Showing Posts For Seera.5916:

Automatic deposit mats?

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

@paShadoWn.5723 When multiple people have issues understanding what you’re saying and not one poster can help those people out by saying what you’re saying in a different way, maybe it’s time to look at what you posted objectively and see how you can reword it so that it may be understood.

Why gear drops exist at all?

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

I took your example, SWTOR, and applied it to this game. If you meant something else like you did in your original post on this thread, maybe you should work on word choice and phrasing. You seem to have an issue getting your point across to people. When miscommunications happen multiple times when you’re around, it’s time to investigate if you are the reason for it.

Oh, I am capable of being outraged. I don’t however feel outraged at a game that doesn’t force me to buy things in their gem store (or their equivalent to the gem store) and doesn’t constantly push me to make purchases.

Achievement cap [Merged]

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Posted by: Seera.5916

Seera.5916

What they should do is let the Total AP remain as Daily AP + Achievement AP. The leader board should reflect Achievement AP only. Then they can remove the cap on Dailies without making it that much easier for veterans to be the ones on the leader board only just because they religiously do the dailies.

Because no AP is rewarded anymore for doing more than the required Dailies, unlike before, the cap is no longer needed to help curb the desire to do them all for those who must get every AP possible.

The only logical reason for the cap is the leader board and keeping all players at a fair chance of being first.

Why gear drops exist at all?

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

I haven’t gotten outraged and left and I’ve been with GW2 for 3 going on 4 years now. And for a good amount of time, I operated off of the only bank slot given to accounts. And I’ve never felt forced to buy more bank slots. Yes, I’ve bought a few, but that’s only so I don’t have to control my hoarding tendencies as much or store more in my characters’ bags.

So there obviously isn’t enough reminders for it be freaking everywhere that I have to pay up.

And the bank slots are the only QoL items I have purchased.

Why the limit on the topic name length?

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Posted by: Seera.5916

Seera.5916

Because older people know how to squeeze as many informations into only 8 characters.

I know it too. “stfugtfo”, exactly 8 chars. But these hard limitations are past so why irk people now?

Allowing thread name to be 2 strings not 1 would not break the world supposedly.

We still have those hard limitations. They are just really large now.

Bloggers still have those limitations. Screens are only so large so titles and images can only be so long.

And titles are supposed to be short and sweet and to the point. Longer titles defeat that purpose.

Using a thread that actually exists:

Good Title (what it actually has): Proposition to put a hard cap on boons+condis

Bad title: Proposition

Bad title: Players should only be able to put up to a certain amount of boons and condies on other players or themselves to reduce condi and boon spam.

All three titles describe the thread. The second is too vague, could be a proposition for anything. The third is too detailed. You don’t get the gist of the thread at a glance.

My wife cannot log in - SMS Auth failure

in Account & Technical Support

Posted by: Seera.5916

Seera.5916

Your wife may need to submit a ticket to get the issues with her account sorted out. She can reference your ticket # so that support is aware of the issue. And once she gets a ticket # you can update your ticket with it.

Since the issues may be related but support will only talk to account holders.

Why the limit on the topic name length?

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

Because titles are supposed to be a quick few word summary of the post. Not a detailed summary. That’s for the tldr on the first line or the last line.

Why gear drops exist at all?

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

Leather and wool nodes are called “sheeps”.

Please, tell me where these “sheeps” spawn so I can go farm leather and wool consistently and not have to hope for it to be in a drop or salvaged. I need leather for my precursor and I need gold which I can get for selling the wool.

Why are all events on a locked timer?

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Posted by: Seera.5916

Seera.5916

Because due to the megasever system and how events that aren’t on fixed timers work. If they weren’t on fixed timers, it may be very hard to find maps with active world bosses as the maps don’t spawn at the start of the window. They act as if the boss was just defeated.

So in order to let the world bosses actually spawn with any amount of regularity, they have to spawn at specific server times.

Not entirely Seera. There’s been days where I’ve gotten to teq late, as in “it’s started already” late, and have hopped onto a brandspankingnew map that started teh teq meta event nearly 10 minutes late. I BELIEVE that as long as a fresh map spawns within the event’s natural time, those maps will spawn the event even if it’s say, XX:14.

A window of 15 minutes starting from a specific time is still a specific time.

Why are all events on a locked timer?

