You haven’t convinced me that it’s not intended so please don’t speak for me. Thank you.
You haven’t proven that it’s not LS3 related. Until you do so, you will not convince anyone that it’s not intended.
And when can we be sure that it’s definitely not related to the story? When GW2 is shut down? Because they could always go back in 5 years and create a story about the mysterious transforming people on Ember Bay. I could also say you didn’t prove how this should be connected to the story.
You said:1. Could be LS3 related. NPC really looks unique, but uses magic tricks to appear like varying common NPC’s to fool others.
Why should anyone do that? Do we have any evidence of something going on with the population of Ember Bay? Is there any connection to the story?
The asuran researchers went from Rata Sum to Ember Bay in order to gather information on the seismic activities. And now they’ve got nothing better to do than fooling other people?
The circus people (+ Hungry Hal) and the asuran researchers are being replaced in new every map instance -> technical. There’s not a single point why this should be part of the story. Therefore you can be sure that it’s not intended.
Bloodstone has made others insane. Insanity can show itself in different ways. The commander has been gathering bloodstone. Insanity may be displaying itself by making us see things that aren’t really happening. So we think the NPC is changing appearances when he’s really not.
There’s nothing said yet that proves one way or the other. It could be a bug. It could be LS3 related. You haven’t proven that it’s a bug. Once LS3 is over or a dev posts it’s a bug, then there will be proof either way.
Wow, it only took 60 posts to convince people that it’s obviously not intended.
I also added a comparison of Hal to the original post: Hal the HeremitAnet said they changed the schedule from 2 weeks between each Living Story episode to 2-3 months in order to ensure the quality. And actually they should get more experienced over the years. But we’ve got longer breaks and the quality is even worse now. Great!
You haven’t convinced me that it’s not intended so please don’t speak for me. Thank you.
You haven’t proven that it’s not LS3 related. Until you do so, you will not convince anyone that it’s not intended.
There could be any number of reasons the NPC changes appearance:
1. Could be LS3 related. NPC really looks unique, but uses magic tricks to appear like varying common NPC’s to fool others.
2. Someone messed up the code. There may be references to NPC’s with random appearances. And someone accidentally put in a reference to a randomly changing NPC.
3. Could be intentional for the reason of the character can’t decide on what they want to appear like. Total makeover kits are canon.
You’re assuming it’s #2. That’s why people are saying you’re reacting without information. And for most of us, your reaction is more than should be for the appearance of a random NPC that most of us likely don’t register looks one way vs another. It doesn’t impact the game’s playability. It’s not a bug that halts the process of getting a legendary’s precursor that has been reported well before the precursor collections were made and yet something relies on that bug not happening.
Here’s how it’s coded.
Spot X on Map Y has a code for “Generic NPC”
So “Generic Male NPC” is plopped down.
“Generic Male NPC” references some code that tells it what race, gender, hair color, hair style, etc.
Gender – Set to male
Race – Random choose between #‘s 1-5, with each # corresponding to a race.
Hair Color- Random choose a number that corresponds with a hair color ANet wants NPC’s to have
Hair Style – Random…
That’s how the game can make things random.
Why does Lege armor have to be tied to Raids?
in Guild Wars 2: Heart of Thorns
Posted by: Seera.5916
I think that Legendary Armor being tied with the Raids is a skillful example of players manipulation from ANet’s part.
The main issue here is not why the Armor is tied with something, but Why after one year from the launch the promised Armor is not ingame?
Or we could take off the tinfoil and realize that the delay is likely caused by Anet having to divert resources into developing Living World content in addition to whatever early development they are doing on the next expac.
So the thing that should have been ready for the last expansion is delayed because now they need the resources for the next expansion? Sounds funny
Only a minority of players want legendary weapons. Most players want new content to play.
Living Story adds new content for pve players to play
When ANet realized that they may end up losing more players by not shifting focus to the Living Story than they would keep by focusing on the legendary weapons, they changed gears.
They had to choose between two evils. Neither choice was a good one. So they had to choose the one that impacted the game negatively the least.
fixed it! you’re welcome.
You didn’t fix anything. What I said wasn’t wrong. You added to it.
The whole question of this thread is not if you agree with the cap or not, it’s about asking ANeT to create a poll to end the subject once and for all. Then, if the poll fails to get rid of the cap, the naysayers can cheer and know that no one will ever get the skins they have.
So make suggestions on how the poll might be worded and lets get ANeT to implement the poll.
A poll will never end the subject once and for all. Only a small subset of players will even do the poll so whatever the solution is can’t be deemed as what the majority of actual players want. So any solution brought by the poll would still meet with players saying they want a change. And posts will still be posted on the matter.
The best way is to discuss possible solutions and help ANet discover a solution that may work better for more players than their current one.
Still no response to my counter suggestion? As it is a middle ground between removing the cap and keeping the cap.
g2a has been known to sell keys purchased with stolen credit cards. So you likely bought one of those keys.
You will have to contact support to get the issue resolved. Don’t submit another ticket. If you don’t hear anything back in 72 hours, post your ticket in a thread in the Account & Tech Support subforum at the top of the main forum page
Good of you to notice that. What a great observation.
Just so you know what you think isn’t true for everyone either. And I’m sure that once people who start hitting the cap begin to realize that they are now limited they’d want the cap lifted. Probably more than don’t.
- Suggests to have a poll limited to people who have hit the cap
- Rejects an opposing opinion by someone who has hit the cap
- Presumes to know what the general population who have hit the cap think without any actual proof
Have a nice time in the rest of this thread.
Typical naysayer.
Hasn’t really read most of the thread.
Rejects any opposing opinion.
Presumes to know better than other players.Like I’ve stated earlier:
First there’s the original post, you can read that.
Now I’ve added considerations and such to the poll, which apparently many naysayers don’t care about because they are either trolls and love stirring up controversy on subjects they disagree with or they think that the cap being lifted will be the end of the world.Changes I’ve suggested:
For a bigger cross section of pollsters set the bar of achievement points to participate at around 25,000(can be adjusted not hard and fast).
Make harder dailies that players at the cap can earn 10 pts a day on.
Yes, I endorse lifting the Entropy limit too, but maybe making it worth less or harder to advance.Of course getting the cap lifted will benefit me. But it will benefit many many more. I don’t like arbitrary limits or limiting players on how they play. I want people to enjoy the game. And to many the daily cap has taken some of the fun out of the game. I didn’t care about the gold reward, I thought of it as more of a ANeT feeling sorry for us and trying to give incentive to people to keep playing the game. I know of some who have quit over this limit, and there are some who say they will. ANeT should listen to the high achievement point players who see this as a negative to continued playing of the game. I’m sure many of them have spent real money on gems and such, which supports the game’s continued existence.
