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Has ANet Forgotten the Casual Gamers?

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

in software development, you would split that nail up into 3 nail so 3 people can hammer it. The real problem is finding developers that can hammer straight without constant guidance.

But even then, there becomes a magic number where adding more developers would only slow things down. Whether or not ANet has each time operating at maximum capacity without effecting progress negatively or not is unknown and we will likely never know. All we can do is trust and/or hope that ANet has the resources they have allocated the best way possible.

Has ANet Forgotten the Casual Gamers?

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

So please define casual as it applies to your posts

Casual, defined is often associated with relaxed approach, with notations of not possessing Serious Intent while engaging in the activity. IE: They are just Casually Playing a game of B-Ball, they are not looking to deal with some NBA wannabe.

When it comes to MMO’s, often it means people who want to be able to just play the game, not treat it like a second job. Casuals realize they are not going to save the world playing a MMO, in fact they are not even going to learn any valuable life skills, it’s just purposeless entertainment.

Urban Dictionary Offered this Gem of a Definition.

“Casual” – A pejorative term used by the “gaming elite” to describe any person(s) who doesn’t measure up the standards these sycophants have set for their definition of what a true gamer is.

So it’s not a question of skill, but as you said,it’s only when you have the right mindset, but what do you do when you don’t?

So by your own definition ANet hasn’t lost forgotten the casual gamer at all.

More like kicked to the curb then Forgotten.

I mean really, you need to grind mastery lines just to do map completion, as far as open world goes, it does not get too much more anti-casual then that, except maybe if they put in high mob density, required players to stay full cycle for events which were made into chained events as opposed to single stand alone events, and then put in break bars on what would essentially be trash mobs.. Oh wait.. yah they did all that too.

Forgotten, would be way too nice a word at that point, for what they did the casual group with HoT.

Raids are enjoyable by players just doing it for the sake of doing it and not trying to beat the fastest time.

Raids can’t be open pugged, thus players are required to build a network of other players to group with, 9 at the very least or join raiding guild, which would still require them to build a network other players in the guild. Then they need to scheduled play times, where they could all be on. On top of that, the player then needs to farm up the gear and copy or design an optimized build, once that is done they also need to master their role, which would take substantial outside of the game study, which is about as Anti-Casual as you can get, and they have not even got into doing the actual raid yet.

There are things that aren’t job related that you have to schedule. Group outings with friends. Where? When? Who’s coming? How long? And that could be all of a 5 minute conversation except maybe narrowing down the when and where.

Telling 100 random people to show up someplace and party, is easy, but that is what a Jormag event is, which is well known to be ultra-casual.

Scheduling a Fine Dinning Experience for a Quadruple Date event, that takes some serious work, especially if they all have dietary conflicts and you don’t even have a date. Which is what a Casual is in fact trying to do when they attempt to raid.

Yah.. Forgotten, would be putting it way to nicely at this point.

But some non-job related things do need some level of actual organization to be pulled off. Small party for the Super Bowl? You need to know how many are coming, food preferences, etc. So you know if you need to buy 1 or 2 bags of wings and fries. It’s not like a Super Bowl party needs to be super fancy and regulated with weeks of planning and setting up. You could probably do it the morning of if you’re lucky or not picky on what flavor wings you want.

Yet, there have been posts by CASUAL PLAYERS in CASUAL GUILDS posting about enjoying their raiding experience and do not describe the experience like it was a job. I recall one person saying that they raided only if enough people wanted to play the classes needed to fill all the roles. If they had 10 people and no one wanted to fill one of the roles, they didn’t raid that week and were totally fine with that. Enjoying trying to overcome the challenge of the bosses.

So please stop saying that all casual players are the exact same when it comes to what they enjoy doing in a game and how they enjoy doing it. Not all casuals abhor challenging content like raids. Some like getting together on occasional weekends when the planets align properly for them and attempting to be successful at raiding. Even if they end up failing to succeed. IE: they’re in it for the experience and not the success or the shiny at the end. And therefore not needing to spend hours studying up on how to beat the boss or perfecting builds to be the best composition ever.

Edit to add: That being said, I do understand that raids were not content designed around the casual player. However, I also understand that ANet does have the right to throw bones to the hardcore players every so often.

(edited by Seera.5916)

Nevermore- Worth It

in Guild Wars 2: Heart of Thorns

Posted by: Seera.5916

Seera.5916

Since legendaries are basically skins, the short answer = no, it’s not worth it to many many people. Like myself.

Having said that, ANET didn’t try to make Nevermore so expensive. But ANET made the mistake of tying its crafting cost to TP prices, which are influenced by players.

Now Nevermore costs twice to make in terms of gold value, as it did 6 months ago. As in it takes a LOT longer to farm one to completion.

All for a legendary that hits no harder than a common ascended weapon.

I really hope they rethink legendaries on many levels, mainly their character doll attachment for looks only use, and the costs tied to TP player manipulated pricing.

That’s all legendary weapons are supposed to be: fancy skin and slight QoL for stats. Anything beyond that and that’s not what legendary weapons are supposed to be.

Equal rewards for all game styles

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

One: paragraph breaks, please?

Two: there are many threads on this exact concern.

Three: Even raiders can’t make the legendary armor yet. Not everything they need is in the game as far as I know (I am not a raider, I have just been reading the many threads and my impression is that actually making even the first stage Experimental Envoy stuff can’t be done at this point).

Four: It is not impossible that ANet will find a way to provide legendary armor for other game modes in times to come, once they’ve worked out how it functions, so patience may be all we need (yes, along with occasional polite reminders that non-raiders would also benefit from an equally difficult procedure to assemble sets in their preferred modes).

Meanwhile, maybe it’s best that the wrinkles get ironed out on the raid gear. This first set doesn’t look all that great (to me), and I know that I for one am not going to the effort of making any difficult to acquire item if I don’t like the looks of it. So they can figure out how the gear should work, they can tweak things for QoL use, and then give the rest of us really cool looking stuff?

One can hope.

This, I’d rather they get the kinks out of the system while there’s only 1 set of legendary armor to get. Not after we get 16 different varieties and end up in the same situation as legendary weapons on fixing problems. The problem with the legendary weapons being the very very low RNG chances to get a precursor.

Has ANet Forgotten the Casual Gamers?

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

Fixing the lovely Forum bug.

Has ANet Forgotten the Casual Gamers?

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

So please define casual as it applies to your posts

Casual, defined is often associated with relaxed approach, with notations of not possessing Serious Intent while engaging in the activity. IE: They are just Casually Playing a game of B-Ball, they are not looking to deal with some NBA wannabe.

When it comes to MMO’s, often it means people who want to be able to just play the game, not treat it like a second job. Casuals realize they are not going to save the world playing a MMO, in fact they are not even going to learn any valuable life skills, it’s just purposeless entertainment.

Urban Dictionary Offered this Gem of a Definition.

“Casual” – A pejorative term used by the “gaming elite” to describe any person(s) who doesn’t measure up the standards these sycophants have set for their definition of what a true gamer is.

So it’s not a question of skill, but as you said,it’s only when you have the right mindset, but what do you do when you don’t?

So by your own definition ANet hasn’t lost forgotten the casual gamer at all. The only thing that ANet has that doesn’t allow for casual player success is PvP leagues. But PvP is by nature competitive and not everyone wins so even casual players could have fun doing the leagues knowing they aren’t likely going to get first place.

Raids are enjoyable by players just doing it for the sake of doing it and not trying to beat the fastest time.

There are things that aren’t job related that you have to schedule. Group outings with friends. Where? When? Who’s coming? How long? And that could be all of a 5 minute conversation except maybe narrowing down the when and where.

So I wouldn’t necessarily say that having to schedule out a raid time among friends or guild mates as not casual.

It also complicates things when a player is casual in some regards but hardcore in others.

Has ANet Forgotten the Casual Gamers?

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

To my mind, this makes the casual market harder to design for, because what motivates some of them does not motivate the rest.

Casuals want the same thing every gamer wants, they want to feel special while playing a game.

It’s not much to ask, and it’s not hard to provide, because at one time GW2 did a pretty decent of job of doing exactly that. HOT, really ruined it, an entire expansion and not a single thing directed towards the casual demographic.

The raids where just salt on the gaping wound that was HOT.

Not necessarily. I’m one of those players.

My character could be the most average looking character in the world and have everything in common with tons of other characters and I would still likely find enjoyment in this game.

Because my only requirement of games is that I find them fun and/or offer me ways to challenge myself. HoT does both. And yes, I find it fun despite dying quite often in HoT maps. And that’s because it’s a challenge that I have to overcome. I just have to be in the right mindset to do so (personal mental problems that no one but me can fix).

Then there are the casuals that do enjoy a challenge and do with their other casual friends and/or guild mates attempt raids. There’s been at least one person in this thread that fits this type of casual.

