would also have gotten incredibly angry at the game and likely would have stopped playing with a name filter like the one you suggested. Chymea was my first character I ever made in the game, including the beta. If I had been told that my name was rejected because it was possible that it was gibberish and that I might be a gold seller on character #1 before I established myself as not a gold seller, I think I might have asked for a refund instead.

I’d also be really mad because legit names are being held hostage by banned gold sellers.

As for the filter, they’d move to sites like tinyurl. And legit players use tinyurl to post links to long url sites in the game since there are no hyperlinked sites (a tool used to reduce the effectiveness of gold sellers), so it would be too harsh to ban tinyurl directly or indirectly through filters. And then the cycle of filtering things gets started again. And they’d just generate a new tinyurl every time one got too cumbersome to bypass the censor with.

That’s not to say that there isn’t something else that can be done to reduce the effectiveness of gold sellers. I just haven’t seen any in here that would either be easily bypassed by the gold sellers and/or be too harsh on legit players. Nor can I think of anything that wouldn’t do either of those.

Gold selling out of hand again?

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

I was thinking more once they have written a message on it they are open to be whispered to by any player for the next hour regardless of where else they chat.

Moving to map chat for gold sellers, well even that would be a small defeat for them. They always could map chat but choose to whisper. Must be a reason, more personal, it shows on your screen in purple, somebody has something to say to you. Maybe not wanting to get caught but then they know they’ll get reported when they whisper and they want people to read it, once on the map, everyone sees, seems easier than whispering to everyone.

They use whisper so they can save all the account names to a list and then just spam them all which is why you get targeted so often, its the same group doing it.
Then they don’t even need to be in the map, they can just spam the 100,000 names on the list whenever they are going to delete an account.

What is really needed is a gibberish filter for names, since all these characters are just, gibberish, it would really restrict them in making new accounts and characters.

How do you define gibberish? How do you make sure what’s gibberish for us isn’t a real word in another language? Or worse, a real name?

And banning gibberish won’t stop gold sellers. They’ll just find a short legit word or two that bypasses the gibberish filter and use that over and over and over and over and over again. Since usernames do not have to be unique due to the numbers after our name.

Those questions would need to be addressed before you could make a filter, but for instance, preventing three consonants in a row would rule out majority of the gold seller names possible. If someone wants a name that is considered gibberish by the filter, they can appeal to CS and get the name once their credibility is determined.

ofc it will not stop them, but it will waste their time having to bypass the filter with actual words that are not already in use. Time is money to these people and restricting the way in which names are made will really restrict their character creation.

I’m not talking about usernames, I’m talking about character names.

They cannot really use the same legit one over and over as it could easily be added to a list of known GSeller names or botters and checked later on.

It’s just another small step added to the others that make GSelling less profitable for them to continue doing.

Since ANet doesn’t free up characters on banned accounts, I would rather the gold sellers be able to use gibberish for their character names.

Too many real life names have 3 consonants in them, especially for players who choose to give their character a last name.

4 of my 6 characters have 3+ consonants in a row: Chymea, Sollemnis Pyrestorm, Frea Tyrdottir, and Mistseer Xinna.

I don’t want to have to go through support every time I wish to make a character with a legit name that’s not gibberish that has more than 2 consonants in a row.

This game is pay to win, Slightly.

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

Yeah your kitten rights i deviated from my wanting of having a healthy conversation, Every reply has been a kitten “lol noob” kind of statement, When in reality you all just cant seem to grasp the idea of what paying to win is. Its just not for pvp i will tell you that much. I grinded 5800 gold to end up instant buying an eternity, That took me about 2 months of nothing but farming. i couldve skipped that and went onto other things simply by buying it with my cash. That is the very definition of paying to win whether youl ike it or not. This thread was started to simply get your opinions yet when im seeing kitten like:

Every MMO that has gold-sellers is pay to win then too. lol

You can’t seriously be defending this crap.

there is nothing to win beside pvp where gold doesn’t help you

Like i said you all seem to think if you dont pvp you have no right to think about things.

This doesn’t affect SPvP at all

see above.

I wonder why you waste time with gaming at all
SImply don’t play MMO’s that costs neither money. nor time, a double win for you

Uh what?

what defines your strength is your level

So every 80 is at the same level in terms of stats… riiiiiiight.

Theres so much more BS in this thread too. I wasnt going to a prick i was really coming into this with a level head and curiosity, thats it. But to be told it doesn’t matter because pvp is a thing, kitten off. i don’t even consider the pvp in this game good (again my opinion). mmo pvp is not my thing, That’s why i own Overwatch and rust. Yet because of this i am not valid even though i provide more than substantial evidence and facts. a level one with every legendary is something that shouldn’t happen, ever. yet you all seem to be ok with this. and to be completely honest i am ok with it too thats the entire reason i had put the Slightly in the title. because as much as i think this way i can see how yes i can obtain it via other means. MMO’s however are a genre that is meant to take time, you aren’t supposed to be able to come into the game and have the most sought after tier of anything. another excuse i have seen is that ascended is the same in terms of power, that doesnt matter at all. legendaries are kittening expensive and should take a long time to obtain.

The time and in game currency it takes to make legendary weapons is not that unreasonable if you do not convert gems to gold.

And even if it was, they are the same stats as Ascended gear which is no where near an unreasonable amount of time and in game currency to make. Stat swapping while nice is not that more powerful. Especially now that they made it really easy to do something similar with Ascended gear.

Players gain no advantage from having legendary skins. And there are not enough AP associated with any of the achievements tied to legendary weapons to make it where someone who has them gets a chest that those without can’t get.

Therefore there is no advantage gained by bypassing the time and in game currency grind and using ones credit card to buy a core Tyria legendary weapon. Without the advantage it’s not P2W.

Ticket Assistance

in Account & Technical Support

Posted by: Seera.5916

Seera.5916

Post your ticket # in the sticky thread in this forum called GW2 Tickets for Review. You can find your ticket # in the automated email they sent you.

And whatever you do, do not submit another ticket. That will slow down the response to your ticket.

This game is pay to win, Slightly.

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

So your saying don’t play guild wars? Uh no.

That was not what i said. I said you first spend money to get the game and then you spend money to skip large parts of the game instead of playing them. Why?

Or to cite mysself (as I still do not understand it):

It happens often, but still it surprises me again and again, probably because I do not understand it.

There seem to be a not so small amount of players that always do the following

  1. Ask for a new game or new content to a game
  2. Buy it
  3. Notice they don’t want to play it
  4. Ask for buying the solution of the game
  5. Have nothing to do, so go back to 1

That’s fine for me, they pay the game I like to play
But can someone explain me, why people are doing that?

I can explain it: They bought a game and found it boring/too hard/whatever but don’t want to say they never finished it. So they ask for a way to bypass the game so they can say the finished the game.

