Showing Posts For Seera.5916:

Something MUST be done about the RP in DR

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

I would still appreciate a response to my question: why is it so offensive that other people are using /say and /me (programmed to be local means of communication) to communicate with players locally in-character?

I never said it was offensive, it’s not. However some RP sessions are very chat space intensive, and as you said only aimed at the players involved. Yet everyone in the area sees the entire thing. People requesting a way to remove /me without removing emotes simply want the ability to filter out chat that is not aimed at them, and not offensive that does not include turning off (or moving chat tabs) for emotes, or blocking the other players.

That question I believe was to Balthazarr who apparently wants all RP’ers to go to a single specific zone to RP or not RP at all.

@Balthazarr: I see you’ve forgotten that GW2 is an MMO RP G. As in Massively Multiplayer Online Role Playing Game.

If ANet did not want players RP’ing in the game, they would have already put in place rules to stop it. They have not. So you have two choices: accept that and continue playing without trying to push the RP’ers out of the game or not accept it but realize that nothing will change due to that lack of acceptance.

If this was really supposed to accommodate this kind of rp then anet should have made a special instance just for that and advertised it.

Either way I’m out of DR. You guys can have your fun and no worries about trolling from me at least.

The kind mentioned in the OP is technically not allowed by the game’s TOS no matter where it happens. Those that do wish to engage in such RP and are true RP’ers would be doing it in whisper or in party or in guild where all members who saw the post would be fine with it and not report it.

Those that do it in the open are either:

1. Trolls looking to paint RP’ers with a bad brush

or

2. An RP’er who accidentally got onto the wrong channel (not likely if you see a conversation going on between 2 or more RP’ers).

Given the description that the OP gave, it was likely group #1. Trolls. No amount of new channels or what not would keep those guys from trolling.

Something MUST be done about the RP in DR

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

I would still appreciate a response to my question: why is it so offensive that other people are using /say and /me (programmed to be local means of communication) to communicate with players locally in-character?

I never said it was offensive, it’s not. However some RP sessions are very chat space intensive, and as you said only aimed at the players involved. Yet everyone in the area sees the entire thing. People requesting a way to remove /me without removing emotes simply want the ability to filter out chat that is not aimed at them, and not offensive that does not include turning off (or moving chat tabs) for emotes, or blocking the other players.

That question I believe was to Balthazarr who apparently wants all RP’ers to go to a single specific zone to RP or not RP at all.

@Balthazarr: I see you’ve forgotten that GW2 is an MMO RP G. As in Massively Multiplayer Online Role Playing Game.

If ANet did not want players RP’ing in the game, they would have already put in place rules to stop it. They have not. So you have two choices: accept that and continue playing without trying to push the RP’ers out of the game or not accept it but realize that nothing will change due to that lack of acceptance.

Allow more than 8 bags per character

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

All I can say about this whole thread…if you think you need more bag slots…. then you do need more bag slots. It dose not matter why.

It hurts no one, and it makes Anet money…..good for us all.

There may be technical reasons as to the limit. Each slot for items has to be stored on the servers and there are only so much storage space on the computers/servers designed to do that.

Bank slots are per account. Bag slots are per character and given the large character slot limit, they do have to be more careful about how many bag slots they allow for.

The maximum number of bank slots that the game could possibly have to account for is the maximum per account times the number of accounts.

The maximum number of bag slots the game could possibly have to account for is the maximum number of bag slots per character times the maximum number of characters an account can have times the number of accounts. And the maximum number of characters an account can have is more than 60.

Something MUST be done about the RP in DR

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

It’s not unreasonable to ask that a solution to a problem not create a problem for someone else. Whether or not the problem that comes up is enough of a reason to make that solution not the best solution is unknown without more input from more people . It would be nice if a solution could be found that would be great for everyone and not cause new problems for people. Why is that so hard for you deal with? Why is finding the best solution to the problem a problem for you?

It’s not hard to deal with. In fact, it’s extremely easy. I just find fault that, for the most part, it has always been the part of the RPers to accommodate those that don’t wish to partake in the act i.e. they typically choose opportune times and places to RP, most don’t pressure others to participate and don’t let their presence affect those that do not, many have guilds to facilitate group meetings and while there are those rude overzealous types that will break character to chastise others for interfering, most will use the same available tools you have to separate themselves from those that disturb their type of activity.

Turn the tables and you’d think non-RPers feel they have some kind of monopoly on how /say and /em should be used and refuse to use the tools to separate themselves from others who disturb you. So why do you feel it is so unquestionably counter intuitive to just ignore /em? It just makes no sense to me, and I don’t RP. No, it’s not unreasonable to suggest improvements to the game but it’s also not unreasonable for you to silence or ignore /em or just avoid areas with heavy RP traffic. None have admitted this and I feel THAT is what’s hard to deal with. I don’t deal with unreasonable people, I expose them.

But back to the point of suggesting alternatives:

-Got an Airship pass? That’s the best place to craft and TP, IMO.
-Rata Sum is my default city area to do stuff like that primarily because there isn’t as much chat traffic. I barely even know the layout of DR, quite frankly. But other areas exist.
-I don’t condone /block for people just communicating in /say and /me but it is a tool to stop these messages that occur with high frequency.
-If there is such a possibility, better /block and /ignore UI that lets you silence people much more quickly (possibly with a right click option for /me) and maybe a distinction between /block and /ignore (make /block a perma block and /ignore a temp block that is removed upon log-out; coupled with easier block/ignore UI, this might be a quick solution usable in multiple situations besides just vs RPers).
-Tab customization. This is a huge one. Never do I have a chat channel that has /say, /shout, /map, /guild/party/alliance/etc, /me, /whisper on the same tab. They are all separated in some fashion and I can quickly change each tab given a situation. If you’re not willing to help yourself, do you deserve help from the devs?
-I would adore more additions to facilitate RP in an open environment. Even though I don’t participate actively (I find it difficult and jarring to actively RP and prefer offline collaborative story telling) I would love to see more idle animations, more emotes, more chat features to aid in organizing that open RP environment, more UI additions to make this transition easier and improve upon the use of emotes within it, etc. Like I said, I’m not against more ideas but I’d like to hear from the RPers who would like to see actual improvements vs the players that want to simply silence them. Such players could easily add their input on such suggestions but the most you’d likely hear is players don’t want dev resources put into social interactive additions or some such.

I don’t want to silence RP’ers at all. Giving them their own channel would help as would splitting the filter for custom vs predefined emotes.

No solution will remove all of the problems, but the best solution is one that removes the most problems and generates the fewest new problems.

I also like your suggestion of /ignore as a temp block. Would help for non-RP instances as well.

Update on the Economy

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

I mean only ANet has the data for that but I really don’t believe that the supply of coins/T6 leather outpaces the demand.

Demand is hard to measure, supply is easy. The problem with demand is that it shifts with price points and at the same time like I said before staggered demand over time is also a factor especially in MMOs like GW2.

With the likes of mystic coins maybe there are more coming in then being used because most players need 100 or 250 of them to do anything so while they’re waiting to accumulate it. Which means they “hoard” them for months until the login rewards manage to get them there.

ANet has literally come out and posted on this forum and says that the generation of coins is faster than their consumption. And that the majority of coins are sitting in players’ inventories. And they implied that it was flippers that have sold the coins on the market (saying that the coins on the market are mostly ones that had been flipped). And flippers tend to buy in large quantities (like way more than 1 or 2 stacks) and sit on them for a while before selling them to let the price rise to increase their profit.

https://forum-en.gw2archive.eu/forum/game/gw2/Mystic-Coins-again/page/2#post6157178

Something MUST be done about the RP in DR

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

Fixing the forum bug.