So please define casual as it applies to your posts or find another phrase to describe the people you’re posts talk about. Casual/Hardcore is way too ambiguous for debates without definitions.

Revert back the GM reset timing

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Posted by: Seera.5916

Seera.5916

@Seera.5916

It is tiring when replying to you since you have been using a few types of informal fallacies since your last third posts (count from this post).

For example, while I admit that I can never prove (from my last 2nd posts from one) if changing the reset time can benefit a greater amount of people, you continue to push that point while not providing any evidence that there will be similar subset being inconvenient by the change. This is a type of fallacy. Not only that, you continue to misrepresent my statements.

Also, I noticed your have been asking the same thing since your last 2nd post (from this post) and I end up replying the same thing while rephrasing it (since the previous can’t get to you, I change to attacking your claims) with some new additional statements (since you wanted more reasons), not because my previous answer cannot answer your 2nd last questions but because you have been selectively reading the posts.

Once again, (I retyping this), to put it really simple, the purpose of the thread is a feedback to change the timing to fit as much people as possible, people of different gaming timing. As if it is worth changing, it isn’t up to you or me to decide as only anet has the data to make that decisions.

PS: I am done replying this thread.

You keep saying that it will benefit more players if they move it back to where it was so all I asked was for you to prove it or stop saying that it will benefit more players than it will inconvenience.

I have [read all of your posts to this thread again and I have not found a single one giving another reason that doesn’t boil down to “it’s inconvenient or bad time for this subset of players.” Please quote the exact phrase that gives a reason that’s not that. That’s what I’ve been asking you to do. Rephrasing the reason doesn’t change what it boils down to.

And maybe take Inculpatus’ suggestions about coming up with other solutions to the problem that inconveniences such a small number of players.

Make Gift of Exploration a PvE Track

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Posted by: Seera.5916

Seera.5916

But Gift of Battle moving from badges to track doesn’t change the basic premise of how ANet wants players to earn it. They want players to play WvW to get the Gift of Battle and rightfully so. It’s to make a Legendary weapon. So they did it in such a way to make it so players do have to play WvW to get it. Before this change, you could with enough AP and laurels, buy your way out of playing WvW.

And you still can. 21 of the 25 available legendaries in the game are fully available on the TP. Technically it doesn’t even require you to play any part of the game. If you have the real life money, you could get them all without playing anything. This whole “it’s a legendary so you need to play every game mode” argument is getting old. Besides, no one talks about sPvP and it not being necessary to make a legendary. This argument doesn’t have the slightest foundation to stand on.

Yes it does. I said MAKE a legendary. I realize you can buy them. Fully aware of that fact. But I wasn’t referring to that path to getting a legendary. I was referring to the path of you making one yourself.

The core legendaries were made before you could take the skin of a legendary weapon into PvP so the fact that it does not require PvP is logical when you look at how the game was set up when the process was developed. Now that you can take PvE skins into PvP and there is no longer a difference between PvP and PvE skins, ANet has put PvP aspects into the precursor collection, though it has yet to force players to do so as you can buy the items off of the TP (Tears of Glory, I believe is the name?).

So maybe my argument has more a foundation than you realized.

No, it doesn’t. If ANet wanted players to have to do WvW to get a legendary, those skins wouldn’t be available on the TP. And if they wanted players to have to do sPvP, they wouldn’t have made the Shards of Glory tradeable. Nowhere does ANet show that they want people to play other game modes. This is only the case for the 4 new legendaries, and it has always been the case for GoE and GoB. They removed WvW from world completion, they lowered the required rank to buy GoB’s, they added BoH’s to achievement chests. All of that goes to show that they do not force people into WvW but give them alternatives. I haven’t played WvW in years but I would’t be surprised if farming 500 BoH’s is a lot faster than finishing 1 reward track. Even then, farming BoH’s didn’t require a certain level of participation.

As it is, I’m still for alternative options for both GoE and GoB. Incorporate the first into WvW; reward tracks are perfect for that, unless they really want to stick to the theme of exploration. And if theme is the issue here, PvE requires battle too. That’s not just WvW’s purview.

So, with the exception of the 4 HoT legendaries, your argument still goes out the window. Nothing is forced, not even playing the game. Actually making a legendary instead of buying it is still just an option, not a necessity. If it were a necessity, then I’d see the point of your argument.

Again, you’ve missed the word MAKE in “make a lengendary”. If you didn’t, then I don’t know what to say, because to me that makes me wonder if you know the definition, or don’t know which definition of the word I’m using. The number 5 definition on Merriam Webster’s site is: to put together from components. Sounds a lot like what you have to do generate a legendary.

There’s buying a legendary and there’s making a legendary. I’m talking about the making a legendary. The fact that people can buy and sell them on the TP has absolutely NOTHING TO DO with what I’ve said in my previous posts or what I’m about to say in this post. If I mean to include buying of legendaries, I will make it perfectly clear that I’m including them. I’ll say things like getting a legendary or obtaining a legendary.

Now that it should be crystal clear what I’m referring to when I say “make a legendary”…

You used to have to play WvW at least to a small degree to get map completion. You had to open the map to see what your side controlled and keep an eye on the ground to spot for enemies. Sounds like what scouts do in WvW, though I’ve done that. Very loose playing of WvW and sometimes you would have to join in or get a group started to get parts of WvW map completion done.

IMO, they removed WvW from map completion due to the switching of the maps and not to remove mandatory WvW from legendary creation. They realized it would be too unfair to make both the borderland map and what color you were on vary as you could be the right color but the wrong type or the right type but wrong color a lot more frequently than you would likely be just the wrong color. With the wrong color, except for the corners of the maps, you could get every other point if you worked at it and had some luck unless your WvW was completely dead when you played. With wrong borderland type, you can’t get the other borderland type POI’s and what not. Removing the need for PvE players to run around WvW barely playing WvW was only a bonus for players who truly hated it (both on the WvW and PvE players’ side).

So it only left the Gift of Battle as something that had WvW parts to it and due to how you obtain it, meant that players could bypass actually playing WvW. They made it more difficult to bypass by requiring players to be WvW rank 14 to buy the Gift of Battle, which indicates that they do want players to play WvW. Given the sorry state of WvW at the time, I’m not surprised that they held off in trying to get players interested in WvW by trying to force them to play it.

Removing the Gift of Battle from the BoH merchant and adding it to the WvW reward tracks, means that players who wish to make their own legendary have to WvW. And players who choose to buy legendary weapons will eventually be paying prices to compensate the time of other players who ventured into WvW. Now that they’re working actively on WvW, they want players actually playing WvW so they’re doing things to promote players doing so. Such as forcing the issue for making legendary weapons. I’m sure the next WvW tournament they run will have a nice skin or reward as well to get more players playing.

And like I said, they’ve made playing PvP an optional part of making a legendary. Because you could buy the PvP reward item used to make the precursor off of the Trading Post: the Shard of Glory. Even though I hate PvP, I would have been just fine if they had made it required by making the Shards of Glory account bound on acquire, and given how much they love to push PvP, I was shocked to find them saleable.

So again, my point is valid. Just because you don’t agree with it doesn’t mean you can toss it out because you’re trying to make the word make include buy. Last time I checked, buy and make weren’t synonyms.

Make Gift of Exploration a PvE Track

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

But Gift of Battle moving from badges to track doesn’t change the basic premise of how ANet wants players to earn it. They want players to play WvW to get the Gift of Battle and rightfully so. It’s to make a Legendary weapon. So they did it in such a way to make it so players do have to play WvW to get it. Before this change, you could with enough AP and laurels, buy your way out of playing WvW.

And you still can. 21 of the 25 available legendaries in the game are fully available on the TP. Technically it doesn’t even require you to play any part of the game. If you have the real life money, you could get them all without playing anything. This whole “it’s a legendary so you need to play every game mode” argument is getting old. Besides, no one talks about sPvP and it not being necessary to make a legendary. This argument doesn’t have the slightest foundation to stand on.

Yes it does. I said MAKE a legendary. I realize you can buy them. Fully aware of that fact. But I wasn’t referring to that path to getting a legendary. I was referring to the path of you making one yourself.

The core legendaries were made before you could take the skin of a legendary weapon into PvP so the fact that it does not require PvP is logical when you look at how the game was set up when the process was developed. Now that you can take PvE skins into PvP and there is no longer a difference between PvP and PvE skins, ANet has put PvP aspects into the precursor collection, though it has yet to force players to do so as you can buy the items off of the TP (Tears of Glory, I believe is the name?).

So maybe my argument has more a foundation than you realized.

Make Gift of Exploration a PvE Track

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

But Gift of Battle moving from badges to track doesn’t change the basic premise of how ANet wants players to earn it. They want players to play WvW to get the Gift of Battle and rightfully so. It’s to make a Legendary weapon. So they did it in such a way to make it so players do have to play WvW to get it. Before this change, you could with enough AP and laurels, buy your way out of playing WvW.