But I still must ask the naysayers – How does the cap getting lifted affect you in any way? Are you directly harmed? Are you going to suddenly quit the game? Are you even playing the game anymore and are just trolling the thread?
You come off as just as bad of a typical naysayer as you claim others are, as you are the naysayer to the opinion that the cap should remain. You can’t dismiss someone’s claims just because they oppose yours or fit a specific type. Just because you can’t put yourself into their shoes to understand why it is a problem for them doesn’t mean that suddenly lose all reading comprehension and can’t read posts. It could be that you haven’t persuaded them that the benefits it will give will outweigh cons it gives to them. Because there is no system that is all good or all bad. There isn’t and there never will be.
There should be no minimum requirement to vote in this poll. Everyone who continues to play will hit the cap or hit the minimum required AP eventually. Just because they aren’t now, doesn’t mean that their opinion isn’t valid. There are ways to have the system be able to tell who voted for a specific combination.
You could have the first question ask if you’ve hit the Daily AP cap or not.
The second would be do you want it removed.
And the system could see how many have hit the cap and want it removed, how many have hit the cap and don’t want it removed, etc, etc.
Along with any other number of possible choices: How many years have they been playing? How many days per week do they play? Gender? Age? PvE/WvW/PvP?
And you haven’t responded to my counter: That Daily AP’s shouldn’t account for more than 25-50% of the total possible AP. That’s why I think it shouldn’t be lifted. I don’t mind if they raise the cap periodically, as long as it stays within 25-50% of possible AP.
Because it is trivial so it shouldn’t account for a majority of a player’s AP if they’ve completely done everything.
You don’t have mine:
Don’t remove the cap because daily achievements shouldn’t count for more than 25% of all available AP. At max I’d I’d say 45%. The cap can and should be increased as more AP is added in order to keep daily achievements at X%. And allows the cap to be periodically increased.
Any kind of bound is terrible for players, removal suggested back in launch or before because we didnt want wow features (this game made this thing so famous and all other companies followed that path because the benefits they get having this system) and we wanted total control over our items and decide what to do with them
And no there wont be repercussions removing bound totally its better and you wont think otherwise if you ever played a game with no bound at all
With the wardrobe, no bound would destroy the market. People would buy the item, get the skin and then sell the item. Eventually demand for the items tanks and the items go to vendor level.
Mini Karka (and some other possible unlocks) prove you wrong. It is an exotic worth 3k gold
They did say exotic skins would be excluded. Minis are not skins so exotic minis are able to drop from the chests.
The demand for amalgamated gemstones is very high, driving the prices of the items that make them up due to increased demand for them as well. As well as other items that are made by using them and how rarely they drop.
- 2012: 22 Oct – 2 Nov
- 2013: 15 Oct – 13 Nov
- 2014: 21 Oct – 4 Nov
- 2015: 23 Oct – 4 Nov
- 2016: 18 Oct – ? (possible: 1 Nov; probable 8 Nov, see below)
This pattern shows it more than likely ends tomorrow the 1st.
2012: 11 days, ending first week of the month
2013: outlier
2014: 15 days, ending first week of the month
2015: 12 days, ending first week of the month
2016: 13 days (if tomorrow), ending first week of the monthEither way, plan for it to end. You won’t be disappointed this way, and excited if it continues.
Unless you crammed in achievements and gave up doing things you would have enjoyed doing better only to find out it didn’t end and now you gave up doing what you wanted to do for nothing.
Well, not nothing. Not only would you have all your achievements done and over with but you can now go and do all the things you enjoy.
A win win.
But if they had known that it would have been available longer they wouldn’t have crammed it in and instead been able to do the activities at a slower pace and enjoyed the process. Instead of cramming and burning themselves out on the activities.
Most people would choose to do things that they find fun and I doubt many people think cramming in the activities for the achievements is more fun than doing at them at a leisurely pace.
Looks like it was just one NPC so it was probably a case of someone not stopping to think when they need to sell the junk and sigils and runes rather than a troll.
- 2012: 22 Oct – 2 Nov
- 2013: 15 Oct – 13 Nov
- 2014: 21 Oct – 4 Nov
- 2015: 23 Oct – 4 Nov
- 2016: 18 Oct – ? (possible: 1 Nov; probable 8 Nov, see below)
This pattern shows it more than likely ends tomorrow the 1st.
2012: 11 days, ending first week of the month
2013: outlier
2014: 15 days, ending first week of the month
2015: 12 days, ending first week of the month
2016: 13 days (if tomorrow), ending first week of the monthEither way, plan for it to end. You won’t be disappointed this way, and excited if it continues.
Unless you crammed in achievements and gave up doing things you would have enjoyed doing better only to find out it didn’t end and now you gave up doing what you wanted to do for nothing.
why so much effort in raids,
i mean it’s a cool part of the game but the amount of time inverted and now with the legendary armor for less than 5% of the player base, really?it’s like you sell pizza and 5% of the customers wants burgers and you say, ok lets focus on burgers only for a year and drops all but burgers
you will only get a mayor base of customers angry and a 5% happyi really dont get why anet do that
So Bloodstone Fen and Ember Bay are raids? LS3 is a raid?
Players who prefer harder content were asking for harder content and ANet obliged, while adding in content that others would enjoy.
My question is, why dont you want others to see what youre wearing. If youre wearing paladin armor and hide it, youre the villain.
Thanks for illustrating exactly why gear inspect is a bad idea.
It’s exactly because some people have this very mindset.
Well, if someone asks you when you’re in a dungeon, fractal, or raid and you tell them you’re wearing something you’re not, then you are a villain. One shouldn’t lie to avoid having to finding a group that will take you no matter what gear/build you’re using.
Players should just be honest with what they’re wearing and what build they have.
There were lots of light armor skins, weapon skins and gliders in the store last time I checked. Wonder what happened to them all…
Are you REALLY suggesting that he should have purchased just any skins / gliders? You HONESTLY didn’t know what he was talking about?
Well, to be fair, the OP didn’t list out specific items when he initially posted. Just generic categories which still had varieties being sold. Just not the ones the OP was actually wanting.