This game is pay to win, Slightly.

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

So what i’ve gathered from these comments is that if you dont play pvp nothing else matters. Lol. Idk why anyone else plays but i play to get gear, Load myself with gold, and achieve near perfect stats. And the fact is that i could spend $100 and completely skip my grind for ascended. I don’t see how anyone can say this isn’t winning. Just because ascended armor isnt much better than exotic doesn’t mean that it can’t be a goal and the fact is that it is better. It seems as if the term winning has been lost on the mmo community to be completely honest. Again if you don’t pvp much then you have no right to complain i suppose? I’m never going to legitimately think this.

To me Pay to Win is either being something that gives an in game benefit that is only available for purchase with real life money OR an item that GREATLY reduces the amount of grind needed to progress the game that either is only purchasable by real life money or an insane amount of in game currency (if there is a real life to in game currency conversion like there is with GW2 and gems to gold/gold to gems). Basically anything where if you do NOT pay real life money you will spend years trying to keep up with the players who do.

Ascended crafting doesn’t qualify as something like that. Neither do legendary weapons.

Please can we get account bound crafting.

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

Why do you feel like you need this? It is not that awful to log on the alt with the craft. Also some people like to level their alts by crafting. Your suggestion would take that away completely. Recipies being shared by the account already makes it harder. ( I like account wise recipies myself.)

Only the consumable recipes are account wide. The recipes learned in the discover tab are still character bound.

Gold selling out of hand again?

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

I was thinking more once they have written a message on it they are open to be whispered to by any player for the next hour regardless of where else they chat.

Moving to map chat for gold sellers, well even that would be a small defeat for them. They always could map chat but choose to whisper. Must be a reason, more personal, it shows on your screen in purple, somebody has something to say to you. Maybe not wanting to get caught but then they know they’ll get reported when they whisper and they want people to read it, once on the map, everyone sees, seems easier than whispering to everyone.

They use whisper so they can save all the account names to a list and then just spam them all which is why you get targeted so often, its the same group doing it.
Then they don’t even need to be in the map, they can just spam the 100,000 names on the list whenever they are going to delete an account.

What is really needed is a gibberish filter for names, since all these characters are just, gibberish, it would really restrict them in making new accounts and characters.

How do you define gibberish? How do you make sure what’s gibberish for us isn’t a real word in another language? Or worse, a real name?

And banning gibberish won’t stop gold sellers. They’ll just find a short legit word or two that bypasses the gibberish filter and use that over and over and over and over and over again. Since usernames do not have to be unique due to the numbers after our name.

Gold selling out of hand again?

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

I dont think so, theres no getting around the lvl restriction without dedicated time. doing it this way forces the old paid for accounts to be the ones having to make the advert and subject to ban. thus forcing them to create new accounts with said restrictions. Overall making it thousands of times more time consuming and less profitable for them to operate. Restricting them to /say keeps it all local and easily trackable. Also preventing them from contacting you all over tyria. How do you propose they will quickly get around this?

If they have Heart of Thorns there is a free boost for one character to get to level 80. Judging by the fact they are able to whisper to people who aren’t mutual contacts I doubt they are f2p. That was why I thought there should be a some of the story completed with one character, just the level 10 part, and maybe a minimum Achievement Points.
/Say and /Map and any other chat would be fine, they only ever whisper. I didn’t think it would make it that bad for new players. They join, their friends add them to contacts so they can communicate. They hit level 10(Or do the level 10 part of the story at 80.) Earn the number achievements they need and they can whisper to anyone they see. They only need to do that once. Every time a gold selling account is banned they need to go through it again.

Then they’ll level up, do the story, and get enough achievement points while farming mats before ending life as a billboard for the gold selling website. It honestly doesn’t take that long as ANet would not be able to make the limits prohibitively high to not inconvenience actual players too much.

It would probably do a bit to reduce how often we get whispered to. Right now they can start an account, choose a race/class, press skip to end, hit a few random keys to make a name, do the tutorial mission and after that they can whisper to as many players as possible before they get banned. The more put between them and the ability to whisper the slower they will be to be able to advertise their site. Each new account it could be the difference between minutes and hours to achieve the goal of whispering.
A low required level and minimum AP wouldn’t be too bad for new actual players, they don’t start playing just to be able to whisper to other players(They can’t get hero points before level 11 but after one character in the account has they can with any character. I don’t know the reason for that, that type of barrier on whispering though would be pretty understandable) but for gold sellers who only log in to whisper needing to go through a bit of work each time they make a new account. I think it would slow them down a bit.

The increased slowness would hurt new players more than gold sellers.

Many guilds ask that you whisper for an invite. A new player may feel uncomfortable asking a question in say or map chat.

Gold sellers are inconvenienced for a short time as they will find the quickest way to gain the required level and AP.

Okay I guess I could suggest one more solution to the idea of minimum AP/Level/Story progress on one character idea.
I suppose we have all seen people advertising their guild on map chat and saying to whisper for more info. It was one of the things I had against putting the limitation on new accounts s it would slow down new players joining a guild and annoy guild recruiters.
How about a new chat option. /say is for players nearby, /map is for the whole map. How about an option like /open map? Work just like /map in that it speaks to every player on the map but after chatting on /open map you are open to be whispered to by anyone, regardless of AP, level or progression for say, 1 hour? Time resets every time they chat in it. Recruiters can advertise, new players can whisper to them. Gold sellers would need to go through everything before they can whisper to anybody who hasn’t chatted on /open map within an hour. Could do the same with /say, I’ve seen commanders standing at the spawn points after tutorial mission, I was just creating a new character but they were welcoming new players to the game with the green /say. Maybe would be nice to let the player whisper back.

So to summarize new players would be able to whisper to mutual contacts and guild recruiters or anyone who has just chatted on /open map. Gold sellers would be slowed down. Hoping that idea wouldn’t be too damaging for genuine new players.

Not fond of the idea of having to pay to whisper.

Since people can change chat channels, that won’t work. They may have chatted on /open map 1 minute ago, but 30 seconds ago they started a friendly back and forth with a guildie in guild chat.

The guild recruiter may post their message and then immediately switch back to guild chat to say they’ve posted the message and then continue discussion in guild chat on whatever they were discussing before he switched to /open map to post the guild message.

And gold sellers would just move to map or say chat.

Gold selling out of hand again?

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

I dont think so, theres no getting around the lvl restriction without dedicated time. doing it this way forces the old paid for accounts to be the ones having to make the advert and subject to ban. thus forcing them to create new accounts with said restrictions. Overall making it thousands of times more time consuming and less profitable for them to operate. Restricting them to /say keeps it all local and easily trackable. Also preventing them from contacting you all over tyria. How do you propose they will quickly get around this?

