A lot of people keep involving personal story and starter zones to a new race. You dont seem to get it at all. A new race would never get a personal story because their introduction to the game would come through the living world episodes….its the most logical way. Anything relating to the reasons why they joined the cause would also be through living world and lore written about the race. As for starter level zones…..that is probably not happening unless they introduce the race in a new continent. You guys need to see the bigger picture. As for voice actors…..that is the least of their worries. Let me explain why. No matter what race you get the script is all the same because you are the main character, UNLESS you’re doing personal story. Since personal story is not logical for a new race, there wont be any problems. The difference in dialogue is minimal and there are plenty of programs that alter a voice to sound like a different person or species.
So they will never be involved in any of the Living Story episodes either with regards to voice acting.
As for starter areas and level 1-80 story, I want any new races to have what the original ones had. They had a story before their story joined with ours. Like what they were during the time our other characters were fighting Zhaitan, Scarlet, and Mordremoth, etc.
@ Just a flesh wound.3589
Thank you for proving my point that I’m not the only one having an issue with glider.
I hope ArenaNet can seriously fix the problem.
I played this game for such a long time and this gliding system still causes issues for me. If it’s so hard to add simple basic options that lets us keybind glider, then at least give us the option to disable it entirely. (Though that would be bad when you need it while falling) but I’ll take that than nothing. “Go for the Gold” Achievement jumping puzzle doesnt have glider disabled and certain jumping platforms I always mess up because of the dumb glider getting triggered. It’s frustrating. This isn’t something I can just “L2P” this is something that mechanically interferes with gameplay and can be avoided if the option to keybind glider was available.Is it because you refuse to try to not trigger the glider? Because you’ve never mentioned that you have any of the mentioned reasonable excuses to not be able to reliably tap the spacebar to jump; just that you’re set in your ways from other games where holding the spacebar means a longer jump. And that reason is a L2P issue. Please explain in better detail how you don’t fall into the “has L2P issues” crowd with this.
Because if it was the game’s code, everyone would have issues with it. And considering the forums aren’t flooded with comments on it, a majority of players do not have the same issue. Which means many keyboard and many internet connections are able to handle it. Which means for a majority of players, the issue you describe is an L2P issue. So do you have a bad keyboard, a bad internet connection, some physical disability that makes single tapping hard for you?
I have tried and I am still trying and I still have issues with it mechanically. Again a lot of people have issues with this I am not the only one. There should be no excuse to not improve on the gliding mechanics by giving us options to keybind it so that it wouldnt interfere with gameplay of others. This is clearly a mechanic issue that can be fixed by giving players the choice/option to keybind glider. If you don’t want the option then you don’t have to use it but at least people like me have the option to switch our glide activation method that better suits our needs when playing the game.
Why is it so hard for people to understand that some things you can’t L2P because mechanical interference? It is ridicuous if you think this is a L2P issue when clearly this issue did not exist before gliding was introduced. Now it effects people and while some can adopt to the changes, not all can because it still gets in the way. We shouldnt have to worry about “Will I accidentally glide if I make that jump?” when making jumps… We should just be able to jump and not worry about glider accidentally possibly activating… I want these 2 mechanics separate keys… Is that so hard to just add that option?
You hadn’t come across as one of those who do have a reasonable excuse for not being able to not be able to reliably single tap.
I hope one day, that options are added for those of you with issues. However, I don’t think there are enough of you with issues to warrant it to be high on the priority list for QoL items.
See Bolded,
Idk Anet Sure was quick to hop on a QoL non-issue when a certain streamer complained and was the only one to ever complain, next day had official response and next update it was implemented……
Sometimes lower priority items get fixed because they take a very short time to fix and test. And can be done while they’re in between steps on higher priority items.
Yes but that was an issue only one person had, only one! It was fixed in about one weeks time. This one has a handful of people that would benefit from it that are vocal and possibly more that won’t yet no words. I just believe the Priotity system they have in place is pretty bad. Especially when something like my above post happens.
I don’t disagree with that situation at all. It shouldn’t have been given the priority it was. Hopefully, it has been dealt with and fixed and won’t happen again. Other lower priority QoL features that had been waiting for longer should have been the projects worked on during down time on the higher priority projects.
@ Just a flesh wound.3589
Thank you for proving my point that I’m not the only one having an issue with glider.
I hope ArenaNet can seriously fix the problem.
I played this game for such a long time and this gliding system still causes issues for me. If it’s so hard to add simple basic options that lets us keybind glider, then at least give us the option to disable it entirely. (Though that would be bad when you need it while falling) but I’ll take that than nothing. “Go for the Gold” Achievement jumping puzzle doesnt have glider disabled and certain jumping platforms I always mess up because of the dumb glider getting triggered. It’s frustrating. This isn’t something I can just “L2P” this is something that mechanically interferes with gameplay and can be avoided if the option to keybind glider was available.Is it because you refuse to try to not trigger the glider? Because you’ve never mentioned that you have any of the mentioned reasonable excuses to not be able to reliably tap the spacebar to jump; just that you’re set in your ways from other games where holding the spacebar means a longer jump. And that reason is a L2P issue. Please explain in better detail how you don’t fall into the “has L2P issues” crowd with this.
Because if it was the game’s code, everyone would have issues with it. And considering the forums aren’t flooded with comments on it, a majority of players do not have the same issue. Which means many keyboard and many internet connections are able to handle it. Which means for a majority of players, the issue you describe is an L2P issue. So do you have a bad keyboard, a bad internet connection, some physical disability that makes single tapping hard for you?
I have tried and I am still trying and I still have issues with it mechanically. Again a lot of people have issues with this I am not the only one. There should be no excuse to not improve on the gliding mechanics by giving us options to keybind it so that it wouldnt interfere with gameplay of others. This is clearly a mechanic issue that can be fixed by giving players the choice/option to keybind glider. If you don’t want the option then you don’t have to use it but at least people like me have the option to switch our glide activation method that better suits our needs when playing the game.
Why is it so hard for people to understand that some things you can’t L2P because mechanical interference? It is ridicuous if you think this is a L2P issue when clearly this issue did not exist before gliding was introduced. Now it effects people and while some can adopt to the changes, not all can because it still gets in the way. We shouldnt have to worry about “Will I accidentally glide if I make that jump?” when making jumps… We should just be able to jump and not worry about glider accidentally possibly activating… I want these 2 mechanics separate keys… Is that so hard to just add that option?
You hadn’t come across as one of those who do have a reasonable excuse for not being able to not be able to reliably single tap.
I hope one day, that options are added for those of you with issues. However, I don’t think there are enough of you with issues to warrant it to be high on the priority list for QoL items.
See Bolded,
Idk Anet Sure was quick to hop on a QoL non-issue when a certain streamer complained and was the only one to ever complain, next day had official response and next update it was implemented……
Sometimes lower priority items get fixed because they take a very short time to fix and test. And can be done while they’re in between steps on higher priority items.
@ Just a flesh wound.3589
Thank you for proving my point that I’m not the only one having an issue with glider.
I hope ArenaNet can seriously fix the problem.