I didn’t twist your words to devalue your opinion. I let you know how I interpreted your post based on my experiences. Because different people have different experiences, everyone will interpret things slightly differently. At least one other person reading this thread interpreted your post the same basic way as me.
That your comment told me that if I whispered you in game for your skins that you’d reply that I should screenshot it and figure it out myself. Which to me and to that other person comes off as elitist.
So I said that if you didn’t mean to say that you’d tell people to figure it out themselves if they whispered you, that you may want to watch your word choice.
I shall consider your words. It does seem a shame, though, that in posting an opinion about a convenience feature I should have to add a disclaimer that my opinion about the feature should not be construed to mean I would apply the same rationale to social interaction. If I’m to be expected to ensure others don’t take my post out of context, would it not also be fair to ask those other posters to consider that context before jumping to conclusions?
I’m not expecting you to make sure others don’t take your post out of context. I’m asking you when you see someone take something you said and thinks it means something else for you to stop and read your post and see if you can’t see how they got to the conclusion they did. I’m finding it hard to believe that you can’t see how juno and I have reached the conclusion we did on your post.
I can see that you probably meant to imply that if the person doesn’t want to ask someone what skins they were wearing that if they can’t be bothered to figure it out for themselves then tough luck.
But without posting what I did, I had no way of knowing that my conclusion was wrong. Because I don’t know you well enough to know that you wouldn’t have a problem with someone asking what skins you’re using. Someone else in this thread does and would likely tell someone who whispered them to figure it out themselves because they’re afraid others will steal their style. So I took what you said at face value, not being able to know that you meant it only if they weren’t willing to ask you.
PvE stands for player versus environment. This notion that you should be competing against other players in PvE not only goes against the name of the game mode itself, it also goes against some core concepts of GW2 (as noted by things like the loot system where everyone gets loot instead of having to fight other players for a chance at it)
In Tyrian PvE, everyone gets loot [and/or] fights other players for a chance at it. That fight occurs as a kill credit calculation or as currency application (earning potential/capital). Those things should not change.
Theres no competing versus other players in PvE though.
Not directly.
But you have to do so much damage to get credit for an event. If other players kill everything before you reach the damage required, then you don’t get credit. Really only has an impact in low level zones with the daily event being there or in cases where players join towards the end of an event or when players try to do more support than damage.
If there is an item that can’t be earned anymore only has 3 left on the TP and 5 players who want it, then 2 of them will not earn gold fast enough to buy it. It becomes a race with only 3 winners.
If someone wants to know what skin I’m sporting, they can screenshot and look in the wardrobe. If they cba to do that, they really don’t need to know.
Sounds sort of elitist… kinda like “I got mine, don’t even ask me what it is, nah nah na-nah nah”
e·lit·ist – adjective – favoring, advocating, or restricted to an elite.
EDIT: there’s nothing private about style… you wear it for all to see.
So, it’s elitist to think that people should get off their dead kittens and actually do something to get what they want instead of crying to the developer to give them yet another convenience feature so they can get what they want with little to no effort?
Nah. This is just another attempt to inappropriately use a buzz word to try to discredit opposition. There’s no elitism in suggesting someone use tools readily available to everyone.
I think it’s elitist to tell someone to look it up themselves when they take the time to actually whisper or message you. Because due to any number of things, they may find the wrong one: there are a number of items in the wardrobe that look similar. And if they’re wanting dye scheme as well, that can be hard as well since dyes look different on different materials.
Whispering someone is an available tool in the game.
Asking the devs to add another tool to the game is a tool that players have. It’s what these forums are for. Giving feedback and suggestions to devs and others who make the decisions on what gets added or not. To say that it’s not elistist to say that players shouldn’t ask for things because it’s not in the game already is absurd.
I never said anything about whispering. You made that up. I offered screenie, then wardrobe as an alternative to a hypothetical inspect.
So, wait. Now it’s elitist to oppose ideas? I never said people shouldn’t ask, only that I do not want the proposed feature.
You said in your own words that if players can’t screenie and look in the wardrobe to find what matches then they shouldn’t know what you’re wearing. So maybe next time work on your word choice, because to me, like it did to juno, it read if I asked you what you’re wearing you’d tell me to figure it out myself by taking a picture. Which would be an elitist response to the whisper.
Its a thread about inspect. He offered an alternative to inspect. If it were a thread about whispered requests for information, who knows what the response would be.
Not elitist unless you create a new definition for the word to apply exclusively to this situation. If there is no exclusion. If there is no elite. If the options are essentially freely available to everyone. Then it is not elitism.
Maybe you should read carefully what was said.
IndigoSundown said that and I quote:
If someone wants to know what skin I’m sporting, they can screenshot and look in the wardrobe. If they cba to do that, they really don’t need to know.
That reads to me, and to juno as well if you’ve read juno’s reply, that if someone were to ask IndigoSundown what skins and/or dyes they are sporting, that the reply would be to figure it out themselves. That to me is an elitist reply. And it also means to me that IndigoSundown would always oppose players asking for the inspect too because it’s not the player screenshotting what skin(s) he wants to figure out. Which in turn makes IndigoSundown’s reply here smack of elitism.
Which means, if IndigoSundown didn’t mean that, he needs to watch his word choice.
If there was anything wrong with my word choice, it was the assumption that people would be able to infer context. This is, after all, a thread about an inspect feature. I guess I also didn’t account for the lengths people would go to, or the strawmen they’d create, to devalue someone’s opinion. You have my profound apologies. I’ll try not to make the same “mistakes” again.
I didn’t twist your words to devalue your opinion. I let you know how I interpreted your post based on my experiences. Because different people have different experiences, everyone will interpret things slightly differently. At least one other person reading this thread interpreted your post the same basic way as me.
That your comment told me that if I whispered you in game for your skins that you’d reply that I should screenshot it and figure it out myself. Which to me and to that other person comes off as elitist.
So I said that if you didn’t mean to say that you’d tell people to figure it out themselves if they whispered you, that you may want to watch your word choice.
Why does Lege armor have to be tied to Raids?
in Guild Wars 2: Heart of Thorns
Posted by: Seera.5916
I think that Legendary Armor being tied with the Raids is a skillful example of players manipulation from ANet’s part.
The main issue here is not why the Armor is tied with something, but Why after one year from the launch the promised Armor is not ingame?
Or we could take off the tinfoil and realize that the delay is likely caused by Anet having to divert resources into developing Living World content in addition to whatever early development they are doing on the next expac.