If they have Heart of Thorns there is a free boost for one character to get to level 80. Judging by the fact they are able to whisper to people who aren’t mutual contacts I doubt they are f2p. That was why I thought there should be a some of the story completed with one character, just the level 10 part, and maybe a minimum Achievement Points.
/Say and /Map and any other chat would be fine, they only ever whisper. I didn’t think it would make it that bad for new players. They join, their friends add them to contacts so they can communicate. They hit level 10(Or do the level 10 part of the story at 80.) Earn the number achievements they need and they can whisper to anyone they see. They only need to do that once. Every time a gold selling account is banned they need to go through it again.

Then they’ll level up, do the story, and get enough achievement points while farming mats before ending life as a billboard for the gold selling website. It honestly doesn’t take that long as ANet would not be able to make the limits prohibitively high to not inconvenience actual players too much.

It would probably do a bit to reduce how often we get whispered to. Right now they can start an account, choose a race/class, press skip to end, hit a few random keys to make a name, do the tutorial mission and after that they can whisper to as many players as possible before they get banned. The more put between them and the ability to whisper the slower they will be to be able to advertise their site. Each new account it could be the difference between minutes and hours to achieve the goal of whispering.
A low required level and minimum AP wouldn’t be too bad for new actual players, they don’t start playing just to be able to whisper to other players(They can’t get hero points before level 11 but after one character in the account has they can with any character. I don’t know the reason for that, that type of barrier on whispering though would be pretty understandable) but for gold sellers who only log in to whisper needing to go through a bit of work each time they make a new account. I think it would slow them down a bit.

The increased slowness would hurt new players more than gold sellers.

Many guilds ask that you whisper for an invite. A new player may feel uncomfortable asking a question in say or map chat.

Gold sellers are inconvenienced for a short time as they will find the quickest way to gain the required level and AP.

Why doesn't Anet listen to us?!?

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

People complained about mapping WvW for 100% completion and it got taken out.
People complained about only having LS episodes, they wanted an PAID expansion and we all remember the complaints about having to “pay again”
People complained about they wanted to “hunt for elites” so they made have to do different quests and kill certain things to get the elites and people complained that that’s not what they meant and so they changed it again.
People complained about dyes and they should have them available on all chars not just the one that found it first, they made the dye wallet thing
People complained …….. how many more examples do you want about them listening to feedback and changing and fixing things?

All this change were made after constructive discusion.

But topic like.

" Buuuu i die on condition dmg because i have zero condition cleanse, please nerf condition dmg."

“Buuu i die on traps iam so laizy use dodge, please nerf traps.”

“Buu i die on fall damage, please nerf gravity.”

These comments have no value.

Do you have any proof that any changes were made solely on those kinds of posts?

so was kicked from raid

in Fractals, Dungeons & Raids

Posted by: Seera.5916

Seera.5916

i also go by the reasoning if it looks like it should be a legit mechanic you should do it as i know people who have accounts rolled back due to using bugs to complete things the most recent i can think of is the chaos fractal completion on teir 4. who lost their reward for copleting it after people bagged it out on them.

I highly doubt they’ll get rolled back for simply not keeping someone on her.

You didn’t follow the commander’s direction and his/her direction is the one you follow. You can suggest different methods, but you can’t dictate and do what you want anyway and expect to not get kicked. Even if you’re at the end.

Combine the lack of following the commander’s direction with raging at the group in TS, it’s really not surprising that you got kicked.

so was kicked from raid

in Fractals, Dungeons & Raids

Posted by: Seera.5916

Seera.5916

No. why would you think this is reportable behavior?

Because he were treated with exceeding rudeness?

This makes me laugh. Rudeness is now a reason to report people?

Here’s a clue – the kick function is there for a reason. If the commander wanted something and the whole group did it and wanted it except him they are well within their rights to kick him.

Rudeness if excessive I’d say is reportable. This instance does not appear to even be rude at all based on what I’ve read.

Auric Basin Loot "Exploit" [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Seera.5916

Seera.5916

Inaction speaks volumes that ANet views AB multi-map looting as emergent gameplay. When patch cycles aren’t long, it doesn’t take much time for inaction to speak volumes.

Perceived inaction only indicates a lack of urgency to address the exploit. Issues always crop up with MMOs and there’s only so much budget and people to go around… bugs/exploits/etc require triage. Hence the ones that take precedence to address are those that threaten the game, and likely next after that those that are quick to address. I think the perceived inaction speaks to us that the concern of the exploit on the economy is not as threatening as some believe, but no more than that.

Have you considered that such fixes might require changing how the mega servers function? Do you not feel that could be a massive undertaking? Again, if it’s not an a threat to the game’s stability but would require a lot of time to fix, then for all we know the fix is being worked on. It’s just as likely that is the case as it is an example of emergent game play.

~EW

But when you combine the lack of it being fixed to the lack of comments by ANet on the issue to things in patches that make multi-mapping easier, it begins to add up to they likely believe it is emergent game play. It’s not 100% certain that they don’t, and I apologize if I came off as that, but that was not my intention.

I believe it is emergent game play that started out as an exploit. I have said that multiple times. Emergent game play comes from unintended game play, which could include exploits, that the game manufacturers have decided is actually ok for the game.

Auric Basin Loot "Exploit" [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Seera.5916

Seera.5916

Is it not, “conjecture and assumption,” very reasonable and likely in my opinion, that it is an exploit? At least until Anet makes a statement as to the matter of design intention?

I dislike it. Find it abhorrent in fact, but dont feel that I can speak for Anet in declaring their intent (even if I do have an opinion on the matter).

It is assumption that the exploit has been in existence long enough that it is considered emergent game play; that is a decision that ANet makes. It is conjecture that a thread discussing the possibility of an exploit has not been closed is acknowledgement that it is not an exploit; correlation is not causation. It is conjecture and assumption that the last patch would have fixed the exploit if it is an exploit; we have no information on how difficult, time consuming, or urgent this ‘fix’ would be, despite many people’s claims to the contrary. It is conjecture that a QoL update made to salvage kits was for the purpose of AB multi-mapping; no statement to that effect has been made, it’s a QoL change that affects all areas of the game, and it has been stated that QoL updates are what devs work on in their free time.

@EphemeralWallaby: I’ve also never said it wasn’t an exploit. Just that there’s plenty of good evidence to support that it’s no longer an exploit.

What evidence do you have to say that it’s still an exploit?

I stated that in an earlier post, that the actions of AB multi-mapping looting fits the definition of an exploit that I also quoted with it above. There is no time limit on if it remains an exploit, instead the determination of emergent game play is up to ANet to decide, whether it be 2 weeks or 2 years or never. You haven’t yet provided a definition of an exploit that doesn’t fit this phenomenon, where as I have.

~EW

Inaction speaks volumes that ANet views AB multi-map looting as emergent gameplay. When patch cycles aren’t long, it doesn’t take much time for inaction to speak volumes.