Something MUST be done about the RP in DR

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

Many people don’t know this but there is an instance called Rugnar’s Steading in Wayfarer’s Foothills just a few steps north of Dolyak’s Pass Waypoint. Everyone you want can go in there.. it’s not exclusive to a single person… a ton of people can go in and be completely apart from the rest of the GW2 community. You can RP to your hearts content with NOBODY hearing or caring.

To answer your next question of how to let people know.. Simply let the people that you know where it is… they can tell their friends and so on. It’s a real easy solution if people are willing to just give it a try.

Make that the RP zone.. nobody else uses it for anything.

The only objection I can see to this suggestion would be that people actually ‘want’ other people to see their rp instead of having it just between the rp’ers.

RP’ers shouldn’t be forced to have to advertise in the middle of their RP that they’re RP’ing because that’s the only way that would work. When you’re RP’ing in a city, you should be giving your RP partner(s) your full attention. Not having to be mindful of people messaging you to get an invite to the squad.

Nor would be spontaneous.

The player asking to join in may not be the right fit for that RP and while that player is in the squad, that means one person who is right may not be able to join in. Plus, there may be instances where there are too many RP’ers for a squad depending on what they are RP’ing.

Squading up is the right solution for groups of 6-10 who do not wish to be interrupted while RP’ing. However, it’s not the best solution for group of more than 10 or for those who want players to just randomly join into their RP.

Update on the Economy

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

I don’t think most people are against high value items bottoming out a bit (eg. let’s say T6 fine mats or ectos) because most players are on the “poorer” scale compared to the super rich (200k+).

The problem is when the average player needs so many mystic coins and T6 leather to do what they want to do and the prices are so high yet all the other stuff they farm (eg. AB) yields lower and lower gold every day.

In the case of T6 leather and Mystic Coins the demand outweighs the supply by far and it isn’t even due to speculators or “evil TP barons”. The fact is, ANet added far too many sinks but not enough supply or at least extremely inelastic supply (ie. I cannot go out and farm T6 leather reliably).

Their “data” might tell them that players are hoarding and not selling but have they thought about the fact that maybe the players actually need this material for their own use? Say a player has planned to make Eureka but only has 260 Mystic Coins so they have to either buy more or keep logging in for the next couple of months. They might decide not to buy (since they need money elsewhere) and the data looks like they’re hoarding 260 coins when in fact this is legitimate Mystic Coin demand.

Say right now I have 60 mystic coins, I have planned to make the legendary sword in the future so I am obviously not gonna sell the 60 I have. I feel like there’s a false assumption in that if players aren’t selling their loot and aren’t using it immediately they’re hoarding/creating false demand which is wrong.

The problem is there are more coins and more T6 leather than there is demand. Just that most of the coins and leather aren’t on the market.

Which means anything that ANet does to affect those markets could lead them to becoming vendor trash.

ANet has come out and said that there are a large number of Mystic Coins sitting in players’ inventories. I wouldn’t be surprised if leather was in the same boat.

Something MUST be done about the RP in DR

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

jeez … to all the RP folks… Make a SQUAD! Do your RP in the Squad.. you can have up to 50 people in it… if you are the one that made the squad then you can drop squad and rejoin to remove the tag. It’s not that hard… it’s respectful of the others that really don’t want to see all the RP stuff. RP is fine… but really is it that difficult to do it in your OWN space?

You don’t even have to use emotes when you’re in squad…

Just enter something like: -xyz hugs xxx-

easy stuff…

That’s the thing. You don’t know who you’re going to be RP’ing with before hand so you can’t make a squad.

And other RP’ers can’t just spontaneously join in when the other RP’ers are in a squad.

How do you expect the RP community to grow if no one can access their chat unless they know an RP’er? And how do you expect people to know an RP’er unless they’ve seen them chat in character? Please explain that.

Something MUST be done about the RP in DR

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

And I say thicker skin because if I were to call someone a liar for wishing to keep their emotes “on” on the off chance they get a /wave from a friend, they’d get triggered. You know, and I know, that if a friend wants to get your attention, they don’t simply /wave. Even if they are just passing by. Even if you’re afk and would likely miss the /wave amongst /map. Even if that friend just lacks that much common sense so would just /wave and run off, that isn’t the primary reason this thread exists.

And you have no idea if they are lying or not about that as you are not a mind reader. So they would have every right to be “triggered” by you calling them a liar. Because they may not be lying about it.

And that’s what trigger-able people do: they make up a scenario you can’t reasonably prove if they are genuinely offended, disparaged or distressed and wait for people to call them on it so they can label themselves a victim.

But the point is, who cares if you miss out on your friend /waving at you? It’s such a minuscule, pointless issue, you (not YOU you) should be embarrassed to hinge a complaint on it. So many other situations could occur to bring about such a scenario and so many possible ways to prevent it.

And no where did the person said it would be the end of the world if that happened. Just they do not WANT to have to turn all emotes off because the majority they see are RP related and they don’t want to see RP emotes.

It’s not unreasonable to ask that a solution to a problem not create a problem for someone else. Whether or not the problem that comes up is enough of a reason to make that solution not the best solution is unknown without more input from more people . It would be nice if a solution could be found that would be great for everyone and not cause new problems for people. Why is that so hard for you deal with? Why is finding the best solution to the problem a problem for you?

Something MUST be done about the RP in DR

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

And I say thicker skin because if I were to call someone a liar for wishing to keep their emotes “on” on the off chance they get a /wave from a friend, they’d get triggered. You know, and I know, that if a friend wants to get your attention, they don’t simply /wave. Even if they are just passing by. Even if you’re afk and would likely miss the /wave amongst /map. Even if that friend just lacks that much common sense so would just /wave and run off, that isn’t the primary reason this thread exists.

And you have no idea if they are lying or not about that as you are not a mind reader. So they would have every right to be “triggered” by you calling them a liar. Because they may not be lying about it.

Something MUST be done about the RP in DR

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

The difference is, RPers are not a disease or ailment to be cured. Social interaction is an invented feature included specifically for this game type. And what you’re suggesting isn’t anything new.

I’m 90% sure the the reference to medical advancement was figurative, just as an example of improving the current status quo. It wasn’t intended to say RP was a disease or ailment to be cured.

Currently there is no way to have 1 chat tab that has emotes on and /me off. If there was, that would be an improvement and something new. (not new as in never befor seen, but new as in it’s new to this game)

Just saying, it’s not a proper analogy. And my statement wasn’t accusing the poster of calling RPers a disease, but more calling RPers a “problem to be solved”. Part of the whole social interaction equation is dealing/tolerating people you might not want to interact with. And we have tools to curb much of the annoyance and while I can agree, it could be improved upon, the solutions (outside of shrinking /em range) only shifts the problem.

My analogy was that nothing ELSE should be invented (no new cars, no new computer technology, etc) except for cures to fatal diseases because we apparently can exist with what’s currently here. Even though those inventions might make our lives easier or more enjoyable.

Because that’s what you’re asking for here. You’re saying that ANet should not consider adding in ways to make RP’ing better because the current system works.

Allow more than 8 bags per character

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

As a druid I need ( and this is ONLY for raids mind you, not wvw, not general pve, not dungeons, not fractals..)

