Showing Posts For Seera.5916:

Auric Basin Loot "Exploit" [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Seera.5916

Seera.5916

No one can reasonably argue that its ‘too much’ loot without presenting observations of REAL ingame effects due to ‘too much loot’ from AB. It’s just silly.

good argument.

The price of ecto is down considerably since people figured out how to multi-loot efficiently. Those who AB/ML gain the benefits of selling their rares or ecto; those who don’t get less from selling the ones they obtain through the less-lucrative farms. (The same holds true for other mats; that one is just easier to see in the graphs.)

And again, I’m not arguing this is something ANet needs to post about, let alone address. I’m just saying that there’s plenty of evidence that AB/ML has disrupted the economy.

how is this different from any other farm? like sw for example? nothing changes.

It’s the pace at which the AB farm generates the mats compared to other farms like SW that’s the problem.

A farm that produces 100 logs per day is going to affect the market a lot more quickly than a farm that produces 50 logs per day – where the logs both farms get are identical.

Only those who do not know the hot maps would make such a claim.

AB is far behind other hot maps. I can empty 100 chaks acids in 30 min in TD, 100 pacts cowbars in 30 mins in VB, and they all u can just switch instance and give the same loot level of AB.

Only AB and DragonStand have the loot phase locked behind events.

if they “fix” the AB multimap, they should make it like VB or TD, spreading like 100 exalted chests over the map.

And how many players religiously farm that for hours and hours? If it was the most profitable, it would be what is done. It must not be the most profitable as people stop to farm AB when it is up.

is only the most popular, being popular, is not proof that it is more profitable, the masses tend to be mimetic and act irrationally. I “farmed” the Hot maps, since launch and I can guarantee that the economy of the three maps(TD, VB, AB) is quite similar.

I checked the Grand Exalted Chest loot on wiki, theres nothing special, is very similar to Crystallized Supply Cache, theres on average 50 in a TD map, if u have more acid to open it, u can just switch map instance like AB, plus theres no meta. Same for VB and cowbars.

The AB farm is just placebo effect. Ironically the meta-event, which locks the loot phase behind him,(unlike VB and TD that allows straight run to collect the loot), is what makes AB just less boring than running day and night in VB or TD.

In terms of economy, what happened to prices was not accidental, but more deliberate. Apparently it is the intention of Anet to make the HoT maps the big farms of materials in the game.

And if enough people posted proof that other things had the best gold to time to effort to risk ratio, players would move to that. Players are lazy. Players will do the thing that gives them the most gold for the time and effort given and with the lowest risk.

You can not guarantee that the drops from one map are similar to another map unless you’ve documented every drop you’ve ever received from the maps. And have received THOUSANDS of drops. Otherwise you still run the risk of RNG affecting the results and you’re drops have just been worse in AB but better in the other maps.

Given where most players farm and given the price changes on the TP, it’s obvious that the AB farm does have an effect on the economy (positive in some regards and negative in others). In the long term (like months from now), the negative aspects will outweigh the positive aspects. ANet can’t let mat prices go too low and can’t let mat prices go too high (some mats have increased in cost and others decreased).

I don’t doubt that the increased loot in HoT maps was to lower the prices of some mats. I just think they stepped too far with AB. Like they stepped to far with the reduction of rewards in dungeons, which they later corrected.

Auric Basin Loot "Exploit" [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Seera.5916

Seera.5916

No one can reasonably argue that its ‘too much’ loot without presenting observations of REAL ingame effects due to ‘too much loot’ from AB. It’s just silly.

good argument.

The price of ecto is down considerably since people figured out how to multi-loot efficiently. Those who AB/ML gain the benefits of selling their rares or ecto; those who don’t get less from selling the ones they obtain through the less-lucrative farms. (The same holds true for other mats; that one is just easier to see in the graphs.)

And again, I’m not arguing this is something ANet needs to post about, let alone address. I’m just saying that there’s plenty of evidence that AB/ML has disrupted the economy.

how is this different from any other farm? like sw for example? nothing changes.

It’s the pace at which the AB farm generates the mats compared to other farms like SW that’s the problem.

A farm that produces 100 logs per day is going to affect the market a lot more quickly than a farm that produces 50 logs per day – where the logs both farms get are identical.

That honestly isn’t a problem … where the mats come from is completely irrelevant from an economic perspective. It’s only a problem when the volume of mats stops facilitating trade on the TP. We aren’t there yet.

Yet, there have been examples of how prices have changed and given that the mats that are rising are the ones you can’t easily get in AB and the ones that are falling are the ones you can easily get in AB it’s going to be a problem one day.

Because the pace is so fast, if the farm does not get adjusted to be closer in rewards to other content of similar type (for whatever reason), then there will be problems with the economy.

Now, I’m not saying that the problem will be bad enough to be harmful to the game any time soon. But we disagree on when ANet should fix it. I say before it reaches the point where it’s harmful, you don’t have a problem with it being once it has reached that point.

Auric Basin Loot "Exploit" [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Seera.5916

Seera.5916

No one can reasonably argue that its ‘too much’ loot without presenting observations of REAL ingame effects due to ‘too much loot’ from AB. It’s just silly.

good argument.

The price of ecto is down considerably since people figured out how to multi-loot efficiently. Those who AB/ML gain the benefits of selling their rares or ecto; those who don’t get less from selling the ones they obtain through the less-lucrative farms. (The same holds true for other mats; that one is just easier to see in the graphs.)

And again, I’m not arguing this is something ANet needs to post about, let alone address. I’m just saying that there’s plenty of evidence that AB/ML has disrupted the economy.

how is this different from any other farm? like sw for example? nothing changes.

It’s the pace at which the AB farm generates the mats compared to other farms like SW that’s the problem.

A farm that produces 100 logs per day is going to affect the market a lot more quickly than a farm that produces 50 logs per day – where the logs both farms get are identical.

Only those who do not know the hot maps would make such a claim.

AB is far behind other hot maps. I can empty 100 chaks acids in 30 min in TD, 100 pacts cowbars in 30 mins in VB, and they all u can just switch instance and give the same loot level of AB.

Only AB and DragonStand have the loot phase locked behind events.

if they “fix” the AB multimap, they should make it like VB or TD, spreading like 100 exalted chests over the map.

And how many players religiously farm that for hours and hours? If it was the most profitable, it would be what is done. It must not be the most profitable as people stop to farm AB when it is up.

Auric Basin Loot "Exploit" [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Seera.5916

Seera.5916

No one can reasonably argue that its ‘too much’ loot without presenting observations of REAL ingame effects due to ‘too much loot’ from AB. It’s just silly.

good argument.

The price of ecto is down considerably since people figured out how to multi-loot efficiently. Those who AB/ML gain the benefits of selling their rares or ecto; those who don’t get less from selling the ones they obtain through the less-lucrative farms. (The same holds true for other mats; that one is just easier to see in the graphs.)

