Showing Posts For Seera.5916:

Would you be open to Biracial NPCs?

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Posted by: Seera.5916

Seera.5916

Sometimes humans force two species who have similar features to breed. Such as horses and donkeys to make mules. Mules are typically sterile and can’t breed with each other when they are fertile (there are rare cases of fertile mule females being able to breed with a pure horse or a pure donkey). And the mating of a donkey and horse doesn’t always produce a viable offspring either.

So it’s not completely true that two different species can’t breed and produce a viable offspring. That offspring will just likely be infertile.

So Norn and Humans could likely produce a viable offspring to some degree, but it likely wouldn’t be fertile except maybe with other pure Norn and Humans. Sylvari likely would have a more plant like reproduction and would therefore not be able to reproduce with the other species given their other types of reproduction.

Charr and Asura would likely not be able to successfully reproduce with any other species given the differences between them and Norn and Humans and each other.

Colorblind Support for Enemy AoE Circles

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Seera.5916

I also support this being added to the game.

Legendary Collection Achievement Points

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Posted by: Seera.5916

Seera.5916

It is intended. You did not craft the precursor which is what those collections are for – precursor crafting.

What you could do is see if the cost to craft the precursor for Kudzu is cheaper enough than buying it from the TP and then craft it for the AP and sell the precursor for profit.

Achievement Points not rising?

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Seera.5916

There is a 15,000 cap on Daily Achievement points. You’ve likely hit that cap.

Obtaining Gift of Battle

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Posted by: Seera.5916

Seera.5916

And you’ve completely missed the point in the 10+ gold complaint. A player who does not like WvW may not necessarily want to spend money on gear for WvW. Because they won’t ever play it outside of the 5-9 hours it takes them to get the Gift of Battle.

I’m also not saying it should be reversed to what it was or added to PvE somehow. It is only 5-9 hours and it is doable in all types of gear (it just may take longer). And those wishing to gear to shorten the time do only have to spend a relatively small amount of gold compared to the other amounts of gold needed for the legendary.

Which is why I think the Gift of Battle track should be added to PvP as well. Gives players another option if they really don’t want to play WvW and don’t want to buy the legendary out right.

And those of us who want a legendary but don’t want to farm for gold gain it slowly. I’ve been slowly working toward my first legendary for 2-3 years now. I’m even crafting my own precursor. I even earned my Gift of Exploration prior to the WvW being removed from map completion. I’m using the legendary as a goal to work toward. It won’t bother me if it takes me another 2 years to finish it out.

I can’t help but seriously doubt that you or these other players hunting for legendarys don’t have at least 1 character that is condi wearing rabid/dire gear after 2-3 years – I’m a condi necro would be able to tag pretty much everything and still have decent survival. If you are absolutely deadset on not changing a thing you could always still go into wvw with Zerker gear granted you might die more often – on the brightside it might help you learn to avoid damage and thus make you into a better player.

Added to Pvp – That is just silly. What makes you think adding it to spvp would lessen the whole ordeal when you already stated you aren’t good at pvp ( which is what spvp is) and gain anxiety about other player joining the fight (for which there are 4 others beside the one you are fighting)? DON’T BOTHER ANSWERING as I already aware of your intended goal – you want it to be made into a pvp track so that you can cheese the hell out of it using player public games to trade for dailies or queue into unranked forcing the other 4 to have to carry you.

Wait what???

I even earned my Gift of Exploration prior to the WvW being removed from map completion.

How the hell were you able to map all 4 wvw maps but was not able to get 500 badges at that time for the GoB? …. that takes alot of skill my friend….I mean you had to be actively avoiding rings that your own server was capturing to not be able to get that amount at the time.

2-3 year start….at 2-3 gold per a day I would bump estimated completion date to 8-10 years. Its perfectly fine if you want to go slow but if 10 gold is a huge set back (even for 5-9 hours) at least be realistic with yourself – I mean it’s the one piece of a legendary that doesn’t require money, you can salavage the stuff after you get the gift for ectos which you will need, as well as when you rank in wvw you gain money and loot back which you’ll more than likely earn most if not all that gold back in that time frame. I have absolutely zero intention for any type of bragging point but I started and completed 4 within your timeframe. Excluding 1 where the precursor dropped in pve for me and another precursor I got off the tp ( sharkspear because it was just cheap) – the remaining two I gave myself to obtain the pres solely via the magic forge both of which were the most expensive at the time, everything has kinda dropped and switched around as a result of this crafting nonsense. Each were started and finshed independant of one another and none taking more than a month to complete.

Despite what you may be thinking after reading that I was rather very casual – in fact I’m pretty confident that I have less total hours than you even though I preordered and not even sure that you did – as well as gained about a week and a half of time when I fell asleep in spvp matches overnight when they didn’t kick you back to lobby after so many games. Dry top, silverwaste, and all of the HOT maps are all loot maps whereas the years prior to their release Anet was on a binge nerfing anything/everything that gave too much loot. There isn’t really a reason why you can’t make enough gold – and I mean not by hardcore farming just casual play – where separating from 10 gold would make that big of an impact.

I have no problem with it being a WvW track. But I understand that some do and have offered a possible solution: adding it to the PvP reward track selection.

And I don’t have a single character geared for condition damage primarily. Mine are all a mix of berserker and assassins.

And I have my gift of battle. Got it before they changed the system at all thanks to the badges of honor being added to achievement point chests. I likely would have had to wait until this change to get it otherwise. I’m horrendous with PvP.

And my map completion was done slowly.

And like I said, I don’t think it should be added to PvE. 10 gold isn’t that much, but I can see and understand why that would irritate those who have already decided they don’t like WvW.

I’m 90% done with mine. I just need the precursor (on the crafting part with all of the wood and leather, not at home so can’t look it up) and crystalline dust for my gift of fortune. Finished up my icy runestones and the gift of meteorlogicus last night.

My future legendary weapons will be obtained through this new track and I’ll likely go in with a PvE build and see what I can do without having to invest time and money and inventory space. Or see if the daily reward reward track progress fills up fast enough for my liking for things like big spender or vet killer, etc.

Option to hide other player's backpack

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Posted by: Seera.5916

Seera.5916

This will probably never happen. Back pieces are sold for gems as vanity items, the very definition of vanity is to show off to others. Less people will buy these items and ArenaNet will lose sales for these items ( no one would buy a Ferrari if when they drove off the lot everyone saw a Hyundai Accent). So while I personally don’t care, well actually I lean towards allowing people to express themselves cause that’s just who I am, I just don’t see this ever being an option.

I do agree that at times they can be annoying and block your view, however it is not hard to reposition yourself, wait for them to pass, or prove to them all the money they spent on vanity items will not make them as good a player as you and leave them in the dust.

edited to add: The fact that so many people have wings and other vanity back pieces shows a healthy economy for GW2. Many of these players are the reason we all get living world, and frequent updates.

Cheers and happy gaming.

This setting change would not affect your ability to put the largest wings and the most particle effect giving wings, armor, weapons, etc onto your characters.