Moving the Gift of Exploration from actually exploring Tyria to a PvE track removes the purpose of the Gift of Exploration: to get you to explore all corners of Tyria. Putting it on a track means players can get Gifts of Exploration by just crafting in Lion’s Arch or running around in circles in Silverwastes. Not out exploring Tyria.

Revert back the GM reset timing

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

@Seera.5916:

You have been repeating the same, like I have, you have no way to prove that it is inconvenience for the current group of subset of players as none of such players have come out and say, " don’t change it please, i can only do biweekly". This is base on using your argument as basis.

Like I have said to you previously, no people on this very forums except people working for anet has access to the records, records that can literally provide a solid proof. Asking for proof, is really, absurd. I can ask for the same thing from you and you won’t be able to prove a single thing. If you insist to have more reasons to change, fine, I will repeat what others have already mentioned.

A few people not belonging to that subset has expressed that they don’t mind having the reset timing changed as there are benefits pertaining to the majority like more people are likely to come on during the weekend which means smaller guilds, if they want to, can create a makeup missions. Of course, some nitpicking people will say they can just find another guild to do missions with which wasn’t the point, the point is people will have greater number of choices who to do missions with.

Likewise, other also have said that people will have a new choice to do missions biweekly on the weekend (both saturday and sunday biweekly) instead of the current weekly.

Furthermore, on the point that you said guilds that like to do it right on reset, the timing change will be even more convenient to them since the current reset timing is either midnight for NA or monday (a work day) in other part of the world which is strictly speaking, inconvenient for most.

Then stop acting like your group is the largest. You don’t know.

And when are you going to answer my question on whether or not you can think of other reasons to change the reset time? Because nothing you’ve said has convinced me that a “small group of players can’t play at this time” will ever be a valid reason to change the timing of something.

Revert back the GM reset timing

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Posted by: Seera.5916

Seera.5916

If numbers are impossible to prove, which I knew the moment I asked it, please stop treating the group that you’re arguing for as the group that ANet should change reset times for.

Everyone argues in their own preferences, to ask to stop that is completely ridiculous as this whole forums premise is built on people voicing their preferences. The numbers are also not impossible to prove as they are in ArenaNets hands, which is great, since they can make a way more sensible assessment than any of us. This includes resources it takes, numbers of people that do guild missions on a certain time and how much difference it makes to change that.

I don’t think his idea is completely nonsensical. If there’s a better time to reset guild missions, then they might want to look into that, depending on how much time it takes.

I just don’t think they should change the reset time just because of a small number of players. Because another small number of players will become inconvenienced by the new reset time. And then when does the changing stop, because no time will be perfect for everyone?

And SkyShroud has yet to provide any better argument than what is in her OP. And she’s arguing like they are the only ones kittenet time should consider.

Want more players?

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

And those players you’re trying to cater to? Weren’t around for the movement where everyone deserves all rewards.

They were in the group that were taught if you want to be eligible for a reward, you had to do the requirements to achieve it.

So I’m sure that if there are some in the group that want a specific reward that’s tied behind content they don’t like to play that they’ll be just fine not getting it or will suck it up and do the content long enough to get what they want from it.

Revert back the GM reset timing

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

@Seera.5916

That solid evidence is not obtainable, only anet is has what it takes to analyse the online activities of the players. Furthermore, as a counter argument, there isn’t anyone who claimed himself/herself that the reset will be a inconvenient to him as he’s belong to that 2-days period. Any further debate using “evidence” is pointless as, again, it can only be supported by analysing the records which can only be done by anet.

@Illconceived Was Na.9781
The debate on “effort” is, to me, pointless which is why I didn’t put much focus on that and more onto trying to explain the purpose of changing the reset. Only anet can tell us how much effort it is to change a reset timing. What you say and what I say cannot be backed up by anything worth believing. Rather, what we are doing are nothing more than logical assumption.

As for the worth, please refer to the conversations I had with Seera.5916.

Also, you seems to be fixtuared on thinking it is a personal / guild issue which again I highlighted, it isn’t. Well, if you insist, I can’t stop you.

Overall, to put it really simple, the whole thread is a feedback to change the timing to fit as much people as possible, people of different gaming timing. Telling me to do something like convincing people, realistically speaking, I think is futile as solid evidence require to do so is not obtainable by any outsider means, which means no average person can obtain it and even if obtained by some means, the credibility can be doubted. So, further argument is really pointless.

If numbers are impossible to prove, which I knew the moment I asked it, please stop treating the group that you’re arguing for as the group that ANet should change reset times for.

Changing it from where it is now will affect guild mission days. Some guilds like to do things on reset days. It will also take resources on ANet’s end to implement.

Resources that you have yet to prove should work on changing the guild reset time. You haven’t produced any evidence that the majority of players out there period want the time changed nor have you provided any other benefits of changing the time besides one. That it will be better for a small group of players. When if you change it, it will become worse for a different small group of players.

So when someone comes arguing in their defense that they game should change the reset time back to Monday, ANet should because changing to best fit the time line of a small group of players is worth doing.

Has ANet Forgotten the Casual Gamers?

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Posted by: Seera.5916

Seera.5916

Depends on your definition of casual.

Some casual gamers come and go from games depending on where the most new content is that interests them. But they’ll return to other games when they see content that interests them and they’re done with the game they’re currently playing.

That’s me. I play a variety of different games, most aren’t adding new content anymore (Sims 2, Sims 3, Dynasty Warriors 8, Mass Effect series). I just bought new content for Sims 4. So I’ve been playing that more often than not. I’ve also been playing Facebook games.

I log into GW2 every day. The daily log in rewards are useful to me. But I haven’t played in a while now. But they haven’t lost me as a customer yet. I’ve got enough other games that I play that I can patiently wait for them to release more content.

So maybe expand on just which casual gamers you mean.

Make Legendaries Great Again 2016

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Posted by: Seera.5916

Seera.5916

You seemed to miss the memo that said legendaries were to be at the same power level as the rarity below them, so in this case ascended.

Measurement of Success in game.

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Posted by: Seera.5916

Seera.5916

My success is did I have fun and if I was attempting to move forward on a goal, did I make progress on that goal? And I define progress as even getting just 1 mat to put towards it.

I don’t care how other players decided to work towards their goals. The guy who has a bunch of legendaries since he opened up his wallet, he worked hard or saved long enough in order to buy the gems to convert to the gold necessary to buy them. Maybe he had to forego getting a new game his buddies were getting to get the money needed. Maybe he had to give up something else like coffee from Starbucks every morning.

Auto Sale and Auto Salvage Features

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Posted by: Seera.5916

Seera.5916

So a solution to “mistakes” issue is to make sure there a variety of options. Green weapons and green armor instead of just green items. Having auto sell items go to the buyback list with vendors is another solution.

Another potential problem is how to handle players who prefer to level up characters the old fashioned way and have some characters they want the auto sell/salvage on but not on others. How do you make it not tedious to switch settings so that someone who was playing on their level 80 doesn’t switch to their level 29 and lose the level 30 green items they’ve been saving for when their character hits the next level?

my knowledge on lvling up a new toon is that the player already has an armor set ready for the new toon for when they lvl it up or use tomes of knowledge to get them to lvl 80 quite quickly anet has expressed a distinct desire to skip lower lvl content as max lvl players tend to be the Key focus of there attention

if the said player does not fit into that category where they are already prepared for a new toon then I can see the greens and blues as a problem which could be fixed quite easly with a lvl 80 cap on using the feature kind of like the lvl cap for WvW but for all low lvl toons

Not all players like to tome their characters up. Some enjoy actually playing the game to level their character up. ANet has to keep those players in mind when implementing new features. They also have to keep in mind brand new players who won’t have tomes to give to their characters and will likely have to rely on drops or cheap greens and blues until they get enough gold to do otherwise.

A level cap for which characters it would work on would likely be the best solution. So it would likely be around level 60 (or whatever level it takes to be fully equipped with the next level up). And it be a per character. So the player with some level 80’s and some low level characters can use it on their level 80’s but not have to worry about turning off the auto sell/salvage before going to his low level characters.

Thankfully salvaging armor and weapons unlocks the skin so players getting unique skins they haven’t received before that are greens and blues won’t mean the player doesn’t get the skin just because they have auto salvage on. The non-salvagleable armor also tends to not be sellable. But I would also put any armor that is sellable but not salvageable on a list of items that are not auto sellable so that players can get the skin if they want it (the list of these items should not be so huge that it causes an inventory problem for the majority of players).

Added onto this system could be an auto-consume. So I can auto-consume any luck I get. I don’t craft them to make them higher levels. And I want to auto consume transmutation charges.

The other concern is the toll this system would take on processing. It would have to constantly keep tabs on what levels of items are in your bag and compare it to your settings and then salvage them and then compare what’s salvaged to the sell list and sell the requisite items. Even if it didn’t have any settings it would still have to do a check to make sure you don’t have any green/blue items periodically. That’s a lot of processing power. How will that affect the multitude of players who are already affected by lag?