At least 3 sets of gear:
a magi/ pure heal armour set. + trinkets. 12 items
a zerker armour set. + trinkets. 12 items
a condi armour set. + trinkets. 12 items

Several staves, a sword/axe set, a warhorn, an axe/torch set. at least 7 more items. More if you have some different sigil combinations.

Not counting any consumables. That’s already 43 items. That I would use on a weekly basis. These are not items I can just destroy when not in use.

There is also the possibility of a minstrels gear set for tanking as druid. adding at least 12-14 more items.

It’s not hoarding when its gear one uses.

Telling people they need to stop hoarding is honestly starting to sound abusive to me tbh.
It’s almost “how dare you have that much gear!?”

You aren’t hoarding, at least not with the items you listed.

All players hoard something to some degree that’s not unreasonable. But there are players who do hoard to an unreasonable degree in the game. That are holding onto items which they have no immediate use for or have no current plans on using or selling or deleting them in the future.

I hoard boosters. I don’t use them, I don’t have any plans to start. Yet they’re still in my bank. Because I may use them in the future.

Something MUST be done about the RP in DR

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

If the RP he saw was truly inappropriate and against the TOS of the game, it’s really not unreasonable to ask for ways to avoid seeing it. Since it’s done on emote and you can’t report on emote names and the range of the emotes are so large that it would be like looking for a needle in a haystack to find the player who is actually breaking the rules to report them.

The point being, if someone truly wants to avoid it, there are other options. If it’s irritating enough, other places with crafting ant TP facilities exist. If it’s truly inappropriate, report it. If he’s still in DR for crafting and TP then obviously the issue isn’t that bad, i.e. tolerable. And what do you do in your life but tolerate the existence of others around you? If you haven’t learned how to do that, you haven’t become an adult yet.

So players shouldn’t ask for ways to make things better just because the current system doesn’t prohibit what they want?

That’s like saying nothing should be improved upon because it currently works. And nothing new should be invented except drugs for things that have no cure and are fatal because we can clearly survive with what’s invented now.

RP’ers and non-RP’ers are just asking for a better system. And that’s not wrong to ask for.

Something MUST be done about the RP in DR

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

I’m not blocking them because they are roleplayers but because they are filling my screen with stuff that is not in any way related to me and none of my business and making it difficult to see things that are actually for me. I have nothing against roleplayers or roleplaying, but I am not going to start modifying my otherwise very well working chat stuff just because of that.

So you expect the developers to spend their working time and effort to accommodate someone who is too lazy to accommodate for themselves? Players like you don’t deserve more attention, to be frank.

Please tell me how the following person would remove RP only from their chats:

1. They enjoy chatting with people on the map and will use both say or map depending on where the conversation is located.
2. Is in a guild and is actively socially with them.
3. Uses emotes as a way to greet people and his friends are the same way.

Something MUST be done about the RP in DR

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

Byou the same notion, role players shouldn’t have to stop role playing just because it’s not 5o your taste either. Neither should they be put in a separate box.

Apart from the “getting their freak on” publicly they are not actually doing anything wrong.

Would having a dedicated role play channel really be that much of “put in a seprate box” in a negative view? It might make it easier to find RPers that want to RP. Like I said it would also kill off a little of the open joining RP if a random passerby wasn’t in the RP channel, but if they wanted to RP they would probably be there.

As someone who has RP’d when the mood hits me I really have no problem with it, at the same time I can see how some people might find the long walls of RP text tedious. There has to be a better option then turning off ALL emotes or blocking people.

The issue I have with making a dedicated channel that you’re made to RP in is that, it defeats a general principle of what RP actually is. That is, when you’re out in public with your friends, do you relegate your communication to only texts or through some sort of means of communication that is limited to only your group? No, anyone can hear your conversations. That is, because others can hear your conversation, you relegate how you speak and what you talk about. How you form your speech is related to your surroundings. You have a secret matter that isn’t for the ears of the public? Then you take someone to a corner of the room and /whisper. Feeling a bit flirty? Make a flirtatious body movement, however if it’s inappropriate you’ll likely get /slapped or scoffed at because of the people around you.

My point is, /say is the natural way to talk. Granted, if an RP channel is implemented, I don’t expect it to be where everyone isolates all their RP. They will still use /say and /em because that is what they are there for.

But in the case of MMO chats, the other channels can easily overtake the speed at which RP is done. RP usually doesn’t move really fast. But get a busy time in DR, and map chat and say chat may end up moving faster than the RP and make it harder for the RP to happen. Especially if there are multiple RP threads going on.

Having an option to use to not lose the conversation due to the speed of the chat would be nice to have. Even if it is not used often.

In real life, you would be able to adjust your volume to be able to hear your friends around you and you wouldn’t have a hard time following the conversation.

Update on the Economy

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

in some cases, the problem is that hoarders be hoarding and its restricting the ability of the market to compensate and reflect where a price should be.

Is it really hoarding when it’s literally “I need 300 of these to complete one crafting step”?
I tease, a bit, but that’s how it is with some of these crafting materials, and it just seems like the game relies on fewer-but-larger sinks instead of filtering out materials with daily quests. The vendors in HoT that take rares in exchange for currency were a good start, but it still ends up being “ANet wants me to do this how many times?” to where I’m not sure most people are actually going to do it, so the material market was probably unaffected.

Curious side question, though. With the introduction of mass salvages ( <3 to the UI devs for this! ), did we see a spike in the Mithril supply from unintended quick-salvages?

Some players are likely not holding onto items to make things immediately, but for the what ifs.

I wouldn’t call that hoarding either.

Then what would you call hoarding? Hoarding to me is anything that is kept that is not being used at the moment. The What If’s (I might need it later, it might be rarer later and I might get money from it). This includes things that don’t have a usage now but players think might in the future.

We all hoard to some degree. Some do so more than others.

Hoarders save things for no reason. Ever see a story about someone whose house is filled with stacks of newspapers? That is a hoarder. They don’t have a plan, they just like having stuff. I save stuff I don’t need right now because I know that if Anet makes it usable for something later it will cost more to buy it then.

Those are people who hoard beyond reason. And they have a reason. It’s just one that’s illogical to everyone else. They keep those things because they have value to them.

Everyone hoards to some degree. I hoard account bound food supplies for if I ever decide to make cooking recipes. I most likely never will, but I still keep them. That’s hoarding. I’m not hoarding to the degree that I’ve got more than a stack of them.

And you’re hoarding as well: you’re hoarding items that you think may be useful in the future. And there’s nothing wrong with that.

Hoarding is only a problem if it starts to interfere with your ability to have fun in the game.

Update on the Economy

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

in some cases, the problem is that hoarders be hoarding and its restricting the ability of the market to compensate and reflect where a price should be.

Is it really hoarding when it’s literally “I need 300 of these to complete one crafting step”?
I tease, a bit, but that’s how it is with some of these crafting materials, and it just seems like the game relies on fewer-but-larger sinks instead of filtering out materials with daily quests. The vendors in HoT that take rares in exchange for currency were a good start, but it still ends up being “ANet wants me to do this how many times?” to where I’m not sure most people are actually going to do it, so the material market was probably unaffected.

Curious side question, though. With the introduction of mass salvages ( <3 to the UI devs for this! ), did we see a spike in the Mithril supply from unintended quick-salvages?

Some players are likely not holding onto items to make things immediately, but for the what ifs.

I wouldn’t call that hoarding either.