I played this game for such a long time and this gliding system still causes issues for me. If it’s so hard to add simple basic options that lets us keybind glider, then at least give us the option to disable it entirely. (Though that would be bad when you need it while falling) but I’ll take that than nothing. “Go for the Gold” Achievement jumping puzzle doesnt have glider disabled and certain jumping platforms I always mess up because of the dumb glider getting triggered. It’s frustrating. This isn’t something I can just “L2P” this is something that mechanically interferes with gameplay and can be avoided if the option to keybind glider was available.Is it because you refuse to try to not trigger the glider? Because you’ve never mentioned that you have any of the mentioned reasonable excuses to not be able to reliably tap the spacebar to jump; just that you’re set in your ways from other games where holding the spacebar means a longer jump. And that reason is a L2P issue. Please explain in better detail how you don’t fall into the “has L2P issues” crowd with this.
Because if it was the game’s code, everyone would have issues with it. And considering the forums aren’t flooded with comments on it, a majority of players do not have the same issue. Which means many keyboard and many internet connections are able to handle it. Which means for a majority of players, the issue you describe is an L2P issue. So do you have a bad keyboard, a bad internet connection, some physical disability that makes single tapping hard for you?
I have tried and I am still trying and I still have issues with it mechanically. Again a lot of people have issues with this I am not the only one. There should be no excuse to not improve on the gliding mechanics by giving us options to keybind it so that it wouldnt interfere with gameplay of others. This is clearly a mechanic issue that can be fixed by giving players the choice/option to keybind glider. If you don’t want the option then you don’t have to use it but at least people like me have the option to switch our glide activation method that better suits our needs when playing the game.
Why is it so hard for people to understand that some things you can’t L2P because mechanical interference? It is ridicuous if you think this is a L2P issue when clearly this issue did not exist before gliding was introduced. Now it effects people and while some can adopt to the changes, not all can because it still gets in the way. We shouldnt have to worry about “Will I accidentally glide if I make that jump?” when making jumps… We should just be able to jump and not worry about glider accidentally possibly activating… I want these 2 mechanics separate keys… Is that so hard to just add that option?
You hadn’t come across as one of those who do have a reasonable excuse for not being able to not be able to reliably single tap.
I hope one day, that options are added for those of you with issues. However, I don’t think there are enough of you with issues to warrant it to be high on the priority list for QoL items.
Just because it didn’t last as long doesn’t mean it didn’t happen. And just because it wasn’t as long before HoT doesn’t mean that AFK farmers and autoloot are the cause. More than just that was added or changed with HoT’s launch.
I don’t need to see a graph to now that it won’t have evidence that AFK farmers and autoloot are the cause.
You should be a politician… but until you get there you may learn from Mikikira.1574 how to conduct a proper conversation. You keep representing falsely what I said and then you argue with my twisted statements instead of the original ones. ‘Could be’ isnt agreeing and in no way is a hard statement. Yet you act like it is… However I provided graphs that exactly show that this has never happened before. You just refuse to look at them because they may put your stupid arguements in danger… Hot air, nothing but hot air. Typical case of wanting to look smarter than others even at the cost of twisting reality.
Could be means it’s possible. And you asked for alternate theories. I gave you one. Just because you like your theory better doesn’t make it the correct one.
You said yourself that they’ve happened before but not for as long. That “but not for as long” doesn’t mean they didn’t happen. You’re the one wanting to twist reality.
As soon as there’s another possible solution, you can’t say with certainty that yours is the correct one. Which you’ve refused to do.
And here’s an alternate theory:
AB multiloot caused it. AB multiloot shifts more gold into the hands of players who do it via direct gold and gold from mats sold obtained while doing AB multiloot.
Other players who don’t AB multiloot realize that certain mats aren’t obtainable on AB due to how drops work. So they go out and actively farm and/or buy up mats and hold onto them for a while. Until those who do the AB multiloot have dropped there own personal stores of those mats down. Then they start selling them for profit and they choose 1c over the buy order to catch those too lazy to wait for people to fill their orders because I honestly would spend 1c more to not wait for my order to be filled.
Alternate, logical theory. Equally as provable as your is. Yet, mine seems more logical than yours because yours assumes most of the mats are obtained through illegal means. Most players don’t break the rules of the game. So the reason is more likely one that would fall within the rules of the game.
Why is the most unlikely explanation is the one people pin their hat to. AFK farming (assuming you don’t mean gathering here, but bots that kill mobs and loot) is dealt with with DR and the numbers you are seeing aren’t all that impressive or meaningful either. You can’t assume that exceptional cases you have cherrypicked from the TP are linked to AFK farming. There are lots of ideas on why what you have seen can happen; deciding it’s the one that gives you an easy finger to point at Anet is already starting the thread off on a confrontational foot.
Ok. Then lets just keep it simple!
You cant get leather and cloth from gathering. You loot it. The item itself or from bags or from salvaging. So you need to kill and loot to get them.
The increased demand of mats for precursor crafting raised price lvls significantly after HoT release. Staying at the previous example: rugged leather squares were somtimes even above 16s a piece. This stayed like this for quite a while.
Then from somewhere, sellers occured who had tons of the needed mats. And been dumping hunge amounts ever since.
So my questions are:
If it has nothing to do with the autoloot mastery then why wasnt this a thing right when HoT came out? Ppl sitting on their stocks (that are enough to craft multiple precursors) while the price is 40-70% higher than now… that does not make sense to me.
But if there is an other explanation then be so kind to share it. Where did this huge influx of mats come from? Or has demand dropped that much? Well actually it didnt… View the full price/supply/demand history of the items on the link I provided and you’ll see that they all shoot up in Oct-Nov of 2015 and after the initial sipke they stabilize around Jan of 2016. And from June of 2016 supply goes up reaching never before seen levels without demand significantly changing. This kind of goes against what you are saying…
And you haven’t proven that it didn’t happen before HoT. You’ve even admitted in THIS THREAD that it may have happened before HoT and that you didn’t notice it.
Hey, why are you trying to act as if this was just a temporary occurence? This may have happened before HoT but surely never lasted this long. Look up what I just wrote about price plugs.
And above all look up the full item history on the links I provided and you’ll see that supply volume was never ever this high before. In the case of rugged leather and wool the gap is a little smaller but consider that the pre-HoT lvls of supply occured without the increased demand.
So actually you are doing the exact same thing that you are accusing me of. All the data is there, but you didnt even bother to look it up…
Just because it’s lasting longer not doesn’t prove that it’s AFK farmers that did it.
So again, you’ve admitted that it’s happened before HoT. Therefore it’s AFK farmers that cause it.
No. It did not happen. Stop parroting yourself lol. Or are you having a hard time understanding graphs?
And btw would you give an alternative explanation to what the graphs show? It seems its not me who has a hard time disconnecting from the AFK farming concept…
So now you’re saying that you didn’t say that it might have happened prior to HoT?
Here are the relevant posts that show you’ve said it or at least agreed with it:
2. It happened before, you just never noticed it until after HoT launched
2. Could be.
FYI: Before means before HoT launched. Before autoloot was a thing. And it may have happened to other mats that you weren’t following.