So the thing that should have been ready for the last expansion is delayed because now they need the resources for the next expansion? Sounds funny
Only a minority of players want legendary weapons. Most players want new content to play.
Living Story adds new content.
When ANet realized that they may end up losing more players by not shifting focus to the Living Story than they would keep by focusing on the legendary weapons, they changed gears.
They had to choose between two evils. Neither choice was a good one. So they had to choose the one that impacted the game negatively the least.
If someone wants to know what skin I’m sporting, they can screenshot and look in the wardrobe. If they cba to do that, they really don’t need to know.
Sounds sort of elitist… kinda like “I got mine, don’t even ask me what it is, nah nah na-nah nah”
e·lit·ist – adjective – favoring, advocating, or restricted to an elite.
EDIT: there’s nothing private about style… you wear it for all to see.
So, it’s elitist to think that people should get off their dead kittens and actually do something to get what they want instead of crying to the developer to give them yet another convenience feature so they can get what they want with little to no effort?
Nah. This is just another attempt to inappropriately use a buzz word to try to discredit opposition. There’s no elitism in suggesting someone use tools readily available to everyone.
I think it’s elitist to tell someone to look it up themselves when they take the time to actually whisper or message you. Because due to any number of things, they may find the wrong one: there are a number of items in the wardrobe that look similar. And if they’re wanting dye scheme as well, that can be hard as well since dyes look different on different materials.
Whispering someone is an available tool in the game.
Asking the devs to add another tool to the game is a tool that players have. It’s what these forums are for. Giving feedback and suggestions to devs and others who make the decisions on what gets added or not. To say that it’s not elistist to say that players shouldn’t ask for things because it’s not in the game already is absurd.
I never said anything about whispering. You made that up. I offered screenie, then wardrobe as an alternative to a hypothetical inspect.
So, wait. Now it’s elitist to oppose ideas? I never said people shouldn’t ask, only that I do not want the proposed feature.
You said in your own words that if players can’t screenie and look in the wardrobe to find what matches then they shouldn’t know what you’re wearing. So maybe next time work on your word choice, because to me, like it did to juno, it read if I asked you what you’re wearing you’d tell me to figure it out myself by taking a picture. Which would be an elitist response to the whisper.
Its a thread about inspect. He offered an alternative to inspect. If it were a thread about whispered requests for information, who knows what the response would be.
Not elitist unless you create a new definition for the word to apply exclusively to this situation. If there is no exclusion. If there is no elite. If the options are essentially freely available to everyone. Then it is not elitism.
Maybe you should read carefully what was said.
IndigoSundown said that and I quote:
If someone wants to know what skin I’m sporting, they can screenshot and look in the wardrobe. If they cba to do that, they really don’t need to know.
That reads to me, and to juno as well if you’ve read juno’s reply, that if someone were to ask IndigoSundown what skins and/or dyes they are sporting, that the reply would be to figure it out themselves. That to me is an elitist reply. And it also means to me that IndigoSundown would always oppose players asking for the inspect too because it’s not the player screenshotting what skin(s) he wants to figure out. Which in turn makes IndigoSundown’s reply here smack of elitism.
Which means, if IndigoSundown didn’t mean that, he needs to watch his word choice.
If someone wants to know what skin I’m sporting, they can screenshot and look in the wardrobe. If they cba to do that, they really don’t need to know.
Sounds sort of elitist… kinda like “I got mine, don’t even ask me what it is, nah nah na-nah nah”
e·lit·ist – adjective – favoring, advocating, or restricted to an elite.
EDIT: there’s nothing private about style… you wear it for all to see.
So, it’s elitist to think that people should get off their dead kittens and actually do something to get what they want instead of crying to the developer to give them yet another convenience feature so they can get what they want with little to no effort?
Nah. This is just another attempt to inappropriately use a buzz word to try to discredit opposition. There’s no elitism in suggesting someone use tools readily available to everyone.
I think it’s elitist to tell someone to look it up themselves when they take the time to actually whisper or message you. Because due to any number of things, they may find the wrong one: there are a number of items in the wardrobe that look similar. And if they’re wanting dye scheme as well, that can be hard as well since dyes look different on different materials.
Whispering someone is an available tool in the game.
Asking the devs to add another tool to the game is a tool that players have. It’s what these forums are for. Giving feedback and suggestions to devs and others who make the decisions on what gets added or not. To say that it’s not elistist to say that players shouldn’t ask for things because it’s not in the game already is absurd.
I never said anything about whispering. You made that up. I offered screenie, then wardrobe as an alternative to a hypothetical inspect.
So, wait. Now it’s elitist to oppose ideas? I never said people shouldn’t ask, only that I do not want the proposed feature.
You said in your own words that if players can’t screenie and look in the wardrobe to find what matches then they shouldn’t know what you’re wearing. So maybe next time work on your word choice, because to me, like it did to juno, it read if I asked you what you’re wearing you’d tell me to figure it out myself by taking a picture. Which would be an elitist response to the whisper.
I know full well that level of discrepancy would likely never happen and you missed my statement that the price may not be realistic. It was an example that shows there’s a price for everything that players would sell at, even though the price may be unrealistic for the game.
In this case the players would sell not because of the price, but because of the discrepancy. Of course, that would never happen, because while in such a situation players would gladly sell coins, they would not buy them (and you do need two sides to any transaction)
I did mention that the sell orders were instant sell, not listings.
Yes, and that’s one of the reasons why i said it will never happen. While most people would want to sell at that price due to the discrepancy, at the same time noone would want to buy at it.
And again you seem to not get it that I said that the price people want to sell may be unrealistic for the game. However, I’d imagine for a majority of players who are hoarding for reasons other than possible near future usage (within 6-8 months), there is a reasonable price that they’d be willing to part with at least 50% of their stash. There’s nothing ANet can do to get those hoarding for possible near future usage to dump their stock without it getting into the realm of unrealistic. ANet’s trying to see if the price will climb to the point that it gets more of those hoarding for non-near future usage will dump at least a portion of their stock.
And i am telling you that in your example it wasn’t the price but the differential that would make people want to sell. And waiting for such a differential is pointless, because it will never happen. Those prices are too closely tied to each other to drift that far away.
But the differential is the price so the price is what causes it at the most basic level.
And I nevere said the example was realistic. As I know that for some players the price it would take to sell of anything they are hoarding for whatever reason is not realistic for the game. Which means examples given do not have to be realistic for the game. Just be enough to show that someone would sell all or about half of their hoarded supply.