And again, I’m not arguing this is something ANet needs to post about, let alone address. I’m just saying that there’s plenty of evidence that AB/ML has disrupted the economy.

how is this different from any other farm? like sw for example? nothing changes.

It’s the pace at which the AB farm generates the mats compared to other farms like SW that’s the problem.

A farm that produces 100 logs per day is going to affect the market a lot more quickly than a farm that produces 50 logs per day – where the logs both farms get are identical.

Can you please fix spawned items?

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

I think these instances are pretty rare, for I play the game for hours every night, and a lot on the weekends, and I can’t remember this happening more than once or twice. I also happen to believe that many if not most are accidental, and not a form of griefing.

Can you imagine someone who accidentally spawns a banker or other element getting suspended? Really?? “Dear player — you put your golem banker in the wrong place, so welcome to SuspensionLand™.” That just doesn’t set well in my mind’s eye.

If someone does this to grief others, well, why not just move on and let it go? I cannot see the team investing the time to show spawners’ names, and I really don’t believe this request has a high level of priority. If a dev decides to take on this request, I’m sure they will post to indicate that.

Just this morning someone spawned a Feast directly on top of a banker in Lion’s Arch. No need to do that – its not like you’re about to run into a dungeon or WvW or something. It did make it difficult to select the banker, luckily there was another that no one had done something to.

Here are some reasons that aren’t malicious:

1. Thought they had double clicked on the feast from the bank tab, but instead from their inventory tab and spawned it instead of storing it in the bank.

2. Were trying to be nice and give boosts to those at the bank before they run off to do whatever but forgot to take a few steps away from the bank.

While that might be true here and there, this type of thing happens often enough in multiple situations that it is generally known to be griefing.

That would be true if it was the same person. But I highly doubt that that’s the case.

dont know my character name

in Account & Technical Support

Posted by: Seera.5916

Seera.5916

Check your screenshots looking for pictures of your characters. It may help jog your memory.

If you’re lucky, you took a picture with your hero tab open and you’ve got a name of a non-deleted character showing up.

If you have any real life friends who played the game with you or you’ve talked about the game heavily to, ask them if they remember a character’s name. I know I was able to help someone who had that problem. He was unable to remember a name of his character, but I remembered the one he used the most when playing with me.

Otherwise or if pictures and friends don’t have the answer, you’ll have to do as JustTrogdor said and submit a support ticket

Can you please fix spawned items?

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

I think these instances are pretty rare, for I play the game for hours every night, and a lot on the weekends, and I can’t remember this happening more than once or twice. I also happen to believe that many if not most are accidental, and not a form of griefing.

Can you imagine someone who accidentally spawns a banker or other element getting suspended? Really?? “Dear player — you put your golem banker in the wrong place, so welcome to SuspensionLand™.” That just doesn’t set well in my mind’s eye.

If someone does this to grief others, well, why not just move on and let it go? I cannot see the team investing the time to show spawners’ names, and I really don’t believe this request has a high level of priority. If a dev decides to take on this request, I’m sure they will post to indicate that.

Just this morning someone spawned a Feast directly on top of a banker in Lion’s Arch. No need to do that – its not like you’re about to run into a dungeon or WvW or something. It did make it difficult to select the banker, luckily there was another that no one had done something to.

Here are some reasons that aren’t malicious:

1. Thought they had double clicked on the feast from the bank tab, but instead from their inventory tab and spawned it instead of storing it in the bank.

2. Were trying to be nice and give boosts to those at the bank before they run off to do whatever but forgot to take a few steps away from the bank.

Can you please fix spawned items?

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

Forum bug fixing

Can you please fix spawned items?

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

I think these instances are pretty rare, for I play the game for hours every night, and a lot on the weekends, and I can’t remember this happening more than once or twice. I also happen to believe that many if not most are accidental, and not a form of griefing.

Can you imagine someone who accidentally spawns a banker or other element getting suspended? Really?? “Dear player — you put your golem banker in the wrong place, so welcome to SuspensionLand™.” That just doesn’t set well in my mind’s eye.

If someone does this to grief others, well, why not just move on and let it go? I cannot see the team investing the time to show spawners’ names, and I really don’t believe this request has a high level of priority. If a dev decides to take on this request, I’m sure they will post to indicate that.

I didn’t say that if someone do it once you need to suspend him. But if they continue to do the same error over and over again that something needs to be done. Then even if is not intentional it has to be punished. Ignorance cannot be an excuse.
But I agree. I also haven’t seen lots of those (and I hope not to see them) and developers have more important things to do.

But punishing them by banning them is too extreme. It puts a mark on their account saying that they got banned. An innocent player should not have that kind of mark on their account.

I’d rather they put in place a solution that doesn’t punish the innocent players and either punishes the trolls or makes it so they can’t troll that way anymore.

Can you please fix spawned items?

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

What I meant was if it’s not on purpose, it’s not going to be repeated, and thus probably not sanctioned. If it’s repeated it’s not accidental.

Just because someone repeats it, doesn’t mean it’s intentional.

Ban him for 24 hours and next time he won’t do it intentional or not.

Next time he might just delete the bankers and any spawners like that and not buy them from the gem store afraid that he’ll spawn them in the wrong spot and get banned again.

And if he didn’t do it on purpose, now he’s got a ban on his record and he never broke the rules or had any intention of breaking the rules. And that’s a very bad practice for ANet to have.

Can you please fix spawned items?

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

Don’t get cute. The example the OP gave is what I’m talking about. Whatever kittenery you encountered? That’s another situation.

What do you think is more likely, that someone accidentally spawned a golem banker on a vista (place where they were unlikely to ever need bank access), or that someone did it intentionally?
And even if in OP’s case it was accidental, it doesn’t make the problem brought up any less real. Because it does happen, and is, unfortunately, very common.

It’s just an everyday part of gaming in GW2, and there’s been ways around it for 4 years now.

Remember this is an MMO game, lots of people doing what ever they think is fun to them at the time.

I get that griefing is fun for some people, but it’s the kind of fun that should be actively discouraged. People shouldn’t be having fun at other player’s expense. Your freedom to swing your fist ends where my nose begins.

Given that the daily vista viewer gives a writ of experience or two, players may open the bank to put them in the bank.

I’m all for those who do it on purple getting punished, but players that don’t do it on purpose, shouldn’t be punished.

Can you please fix spawned items?

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

What I meant was if it’s not on purpose, it’s not going to be repeated, and thus probably not sanctioned. If it’s repeated it’s not accidental.

Just because someone repeats it, doesn’t mean it’s intentional.

They could be absent minded and completely forget that they should take a few steps away before they drop down the item.

They could be selfish and just not be thinking of how their actions affect others and they aren’t doing it to purposely block the vista/NPC/whatever.

Depending on the zone, they could be new and not realize that the item blocks easy access to the vista/NPC/etc.