Auric Basin Loot "Exploit" [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Seera.5916

Seera.5916

https://wiki.guildwars2.com/wiki/Exploit

“ArenaNet defines an exploit as any deliberate action that provides an unfair advantage over other players or otherwise hurts the game, community, or economy; it does not matter whether the exploit is a hack or makes use of a mechanic (bugged or otherwise) within the game.

Multi-mapping is an exploit. People are manipulating how maps stay open and close in order to get loot. Manipulating the server this way is indeed and exploit. Loot or not.

Re-read the unbolded part of your own cut/paste again. It doesn’t matter if people manipulate the way the game works or server unless they gain an unfair advantage over other players or hurt the game or economy. AB Multi is not unfair, anyone can take part. It does not hurt the game and it is good for the economy by driving down prices for demand items, meaning even those that do not take part are gaining an advantage, so in reality, its very positive for the game in general.

Depends entirely on what their definition of unfair is. One could argue that multi-mapping is unfair because it gives a lot more mats to players who do it than to those who don’t. More loot = more gold.

It’s definitely complicated since the extra loot does lower the equilibrium price for several mats. But whether or not that outweighs the advantage is unknown to anyone but ANet.

All we players can do is take their action or their inaction and take our best guess based on that information.

By that logic, doing events in Cursed Shore for loot is unfair because its better than standing in LA doing nothing.

If you want to make as much gold as possible in a given time frame, you can choose to do AB multi, if not then you can do something else. There is always a best way to make gold. AB Multi just happens to also drive down prices so much that its also a benefit to those who choose to not participate in it.

Given that every other major world boss is once per cycle or once per day it’s not hard to imagine that multiple times per cycle multiple times per day is likely not something ANet intended.

ANet intended going out into Cursed Shore and doing events to earn more loot than sitting Lion’s Arch.

And you seem to have missed (understandably so given the speed of this thread) that I believe that ANet no longer thinks it’s an exploit and AB Multi-loot has become emergent game play and therefore no longer an exploit. It takes work and you’re limited to the number of keys you can generate between the event. Not to mention the effect the increased loot has on mat prices.

Auric Basin Loot "Exploit" [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Seera.5916

Seera.5916

https://wiki.guildwars2.com/wiki/Exploit

“ArenaNet defines an exploit as any deliberate action that provides an unfair advantage over other players or otherwise hurts the game, community, or economy; it does not matter whether the exploit is a hack or makes use of a mechanic (bugged or otherwise) within the game.

Multi-mapping is an exploit. People are manipulating how maps stay open and close in order to get loot. Manipulating the server this way is indeed and exploit. Loot or not.

Re-read the unbolded part of your own cut/paste again. It doesn’t matter if people manipulate the way the game works or server unless they gain an unfair advantage over other players or hurt the game or economy. AB Multi is not unfair, anyone can take part. It does not hurt the game and it is good for the economy by driving down prices for demand items, meaning even those that do not take part are gaining an advantage, so in reality, its very positive for the game in general.

Depends entirely on what their definition of unfair is. One could argue that multi-mapping is unfair because it gives a lot more mats to players who do it than to those who don’t. More loot = more gold.

It’s definitely complicated since the extra loot does lower the equilibrium price for several mats. But whether or not that outweighs the advantage is unknown to anyone but ANet.

All we players can do is take their action or their inaction and take our best guess based on that information.

Auric Basin Loot "Exploit" [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Seera.5916

Seera.5916

Is it not, “conjecture and assumption,” very reasonable and likely in my opinion, that it is an exploit? At least until Anet makes a statement as to the matter of design intention?

I dislike it. Find it abhorrent in fact, but dont feel that I can speak for Anet in declaring their intent (even if I do have an opinion on the matter).

Given how they typically do gate rewards to world bosses, the fact that multi-map looting is possible was likely unintended and therefore at least initially an exploit.

@EphemeralWallaby: I’ve also never said it wasn’t an exploit. Just that there’s plenty of good evidence to support that it’s no longer an exploit.

What evidence do you have to say that it’s still an exploit?

Auric Basin Loot "Exploit" [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Seera.5916

Seera.5916

Wrong. ANet’s decision on whether or when to make a change has no bearing on whether or not it is an exploit. An exploit is simply utilizing game mechanics in an unintended way. It doesn’t necessarily indicate that it must be “fixed”. Some exploits are rather minor and just become part of the way the game is played.

Again, there is no sound argument we can make to explain why they would have intentionally designed this one event so that players may participate once, and then receive the rewards multiple times. Thus it IS an exploit. Whether or not it needs to be fixed is entirely up to ANet.

so your argument is “if anet didnt intend it its a exploit” you do realize every class has mechanics anet didnt intend on it being used the way it is right? you know theres tons of these so called “exploits” by your definition. difference is this doesnt fit the actual definition of exploit. there is no unfair advantage. im sorry you want to sell your mats at a much higher price but we dont.

According to the all-knowing Wikipedia, an exploit is “the use of a bug or glitches, game system, rates, hit boxes, or speed, etc. by a player to their advantage in a manner not intended by the game’s designers.” There’s nothing in that about an ‘unfair advantage’ that you seem to have predicated your understanding of an exploit on… just an advantage unintended by the game’s designers.

Using multi-mapping to loot multiple times the rewards allocated for a single event definitely fits that definition of an exploit.

Just because some exploits aren’t given much priority to address, doesn’t make them any less an exploit. ANet has limited resources to allocate to a game that has a constant influx of bugs and exploits, and must triage where they allocate those resources.

~EW

P.S. Feel free to use some other definition of an exploit to defend your position if you will. I only used Wikipedia because it was an easy place to grab the quoted definition.

Wikipedia also states that sometimes exploits become emergent gameplay when the game’s manufacturer decides that the originally unintended behavior is just fine for the game. And the moment they do that, it ceases to be an exploit.

While there has been no explicit post saying otherwise, there is a high chance it’s not considered an exploit any longer by ANet and instead emergent game play:

1. This thread is still running. Threads pertaining to exploits typically get sent to the trashcan if not locked pretty quickly.

2. The last patch did nothing to fix it. Given the posts related to this were merged, ANet’s fully aware of the situation. They would have put in something to fix the issue in the last patch if it was truly a problem. The once per day rule would likely have been the easiest measure to put into place if only temporarily.

3. The last patch made it easier to deal with the massive amounts of loot obtained via salvage all. Alone not telling but when combined with #2 it’s telling. It would have likely been fairly easy to pull “salvage all” from the patch if they really needed to.

Would this type of subscription be bad?

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

ehm wrong Dawdler.. why the hell are people always thinking only about WvW in regard of servr costs?