Then what would you call hoarding? Hoarding to me is anything that is kept that is not being used at the moment. The What If’s (I might need it later, it might be rarer later and I might get money from it). This includes things that don’t have a usage now but players think might in the future.

We all hoard to some degree. Some do so more than others.

Update on the Economy

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

in some cases, the problem is that hoarders be hoarding and its restricting the ability of the market to compensate and reflect where a price should be.

Is it really hoarding when it’s literally “I need 300 of these to complete one crafting step”?
I tease, a bit, but that’s how it is with some of these crafting materials, and it just seems like the game relies on fewer-but-larger sinks instead of filtering out materials with daily quests. The vendors in HoT that take rares in exchange for currency were a good start, but it still ends up being “ANet wants me to do this how many times?” to where I’m not sure most people are actually going to do it, so the material market was probably unaffected.

Curious side question, though. With the introduction of mass salvages ( <3 to the UI devs for this! ), did we see a spike in the Mithril supply from unintended quick-salvages?

Some players are likely not holding onto items to make things immediately, but for the what ifs.

Update on the Economy

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

To address this, we’re taking a step back from the standard amount of economy balancing we’re doing; in fact, we’ve actually already started doing that. We hope to see many markets adjust their prices to match the current state of the economy. We do recognize that there are some markets moving to a place where we aren’t looking for them to be; once we see the economy moving we can reassess the markets and make improvements, as we have in the past.

There is a big issue with this. Now, first off, I am very much in favor of allowing the market to work itself out. However, in a few specific markets, this plan won’t work, and its these kinds of markets that are the biggest issue already. These are markets where the average player cannot reasonable and purposefully create supply. Why do I say this is an issue? There are, of course, the supply and demand aspects of the market. Each has an effect on price. Seaweed is a good example. Seaweed was used in the recommended dps food for multiple classes including classes that raid groups stacked (eles). But it wasn’t overly simple to get. Ember bay added a seaweed farm and the price plummeted. Why? because before the price was high, so what did people do? they went out of their way (which wasnt as far anymore) farmed seaweed and flooded supply into the market to pull it down. In other words, purposeful action was undertaken by player in order to rebalance the market price. lower price may then, of course, increase demand pull price up a bit until equilibrium is reached.

So, purposeful action based on price affects supply and normalizes it based on player expectations and average subjective value over the player base.

Unfortunately, there are other items, like mystic coins, where players cannot do this. Price is still controlled by those that control the supply. As those that control the supply pull prices up, yes, its true that demand will go down as players say “screw it” on their mystic coin items so there is a soft ceiling on the price, but the average player can still do little to actually adjust the price to its true average, playerbase-wide, valuation.

In other words, while the market will reach its equilibrium point, that point is not between those that create supply and those that consume the supply, rather its between those that hoard/flip the supply and those that consume the supply. This does not and cannot increase the actual amount in the game and thus is not a real reflection of true market valuation. Some time ago Chris Cleary did say that the majority of coins on the market had been flipped in the past. In otherwords, the real volume on the market is not actually coming from new coin generation but from flippers.

In an effort to, in the past, wait out the price and hope it reaches a point high enough that hoarded stocks would be released into the market, what the above statement is telling hoarders/flippers is, DONT release your supply, YOU have control over the price. If the market is to work out its own prices properly, the supply of these kinds of items must be more fluid, and must be subject to purposeful the supply creation by regular players and not to the spreadsheets of those who hold the majority of the supply.

He said they were lowering the amount they are doing to correct the economy, not that they were taking a break from correcting the economy.

Allow more than 8 bags per character

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

They have to draw the line somewhere with the number of bags. There will always be a percentage of players who will run out of bag space no matter how many ANet adds. Do enough players use more than the current max to make it worthwhile for ANet to add them? Probably. But at some point there will not be enough players to make it worthwhile.

Mystic Clover recipe

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

I just made my 77 as well for Nevermore. DO NOT EVER use the make 10 recipe. The more attempts, the closer to the RNG average you will get. Using the x10 recipe will just cost you more money if you aren’t lucky.

If it helps, I did keep track of my RNG rate and it was 24.7% of the time I got a clover.

I wouldn’t say never. But it is something you shouldn’t do without knowing the risks. I did my clovers early on in the process so I didn’t mind “failures” as they would give me mats I would use or could sell to put towards mats I could use. But I understood RNG and knew that if I was unlucky, the 10 clover recipe would cost me more than the single clover recipe due to the law of large numbers (the larger the sample size, the closer it will be to the theoretical average).

Ecto's at an all time low.

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

I think the problem here is that many people think or expect that ectos SHOULD be considered a high value item. Why is this I wonder? Is it because they were THE item for this in GW1? Perhaps people need to let go of that and realise that this is a different game and things have changed?

Lets face it, in THIS game Ectos are just “another” material just like the many of others that are needed for crafting. Perhaps it’s a change of view that people need here and a different way of looking at it?

I’m of the same mind on this topic. In GW1 we had player-to-player trading, and Ectoplasm was a form of currency used to facilitate trades of higher value than our pockets would hold in just Plat alone.

Ecto doesn’t need to be a rare and valuable resource in this game like it was in GW1 because we do not have player trading, nor are we so limited on wallet size that our currencies need to be split in order to accommodate the trader’s economy.

Ecto being expensive just makes crafting necessary or desired gear more costly, which doesn’t really help one person out, but rather hamper an entire playerbase from creating more resources for themselves to enjoy. It’s not a 1-to-1 trade currency, it doesn’t need to be held in such high regard simply because of GW1.

Given past comments made by ANet directly and what ecto is used for and what it salvages into, it’s not meant to be a cheap mat.

The drop in ecto prices has cascaded down to crystalline dust. It now costs 50% less than other T6 mats.

AB is not the sole reason for the price drop. Demand hasn’t changed and fewer people need ecto on average over time. There are also other farms that give good sources of ecto. However it is the primary reason for the rate of the price drop and for how far down the price has come. Given prices haven’t stabilized, the equilibrium price hasn’t been met and ANet may be waiting for that before upsetting the cart.

Ecto's at an all time low.

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

I see more and more now on the forums everyone blaming the AB loot map, where I personally find it boring and do not par take in the new maps, people also have to realise that,

Anet changed the way new Legendarys are made, you no longer have to play the forge, I used to be a big forge players, and would have easily thrown in 1000+ rares a month into it, now all them same rares are being salvaged, even if I was getting a 75% return that’s still 750 ecto more into the game that before would have been lost into the forge, now take that across hundreds of players,

Anet should have ran the old/new system side by side, for those who want to craft let them craft for those who want to forge let them forge, by making it that its only craftable they are going to continue to see 1000’s of ecto per day enter the market, instead of being forged as rares/exoitcs.

And a large number of players don’t do the new method for obtaining precursors as it’s not cheaper or quicker.

AB is the cause of the increase in supply.

Change in legendary creation reduced the consumption rate.

They’ve let a pretty drastic increase in supply go without any real demand increase for awhile. Until either demand rises or supply falls, the price is going to fall until it hits the new equilibrium price.

Ecto's at an all time low.

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

@echo I don’t really care about the price of ectos, they could be low or high for all I care. But I just don’t understand why some of the people in this thread are so insistent as to why they need to be a high value item. That just doesn’t make sense to me, I see it as people just picking an item and deciding it should be expensive because they like the portrait icon it has.