Raids and build snobbery

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

Just because someones build/armor set isn’t EXACTLY what YOU consider meta, doesn’t mean it’s “terrible build/armor set”. That mentality, and condescending attitude is being a snob.

I don’t think everyone thinks that players not using a meta build have terrible build/armor sets. They just don’t know how good or bad it is and would rather get someone using a build they know is good (the meta) instead of risking it being a person with a terrible build/armor set.

Some probably do think that every build that is not meta is terrible, but it’s not everyone who does.

Option for Mini Bars over Wounded Allies

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Posted by: Seera.5916

Seera.5916

A current nightmare for healers continues to be the total lack of any indication that an ally is wounded until they go down. This needs to change.

I’m certain that it’s a concious design choice not to have healers look at the UI practically ever, i.e. party or squad UI, but rather to have players looking at the battle in front of them.

Looking at the battle in front for what’s going on works up to a point. Various boons and effects (auras etc.) have visuals, which is great, enemies often have tells and such, which is also great, but allies have no indicator of health short of mousing over them. That part is horrible.

There might have been a design decision at some time not to clutter the battle with little health bars over players’ heads, but it would be amazing to at least have the option to have mini health bars pop up over players’ heads when they fall below 100% health and thus could do with a top-up.

There have been some great additions to the action combat of Guild Wars 2, especially the awesome Action Camera, but could we please have this option added as well?

Thanks for reading.

I’d say lower than 50%. You shouldn’t be using skills to top off a player with high health. That player can use their own heal. The player below 50% could use your heal to help them get back to max/near max. Or you might end up with a player going below 50% two seconds later and now the skill for healing is on cool down.

I also agree with it being an opt in feature.

Auric Basin Loot "Exploit" [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Seera.5916

Seera.5916

Well, that is more clear to me … I DO think Anet will act if their data shows that AB MMapping provides too many mats and is bad for the game. What I don’t think they should do, or any player should advocate, is to preemptively nerf it based on assuming it’s bad. We have had this for many months now … and again, where is the catastrophe? Maybe it’s coming … Anet will deal with it then.

I think they should do it now if they feel that it will at some point be too low or too high given they know what demand/supply changes they have in store for the mats so that the change in average price isn’t as drastic. So that the effects of the nerf aren’t as great. The change in prices won’t be as large if they nerf it sooner rather than later for the players who don’t craft and don’t farm content in general.

But the other side would be impacted negatively by the drop in prices/rise in prices. Those who do craft and those who do farm the mats not commonly found received in AB. They won’t have the lowering prices or rise in prices for as long.

And which one ANet prefers is unknown. They seem to like to want players to craft so they are probably more likely to wait until it is a problem than to adjust early.

Auric Basin Loot "Exploit" [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Seera.5916

Seera.5916

Wow … way to miss my point. … or way to ignore it. Either way, you just see what you want to see. Who crafts and who doesn’t … is irrelevant. If your argument is only considering the section of the population that does one or the other, it doesn’t look at the big picture at all.

Or maybe you’re not explaining your point well enough. And I may not be explaining mine well enough to you either.

Mats selling for less only is a positive if you craft. If you don’t craft, than mats selling for less affects you negatively because there are no large sinks for mats outside of crafting.

Big picture means seeing that it may negatively impact a fair number of players and that it may positively impact a fair number of players.

Short term there is no huge impact to AB’s badly scaled rewards. Long term however will create discrepencies. If ecto prices go down too much, ANet will step in and will either nerf AB hard or add in a new sink. If they wait that long, the nerf to AB may make it worthless to do AB in any way but multi-loot and adding a new sink will only make it harsher on those who do not do AB at all.

Because if there is no change in demand and the supply is more than the demand, supply will continue to rise. As the supply rises, the TP price will continue to fall as players try to sell theirs faster.

ANet is eventually going to nerf AB as they have a tendency to nerf things that players farm. Even if the nerf is only to get players to shift to the next new content they would rather players go play and not a futile attempt to end farming if the nerf comes before prices for items get too high or too low for ANet’s liking that result from AB’s skewed rewards.

Which is why I think they should scale back AB now so they don’t do a huge knee jerk reaction nerf and kill AB all together. Like they did with dungeons.

Auric Basin Loot "Exploit" [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Seera.5916

Seera.5916

It costs me less to buy the mats I want and I make more on the rare items I sell. So I have to work less than before to get the same amount of gold and mats. See what I did there? You only see your side. There are perspectives that you are ignoring to push your agenda.

This is why you’re arguments don’t work … They don’t consider the impact on the game, just on you. What is important isn’t if things you want are cheap/easy to get. It’s if there is the right amount of materials on the market to facilitate wealth exchange.

Not everyone crafts.

So mats costing less and rare items costing more affects them. And fyi, by rare items, I mean rare as in don’t drop that often, not their quality level.

So you’re not looking at the big picture and realizing what mats selling for less and rare items selling for more does to every group of players. It hurts the players that do not like crafting. It hurts the players who do not currently have any desire to craft anything because most recipes don’t have end results that sell for high amounts of money with mats that commonly drop.

And fyi: if you’d actually read my posts on the issue, you’d see that I don’t think that it’s necessarily something that ANet needs to fix in such a way that it kills the AB farm completely. Just bring it more in line with other events of similar time and difficulty. Roughly the same level of rewards with regards to time and difficulty. One event having an incredibly high (or incredibly low) rewards compared to other similar events in time, difficulty, etc is bad for the game. And difficulty here is one event compared to others for the same person. So Event A is hard because of Reason 1. If Event B has the same Reason 1 as Event A, it will likely be just as difficult for them. Whether or not the reward matches the difficulty for the individual person is irrelevant to this discussion. Just that the rewards for events of similar time and difficulty are close.

Auric Basin Loot "Exploit" [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Seera.5916

Seera.5916

OK let’s be honest then … how is someone looting 20 chests or 200 chests, in an intended loot map, impact you negatively as a player from an economic POV? I’ve already asked this question … I don’t see an answer yet. Again, I see lots of speculation that this is the worst thing for the economy ever … so someone CERTAINLY must be able to tell us WHAT the actual ingame impact has been because of this …. I don’t mind waiting for an answer to that because I know the answer you will give and I can point to the thread where I explained why it makes no sense.

Until then, yes, I’m going to say it’s jealousy because if you can’t point out a REAL SIGNIFICANT NEGATIVE game impact, then what other motive do people have to insist this needs to be fixed?

I get less money for the mats I get and the rare items I want cost more. So I have to work longer than before to get the rare items I want.

Auric Basin Loot "Exploit" [merged]

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Posted by: Seera.5916

Seera.5916

I’m not at all implying they should try for perfection, in fact the opposite. I think they should leave it as it is because there isn’t a point in tweaking it in the first place; any claim it’s broken is just a subjective opinion and everyone’s opinion is different.