This setting would let players who want to be able to see boss tells better during world boss events to see them easier. It will let players who would prefer to not have to wait for one character with wings to pass (to which another player with wings may follow given their popularity) to navigate the jumping puzzles where camera angles are tight and limited. Same with players not wanting to wait for Charr and Norn characters to pass when they are on Asura in areas with tight, limited camera angles.

It would be a setting that I would occasionally use and I would only turn it on when needed and then turn it off when not needed.

Option to hide other player's backpack

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Posted by: Seera.5916

Seera.5916

Quite a lot of people completely misunderstanding and instead starts to hyperboling to the extreme.

We’re not removing the items from you or the game, however, we wish to hide all backpacks because more and more backpacks are being created to look obnoxious, so being able to hide them will help during everyday activity that would otherwise cover the gameplay.

Settings should not be added because things look obnoxious to some. That’s completely opinion on whether or not something is obnoxious. It may be obnoxious to you, but not to the person whose character is wearing it.

It should only be an option if there are game reasons for it. Which in this case there are: easier to see tells from bosses, see the red rings, see the rings from allies for boons/buffs, easier to navigate jumping puzzles without having to wait as much, easier to navigate jumping puzzles for larger characters if the standard model options affects the player character, etc.

Obtaining Gift of Battle

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Seera.5916

Full berserker’s is not good for WvW from what I’ve heard and many PvE players are geared as glass cannons. To swap out to a useful build would likely be 10+ gold as they would have to replace armor, weapons, and possibly trinkets.

Players that don’t like WvW for what it is at all wouldn’t be able to do anything you suggested to make it more engaging. The base activity isn’t fun for some. I’d just do the reward track progression in 15-30 minute chunks because that’s about as fun as WvW is for me. I’m not good at PvP fights and I get too anxious in WvW due to worrying if another player is coming up. Even in zergs.

And yea, I totally get you on games and focusing on just having fun in them despite any apparent flaws.

Full Zerk is fine in wvw with the one exception being if you are trying to zerg bust. The actual reason why some say that zerk isn’t good for wvw is that your average player lacks insight of when to dodge or avoid damage which is cruical for zerk. It takes time for people to learn how to counter damage vs just having that same player put on gear that increase life + defense which instantly increased their survival rate without effort – thus it’s easy to see why zerk is least preferred.

You may feel wronged by this but they didn’t add the dodge instructor to starter zones for no reason or go to world bosses and see how many are downed/killed – preferrably the lower area bosses where players have had plenty of time to learn attacks but still die. There is not an outcry for people to not wear zerk in pve is because the indivdual is insignificant due to the mass of people and the close proximity of wp’s compared to what is found in wvw. You can go to world bosses completely naked and it’ll still more than likely succeed.

10+ gold being a complaint is completely and utterly laughable when used in the context of a pve player. You can EASILY make that merely doing world bosses and selling/salavgeing the guaranteed rares. If that amount is an issue I’m actually rather throughly entertained and curious on how you plan on raising the several hundred gold that is required to make/buy the precursor itself. XD make as much as you can in 1 day of solely pve and then compare that to 1 day of just spvp and just wvw.

I’m not certain, but it sounds like you’re saying that some WvW servers depend on “non-WvW” players to pad their numbers. If WvW isn’t popular enough to sustain itself without other players being pushed to play that mode, that is too bad. But that is not the way to make WvW more successful.

No you are somewhat correct but its more along the lines of if people don’t see a decent amount of people then they move elsewhere. To put it into perspective – how many times have you switched from a low populated map to a high for say a world boss rather than attempt with whats on the current map – prolly quite a few times per day. Now imagine if there were no high pop alt maps just your one unpopulated map again rather than staying i’d imagine that you would move elsewhere. Its not because wvw is unpopular but rather that it’s not as profitable as pve is. The only way that would be slightly feasible would be to remove server wide bonus gained by wvw and replace it with a bonus that noticably increases drops/gold for those that participate in wvw. To qualify for said bonus players would have to only participate in wvw and donate x amount of badges to some npc – this way leechers couldn’t just sit in spawn all the time to gain such a bonus. This way you don’t have to do wvw if you want to but at the same time forfeit your bonus as a result.

You don’t really quite grasp what it would mean if it were separated like your suggestion. wvw/spvp players would gain legendarys at a fraction of the effort that you put in for pve.

And you’ve completely missed the point in the 10+ gold complaint. A player who does not like WvW may not necessarily want to spend money on gear for WvW. Because they won’t ever play it outside of the 5-9 hours it takes them to get the Gift of Battle.

I’m also not saying it should be reversed to what it was or added to PvE somehow. It is only 5-9 hours and it is doable in all types of gear (it just may take longer). And those wishing to gear to shorten the time do only have to spend a relatively small amount of gold compared to the other amounts of gold needed for the legendary.

Which is why I think the Gift of Battle track should be added to PvP as well. Gives players another option if they really don’t want to play WvW and don’t want to buy the legendary out right.

And those of us who want a legendary but don’t want to farm for gold gain it slowly. I’ve been slowly working toward my first legendary for 2-3 years now. I’m even crafting my own precursor. I even earned my Gift of Exploration prior to the WvW being removed from map completion. I’m using the legendary as a goal to work toward. It won’t bother me if it takes me another 2 years to finish it out.

Obtaining Gift of Battle

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Posted by: Seera.5916

Seera.5916

Full berserker’s is not good for WvW from what I’ve heard and many PvE players are geared as glass cannons. To swap out to a useful build would likely be 10+ gold as they would have to replace armor, weapons, and possibly trinkets.

A player making a legendary really shouldn’t be concerned about an extra 10g, should they? If the Gift of Battle were available at a vendor for gold, who of the “I don’t want to WvW for my legendary” crowd would be complaining?

But that gold would be turned directly into the legendary. The gold for the gear is not.

And if they did put it as buyable for gold, it would be more than 10g.

Obtaining Gift of Battle

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Seera.5916

I don’t know about others, but I don’t want to shell out 10+ gold and spend time figuring out a WvW build for just 5-9 hours of game play. Even less so if I happened to not like WvW at all.

You might be confusing useful with optimal. I think that most people’s PvE builds would only require minor tweaking in order to be useful in WvW, and in that mostly in trait/utility selection (maybe weapons, too). I’m trying to think of the myriad of builds I’ve developed and played in PvE that wouldn’t be useful in WvW, and I honestly am having difficulty.

Granted, I wouldn’t be afk while doing it and ibwould be actively trying to find the most efficient way for me to get the track field quickly.

I’m not a huge fan of WvW, but every time I’ve gone in there it’s been to do so in a way that’s more engaging than efficient for the reward track I’m climbing. The more entertaining one makes it, the easier time is to pass. The most fun I personally have is when I equip uncommon weapon combos, but I get that might not do it for many people.