Hey, why are you trying to act as if this was just a temporary occurence? This may have happened before HoT but surely never lasted this long.
Just because it didn’t last as long doesn’t mean it didn’t happen. And just because it wasn’t as long before HoT doesn’t mean that AFK farmers and autoloot are the cause. More than just that was added or changed with HoT’s launch.
I don’t need to see a graph to now that it won’t have evidence that AFK farmers and autoloot are the cause.
Why is the most unlikely explanation is the one people pin their hat to. AFK farming (assuming you don’t mean gathering here, but bots that kill mobs and loot) is dealt with with DR and the numbers you are seeing aren’t all that impressive or meaningful either. You can’t assume that exceptional cases you have cherrypicked from the TP are linked to AFK farming. There are lots of ideas on why what you have seen can happen; deciding it’s the one that gives you an easy finger to point at Anet is already starting the thread off on a confrontational foot.
Ok. Then lets just keep it simple!
You cant get leather and cloth from gathering. You loot it. The item itself or from bags or from salvaging. So you need to kill and loot to get them.
The increased demand of mats for precursor crafting raised price lvls significantly after HoT release. Staying at the previous example: rugged leather squares were somtimes even above 16s a piece. This stayed like this for quite a while.
Then from somewhere, sellers occured who had tons of the needed mats. And been dumping hunge amounts ever since.
So my questions are:
If it has nothing to do with the autoloot mastery then why wasnt this a thing right when HoT came out? Ppl sitting on their stocks (that are enough to craft multiple precursors) while the price is 40-70% higher than now… that does not make sense to me.
But if there is an other explanation then be so kind to share it. Where did this huge influx of mats come from? Or has demand dropped that much? Well actually it didnt… View the full price/supply/demand history of the items on the link I provided and you’ll see that they all shoot up in Oct-Nov of 2015 and after the initial sipke they stabilize around Jan of 2016. And from June of 2016 supply goes up reaching never before seen levels without demand significantly changing. This kind of goes against what you are saying…
And you haven’t proven that it didn’t happen before HoT. You’ve even admitted in THIS THREAD that it may have happened before HoT and that you didn’t notice it.
Hey, why are you trying to act as if this was just a temporary occurence? This may have happened before HoT but surely never lasted this long. Look up what I just wrote about price plugs.
And above all look up the full item history on the links I provided and you’ll see that supply volume was never ever this high before. In the case of rugged leather and wool the gap is a little smaller but consider that the pre-HoT lvls of supply occured without the increased demand.
So actually you are doing the exact same thing that you are accusing me of. All the data is there, but you didnt even bother to look it up…
Just because it’s lasting longer now doesn’t prove that it’s AFK farmers that did it.
So again, you’ve admitted that it’s happened before HoT. Therefore it’s AFK farmers that cause it.
Why is the most unlikely explanation is the one people pin their hat to. AFK farming (assuming you don’t mean gathering here, but bots that kill mobs and loot) is dealt with with DR and the numbers you are seeing aren’t all that impressive or meaningful either. You can’t assume that exceptional cases you have cherrypicked from the TP are linked to AFK farming. There are lots of ideas on why what you have seen can happen; deciding it’s the one that gives you an easy finger to point at Anet is already starting the thread off on a confrontational foot.
Ok. Then lets just keep it simple!
You cant get leather and cloth from gathering. You loot it. The item itself or from bags or from salvaging. So you need to kill and loot to get them.
The increased demand of mats for precursor crafting raised price lvls significantly after HoT release. Staying at the previous example: rugged leather squares were somtimes even above 16s a piece. This stayed like this for quite a while.
Then from somewhere, sellers occured who had tons of the needed mats. And been dumping hunge amounts ever since.
So my questions are:
If it has nothing to do with the autoloot mastery then why wasnt this a thing right when HoT came out? Ppl sitting on their stocks (that are enough to craft multiple precursors) while the price is 40-70% higher than now… that does not make sense to me.
But if there is an other explanation then be so kind to share it. Where did this huge influx of mats come from? Or has demand dropped that much? Well actually it didnt… View the full price/supply/demand history of the items on the link I provided and you’ll see that they all shoot up in Oct-Nov of 2015 and after the initial sipke they stabilize around Jan of 2016. And from June of 2016 supply goes up reaching never before seen levels without demand significantly changing. This kind of goes against what you are saying…
And you haven’t proven that it didn’t happen before HoT. You’ve even admitted in THIS THREAD that it may have happened before HoT and that you didn’t notice it.
Several reasons:
1. Coincidence. It just happened to get easier to gather enough mats for more players to sell on the TP at lower prices since it no longer takes as much effort.
2. It happened before, you just never noticed it until after HoT launched
3. Coincidence. It just happened that someone accidentally posted a number of mats at the 1c above buy order cost and regular players just placing sell orders without thinking followed suit.
4. Coincidence. Those mats have reached their equilibrium prices where the prices most players are willing to buy them at matches the prices sellers are willing to sell them at.1. Would you pls specify what you exactly mean by ‘it no longer takes as much effort’?
2. Could be.
3. Yep that happens, and it in fact can create a price plug. For a few hours or days, not weeks and months.
4. Maybe but that rather applies to silk or mithril. Because the majority of players are at lvl80 and get lvl 80 loot which gives silk, mithril, elder log and thick leather. In much greater quantities than lower tier mats. Your ‘average Joe’ lvl 80 player wont have 25 stacks of low lvl mats by just playing the game. Or if he does he will dump them at 3-4 occasions in a year. That cant cover the full demand all through the year.
1. Less loot is missed since it’s automatically picked up due to the autoloot mastery.
3. If the price isn’t ridiculous and the mat isn’t hard to come by, it’s not unexpected that the price remains there for a while. More than a few hours or days
4. Just because Lvl 80’s don’t get that loot often, doesn’t mean that that those items haven’t hit their equilibrium prices. The buyers being the level 80’s and the sellers being the under 80’s primarily.
So again, what makes you so sure it’s AFK farmers? When the key part of AFK farming is the autoloot. Especially since you didn’t negate #2, which would be impossible under your theory that this situation is caused by AFK farmers.
Several reasons:
1. Coincidence. It just happened to get easier to gather enough mats for more players to sell on the TP at lower prices since it no longer takes as much effort.
2. It happened before, you just never noticed it until after HoT launched
3. Coincidence. It just happened that someone accidentally posted a number of mats at the 1c above buy order cost and regular players just placing sell orders without thinking followed suit.
4. Coincidence. Those mats have reached their equilibrium prices where the prices most players are willing to buy them at matches the prices sellers are willing to sell them at.
@ Just a flesh wound.3589
Thank you for proving my point that I’m not the only one having an issue with glider.
I hope ArenaNet can seriously fix the problem.