@Vadeil made a good point, but I still don’t understand the people in this thread who are convinced they need to be expensive just cause “its ecto lul duh”

You probably didn’t play GW1 did you?

But this is NOT GW1. Different game, different economy, different items to craft.

Really?

Obviously, it is indeed GW2. The point I was trying to make was that ecto was a valuable drop in GW1 and it seems some people wouldn’t want ecto to be looked at like it was just another mat or junk drop. Seems like it should have a reasonable value.

Why ecto though? Why shouldn’t it be some other crafting material instead? I still think its completely random, and the fact that it was expensive in GW1 is irrelevant (I know you seem to get that, but others don’t…).

Like I said previously, I don’t really care what the price is. I just don’t understand why there are so many people who insist that it needs to be expensive just “cuz ecto”

Please quote someone who said it needed to be expensive. The most I’ve seen people state is that it used to be 50s but now it’s lower.

The fact that you only get it when salvaging rares or higher and it’s a mat used for higher level crafting, it’s not meant to be a cheap mat. Not being a cheap mat is also supported by the fact that you get a T6 mat from salvaging ecto: crystalline dust. Whose price is much lower than other T6 mats now due to the drop in ecto price.

Edit: And no, someone saying that it shouldn’t be cheap isn’t the same as saying it should be expensive.

Rewards for representing guilds

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

This is mainly about the person itself…if he wants to represent one whole week(it was just numbers) a single guild, he could receive atleast 1 extra guild commendation and the guild gains lets say 50 favor or even less, just to say something meanignless

Some of you got scared because thought ‘’no, if something like this is added, my guild leader will force me or kick me if i dont represent’’ or ‘’i have alt guild for stash’’ etc

That is something totally out of the line, because here we are talking about all those, the many which represent the 100% of time ONE single guild because they are loyal, they want, they can, they decide to be like that and even like that they sometimes lose events because the schedule, even one miserable extra guild commendation (just to say something) it would be very nice…that is for us, not for you

And before you come here and say ‘’you decide to represent 1 always that is your problem, you shouldnt receive anything’’ i tell you again, that is because you arent like us, and you got scared of something bad might happen to you, which wont, and for start with it looks like you dont even care about represent, then that is your problem too, but for us, the others, it would be like very nice

Oh so a player with multiple niche guilds can’t be loyal to those guilds because he reps the other niche guilds when doing content with them?

The player in a WvW guild, a raid guild, and a social guild can’t be loyal because he reps the guild he’s currently actively participating with?!

Rewards for representing guilds

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

So uh… what’s the difference between this and actually doing guild missions when representing the guild and getting all the boons from upgraded guild halls?

forced dependency on other people and their schedule.

Except that you can start guild missions any time you want and “forced dependancy on other people” is literally what an MMO is all about.

Whats do you want, remove all gameplay? Maybe Anet should just give us 100g every time we log on. Or a free legendary of choice every time we kill a champion mob. Because clearly its too much work to play the game.

But you need at least a few guild members representing in order to get credit.

For most of the game, I’m not depending on having specific people being on to do a particular event. I can play with anyone to complete content.

Ecto's at an all time low.

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

You can thank the AB multi-loot exploiters for this, and ANET’s failure to fix it.

Considering their lack of removing any discussion of AB multi-loot or locking threads that mention it, it’s most likely that ANet doesn’t consider it an exploit at this time.

Rewards for representing guilds

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

Guilds who want to require 100% rep need to give their guild members what they need in order to not want to rep other guilds. Don’t ask the game to do the work for you.

In-game Gemstore item Refunds

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

@Paulytnz: I agree, they should have at least been willing to give refunds for extra salvage kits purchased within say 30 days of the shared slots going on sale to players who purchased at least 1 shared slot. For those who purchased it afterward, they could have compromised and allowed for them to be gifted or traded or even a partial refund (they should have records of what price players paid for it and when so no issue on ones on sale vs not).

But to say the excess salvage kits have been made useless isn’t true. They’ve been made less useful to those who have purchases shared slots and use them for the salvage kits.

Lets get some more run speed already

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

No, they don’t. I could always run to the shop but I never do. We could always run everywhere but we don’t. I have no idea why you’re trying to argue it.

Ok.. right now the speed doesn’t feel normal though. It feels slow.

And once you got mounts, the speed that mounts go would eventually not feel fast and you’d want to go faster. ANet would grant that and then you’d want that faster speed to be normal speed to not have deal with maintaining it 100%. Than that new normal speed wouldn’t feel fast enough anymore and you’d want speed boosts again.

You don’t run to the shop because you take a car right? Or the drive over would add more time to the trip and running would cause you to have to take a break when you got to the shop and that would make the trip take longer.

Lets get some more run speed already

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

…to be able to get around at an acceptable pace.

That right there is the problem. Acceptable is a subjective and dynamic term. I feel like I move far too slowly travelling from the MF to the crafting area with my 33% movement buff. It’s a feeling of not being there yet. Increasing the “standard” speed won’t ever get rid of that feeling.

Mounts won’t solve the problem. They’ll just move the goalposts.

That’s an overly philosophical reply and it doesn’t really relate to this tbh. You’re saying that if I start getting somewhere twice as fast then I’d start to want to get there twice as fast again? No, I’m not trying to leet my way through the grind with super speed and constantly keep getting faster. I just don’t want to go so slow that I’m bored and right not it is too slow. It really is that simple. In comparison to most other zoned or open world games, it feels sluggish and is less fun.

Not quite what I’m saying, and not philosophical, more psychological.

Let’s say a player has a tolerance of running for 20 seconds before they start feeling bored and asking, “Why am I not there yet?” That means they have a 20-seconds-of-travelling radius around them. Things which are within that radius are fine to get to. Things which are beyond that distance are frustrating to get to.

Speeding up the player increases the distance of the 20-seconds-of-travelling radius, but it won’t remove it. There will always be places the player wants to get to which will frustrate them, unless Anet adds instant travelling options…. Oh, wait.

That’s not how we work though is it? We base the time on how far we have to go and what we are trying to do. It’s not a set amount for every situation. But you’re just getting off topic and starting a weird discussion.

The waypoints have nothing to do with run speed feeling and being slow. I have no idea why people think that is a trump card to play here. Waypoints are placed in areas that are central to the activities and other areas around them. They do not get you everywhere you need to go, not even close. They also get contested so you can’t always use them making you run to the area, which is a nice part of events… don’t get me wrong… but I’d like that run to be quicker.

I just want to have fun guys.. not run. I’d rather combat and events take longer and the time between them is shortened by running faster.

Ah, but it does. Fast and slow are comparative terms. You can’t have something be fast if there’s nothing that’s slow.

Mounts would start off at X speed. Where X speed is faster than non-mounted speed (we’ll assume everyone is given a standard model mount for free – the skins are what cost gold, gems and/or time).

For a time players remember that non-mounted running speed is fast. But after a while, X speed starts to feel slow. So players ask for speed traits and sigils and runs to affect mount speed. ANet obliges because it puts more opportunity cost into builds.

Then after a while, players start to complain that they shouldn’t have to trait for faster mounts and Y speed (X speed + sigil/rune/trait/item boost) should be the new normal speed.

It wouldn’t happen quickly, but it would eventually happen.

Oh my.. I have no idea why people think this happens but in real life you don’t walk to the shop and eventually start to feel like that walk is getting too slow so you start jogging every time you go.. then a month later you start running to the shop because it started to feel slow again. Then you start sprinting a month later. Then you have to buy a bike to get to the shop. Then you have to drive there.