(edited by Seera.5916)

Critical information not available in-game.

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

Haha in many older mmorpgs you had to find stuff on multiple sites.

And in the original computer games, they didn’t give you much information either.

You had to literally type what you wanted your character to do and hope that it was the magic phrase. Not even the manual had the answers.

And the internet didn’t exist.

Having parts of the game only be solved by player trial and error is not a new thing when it comes to computer games.

Auto Sale and Auto Salvage Features

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Posted by: Seera.5916

Seera.5916

Did you know….before account wardrobe and salvage changes. you could salvage Rox’s Bow. Not too long ago, I had to buy invisible bags so my spare asc weapons wouldn’t show up as sellable when I visited a merchant.

Did you also know that if you happen to salvage Rox’s bow, the only way to get it back was to wait for it to be offered again on the TP.

Im not saying auto sell and auto salvage isn’t a good idea, I’m saying think about all the potential for customer error and the backlog of support tickets.

Do you always want a game to stop becoming better for the majority of players in regard of clearly adding useful mechanics that would massively reduce the clicking spam in this game, because of the stupidity of some single individuals that are too incompetent to look first what they do, before they do something /facepalm????

PS. also as it has been said, such functions can be easily designed to get programable in such a way, that they automaticalyl do somethign for you also only, when you have chosen specific things in the game first to be affected at al by the automatics, by simple activatign/deactivatign via check box, if somethign should get auto sold/salvaged for you, or not.

So if you just want to make sure that somethign doesnt get accidently auto salvaged/sol,d you simply must not check the box to activate the automatics for the items that you don#t want to see gettign auto sold/salvaged.

Add with this also a Reset Function in the Options menu that when you click it, automatically resets all your active automatics to deactive, so that you have to setup manually again first, which items should get specificly affected by the automatics.
This way would players have a quick way to make sure, that nothing gets automatically done without that the player wants it, when there is a way where the player can reset all automatics with 1 single click from the options menu.

But human error and increase in support tickets due to said human error is something that ANet would take into consideration before implementing such a feature.

And players would accidentally set up the system wrong due to mouse clicking errors or not realizing that a certain item counted as X item type. And how do you make sure holiday items don’t get caught up in this or special event items don’t get caught up in this despite probably falling into the same categories as junk items?

people mess up making there first toon people make mistakes when playing WvW, People make mistakes throwing there items into the mystic forge people make mistakes regardless of what happens what the system would do it is exactly what is already explained if someone makes a mistake it will happen regardless of how many safety protocols are in place I used to be military and people were told not to stick there hands where they weren’t supposed to and they either lost it or learned a valuable lesion from it MISTAKES WILL ALWAYS HAPPEN

I understand your point but your logic is why make a GW2 living story this year if there might be a bug in which the game has to be patched and someone loses a item on there account which they could retrieve later…which has happend before and had been addressed very quickly and positively by anet staff

the system in process help to save time instead of clicking for hours on end to sory bags with crappy greens and blues.

also by the by people set up there pvp builds wrong sometimes before they go into a pvp match should this be addressed aswell or should we actually just let people learn from there mistakes?

And did you happen to miss where I said that the fact that mistakes happen is something that ANet has to factor into whether or not to implement it? Because those people who make mistakes will write support tickets. Which only makes the time it take to fix other issues longer because more tickets on average get created.

I’d likely use the feature if it was added, but I’m not desperate for this feature.

Whether or not the benefits would outweigh the cons of implementing it (the time spent on creating it, the increase in number of tickets) is likely something only ANet can decide on.

My response was a reply to someone who was, to me, saying that people making mistakes shouldn’t be taken into consideration when deciding on implementing this or not. And the fact that mistakes will happen is something that ANet would need to consider.

I understand but that is something that is already known. this topic of the conversation is about the suggested feature and how it would overall improve the gaming experience for selling items, the feature may or may not be added to the game. does depend entirely on Anet giving a nod to it. but negative feedback about how it would cause people problems because they make a mistake about selling or salvaging an item is not Feedback that is constructive rather destructive there have been a few posts on ideas about a better system then what I originally suggested

if you happen to have a better idea on what should be implemented please share
I only posted this idea to better the game as a whole if its added great if not then ill think of something else that could possibly help the game, I have been playing since beta and only recently seen anet add changes to the game based off player feeback hence this post.

Last time I checked, mentioning that ANet would have to weigh the benefits of the suggestion to the cons is constructive feedback.

I have no issues with ANet saying that the benefits of your suggestion outweigh the cons and they run with it. But people harping on others for mentioning potential problems associated with your suggestion is destructive. So maybe you need to direct that do not post destructive feedback comment to Orpheal.

So a solution to “mistakes” issue is to make sure there a variety of options. Green weapons and green armor instead of just green items. Having auto sell items go to the buyback list with vendors is another solution.

Another potential problem is how to handle players who prefer to level up characters the old fashioned way and have some characters they want the auto sell/salvage on but not on others. How do you make it not tedious to switch settings so that someone who was playing on their level 80 doesn’t switch to their level 29 and lose the level 30 green items they’ve been saving for when their character hits the next level?

Auto Sale and Auto Salvage Features

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

Did you know….before account wardrobe and salvage changes. you could salvage Rox’s Bow. Not too long ago, I had to buy invisible bags so my spare asc weapons wouldn’t show up as sellable when I visited a merchant.

Did you also know that if you happen to salvage Rox’s bow, the only way to get it back was to wait for it to be offered again on the TP.

Im not saying auto sell and auto salvage isn’t a good idea, I’m saying think about all the potential for customer error and the backlog of support tickets.

Do you always want a game to stop becoming better for the majority of players in regard of clearly adding useful mechanics that would massively reduce the clicking spam in this game, because of the stupidity of some single individuals that are too incompetent to look first what they do, before they do something /facepalm????

PS. also as it has been said, such functions can be easily designed to get programable in such a way, that they automaticalyl do somethign for you also only, when you have chosen specific things in the game first to be affected at al by the automatics, by simple activatign/deactivatign via check box, if somethign should get auto sold/salvaged for you, or not.

So if you just want to make sure that somethign doesnt get accidently auto salvaged/sol,d you simply must not check the box to activate the automatics for the items that you don#t want to see gettign auto sold/salvaged.

Add with this also a Reset Function in the Options menu that when you click it, automatically resets all your active automatics to deactive, so that you have to setup manually again first, which items should get specificly affected by the automatics.
This way would players have a quick way to make sure, that nothing gets automatically done without that the player wants it, when there is a way where the player can reset all automatics with 1 single click from the options menu.

But human error and increase in support tickets due to said human error is something that ANet would take into consideration before implementing such a feature.

And players would accidentally set up the system wrong due to mouse clicking errors or not realizing that a certain item counted as X item type. And how do you make sure holiday items don’t get caught up in this or special event items don’t get caught up in this despite probably falling into the same categories as junk items?

people mess up making there first toon people make mistakes when playing WvW, People make mistakes throwing there items into the mystic forge people make mistakes regardless of what happens what the system would do it is exactly what is already explained if someone makes a mistake it will happen regardless of how many safety protocols are in place I used to be military and people were told not to stick there hands where they weren’t supposed to and they either lost it or learned a valuable lesion from it MISTAKES WILL ALWAYS HAPPEN

I understand your point but your logic is why make a GW2 living story this year if there might be a bug in which the game has to be patched and someone loses a item on there account which they could retrieve later…which has happend before and had been addressed very quickly and positively by anet staff

the system in process help to save time instead of clicking for hours on end to sory bags with crappy greens and blues.

also by the by people set up there pvp builds wrong sometimes before they go into a pvp match should this be addressed aswell or should we actually just let people learn from there mistakes?

And did you happen to miss where I said that the fact that mistakes happen is something that ANet has to factor into whether or not to implement it? Because those people who make mistakes will write support tickets. Which only makes the time it take to fix other issues longer because more tickets on average get created.

I’d likely use the feature if it was added, but I’m not desperate for this feature.

Whether or not the benefits would outweigh the cons of implementing it (the time spent on creating it, the increase in number of tickets) is likely something only ANet can decide on.

My response was a reply to someone who was, to me, saying that people making mistakes shouldn’t be taken into consideration when deciding on implementing this or not. And the fact that mistakes will happen is something that ANet would need to consider.

Auto Sale and Auto Salvage Features

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

Did you know….before account wardrobe and salvage changes. you could salvage Rox’s Bow. Not too long ago, I had to buy invisible bags so my spare asc weapons wouldn’t show up as sellable when I visited a merchant.

Did you also know that if you happen to salvage Rox’s bow, the only way to get it back was to wait for it to be offered again on the TP.