I could see people organizing guild events in WvW. Or, mentoring new players. Or, learning to solo roam if they’ve always done zerg. Or, learning zerg if they’ve always done solo roam. Or, equipping the brightest most obnoxious skins/dyes and trying to find ways to troll the enemy. Or, yes, even spending 10g+ in order to try a completely untested build. I’m sure there’s many other things that I can’t think of that one can do to make their experience in WvW more entertaining. There’s fun to be had that can be brought with the player, instead of relying solely on the game.

Even if WvW was a mess as Xevv says above… some of the best games I have ever played in my life were definitely messes… because I went in to them to have fun, and not take their flaws seriously.

However, I do think the gift of battle should require either WvW or PvP to obtain.

I can get behind that.

~EW

Full berserker’s is not good for WvW from what I’ve heard and many PvE players are geared as glass cannons. To swap out to a useful build would likely be 10+ gold as they would have to replace armor, weapons, and possibly trinkets.

Players that don’t like WvW for what it is at all wouldn’t be able to do anything you suggested to make it more engaging. The base activity isn’t fun for some. I’d just do the reward track progression in 15-30 minute chunks because that’s about as fun as WvW is for me. I’m not good at PvP fights and I get too anxious in WvW due to worrying if another player is coming up. Even in zergs.

And yea, I totally get you on games and focusing on just having fun in them despite any apparent flaws.

Obtaining Gift of Battle

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Seera.5916

I highly disagree, it reflects the state of WvW and the reality that only a handful of servers are worth WvWing on. It reflects how poorly balanced WvW is and how poorly structured it is. It reflects how little people want to play it even when it is rewarding because the gamemode itself just isn’t good. If anything it reflects how wrong anet is to try and force people into it without fixing any of those issues.

We are all capable of choosing our attitude in how we approach anything we do. It just requires preliminary consideration.

edit: the poster I quoted above demonstrates them choosing to do a 9 hour stint, choosing to be afk while doing it, choosing to bring in a build that’d be useless and unengaging to them, and ultimately choosing to participate in such a poor way with such a poor attitude that they’re admitting wasting the valuable map space they’re taking up. Those problems stem from their choices in how they’re approaching WvW to be engaging for them… not a problem with the reward track system.

~EW

I don’t know about others, but I don’t want to shell out 10+ gold and spend time figuring out a WvW build for just 5-9 hours of game play. Even less so if I happened to not like WvW at all. Granted, I wouldn’t be afk while doing it and ibwould be actively trying to find the most efficient way for me to get the track field quickly.

However, I do think the gift of battle should require either WvW or PvP to obtain.

Option to hide other player's backpack

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Seera.5916

go to your graphics options and turn the character models at the bottom to low on both settings there.

I want to be play the game on max settings, because I am able to. I don’t want to lower the graphics just because some players want to make the most obnoxious looking characters ever. I rather have an option that remove objects—backpacks in this case—that have started to destroy the awesome and beautiful appearance of the rest of the game.

Backpacks and flashier armours and effects were finer back in the older days (except for the humongous spell effects that were going on in combat) but now flash armours, visual infusions and obnoxiously big backpacks in form of wings have appeared far too much, and just destroys the general feeling of the game world.

then thats your problem. not anyone elses.

And he’s asking for ANet to give him a solution that would work better for him. It’s not like he’s asking for the backpacks he hates to be removed from the game. That would be absurd.

He’s just asking for some means to enjoy the high graphics settings without having to see the backpacks he doesn’t like for whatever reason.

And there are good reasons for there to be a hider. Jumping puzzles in areas with already bad camera angles. People who get literal headaches from a particular backpack. One of the backpacks is just incredibly ugly to them and it ruins their enjoyment of the game.

he does have a option all it does is make all players wear basic realistic armor that keeps immersion. “b-but muh max settings” what? do you like to sit in lions ark and brag about them or something?

That option only works in PvP. It doesn’t work for PvE.

If they do any sort of hide item feature it should be: hide all or hide none. That way no one can argue about what is too “flashy”, “big”, “immersion breaking” etc.

The easiest would be to give PvE the same thing as PvP. I’m also only arguing for it due to the objective reasons: large wings on large Charr, or even just large Charr, make it hard for others to do jumping puzzles when the camera angle is already bad. Not because large wings are out of place in the game.

“only works in pvp” so i can tell youve never used it. because thats false.

For one I have no idea why you are so aggressive against these options being added in, since they do not affect you in the slightest, and two the Standard Model option is only in competitive game mode which is sPvP, while you can lower the Character model quality, it does not remove Back items or weapons the last I checked so you see people running around in Grey default Armor with particle effects and giant back pieces still.

So I ask you why should other players be forced to look at your choices, and conform to what you want graphics wise? Why should they have to lower there game quality because of other players decisions on Armor/Items that provide nothing other than Display clutter and rob them of better performance on their machine?

they are already added in. im not aggressive here im simply stating you dont want to use them because “muh max settings” that only affects other players and puts them all in realistic armor everywhere. someone posted a screenshot of it. your asking to waste dev time on something thats already in the game.

And I was specifically referring to the Standard Character Models option that only works in PvP. It’s in the Competitive section of options which PvE isn’t a part of. I’m aware that lowering graphics settings removes a decent amount of the visual clutter. But it doesn’t remove as much as the PvP Standard Character Models setting. Where all races appear human with standard armor and weapons and looks identical.

However, I do agree that you weren’t being aggressive.

Since the PvP Standard Character Models setting is already in the game, it wouldn’t be too hard to turn it on in PvE as well.

Option to hide other player's backpack

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Posted by: Seera.5916

Seera.5916

Other players effects don’t bother me and if they do it’s my FPS so I just drop the graphics a little till everyone is standard models.

Probably WvW issues, the very few world bosses I’ve done I don’t see anything except lots of skill effects.

People with not the best computers would see it in PvE.

And there’s also jumping puzzles to consider with regards to large backpacks.

And standard model (without having to tank graphics) in open world PvE would help with the large charr/norn problem. Just like I turn off ground shaking when I’m doing jumping puzzles, I’d turn on standard models if I could. The game’s too pretty on my system to tank my graphics.

Another Birthday BUST?

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Seera.5916

That’s the thing, tron. Most of us want the gifts per character. Because we want the multiple free dyes. Because most of us don’t have all of the rarer dyes yet.

The problem is, they put your solution in, there will be someone else coming on to say they don’t like it and they’d rather something else.

I hope next year the gifts are more to your liking

Option to hide other player's backpack

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Posted by: Seera.5916

Seera.5916

go to your graphics options and turn the character models at the bottom to low on both settings there.

I want to be play the game on max settings, because I am able to. I don’t want to lower the graphics just because some players want to make the most obnoxious looking characters ever. I rather have an option that remove objects—backpacks in this case—that have started to destroy the awesome and beautiful appearance of the rest of the game.

Backpacks and flashier armours and effects were finer back in the older days (except for the humongous spell effects that were going on in combat) but now flash armours, visual infusions and obnoxiously big backpacks in form of wings have appeared far too much, and just destroys the general feeling of the game world.

then thats your problem. not anyone elses.