I played this game for such a long time and this gliding system still causes issues for me. If it’s so hard to add simple basic options that lets us keybind glider, then at least give us the option to disable it entirely. (Though that would be bad when you need it while falling) but I’ll take that than nothing. “Go for the Gold” Achievement jumping puzzle doesnt have glider disabled and certain jumping platforms I always mess up because of the dumb glider getting triggered. It’s frustrating. This isn’t something I can just “L2P” this is something that mechanically interferes with gameplay and can be avoided if the option to keybind glider was available.
Is it because you refuse to try to not trigger the glider? Because you’ve never mentioned that you have any of the mentioned reasonable excuses to not be able to reliably tap the spacebar to jump; just that you’re set in your ways from other games where holding the spacebar means a longer jump. And that reason is a L2P issue. Please explain in better detail how you don’t fall into the “has L2P issues” crowd with this.
Because if it was the game’s code, everyone would have issues with it. And considering the forums aren’t flooded with comments on it, a majority of players do not have the same issue. Which means many keyboard and many internet connections are able to handle it. Which means for a majority of players, the issue you describe is an L2P issue. So do you have a bad keyboard, a bad internet connection, some physical disability that makes single tapping hard for you?
How do you know those who sold the items bought them off of the TP right before selling them? How do you know they weren’t hoarding them for when demand increased – and the tale tell sign for increased demand of something is for the price to rise. So other players bought the leather on the market raising the price. The hoarders sold their leather when it hit that price.
Because if new recipes come out for any type of gear there will be leather involved. It doesn’t take much thought to predict higher demand for leather if new armor recipes come out.
Then as time comes on some of that stock sells and some doesn’t as players out bid each other trying to get the most profit on their formerly hoarded for months stash. And non-TP focused players come in and sell their stash as well and outbid to a greater degree as they don’t care as much about profits than those who speculate and flip do.
You have no proof that the sellers who sold at the 13s price were the ones who bought up the stock at the lower price.
And how do you know it’s just one seller and not 100’s or 1000’s of sellers? The TP is international short of the Chinese servers.
Oh and the stacks come from careful buying, farming, and this thing called hoarding – they don’t sell off stacks as they get them and they don’t use them. The mats don’t come from illegal sources.
Yes and no. If the prices to become too high, it will drive too many players away from the game due to their end goal being so far away due to high Mystic Coin costs.
The prices of such end goals are down, not up. I know there have been a few posts by people claiming that they are discouraged by the price, but those have been veterans who still remember when m-coins were below 10 silver.
I don’t think the price is there yet, but if things continue as they are, prices may climb high enough that it does affect the prices of the end goals in a negative way – and I don’t think that that will happen any time soon, prices on Mystic Coins are in general going up slowly. And if it gets too bad, players will likely choose to cut their losses and leave the game.
Right now other mats decreasing costs, especially ecto, are keeping end game goal items prices down. But the prices of those items would be lower if Mystic Coins weren’t as expensive as they currently are.
If I were them I wouldn’t be targeting prices as much as watching inventories; until those start to drain down there’s no need to take action.
I’d also be concerned about how much of the price surge is being driven by reward creep in the rest of the game. As the rest of the components for legendaries / high end skins become more common there’s more pressure on the mystic coin supply. If this is just the initial burst of coins from the start of the game being drained down, that’s great for the market long term, but if there really is a glut of other materials and coins are poised to become a gating item then something should be done.
Yes and no. If the prices to become too high, it will drive too many players away from the game due to their end goal being so far away due to high Mystic Coin costs.
Because some players have tons in their inventories for their own personal usage either for now or in the future. So they don’t have to wait on dailies or the daily log in rewards or buy them off of the TP when a recipe that requires them is added that they want to make.
It is an L2P issue. You may not wish to work on it, but that doesn’t make it not an L2P issue.
You don’t mention any personal handicaps, hardware, or internet issues that explain why you hold the spacebar when jumping. Which means the issue lies with you. And that is an L2P issue when it is not due to any issue that you can’t overcome.
@DreamyAbaddon Your replies to people are not helping your cause. Your issue is a L2P issue. It may not be an issue you wish to correct at this time, but it is an L2P issue. You’re stuck in muscle memory from other games where distance jumped equals how long you held the spacebar down. So far you are the only person posting in this thread who has any issue with gliding and the spacebar. Telling others that it’s not L2P issue means you don’t really understand the game and its mechanics and hurts your position.
I have L2P issues as well that I’m not bothering to correct. But I’m not using those as a reason to change the game.
I’d personally put this at a low priority on the QoL list. It would be nice, especially for players on iffy keyboards where it’s not necessarily an L2P issue but a hardware issue. Not everyone can afford to buy a new keyboard when the one that they have works for everything but GW2 Jumping Puzzles/Gliding. But the people who fall into that category are a very small minority, so the QoL is not higher than say Build Templates.
@OP
You can do the WvW reward track without fighting a single player, just by capping Sentries, Flipping Supply Camps, Killing Dolyaks, Running Dolyaks into bases, repair Walls, claiming Shrines, on top of the Daily WvW reward potions. It takes about 10-20mins to max participation this way.
And if you have boosters and keep your participation up at 195 you will have it done in 4.3 hours without fighting a single player.
The intent of Legendaries is to play along a Gamemodes, just be happy they removed WvW map completion from the Gift of Exploration.
Yeah that’s how I got 8 of those gift of exploration, sometimes I get them just for the fun of it.
I love how you describe WvW though, it’s as if you’ve completely deleted the very concept that an enemy even exists on the map anywhere, while you’re busy running about doing all that do you really think the other teams are going to be all ‘ok’ with that, of course not they are going to send someone to take care of you and your efforts, my guild last night was doing missions for some reason or another I couldn’t tag along but I found them and ran spy missions.
I don’t like WvW at all.
Yet I went in and did it twice to get map completion done on two characters before they removed WvW maps from getting 100% map completion.
Short of the few times I happened to be needing something my side was trying to take, I never had many issues getting what I needed. There were a couple of times while trying to get the Centaur skill point where enemies I had not tried to attack would come attack me while I was communing, but it is WvW. For all they knew I was going to turn and attack them as soon as I got the skill point.
It’s very easy to avoid players if you really try for it.
If ANet adds in a new race I would not be happy if they did not have areas in which to level them up and their own personal story that’s related to their race and what they were doing up to the point where their race and the races we already play intersect story wise.
And not because I want to level up a character the old fashion way. But others do prefer to level their character up to max level the way we did when the game first launched.
And I’d be wary of any race being added that would give players multiple level 80’s straight out of character creation. Especially new players. Ones that don’t have the gold to gear out their level 80 new character to what the meta is for whatever class they chose or even to random exotics so they have a shot of being able to get credit for events. That was my only concern with the level 80 boost, but it at least was 1 character only and they were given some level 80 exotic gear.
I want them treated the same way the other 5 races are.
Shards of Glory can be purchased off of the Trading Post. So can the Memories of Battle which requires WvW to generate them. No need to PvP.
Could just be a bad run on RNG.
You can also tell some story using text and dialogue windows, no need to vocalise absolutely EVERYTHING. My point was that they wouldn’t need to look for NEW VA, not that they won’t have to pay the existing ones more money (I think more work = more money is obvious). And they can re-use some things that are already in the game.