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

Because due to the megasever system and how events that aren’t on fixed timers work. If they weren’t on fixed timers, it may be very hard to find maps with active world bosses as the maps don’t spawn at the start of the window. They act as if the boss was just defeated.

So in order to let the world bosses actually spawn with any amount of regularity, they have to spawn at specific server times.

I really dont care about Raids...

in Fractals, Dungeons & Raids

Posted by: Seera.5916

Seera.5916

That’s the thing, there are a ton of players that do really care about and do really enjoy the raids that GW2 has. Yes, you don’t care for them and neither do I, but that doesn’t mean that our preferences are king and trump everyone else’s preferences.

We don’t know how many other projects the raid teams have had to work on or how long this raid wing has been in development. For all we know the raid teams worked on other projects for a month or so after a wing released before starting work on the next wing.

How to fix GW2s end game problem...

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Posted by: Seera.5916

Seera.5916

How do you propose your solution keeps to the idea that no area should become out dated to play?

Because I like that I can go play in a mid level zone on my level 80 characters and not be so overpowered and so much more health that there is no risk to me.

Why would a level 80 go do a world boss in a starter area? Why risk not having enough players at low level world bosses because the players don’t have any characters at that level that they want to play?

Why should I have to worry while playing that the person running up to do the heart is a level 80 when I’m on a lower level character? Especially on one that drives a lot of progress from killing enemies? I don’t have the power to tag them faster than the level 80 can kill them, even if I’m geared for maximum DPS. Which is another tenant of game play that your solution has no answer for: not having to worry about another player coming up to ruin your experience.

So no, I don’t agree with your solution as it doesn’t solve any problem the game currently has.

Race-Change Item in Gem Store?

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

The amount of work it would take to allow for this would not be able to be earned back.

This is due to the personal story. The Level 1-80 part of it. The choices one makes in that story, including the parts in character creation that are racial specific, are coded to be unchangeable. They’ve mentioned that they’ve tried to make the story replayable, but that just ends up with more glitches. Including not being able to progress in the story any farther.

Even the devs moving story chapters around has caused problems for players who were on those affected chapters to some degree.

And then even if you could handle the story problems, then you get to racial armor that’s for the old race and is soulbound to the character that is no longer the proper race. And switching to the new racial armor is problematic due to the achievements.

Trolling commander in Dragon Stand meta

in Guild Wars 2: Heart of Thorns

Posted by: Seera.5916

Seera.5916

The problem will be determining if the commander did badly on purpose or if he was just a new commander to the meta and did badly due to inexperience with no ill intent at all.

If he didn’t say anything in chat that indicates that he was doing it badly intentionally, ANet won’t be able to prove that it isn’t just a bad commander that was too stubborn to take suggestions from the players who knew the meta better than he did.

Making Map Completion Transferable

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Posted by: Seera.5916

Seera.5916

Another thread that’s a symptom of Instant Level 80.

No thanks.

Well, this thread was created 6 months ago, so . . .

A symptom of amassing Tomes of Knowledge then.

Well spotted. Should have seen it myself.

Honestly, I would probably start playing the game again if they made this an option.

So basically, you’re necro posting your own thread to say you won’t play the game until there’s a way to not play the game?

You’re looking at the problem wrong. This person DOES want to play the game. So do I. I just don’t want to spend a couple hours running around each and every map six more times. I did it once with my first character and it was a nice experience, but I don’t want to do it again for EVERY character I make.

I want to take my alts on guild missions and have fun with my guildmates playing the profession I feel like playing that day, but I can’t because I only have all the waypoints on one of my seven (soon to be eight) level 80s.

Obviously things like the hearts, vistas, and points of interest shouldn’t automatically unlock, but the basic ability to move around to areas I HAVE already visited, just on a different character, shouldn’t be locked. All it does is force me to waste several hours doing something I don’t want to be doing or limit my character choices when deciding what content I want to do.

To be fair to penelopehannibal, the OP did ask for all of map completion to be transferred. Including hearts and vistas.

So OP was asking for more than just a few key waypoints. Though, granted, he did say he would be fine with the map completion being removed from the old character and not getting new gifts, which is more than I can say for some who ask for similar things.

Mystic Coins again

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

You’re just upset there’s an issue for you. And others, I am not singling you out. But it’s exactly the same as the guy who doesn’t have any leather and wants the devs to fix it. Same as the guy who doesn’t have laurels or orbs. There is an in-game way to get what you want, it’s the TP.