And he’s asking for ANet to give him a solution that would work better for him. It’s not like he’s asking for the backpacks he hates to be removed from the game. That would be absurd.

He’s just asking for some means to enjoy the high graphics settings without having to see the backpacks he doesn’t like for whatever reason.

And there are good reasons for there to be a hider. Jumping puzzles in areas with already bad camera angles. People who get literal headaches from a particular backpack. One of the backpacks is just incredibly ugly to them and it ruins their enjoyment of the game.

he does have a option all it does is make all players wear basic realistic armor that keeps immersion. “b-but muh max settings” what? do you like to sit in lions ark and brag about them or something?

That option only works in PvP. It doesn’t work for PvE.

If they do any sort of hide item feature it should be: hide all or hide none. That way no one can argue about what is too “flashy”, “big”, “immersion breaking” etc.

The easiest would be to give PvE the same thing as PvP. I’m also only arguing for it due to the objective reasons: large wings on large Charr, or even just large Charr, make it hard for others to do jumping puzzles when the camera angle is already bad. Not because large wings are out of place in the game.

Obtaining Gift of Battle

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Seera.5916

Here’s a “what if” for critics of the current system. What would seem a reasonable way, to you, for obtaining the GoB and still meet ANet’s interests? For the sake of argument, let’s suppose that ANet’s motivations are strictly about two things:

  • Legendary weapons should require some type of WvW participation.
  • It should be easier to obtain rewards through active rather than passive gameplay.

That’s why I suggested PvP reward track as they do want players to try PvP. And have it be an alternate so that players can do PvP for one legendary and then WvW for the next.

I don’t personally have a problem with the WvW reward track being how the GoB is obtained, but adding in a PvP option would add in variety and that can help for players looking to make multiple legendary weapons.

Need help regarding Gem store Refund :(

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Seera.5916

There’s a sticky thread in this subforum for tickets that are more than X hours old. Usually it is 72 hours which is 3 days, but when volume picks up like after major problems like they had with the rollback on top of the anniversary sale likely means that more time is taken on average for each ticket.

Obtaining Gift of Battle

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Seera.5916

The only alternate option I would be fine with is putting it as a PvP reward track, since legendary weapon skins can be used in PvP now.

How about an armory?

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Seera.5916

There is already a system to swap out stats. It costs money and you lose the sigils/runes, but that’s what keeps that stat swap to be different from legendary weapons and probably legendary armor as well.

There would have to be some form of cost associated with swapping stats on ascended gear to keep the legendary benefit in tact. Something akin to transmutation charges.

What I’m proposing wouldn’t be the same as a stat swap. More of a gear/sharing option.

What I’m proposing would destroy the item in exchange for letting all characters on your account share it. For example, if I destroy an ascended berserker heavy helmet then any of my level 80 warriors, guardians, or revenants could share this item by linking to the armory.

This is different than changing the stats from say berserker to marauder. This keeps the stats berserker but allows all character to access this piece of gear without having to bank it/swap it out first.

So I make Berserker Helmet 1 for my warrior. Then I destroy it and it goes to the armory. My revenant then uses it. If my guardian can use it without my revenant having destroyed it, then it’s the exact same thing as the legendary stat swap.

Or worse, puts ascended armor into the same situation that led ANet to add ascended armor to the game in the first place: armor being too quick and easy to obtain.

Now would I be opposed to a build system that could store all of the data with regards to traits, armor, weapons, sigils, runes, trinkets, etc and you could create different versions to swap between without having to store the aforementioned armor, weapons, trinkets, etc? No. As long as each template could not be used by two characters of the same class and race at the same time (due to racial armors and traits and due to different traits for each class you couldn’t share a template between different classes and races). So Human Thief Build Template 1 could only be used by one human thief character at a time.

You don’t get it. Simple as that.

Then maybe try explaining it better. Because if I don’t get it, there’s a good chance ANet doesn’t either. And if ANet doesn’t get it, they sure won’t implement it anywhere near how you want them to.

Option to hide other player's backpack

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Seera.5916

This is not going to happen, imo.

Why?

The desire to show off is a basic human motivation shared by very many people. The game survives as it is (no gear treadmill endgame) because it features a cosmetic endgame. While players would not know whether those other players were seeing their fashion accomplishments, the status quo affords them the belief that anyone they run into will see them. Removing that could make a serious dent in the game’s ability to motivate players to pursue those things. While I don’t know the size of the demographic that would be demotivated, I believe it would be much larger than the group that will leave the game because they don’t like seeing such stuff.

I also believe that allowing players to selectively remove such gear pieces would be a non-trivial programming task. I’d rather the software engineers work on other stuff that would benefit greater numbers of players.

I definitely believe that if they do it it should be a “see all” or “see none” thing for backpacks. It’s the simplest.

Or give PvE the option to use standard character models as well like they do in PvP.

No letting players choose which backpacks they see and which they don’t.

Utility Station Recipes - A Disgrace

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Posted by: Seera.5916

Seera.5916

And the price on the TP is the price set by players.

The price will come down if players come in and sell them for less. They would not remain at a price if players were not willing to buy them at that price.

So if you want to do something about it, get the recipe and make them and then sell them for whatever price you think they are worth.

Option to hide other player's backpack

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Posted by: Seera.5916

Seera.5916

go to your graphics options and turn the character models at the bottom to low on both settings there.

I want to be play the game on max settings, because I am able to. I don’t want to lower the graphics just because some players want to make the most obnoxious looking characters ever. I rather have an option that remove objects—backpacks in this case—that have started to destroy the awesome and beautiful appearance of the rest of the game.

Backpacks and flashier armours and effects were finer back in the older days (except for the humongous spell effects that were going on in combat) but now flash armours, visual infusions and obnoxiously big backpacks in form of wings have appeared far too much, and just destroys the general feeling of the game world.

then thats your problem. not anyone elses.

And he’s asking for ANet to give him a solution that would work better for him. It’s not like he’s asking for the backpacks he hates to be removed from the game. That would be absurd.

He’s just asking for some means to enjoy the high graphics settings without having to see the backpacks he doesn’t like for whatever reason.

And there are good reasons for there to be a hider. Jumping puzzles in areas with already bad camera angles. People who get literal headaches from a particular backpack. One of the backpacks is just incredibly ugly to them and it ruins their enjoyment of the game.

Just put inspect player option in the game!

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Posted by: Seera.5916

Seera.5916

That would be hilarious. Even as a glitch I would think it would use your own transmutation charge currency so it could just be good fun. Might even boost sales for transmutation charges people usually never buy from the gem store.

Only if I get to use your transmutation charges to return my look to how I want it and your gems if you don’t have enough or your gold if you don’t have enough gems. I don’t want to have to use my transmutation charges to undo a change that someone else did.

Because I certainly wouldn’t find that glitch funny at all. Not even in the slightest. I chose the skins I did because I liked them. I wouldn’t want my work undone because of a glitch and because someone else thinks it’s funny to change my skins.