You’re assuming that AB reawrds was INTENDED to be inline other events/maps, etc… but that’s easy to see it isn’t because its meta ends in access to dozens of chests to open with a few even guaranteeing Rares; no other HoT map does that … no, it’s very clear to me that any assumption that AB should be inline with other metas is false, so any claim AB should be fixed to even out it’s loot with other meta’s in HoT is nonsensical.

And ANet’s messed up with the reward scheme set up before. Look what happened when they adjusted dungeon loot when HoT came out. They nerfed it too much. So I’m not buying the whole because they made it that way it must be intended. If that was the case, there would be no such thing as an exploit. Because by that definition if it was intended because the released the code that way. Or do you think that ANet should have left dungeons with the abysmally low rewards they ended up with HoT launched because that’s how they released that change?

I do however feel that the rewards aren’t horrible to the economy in the short term. Long term may drive the luxury items up in price (things most players sell on the TP for gold). Players may start selling them for more because those who do AB get gold (or things they exchange for gold) a lot faster than they used to and therefore tend to be willing to pay more.

It turns the commodities market (mats) into a buyer’s market and the luxury market (legendaries, rare minis, rare dyes, precursors, etc) into a seller’s market.

And anyone who chooses to not do AB or can’t do AB, may find themselves in the long run not able to sell the mats they do get for as much as they do now and the items that most players just buy off of the TP are now more expensive. Just how much cheaper mats will be and how much more expensive luxuries will be is what’s unknown.

Auric Basin Loot "Exploit" [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Seera.5916

Seera.5916

You don’t need to recall it, it’s not related at all to my point. One could argue quite easily that a noob in Caledon Forest struggles MUCH more than a fully equipped player in Cursed Shore.

So again, this goes directly to my point, being very simple … defining what is ‘reasonable effort for rewards’ is very subjective and nonsensical even, considering the structure of the business that belies the game itself. Therefore, any definition decided by players to justify a nerf in AB is equally subjective and nonsense.

Even if you don’t buy that, you still can’t explain why it’s been OK for SW to dole out loot to people for so long, but why suddenly, it’s completely unacceptable for AB to do so as well.

So you see, if you understand these points, then I can only conclude that people simply want nerfs because … jealous. Any allusion to ‘fairness’ or ‘equality’ is simply a thinly veiled attempt to disguise jealous motives, especially in a fundamentally unfair and unequal environment as an MMO.

At some point rewards get so skewed that it’s obvious it’s not in line with the other events/metas/maps/etc and needs to be adjusted. And that’s where AB is. I’m fully aware that perfect equality is impossible to obtain, though you seem to think that I think they should try for perfection based on your replies. But they need to at least achieve it in the same ballpark of rewards.

Auric Basin Loot "Exploit" [merged]

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Posted by: Seera.5916

Seera.5916

That still doesn’t make sense … there is ALWAYS some mode in the game that is at a gold disadvantage, so that’s not a compelling reason to change this at all. I mean, no one ever went “Oh jeez, we need to nerf SW because when I’m in Caledon Forest, I’m at a gold disadvantage”. If it hasn’t been a problem for the last 4 years in other zones, then it’s not the reason it’s a problem here.

But I don’t recall any other map or event that has had the same level of loot as AB has. And I mean in terms of effort and time. So while you get less gold in Caledon Forest, it is reasonably similar proportion with regards to time and effort as Cursed Shore. AB is way beyond that. It needs to be brought down to a more comparable ratio.

Auric Basin Loot "Exploit" [merged]

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Posted by: Seera.5916

Seera.5916

If AB multimap provides appropriate rewards, then they absolutely need to increase the rewards of the other available meta events to match or slightly exceed that of AB. However, if they did this without closing the multimap exploit, players would likely switch over to a different meta as it would be easier to gain greater rewards by completing one meta than by setting up the multimap train.

So, yes, I agree. They should fix the exploit and increase rewards on the other meta events to appropriately reflect effort vs. reward.

But why do they need to do that? It’s certainly not because AB offers the highest rewards during loot phase … because there is always a highest rewards during loot phase somewhere in the game. If it’s not AB, it’s somewhere else.

I think it’s a bit of a fallacy … appropriately reflect effort vs. reward. Ideally, sure but Anet isn’t attempting a Utopian MMO here. I think defining ‘effort’ is a really vague notion … do the people loot MM not make the effort to get keys and unlock the chests? I would say they do … I think it’s pretty naive to think we can reasonably define what effort is, and then judge whether it’s appropriate or not for the reward, then decide that correlation is THE driving force that the game is developed around in the first place. That’s assuming quite a few things about how Anet thinks of the game that aren’t necessarily true.

You really have to ask yourself if it’s such a destructive force in the game that Anet should push resources to change it anyways … certainly not because of some notion that it’s not a fair effort vs. reward. I mean … I can BUY gold with my RL money, and you’re going to talk about effort vs. rewards that aren’t reasonable giving items that I can purchase with that money-bought-through-gems gold? I don’t think you understand the business model this game works on if that’s your belief.

I don’t think anyone is saying ANet needs to get the rewards perfectly balanced . Just to get them closer to equal. So that those who don’t do AB aren’t as much of a gold disadvantage.

I can't AB Multimap!

in Guild Wars 2: Heart of Thorns

Posted by: Seera.5916

Seera.5916

Any change to the meta in AB is going to come with collateral damage. Some people will be unhappy and some of those will leave. Probably not as many as threaten to leave.

On the other hand, it’ll mean more people doing other metas, like TD and VB, which would make some of us happier and, in my opinion, would be worth it in the long run.

The AB meta is something that’s been going on for too long. It really doesn’t help the game as a whole. It helps the types of people that can farm the same event over and over again because it’s profitable. I submit that’s not a majority of the playerbase.

As long the AB meta pulls people from other areas of the game, it’s a problem that needs addressing in my opinion.

Not really. You can do the TD and VB meta while the AB meta is not active. Besides, I seen tons of people playing TD and VB meta just yesterday.

The AB meta fills multiple maps, at least five or six.

When was the last time you saw five servers doing either VB or TD?

Irrelevant, the amount of server doesn’t really matter. If at least one server is doing it, then I can play VB and TD meta when it pops up. And I always see at least one server doing it.

Right now, people can still play TD/VB meta off AB meta hours. Even if AB multimap loot gets nerfed, TD and VB meta won’t magically get more people.

Most of the time. Not always. I was on a TD map yesterday that didn’t have enough people to do the meta. I was there early. It was the only map advertising.

Sure if you’re in the US or you play normal hours for your server, it might be like that, but I can assure you it’s not always like that.

And none of that is actually AB’s fault. TD and VB will not get more people if you nerf AB.

In your opinion. The only way to really know is if it happens. There’s no way to know.

The bottom line is not everyone just does meta event after meta event. Some people do a meta event and run off to do other stuff.

For people that do meta events constantly, they might think other people are the same. But if a person does only one meta event, maybe two, they’re not likely to choose less profitable ones.

It is not a opinion. Because the meta does not overlap with each other at all.