Once again, no one is stopping anyone from creating more lore. Lore = the environments the new race lives in, what’s important to them, their religion (if any), their history, etc. Ever been to durmand priory, seen the books laying around there? There’s plenty of lore that is being told through plain text-on-screen windows. This is easy to do. No need to create difficulties where there are none.
As for fashion and hairstyles – of course they would need to design new ones, but so what? Few new sets of cultural armor is not that much effort I’d think (one is already in the game, the one they are wearing)
My point was, they wouldn’t need to jump through fire to adapt all the OLD armor to that body model (cause human-like), not that they shouldn’t create new armor for largos.
And creating new items? How’s new race preventing them from doing it?
Main point is, it’s really up to anet whether they want to add a new race or not. It IS possible, no need to act like it can never happen. A lot of people want a new race. In other MMOs certain races can only be certain classes/professions but that’s not stopping anyone. There’s really no reason to integrate a brand new expansion race into Zhaitan’s/Mordy’s story arcs (and re-record all dialogue for that). If they came later, then it’s only logical they were not a part of the previous events, and can’t access certain content.
People want Tengu, largos or koda. While tengu may seem neat, there would certainly be issues with clipping, and it would be hard to distinguish between male/female. Same with koda (and they all look too much alike to be a major race). It is possible to make largos work though. However only if underwater expansion/content ever becomes a thing, because otherwise it would indeed make no sense that a secretive underwater race suddenly appeared everywhere.
To me, it would be a disservice to players to add a new race, but say that it isn’t voiced, but the other races are. It also strikes me more as a money grab and not truly for the fans. Because they didn’t put the same time, money, and effort into it.
There would still need to be lore added for the personal story. None of the other races have as much lore in them as the player races. We don’t know anything of the day to day lives of the other races. Not enough to say that ANet wouldn’t have to do any extra work to create a new playable race. They may have a loose understanding so they don’t get things incredibly wrong or contradict each other but not enough details to focus on them.
Considering how much effort and time it takes them to make the 3-5 sets of armor when they do make new sets, it would likely be a lot of work to make all of the sets of armor in game compatible with the new race’s model. Especially if they do not have the typical human appearance. And that’s not even going into the 3-6 sets of cultural armor (double the sets if the genders dress differently) that would have to be created.
Then each of the outfits would need a model. And the wedding dress would need two unique models (even the Asura and Charr which typically share models has unique versions for males and females).
And all people are pointing out is how much work is involved with making a new race and stating that that is why the chances aren’t high. No one that’s gone into any kind of detail has said it won’t ever happen.
Because with such a long timer, that will exclude more players who don’t play during the 4 hour window and for a map wide meta, that’s not right. It’s not like it’s a world boss.
It may not be officially a world boss but it should be considered one. It might not be a flashy dragon but it is a single (plant) creature that has other creatures defending it while the players attack the target. That sounds like a world boss to me.
A world boss comes up, lasts for 5-10 minutes then goes away and the map continues on as usual. And short of the ones like Triple Trouble and Tequatl, can be done my a minority of players on any given map. Are named after the final boss.
Map metas have whole events that lead up as prequels to the final boss. Where the success or failure of those prequel events affect the final boss. And require a majority of the map to be focused on it. Are named after the map.
AB is a map meta.
The problem is that limiting the rewards per event will kill participation in the map. ML is what draws people to it. Without ML the event will likely fail more often than not giving few if any rewards because few people will be there to do it. The more it fails the less people will attend creating spiral to the map being mostly empty. A good example is when Halloween and Wintersday hit the level of people doing ABML fell to the point where the events would fail completely. If there is no reason for experienced players to attend then it’ll mostly be a uncoordinated group of players doing it. Experienced players will go back to boss trains.
It would be better to change it to every four hours to limit it so it stays popular but the over all impact on the game economy is reduced.
Because with such a long timer, that will exclude more players who don’t play during the 4 hour window and for a map wide meta, that’s not right. It’s not like it’s a world boss.
They’re better off lowering the reward earned on average during one cycle some how.
It’s the natural cycle of MMO’s for older content to have fewer people doing it and it becoming harder to accomplish due to numbers. And it would be bad for business to try to keep players playing the same old content instead of giving them reasons to go play the new content.
New races won’t happen. They’re struggling to create legendary armour skins a year and a half after they were due. They’re obviously understaffed and redoing all known skins would either not happen and you’d have hundreds of crashes bugs or it would be very shoddily done.
It’s impossible to say that it won’t happen.
The chances are currently slim that a new race will be added.
Largo’s wings would clash horribly with the ingame backpacks leading to characters with double wings, the Largos wings and the Gemstore wings.
The lore description of the Largos clashes with how the chars need to be well integrated into the society around them.
The largos are an enigmatic aquatic race from the depths of the Unending Ocean and the arctic oceans to the far north. They are silent, determined, and calculating killers. Few have ever seen them and lived to report it. The largos purposefully do not interact with land-dwellers.As for this feature of their race They are capable of becoming invisible as they hunt their prey or scout their area. That will either be gone or it will so short it will be as useful as all the other racial skills.
No doubt some will say they can remove the wings. If you remove the wings and they never take off the mask so you can’t see the face and the Largos personality is rewritten to fit in with the story then why bother to make this race? They will be essentially long eared humans.
There is concept art of largos without wings though.
https://wiki.guildwars2.com/images/c/c3/Female_Largos_without_Wings_concept_art.jpg
granted, this one was probably to show off armor in the back, but they could always say that those wings are artificial constructs designed to make it easier to swim, and while the standard largo comes with black/blue wings, you could change it later to whatever you want.
The lore doesn’t clash because there is no need to integrate the new race into existing vanilla story. It’s an expansion race, so it’s logical it only becomes available in expansion. Perhaps the events in largos homeland changed. They are now more aggressively attacked by DSD minions and have to seek help from other races, even if they do not personally like it.
Stealth could become a racial skill and have no major impact.
They can remove the mask, why not? They can even design different masks that don’t cover all of the face, but just parts of it.
I don’t really see the problem with this race.
About the voice actors. If new race would be largos (well I’d really like that) they wouldn’t need new voice actors. Since largos wear those breathing devices that transform their voice. So you could just use existing human/norn VA and then use some software to make it sound ‘robotic’.
So in your scenario, we’d have a “new” race that has no personal story, uses the same voices/expressions as humans, the same character models, the same armor. What, then, would make this a “new” race?
Who said there’s no personal story? I’m sure largos would have quite an interesting culture. The only thing we know about them atm is that they are secretive and belong to Tethyos houses. They could surely elaborate on that.
Well character models are a little bit different, but still humanoid (like sylvari and norn) so it’s easy to fit old armor on them. Their textures are quite different. Their skin looks kinda scaly and bluish in color (expand this color scheme to green/grey/purple/white) . They could have different hairstyles, fashions, etc.
What would make them a new race? Their lore, culture, fashion.
Do you necessarily need a giant ten-legged one-eyed creature with a high voice to call it a ‘new race’?