Option to hide other player's backpack

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Posted by: Seera.5916

Seera.5916

Saying something affects you in no way is a bold claim. Think of the chaos theory. Everything in the universe is interacting with everything so you can never know what effects it will have.

Not seeing the effects will in no way cause my death or any serious injury.

The only thing it may do is keep me from deciding I want it. And that only hurts ANet, not me. And even then, only if it’s a gem store item.

Option to hide other player's backpack

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Posted by: Seera.5916

Seera.5916

I want to be play the game on max settings, because I am able to. I don’t want to lower the graphics just because some players want to make the most obnoxious looking characters ever. I rather have an option that remove objects—backpacks in this case—that have started to destroy the awesome and beautiful appearance of the rest of the game.

Backpacks and flashier armours and effects were finer back in the older days (except for the humongous spell effects that were going on in combat) but now flash armours, visual infusions and obnoxiously big backpacks in form of wings have appeared far too much, and just destroys the general feeling of the game world.

I don’t understand why you care so much about what other players look like? As long as I think I look Boss, I couldn’t not care about the disco going on next to me, or the Charr that wants to loom like a monster from the power rangers.

Imagine going to the theater only to have the person in front of you wear a glowing, sparkling, noise making, enormous top hat that intruded into every watched scene. Your ability to see the play is impacted.

For the most part it seems as if people want this more to deal with highly intrusive pieces than just those that they personally dont care for.

Lol really? The only real story in this game is instanced, so the only. Problem you have are the ones you make your self, the only thing people with wings etc spoil is your enjoyment. It is really not as bad as everyone makes out.

Sure a way to hide things would be good for those who want to QQ about it, maybe add standard models so every one else looks the same, because that will make it better…….

To be fair, the larger backpacks, especially when used by Charr and Norn, do interfere with the ability to do jumping puzzles in places where the camera is pretty limited, and even moreso when you’re playing an Asura. Having the ability to hide backpacks (or even go to standard models) for those places wouldn’t be a bad idea.

How about an armory?

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Posted by: Seera.5916

Seera.5916

There is already a system to swap out stats. It costs money and you lose the sigils/runes, but that’s what keeps that stat swap to be different from legendary weapons and probably legendary armor as well.

There would have to be some form of cost associated with swapping stats on ascended gear to keep the legendary benefit in tact. Something akin to transmutation charges.

What I’m proposing wouldn’t be the same as a stat swap. More of a gear/sharing option.

What I’m proposing would destroy the item in exchange for letting all characters on your account share it. For example, if I destroy an ascended berserker heavy helmet then any of my level 80 warriors, guardians, or revenants could share this item by linking to the armory.

This is different than changing the stats from say berserker to marauder. This keeps the stats berserker but allows all character to access this piece of gear without having to bank it/swap it out first.

So I make Berserker Helmet 1 for my warrior. Then I destroy it and it goes to the armory. My revenant then uses it. If my guardian can use it without my revenant having destroyed it, then it’s the exact same thing as the legendary stat swap.

Or worse, puts ascended armor into the same situation that led ANet to add ascended armor to the game in the first place: armor being too quick and easy to obtain.

Now would I be opposed to a build system that could store all of the data with regards to traits, armor, weapons, sigils, runes, trinkets, etc and you could create different versions to swap between without having to store the aforementioned armor, weapons, trinkets, etc? No. As long as each template could not be used by two characters of the same class and race at the same time (due to racial armors and traits and due to different traits for each class you couldn’t share a template between different classes and races). So Human Thief Build Template 1 could only be used by one human thief character at a time.

System (What went wrong.)

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Posted by: Seera.5916

Seera.5916

Two people can’t be on the same account and two times.

I find it highly unlikely and unbelievable that anyone at ANet would target your account and make your characters take a few steps and fall.

What is more likely happening is one of the following:

1. You’ve got something in your keyboard between the F key and the R key. F key opens chests and R key toggles auto run on/off. If there is something stuck between those keys hitting F may cause R to be hit as well, causing you to suddenly run off of a cliff.

And it would explain why it sometimes seems to go away. You don’t hit the keys in the exact same place every time.

Try cleaning your keyboard out.

2. You’re a bit like me and will over jump, over steer, and wind up falling or missing the jump. Or you’ll accidentally hit the wrong key. Being more careful is the only solution here.

But seeing as you’re the only one speaking up with this problem, it’s very much likely not a problem with the game. Bugs don’t tend to happen to just one person. And this would be a bug where players who had it would be complaining about it.

How about an armory?

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Posted by: Seera.5916

Seera.5916

There is already a system to swap out stats. It costs money and you lose the sigils/runes, but that’s what keeps that stat swap to be different from legendary weapons and probably legendary armor as well.

There would have to be some form of cost associated with swapping stats on ascended gear to keep the legendary benefit in tact. Something akin to transmutation charges.

"Queue abandoned"

in Account & Technical Support

Posted by: Seera.5916

Seera.5916

I’m out of ideas. Hope you get it sorted.

was kind of hoping for a dev to take a look

The only way to guarantee a dev response to the issue is to send in a support ticket regarding the issue.

You could also send in an in game bug report when it pops up if you’re not looking for a response and just want the devs to be aware of the issue.

Character born on Leap Year?

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Posted by: Seera.5916

Seera.5916

@Seera

I think the DATEDIFF function works with boundary crossings.

@d = DATEDIFF (month,dob,today)

The day when @d equals 48 your little toon can celebrate happy 4th toonday

Don’t get what the month has to do with datediff, can you explain? And how having a difference of 48 means that my character is 4 years old.

Character born on Leap Year?

in Guild Wars 2 Discussion

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Seera.5916

@Ampa True

@Seera
Not Anet. I am sure that the DATEDIFF function (SQL database) is aware of leap years and does the logic for GW2.

I got my 4th year birthday gift on 8/24/2016 for my main who was created on 8/25/2012, the day head start started. Which is 1460 days ago. 1460 divided by 365 is a perfect 4. 1460 divided by 365.25 is under 4 (not by much, though, but it would have been enough to delay my gift until 8/25/2016). She has never had a name change so there isn’t a case of name change affecting the exact birth date as is the case for some characters.

TT Trolls

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Seera.5916

The dropping things though should be looked at. Never seen this wooden sword thing, but people dropping merchants/food right on the harpoon/kegs leads to failed runs. A no drop zone around these items/locations is needed.

I agree that certain things should have a “no drop” zone near them. It’s not the first time I see such type of thing: Box-o’fun on top of merchants, vistas (recently it happened to me at vista on daily, luckily the game gave me the Interact from vista and not from box, but still) etc… merchants or food/banners scattered near and around big bosses where it would make it hard to help people to rally… portals being placed under NPCs or important interactable stuff…

Maybe a simple solution would be yes to make a “no-drop” zone just one or two feet away from these things, or even to cause the item (portals, boxes, etc) to slightly move by itself when attempted to be placed on these areas. In fact, such mechanic already exist: try to put more than one merchant in a small area and see what happens.