That’s a single factor. However, you’re also assuming that a person is going to spend their in game time doing metas. Not everyone really enjoys metas. In fact, I’m one of those people.

Even though metas don’t happen at the same time, It’s highly unlikely I’m going to do more than two metas a day if that. Usually I’ll only do one meta.

At that point I have to choose which meta I do. Now, if one meta is more rewarding than the others, and I was interested in rewards, that’s the meta I’d do. I’m not driven primarily by rewards, but I know people who are. They log in, just at the time the AB meta is going, and then they have other things to do in real life.

They could log in and do other metas, it’s not like they can’t, but they have to choose. I’m going to do one meta. It’s going to be AB.

If more people do it, it has more chance of success. Why take a risk on other metas. You can get one that succeeds most often, with the most loot. Why bother with the other metas at all…unless you need specific currency.

I know too many people in game who use this kind of logic. These other metas have a higher chance of failing so I’m not going to waste my time. And why do more people do TD?

If you don’t think it’s because it has the most profit, I’m not sure what else to tell you.

The schedule only matters if a person can’t choose when to log in. But some people do one meta and jump into WvW for the rest of the time. Or PvP. Or work on achievements.

Most of those people will most likely choose the most profitable meta, that has the highest chance of success.

so nerfing ab will magically make people do metas they dont actually want to do? you havnt really thought this argument through have you?

He’s not talking about everyone who does the AB multiloot.

He’s talking about the players who primarily play for rewards/items who also only have a limited time to play. They are going to pick the meta they can be sure that most are doing. They don’t have time for failure.

And there are players who can do things they don’t like if the reward they get out of it is good enough in their opinion to override that displeasure.

Black Lion Chest with Bad Drops

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Posted by: Seera.5916

Seera.5916

Anyone who is upset about getting something they know is the common result of opening a chest either is blowing things out of proportion or went in with incorrect expectations of what to expect.

How about neither? How about I’m just saying I would buy keys in the future if chests didn’t contain ToK?

And they’re not going to remove the common items. They want the rare items to stay rare. And even if they did remove the common items you hate, they’d put in new common items of equal value to the items you hate that they removed.

Black Lion Chest with Bad Drops

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Posted by: Seera.5916

Seera.5916

I don’t understand the replies saying things like “you can’t get jackpots all the time”. The OP never said they wanted the best stuff all the time. But items like Transmutation Charges and Tomes of Knowledge which are plentiful from just logging into the game is a waste of the $ that I spent on keys. I want to get items from chests that I can’t get easily already.

But you KNOW they are in there. So if you buy keys it is just unreal for you to expect not to get any.

You spent your money knowing that you could get that stuff, so how can you complain when you do? SMH.

Actually, they change what you can get from chests, so it doesn’t always have to be the same. And the fact that people might know that these items are possible to get doesn’t mean that they have to be happy with it.

Just because those items aren’t useful for you, doesn’t mean that they aren’t useful for others who frequently open up the black lion chests.

Anyone that was happy about getting a ToK from a chest is a fool. Regardless of whether they are useful, they have no value since they are so easily obtained elsewhere.

And the black lion chests mostly give out items that are easily obtained elsewhere, with less common items being much much rarer.

Anyone who is upset about getting something they know is the common result of opening a chest either is blowing things out of proportion or went in with incorrect expectations of what to expect.

Black Lion Chest with Bad Drops

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Posted by: Seera.5916

Seera.5916

I don’t understand the replies saying things like “you can’t get jackpots all the time”. The OP never said they wanted the best stuff all the time. But items like Transmutation Charges and Tomes of Knowledge which are plentiful from just logging into the game is a waste of the $ that I spent on keys. I want to get items from chests that I can’t get easily already.

But you KNOW they are in there. So if you buy keys it is just unreal for you to expect not to get any.

You spent your money knowing that you could get that stuff, so how can you complain when you do? SMH.

Actually, they change what you can get from chests, so it doesn’t always have to be the same. And the fact that people might know that these items are possible to get doesn’t mean that they have to be happy with it.

Just because those items aren’t useful for you, doesn’t mean that they aren’t useful for others who frequently open up the black lion chests.

Expansion Discounts for players who buy gems?

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Posted by: Seera.5916

Seera.5916

The next expansion will likely include the core game as well, but not the Heart of Thorns expansion. It is what it is. It just seems normal to me for them to do it that way.

Actually, they’ve said that future expansions will include base and all previous expansions for free.

Please Remove Daily/Monthly AP Cap

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Posted by: Seera.5916

Seera.5916

The question is what was the primary reason that ANet put the cap in place.

There are 3 main reasons:

1. To keep the players who AP hunt from feeling like they had to do every daily out there.

2. Daily achievements aren’t that hard and therefore shouldn’t make up a majority of possible AP.

3. To let new players catch up.

Given that most achievements aren’t that hard, I find it hard to believe that #2 is the primary reason. Given that they do retire AP, #3 is likely not the primary reason either.

So it was likely put in place for #1. Which was a valid reason when it was put in place. But they have since reworked dailies and now #1 is null. You can do 3 of the daily options or all of them and you’ll still get the same amount of AP. And doing 3 of them doesn’t take hours.

So I would have no problem if they removed the cap.

The Mystic Coins Inbalance

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Posted by: Seera.5916

Seera.5916

Obtena.7952

That’s just it though … Anet does want the supply of many, if not most of the mats to depend on the market, otherwise the market doesn’t really do what it’s supposed to.

This is absolutely false. The supply of any material is not dependent of the market. It depends of ANet. ANet IS the market. So, if a product/material is abundant on the market or is as rare as the martian tobaco, this is because ANet wants this.

No, it’s not absolutely false; a huge percentage of the supply for almost everything is through the TP. It’s always been that way and maybe you’re in denial but it is intended by Anet; you can tell this simply by recognizing where most mats are available for players.

Anet can only make mats available to players; Anet does NOT put the mats on the TP for players to buy them. Players are the ones that make them available to each other, through the TP and only players. I can assure you that Anet doesn’t set up a whole economic system, just to starve it of mats (or drown people in them) so it fails. That would be dumb for them to do that and when they see things are starved or drowning, they do make adjustments.

I think both of you are correct with the context you think supply is in.

If by supply you mean the number out there in the game that have not been used then Cristalyan is correct. ANet does determine supply.

If by supply you mean those on the TP available for purchase then Obtena is correct.

The Mystic Coins Inbalance

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Posted by: Seera.5916

Seera.5916

1. Why to not craft? Some players don’t like the crafting system GW2 has. There’s a reason. Another reason: don’t like the skin of the crafted weapons or armor.

2. I want to sell my excess coins that I’m not using to players who do want to use them. And now you want to take that away from me? How dare you infringe on how I want to play. So you can’t use play how I want here because it goes both ways.

4. Let’s be realistic here. No way does a majority of players want to craft every single recipe that requires mystic coins.