Its nothing like the guy who cant get leather or orbs, both of those items can be got in game very easily and you can get them easily by never going near the TP,

It seems those who are apposed to Anet looking into this may have a lot of gold sunk into Coins on the TP, and stand to lose gold if Anet step in.

But as you brought up the orbs, which are indeed needed for the new HoT Legendarys, people DID complain about them, (Amalgamated Gemstones) and Anet DID add more ways to get them, including recipes to make 10-25 at a time, I didn’t see any hate on the forums about that, yet people are hating on others for wanting Anet to step in to fix ( give us more ways to get ) Mystic Coins, how strange.

When I first brought this topic up 3 weeks ago, the price of coins rapidly dropped ( flippers scared maybe that Anet would do something ) Anet Dev Chris replied stating basically suck it up, and prices sky rocketed after that, as it was pretty much Anet giving the TP Flippers free reign on coin prices.

I also see this topic has hit reddit also, apparently coins hit 1G each today at some point, and the topic there already has like x5 as many replies.

Because maybe the price that ANet wanted the gemstones to be was too high, but Mystic Coins aren’t. And the solution didn’t affect too many other economies.

The other problem is, if supply and demand change too quickly, players hoarding the coins may just dump to get the most gold and tank the coin prices too far. Make it easier to get the coins and those wanting HoT legendaries or wanting to make their own core legendaries starting buying OTHER materials related to precursors and gifts. Next thing you know T6 mats are 1 gold each.

The more uses an item has and what other economies those uses affect, the riskier it is to make a quick and drastic change. And even riskier to announce it.

annoying gold sellers.

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

I’d rather be pestered by gold sellers than lose my ability to mail gold.

Edit to add: gold sellers will just start mailing large value items that players then sell.

PVE not competitive enough.

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

How in the world are raids competitive? They are people who are maximizing cooperation in a PvE environment. If they fail it’s because they haven’t reach max cooperation (as well as sufficient dps) Unless there are other raiders in that instance who they are competing with this makes no sense.

How? Have you ever been in a raid? There is a competitive baseline, which you have to meet to kill the boss, or you simply fail. Try bringing just 9 whatevers in there and let’s see how well you do. And the baseline is quite high, which we need more in open world PVE, not just raids.

Competitive baseline? Now you’re comparing competition to beating a timer?

Nope. It’s a cooperative baseline where if they don’t cooperate sufficiently as well as dps enough then the timer runs out.

Please, show me a video of 10 mesmers cooperating to beat a boss, I am sure your cooperation skills will bring the boss down before the inevitable timer kills you. Point is, cooperation alone will give you nothing, you need to be competitive too.

Sometimes cooperation involves playing a specific class, even of it isn’t your favorite.

Suggestion- Saving Scarlet Briar

in Lore

Posted by: Seera.5916

Seera.5916

What purpose other than showing that she’s not pure evil would her being resurrected server?

Characters on stories should not be resurrected lightly as it cheapens the death and makes players not worry about character death as they’ll just be resurrected later on if done too much or too lightly.

IMO, Scarlet can be redeemed without being brought back to life.

Turn off moving fwd with both mouse buttons

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

OP is NOT asking for it to be removed.

OP is asking for a button in OPTIONS to be put in to turn OFF this feature. So that he can turn it off when decorating in the guild hall and then turn it back on when he goes to leave.

L2P - I did HOT Why can't you?

in Guild Wars 2: Heart of Thorns

Posted by: Seera.5916

Seera.5916

Fixing forum bug

L2P - I did HOT Why can't you?

in Guild Wars 2: Heart of Thorns

Posted by: Seera.5916

Seera.5916

Hi Martin, my point isn’t about solo play it’s about accessibility for “casual” players. I understand that casual means many things to many people, so I won’t attempt to force a definition for that term. I can say that I am experienced, and that I have been successful within HOT, but that I find the gameplay there uninviting because of map structure, locked wps, mobility mastery requirements, hp design features, keys/currencies, grinds, and dedicated meta cycle structures, etc. etc. I am suggesting that these design choices deter players, and that telling a player to “get good” isn’t the core issue around fun gameplay. I’ve recommended that building in better learning experiences, and evolving map complexities through the maps series may help.