Anyway, either it was “protesting” or not, it disrupted people that had nothing to do with it, and yes, in this case that’s like trolling. One have the right to protest but for that they have no rights to disrupt those not involved with the issue. It’s like causing someone to lose their job just because they got at work late due facing a protest on their way to there (I could go even further on this comparison).

Eh, I’d say a better solution is to have more than just the F key be used for interacting with things. Then no matter what players think of, the players can get around it by adjusting their keybinds.

Character born on Leap Year?

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Posted by: Seera.5916

Seera.5916

The premise is wrong. A year is not 365 days. A year is about 365 1/4 days. So every four years we’ve accumulated 4/4 extra days.. one day.

Our 365 day calendar is about 1/4 day too short, so every 4 years we include Feb 29 to realign the calendar to the ‘celestial time’.

If your were born on Dec 1 at noon, your birth time will be as follows:
year 1 Dec 1 6pm
year 2 Dec 1 midnight
year 3 Dec 2 6am
year 4 Dec 1 noon – because there was a leap day on Feb 29 to push the calendar.

If you are born at noon on Feb 29, subsequent years don’t have that day in the calendar and your birth times are in March 1 and March 2 until the 4th year when Feb 29 makes it appearance.

But ANet doesn’t take that 1/4 day into consideration. It just uses a flat 365 days. So the day shifts by 1 as it takes into account the extra day every 4 years.

System (What went wrong.)

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Seera.5916

What exactly are you arguing for OP? I have read your premise several times now and I still do not fully understand what you are complaining about. This is an online game. Patches are not just for fixing issues, they add content and changes to the game. I can’t see you getting much support here, as many of us like many of the changes that have come to the game.

Ascended gear is NOT OP. The minute you make weapons break is the minite you lose most of the player base. I have never seen other players refuse to help others in PvE, so your point on using low level equipment for low level dungeons is moot.

If you think your money was stolen, then file a ticket for a refund. Sorry, you didn’t like the changes, but you seem to be advocating something that goes completely against the idea of an MMO. If you don’t like changes, then why advocate for these drastic changes?

No, QLi doesn’t hate change. They just hate any change that they don’t like and want ANet to come out with a version of the game that only has the changes that they like along with some more changes that aren’t in the game currently. Which isn’t going to happen as that’s not how MMO’s work.

Or they want ANet to ask them if they approve of any and all future changes. And that’s ludicrous because if that’s the case, I want them to do that but with me. And every other person in the game would want to be that one player who gets final say on future changes. So it isn’t going to happen.

Character born on Leap Year?

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Posted by: Seera.5916

Seera.5916

Yeah, the birthday would just occur on day 365, and then every 365 days after that.

wait wait wait… okay, so the Feb 29th birthday is obvious first year, but once it lands on March 1st on the second year, it will then forever be March 1st every year that follows?

Until the next leap year. Happens to all players. Birthdays shift 1 day on the leap year and then again on the year after the leap year. (Or the year after the leap year and the year after that for those who make their characters before 2-29/3-1).

The game believes all years have 365 days so leap years with their extra day shift birthdays around.

Precersour: Better to Forge it Or buy it?

in Players Helping Players

Posted by: Seera.5916

Seera.5916

Ignore gw2bltc or any other site and instead ask yourself this question:

Do you care more about saving time and money or do you enjoy being responsible for every step of creating your own weapon, including crafting, traveling Tyria, and taking on specific challenges?

  • If money is your biggest concern, buy the precursor using an aggressive custom offer. One will be sold to you…eventually.
  • If time is your biggest issue, buy the precursor outright (or make a custom offer just below the current sell numbers). For a 10-70% premium, you’ll have the precursor ASAP.
  • If you like being master of your own main-hand (or two-hand or off-hand), then use the collection method.

People who care about time & money nearly always end up being disappointed by the collection method, no matter how much cheaper it is. The nicest comment I’ve seen has been “well, it wasn’t that bad”.

In contrast, people who like collections and/or like making their own stuff almost always like the scavenger hunt method. The worst comment I’ve seen has been, “a few steps were too random” or “too many broken events” (but that’s more about drops rates and bugs than about the overall idea).

In short:

  • Buy if you care about time/money.
  • Collect, if you’re in in rush to finish.

I wouldn’t say ignore the sites that have the calculations. I’d definitely use it to see which is cheaper and which is more expensive at the moment. I wouldn’t use it as the end all be all to decide whether to craft or to buy, however.

But how much one is vs the other should definitely be looked at before a player decides if money is an object to the player at all.

Wrong 4th birthday gift backpack!!!!!!

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

Not sure what the fuss is all about, the skins for those backpacks are all terrible in design and looks imo. Not really a loss to choose the ‘wrong’ one.
Looks more like a lazy attempt at ‘rewarding’ vets for sticking with the game this long, whether you’ve played or not.

Maybe to you. However beauty and ugliness is all opinion. What’s good looking to one is ugly to someone else and vice versa. I happen to like the Asura one. I like all but the Sylvari one, but only the Asura one really fit with my current characters.

And if players thought they were going to get them all eventually this year with their 4 year old characters and they had one of each race turning 4 this year, they may have decided to do it by race to make sure they didn’t get a duplicate before they had unlocked all 5 skins.

Rollback details

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Posted by: Seera.5916

Seera.5916

Pro Tip: If you’ve been sitting at the log-in screen, you may continue to get the “Can’t log in” message even though the game is accessible. Close the game completely and start over. Success!
See you in the game!

After rollback game dont work at all

Have you tried completely shutting the game down?

If so, have you tried restarting your computer in case your computer didn’t shut down the game properly?

We will have to roll back

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Seera.5916

Well RIP most of my dailies… At least I did home instance gather last night…

Game’s been down for way too long. I think at this point some sort of compensation for both the losses in progress and the very long downtime would be right. Even something small.

A reminder. You don’t own your account. Arena net owns it and allows you to use it. Everything is theirs and any progress is their property.

That is true. However, PR wise it would be bad to let too much time go by without giving something in return to players.

I don’t think we’ve crossed that time point yet, however.

I dont mean to sound like a **** but i paid for the game, 2 special additions infact for the rytlock figures, and consistently pay in by buying not only HoT but other gem items I dont rent my account, its mine. They dont do the work, they dont earn the AP I do. Im not looking for any compensation but i cant stand that ‘’Anet owns it’’ mentality. When they put in the farming time and so on that I do then they can call it theirs

Read the TOS. You don’t own the game. You bought a license to play the game.

We will have to roll back

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Seera.5916

Well RIP most of my dailies… At least I did home instance gather last night…

Game’s been down for way too long. I think at this point some sort of compensation for both the losses in progress and the very long downtime would be right. Even something small.

A reminder. You don’t own your account. Arena net owns it and allows you to use it. Everything is theirs and any progress is their property.

That is true. However, PR wise it would be bad to let too much time go by without giving something in return to players.

I don’t think we’ve crossed that time point yet, however.

We’ve crossed that time point. Arena net needs to send me my 2 gold and 10AP.