Im not saying auto sell and auto salvage isn’t a good idea, I’m saying think about all the potential for customer error and the backlog of support tickets.

Do you always want a game to stop becoming better for the majority of players in regard of clearly adding useful mechanics that would massively reduce the clicking spam in this game, because of the stupidity of some single individuals that are too incompetent to look first what they do, before they do something /facepalm????

PS. also as it has been said, such functions can be easily designed to get programable in such a way, that they automaticalyl do somethign for you also only, when you have chosen specific things in the game first to be affected at al by the automatics, by simple activatign/deactivatign via check box, if somethign should get auto sold/salvaged for you, or not.

So if you just want to make sure that somethign doesnt get accidently auto salvaged/sol,d you simply must not check the box to activate the automatics for the items that you don#t want to see gettign auto sold/salvaged.

Add with this also a Reset Function in the Options menu that when you click it, automatically resets all your active automatics to deactive, so that you have to setup manually again first, which items should get specificly affected by the automatics.
This way would players have a quick way to make sure, that nothing gets automatically done without that the player wants it, when there is a way where the player can reset all automatics with 1 single click from the options menu.

But human error and increase in support tickets due to said human error is something that ANet would take into consideration before implementing such a feature.

And players would accidentally set up the system wrong due to mouse clicking errors or not realizing that a certain item counted as X item type. And how do you make sure holiday items don’t get caught up in this or special event items don’t get caught up in this despite probably falling into the same categories as junk items?

Revert back the GM reset timing

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Posted by: Seera.5916

Seera.5916

you know you can do guild missions whenever right ?

Like whenever you want….

Try doing a guild challenge solo then?

Is your guild really that underwhelming that no one can go “Hey guy’s i’d like to run X mission, we only need 5 people”

I’m gonna ignore you, you have been making irrelevant posts and now making assumptions.

Actually it was quite relevant, what was irrelevant was you trying to make a snide comment about running missions solo.

You can now run missions whenever, without cost. There’s no time at which if a player is online they cannot run missions. Therefore the concept of reset is a joke used to gate people to once a week. You have 7 days to find 1hr a week to complete the missions. If you or the people in your guild can’t do this than the mission timer isn’t the problem.

In that case I have misunderstood that you actually understood the subject. Again, it is about individuals who can’t play 7 days per week, about individuals who can only play at weekends, about individuals who can only play bi-weekly. People who have a lot of time constraints.

The timer technically, has no issue. I 100% agree with you. But can it not be reverted to the old timing so less people will be left out?

Also, you still assuming that I have issue which throughout the thread, I’ve said it isn’t mine issue but doesn’t mean it should be overlooked.

But here’s the thing, other people have different days they work and different days and times that they can guarantee being able to play. Why should the people who only have availability on the weekend be the only group ANet considers when deciding whether or not to change a reset time? What proof do you have that your minority of players who can only play on Saturday and Sunday outnumber the other combinations out there?

And why has no one in this boat come to the forums and posted their displeasure with it (and I’m talking about since the change, not players’ worries before the change happened)? I’ve also not seen anything in any chats in the game either. Why has no one come forward in this thread to agree with you? Shouldn’t that tell you that maybe this problem you see isn’t as big of a deal as you think and that maybe ANet needs to put their resources towards things that more people who are actually affected by the problem are actually posting about. Like the precursor armor clipping issue with Charr tails and Asura feet. Like account bound BLTC weapon skins obtained via the scraps and tickets that come from the horrible RNG BLTC chests. Like Gifts of Battle switching from being obtained via Badges of Honor and the WvW reward track and the fact that they did not effectively communicate this change beforehand.

What combinations are you referring to? You mean like people who work night shift, day shift, 2 days 1 rest shift and so on? Let’s put it this in other way. Does changing the timing affect current people’s accessibility negatively? Does it affect your accessibility? Does it affect anyone’s accessibility here who are disagreeing it negatively? If no one can prove to me that changing the timing can affect the current people’s accessibility negatively, then how can you tell me to accept that reverting the time is a bad thing to do? At most, I can only leave it “agree to disagree” but to accept that it is bad thing to do, is different story.

There certainly is some displeasure but it isn’t that big as it is the minority, instead of complaining, decided to move on.

Yes, I can agree to you about the resources part, coming from the business perspective. However, it doesn’t mean the issue should be buried and not highlighted. Otherwise, it will be just like the years old bug, for example, AC merge path, buried and forgotten it as bugs, then people doing it publicly like a norm.

I’m referring to every other player who only has 2 days where they can play and those two days aren’t Saturday and Sunday.

Changing the reset time would negatively affect players whose only days off fall on top of the current reset time for the same reasons you say the current reset time is bad. And you have not put forth enough evidence to show that your small subset of players has more players than that subset of players who care that they may miss out on guild missions that week should they not be on.

I’m not saying changing it to the old time isn’t the best thing. Just that the reason to change it needs to be more than “It’s currently inconvenient for a small group of players”. Because if you change it it will still be “currently inconvenient for a small group of players.” You just haven’t given a reason other than that for it to change. A reason that wouldn’t still be true after the change happens.

Like:

There are a lot of different reset times. It’s hard to keep track of which one is on what day and what time. I recommend having a single reset day and I think the WvW one for NA is the best time. WvW reset is early Saturday morning, I believe.

And maybe they decided to move on because it’s not that big of a deal that they miss guild missions every now and then. The fact that no one in the situation you describe has come and said “I’m in this boat, I agree, reset should change.” or “I know someone in this boat, they’d like for reset to change.” says something towards how much of a minority that you’re trying to get the game to change for.

(edited by Seera.5916)

Revert back the GM reset timing

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Posted by: Seera.5916

Seera.5916

you know you can do guild missions whenever right ?

Like whenever you want….

Try doing a guild challenge solo then?

Is your guild really that underwhelming that no one can go “Hey guy’s i’d like to run X mission, we only need 5 people”

I’m gonna ignore you, you have been making irrelevant posts and now making assumptions.

Actually it was quite relevant, what was irrelevant was you trying to make a snide comment about running missions solo.

You can now run missions whenever, without cost. There’s no time at which if a player is online they cannot run missions. Therefore the concept of reset is a joke used to gate people to once a week. You have 7 days to find 1hr a week to complete the missions. If you or the people in your guild can’t do this than the mission timer isn’t the problem.

In that case I have misunderstood that you actually understood the subject. Again, it is about individuals who can’t play 7 days per week, about individuals who can only play at weekends, about individuals who can only play bi-weekly. People who have a lot of time constraints.

The timer technically, has no issue. I 100% agree with you. But can it not be reverted to the old timing so less people will be left out?

Also, you still assuming that I have issue which throughout the thread, I’ve said it isn’t mine issue but doesn’t mean it should be overlooked.

But here’s the thing, other people have different days they work and different days and times that they can guarantee being able to play. Why should the people who only have availability on the weekend be the only group ANet considers when deciding whether or not to change a reset time? What proof do you have that your minority of players who can only play on Saturday and Sunday outnumber the other combinations out there?

And why has no one in this boat come to the forums and posted their displeasure with it (and I’m talking about since the change, not players’ worries before the change happened)? I’ve also not seen anything in any chats in the game either. Why has no one come forward in this thread to agree with you? Shouldn’t that tell you that maybe this problem you see isn’t as big of a deal as you think and that maybe ANet needs to put their resources towards things that more people who are actually affected by the problem are actually posting about. Like the precursor armor clipping issue with Charr tails and Asura feet. Like account bound BLTC weapon skins obtained via the scraps and tickets that come from the horrible RNG BLTC chests. Like Gifts of Battle switching from being obtained via Badges of Honor and the WvW reward track and the fact that they did not effectively communicate this change beforehand.

How would you redesign the BL Chest?

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Posted by: Seera.5916

Seera.5916

The problem I see people having with the chest isn’t that we don’t know what we’re getting, but that we often get things we don’t care about. It’s been said that if it always contained something we find useful, then the uncertainty wouldn’t be as bad. So, with that in mind, here’s my ideas:

First, gut the drop tables of all “common” and “junk” items. Luck, EXP tomes, boosters, Box of Fun, crafting supplies, and so on. We’ll come back to them later, but pull them from the drop lists.

Second, each chest will have 4 drops. The first will ALWAYS be a ticket scrap. Just a scrap, no chance for a full ticket. The goal there is to make it a promise that 10 keys is the most it will ever take to get a full ticket.

Drops 2-4 will actually be weighted as follows. Slot 2 can drop a common or uncommon item. Slot 3 can drop common, uncommon, or rare. Slot 4 can drop uncommon, rare, or very rare.

Third: Introduce two new currencies from the chests. (Yes, I know we have too many already, sorry.) I’ll refer to them as “Skritt Coin” and “Treasure Tokens”. Both of these will actually appear in different amounts from common to very rare. For example, Skritt Coins might come as 25 for common, 50 for uncommon, 75 for rare, and 100 for very rare. Treasure Tokens will follow the same general idea.