Challenging enemies are fine, but I find my mindset to be, “I’m going to use these mobility masteries and my builds to avoid all the fighting so I can get to my destination where I can get to the fight that matters to me” in HOT. There is something inherently in error about that mindset in my opinion. Perhaps I’m flawed in thinking that the journey and the destination should be “fun”.

Clearly for many people, mushrooming , glding, updrafting, Nurloching, avoiding mobs, etc. etc. is fun. For me, it fundamentally alters the character of the game enough so that it’s not my cup of tea. I still play a little. I really want a challenging expansion built on good traditional map and combat skill progression design elements, but I am put off with this direction.

Until you define what you mean by casual players with regards to your post, you’re going to have to deal with what definitions other players have for the word casual. You’re claiming that HoT is not accesible to casual players. Yet you aren’t defining what you mean by casual players.

Johnny may see the casual player as someone who doesn’t spend more than a few hours each week playing the game. Even if those hours are spent doing raids with the goal of doing it as fast as possible. Where the few minutes he gets where he can’t load the game are sometimes spent trying to hammer out what build is the best. Or devising strategies for the next try.

Billy may see the casual as someone who isn’t trying to be the best at the game. Just someone looking to have fun. They’ll accept any build as long as they survive in it and they can get gold in events they participate in most of the time.

You’re best off giving your definition of the word casual so that someone isn’t applying their definition of the word to your solution. Most players are reasonable enough to take your definition of the word casual for the matter of discussion on whether or not some content is accessible to them or not.

L2P - I did HOT Why can't you?

in Guild Wars 2: Heart of Thorns

Posted by: Seera.5916

Seera.5916

I have said this before but believe higher level PvE areas should train players to become better at PvP. This is like training to play chess against a computer.

AI should become increasingly more complex, reactive, and proactive against players; i.e., corrupting boons, breaking stuns, interrupting big damage or heal skills, dodging, targeting real threats, protecting allies, etc.

There are a group of pve players that hate pvp of all types with a passion, many reasons for it but making pve customers do pvp mechanics would be a very very bad idea.

I personally hate pvp in every way shape and form, i’ve spvped like 5 times since guildwars released..

Anchoku’s only saying the NPC’s behavior should more closely mimic a real player’s. That’s not really that bad of an idea as long as the game gets better at gradually increasing the difficulty. Core Tyria to HoT Tyria didn’t do such a good job of that, the long time between the release of new content did play a role in that however.

However, the problem becomes making sure the servers are more stable and the game has more tolerance of lag. The more player like AI becomes the more high ping and high lag affect the success of players. And the Oceanic and Asian players playing on EU and NA servers already suffer from the effects of high ping and high lag due to how far away they are from the servers.

Melee Pistols

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

It always amazes me how people are “blessed” with such amazingly poor imaginations.

Why is it better to look at something and tear it down than it is to look at it and try to figure out how it could work?

Why do it? Because it could be fun. That’s the only reason that matters. Because it can be done and it could be fun. Why make a war hammer a ranged weapon? Because it could be fun. And wouldn’t you know, it kind of is. This could be to.

There are 19,237 active suggestions that could be fun — which should we choose? I think it’s worth considering which have the most potential, which add to or complement existing themes and mechanics, and which are reasonable effort relative to those benefits.

Of course melee pistols could be made to fit and they could be fun, depending on how they were implemented. However, to me, they aren’t more fun than a lot of other ideas for the next set of weapons.

At some point ANet wants to put every weapon in the hands of every class. That’s the idea down the road. So eventually every class will have guns. Right now we have Mesmer, Thief and Engineer. A weird magic set that doesn’t really shoot so much as use the weapon as a totem. A classic firearm set. A bizarre set what fires strange effects and has little to no connection with how guns should ever work.

There are potentially infinite options, maybe? But it’s going to get hard. Having a melee option to work with is not unreasonable.

Every class will not have guns. I can bet you that. There’s hopefully going to be four more expansions which will not allow for each class to get a gun. Plus its creatively difficult to give each class a gun if each class would use them differently. Plus I doubt if Ranger or Ele will get a gun.

ANet themselves have said they do want every class to get access to every weapon eventually. Rangers already use long bows and short bows, which rifles and pistols are just cousins of. Both send out projectile weapons.

Elementalists would likely have bullets that are imbued with whatever element they are attuned to.

Melee Pistols

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Posted by: Seera.5916

Seera.5916

It always amazes me how people are “blessed” with such amazingly poor imaginations.