But how does ANet differentiate between those who did their daily before the rollback and those that didn’t? It would be easy to tell those who did before the patch and those who didn’t.

If they do stay down until too close to reset time tomorrow, then one could argue for giving players a free daily. But not for today. Especially considering today is patch day. Players should not expect every patch day to go smoothly and should plan accordingly. It would also be different if today was not a regularly scheduled patch day.

I at least partially disagree. I think it is 100% reasonable to expect a fully playable, bug-free game immediately following a patch.

Yes, MMO’s have a history of iffy bug-filled if not game-breaking patches.

ANet is selling a product (or, depending on how you look at it, providing paid support for a product), whether you’re F2P or not.

As such, as a paying customer (let’s not argue semantics on “paying” here, I know it’s not sub based) it is our right as a consumer to expect a fully functioning product (in this case, perfection). Maybe not demand it, that goes a bit far. Now normally, the result of a defective product is the company repairs or replaces it in a timely manner at no charge. Well, that doesn’t really work with an MMO, since you can’t simply return anything. Which leads to a precedent that goes as far back as at least EQ1: Compensation.

Pretty much every online-component game that either ate items or was down for a significant amount of time has provided some form of compensation for that.
-In EQ1, when a bug ate a player corpse (fell through the world, you had to recover your items off your dead body with your new body), the game masters would restore your items and usually all of the lost exp (you lost a significant amount of experience when you died). And depending on how long it took them to do it, sometimes threw you a “we’re sorry” novelty/trinket item (I kept getting stacks of beer). I don’t know exactly how they did it, but they were able to maintain logs of every item you had and even which slot it was equipped/stored in.
-In WoW, if the servers were down more than 24 hours your account was credited a prorated amount generally equal to total downtime plus 10%, because it was subscription based. If it was down between 8 and 23.9 hours but went down due to a game-breaking bug/glitch, they usually comped you a full day anyway but didn’t really have to, as a form of “we screwed up, sorry”. Can’t have customers paying for a product they can’t use.

Given the vast number of computer systems out there and companies having no way to test against that, I would not expect any patch to be completely bug free.

Should most patches be free of major game/product breaking bugs? Yes.

But one should never go into patch day thinking that this patch won’t be the minority that has one.

For a non-subscription based game, unless the problems last for more than ~24 hours, I don’t feel there needs to be any compensation given out to every player. ANet’s willing to work with players saying they got a precursor or other such extremely rare item during the time frame that will be erased.

ETA for the rollback?

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

“In order to correct the issue that occurred earlier today, we need to take the forum log-in system offline for a short while to allow continued work on the issue and prepare for the roll-back. You will be able to read the forums while log-in is unavailable.”

Was the last thing I saw. that was about 2 hours ago…

Did that happen yet? I was working but I’ve been browsing the forums for a bit now and that hasn’t happened yet.

Probably as long as the cookie in your browser says you’re logged in. As soon as the cookie says it’s expired and it tries to route you to the log in screen is when it will happen to you.

We will have to roll back

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Seera.5916

Well RIP most of my dailies… At least I did home instance gather last night…

Game’s been down for way too long. I think at this point some sort of compensation for both the losses in progress and the very long downtime would be right. Even something small.

A reminder. You don’t own your account. Arena net owns it and allows you to use it. Everything is theirs and any progress is their property.

That is true. However, PR wise it would be bad to let too much time go by without giving something in return to players.

I don’t think we’ve crossed that time point yet, however.

We’ve crossed that time point. Arena net needs to send me my 2 gold and 10AP.

But how does ANet differentiate between those who did their daily before the rollback and those that didn’t? It would be easy to tell those who did before the patch and those who didn’t.

If they do stay down until too close to reset time tomorrow, then one could argue for giving players a free daily. But not for today. Especially considering today is patch day. Players should not expect every patch day to go smoothly and should plan accordingly. It would also be different if today was not a regularly scheduled patch day.

We will have to roll back

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

Well RIP most of my dailies… At least I did home instance gather last night…

Game’s been down for way too long. I think at this point some sort of compensation for both the losses in progress and the very long downtime would be right. Even something small.

A reminder. You don’t own your account. Arena net owns it and allows you to use it. Everything is theirs and any progress is their property.

That is true. However, PR wise it would be bad to let too much time go by without giving something in return to players.

I don’t think we’ve crossed that time point yet, however.

We will have to roll back

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

what do you mean with rollback?!

I earned great stuffs such as Agony infusion with percision and Gorse minis etc. from raids exactly before the shut down ! Am I supposed to loose them?

guys! do you know anything about this? I will loose raid drops?!

Unfortunately yes. And unfortunately, due to the nature of roll backs there will be no proof once it happens that you had them.

System (What went wrong.)

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

Jaina Ashlynn
(Nobody is going to want to have a full set of gear for each dungeon because of gear level restrictions.)
-Has anyone tried that. Or, are you just saying that. Nobody asked me. Who was asked?
And why ask? There were many changes. Nobody asked anything. Changes in my account no one asked me.

(Weapons that break and can’t be repaired will cause people to leave.)-No that is not a reason. Maybe for ascended and legendary, but they do not have to brake.

(Being able to convert real money to gems and then into gold has no effect on crafted item prices.) -It can effect on prices and does effect the in-game economy. That person will not buy tools from NPCs. Will not gather. In game gold coins can be bought with gems. And that is an advantage. If I create new character in new HoT account I´ll have lvl 80 character. If I put n€ in, I can have lvl 400 in armor and weapons research. But I can buy legendary and ascended.
Then go to Queensdale. Bothering lvl 10 characters who is gathering and lvling and crafting in a more appropriate way. Effective lvl + lvl80 equipment in a low lvl area. Bad for lvl 10 characters. Swiftness- good to be the first one attacking an enemy.
GW2 is all about armor and war against dragons. But I do not have to look what kind of armor my character wears. Effective lvl is changing. I saw 3-4 different effective lvls just in Queensdale.

1. It’s a good inference based on current posts on full banks and bags. There are 13 items with levels on them with regards to armor alone. There are 2 to 6 weapon spots. I believe there are 6 dungeons with different levels. That’s 114 different items. That’s 95 spots that would be filled with gear for a dungeon runner. That’s beyond absurd, imo.

2. I would stop playing if gear that wasn’t legendary or ascended could break. I don’t want to constantly have to worry about making sure I’ve got spare gear with me in case something breaks. And possibly multiple sets if I’m doing dungeons or fractals.

3. That doesn’t seem to be an issue, with the max level bothering the low level. Things respawn quickly and most max levels are considerate and don’t do Mich more than autoattack if low levels are nearby. Except when it is low level event day, and there are posts complaining about that and rightfully so. The items on the trading post don’t appear from thin air. Someone else gathered them. Players w/o buy gems, convert to gold and the buy off of the TP are simply paying someone else to gather for them or make whatever they bought for them.