People change servers also out of other reasons, than just only WvW, for example to play together with friends, that are there…

Anyways, I think WvW is already way too long overdue for a fundamental gameplay change away from this craptastic server based system which causes permanently only population problems everywhere as long this stupid server based system stays for WVW, we will never get rid of the population issues and people traveling cheap, or not to other “winning” servers.

The game should have changed better already years ago for WvW into a Faction System where Servers play no role, then wouldn’t have people to care about it anymore, why someone else travels for WvW or not to an other Server that one needs to ask for it, that there should be such nonsense “restrictions and raises in the costs”…

Seriuosly??
Just fools would suggest that Anet should make willingly services for their game cost more money or limitate forcefully the players options where and when a player should be able to change servers… and all of that for mostly only 1 game mode.

I’m pretty sure that alot of people that dont play WvW would love to have a “nice” talk with you, if you were responsible for such nonsensical changes like adding more restrictions to server changes and making it cost more money, because its in your eyes “too cheap” right now

You know, this is still a game, not somethign that punishes you for deciding to play on an other server, for whichever reason a person might have for this decision to want to change the server.

What you say here is like going to a Car Seller wanting to buy a car for say 30000 Dollar and you suggest to the Car Seller now, that he can sell it for you for 50000 now, because other people to whom the Car Seller sold other Cars before of you can drive with their bought Cars with cheaper Gas, than you can drive with the Car that you are about to buy, and because of this fact you want on top the restriction put upon you from the Car Seller, that he doesn’t allow you to return the Car within 30 days, if you should find any major shortcomings within the Car after you bought it.

I know, silly example, but it shows the “logic” behind what you want here from Anet, that because you find it’s not ok, that others can have a change in their life “cheap and without restrictions”, that the provider of the service needs to make the selling conditions directly for everyone including yourself worser.

If there is even some kind of logic behind your way of thinking here.. then I don’t get it…

Server no longer really matters a huge amount in any aspect but WvW. Megaservers means the maps for PvE are multiple-server. Granted, the server choice is one function of the shard choice. But you can still guest to the server to bypass that.

So please explain how it affects other game modes than WvW to such a large degree that players are remiss for not mentioning it, because I can’t think of anything.

GW2 Duel System Suggestion

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

PvE is purely cooperative in this game. Nothing will likely ever be added that is not cooperative.

Not to mention it should not he put in with the intent to allow other players to humiliate others. Yes it would happen no matter what they do, but it should never, and I repeat, never be a reason for adding dueling into a mode that is purely cooperative.

Auric Basin Loot "Exploit" [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Seera.5916

Seera.5916

Why are the mods merging threads on this when they delete or ban threads on other minor offenses???

Because maybe ANet has decided that while at the time it started was an exploit, but ANet’s decided that the multi-map looting isn’t horrible to the game that they will allow it to continue. Which would make the Auric Basin multi-mapping emergent game play.

If it was an exploit, it would have been fixed or been attempted to be fixed in the last patch. Especially with the patch adding salvage all which makes it less annoying to get tons of loot.

GW2 Sales 2Q16: a new All Time Low

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

Remember when they presented Stronghold as GvG on the day of HoT’s announcement and the audience cheered?

They know that the competitive community want a GvG mode ever since the game was released but they keep avoiding the topic every time it is brought up as if it is a censored topic.

If they want to make a fortune and see their number go up it’s not complicated:
Add a GvG mode with a guild ladder and complete stats tracking. Let the community build the features with a open beta testing ground in constant evolution.

They can even just add open World PvP/GvG with Guild Alliances so they don’t even have to design new maps.

How it works:
The game randomly choose a region where a “Guild War” occur (like the Scarlett attacks used to work). The map becomes red on the world map and everyone going there is either in open PvP or GvG. Sides appear on different corners of the map. The score of the Guilds/Players from a certain alliance is added to a WvW server alliance made of the same guilds/players.

Simple way to make the game more interesting. What Anet needs right now is just some imagination and the guts to do something new.
All hell will break lose, and it takes a minimum of development time.

No to it being a random region. Then it affects players who do not wish to do PvP or GvG or see it or “listen to it”.

They should make something like that it’s own separate thing so that the maps can be better designed for PvP OR adjusted for primarily PvP purposes. Like a Metrica Province without the Fire Elemental world boss.

Gold selling out of hand again?

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

I dont think so, theres no getting around the lvl restriction without dedicated time. doing it this way forces the old paid for accounts to be the ones having to make the advert and subject to ban. thus forcing them to create new accounts with said restrictions. Overall making it thousands of times more time consuming and less profitable for them to operate. Restricting them to /say keeps it all local and easily trackable. Also preventing them from contacting you all over tyria. How do you propose they will quickly get around this?

If they have Heart of Thorns there is a free boost for one character to get to level 80. Judging by the fact they are able to whisper to people who aren’t mutual contacts I doubt they are f2p. That was why I thought there should be a some of the story completed with one character, just the level 10 part, and maybe a minimum Achievement Points.
/Say and /Map and any other chat would be fine, they only ever whisper. I didn’t think it would make it that bad for new players. They join, their friends add them to contacts so they can communicate. They hit level 10(Or do the level 10 part of the story at 80.) Earn the number achievements they need and they can whisper to anyone they see. They only need to do that once. Every time a gold selling account is banned they need to go through it again.

Then they’ll level up, do the story, and get enough achievement points while farming mats before ending life as a billboard for the gold selling website. It honestly doesn’t take that long as ANet would not be able to make the limits prohibitively high to not inconvenience actual players too much.

Update on +16 Infusions

in Fractals, Dungeons & Raids

Posted by: Seera.5916

Seera.5916

still no one can justify why do i need to spend extra few hundred gold to get another +15 to construct a +16 so that i can get few +5stats / +9AR ? i should be allowed to put all +9 to all gear of my characters by deconstructing the +15. ANet is victimizing select few to cover up their own mistakes.

Because no matter what solution they chose, some would not like the solution. So they looked at the options available that they could do and picked the best for the game.

This time the solution didn’t help you. The next time ANet has to do something like this, the solution may land in your favor. It’s just how things work.

You want to gear your characters out in easy to get infusions. You do not need to. Therefore you do not need to spend a few hundred gold for another +15.

Gold selling out of hand again?

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

many of those gold seller use name made only of letter example: xyzcvbbbnnn could you not put a character name needs to have some kind of real name when creating them not just some chaotic letter or number.

there must be a way to spot those or to put a filter for name that are not a name.

This is an impossible task in automation. Computers don’t see words like we do.

Without going into proving it, let’s just say, if you did manage to implement something that worked, the gold sellers would start using name generators that polled randomly from dictionaries, so that they got legitimate names every time.

And since names don’t have to be unique, they wouldn’t ever run out of names. They could use the word dictionary over and over and over again.