Why is it better to look at something and tear it down than it is to look at it and try to figure out how it could work?

Why do it? Because it could be fun. That’s the only reason that matters. Because it can be done and it could be fun. Why make a war hammer a ranged weapon? Because it could be fun. And wouldn’t you know, it kind of is. This could be to.

And sometimes some ideas just break our suspension of disbelief. A pistol that isn’t accurate past point blank range breaks my suspension of disbelief.

Then your suspension of disbelief is remarkably fragile. You’re in a game with plant people and myriad sentient species, magic and technology, but a weapon skill set devoted to using a ranged weapon in melee is too much for you?

I’m not opposed to using a pistol in melee range. I’m opposed to the pistol suddenly not being able to be used at all past point blank range because the accuracy of the pistol is so horrible.

Now if the skills worked like a little mini shot gun where it sent out projectiles in a wide arc and the closer you were to the opponent the more would hit them. That I could get behind. But a pistol that shoots a single shot like normal pistols? Nope.

Edit: Now the range would still be farther than point blank, but that would only be best used for tagging purposes, whittling away at a decent group of enemies, or getting a group of enemies to group together for an AoE attack. The skills would do the most damage to a single enemy when fired at point blank range.

(edited by Seera.5916)

7.5k Hrs... IMO worse part of gw2 QQ rant.

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Posted by: Seera.5916

Seera.5916

The problem I see with catering to the OP’s desire to make gaining a Legendary weapon easier is this. There are many different players who want to make L. weapons. Many of them will dislike some part of gaining what it take to make the item. Once Anet sets the precedent that they will cave to one request to make the process less demanding, the flood of calls to eliminate the part of the process other players hate will flood in. There will be no justification to say, “No!” to those players once they’ve said, “Yes!” to the OP. This would have an overall detriment to the health of the game.

They already caved and did this when they listened to all the QQ from the carebears who couldn’t complete WvW map completion – so they took it out.
I don’t see why they couldn’t do it again.

TBH, I don’t think they took it out to appease the players who hated doing WvW for map completion.

I think they took it out because it would be hard to handle the fact that the borderland maps would be changing periodically. So the simplest solution was to remove WvW from the requirement. It just had a bonus benefit for those who hated going into WvW for map completion.

Melee Pistols

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Posted by: Seera.5916

Seera.5916

Fixing forum bug

Melee Pistols

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

It always amazes me how people are “blessed” with such amazingly poor imaginations.

Why is it better to look at something and tear it down than it is to look at it and try to figure out how it could work?

Why do it? Because it could be fun. That’s the only reason that matters. Because it can be done and it could be fun. Why make a war hammer a ranged weapon? Because it could be fun. And wouldn’t you know, it kind of is. This could be to.

And sometimes some ideas just break our suspension of disbelief. A pistol that isn’t accurate past point blank range breaks my suspension of disbelief.

Melee Pistols

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

We have a handful of ranged melee weapons.
I thought it would be pretty cool to have a class that utilizes all point blank pistol attacks. (point blank as in the pistol barrels will be in physical contact with the victim or a few inches away)

At which point you might as well NOT use pistols and actually use melee weapons? Categorically speaking, bows, rifles, and pistols are ranged weapons without exception. Thieves will blend the pistol’s role, but it’s still primarily a ranged weapon.

Kind of like rangers and revenants might as well use ranged weapons instead of throwing axes and gigantic hammers, and mesmers using greatswords for spell casting.

It may not making logical sense to some, but there is already a precedent for using weapons as they originally weren’t intended for in GW2.

You do realize that there’s such concepts as THROWING AXES? Considering the axes ingame arent 2 handed greataxes, odds are, they’re throwing axes. As for the revs? Have you actually LOOKED at the skill? The revenant hammer is barely any different than the ele’s staff. Why? Because they’re throwing a manifestation of Mist Energy that LOOKS like a hammer. It’s kitten near identical in operation to the mesmer greatsword skill where they “throw” a clone of the greatsword.

Frankly it’s stupid. GW2 isnt a tabletop game where you can use such minutia in that way. TBH, this is hardly any different than calling a fully automatic machine gun a shotgun while ignoring kitten near everything about both weapons.

Yes, I know, that’s why I referred to them as throwing axes in that post. The point that I was trying to make that in Gw2 there are several more logical options than what the fantasy characters currently use.