Why does Lege armor have to be tied to Raids?
in Guild Wars 2: Heart of Thorns
Posted by: Seera.5916
I’d be fine with them once the current legendary armor has been out and completable for about 6 months if they start releasing information or the steps to make a different set of legendary armor that didn’t require a lot of raiding, if any at all. Like HoT came with new legendary weapons, we should get new legendary armor tied to other things in the future.
If someone wants to know what skin I’m sporting, they can screenshot and look in the wardrobe. If they cba to do that, they really don’t need to know.
Sounds sort of elitist… kinda like “I got mine, don’t even ask me what it is, nah nah na-nah nah”
e·lit·ist – adjective – favoring, advocating, or restricted to an elite.
EDIT: there’s nothing private about style… you wear it for all to see.
So, it’s elitist to think that people should get off their dead kittens and actually do something to get what they want instead of crying to the developer to give them yet another convenience feature so they can get what they want with little to no effort?
Nah. This is just another attempt to inappropriately use a buzz word to try to discredit opposition. There’s no elitism in suggesting someone use tools readily available to everyone.
I think it’s elitist to tell someone to look it up themselves when they take the time to actually whisper or message you. Because due to any number of things, they may find the wrong one: there are a number of items in the wardrobe that look similar. And if they’re wanting dye scheme as well, that can be hard as well since dyes look different on different materials.
Whispering someone is an available tool in the game.
Asking the devs to add another tool to the game is a tool that players have. It’s what these forums are for. Giving feedback and suggestions to devs and others who make the decisions on what gets added or not. To say that it’s not elistist to say that players shouldn’t ask for things because it’s not in the game already is absurd.
Theres no such thing as a reasonable price for anything.
Reasonable is a totally subjective term and is differant for every player.
The market as it stands is working exactly as it should.
The price is simply being set by supply / demand economics, and over the 3 days over 3000 Mcs have been traded.
Thats roughly 10% of the total MCs available to buy.
If the price was unreasonable or too high then no one would be buying, and the sellers would have to drop their prices.
There is nothing that needs fixing, which is exactly what Anet is saying.
All MMOs over time suffer from inflation in the price of commodities that get bought and sold, simply because of the infinite resource supply, but this game is by far one of the better ones at controlling the inflation rate.
Meant to say realistic. Right now coins are going for ~75 s on the listing side. 80s to sell off 50% of one’s stack is not an unrealistic price for the game today.
And just because they are taking a hands off approach doesn’t mean they don’t think some of the markets in the game are higher/lower than what they want. Letting the economy work itself out in the long term is one way to see if that will fix out of balance markets.
I know full well that level of discrepancy would likely never happen and you missed my statement that the price may not be realistic. It was an example that shows there’s a price for everything that players would sell at, even though the price may be unrealistic for the game.
In this case the players would sell not because of the price, but because of the discrepancy. Of course, that would never happen, because while in such a situation players would gladly sell coins, they would not buy them (and you do need two sides to any transaction)
I did mention that the sell orders were instant sell, not listings.
Yes, and that’s one of the reasons why i said it will never happen. While most people would want to sell at that price due to the discrepancy, at the same time noone would want to buy at it.
And again you seem to not get it that I said that the price people want to sell may be unrealistic for the game. However, I’d imagine for a majority of players who are hoarding for reasons other than possible near future usage (within 6-8 months), there is a reasonable price that they’d be willing to part with at least 50% of their stash. There’s nothing ANet can do to get those hoarding for possible near future usage to dump their stock without it getting into the realm of unrealistic. ANet’s trying to see if the price will climb to the point that it gets more of those hoarding for non-near future usage will dump at least a portion of their stock.
I know full well that level of discrepancy would likely never happen and you missed my statement that the price may not be realistic. It was an example that shows there’s a price for everything that players would sell at, even though the price may be unrealistic for the game.
In this case the players would sell not because of the price, but because of the discrepancy. Of course, that would never happen, because while in such a situation players would gladly sell coins, they would not buy them (and you do need two sides to any transaction)
I did mention that the sell orders were instant sell, not listings.
And they would be selling because of the price because that is the discrepancy.
:/ who are you?
Part of the “entire community” that you claimed would call the tool style theft.
Edited before reading this. Ad you say “part” and as i said my bad :P
That is a better phrasing after reading the edited replies.
:/ who are you?
Part of the “entire community” that you claimed would call the tool style theft.
Repeat. Np for me. Just saying the entire community will see this like a style-theft. Valid not valid doesn’t count. Community opinion is never total rational. If someone see me in LA and then he copies my look ok. Give to him a tool to do that is another thing….
edit: you said: that’s how fashion works. My answer was on the same semplicist line. After you edited it :P
Please don’t talk for me. I would never see a tool that would let a player find out what skins I’m wearing without me knowing as stealing my style or theft of any kind.
So again, please don’t speak for me. Thank you.
If the item the mystic coin made was instant buy at 100g and one coin started instantly selling for 1000g and the crafted item had not caught up yet, that you wouldn’t consider even dumping the coins and just buying?
Sure. That is however a purely theoretical scenario that will never happen (just think about it for a second, and you will know why).
If you’ll try to use such examples as a basis for economical stability, don’t be surprised when things will not work out as predicted.
I know full well that level of discrepancy would likely never happen and you missed my statement that the price may not be realistic. It was an example that shows there’s a price for everything that players would sell at, even though the price may be unrealistic for the game.
Hmm. I can’t say I’m particularly on-board with it being so strict, one time only ever until the end of time. Repeat requests are a problem, but I don’t see the issue with having it be once every few weeks or months, depending on the value of the request (like, someone just asking for a 11s mini, like that fellow above, is far different from someone asking for a 800 gem item or a precursor, in my eyes). In fact, on a few occasions I actually considered posting a comment to tell people to ease up with the “policing” since it seemed like half the posts in the thread were becoming other people going “Nuh uh, you already got something, go away!”. But I decided against it.
But I’m not in charge, so I suppose my personal thoughts are just that.
I do seek to clarify a bit on that statement that you’ve put forth, Gaile. Because in the bolded part you said that if you’ve asked and received something, you’re done. However, later in the bullet point list it makes it sound more like even if you never got anything, if you’ve made a request at any point then no more requests for you.
Like, earlier in the thread I made one request for a completely unreasonable item. Didn’t expect to get it, and unsurprisingly I didn’t. So could I make another request at some point, or no? I probably won’t anyway, but just for the sake of clarity.