Bring back old dailies

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Posted by: Seera.5916

Seera.5916

Why do you feel you need to get the Daily done every day? The only reward for doing 3+ is 2 gold and 10 AP. AP is capped so missing a few days here or there will not really make a huge difference on when you max that out. The other thing is 2 g. I don’t like doing the dailies most days and I haven’t had any issue making gold. And making more of it is actually beneficial to me as I’m working on a legendary.

There are easy PvE like achievements in WvW. There are daily custom arenas in PvP for PvE players to get the PvP dailies (where players play cooperatively, and with the blessing of PvP players as that keeps players that aren’t interested in PvP out of their matches more often).

Bring back old dailies

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

Frustratingly, if you have HOT you get punished in the PVE dailies. At rollover I usually have both my HOT account and my non-HOT account logged in at the same time. For the HOT one: 4 events in DS. Well, that is a wash since I have yet to even get to the zone (if the event to get there from TD will succeed I will crash). My non-hot account? It replaces the HOT events with a low-level zone instead.

This is one reason I haven’t purchased HoT and probably won’t unless they start offering non-HoT events instead or in addition to.

Good on you. I had pre-purchased HOT so when it started doing this I did not have a choice to opt out. It is frustrating to see ‘do 4 events in dragon’s stand’ (a zone I can not even GET to) on one screen and something like ‘do 4 events in wayfarer foothills’ on the other. Oh, and before someone suggests it I have tried: you do not get credit for the other zone if you have HOT.

They have an easy solution too. Just exclude anything in the HOT zones from the daily rotation.

If you prepurchased HoT then you have only yourself to blame for still not having unlocked access to DS map. This isn’t on ANet, its purely 100% on you. Its not like you haven’t had the time

This. Especially if you haven’t asked friends, guild members, or even map chat for assistance and if you’ve got a teleport to friend item.

If I had reached that map, I’d be willing to help you reach the map. Unfortunately, I have not as I have not done much exploration in any of the HoT maps.

Meteorlogicus I: Ember's Heat

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Posted by: Seera.5916

Seera.5916

It’s just the regular fire elementals that you find out in various parts of Tyria. You can get it at the same time as Flame’s Passion since embers spawn during that event and in the area of that event when it is not up.

[Suggestion] The Ability to Unlearn Crafting

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

I see the point on the xp gains. What if you could unlearn a craft but only if you had never advanced it past skill 1? That would let you undo mis-clicks.

I’d say having a placeholder craft called “None” would be best. It lets players hide crafts, but won’t cause problems if a player then changes their mind about removing the craft.

[Suggestion] The Ability to Unlearn Crafting

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Posted by: Seera.5916

Seera.5916

Due to the experience gained, they likely can’t do that. But it would be nice instead to have an option of none as a craft for those situations.

Achievement Points Cap

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

Achievement points aren’t capped — just certain repeatable sources are capped, notably dailies.

I’m not sure anyone would have minded, except that during large parts of 2015 & 2016, we have had no new sources, whereas in 2012-2013, we had tons. The Long Content Drought caused a lot of issues, directly and indirectly.

Here’s what I’d like to see as a compromise: the cap on dailies should be adjusted upwards so that there’s also a ‘floor’ on the minimum number of points added. For example, any year that the total number of new AP was under 7,500, ANet would increase the daily cap by a few thousand (the amount depending on how far under the ‘floor’). (I used ‘7,500’ since that represents 30,000 points in four years — the amount a completionist might have gotten if they began playing during Headstart.)

That’s a good idea. Since the numbers are arbitrary, they need to be updated as the total amount of AP increases.

Personally, otherwise I think it’s a bit greedy. Dailies are easy to do and already yield other rewards, and can account for half or more of someone’s AP. That’s just heavily devaluing any of the fixed AP and expecting to be rewarded that much over a low effort, low skill category is excessive.

I think the cap should be set to which ever is higher, 15k or 60% of someone’s total AP. That way the cap will increase along as the list of achievements grows and it’ll require people to do other achievements.

I’d say 30%-40%. Dailies aren’t that difficult so they shouldn’t take up more than 50% of the available AP. If they go this route.

Gold selling out of hand again?

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

…!

I’ve got a huge blocklist of RMT spam-bots and I can safely say that you’ve banned them all.

However, while you say that they pick a new name, every single whisper I’ve had since 2012 has been for the SAME WEBSITE. It’s the one that rhymes with GvG Rank. You could have blocked that string of characters ages ago.

THIS…. I have a hard time believing they really do crack down on these guys, cuz ive gotten the SAME message from the SAME website spelled EXACTLY the SAME, for the last 4 YEARS. Its almost like they have a backroom deal to get a cut of or something… you cant sit there with a straight face and tell me they couldnt block this crap with any type of filtering or what have you. The same thing happens…. Xhdsfakdjf sends me a message, i block and report, then Dksjdh pops up 2 mins later sending me a message… using the same spelling and url address as they did 4 years ago, with the same hastily typed keyboard smashed names.

They put that string in a filter list and they’ll change the message and bypass the filter.

Nothing ANet does will prevent gold seller spam. The only thing that will is running out of customers.

Gold selling out of hand again?

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

Keep in mind, as others point out, malicious companies who find they are blocked often just create new names, so containing them can be a bit of a case of “whack-a-mole.” Still, we do take this seriously, and we act on RMT spammers every day. With your help, we can do more!

I’ve got a huge blocklist of RMT spam-bots and I can safely say that you’ve banned them all.

However, while you say that they pick a new name, every single whisper I’ve had since 2012 has been for the SAME WEBSITE. It’s the one that rhymes with GvG Rank. You could have blocked that string of characters ages ago. It’ll cost a heck of a lot more for them to get a new domain name and update all their bots than for you to simply add their domain into your filters. Simply discard any whispers they send and put up a flag (or temporary ban after multiple discarded whispers) on their account. Don’t inform them they’ve used blocked words.

Then they’ll start to bypass the filter. Instead of Google.com, they’ll put G00gle.com. then just Google. Then G00gle. Then G00g1e. Then G o o g l e.

Filters will never be perfect.

The only way gold sellers will stop is if they run out of customers.

How is there no filter for gold sell url's?

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

it has a definite end… Allow players to block anyone not on friends list from whispering. Allow players to make custom chat filters.

There are many ways to deal with this, doing nothing is crazy.

Then they use map chat and say chat and any other chat that is available.

The ONLY way gold sellers will stop is if they have no customers.

How is there no filter for gold sell url's?

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

If they block say google.com, people who want to post a link to google.com will do:

g o o g l e . c o m

Then if that gets filtered:

g.o.o.g.l.e.dot.c.o.m

Then when every possible link is exhausted, they change their url to yahoo.com and the process starts all over again.

They would then get smart and make it words that players use to make it really difficult for ANet to filter them without affecting innocent players.

Need explanation for broken DLA system.