Nope, sorry. That’s not how it works.

You guys think you’re making sense but this isn’t a maths problem.

But people do do that in real life.

They just don’t do all the middle steps. They jump to the fastest way possible for them.

And I never said the speed would feel slow. It would just cease to feel fast. Because it becomes normal.

Lets get some more run speed already

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

…to be able to get around at an acceptable pace.

That right there is the problem. Acceptable is a subjective and dynamic term. I feel like I move far too slowly travelling from the MF to the crafting area with my 33% movement buff. It’s a feeling of not being there yet. Increasing the “standard” speed won’t ever get rid of that feeling.

Mounts won’t solve the problem. They’ll just move the goalposts.

That’s an overly philosophical reply and it doesn’t really relate to this tbh. You’re saying that if I start getting somewhere twice as fast then I’d start to want to get there twice as fast again? No, I’m not trying to leet my way through the grind with super speed and constantly keep getting faster. I just don’t want to go so slow that I’m bored and right not it is too slow. It really is that simple. In comparison to most other zoned or open world games, it feels sluggish and is less fun.

Not quite what I’m saying, and not philosophical, more psychological.

Let’s say a player has a tolerance of running for 20 seconds before they start feeling bored and asking, “Why am I not there yet?” That means they have a 20-seconds-of-travelling radius around them. Things which are within that radius are fine to get to. Things which are beyond that distance are frustrating to get to.

Speeding up the player increases the distance of the 20-seconds-of-travelling radius, but it won’t remove it. There will always be places the player wants to get to which will frustrate them, unless Anet adds instant travelling options…. Oh, wait.

That’s not how we work though is it? We base the time on how far we have to go and what we are trying to do. It’s not a set amount for every situation. But you’re just getting off topic and starting a weird discussion.

The waypoints have nothing to do with run speed feeling and being slow. I have no idea why people think that is a trump card to play here. Waypoints are placed in areas that are central to the activities and other areas around them. They do not get you everywhere you need to go, not even close. They also get contested so you can’t always use them making you run to the area, which is a nice part of events… don’t get me wrong… but I’d like that run to be quicker.

I just want to have fun guys.. not run. I’d rather combat and events take longer and the time between them is shortened by running faster.

Ah, but it does. Fast and slow are comparative terms. You can’t have something be fast if there’s nothing that’s slow.

Mounts would start off at X speed. Where X speed is faster than non-mounted speed (we’ll assume everyone is given a standard model mount for free – the skins are what cost gold, gems and/or time).

For a time players remember that non-mounted running speed is fast. But after a while, X speed starts to feel slow. So players ask for speed traits and sigils and runs to affect mount speed. ANet obliges because it puts more opportunity cost into builds.

Then after a while, players start to complain that they shouldn’t have to trait for faster mounts and Y speed (X speed + sigil/rune/trait/item boost) should be the new normal speed.

It wouldn’t happen quickly, but it would eventually happen.

In-game Gemstore item Refunds

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

The reason they think those reasons are fair is that they figure that folks already got “full use” out of the items, i.e. it’s not about whether the kits have an ongoing value now as that they had a substantial value then

That is like suddenly saying tomorrow you can only have 8 character slots but they dont care that you cant use your other characters because you already got use out of them.

It’s not remotely similar. They have not limited the use of your existing item; they added something that makes its convenience less important. Taking away character slots would be taking something away, and not just the convenience factor.

I get that you’re upset and it’s understandable. But try not to exaggerate the impact; it hurts rather than helps your case.

No, they made it useless. As in it sits in my bank and takes up a slot because there is literally zero reason to carry two of them.

A player that bought multiple salvage items did not lose any functionality of either item.

Deletion of character slots removes the functionality of those extra slots purchased.

You’d have an argument if when the shared slots came out that they deleted multiple salvage machines.

That being said, they could have at least gone halfway and said if you purchased a shared slot and multiple salvage machines that you would get 50% of the gems back for any purchased prior to 30 days before the shared slots were released, and 100% for any purchased within 30 days.

Are account-wide guilds an obstacle?

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

For me a 100% repping Guild would be an obstacle. I play at odds times and having US based and Aussie based Guild allow me to play with a group no matter what time I’m on. What reason is there for 100% repping ? Now that influence isn’t a thing why would a Guild care how many you belong to ?

To generate a sense of community and loyalty.

To me, as long as the rules of the guild do not violate the TOS of the game, guilds can make up whatever rules they want. If a guild wants to require all members only play male asura elementalists, that’s just fine. I don’t even care what the reason for it is. As long as they make it clear to potential members what the rules are.

So 100% rep guilds to me are fine as long as they make sure players asking to join are aware of that and what it means.

If a player needs to rep something 100% in order to be loyal to it, something is wrong. Loyal doesn’t equal exclusive.

I’m loyal to my friends from school, I’m loyal to my friends from work but I see both groups seperately as they have nothing in common. I go to pub trivia night with one group of friends and I go hiking with a different group. Why should they care? If I’m spending time on trivia night with friends, my hiking friends don’t tell me I can’t hike with them anymore.

If I want to do more than one thing, I should be able to have more than one guild. Any guild who doesn’t understand that doesn’t deserve my loyalty.

I never said it was a good reason.

Are account-wide guilds an obstacle?

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

For me a 100% repping Guild would be an obstacle. I play at odds times and having US based and Aussie based Guild allow me to play with a group no matter what time I’m on. What reason is there for 100% repping ? Now that influence isn’t a thing why would a Guild care how many you belong to ?

To generate a sense of community and loyalty.

To me, as long as the rules of the guild do not violate the TOS of the game, guilds can make up whatever rules they want. If a guild wants to require all members only play male asura elementalists, that’s just fine. I don’t even care what the reason for it is. As long as they make it clear to potential members what the rules are.

So 100% rep guilds to me are fine as long as they make sure players asking to join are aware of that and what it means.

Can you please fix spawned items?

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

Innocent players should not be punished for not breaking the rules. End of story, nothing you say will convince me otherwise. Accidental spawnings, no matter how frequent are not done to grief other players and is therefore not violating any rules.

I’d rather ANet put forth efforts that will make it impossible to grief by blocking interactable NPC’s or Vistas or event required items with spawned items. Because then it’s a win for everyone but those who troll and grief.

There is no arguement about this point. I agree 100% that innocent players should never be punished for an accident. However where I simply cannot agree with you, is that such transgressions can possibly be accidents.

Once, okay, twice, maybe; I’ll grant you that possibility. But for this situation to occur, very specific things must all happen at the same time. It’s like the movie final destination. Any one of the things featured in the movie could happen, but for them all to happen at once, creating a destructive chain of events that culimates in mass death, is astrinomical; there’s better chances for a meter to hit and wipe out the earth.

In that same way, it’s possible for you to be standing at a vista, it’s possible for you to have you inventory open while there, and its possible for you to double click on the wrong item, but for all those possibilities to happen on accident at once, is unlikely. And for all of those events to happen multiple times, is impracial to the verge of impossible.

Like in anime where a boy accidently falls down the stairs and accidently locks lips with a girl. The stars would have to align for that to happen in real life. And to happen multiple times… yeah, I don’t buy it. If it’s so rare to the point of being suspicious, then suspicion is well founded.

So you’d rather ANet work on a way to punish those who don’t break the rules but not work towards a way to prevent it from happening at all…..

Can you please fix spawned items?