Blame the few that abused the thread for the stricter rules. The ones that got posted about were likely ones asking for things in quick succession and deleting their original request to make it seem like they weren’t abusing the thread. I’m sure if someone had made a request when the thread started and then again recently if the requests weren’t absurd and they hadn’t deleted their original request, no one would have had any problem with it.
If the price got high enough they would be willing to sell. It might be something like 100g per coin before they would be willing to part with 50%. It could be 1000g.
Everyone has a price at which they are willing to sell anything. It may be a ridiculous amount given the context and usage, but everyone has a price they’d sell anything at.
I don’t think that’s true for everyone and all items.
For example I wouldn’t ever sell my mini karka. When I added it to my wardrobe it was already one of the most expensive items in the game but I had absolutely no hesitation about making it impossible to sell because I knew I never would.
This might be hard to understand but the problem is selling it would “only” get me gold. Yes it would be a lot of gold, but still only gold. To me obtaining gold is not a goal in it’s own right, it’s a step in a process (or rather several processes). I get gold so that I can get things I want.
Selling one of the things I want in order to get gold is going in circles – it’s eradicating one goal I’ve already achieved in order to reach another. And in this case it would have absolutely no benefit because the only way I could get my mini karka back would be to spend an almost equal (potentially greater) amount of gold, so it’d be a net loss.
On top of that there are numerous other ways I can obtain gold without selling things I want so no matter what the price is there will never be any incentive at all for me to sell. The same is true for Ubi and Mystic Coins. And other people and other items.
But there is a limit to this. I only want one mini karka, if I got a 2nd one (let’s ignore the fact that I can’t) I’d sell it without hesitation whether it was worth 3,000g or the 17g mine originally cost me, or 1g or whatever because I don’t have a use for two. And the same is true for Ubi – he already said he sells or gives away any Mystic Coins he gets beyond the 750 he’s saving. So it’s not like people like us are a constant ‘drain’ on the supply, just like there’s a limit to how many we’ll sell there’s a limit to how many we’ll keep.
More importantly the point I feel like a lot of people are missing in this discussion is that we’re all different and make decisions in different ways. The fact that you would sell off all your Mystic Coins for the right price doesn’t mean everyone else would, and the fact that one other person will never sell all of them doesn’t mean everyone else will hold onto a stockpile either.
Likewise we’re never going to be in a position where every active player is trying to make 4 legendaries in one go, or all the other skins that need Mystic Coins, but we’re also never going to be in a position where no one wants those things.
Which is why processes like this are difficult to work out and cannot deal with absolutes. There is no ‘magic price’ that will make everyone with a stockpile of Coins sell them, that price will be different for everyone – ranging from people who would give them away or sell them to vendors to people who will wait until they’re worth 1,000g each or will never sell at all.
(At the risk of giving the market speculators nightmares I can guarantee there is at least 1 player in the game who sells all their Mystic Coins to a vendor because they don’t know what they’re for and finds the TP too confusing to use.)
So all we can hope for is ensuring that the supply meets the demand over the long term. If the supply of available coins keeps dropping and will eventually run out then there’s a problem for the economy. If demand drops to the point where Coins very rarely sell then there’s a problem for the economy.
As long as they keep being bought and sold and there’s no reason to expect that will cease in the future there is not a problem for the economy, no matter what the price is.
If the item the mystic coin made was instant buy at 100g and one coin started instantly selling for 1000g and the crafted item had not caught up yet, that you wouldn’t consider even dumping the coins and just buying?
There’s a price that everyone will begin to dump anything they don’t think they’ll use in the near future. It may be a price that is not realistic for the game. Like the mini karma for you. I’d find it hard to imagine a player at least not thinking hard if there was a buy offer at 1 million gold for it. But everyone has a price that they will sell at.
The problem is there are a lot more being generated than are being consumed. There are players hoarding them, whether for sale when it hits a certain price or future usage is unknown.
So? I have a lot of them in my bank. I still plan to use up every single one of them eventually (and i know i still do not have enough). they could be worth 100g per piece, and still i wouldn’t sell them, because i know that eventually i’d have to buy them back. Almost certainly at a huge loss.
ANet has to move slowly to reduce that hoarded supply before they can do anything noticeable to it.
They won’t reduce that hoarded supply. The only people that may have a real incentive to sell are those that aren’t invested in game enough to actually pay attention to the market.
(well, and market speculators, but they won’t start selling until the trend has already started to reverse)I’m not saying that the coins are sitting at the true equilibrium price and that nothing should ever be done. But they also shouldn’t rush into things.
I don’t think “rushing into things” is what most of the players expect of them. Doing something however is. And yet, currently “doing nothing” seems to be their whole plan.
I’m very aware of how you get Mystic Coins. I sit at a full stack and sell the excess. Because I know I’ll never need more than a stack the instant I decide I want something that needs coins, if I don’t want to buy off of the TP. So don’t say the only ones who sell are ignorant.
And I only said reduce the amount being hoarded. I’m fully aware that they will never allow for the price per coin to reach a point that all hoarders for not near future use will dump 100% of their supply.
The problem is that Anet “assumes” that all of the hoarded items will be dumped at a stabilizing price and that will fix the cost of things. That simply isn’t true.
The assumption that everyone is holding what they are waiting for the “right price” is a mistake. I can hold up to 750 of each items in my vault (it’s all the upgrading I wanted and what I felt comfortable with). When I go over 750 I sell them on the TP or give them to my wife so she can get to her vault max (hers is 1500 cause that is what she likes to have/“hoard”).
There isn’t going to be a price on the TP that all these items get to that I feel I “have” to get rid of them. I want to have 750 of every item at all times for personal use/crafting/just in case. For my wife that is 1500. Every person I play with does the same, has a set number of items they hold on to for crafting, etc.
So, with regards to supply, the amount we are holding on to for eternity isn’t going to be dumped in to the market when it reaches the “magic” price. Just like from the demand side, we are not part of the equation because we are being self-sufficient.
Anet saying the available “supply” in game is there and that the TP will fix itself just isn’t an accurate statement.
There’s a price out there that would get you to at least dump a good portion of it. It may be high enough to say that it likely won’t reach that point, but there’s a price out there that would get you and your wife to dump at least part if not most of your stockpile.
Not necessarily. For some people the value in their hoard, to them, is knowing that they have enough of the item to meet their needs at any given moment in the future.