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

It’s ANet’s compromise between players who want low level areas to still pose a challenge to them and players who want to show that they are strong when they go back to an area that is for a level that is below them.

You seem to want downleveling to put everyone at the same level as the players who are level appropriate for the map.

There was a poster who absolutely hated that there was downleveling and he wanted ANet to get rid of it. He wanted to one shot champions in Queensdale.

ANet took the middle ground. Downlevel some so that you can still get killed if you aren’t careful, but not so much as to erase any sense of progression. Most players want this level of down scaling based on posts I’ve seen made by players who prefer the two extremes.

Account hacking incident

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

I wouldn’t say that the hacker is “bad” or that the CS person is “bad” either. According to the social engineer hacker on Redditt, it only took ONE time of trying, all the information was fake that he gave, and it was a GM’s account to boot. Not “He kept trying till one of our CS agents wasn’t so strict.” He tried ONE time, and got in. On a GM’s account. Not the multiple times that Anet is claiming it took. He had the ticket up and everything before the mods told him to take it down. If -I- were ANET I would want people to think it took multiple times too, to save face, but, according to the person who did this, who has absolutely nothing to lose by telling the truth, it only took one time.

The CS agent doesn’t need to be fired over this. He/she needs to be trained a bit more, along with all the rest of the CS agents, and ANET needs to pay attention when people tell them “yeah…you might wanna pay attention to this security break you have.”

The giving away of the frogs is not a big deal, she’s a GM and if someone had the code to make those frogs in the first place, they can make them again. She lost very little of value apart from the frogs, which, as I said, someone can just make for her again. There have been people offering to reimburse her the things she lost, which is very kind of them, and if I had anything of value in GW1 I would do the same. Gaile was basically just a high-profile name that would attract attention and that’s why her account was the one that got “hacked.”

The hacker only posted the successful attempt. ANet has come out and said that the hacker attempted multiple times.

He does have things to lose if he posts every attempt if his goal is to show quick and easy it is. One attempt shows a lot quicker and easier than several attempts.

Personally, given what the hacker did AFTER gaining access makes me give zero credibility to what he says. If there was not any evidence from players affected by what the hacker did and ANet’s statement in response to it, I’d say he made it up.

Personally, I trust ANet with regards to this. ANet had more to lose reputation wise by saying it took multiple tries. Reaching the CS agent who didn’t follow the rules on what’s acceptable as proof of ownership the first attempt is a lot better than not following the rules AND there not being any flags on the account or the CS agent also not noticing the flags on top of not following the rules.

solo endgame?

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

There are several dungeons that can be soloed with high enough skill levels.

Restore account - all characters deleted

in Account & Technical Support

Posted by: Seera.5916

Seera.5916

Customer support is your answer. And yeah, I hope you disowned the said ‘friend’. Do not trust that person to be near you again. That was a breach of trust, and I can imagine that individual would do more to you if possible.

Hopefully they can restore the characters, realised i have my logging tools and legendary on a good few of the weapons from achievements that would now be unobtainable. Just biding my time now doing some pvp waiting on a reply.

If they say they can’t, try asking for the achievement weapons and the legendary and other such items. They may be able to get those back for you.

Account hacking incident

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

Seera ? No one has to worry. Account was given away. And that won’t happen again after this. And the wondering thing ? Why you say that? Any proof ? Oh the reddit 50% post, y lol.

And what proof do you have that it won’t happen again?

And it was not just any account that was given away. It was a GM’s account. An account that you would think have STRICTER security on it given that it has moderation abilities. So if their support staff gives away a GM’s account so easily, what does that say about how easily they could get ahold of my account or your account or someone else’s account.

Players have every right to be wary of how secure their account is after such a grievous error was made by support. I’m not so worried that I’m panicked, but I will definitely be keeping an eye out for anything suspicious to indicate someone else has access to my account.

Account hacking incident

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

As you said, i don’t believe in conspiracy. It was just luck (maybe with some info inside, but still luck). Look at the chats, he didn’t know what to do at start. Why blaming a gm?, they give all for the game, most of the the time they are working for the company and in the free time they are playing but still helping where they can. What benefit could they have to give a account away. Keep in mind most people work there as if it is their hobby, so certainly they wont risk such a thing. So what you say, no sense.
@ seera read all posts, there is nothing wrong with gw2 accounts security.

Those with linked GW1 and GW2 accounts do have to worry. Same long in info. And if players can get access to GW1 players accounts that easily, makes me wonder how easily someone besides me can get access to my account.

And it is appalling that the GM’s account was given away to someone else.

4th Birthday - please Anet consider everyone

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

Somehow “chose to max out their dyes” is being twisted into a reason to get left out of the best part of the birthday gift, like those people did something wrong which makes it justifiable to not consider rectifying the situation. The petty meanness of it is palpable.

No people just choose to not care about your rich kid problems. It’s not petty to not empathize with those who have more than you. It’s entitlement to assume you deserve empathy though.

There is a difference between not caring, and actively attempting to keep something from being done. And “entitlement” is Internet for “I don’t have a rational argument to make so I’ll use this word that i think makes people sound bad.”

Although, based on your post, maybe I’ve been confusing petty meanness with petty jealousy. Which I hope I’m not, because somehow that is even more pathetic.

Wut?

This is just a forum. We aren’t tipping off the devs to deny you a better “free gift”. It’s not our fault if you’re getting flummoxed at the lack of support to your cause or that people think it’s a waste of resources when Anet is clearly stretched thin enough as is.

I’m not flummoxed, though I appreciate the attempt to cast a negative aspersion on me by describing me as such. You get an A+ for oblique insults that won’t draw a mod response. I don’t have a cause, this isn’t my thread. And, if you read the OP, this thread is about asking the devs to not do something similar in the future. I’ve just been pointing out the incredibly poor reasoning being offered by posters in between “entitled” comments.

The OP made a simple post asking that this birthday gift not create the same situation as the last for anyone. And thus began the nonsense that it would be impossible and the string of objections to or in support of things not actually expressed in the thread. e.g. waste of resources when Anet is stretched thin, which was only mentioned by you now, that you said “people” think, but none mentioned in the thread.

The simple fact is there is no good reason to not consider that people might have all of something when creating something like the birthday gift, which a lot of people look forward to. And that is all the OP asked for.

That’s because it is nonsense to say that there is a solution that will please everyone. It is literally impossible to find a gift that will please everyone.

That doesn’t mean that the group not pleased can’t be smaller or at least have an attempt to not be smaller. Or that ANet attempts to please different groups of players each year, so that in the long term, the gifts have a little bit for everyone.

Another argument about something that wasn’t said. Nowhere was it said there was a solution that would please everyone. Just suggestions that would ensure it would make the group smaller.

Account hacking incident

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

meteox You watched to much conspiracy series.