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

Just because I don’t want innocent players to get banned for accidental spawns, does not mean that I’m one of the griefers. I’m not.

And the innocent players who accidentally spawn things on vistas aren’t doing it to grief anyone, no matter how many times they do it on accident even after they’ve been informed that that’s a problem. Accidents happen. Even to players who know it’s annoying. And that makes it not against the rules. Players should not be punished for not breaking the rules.

And you’ve seemed to miss the parts where I say that it’s a better idea for ANet to remove this as a means to grief. Which would only negatively affect the griefers and not those who do it on accident. So please, stop to read what I say before labeling me as something that I’m clearly not.

Okay then, explain how you would ‘accidently’ spawn a golem banker on a vista.
*Fact one: you have to double click on the golem banker to spawn it, which means it can’t spawn unless you intentionally make it spawn.
*Fact two: the item you summon appears right in front of you
*Fact three: given fact 2, you know if you spawn a banker when a Vista is in front of you, the banker will appear atop the vista.
*Fact four: you know spawning a banker on a Vista makes it hard for players to use said vista.
*Fact five: if you know fact three, and yet still do it, you are intentionally screwing over other players, which is known as griefing.

Now here’s the benifet of a doubt clause: Let’s say your finger slips, or your computor goes haywire, and you accidently click the wrong thing. Okay, accidents happen. But the probability of a specific accident(spawing an NPC on a intractable object) occuring thrice, when most players don’t even do it once, is all but impossible.

Innocent players should not be punished for not breaking the rules. End of story, nothing you say will convince me otherwise. Accidental spawnings, no matter how frequent are not done to grief other players and is therefore not violating any rules.

I’d rather ANet put forth efforts that will make it impossible to grief by blocking interactable NPC’s or Vistas or event required items with spawned items. Because then it’s a win for everyone but those who troll and grief.

Can you please fix spawned items?

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

Sometimes it’s easy to tell if it’s accidental or on purpose. Sometimes it’s not.

Sometimes a player makes a mistake and if it was NOT done to grief others, they should not be punished at all for it. No matter how many times they do it on accident.

Now I’m not saying the status quo on the situation should remain. I’d rather ANet make it so that players who do it to grief, can no longer grief others in that manner. That’s a win-win-win-lose. Wins for those the griefers grive, wins for the players who wish to use vistas and npc’s, wins for those who accidentally spawn items on top of things and then feel bad, and a lose for the players who grief.

Im sorry, I cant understand your logic. Unless youre a new player who is completely unaware of how the game works, you would realize that placing a banker golem on a Vista is a bad idea because it will make it hard for other players to use said vista. It’s common sense/knowledge.

That being said, why would you knowingly place a one there, when you know that it will cause other players problems? An accident? I can’t accept this, the vista is directly in front of you, how can you not see it? If you see it and place one there anyways, you are either ignorant as to the harm your actions will cause, inconsiderate to other players, or you are griefing(causing trouble). And honestly, none of those are acceptable excuses, if you break the law, ignorance will not save you.

But because this is just a game, and the accident doesn’t cause serious harm, a little ignorance is within acceptable parameters. Howevery that ignorance should be corrected to prevent further incidents, and that is solved by the first letter, wherein no disciplinary action are taken other than simply letting the player know what they did caused trouble, so please avoid it in the future.

And if it happens three times (especially after you’ve been made awear that it is a problem) I’m sorry, that’s no accident. All you have to do is look at the screen to see that there is a Vista in front of you, to know that placing a golem there is simply a bad idea. It’s not rocket science. So if you did it more than once, and you know such actions cause a problem, you did it on purpose.

Why are you defending this so hard? Most players would get their first letter and from then on be careful, and the lapse would never occur again. So they would have nothing to worry about. The only ones who would actually have to face punishment are the ones who did it multiple times, the ones who actually like griefing… so, are you one of those players? Thanks for identifying yourself. You don’t want us to punish these kinds of players because you don’t want to get punished when you do it?

If that’s not the case, don’t worry too much, the system I proposed would only punish multiple offenders. And it’s only possible to do this multiple times if you do it on purpose…

Just because I don’t want innocent players to get banned for accidental spawns, does not mean that I’m one of the griefers. I’m not.

And the innocent players who accidentally spawn things on vistas aren’t doing it to grief anyone, no matter how many times they do it on accident even after they’ve been informed that that’s a problem. Accidents happen. Even to players who know it’s annoying. And that makes it not against the rules. Players should not be punished for not breaking the rules.

And you’ve seemed to miss the parts where I say that it’s a better idea for ANet to remove this as a means to grief. Which would only negatively affect the griefers and not those who do it on accident. So please, stop to read what I say before labeling me as something that I’m clearly not.

Flagging for open world pvp with outfits

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

Yep, it was def a thing with BWE 2 I believe. So the tech for it to be possible is in the system.
They also did the same thing with number 3 when they devided players up into 3 teams in a Hunger games type match in an “outfit” and certain skills to survive. Somewhat like southsun survival(which I’m pretty sure is what inspired that, minus teams)

Said “PvP” event: http://youtu.be/-YzTlDbYUhY

I think most people would be fine with temporary weekend long events where certain maps have a PvP style game. There are enough non-starter maps out there for ANet to have it active every weekend if they rotated which map was used.

But I don’t think most people want all maps to have it 24/7.

Can you please fix spawned items?

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

I’ve seen this a lot too. And I’m sorry, it’s hard to believe spawning something attop an interactive objective is ‘accidental’, I mean, how would you not know that doing so makes it hard for other players who need that objective -whether it be a Vista or a boss chest, or whatever- to get it. If they are not being malicious, at the very least they are being inconsiderate, I mean, you just need to think a little. Players SHOULD have a little consideration for others.

As for how to punish them, there would be no need to suspend them upon their first offense. Lets give them the benifet of a doubt, ANet can just give them a friendly letter letting them know that what they did disrupts gameplay and they need to be more careful. If it happens a second time after the recieved the letter, it’s probably not an accident, in which case ANET could send another friendly letter reminding them to be careful, and warning that further transgressions may result in suspention. And upon the third Incident, there’s no way that was an accident, at which point ANET can suspend them.

Sometimes it’s easy to tell if it’s accidental or on purpose. Sometimes it’s not.

Sometimes a player makes a mistake and if it was NOT done to grief others, they should not be punished at all for it. No matter how many times they do it on accident.

Now I’m not saying the status quo on the situation should remain. I’d rather ANet make it so that players who do it to grief, can no longer grief others in that manner. That’s a win-win-win-lose. Wins for those the griefers grive, wins for the players who wish to use vistas and npc’s, wins for those who accidentally spawn items on top of things and then feel bad, and a lose for the players who grief.

Flagging for open world pvp with outfits

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

I would be fine with weekend open world PvP with a theme. Like the shatterer corruption event they did during GW2 beta. Even those who don’t typically like PvP may do the temp events.

But all the time is not something that they would do. PvE is completely cooperative.

Permanent ban

in Account & Technical Support

Posted by: Seera.5916

Seera.5916

Do NOT create a new ticket if you haven’t already and close that new ticket if you have. It will slow down the response.

[Suggestion] New privacy and examine features

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

I also do not want. If you have a question about a build or a skin, ask the player.

Auric Basin Loot "Exploit" [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Seera.5916

Seera.5916

The chests were designed to reward the player who did the meta. Jumping from a map to another to farm chests you never contributed to is, unless you are a total hypocrite, an obvious exploit.