1. Why to not craft? Some players don’t like the crafting system GW2 has. There’s a reason. Another reason: don’t like the skin of the crafted weapons or armor.

2. I want to sell my excess coins that I’m not using to players who do want to use them. And now you want to take that away from me? How dare you infringe on how I want to play. So you can’t use play how I want here because it goes both ways.

4. Let’s be realistic here. No way does a majority of players want to craft every single recipe that requires mystic coins.

1 – Some people do enjoy the crafting system that GW2 has, and the skins from some/majority of/all the MC weapons. Just because you don’t doesn’t mean that nobody does.

2 – That’s fine if you like to sell your mystic coins on the TP. People will always be willing to buy if you sell for reasonable prices. But that doesn’t mean that those players should be forced to buy MC off the TP if they wish to craft even a handful of the weapons that require them in a reasonable timeframe. Even if you did the anomaly every day, that’s 2 months of waiting just to get 100 mystic coins to craft one of these Exotic skins. That’s absurd to believe that its right to force players who want these skins to buy MC off the TP in order to do so. He brought up a good point that the number of mystic coins you could theoretically need, even just for all the legendaries, is way to high considering the relatively slow method of acquiring them yourself.

4 – You’re right. The amount of players that want all of these skins is a vast minority. However have you considered that some people may have simply given up on them because of the ridiculous aspect of acquiring mystic coins and the sheer number needed? Or have you thought about those players who don’t want all 84 skins + the 20 something legendaries but still want a number of them? The amount of mystic coins needed rises pretty quickly for those skins.

TL;DR Mystic Coins are in a good spot for players that only want a few or no skins that require Mystic Coins to achieve. But for players who want more skins that require MC they are being punished for simply wanting to play the game the way they want to. They would be fine if they were only used for legendaries, but they aren’t. They are used for over 80 different weapon skins that are not legendary weapons, among the recipes for feasts of food. [/quote]

1. There you go assuming. I said some people don’t like crafting. I like crafting and I’m working towards crafting my own precursor and legendary.

2. My point there was that he was suggesting that coins become account bound, yet claimed play how you want.

4. I still highly doubt if you include those who gave up that it would come close to a majority of players, which is what the person I quoted was claiming.

I don’t know if the coins are in the best spot, but I know that due to the supply in people’s inventory that ANet has to be careful about how quickly they change the supply or demand or the price could tank too low and not climb.

The Mystic Coins Inbalance

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

Obtena.7952

That’s just it though … Anet does want the supply of many, if not most of the mats to depend on the market, otherwise the market doesn’t really do what it’s supposed to.

This is absolutely false. The supply of any material is not dependent of the market. It depends of ANet. ANet IS the market. So, if a product/material is abundant on the market or is as rare as the martian tobaco, this is because ANet wants this.

To come back to the Mystic Coins: In game we have 84 recipes for weapons (other than legendary). If you want to craft all of them, you need 4490 MC. Also you have 5 HoT legendary needing 1250 MC + 385 M. Clovers. And also 20 old legendary needing 1540 M. Clovers. Also you have recipes for crafting boxes/ satchels of armors and recipes for food crafting. I will not count these. You need only for weapons and Legendary 5 740 MC + 1925 M. Clovers. I saw in this post that 30% can be considered an average ratio for converting Coins into Clovers. That means you need around 6 000 M coins to obtain 1925 M Clovers. So, the total of M. Coins for all the weapons and Legendary in game is around 11 500. At a ratio of 20/ months + another 30 from other activities you will need over 270 months to have the coins. That means + 20 years.

Let’s see what arguments can be used against this:
1. Nobody is forced to craft all these.
My question is WHY to not craft. The weapons are in game. I bought the game. I want to craft them. Why to NOT craft? Nobody advertised GW2 as a game with crafting restricted only to some items.

2. You can buy the coins from TP
Really? " play as you want" sounds familiar? I don’t want to buy the coins. I want to have a way to not rely on others for crafting. BTW – selling a gift (the MC are a gift from ANet) seems not a real business. And if TP is really intended as a market, this kind of transactions should be not allowed.

3. The supply of MC in game is greater than the number of MC being used. This is the key: being used. Not needed but being used. The answer can be that other players already calculated they need a lot of MC and started to stack them preparing for the moment they will start to use the MC.

4. Not all the players will craft all these items
Anyone has any solid proof for this? Any statement from a significant percentage of players that they will not craft the items? Theoretically speaking any player can decide to craft all the weapons. But he will have to wait more than 20 years for that. Not to play – to wait

I can continue but the post will be too long.
To conclude: The “imbalance” in the title is not in regard of price only. It is in regard of “number/quantity”.

And please, stop promoting selling in TP of something you receive for free.
A solution for this can be account binding the coins. And after that we can see how desired are these MC. Because the value in gold will be zero. And only the need will dictate how precious we will consider the MC.

1. Why to not craft? Some players don’t like the crafting system GW2 has. There’s a reason. Another reason: don’t like the skin of the crafted weapons or armor.

2. I want to sell my excess coins that I’m not using to players who do want to use them. And now you want to take that away from me? How dare you infringe on how I want to play. So you can’t use play how I want here because it goes both ways.

4. Let’s be realistic here. No way does a majority of players want to craft every single recipe that requires mystic coins.

The Mystic Coins Inbalance

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Posted by: Seera.5916

Seera.5916

Why does that particular uniqueness warrant players to think Anet needs to intervene based on their perception that they are too expensive? I can say that uniqueness is a reason Anet shouldn’t intervene based on my perception that coins are cheap.

I mean, Anet gives them for nothing as a log in reward … why do you think they did that in the first place, knowing that they are used in Legendary recipes and how many are needed. Do people here think Anet didn’t think about this when they decided to make them logging rewards? The most egregious thing about these kind of threads is that they always assume Anet are just a bunch of dummies … the OP asks Anet how he’s supposed to get coins if he doesn’t want to buy them off the TP … well duh, like Anet just didn’t think of that or something and the OP somehow provides this deep insight to them? I think not.

To be fair, sometimes ANet does over nerf something. Like they did with dungeon rewards.

I don’t personally think they have with Mystic Coins (or at least not dangerously so like they did with dungeon rewards) but I don’t have all of the numbers, nor does anyone else in this thread. ANet has the numbers and they will adjust accordingly. And knee jerk reactions are very dangerous to the market. They tested the waters with the current events dropping a coin per day for a bit to see how the market would react.

Make Races Meaningful?

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Posted by: Seera.5916

Seera.5916

WP on youtube had a pretty good idea regarding racial skills

First if you are of that race you get all their skills unlocked by default. If not you would have to unlock them perhaps through a mastery or perhaps through hero points.

Second if you are of that race you get all the flavorful elements of those skills when you use them, for example norns with bear form would be able to transform into a bear. If you are not of that race you can use the skills and get the same effects but just not the flavor elements of the skill. There was also precedent for that back in GW1 using the same example even you could get a bear form skill but you did not literally transform into bear form.