Considering Gaile, the owner of the hacked account, works for ANet, the fact that her account was hacked by a player going through support with info is shocking. There should have been a call or email or a quick walk to her office to ask if she requested the password reset. Support staff should be expected to have a much higher threshold for accounts with moderator privileges.

Makes me wonder how secure accounts with just GW2 attached really are.

4th Birthday - please Anet consider everyone

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

The thing is, you’re not getting gifts from someone you know. You’re getting gifts from a corporation. Unlike real life birthdays gifts that are carefully chosen with you in mind, gifts to players have to be designed for the maximum number of happy players that can be achieved with the minimum amount of work and cost by ANet. Which means that gifts can’t be tweaked to satisfy everyone.

They handed out a range of different items to be useful to as many types of players as possible, but to think they can or should modify the gifts so that every single player is completely happy with every single thing they got is not a realistic expectation. It’s a matter of how much scarce dev hours and money they’re willing to put into a optional gift. Considering every single thing they give could be useless to someone it’s best to be happy with the things you can use and accept that you’re not the consumer targeted for the ones you can’t.

As consumers, those left out should be pointing that out to the companies we buy from. The “gift” is a loyalty reward and marketing gimmick. If it isn’t hitting the mark on some customers that are loyal, the company should be aware of that and adjust the mark. Anet has proven perfectly capable of producing reward boxes that give a choice of items, as well as producing tickets and other methods of allowing people to swap things. I can’t see how it’s best to be happy to be left out of a quarter of the birthday gift rather than speak up about it. That’s just bad advice.

The thing is no gift will please everyone. The best ANet can hope for is to do Gift A this year and Gift B next year. And have Groups 1, 2, & 3 love Gift A and Group 4 hates Gift A and have Groups 2, 3, & 4 love Gift B and Group 1 hates Gift B. Where Group 1 and Group 4 do not include the majority of players by themselves.

It would be nice if the gift for this year pleased the vast majority of players who did not like the gifts of last year.

It isn’t hard to make the gifts exchangeable if they aren’t useful for someone. Or to make a gift box with a choice like: 1) Celebratory Dye Pack, 2) Celebratory Skin Pack, 3) Celebratory Mini Pack or whatever.

I don’t get why this seems like an impossible thing…

But some will always either have all of the dyes, skins and minis, have all they want of the categories, or not want any of them as they don’t care about collectables or how their character looks.

I’m not saying that can’t make the pool of dissatisfied smaller, but to have an expectation that there is an answer that will please everyone is unrealistic.

So because there are some people (theoretically) that would not be happy with anything, there should be no attempt to improve the current system which is broken for people in reality? So really, don’t bother doing anything at all, ever, because of these people who aren’t going to want anything? Increasing the pool to more than one type of item drastically increases the possibility for someone to get something they like and allows people who only have one category, such as dyes, to get something more than 39 silver and 96 coppers or inventory clutter.

Did you miss the part where I said I wasn’t for not making the pool of unhappy player smaller?

All my point is expecting there to be a gift where everyone will be happy with it is unrealistic.

4th Birthday - please Anet consider everyone

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

The thing is, you’re not getting gifts from someone you know. You’re getting gifts from a corporation. Unlike real life birthdays gifts that are carefully chosen with you in mind, gifts to players have to be designed for the maximum number of happy players that can be achieved with the minimum amount of work and cost by ANet. Which means that gifts can’t be tweaked to satisfy everyone.

They handed out a range of different items to be useful to as many types of players as possible, but to think they can or should modify the gifts so that every single player is completely happy with every single thing they got is not a realistic expectation. It’s a matter of how much scarce dev hours and money they’re willing to put into a optional gift. Considering every single thing they give could be useless to someone it’s best to be happy with the things you can use and accept that you’re not the consumer targeted for the ones you can’t.

As consumers, those left out should be pointing that out to the companies we buy from. The “gift” is a loyalty reward and marketing gimmick. If it isn’t hitting the mark on some customers that are loyal, the company should be aware of that and adjust the mark. Anet has proven perfectly capable of producing reward boxes that give a choice of items, as well as producing tickets and other methods of allowing people to swap things. I can’t see how it’s best to be happy to be left out of a quarter of the birthday gift rather than speak up about it. That’s just bad advice.

The thing is no gift will please everyone. The best ANet can hope for is to do Gift A this year and Gift B next year. And have Groups 1, 2, & 3 love Gift A and Group 4 hates Gift A and have Groups 2, 3, & 4 love Gift B and Group 1 hates Gift B. Where Group 1 and Group 4 do not include the majority of players by themselves.

It would be nice if the gift for this year pleased the vast majority of players who did not like the gifts of last year.

It isn’t hard to make the gifts exchangeable if they aren’t useful for someone. Or to make a gift box with a choice like: 1) Celebratory Dye Pack, 2) Celebratory Skin Pack, 3) Celebratory Mini Pack or whatever.

I don’t get why this seems like an impossible thing…

But some will always either have all of the dyes, skins and minis, have all they want of the categories, or not want any of them as they don’t care about collectables or how their character looks.

I’m not saying that can’t make the pool of dissatisfied smaller, but to have an expectation that there is an answer that will please everyone is unrealistic.

4th Birthday - please Anet consider everyone

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

The thing is, you’re not getting gifts from someone you know. You’re getting gifts from a corporation. Unlike real life birthdays gifts that are carefully chosen with you in mind, gifts to players have to be designed for the maximum number of happy players that can be achieved with the minimum amount of work and cost by ANet. Which means that gifts can’t be tweaked to satisfy everyone.

They handed out a range of different items to be useful to as many types of players as possible, but to think they can or should modify the gifts so that every single player is completely happy with every single thing they got is not a realistic expectation. It’s a matter of how much scarce dev hours and money they’re willing to put into a optional gift. Considering every single thing they give could be useless to someone it’s best to be happy with the things you can use and accept that you’re not the consumer targeted for the ones you can’t.

As consumers, those left out should be pointing that out to the companies we buy from. The “gift” is a loyalty reward and marketing gimmick. If it isn’t hitting the mark on some customers that are loyal, the company should be aware of that and adjust the mark. Anet has proven perfectly capable of producing reward boxes that give a choice of items, as well as producing tickets and other methods of allowing people to swap things. I can’t see how it’s best to be happy to be left out of a quarter of the birthday gift rather than speak up about it. That’s just bad advice.

The thing is no gift will please everyone. The best ANet can hope for is to do Gift A this year and Gift B next year. And have Groups 1, 2, & 3 love Gift A and Group 4 hates Gift A and have Groups 2, 3, & 4 love Gift B and Group 1 hates Gift B. Where Group 1 and Group 4 do not include the majority of players by themselves.

It would be nice if the gift for this year pleased the vast majority of players who did not like the gifts of last year.