The chances of needing 750 or 1500 in one go is low enough that there is a price that would get them to sell off half or a good majority of their stockpile. It may be a price that will very likely never happen in the game, but there is a price.
Hmm, I guess I am just disinclined to assume that I know someone else’s thoughts, biases, and preferences better than they do. I know that I am not an internet psychic.
If you know for a fact that they are willing to sell you should be sufficiently prescient to know the price, date, etc as well. Care to elaborate?
If the price got high enough they would be willing to sell. It might be something like 100g per coin before they would be willing to part with 50%. It could be 1000g.
Everyone has a price at which they are willing to sell anything. It may be a ridiculous amount given the context and usage, but everyone has a price they’d sell anything at.
The problem is that Anet “assumes” that all of the hoarded items will be dumped at a stabilizing price and that will fix the cost of things. That simply isn’t true.
The assumption that everyone is holding what they are waiting for the “right price” is a mistake. I can hold up to 750 of each items in my vault (it’s all the upgrading I wanted and what I felt comfortable with). When I go over 750 I sell them on the TP or give them to my wife so she can get to her vault max (hers is 1500 cause that is what she likes to have/“hoard”).
There isn’t going to be a price on the TP that all these items get to that I feel I “have” to get rid of them. I want to have 750 of every item at all times for personal use/crafting/just in case. For my wife that is 1500. Every person I play with does the same, has a set number of items they hold on to for crafting, etc.
So, with regards to supply, the amount we are holding on to for eternity isn’t going to be dumped in to the market when it reaches the “magic” price. Just like from the demand side, we are not part of the equation because we are being self-sufficient.
Anet saying the available “supply” in game is there and that the TP will fix itself just isn’t an accurate statement.
There’s a price out there that would get you to at least dump a good portion of it. It may be high enough to say that it likely won’t reach that point, but there’s a price out there that would get you and your wife to dump at least part if not most of your stockpile.
Not necessarily. For some people the value in their hoard, to them, is knowing that they have enough of the item to meet their needs at any given moment in the future.
The chances of needing 750 or 1500 in one go is low enough that there is a price that would get them to sell off half or a good majority of their stockpile. It may be a price that will very likely never happen in the game, but there is a price.
The problem is that Anet “assumes” that all of the hoarded items will be dumped at a stabilizing price and that will fix the cost of things. That simply isn’t true.
The assumption that everyone is holding what they are waiting for the “right price” is a mistake. I can hold up to 750 of each items in my vault (it’s all the upgrading I wanted and what I felt comfortable with). When I go over 750 I sell them on the TP or give them to my wife so she can get to her vault max (hers is 1500 cause that is what she likes to have/“hoard”).
There isn’t going to be a price on the TP that all these items get to that I feel I “have” to get rid of them. I want to have 750 of every item at all times for personal use/crafting/just in case. For my wife that is 1500. Every person I play with does the same, has a set number of items they hold on to for crafting, etc.
So, with regards to supply, the amount we are holding on to for eternity isn’t going to be dumped in to the market when it reaches the “magic” price. Just like from the demand side, we are not part of the equation because we are being self-sufficient.
Anet saying the available “supply” in game is there and that the TP will fix itself just isn’t an accurate statement.
There’s a price out there that would get you to at least dump a good portion of it. It may be high enough to say that it likely won’t reach that point, but there’s a price out there that would get you and your wife to dump at least part if not most of your stockpile.
Letting the market go as is will let the price either climb to get more people to reach the price in which they’ll dump their supply or it will reach the equilibrium price. ANet’s likely hoping it hasn’t reached that point yet to get more players to dump their supply. ANet knows it won’t dump 100% of the off the market supply. But the more it does dump, the less of an impact any change they do will have.
Also a lot of the arguments I see for the adding of or reducing the amount of MC needed are under the assumption that all players want to make all items with Max, which is highly unfeasible and highly unlikely to ever occur.
I’ve shown you numbers. Not everyone has to want to craft all of the MC skins for this to be a problem. Every player only needs to want a handful of them (really 3 or 4 legendaries would do it) before the number of mystic coins needed just to craft all those items surpasses those that enter the game period.
This is a very real problem, not one that you can dodge by saying that people just shouldn’t have realistic hopes of obtaining these skins. After all, all of the endgame progression is cosmetics related in the first place. Telling people that they just shouldn’t want this many MC skins is not a solution, its just an admission that there is a problem here with the amount of MC entering the game and the amount needed for crafting (among other uses)
The problem is there are a lot more being generated than are being consumed. There are players hoarding them, whether for sale when it hits a certain price or future usage is unknown.
If ANet does anything too drastic to the generation or to the demand, they risk the market dropping them to vendor value. ANet has to move slowly to reduce that hoarded supply before they can do anything noticeable to it. There was a bit of a panic sale when they added the Mystic Coin to a drop of one of the events that only calmed down once people realized it was a once per day thing.
I’m not saying that the coins are sitting at the true equilibrium price and that nothing should ever be done. But they also shouldn’t rush into things. Or we’ll end up with the reverse – Mystic Coins worth the same as it would be to be vendor them.
How do you break people from hording? That’s the issue. The relatively sudden rise in price encourages hording more than the attractiveness of selling.
I think we can agree that when Mystic coins were under 2s that they were undervalued partially because there wasn’t an overwhelming demand for them as supply on the TP was over 250K, peaking over 500K. Price drifted up to 15s due to the changes in daily rewards but what spiked it was Wintersday. 2015, there was some recipe that required Mystic Coins for some goodie and that simply drained the TP and nearly doubling the price and draining supply under 100K. A 12-13x increase in price from Jan 1, 2015 to Jan 1, 2016 isn’t a value correction makes everyone sit up and take notice.
Now if ANet introduces a windfall of Mystic Coins, what percentage will actually make it to the TP where it can affect the price? And what John alludes to is that they are seeing there is plenty of mystic coins in the game, it’s just those who have them aren’t selling.
Increased prices could also get those hoarding to sell the mats. If Mystic Coins get over 1.5 g each and are steady there with them appearing to sell decently at that price, I’ll probably dump about half of the stack I sit on (I have 250 Mystic Coins, I sell any that I get currently as I get them).
But gemstones are used directly in crafting. They are used to make the various earrings and rings.
Sigils and Runes are not. That’s why they should not be added to material storage.