Skritt Coin: This will actually be a meta-currency, that can be exchanged for any other currency in the game, save for gold and karma. While this would allow someone to just unlock a ton of chests and buy something without ever running the associated content, the idea is more that you can use this to make the final leap to something you’re saving up for. A few geodes short for that Mistward Insignia you need for your collection? 10 tokens short of being able to buy that last bit of dungeon armor? Here you go. Note that the currency exchange doesn’t have to be 1:1. Maybe it’s 2:1 for dungeon tokens, 4:1 for geodes, and 10:1 for raid currencies.

Treasure Tokens: These are spent to gain all the stuff we’ve taken out of the chests’ drop tables. This is how you get your tomes, crafting supplies, luck, boosters, and what have you. We then take it a step further and allow people to spend more tokens to get even more things, such as the potions for PvP or WvW track progress. Add a charmable pink poodle to your home instance, or a mini of a jumpy skritt carrying a mug of coffee? They can go here as well

Finally, all of this would only apply to keys purchased with gems. All in-game sources of keys that currently exist would need to be changed to something else, such as “Consortium Lock Picks”, that keep the old drops. (Maybe even replace some of the higher end drops, such as the permanent contracts with two week versions.) Without this change, key farming, even at only once per week, would become too valuable.

Then I suggest having a secondary chest created if they go with your suggestion. And a new key generated for it that can only be purchased with gems.

That way those who get keys from drops in game (map completion or personal story) still have a shot at the rare items, just not as good of a shot as someone who bought a key for the new chest.

And maybe for a few months at least have a vendor that will exchange like 5 old BLTC chests for the new BLTC chests.

Revert back the GM reset timing

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Posted by: Seera.5916

Seera.5916

The OP’s argument appears to be that players who cannot play for the seven consecutive days that exactly match one GM week have to miss the GM in that week.

Or am I missing something?

Think of it this way:

Let’s assume that GM reset has been already been changed to reset with the daily on Saturdays. The OP will not be able to play this weekend for whatever reason and they can only play on weekends for whatever reason. They can still do the GM’s the following Saturday next week prior to the reset. Under the existing system, they would miss out entirely due to their very limited playability schedule.

This is completely ignoring that most guilds have a specific day that they do guild missions. Unless their guild changes days specifically for that player, they have another guild that does it on Saturdays before reset, or can get people to help them on Saturday; they’re not going to complete their guild missions anyway.

And I’m sure even the 100% rep required guilds if the player politely explained the situation could get an excuse to rep another guild for the time it takes to do guild missions if the player absolutely had an issue with missing guild missions that week. Especially now that rep doesn’t give the guilds anything but members who rep 100% of the time.

SkyShroud: we get your problem. We really do. We just don’t think the number of players affected by it would warrant a change in reset time that will just put a different group of players into the affected by the reset time in a negative manner.

And you haven’t given us a reason other than “it’s inconvenient for some players” as a reason. And that’s not a good enough reason for ANY change in a game.

How would you redesign the BL Chest?

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

I would put the bank/merchant/trading post expresses solely in the log in BLTC box and remove them from the BLTC chests.Remove the tome and transmutation charge all together or put like 15-20 of them as what you get.

Then either make everything else more common to receive or come up with something actually useful to put in place. A pile of gold (10-20 gold maybe?), a decent amount of T6 or higher mats. Time gated ascended materials. That kind of thing. Because while I may not want the gold, mats, or ascended materials, I can at least sell them or put them towards things I do want.

I can’t sell the boosters or the expresses and there are plenty of ways to earn tomes than losing the drop from the BLTC chests won’t hurt.

Edit to add: I would be inclined to use leftover gems to purchase keys for Just a Flesh Wound’s idea. I wouldn’t likely buy gems explicitly to buy keys.

It would take the vast majority of items in the BLTC chest being valuable for me to actually buy gems explicitly to buy keys.

Gem prices have doubled in price.

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

Dungeons can now be repeated over and over again without losing the gold reward earned per track since the rewards got moved to a repeatable achievement. That’s 5 gold per 8 paths run. That’s a lot of gold. From what I recall, speed runners in dungeons can do a path in about 5-10 minutes. That’s 40 minutes to 1 hour 20 minutes to generate 5 gold on top of the other rewards they get from dungeons themselves via the rewards from them.

It actually seems to be 5gold per 7 paths now …

I was at 7/8 completed. Did an aetherpath run. Got the reward chest but dungeon frequenter is already at 1/8 done with aetherpath checked off.

It does require unique runs you can’t just repeat the same quick paths. There are some quick paths but I don’t think there are 8 of them. On the other hand story modes also count.

I believe only the paths for Arah were over 10 minutes for speed runners so there are enough shorter paths that speed runners only in it for the loot would be able to quickly get the required number of paths in under an hour.

I know most aren’t speed runners, but they are the only ones who do dungeons fast enough to cause a problem with inflation if the amount of gold is set too high.

Revert back the GM reset timing

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Posted by: Seera.5916

Seera.5916

It is simple, we can always do a game wide poll to determine if reset timing should be revert back the old.

For me simple, I am fighting for the people who have constraint due to their hell working shift.

Honestly speaking, I don’t see how the current reset timing is benefiting anyone currently.

Some people work nights. Daily reset really hurts them. Should it be adjust to the mornings to cater to them?

Because as soon as it get changed or the announcement comes, there will be people saying “Don’t like, doesn’t work for me. Don’t change it, it’s perfect for my schedule as it is now.”

What puts your group of people ahead of those in who gets the final say in when resets occur?

The reason of “the time is inconvenient or problematic for a group of people” is not a good reason to change the timing of anything. Because there will always be a group of people the time is inconvenient for or problematic for.

Adjust to cater to them? No. You seems to have a whole idea completely wrong. You even once posted in that announcement thread and you should have seen the concerns that were raised.

The old reset timing is already catered to them. The time change is to cater for the HOT development, sacrificing the group of minorities. Now that the HOT development is over with the final release of wing 3, the reset timing should be reverted to cater the minority like how it was.

So you believe those affected by the current reset time are a minority and you still want ANet to change the game to cater to them?

My daily reset question was to show you how ridiculous it is to change the reset times based on a group of players availability. Seeing as how no one in your supposed group of players hurt by the reset time have come forward, it seems to me the concerns raised prior to Tue change were not as kittenome thought it would be.

Gem prices have doubled in price.

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Posted by: Seera.5916

Seera.5916

Has anyone figured out what the exchange rate formula is?
ie if you start converting gems into gold in large amounts, 250G is the largest, when will you see the exchange rate for gems > gold start falling?

Depends on how many are going in the reverse direction. You would slow down the rate it was going up, though if there wasn’t an equivalent increase going in the reverse direction.

Gem prices have doubled in price.

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

Quote : "Except, the thing is, gold to gem prices keep going up. Which means more players are turning gold into gems than turning gems into gold.

Your problem doesn’t exist."

What you are saying is the exact oposite, if more gems exist,that means gold goes up if more gold exist gems go up, so what you are saying is false in the first place.

If gold was more valuable and people made gold into gems then gems would be cheaper no? thats the point of a market, more gems=less gold meaning gold gets more value, not the opposite. Why is it so hard to understand you guys how value is made?

You don’t get how the gem<—→gold exchange works. ANet seeded the exchange with a fixed set of gems and gold. If more people exchange gems for gold than gold for gems, you get less gold per gem. This is because the pool of available gems is high and the pool of available gold is low. This situation is what gold hoarders love and they watch for this because it means more bang for their buck when turning gold into gems for future items on the gem store.

If more people exchange gold for gems, then you get fewer gems/gold. This is because the pool of gold is high and the pool of gems is low. X% of the gold put in gets deleted by the game to help counteract inflation. This X% acts as a gold sink. It takes gold out of the economy completely. This situation is the best for players who have more money to spend than time to play. They can then turn their gems into gold and buy legendaries or precursors.

The exchange rate goes in a cyclical fashion on average rising equal to the rate of the unavoidable inflation the game has. The balance favors gems to gold until such time as you get so little gold for each gem that you’re better off playing the game to generate gold. And the gold to gem rate gets so lucrative that gold hoards run to the gem store and exchange their gold for gems. Which then eventually makes turning gems into gold better again, because then then the rich players with little time to play run to buy gems to turn into gold to buy whatever they want to say they “win the game” in their mind. Or build up their guild. Or complete their current favorite character’s look or weapon set.

Charr and Asura female precursor armor

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Posted by: Seera.5916

Seera.5916

My toes stick out when I wear my flippy-flops. Nothing wrong with asura boots in this regard.

Now if they would just make some skimpy outfits for asura and charr, my life would be complete.

The problem is, the toes of other races don’t stick out on most shoes like they do with asura. We’d have no problem with the toes of Asura sticking out on shoes that the other races had their toes showing.