I can understand people not liking this idea, but I don’t understand people calling something that is actually practiced in some forms irl illogical (yes, there are people who run up directly to people before shooting them), when compared to great swords shooting purple magic beams.

Just because some people run up real close to someone to use a pistol doesn’t mean that the pistol itself suddenly loses accuracy at a distance larger than point blank range.

Jumping Puzzle Dailies

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Posted by: Seera.5916

Seera.5916

There are like 4 of these Daily JP threads now and I suspect they will likely be merged.
While the easiest adjustment may not be the best, it’s the most likely.
Simply rewarding only the JP chest for actually doing the JP, and rewarding the daily rewards only for completing the JP when it’s a Daily (regardless of whether the player was ported) is likely the easiest solution. Just sayin…

Easiest solution is for ANet to come out and say that this is perfectly fine and no changes need to be made.

7.5k Hrs... IMO worse part of gw2 QQ rant.

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Seera.5916

The problem I see with catering to the OP’s desire to make gaining a Legendary weapon easier is this. There are many different players who want to make L. weapons. Many of them will dislike some part of gaining what it take to make the item. Once Anet sets the precedent that they will cave to one request to make the process less demanding, the flood of calls to eliminate the part of the process other players hate will flood in. There will be no justification to say, “No!” to those players once they’ve said, “Yes!” to the OP. This would have an overall detriment to the health of the game.

Yes… I never said you Dont ever have to do world exploration at all, just not 10x to make all 19 core Legendaries. Again if this went by a number amount of time you have completed it, and then was only gated by other means, I wouldn’t mind, however it is forcing you to spend roughly 24+hrs doing the EXACT same thing that involves roughly 10% of your attention.

This will in turn push people away from the game when they realize they have to repeat the same content over and over again, let alone forcing you to either delete toons who have made it to 100% or purchasing new player slots.

Then people who hate dungeons but want to make their own legendary go: we’ll I’ve done all of the dungeon paths several times, you should just give me the tokens necessary because I’ve proven I can do it already. And you guys did allow for this when you allowed players to get gifts of exploration without map completion if they’ve done map completion a few times.

It sets a very bad precedent for the game if they allow it.

Think Tank- VIP Subscription

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Posted by: Seera.5916

Seera.5916

1. free gems
2. free character slot
3. priority wvw queue
4. dc queue spot saved

- 3 is pay to win.
- 4 should not be locked behind a pay wall if it is something they can do.

Extra Jumping Puzzle Reward + Ranking

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Posted by: Seera.5916

Seera.5916

After reading the comments: How can you read from my post that anyone should be penalized for taking portals?

The suggestion is just to give extra rewards and a ranking for players who finish the puzzle without any help or safety nets. The current rewards remain untouched.

Then if portals are disabled, everyone should not have access to any of their skills, no items can be used to aid, and the enemies in the areas removed. Because some classes have skills that help them do the jumping puzzle that other classes do not have.

However, you’re just talking about the portal, which means you’re just having an issue with the fact that different players achieve the same goal in different ways.

Jumping puzzle rewards are not that expensive or rare or valuable compared to things players can do in the same amount of time. There is absolutely no harm to the game done by players porting or not porting to the end or using or not using safety nets or other such skills to aid them doing the jumping puzzle.

There is not enough benefit to this being done to outweigh the delay or cancellation of other projects that may have greater benefit.

The portal is the most prominent and most (ab)used skill to make Jumping Puzzles easier. I mentioned it specifically because it’s the only skill that can be used to complete the puzzle instantly. All other skills only grant minor benefits.

But you’re right, while in the adventure all skills should be disabled, your character shouldn’t be able to receive buffs and all enemies should be friendly. There must be equal chances for all classes if this becomes an adventure.

In which case, what they should do is make new jumping puzzle adventures, not make jumping puzzle adventures out of existing jumping puzzles. That way it’s new content for players who love to do jumping puzzles AND deals with the issue of mesmer portals without it being a backhanded way of saying ANet doesn’t like portal usage with jumping puzzles.

And they can be better designed with regards to the new camera and to the heights of Norn and Charr and the fact that players will be on even footing with regards to class.

And ANet can put in the Jumping Puzzle Adventures in on the same line as the Traditional Jumping Puzzles for Dailies.

Extra Jumping Puzzle Reward + Ranking

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Posted by: Seera.5916

Seera.5916

After reading the comments: How can you read from my post that anyone should be penalized for taking portals?