In this way the racial skills COULD be impactful and it would not mean the racial skills would be making the race a part of the meta.

As long as it was relatively easy for players to obtain them, I’d be fine with that. It just can’t be too hard as to push players to require a certain race in the meta due to needing to prove they have the racial skills. So I’d be fine with hero points being used to unlock it. There are already unused hero points in core Tyria.

Make Races Meaningful?

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Posted by: Seera.5916

Seera.5916

ANet doesn’t want metas to include a character’s race. Hence why the racial skills are underwhelming and very very niche when compared to other skills.

And I would hate this in game. My main is an Asura Elementalist. I also have a Human Warrior. I would hate for my Warrior to have higher endurance regen which is useful for Elementalists while my Ele has a very useless to me skill. I RARELY die to falling and never ever use the fall damage reduction traits.

The Mystic Coins Inbalance

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Posted by: Seera.5916

Seera.5916

With TP being apparently “The” way of getting Mystic Coins and only a handful of players being able to influence other people’s gameplay so negatively I would say that that sounds very close to griefing imo.

But hey, all is fine because it’s good for the economy. Which totally matters if people aren’t enjoying themselves.

Only a handful? You can’t be serious … EVERY player contributes to mystic coins entering the game when they log in. I see you’re trying to play that ‘players manipulating the market’ card here. Always a path to failure, especially when every player is involved. Nice try.

Well I shouldve quoted Ayrilana, who has since fixed her statement.

So youre right that its technically not a handful of players. But a full assessment can only be done by ArenaNet themselves. (There’s alot of speculation here) Either way, theres a good reason not to sell mystic coins, if you dont want to be depending on the market youre better off keeping them.

That’s just it though … Anet does want the supply of many, if not most of the mats to depend on the market, otherwise the market doesn’t really do what it’s supposed to.

So really, there isn’t a good reason to not sell mystic coins, because making mats available to players through the market is clearly their intention.

Like I’ve already said, the only time there is an inbalance is if there are no mats on the TP for players to buy, even though mats are entering the game.

There is a good reasons to not sell mystic coins: having plans to make an item in game that requires mystic coins in the future and wanting to hold on to the amount needed when one is below the amount required.

Trading Post doesn’t create or destroy supply. It only moves it around. Drops are what generates supply. Demand causes players who do not want the item to sell it to others who do. If demand is high and supply is low, prices tend to rise.

I think you meant that ANet means for the Trading Post to determine the value of the mats.

Trading post: people adding 1c

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Posted by: Seera.5916

Seera.5916

That’s the thing, the trading post isn’t an auction house. You aren’t bidding for anything. It’s a list of players who want to sell items and players who want to buy items. The system assumes that all players want to buy the cheapest item and sell at the highest possible price.

List the item for the most you’re willing to spend for it or the least you’re willing to accept it for at the time you list it. Then leave it alone for at least a few days/a week or two. Chances are, in a few days, as long as your prices aren’t too high or too low depending on if you’re wanting to buy or sell, you’re orders have been fulfilled. If not, look at the current buy/sell orders. If the price is too different, consider relisting or accepting that it may be a long time before that order is filled.

2 hour wait for a Hero Point

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Posted by: Seera.5916

Seera.5916

I have never seen it link me a video of someone getting around it. Needing to wait for an event to happen to get through something sure I can accept that for maybe 30min – 1hr but an event that if it fails you have to wait another possible 2 hours to do is preposterous.

I literally just did it. I did it on a character that had not gotten the POI or the Hero Challenge (I literally ran her down from LA, she had never stepped into Bloodtide Coast before today).

It’s possible to do it after the event is over.

2 hour wait for a Hero Point

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Posted by: Seera.5916

Seera.5916

I literally just hoped on and got the POI and Hero Challenge in there. I can show you how I got to it and I’m on my mesmer currently and I’m willing to port if following me proves difficult.

Edit: However, it may now not be possible since the map has moved to the period where the area is inaccessible.

The Mystic Coins Inbalance

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Posted by: Seera.5916

Seera.5916

5 mystic coins for a reward track would be way too much. Essentially 150 mystic coins per month for every WvW player.

that’s about a 10th of what you need for 77 clovers with a drop of 0-2 on the 10 coins.

That would put that on par with mystic clover acquisition through log in rewards so not sure that that amount per month would be unreasonable.

Current population

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Posted by: Seera.5916

Seera.5916

Also with it being a 3 day weekend in the US and the last major holiday before summer ends, players may have been away from the game for reasons other than those related to games.

Kicked from squad

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Posted by: Seera.5916

Seera.5916

The problem is that won’t solve the problem of feeling bad if you’re the type to feel bad when kicked or kicking.

People will still feel just as bad about being removed from the squad as they would about being kicked from the squad. It isn’t the message on the screen that makes players feel anything about being kicked or kicking someone. It’s the act of kicking or being kicked that does it.

Cooldowns Review

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Posted by: Seera.5916

Seera.5916

Here are two more examples:
Sigil of Force: 5% damage increase, NO COOLDOWN === Meta

Sigil of Purity: 60% chance to remove 1 condition (10 SECOND COOLDOWN) === Not Meta

The chance at the condition removal is also why it’s not meta.

5% damage increase will always be welcome. The removal of condition could proc 0.5 seconds before you get a condition. And the unknown on whether you’d hit that 60% chance to remove the condition before the condition was removed would make it less useful than a 5% damage increase.

The Mystic Coins Inbalance

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Seera.5916

woohooo, for the first time since the begin of the summer we had a daily mystic forger again

I’ve had mystic forger a number of times since the start of summer. You must have just missed those days.

The Mystic Coins Inbalance

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Posted by: Seera.5916

Seera.5916

The problem with Mystic Coins is that they aren’t just used for legendaries. 82 other weapons require mystic coins as well, as well as feasts of food recipes and boxes of armor sets.

If Mystic Coins were only used for legendaries it would be fine, but they are used for so much more besides legendary weapons. I don’t know what a good solution is, because ANet has shown us that there is a large supply in game, its just being controlled by TP barons. I’m not sure if Anet can do anything about that without tanking the price, but short of that I would like to see some of the other recipes have their mystic coin components exchanged with something else.

The number of players going for multiple items that require mystic coins is not high enough to make this a good enough reason to make a fast adjustment to the generation of mystic coins or to the demand for mystic coins.

If they lower the demand too quickly, they risk the same problem as if they increase the supply too quickly. Supply & demand and the equilibrium price are all tied together. If you change one and not the other, the equilibrium price will move to match. And due to the actual supply being higher than the demand any change they make to lower the cost of the coins on the TP runs the risk of the price tanking.

And if it hits vendor trash levels, players may permanently remove mystic coins from the game since there’s no value to them.

The Mystic Coins Inbalance

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Posted by: Seera.5916

Seera.5916

my 2 cents, after making Rodgort’s flame and Nevermore and only needing about 30 clovers to finish Twilight.