Now I won’t go into much economic model explanations but if everyone farmed here it would make GW2 crippling inflation even worst.

Now, do I personally care. Probably not. But all those defending this as “NOT AN EXPLOIT MUH GOLD MUH FARM” are just plain hypocrite or idiots.

There is no crippling inflation.

If the chests were designed to be event rewards, there would be no other way to obtain keys except for doing the meta. The only thing that may or may not be an exploit is the multiloot aspect. And given ANet’s silence on the issue, it is likely not an exploit or it is something that ANet has decided is emergent gameplay.

Lack of resource node/drop variety

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

Mats being level specific help new players who are leveling up be able to gather and sell mats for gold. It will also drive up the cost for higher tier mats as now the node spawns have to be split between all tiers and not just the level appropriate onces.

I do not agree with this suggestion.

Can you please fix spawned items?

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

I think these instances are pretty rare, for I play the game for hours every night, and a lot on the weekends, and I can’t remember this happening more than once or twice. I also happen to believe that many if not most are accidental, and not a form of griefing.

Can you imagine someone who accidentally spawns a banker or other element getting suspended? Really?? “Dear player — you put your golem banker in the wrong place, so welcome to SuspensionLand™.” That just doesn’t set well in my mind’s eye.

If someone does this to grief others, well, why not just move on and let it go? I cannot see the team investing the time to show spawners’ names, and I really don’t believe this request has a high level of priority. If a dev decides to take on this request, I’m sure they will post to indicate that.

Does rarity have ANY BEARING WHATSOEVER on giving us the tools to report deliberate doucebaggery?

You of all people saying “oh, just let deliberate griefing go” is actually kind of terrifying.

If they put names on top of it, then innocent players who did accidentally put a NPC on top of a NPC or vista or whatever would likely get griefed in return. And worse griefing than what they did.

I’d rather they do something that would make it so that players can’t be griefed in that way. Like not being able to spawn things within X distance of a NPC or vista or whatever. Like spawned items not being the top priority when they’re right on top of each other, so that players wanting to use the box of fun or feast or NPC have to manually select. NPC spawns that aren’t for everybody could stop spawning the NPC and the map icon. There are plenty of ways to fix the solution without adding in ways for other players to grief those who aren’t interfering with NPC/Vista/whatever usage intentionally.

I do agree that the way Gaile’s post came off is a bit like it’s not a big deal that players are griefing others that way because it’s not common. I don’t know if she meant to come off that way or if ANet feels that way. I hope not, but I’m not a mind reader.

Auric Basin Loot "Exploit" [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Seera.5916

Seera.5916

But there is always ANet either has to change supply (nerf AB, buff another event, add a better new event) or change demand (add new crafting recipes, mystic forge recipes, etc) to keep AB farm from eventually having an overall negative impact on the game.

As I explained above in my last post, AB was already “nerfed” before. And the economy at the time was not good. Inflation was high due of demand caused by Guild Hall Mats. So they buffed all 4 HoT maps. The most notable was the increase in time to mine the Noxious Pods Dragon Stand.

Apparently the new legendary items that lies ahead, will require huge amount of HoT mats.

I saw no mention of a nerf in your last post. I saw a buff (if they were originally tied to event participation but then weren’t that’s a buff not a nerf). Can you please quote it and make it more obvious. I’m very literal so if you implied it or put it in a metaphor, I likely missed it.

Auric Basin Loot "Exploit" [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Seera.5916

Seera.5916

But there is always some form of farm, I see no point in changing. The worst-case scenario that have happened, its just changed some old farm hotspot/material like fractals 40, then so “ruined” someone’s farm, someone that for unknown reason do not have any means to farm AB. But play only to farm gold is a personal choice, so who chose it, must adapt to it. Farm will always be there whenever people with time left to spend long hours playing.

So as there was always farm in the game, whether Orr, ie Fractal 40, Silverwastes. Why just now in AB this has become a problem and would “collapse the economy”?

So they should just let bugs remain because there will always be bugs so they might as well not fix bugs?

Just because there will always be something, be bugs or loot/gold farms, does not mean game companies shouldn’t fix bugs or encourage players to do a variety of content.

And one way to encourage that is to make sure one piece of content isn’t rewarding loot/gold at a much higher rate than others that are similar to it in time, intended effort, etc.

No one can reasonably argue that its ‘too much’ loot without presenting observations of REAL ingame effects due to ‘too much loot’ from AB. It’s just silly.

good argument.

The price of ecto is down considerably since people figured out how to multi-loot efficiently. Those who AB/ML gain the benefits of selling their rares or ecto; those who don’t get less from selling the ones they obtain through the less-lucrative farms. (The same holds true for other mats; that one is just easier to see in the graphs.)

And again, I’m not arguing this is something ANet needs to post about, let alone address. I’m just saying that there’s plenty of evidence that AB/ML has disrupted the economy.

how is this different from any other farm? like sw for example? nothing changes.

It’s the pace at which the AB farm generates the mats compared to other farms like SW that’s the problem.

A farm that produces 100 logs per day is going to affect the market a lot more quickly than a farm that produces 50 logs per day – where the logs both farms get are identical.

That honestly isn’t a problem … where the mats come from is completely irrelevant from an economic perspective. It’s only a problem when the volume of mats stops facilitating trade on the TP. We aren’t there yet.

Yet, there have been examples of how prices have changed and given that the mats that are rising are the ones you can’t easily get in AB and the ones that are falling are the ones you can easily get in AB it’s going to be a problem one day.

Price changes is not a problem. Prices have been changing since the game was released. Prices that change are actually indicative of a healthy economy … I mean, it’s time to make some sense here. Is your argument ACTUALLY that Anet needs to fix MMapping in AB because prices change? The price changes aren’t even unreasonable. They are prices we have seen for mats in the past, MANY times. It’s around the average price IIRC.

I’m a broken record here … where is this significant negative game impact that is going to make someone at Anet give enough of a a rats behind about AB MMapping to think about fixing it? Prices changing is the best you guys got, then I have some bad news for you.

Maybe if you’d actually read my posts and not skim them, you’d realize that I don’t believe that the AB farm is entirely negative. It is positive in some regards. But barring changes to the game (and this game changes rapidly) that affect mats, the AB farm will in the LONG TERM have an overall negative impact on the game. And there was a nice change that did affect mats: a new legendary was introduced. And another change was LS3 episode 2 being released (reduces the numbers farming AB). But those changes are too recent to really judge their impact. My guess is prices of the mats that AB farm generates will rise some, especially ecto.

ANet either has to change supply (nerf AB, buff another event, add a better new event) or change demand (add new crafting recipes, mystic forge recipes, etc) to keep AB farm from eventually having an overall negative impact on the game.

And they’ve already done things to affect supply and affect demand in ways that counter the AB farm. Neither of which will kill the farm. And I’m ok with that.

T6 Leather (Developer AMA on Reddit)

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

Yup. Leather was in a bad spot before they addressed it, but I don’t think they improved the spot its in at all. Instead of just saying that people are holding onto their leather, they need to be looking at why people are holding onto their leather. And a big part of that is because right now its too hard to farm leather (well it may be easier now with the nodes idk) so if you got rid of your supply, the only way you had to realistically get enough back to make anything in a reasonable amount of time was to buy it.

I don’t think 1 GH node is going to make that much difference.

Depending on hoarded supply, ANet may have to move slowly to avoid too much panic selling that would drive the prices down too far.