The suggestion is just to give extra rewards and a ranking for players who finish the puzzle without any help or safety nets. The current rewards remain untouched.

Then if portals are disabled, everyone should not have access to any of their skills, no items can be used to aid, and the enemies in the areas removed. Because some classes have skills that help them do the jumping puzzle that other classes do not have.

However, you’re just talking about the portal, which means you’re just having an issue with the fact that different players achieve the same goal in different ways.

Jumping puzzle rewards are not that expensive or rare or valuable compared to things players can do in the same amount of time. There is absolutely no harm to the game done by players porting or not porting to the end or using or not using safety nets or other such skills to aid them doing the jumping puzzle.

There is not enough benefit to this being done to outweigh the delay or cancellation of other projects that may have greater benefit.

Think Tank- VIP Subscription

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Posted by: Seera.5916

Seera.5916

What they should do.

Have the VIP package items be sold separately and be # of uses or 28 real life time day timer for each. So reduced waypoint fees for 28 days. 50 instant repair canisters.

So players can buy the items in the VIP package via gems if they so choose. That way nothing in the gem store is out of reach of any player.

The VIP package itself puts them all together and for the purchase of it in $ or whatever currency, you get them for X% fewer gems. So if it cost 1000 gems separately, it costs the $ amount to buy 750 gems for the VIP package or $ amount to by 900 gems or whatever.

So the VIP package basically comes down to a discount service.

Extra Jumping Puzzle Reward + Ranking

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Seera.5916

The OP doesn’t say that portals can’t be used. Only that people who dares to do the whole JP without them could be given better rewards for this. I kinda agree, although I prefer the “flag” progress-marking solution.

JPs are way harder than killing most bosses in central tyria, yet the rewards are worst in many cases.

Yet, some of us don’t use a portal to get from the start to the end directly. You and others against portals, assume that no one uses portals in jumping puzzles other than to completely bypass doing the puzzle.

Some of us use them as a safety net in case we fall, but don’t die from the fall. Which does not trivialize the jumping puzzle at all. We’ve proven that we can get to where we were already. Those of us who do the jumping puzzle, but use our portals as safety nets should not be penalized.

Anet...slow down gemstore introduction

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Posted by: Seera.5916

Seera.5916

FYI: gem store team and team for things released in game are different.

Gem prices are more affected currently due to WvW transfers to linked servers being financed by guilds giving gold to new members or allied guilds.

Extra Jumping Puzzle Reward + Ranking

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Posted by: Seera.5916

Seera.5916

I’ve used my own portals to not have to completely restart a puzzle on my mesmer if I think the jump is going to be difficult.

There are uses for portals other than a player completely not doing the puzzle.

I’ve also used a portal from another player when I messed up on the very last jump and the puzzle was one of the more difficult ones.

Jumping Puzzle Dailies

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Posted by: Seera.5916

Seera.5916

I’m a horrible jumping puzzle players. While I have completed this jumping puzzle without the usage of a mesmer portal, it took me way longer than 15 seconds to do it the first time and I still can’t do it that long.

Because a few of the jumps are difficult ones for those of us who are jumping impaired.

Yeah, it probably took me longer too when I did it for the first time. Once you get to know where to go, it becomes much quicker. Also, some of the jumps might feel hard to you because you don’t have swiftness. Some classes have easier access to it than others, but generally you will have much easier time doing JPs with some kind of movement speed boost. Make sure to try it out and I think you’ll do just fine.
Also, +1 to everyone who at least tries to complete the JP and only uses portal as last resort. I’m sure after a bit of trying you’ll master it and make yourself feel proud.

I can’t use swiftness on jumping puzzles. I will over jump if it is at all possible or run off the platform.

Jumping Puzzle Dailies

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Posted by: Seera.5916

Seera.5916

Today while doing Under New Management I overheard an argument in chat. Someone was saying “not everyone is good at jumping” to respond to why he’s not doing it on his own and instead waits around for portal. Seriously I couldn’t believe was I saw. That jumping puzzle takes 15 seconds and there’s barely any jumping involved.
Now if someone comes to the JP ready to do it but he sees a portal, I think it’s completely fine to use it. But if someone is physically unable (or doesn’t even try) to finish it, they don’t deserve the reward.