Charr and Asura female precursor armor

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Posted by: Seera.5916

Seera.5916

Yeah, that’s annoying, but not as bad as asura with boobs. Or charr tail clipping…

I’d say it’s on par with charr tail clipping. It’s an issue that ANet should know should be looked at considering it’s Legendary Armor. Legendary Armor should not have any issues like charr tail clipping or asura feet clipping.

The boob thing is personal preference. I’d prefer without, but I’d imagine there are some who want them so it’s not my place to say which the majority prefer.

Gem prices have doubled in price.

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

What i am trying to pass to you is that the gems dictate the amount of gold in the game, and since there was a pre-set amount of it ,it kick started the economy, now people,including myself have to recycle that gold over and over and over,some are even hoarding it in inactive accounts but that isnt the point.
The point is,that the market of the game is too much driven by gems,and as a follow up to that,so are rewards,meaning less rewarding stuff,more people buy gems to fill their need to buy something cool.
Hope i made it simpler to understand this time.

Except, the thing is, gold to gem prices keep going up. Which means more players are turning gold into gems than turning gems into gold.

Your problem doesn’t exist.

The things generating the gold are:

Dailies rewarding 2 gold when completed. That’s 2 gold added per PLAYER who completes the Daily. I’d imagine that’s a lot of players.

Dungeons can now be repeated over and over again without losing the gold reward earned per track since the rewards got moved to a repeatable achievement. That’s 5 gold per 8 paths run. That’s a lot of gold. From what I recall, speed runners in dungeons can do a path in about 5-10 minutes. That’s 40 minutes to 1 hour 20 minutes to generate 5 gold on top of the other rewards they get from dungeons themselves via the rewards from them.

That’s what’s increasing the average gold per player and generating inflation. And there’s no way the game can prevent inflation 100%. All ANet can do is try to control the rate of inflation.

But the gem/gold exchange isn’t part of the problem.

Revert back the GM reset timing

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Posted by: Seera.5916

Seera.5916

It is simple, we can always do a game wide poll to determine if reset timing should be revert back the old.

For me simple, I am fighting for the people who have constraint due to their hell working shift.

Honestly speaking, I don’t see how the current reset timing is benefiting anyone currently.

Some people work nights. Daily reset really hurts them. Should it be adjust to the mornings to cater to them?

Because as soon as it get changed or the announcement comes, there will be people saying “Don’t like, doesn’t work for me. Don’t change it, it’s perfect for my schedule as it is now.”

What puts your group of people ahead of those in who gets the final say in when resets occur?

The reason of “the time is inconvenient or problematic for a group of people” is not a good reason to change the timing of anything. Because there will always be a group of people the time is inconvenient for or problematic for.

Alt-character macro's bannable?

in Account & Technical Support

Posted by: Seera.5916

Seera.5916

If there’s a chance you may use it in a way that’s not legal, I would remove it or make the trigger for it something you know you won’t accidentally use.

Revert back the GM reset timing

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Posted by: Seera.5916

Seera.5916

Where the reset is doesn’t matter. If you can only do it on X day, you’ll still be able to do it on X day regardless of when the reset is set.

If I always do GM’s 30 minutes after daily reset on Monday’s, changing the reset from Monday to Saturday will have zero impact. The only impact a change could have is during the initial week.

You dont get it do you?

Lets give you a clearly example

M T W T F S S

Currently reset is on 08:30 UTC Monday, so they have Monday to the next monday to do it

Now, if you a person that can only play on weekend which is Saturday and Sunday in this reset timing. If that person for some reason cannot play on that weekend, he will lose that week’s guild missions rewards.

But if you put the reset on the old reset timing which is 00:00 UTC Sunday, that person even if he can’t play that week, he still have until the saturday of next week to do it.

So, it has impact to specific individuals who have serious time constraints.

Reset time will always be horrible for some portion of the player base. Reset times should not be changed just because they are bad for a portion of the player base.

And the person’s guild has to do guild missions on both Saturday and Sunday for your scenario to be valid.

The person’s guild may do missions on Saturdays and Thursdays (some players can’t play on the weekend).

The number of players that would be benefited from this change that currently have a hard time fitting guild missions in is small.

Guilds would again have to rearrange their schedule if reset times changed. Which affects all guild members, not just the ones with time issues.

Untradable weapon skins

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Posted by: Seera.5916

Seera.5916

When they did they put everything in the store in the chests? I can and do buy gems for things like glide skins and account upgrades and style kits. But I do not buy keys. I do not support the chests being opened by keys purchased with money do the high chances of not getting anything worthwhile out of it. And the fact that they’ve stuck a skin in there that can only be obtained via openning those chests with a horrendous drop table is deplorable and may affect my desire to buy gems with money in the future. I’m already not going to get those skins even though I have the tickets to get all of the ones I want.

I can still support the game without buying keys, so stop talking like my anger over this and my decision to not buy keys means I will not support the game via gem purchases.

So. You don’t agree with Black Lion Chest Keys being bought with gems in general? But when they are tradable its fine? Because that’s the only thing where this special set is different. That’s almost a double standard. A key will always have to be used. And that key may or may not have been bought.

There’s many ways to get Black Lion keys without buying them. And that you do have enough tickets yourself and refuse to buy these just proves your weird logic. If you can get them then everyone can get them. All players have the same opportunities.

But yes I worded that strangely. I was mostly thinking about people buying keys with gems rather than everyone buying gems. And definitely not specifically you. Since ArenaNet does make money off this system and I can assume it is significant enough to ignore my own support regarding that. So it is in a way important to the game’s development.

Keys aren’t tradeable so not sure where you think that I think it would be fine if keys are tradeable.

If you mean the items inside, it’s a least a means of switching the permanent stylist out for the permanent banker when you already have the permanent stylist. If I get an item that is tradeable that I don’t want, I can trade it in for gold to put towards things I do want instead of having to either delete an item or store it for who knows how long. I’ve got a bank full of boosters because I don’t use boosters often but don’t want to delete for the times I do use them. If I could sell them and then buy them off of others when I do want them, I would.

But other people aren’t as lucky as I am and have opened a LOT more chests than I have and haven’t gotten enough scraps for a single ticket nor received a whole ticket. I’d love to give the ones I’ve got away to people who need them. Some people care a lot more about having the perfect look for their characters’ weapons than I do and this set may be the perfect look for one of their characters. No one is saying that it’s impossible to get the tickets or the scraps. Just that the rate they are earned is so low that it’s absurd to put 13 weapon skins behind them and make them untradeable.

And the rate at which the keys can be earned for free is too low to make that a worthwhile other option. Because of the absurd drop rate of tickets and scraps (you have to get lucky 10 times with scraps to make a ticket). Because when you do fail at getting what you want, you’re more than likely going to get something worthless that you can’t even turn into gold to put towards things you do want. You can’t even sell them to a vendor. They’re worse than vendor trash and junk, imo. I can at least get a few copper or silver out of vendor trash and junk.

Do you have any proof that shows that a majority of players use gems as their primary means to get keys and not the free methods? Because otherwise, you can’t say that the keys help support ANet. Because if they removed the chests and keys and made the other items into other means of acquisition players would still spend time in game playing to get the things they want (be it items or ranks or whatever) – and that’s the only thing that the free methods do, keep players playing.

Untradable weapon skins

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

The problem isn’t for those that get tickets and scraps. The problem is the people who don’t who want these skins. This decision hurts them.

Really, I understand that it looks frustrating from the get go, and you might think you will never get one. But in the long run this is just nonsense, and it’s not impossible to put in some effort and get these skins regardless of not wanting to spend money.

So it takes a bit more effort than usual, and those who invest money can get it much faster.
It’s like complaining about ascended weapons being account bound. Or HoT Legendaries.

And that all is on top of it being something that is supposed to generate money for ArenaNet either way, and reward those that actually do spend money to get some more reward for their money, if they wish to do so. Which isn’t a bad thing.

It’s basically complaining you don’t want this game to have any further development.

When they did they put everything in the store in the chests? I can and do buy gems for things like glide skins and account upgrades and style kits. But I do not buy keys. I do not support the chests being opened by keys purchased with money do the high chances of not getting anything worthwhile out of it. And the fact that they’ve stuck a skin in there that can only be obtained via openning those chests with a horrendous drop table is deplorable and may affect my desire to buy gems with money in the future. I’m already not going to get those skins even though I have the tickets to get all of the ones I want.

I can still support the game without buying keys, so stop talking like my anger over this and my decision to not buy keys means I will not support the game via gem purchases.

Untradable weapon skins

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Posted by: Seera.5916

Seera.5916

RULE 1: Don’t buy anything from anyone that I can’t actually see before handing over my cash.

You can preview the weapons in your Bank’s wardrobe. You just have to know what the name of the skin is. In this case Privateer. So go to a crafting station or a bank.