Auric Basin Loot "Exploit" [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Seera.5916

Seera.5916

[…]
Your problem seems to be that players will farm gold based on the highest gold/time/effort ratio. There is no way to get that to be the exact same for every activity out there. Because different players will do things faster than others. So the time it takes is impossible to pin down. Some will do A faster than B, others will do B faster than A.

That will never go away no matter what ANet does. They close the ability to do the multiloot, and players will farm the next best thing. Which could just be one run through of AB.

There will always be one activity that players who want gold will farm to get gold the fastest. Always. There is absolutely nothing that ANet or other players can do to stop it. ANet does at times change things around to move where players farm for gold, but players will always farm one content for gold.

And even if they do manage to get everything to be the same gold/time, then players will just farm the easiest. Because that has the lowest chances of failure.

This is roughly what I tried to communicate. Players will favor activities which are easy to complete and have a gold/time ratio. I dont want to stop farming. I want to balance it within the game.

Of course there can’t exist fixed values for difficulty and time for each activity. Both are individual for each player. The molton boss fractal is one of the fastest fractals. But it yields the same reward as a Thaumanova fractal, which takes longer to complete. Most players would agree with this statement. But a true ranking of the fractals, with values for each category would be impossible to make. At this point the dev team has to balance it somehow. Is the molton boss fractal perhaps too easy? Mayhaps a few more trash mobs on the way would balance it more?
But this are small scale differences. The reward for a tier1 fractal, dependent on the effort, is rougly the same. But between a tier1 and a tier4 fractal, there should exist a sensible gap both in reward and in effort. And all players would agree that this gap exists.
The opinion or skillset from an individual player doesnt change that.

So, i tried to visulize what i mean: klick
(I should have done something more productive)

Yes I can’t put absolute values on the activities. But important is the basic trend and the spike, which is Auric Basin Multiloot. Most other activities which takes roughly the same effort (like other HoT map metas), will be on the red-line and wont yield as much reward as the ML.

Again, I know that it is impossible to achieve a perfect solution. But this doesnt mean that you should leave such an patent culprit untouched. The Community will search for new things to do, like shovelling in a desert. But so should Anet, instead of doing nothing. Again.

P.S. Sorry for the creepy quality pics.

Players will still choose the one activity that gives the most gold/time/effort. Anything that has a good chance to fail due to player mistakes will likely not be farmed. See Teq and Triple Wurm. Dungeons and fractals are farmed by players who can speed run them.

All ANet can do is move the farm. Unless they can somehow change the way people think, they will never be able to get rid of farming.

Gift of Battle obtainable in PvP pls?

in PvP

Posted by: Seera.5916

Seera.5916

Its available only from WvW reward tracks for a reason. If it was also available from PvE then I would insist on having the vendor brought back so that everyone who doesn’t like WvW can stay out of WvW in order to receive their GoB.

Suck it up, everyone has to do it.

OP say PvP, not PvE.

I would have no problem with it being an option in PvP, since the skins are usable there now I believe. And the precursors and new legendary weapons all require someone at least to have played PvP.

I do agree with it not being an option for PvE, but that’s not what the OP was asking.

Anet promised us new legendarys in early 2013

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

I think some are confusing agreeing with a decision personally and agreeing that it is a good long term decision for the company.

Overall the number of players who would have bought HoT based on the legendary weapons is likely small. Comparatively speaking.

They were between a rock and a hard place. Continue working on legendary weapons and lose a majority of players to lack of new content (including some who would want those legendary weapons). Postpone legendary weapons to work on new content and lose a small portion of players.

As for me, while the new legendary weapons were not a draw for me the next expansion pack will either need to blow me out of the water based on feedback I hear from the betas or they will have needed to gotten back on track with or have finished releasing the HoT legendary weapons. And none of the HoT legendary weapons should require anything from any future expansion packs.

It is entirely possible to hate a decision a company makes and understand why it was done.

Anet promised us new legendarys in early 2013

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

and what if that car company said, oh that new headlight we hoped to build will actually cost 50k more, and for that 50k we could give you the things that you are NOW asking for, a new eco friendly engine, etc etc. This is what opportunity cost is., this is what good development is. Bad development is saying – we promised you a heradlight – here it is, but unfortunately you cant get that new engine, we made you that headlight you really wanted 3 years ago! And so the company declines.

Your really missing the point arent you? If i payed for a feature, i want that feature.

that feature doesn’t exist, they made something else, and that something else he played. Get it?

But the feature does exist and we were only delivered 25% of it i want the remaining 75%, i really dont think its too much to ask since everybody who bought HoT paid into the new legendaries, regardless if they were going to craft them or not.

now suddenly we are talking about volume of content.

Anet made a decision, they made B instead of A, we chose to either pay for that or not. If you say you like B (which OP did remember) then be a man and live by your own decisions. enjoying B and complaining that they didn’t make A? cmon this isn’t a playground, were not 4 years old.

Vesica tempestas, your logic is just so far off that i had to write smth just for you. Let me explain this easy to you. If you go buy a bigmac & company which includes frites and a hamburger for the price of 6 euro. You wait and they just give you frites and say “well we give you only frites because we decided we will deliver better tasting ketchup than we have now”. You still have to pay 6 euro for the frites only without getting the hamburger you already paid for only bc macdonals would think their new ketchup is worth it, the ketchup that already was in the pricepool for your menu before without an extra price. You cant ask for your money back because the time ran out for asking your money back.

We paid for living world already and content in gw2. Legendaries were included in the selling point for HoT. Thats why people are upset because they didnt get what they paid for. Simple. VERY EASY to understand and i rly dont understand why YOU dont.

Not a good analogy to the situation.

Better one:

McDonald’s had begun to hype up a new burger to rival the Whopper. But then they get a report that says customers are getting into a health food craze. So they put the burger on hold and release the salad instead. There is no such thing as preordering fast food, so in no instance would they have my money before they released the new item.

Anet promised us new legendarys in early 2013

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

and what if that car company said, oh that new headlight we hoped to build will actually cost 50k more, and for that 50k we could give you the things that you are NOW asking for, a new eco friendly engine, etc etc. This is what opportunity cost is., this is what good development is. Bad development is saying – we promised you a heradlight – here it is, but unfortunately you cant get that new engine, we made you that headlight you really wanted 3 years ago! And so the company declines.

Your really missing the point arent you? If i payed for a feature, i want that feature.

But the thing is, companies can’t develop things based on the wants of one person. They have to develop based on multiple people.

If the data shows that way more people want eco-friendly engines than super good headlights, then it would be a bad decision to continue with the super good headlights.

It’s disappointing that the new legendary weapons are on an indefinite hiatus. I wanted to see what the new scepter looked like before completely committing to Meteorlogicus. As they are more prestigious than the core legendaries due to the fact that they can’t be bought off of the TP.

But more players were wanting new content to play. Legendary weapons are items that only a minority want. So they decided that it would be a better investment to work on Living World. And they are likely correct in that decision. Maybe if there had not been the content drought before HoT, ANet could have gotten away with a longer content drought after HoT launched to work on the HoT legendaries.