Because the only way to not have to pay a VA to do VA is to use existing lines. Which means no personal story for them. At least not one until the point at which the characters all say the same thing. So LS2 and on. I’d say LS1, but you can’t play that.
Wintersday also just started back up so that may have brought in more people.
And to add on to what onevstheworld says, other players may be on their holidays and are picking the game back up.
And having issues they need support for.
The wiki is updated by the players and not ANet staff. The community is likely the best to ask about this.
I may be missing something but if you don’t like the story and refuse to do it on other characters you have why is it a problem now? You got your rare weapon already so what else are you missing? Did they remove the mastery point? If not I really, really am having a difficult time understanding why you would care about this.
Because who knows what other effects it may have with those of us effected by this glitch.
Considering that each time they try to fix the Personal Story they seem to cause more bugs, I’m wary of them trying to fix it.
And I’m one of the players affected by this change. I had a Warrior who I know completed the Personal Story (and back before the change to Victory or Death to make it not a dungeon instance) sent back to Against the Corruption. I still have the Pact Morning Star skin which is the skin I chose off of that character’s Pact Victory Token, so it didn’t remove our rewards for completing the Personal Story.
Yeah I finished my personal story to the end on one character so I could feel I completed it. This happened well over a year ago. Now your saying I have to replay it just cause. Sorry, no thank you, and I feel jipped that you choose to reset something I completed because you want me to do it over. I want to play things and do things I wish to do in the game, not have to replay something I don’t want to just to feel like I finished it when I already did almost 2 years ago.
I think you misunderstood Gaile’s post.
If you successfully completed your personal story on that character, this update likely did not affect you. Log onto that character and check to see if you have an in-game mail from Scholar Aiti about your personal story. If you do, then you missed a step somewhere along the way. If not, the update did not affect you.
This fix targets those characters having a gap somewhere in their Chapter 7 and/or 8 story lines only. No other Personal Story, Heart of Thorns, or Living World quests should be affected by this fix.
Hope this helps explain things a bit.
Actually, it seems there is likely a small portion of us that completed the story after they started shuffling the chapters around that managed to complete all of the steps in the personal story that got sent back to redo from Against the Corruption and on. So 4 story steps back from where we were.
I know I’m one of the affected because I noted down my story steps ages ago so I wouldn’t do one option only and not do another or do one option way more than another. I had done all of the story steps for the Personal Story on my Warrior. All the way through Victory or Death. Before the change to make the final fight not a dungeon.
There are 57 story steps. My very first character, an Elementalist completed the Personal Story well before they changed the Personal Story around so she has no chance of any bugs related to the shuffling of the Personal Story. She completed 57 story steps.
My Warrior as of 12-12-16 had completed 57 story steps per the Personal Story log and my memory. I know I had done the Cathedral of Silence and decided I didn’t like it very much and would prefer to do Romke’s Final Voyage. Of the 4 characters that have gone through the choice of Cathedral of Silence or Romke’s Final Voyage only my Warrior had done Cathedral of Silence. The other 3 include my Elementalist and 2 that had completed the Personal Story after they changed to make Victory or Death not a dungeon.
Something likely got messed up when the resolved the order for those characters that were on the final steps when they first reordered the Personal Story. It’s been too long for me to remember when I completed the Personal Story on my Warrior or when I got through Chapter 7 and the early part of Chapter 8. Support would likely be able to shine more light and I may redo the 4 story steps, or at least Against the Corruption, to see if the rewards pop up again. Like Khisanth, I won’t say no to another Pact Token.
pretty sure I finished the story on my thief before you guys started messing with the story but she got reset to against the corruption
not really an issue for me since I need more pact weapon unlocks anyway …
I also had a character that had completed the personal story get reset to Against the Corruption. I had gone in and written down which story steps my characters had done and the character that got reset has the same number of story steps as the other 3 characters had.
This subject has been covered over and over.
The same points keep being made …. you are CHOOSING to gamble if you buy black lion chests and keys. Complaining about your choices to do so is moot.
If you want a guaranteed glider, buy it in the gem store since you have no problems supporting Anet
The problem is there are some gliders which are only available though the chests, so if you want them you don’t have a choice – you gamble or you miss out. (Or you gamble and miss out because you don’t get that specific drop.)
I don’t understand why they’re doing it either. I always thought one of the best things about the chests was they’re completely optional because everything in them is either tradable or available somewhere else so you only need to gamble if you want to. Then they changed that. I’m highly sceptical that it will get more people to buy keys so it seems to be purely disadvantaging people who can’t or won’t gamble for the items they want, and losing Anet money in the process.
Well .. Im not saying I agree with it, Im saying that the multiple threads about this subject are moot just like “make more armor over outfits”.
How about trying to offer Anet solutions, or alternatives to this instead? The money speaks for itself … If Anet is going to keep making money from gem purchases to buy keys etc then its not something thats going to stop … not without a full on boycott. Which will never happen! LOL complaint after complaint the main point is you still bought the gems and gambled and lost on something you knew you most probably would.
sigh ….
I dont like it either …. but im not going to post over and over and over to the forums when I chose to gamble.
So when we players don’t like a decision that ANet makes we’re supposed to keep quiet about it?
The OP complained that they did not like that the only way to obtain a glider was through the chests. No where in their post did they mention that they had spent a single gem or even did a key run to try for the glider.
Just that they did not like that there was a glider that was only obtainable through the chests.
I also do not like having things in the chests be chests only. Especially things that seem like they aren’t permanently going to be available in the chests. It would be one thing if that was going to be a permanent item in the chests, but given it’s name, it’s likely only around for Wintersday.
It’s not an excuse. Nothing can be done to remove jerks from the internet. You remove some, and new jerks pop up.
There are jerks on non-gaming sites. You can’t be so naive to think that there aren’t jerks on other sites. They may be dealt with a lot quicker and a lot harsher than on gaming sites and the evidence quickly removed – at least in some cases. But I highly doubt that there aren’t jerks on other sites. And the percentage of jerks is likely higher on gaming sites than others. Because gaming sites are more popular with the younger, less mature crowd.
Sure it is an excuse, the problem isn’t the “internet” it is that games have a particularly immature user base, and sure there are jerks on certain types of other sites, I didn’t say there were not, the point was I can go to sites on say science or nature, and there is absolutely no comparison between the number of jerks on there and with most games sites (let alone in game PvP), hence it is not “the internet” it is the high proportion of immature people who play video games.
Immature people using the anonymity of the internet to be jerks. Hence, it’s the internet.
Welcome to the internet. All MMO’s have these players. All areas of the game have them. They think the anonymity of the internet gives them the right to be jerks.
I wish people would stop making excuses for games with the “welcome to the internet” nonsense, if I go on a site about science, nature, programming, etc the behavior is in no way comparable to even a lot of game sites, let alone PvP in most games, truth is gaming is packed full of immature kids/manboys that behave accordingly, much of “the internet” is a far better place.
It’s not an excuse. Nothing can be done to remove jerks from the internet. You remove some, and new jerks pop up.