The clovers are, by far, the worst item needed for a legendary. Introducing RNG to an already expensive procedure its one of the cheesiest anti-inflation methods ANET ever used. Just make a recipe already so someone who is interested can calculated the total amount of gold needed. I’ve noticed some posts like “you can get coins doing fractal dailys”, “there is a mystic forge daily 4-5 times a month”, “ley-line event gives you one each day”… guys, seriously??? You don’t understand what the problem is here, beyond the ridiculously time-gated coin gathering? It is RNG! You take all these coins with so much effort just to throw them to the MF and pray you will get a good result!
And most of you seem to have absolutely no problem with it…

I get my clovers through PVP tracks but I happen to love PVP. Most players here play strictly PVE, they hate PVP and they don’t have a solid method of obtaining clovers. This is simply not fair for them, something must change.

Sorry for bad english, not my mother language.

There are two other means of getting Mystic Clovers that do not involve RNG:

WvW reward tracks. Can be very slowly earned through the more PvE type WvW dailys due to the reward track progress item those dailies give. Big Spender, Monument taker, Vet slayer, etc.

Daily Log in rewards. You can get 7 per month if you choose the legendary items option in the day 28 chest.

The Mystic Coins Inbalance

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Posted by: Seera.5916

Seera.5916

Not everyone cares to craft legendary weapons or anything else that uses mystic coins. What’s happening is the amount of mystic coins in the game, whether on the TP or stockpiled in someone’s inventory, is increasing. The only way the total would go down would be if someone deletes them or consumes them. That isn’t happening. The issue is that there are players buying up the coins to keep prices high and the players who are willing to pay that price.

The total is totally unimportant to the average players. Who cares someone else has a stockpile if you cant generate your own.

Because of the players who choose to stockpile rather than sell or use or delete them, ANet can’t just increase supply or lower demand to match the other players’ demand better. It will cause the MC prices to crash down to vendor trash as the stockpilers dump their stock in a panic. Just research what happened when ANet added in another means of supply. Prices tanked until they realized that that new addition only added one per player per day. Imagine where it would have gone had it not been one per player per day.

ANet has to do any course correction that will lower prices slowly as to not cause a panic that tanks the prices of Mystic Coins in the long run since they are generated faster than they are consumed. If they hit vendor trash players will either delete them or sell them to a vendor if they get too many. Because the TP will be flooded with a huge supply of them and they figure they can just buy more cheaply if they need it.

The Mystic Coins Inbalance

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Posted by: Seera.5916

Seera.5916

These are used for crafting legendary weapons. Legendary weapons are expensive. Ingredients used to craft them are also expensive.

As with all of the past discussions on mystic coins, I really don’t see a problem with this. Get them any way you can from in-game means (daily, leyline, etc), and then buy the rest of what you need. The process for getting a legendary weapons should be expensive and difficult if only for the sole reason that their demand allows mats to gain value on the trading post, which in its own way helps to combat gold inflation.

But the short of it is that these are used to craft legendary weapons. If you think those weapons should be cheap and easy to acquire, you’re sorely mistaken.

I agree, but there was just no good reason for ArenaNet to randomly add 250 mystic coins to the new legendary recipe.

There was a good reason. They saw that the generation of mystic coins was well exceeding the consumption of mystic coins. So they added another sink for mystic coins in order to bring the rate of consumption closer to the rate of generation.

ANet doesn’t just randomly throw together recipes for items. They study the usage and generation of the items and see what the price is on the TP. If items are close to vendor trash or below the value they wish an item to have, they lower the supply to demand ratio to raise the prices either by nerfing supply or buffing demand. Mystic Coins were below that value. So they increased demand. Did they maybe overshoot that demand? Possibly. I don’t know. Given ANet hasn’t done anything drastic to affect the price, the price probably isn’t too far off of where they intended it, if it isn’t already there.

The Mystic Coins Inbalance

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Posted by: Seera.5916

Seera.5916

Probably meant bolt of gossamer.

Yes, sorry for that
Yes, the drops are all used for legendaries. What i mean is we should get at least drops we need for ALL legendaries: Gift of Fortune > T6 Mats + Ectoplasm + Obsidian Shards + Mystic Coins

You don’t need Loadstones, Bolt of Gossamer, Wood, Leather for all of them.

But those can be turned into gold for things like Icy Runestones. Or other components that you either can’t get except with gold or items you do not wish to farm.

The Mystic Coins Inbalance

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Posted by: Seera.5916

Seera.5916

There is. On day 28 of your log in rewards choose the for Legendary items. Complete certain PvP and WvW reward tracks. Other than that there’s the RNG method.

Would you be open to Biracial NPCs?

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

Evolution is NOT about wants. It’s about change in response to the surrounding environment, but there has to be a “path” possible towards this change.

So you’re saying that a charr mating with an asura is due to a change in the environment? Well wouldn’t you know it, Primodus is awakening. When his rein of terror blankets the land in death, nature will call forth a new type of hero. One born of the fires of war (charr) with the intellect to succeed (asura). And there you have it: Charrsura.

Basic Fantasy 101: When a foe is too powerful, you power up. Think of it like Goku’s fusion technique.

Hybrid species are not happening in gw2 for a multitude of reasons.

You mean like centaurs?

Centaurs, in Tyria, are not hybrid. They have humanoid parts, the torso, but the entire rest of their bodies are beastial in nature. Their heads are more similar to goats than humans, even than horses.

The only creature that can truly be considered a hybrid is most likely the Norn, who were created by Koda magic more than evolution. It’s more than a little unclear how they were made and if humans were involved in any way. But even they are not compatible with humans, primarily due to an incredibly increased body temperature that would kill off human sperm, and would probably damage a human egg as well.

You seem to be referring to the centaurs from Elona, which are a three-way between horses, gazelles, and big cats. However, see —

https://wiki.guildwars2.com/wiki/Centaur

— for the Central Tyrian variety.

No, actually I’m I’m talking about the Centaurs in Kryta. I’ve never been to Elona. Hell, just looking at the pictures in that wiki you can see they don’t have human heads. Not at all human.

The krytan centaurs look almost more minos than equine. The elonian centaurs look like gazelles. Conclusion, its inconceivable a human was ever involved in either

Torso? Arms? Hands? If not human, then what? Norn? Those blue guys whose name I can never remember? Largos. Are there any other species in Tyria with such distinctly human-like upper bodies? Besides sylvari, that is, who are still babes in the wood, so to speak, on the evolutionary front. In any event, I wouldn’t say human involvement was, ya know, inconceivable…

Jotuns, ogres, ettins, harpies, Giants and Fleshreavers. Male Charr.

As well as others I’ve undoubtably forgotten.

The “human upper body type” is so common that nothing can be deduced about a creature’s ancestors simply by having it. It’s a design used with many different, unrelated creatures that have hands.

As well as any number of now extinct creatures in Tyria and neighboring lands.