Seera, Bbear was talking about the result of opening a chest, not being able to see the weapon skins. If you buy a key, you don’t know what you’re going to get in exchange for that key. If you don’t like what you get, you can’t return or exchange it.

No, he explicitly stated claim tickets so unless those can now open chests, my answer is correct.

Untradable weapon skins

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Posted by: Seera.5916

Seera.5916

My personal problem with this is not the ticket price or the account binding of the skins…its the simple fact that you can (so far as I could see from a quick visit to the trader) no longer preview them without spending your claim ticket first to access the ‘choose your skin’ stage.

RULE 1: Don’t buy anything from anyone that I can’t actually see before handing over my cash.

RULE 2: If you don’t like it don’t buy it (see rule 1).

RULE 3: Returns policy? I spent my ticket to preview and didn’t like anything I saw, can I have my ticket back please?

If there is a way to preview without spending your ticket please tell me – I didn’t feel like spending one to test the system.

And finally, please don’t do anything like this again, not popular among forum/redit posters and not by extension anything like good PR for the game.

You can preview the weapons in your Bank’s wardrobe. You just have to know what the name of the skin is. In this case Privateer. So go to a crafting station or a bank.

Untradable weapon skins

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Posted by: Seera.5916

Seera.5916

Non of this would have ever happened if “we” as a community spent more money on gems.The game is almost 4 years old and a large portion of the player base knows how to farm gold with ease in no time.Anet wants more ROI for their weapon skins and judging by the prices of them for the past 18 months, i’d say they were constantly losing value. From both a consumer and producer standpoint.

It’s not just our fault though. Taking the easy route to produce and sell skins compounded by the fact that they are initially acquired via gambling boxes can only get the interest of a small group of players. Personally, I have yet to spend cash on a skin that I know is easily obtained resulting in me looking like a clone.To me, anything that comes from the gambling boxes have no good value when it comes to hard earned cash. Anet feels the same way I believe because you don’t see outfits,armor skins or back items inside RNGesus boxes.

Skins are in RNG boxes though in the forms of ticket scraps and tickets. None of the BLTC skins on the trading post came through someone getting it as a drop from a creature or bought directly off of the trading post. They come from people buying BLTC Chests, which are the poster children of RNG boxes, getting scraps and tickets and turning them into skins with which they sell on the Trading Post.

The gem to gold exchange is not static. The more people turn gold into gems the more gold is needed to get the same amount of gems. Eventually, the price will get to where most people will stop buying gems with gold and instead decide to buy gems with money and buy what they want and then turn those gems into a LOT of gold, driving the price of gems back down. Then when they get too low, it reverses again. It’s a nice cyclical process based on how fast players can generate gold.

And this skin that we’re up in arms over? Can only be obtained by getting scraps or tickets out of the BLTC Chest. Which again, is an RNG Box.

And no, we are not in this situation because people aren’t buying gems with real money. Because as another poster pointed out, the market is flooded with tickets due to the permanent contracts having had an increased chance of dropping from the BLTC Chests.

Untradable weapon skins

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

Ok, the Anet post makes this all make sense. It was not clear at all that this was an irregular thing. Maybe next time release these “premium” sets alongside a normal ticket set to make it more clear.

That won’t do anything to reduce the anger players have towards this. The only things that would reduce the anger is to be promised that there will never be another set like this (and keeping that promise), the skins being made tradeable, and/or making the BLTC chests actually worthwhile to buy by removing the worthless items (leave those for the log in reward BLTC box).

Untradable weapon skins

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Posted by: Seera.5916

Seera.5916

Thankfully, they’ve removed repair canisters from them. So that’s one less worthless item to get.

I’m quite sure that it didn’t increase the odds of getting the rare good stuff. You’ll still get as much trash as before, with the only difference of it being of lesser variety.

Unfortunately, no.

Untradable weapon skins

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Posted by: Seera.5916

Seera.5916

The currency exchange is a player driven market and as the gem-to-gold exchange rate has increased, the trading post value of BLC weapon skins hasn’t kept pace. That leads to the common complaint that it feels bad to buy Black Lion chests for gems, because it seems as if they’re full of things that you could have bought more cheaply by converting your gems to gold instead.

It was always bad to buy keys with gems. And it was because chests were in general filled with worthless content, with the few exceptions hidden behind low chance rng.

As they are, they’re only good for gambling addicts, noone else.

It’s not our goal to make you feel like a chump for buying chests.

Then change the very idea behind them. More guaranteed good content, less mostly useless thrash and rng.

Gambling is bad, and you should be ashamed to promote it. But of course you aren’t, because it brings cash from naive customers.

If you don’t give a guaranteed ticket scrap with each chest you will just kill the interest outright. People don’t like to be taken for mugs and a repair canister, tome of knowledge and a dye is beyond anyone with half a brain’s idea of ‘loot’.

Last result from one of my friends: a booster and two tomes of knowledge. It felt bad even for a map reward. If that was a bought key, it would have been downright insulting.

This is the problem.
BLC aren’t getting people to pay for them and not generating revenue because the drops from them are abysmally bad.

I should be excited when I get a chest – not go “meh – I wonder what junk I’ll get this time around”.

BLC are RNG-boxes done bad. They’re bad by default because they’re RNG boxes BUT these ones are extra bad because unlike other games – where the RNG boxes actually got me excited to open – these ones are just flat out boring.

Boosters? Repair canisters? A Merchant express? Wow. The possibilities really are endless aren’t they?

Thankfully, they’ve removed repair canisters from them. So that’s one less worthless item to get.

PVP league removal from WVW nameplates

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Posted by: Seera.5916

Seera.5916

If I had to guess, it would be visual clutter when it becomes zerg vs zerg for players.

But I’m just guessing, I could be wrong.

Untradable weapon skins

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

The currency exchange is a player driven market and as the gem-to-gold exchange rate has increased, the trading post value of BLC weapon skins hasn’t kept pace. That leads to the common complaint that it feels bad to buy Black Lion chests for gems, because it seems as if they’re full of things that you could have bought more cheaply by converting your gems to gold instead.

It was always bad to buy keys with gems. And it was because chests were in general filled with worthless content, with the few exceptions hidden behind low chance rng.

As they are, they’re only good for gambling addicts, noone else.

It’s not our goal to make you feel like a chump for buying chests.

Then change the very idea behind them. More guaranteed good content, less mostly useless thrash and rng.

Gambling is bad, and you should be ashamed to promote it. But of course you aren’t, because it brings cash from naive customers.

The thing is, I’d likely buy gems with RL money to buy keys every so often if most of the stuff received was actually useful or sellable for decent gold/silver if I didn’t want it. But I’m not going to buy gems just to get keys just to end up getting stuff I don’t want and can’t sell.

They’d actually likely make money if they made the chests have mostly things that are wanted.

Untradable weapon skins

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

Stuff you get for Gems costs money! The outrage is real!

If people wanted something worth for their money you can now pick between a set that you can trade and a set that you can’t trade.

It’s a choice. Plus really you can also get your weekly key if you really want to.

You’re missing the reason that people are upset. They aren’t upset because you have to either spend money or time to get the skins. They are upset because the chances of getting scraps or keys is so low that most people won’t even trade gems for keys. They’d rather spend time playing a character that will generate other items that can be sold for gold to the point in their story where they get a key.

That’s 10 weeks for a player to even have a chance at getting ONE skin if they start off with 0 scraps and 0 tickets and only get 1 ticket scrap each time and no full tickets. And that’s very hard to do.

Unless they can come up with a better than reason than the item being special, it’s hard for me to see this as anything but a ploy to increase the sale of gems for keys or get people playing the game a lot more to generate enough gold to trade for keys (and that’s a lot and will likely increase if players go that route for these skins).

The problem isn’t for those that get tickets and scraps. The problem is the people who don’t who want these skins. This decision hurts them.

Untradable weapon skins

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

I personally like the skins. I’ve got a character that it would fit and I would need 3 skins to do it. I’ve got 3 full tickets that I was holding onto until such time as a skin I liked came up.

I’m not cashing them in.

Here’s why:

It would be one thing if the majority of items received from the BLTC were actually wanted by the player base or sellable if you didn’t. But it isn’t. Especially the booster which you’re guaranteed to get 1 of.

Since it was not posted in the patch, it was not announced ahead of time, and the fact that a majority of players do not read the forums, the fact that they are not going away or getting more expensive any time soon is something you weren’t wanting to expose unless prompted. Which means you are expecting sales of keys to go up. Because most players will assume the skins will be getting more expensive and eventually going away. Since it’s no longer possible to key farm, players will turn to buying keys.

So in protest of the fact that there will be people who really want the skins and despite spending hours or tons of money to get keys will not get enough scraps or tickets to get the skin(s) they want, I will be holding onto my tickets and wishing I could gift them to someone who felt those skins made their character’s look. Because I don’t need my characters’ looks to be perfect, but other people do.