There are jerks on non-gaming sites. You can’t be so naive to think that there aren’t jerks on other sites. They may be dealt with a lot quicker and a lot harsher than on gaming sites and the evidence quickly removed – at least in some cases. But I highly doubt that there aren’t jerks on other sites. And the percentage of jerks is likely higher on gaming sites than others. Because gaming sites are more popular with the younger, less mature crowd.
Welcome to the internet. All MMO’s have these players. All areas of the game have them. They think the anonymity of the internet gives them the right to be jerks.
When you see them being jerks, report them and move on. ANet will give them what they deserve.
They do sad 72 hours but I have bought gems twice and both times i received them instantly
And the issue with the waiting is only with the Ultimate Package. Not with buying gems directly. Because with the Ultimate Package you get 4000 gems for 50% off basically.
The OP bought the Ultimate Package and didn’t get the gems immediately. And there is a delay on the gems for the Ultimate Package due to very high instances of fraud when the Ultimate Package was first released. I highly doubt that the wait period will ever be removed.
Well it is intended as an insult, so if you see it that way you are correct. If it’s used alone to end an argument they are being lazy, I think it should only be used when people talk about simplifying the pve or making it even easier.
It implies gw2 is an elite game that you aren’t worthy of.
Context is key. If a player’s post indicates that they have grown bored of the game or they are burnt out or about to burn out, then “go play another game” would not be an insult. Likewise for players making posts that give off the impression that this game is not the game for them. Every game isn’t going to appeal to a single person.
Saying it to someone simply making a suggestion is rude.
1. No. I don’t want to be one-shotted by an invisible enemy. If this was a level 80 zone world boss on a timer and known location and not invisible, I would no problem with it.
2. Goes against ANet’s philosophy for PvE maps. One should not fear another player coming up. Also presents problems with coding due to buffs and conditions. I’d have no issue with consensual PvP if the proper precautions are put into place to reduce the effectiveness of trolls.
3. If you mean being to summon enemies at will, then I’d be fine with it on any maps but cities and starter zones. Cities because other players aren’t expecting it and they may have parked in the city for a bathroom break or fetch food/drink or punish kid break. Or are paying attention to the crafting station or trading post, etc. Starter zones to keep trolls from trolling new players and new players from spawning too many trash mobs by accident. And spawned enemies are the appropriate level for the area they are spawned in. That way players can’t spawn tons of level 80 enemies in Diessa Plateau.
BigGuilds vs SmallGuilds: unfair scribe costs
in Guild Wars 2: Heart of Thorns
Posted by: Seera.5916
But wouldn’t that system be extremely exploidable? Like, all members besides the scriber/guildboss leave the guild for 5mins, they craft all the stuff/get all the upgrades and people join in again? I’m in a small guild aswell and we are kind of tired of this issue aswell. We just can’t afford the ~800-1000G you need for scribing. But I also don’t really see a way anet could change this to be equal for everyone.
no. putting limits on it like i said, would mitigate that. More people join, upgrades would become locked again, until more mats are used. Obviously it would be less mats then a big guild , but as your guild grows the amount of mats required would scale up to the original amount. There might be stages to hit 50 people 100 people 150 peopl 200 etc . When u hit 50 people things would lock again and the neccesarry mats for that stage would need to be used to unlock. Basically the final stage would be what it is now, stages b4 that would be scaled. The idea is to prevent exploiting. Like i mention before. it’s an idea, i’m sure there are other scaling ideas.
basically in your scenario if everyone left the mats required to unlock would be for 1 person. They’d unlock everything and would be good to go. But if more people joined say 100people, Things would become locked again and more mats would have to be used to unlock that level. (still only20% of the original cost in mats- not bad)
Mats required would scale depending on the number of people in the guild. It wouldn’t be more mats in total then what it currently is, it would just be less mats in stages.
Obviously the flaw with this would be the annoying fact that constantly things get locked again as you guild grows, but more people you have the less everyone needs to donate to unlock. Some people have small guilds this idea would work better for them as they tend to keep their guild at a small size. It’s one idea, i know it isn’t perfect, but i’m sure there are other scaling ideas out there.
Locking out previously accessible upgrades is horrible. It would keep small guilds from wanting to increase their size too rapidly. And what would you do about a guild bank or trove that had items in it but now can’t be accessed because your guild is a friendly guild that decided to let more people in? But can’t be accessed now for a long while because it and the upgrades you had done to it require other upgrades to be fixed.
I don’t recall anywhere stating HoT legends being account bound are why mats are falling you made that one up yourself.
My counter is to MoarChaos’s comment that
Why in the world would they make the HoT legendaries unbound now? That’s incredibly ridiculous to even discuss. It would be a slap in the face to every single person who’s made a HoT legendary. The entire concept of them is that they’re better then the gen 1 legendaries, because they’re bound quoted MoarChaos.8320
It’s an existing option whether or not they do it to lower mats doesn’t matter at all that wasn’t the point of my post. Those new things your mentioned are typically account bound and my argument is more in line with removing that barrier of account bound items because that promotes more people to actually craft the thing for resell than those who craft it for themselves. Because even the people who craft the item for personal use will be tempted to craft a secondary in order to sell.
I read the post you replied to, and I agree that ANet didn’t say that the HoT legendary weapons are better – however there are players that do feel that they are better since you do have to make one yourself to have it. I do feel the old legendary weapons (not the precursors, but the legendary weapons) should have been account bound, but I don’t have any problem with what ANet decided – not everyone finds the process of making a legendary fun but wants one. And the player who crafted their legendary isn’t any better than the player who bought it off of the TP, no matter how they obtained their gold either.
However you said that ANet would make the HoT legendaries unbound to clear out mat stores. Like that’s the only thing ANet could do to affect those. You didn’t explicitly state it, but you sure implied it.
The thing is, you can only craft one of each precursor due to how it is done, old or new. There isn’t any making a second set to sell. When they release the new HoT legendary dagger, players will have to transmute the new dagger onto the second weapon in order to have the same skin on each weapon. It’s a con to the system they’ve put into place.
Why in the world would they make the HoT legendaries unbound now? That’s incredibly ridiculous to even discuss. It would be a slap in the face to every single person who’s made a HoT legendary. The entire concept of them is that they’re better then the gen 1 legendaries, because they’re bound. I would of included the collections, but not all of them have it now. That doesn’t mean The Nevermore is a better skin then Bifrost it just means the Nevermore is harder to get. Skins will always be preference.
Second why do I keep hearing people saying that the HoT legendaries prices were determined by the current TP market? They use a ton more materials, but they don’t fluctuate. The market could be flooded by materials and then they would be cheaper to make. Anet isn’t looking at the market each time they come out with a new one. They set the bar for how much materials it’ll take to make these bound legendaries and now it’s set.
And god kitten Anet hasn’t touched the TP ever. You guys are delusional. The only way they have ever touched the economy is by introducing new content. So hardened leather and mystic coins are out of hand. They added a way to get one coin every day. It’s a pain and takes forever, but it’s there.