Only the following items should be in Mat storage:
1. Items used in crafting or MF recipes unless they are unbound and only used in a handful or recipes (ie: you can easily buy one off of the TP or be too hard to store one in your characters’ bags or bank spots).
2. Items that can’t be crafted UNLESS the crafted version is required in LARGE quantities for recipes (ie: ingots, planks, sections, etc)Sigils and runes do not fall under those categories. And only a handful of them are even used in crafting and MF recipes and I would only support those sigils and runes being added.
A much better suggestion would be to have a Sigil and Rune library where you can deposit sigils and runes to and be able to access it from the Hero Panel. That way you can just swap sigils and runes. Useful if you’re doing dungeons and just need to swap out from one set to another due to dungeon type.
Yes, I’m aware of all that. But, to me they’re still not much different than gemstones, ore, etc… crafting has nothing to do with how I view them. I’d feel the same if all gemstones had to be stored in my bank tabs. They are an item type that there are tons of variety of, and they sit around for days, weeks, months, and even years without being touched… just like gemstones, ore, etc.
If the devs want to stick to crafting/MF mats for this project, that’s fine… that was clarified after I made my runes/sigils suggestion.
~EW
I don’t disagree that something should be done, but you said they should be added to mat storage. They don’t belong in mat storage since they aren’t used in crafting all that much.
My suggestion was a counter suggestion.
Would Superior Sigils and Runes be too many things? If not, that’d be a nice addition.
~EW
A much better implementation, and a much-needed one, in my opinion, would be to have a “sell all sigils” option with vendors. I am supposing that you would like this option to allow for an easier job of mass salvaging (now with salvage all option) green items and immediately depositing all mats to clear inventory. I would like to see that instead of a material tab (since it’s not really a material), there’s an option to sell all to vendors, similar to “sell junk.” Maybe this could work for rare and masterwork sigils, but not exotics?
Actually, no… I have 2 1/2 bank tabs devoted to Superior Runes and Sigils (because I change up my builds so often, I like to keep as much around as possible). My thought is these are two types of items that take up a large swath of space… I don’t view them much differently than I view gemstones, ore, etc. The minor and major I don’t care much about… I can vendor/MF them quickly enough that they’re not a problem for my inventory.
~EW
But gemstones are used directly in crafting. They are used to make the various earrings and rings.
Sigils and Runes are not. That’s why they should not be added to material storage.
Only the following items should be in Mat storage:
1. Items used in crafting or MF recipes unless they are unbound and only used in a handful or recipes (ie: you can easily buy one off of the TP or be too hard to store one in your characters’ bags or bank spots).
2. Items that can’t be crafted UNLESS the crafted version is required in LARGE quantities for recipes (ie: ingots, planks, sections, etc)
Sigils and runes do not fall under those categories. And only a handful of them are even used in crafting and MF recipes and I would only support those sigils and runes being added.
A much better suggestion would be to have a Sigil and Rune library where you can deposit sigils and runes to and be able to access it from the Hero Panel. That way you can just swap sigils and runes. Useful if you’re doing dungeons and just need to swap out from one set to another due to dungeon type.
A lot of people are assuming this is to stop gold sellers and/or spammers…
However, since free accounts can NOT send gold or items and can also NOT spam map chat this is certainly not to address those issues.
I would assume this is just one of the (arbitrary) things Anet put in to make f2p accounts feel more restricted in order for it to be more attractive to buy the full game.
They can still go to a crowded area spamming Say/Whispers can’t they?
They can spam say and whisper to strangers that are on the same map as them, I believe.
It is probably easier said than done to unlock an area for a festival and then lock it again to players who did not reach the appropriate level. And considering how long the festival will run for at minimum, the work to do so wouldn’t be worth the handful of players it would help, while allowing for increased spamming of a city that will have larger than normal population.
ah I get the idea, so put them in BLC is the most reasonable option in this case.
I gambled $600 to get the perma repair contract, just wanted to try my luck. It was quite stupid of course. Because the repair contract only costs only 1k on tp which only $100 if you just transfer 8k gems into gold.but if you make them say 2k gold still tons of players can afford them?
look at all the farmers?? in ab and other maps. they make hundreds gold daily.
It would destroy the boost economy completely. It would either increase the prices so much that only those who could afford the permanent one would be able to get them or tank them so hard that no one makes them because they aren’t profitable. Which in turn means that players who don’t have the permanent versions have to spend more time without the boost while they make them themselves.
That’s 10 people who were likely buying individual primers, because only those addicted to using them would be able to justify $200+ for it. It would take way too long to become worth it in the game, because that’s how ANet would make it priced (either by super rare BLTC chest drop like all other permanent things or extremely high gem store price like the harvesting and salvaging items). So the average player who already doesn’t buy the primers, isn’t likely to spend money to get them (either directly or via keys).
yea that’s what I mean, because those who don’t buy things at all are not going to buy anything at anytime right? And to those who do, normally would only want to spend less than $20
So in this case, 1 person who wanna spend $200 = 10 or a lot more who don’t wanna spend a penny.
Thus 10 people already equal to or more than 200 average players
I am pretty sure there will be way more than 10 people who would like to have them.But, im not quite sure how it will effect the game. I just assume all they need to do is list them in gem store. Wont cost anything to list them yeah? look at how many things are listed in gem store that no one even cares/ buy.
for now im just happy as long as they can fix the metabolic primer bug.
None of the permanent convenience items that have one time use versions sold on the gem store are buyable directly from the gem store. Meaning it would be several thousand gold on the TP or tons of money spent on keys to gamble with the BLTC’s.
Meaning that to make it worthwhile, a player would have had wanted to use the primer a whole lot. Meaning that most players won’t want to buy it. So the only ones who would would be the ones who are already addicted to them. Which means less money for ANet. Once you would have spent more than the gems used to purchase it, then it’s a loss for ANet.
Then there’s the negative effect a permanent primer would have on the economy. Players with the permanet primer would have permanent boosts. Meaning that they would only have to purchase it once.
Which could have 2 effects on the economy.
Prices of boosts skyrocket. Leaving players who can’t afford the permanent version or even the temp version unable to afford boosts at even their original state.
Prices of boosts tank as demand goes down. This reduces the gold sink nature of the TP and inflation sets in. And cooking becomes less profitable than it already is. And it already is not very profitable.
Loss of names is part of the punishment. Comes up when people ask for banned players’ names to be released so that they have a chance of not having to think as hard to come up with a unique name.
As for email, that I do not know but you’d have to contact support to see if they are willing to tell you the reason.