The entitlement is way to strong in this one step in reality and the notion of depreciation kicks in. They are not strickly better by any means and do nothing more than add additional flavors to existing sets there is no state differences and it seems to follow a serious and joke them for every weapon set. No one cares about the special snowflake mentality in game or the real world.
HOT legionaries were determined on the TP prices at the same time market value era as the precursor crafting was determined because HoT legends are no different their just a skin and equal to old legends and thus they tried to match up the value for both but they don’t account for the obvious factor of time it’s rather obvious.
HoT Legendaries becoming unbound is something they’d likely do to stimulate the economy when need be. Prices are dropping because vets who wanted to craft a legend have done so and leading to a drop in demand and while normally new players seeking to craft a legend would pick up the flack they simply don’t exist in great numbers. People can craft legends to sell as well so an increase in supply and a decrease in demand due to the amount of time passed. To stimulate buying in the economy they’d unbound the new legends and that’s all they’d have to do it’s a button the most likely set up in case of an economic emergency. Unbound the legends and you’ll get people can’t even use the legend on their mains crafting it for the sole purpose of resell thus they’d spend the excess mats on the TP to craft and sell these legends. For instance my main is a Mesmer and I can’t use short bow so I have no reason to craft champawat however if it was unbound I buy up mats on the TP and craft that very legendary for resell and many people will to thus greatly increasing demand. The same thing can happen to a lesser degree when new specializations are released since that opens up a new legendary that class couldn’t use prior and people would start crafting and buying again.
It only makes sense that these HoT legends will become unbound eventually to drain a good deal of the stockpile from the economy and it’s much easier than designing new elites to expand the weapons the classes can use and thus craft for usage.
HoT legendary weapons being account bound is not why prices of mats are falling. The new maps drop a lot of those items. Increased supply leads to lower prices.
HoT legendary weapons are not going to be made unbound to lower supply of mats. New things will be released that require those mats or their drops rate will be altered.
What a wonderful idea.
Happy Wintersday!
Have you checked Material Storage? Minis used to be stored there. And I don’t know if gw2efficiency.com would catch that location or not.
some precursors are more expensive with precursor crafting than buying on TP. however most of them are in the region of 100-200 cheaper than on TP.
for me , it is not worth it. made my shield precursor. the time taken to do the scavenger hunting does not justify the price difference. i can make more gold within the same period of scavenger hunting, and simply buy the precursor off the TP.
I always warn my guildies, unless you’re going for HoT Legendaries, just buy your precursor from TP.
Better advice is to tell them to do their research on the precursor they want and then let them decide what is best for them.
Because there may be guild members in your guild who would find crafting the precursor to be the right choice for them. It’s not the right choice for everyone, I totally get that.
Checked on gw2efficiency and even this is what shows up for spark (without using own mats) :
- 574g —> buy everything through demands even daily gated mats.
- 451 --> same except you use your own gated mats (mithrillium, elonian leather, etc).This is with buying everything, you should have some mats laying around that can bring the cost to less than 400g easily.
Of course the price will be close to pre if you decide to straigth up buy your mats from the tp instead of filling buy orders.
In this case it’s not pre crafting who is the joke…
This is totally wrong. You are basically forced to buy Deldrimor Steel Ingots. 85 of them costs 522. Don’t tell me you will craft them. It will take you 85 days to do so. And then again 10 Elonian is 106 gold. I checked prices in game. I don’t know where you got your prices from.
EDIT: I checked on gw2efficiency and the price there is without Deldrimore steel ingots. Therefore its 451 gold + 10 elonian + 85 deldrimore. You do the math….
What you havent been playing the game at all?
I got 77 deldrimore, 92 lumps of mithirlium so could craft those easily if i ordered the materials from tp.
57 elonian with 100 spools
27 spirit wood with 125 elder spirit
Only 48 damask and 67 silk since i cant be bothered to farm 100 silk bolts everyday.Its suposed to be a long term goal not buy everything from tp and done…. if you wanted that just buy the kitten precursor.
92 lumps of mithrilium would take 92 days to make… And it’s only ONE part of crafting the pre cursor. If you farm couple of hours daily, in 92 days you would make way more than 600 gold in order to buy it from the trading post. And me personally, I played PVP most of my time and didn’t focus on those boring daily crafts. What I’m trying to say is that the system for pre cursor crafting as it is, is broken
It’s not broken. It’s an alternative they put into place for obtaining a precursor. They explicitly said prior to the launch of HoT that they did not want to destroy the precursor market. Which meant the cost wasn’t going to be that much lower than the TP prices of the precursors.
I’ve enjoyed the precursor crafting process myself. However, I went in knowing it wasn’t going to be cheaper or quicker than saving up all of the gold to just buy it off of the TP. Probably shorter time for me to craft it as having the goal be too far out without any middle steps discourages me. Having the smaller steps in the process keeps me motivated.
Right now the only broken thing about precursor crafting is the number of bugged events that are still bugged that parts of some precursors are dependent on.
Checked on gw2efficiency and even this is what shows up for spark (without using own mats) :
- 574g —> buy everything through demands even daily gated mats.
- 451 --> same except you use your own gated mats (mithrillium, elonian leather, etc).This is with buying everything, you should have some mats laying around that can bring the cost to less than 400g easily.
Of course the price will be close to pre if you decide to straigth up buy your mats from the tp instead of filling buy orders.
In this case it’s not pre crafting who is the joke…
This is totally wrong. You are basically forced to buy Deldrimor Steel Ingots. 85 of them costs 522. Don’t tell me you will craft them. It will take you 85 days to do so. And then again 10 Elonian is 106 gold. I checked prices in game. I don’t know where you got your prices from.
EDIT: I checked on gw2efficiency and the price there is without Deldrimore steel ingots. Therefore its 451 gold + 10 elonian + 85 deldrimore. You do the math….
Even if one had not saved up any of the time gated materials, some people wouldn’t care that it takes them 85 days to do it. So you aren’t forced to do it. 85 days is just under 3 months. Considering legendary weapons are long term goals, 3 months isn’t too long.
Especially if you start the process for making the precursor when you first start to work on the legendary. Then 85 days may not end up with too much wasted time. Especially for casual players.
Well this didn’t go in the direction I expected/wanted.
1: I do think build balance is difficult, likely impossible, but worthwhile to aim for both financially for ANet and from a play-ability standpoint as a player.
2: I think my suggestion offers a way to try and help balance what we have by removing the weapon restrictions on classes that the meta creates.
3: But this conversation has seemed to derail into an argument about the meta itself. Perhaps it will be best to remake this thread without any mention of the meta. There are plenty of good reasons to take weapon skills off of builds without referencing the meta.
Weapon skills will always be a part of a player’s build…
I’m referring to mutual friends, not followers. Nothing stops people from following you, but it’s down to you in the end whether or not you actually add them back. They can’t force you to friend them. I wouldn’t want a system where people can add you and instantly spam you with messages. No, definitely need to be mutual friends before limits are changed.
Then gold sellers require buyers to put them on their friend list. They’d obviously only friend the buyer once they show up on their follower’s list. Then the gold sellers can bypass the mail limit.