At the very least I think Anet should differentiate between people who actually do the JP vs those who just get ported and do nothing. Maybe make a new achievement cathegory, give a special title or give better reward for doing it legit. I don’t think it’s okay that someone gets equally rewarded for pressing “F” as I do for several minutes of very precise jumps and movement.

I’m a horrible jumping puzzle players. While I have completed this jumping puzzle without the usage of a mesmer portal, it took me way longer than 15 seconds to do it the first time and I still can’t do it that long.

Because a few of the jumps are difficult ones for those of us who are jumping impaired.

L2P - I did HOT Why can't you?

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Posted by: Seera.5916

Seera.5916

So essentially, the problem you have is a set of personal failings that get in the way of normal function. A short temper and poor self motivation is something you should work on, not something everyone else should work around. Likewise, I don’t care what your personal health is. As I write this, I have a fire in my belly and full body nerve pain, spurred from a vicious food intolerance and restaurant servers who lie about the ingredients in their meal. Everybody’s got problems, everyone is miserable for some reason, and the world works because we don’t let our ailments bind us and our shortcomings define us.

Learning to play shouldn’t be frustrating or a grind. Part of the fun of playing a game is learning to play the game. You should like getting better, getting smarter, and out-witting the puzzles set before you. If you absolutely dread having to figure out the extremely basic tactics needed to fight an enemy, then this is a mental barrier imposed by you alone. It is utterly baffling how you can purposefully choose one of the hardest classes to play in the game, but can’t choose to use one of the dozen tactics the class provides that would allow you to get through HoT.

And like I said, a glass cannon build is what everyone should go for when they start the game. The glass cannon is not the deep end. The pool is almost completely uniform in depth.

You seemed to have missed the line in a previous post where I said I wasn’t asking ANet to make the game easier for me because I know my problem is a personal L2P issue.

I thought about this for awhile, and something keeps bugging me. This conversation between us started because you insist that I can’t help people by watching them play, because somehow the mistakes people make can’t be fixed even if I see them. And yet, you keep insisting on the own uniqueness of your condition. But that would mean that my method would work, if you are the extra special case.

So why did this whole thing play out? What is the problem you have with the idea that watching someone play could let someone else give better advice and help that person?

I said just the video wouldn’t tell you the reason why. You’d have to talk with them to figure out the reason why. You can probably give a good educated guess as to what the issue is based on the video, but you can’t know for sure until you talk to the player. That’s all I meant by the video comment.

And I said I wouldn’t be helped by a video. No where did I mean for that to mean no one could. My problems can’t be helped by watching a video on how to play. My problems will be solved when I can get my mindset right. And unfortunately, no one can just tell me to do it and it will magically happen. Unfortunately, this little problem can only be solved by me.

Here’s the thing: Unless you’re of some special exemption, the reason why it is someone plays badly is because they simply lack the knowledge on how to play well.

But that doesn’t change the fact that the video doesn’t tell you that. If you haven’t picked it up by now, I’m very literal. Symbolism in English classes was the death of me.

And I don’t disagree that most of the time, your guess is correct with regards to the reason. It’s an hypothesis you arrived at based at past knowledge and what you see. And I’ve got no problems with hypotheses.

L2P - I did HOT Why can't you?

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Posted by: Seera.5916

Seera.5916

So essentially, the problem you have is a set of personal failings that get in the way of normal function. A short temper and poor self motivation is something you should work on, not something everyone else should work around. Likewise, I don’t care what your personal health is. As I write this, I have a fire in my belly and full body nerve pain, spurred from a vicious food intolerance and restaurant servers who lie about the ingredients in their meal. Everybody’s got problems, everyone is miserable for some reason, and the world works because we don’t let our ailments bind us and our shortcomings define us.

Learning to play shouldn’t be frustrating or a grind. Part of the fun of playing a game is learning to play the game. You should like getting better, getting smarter, and out-witting the puzzles set before you. If you absolutely dread having to figure out the extremely basic tactics needed to fight an enemy, then this is a mental barrier imposed by you alone. It is utterly baffling how you can purposefully choose one of the hardest classes to play in the game, but can’t choose to use one of the dozen tactics the class provides that would allow you to get through HoT.

And like I said, a glass cannon build is what everyone should go for when they start the game. The glass cannon is not the deep end. The pool is almost completely uniform in depth.

You seemed to have missed the line in a previous post where I said I wasn’t asking ANet to make the game easier for me because I know my problem is a personal L2P issue.

I thought about this for awhile, and something keeps bugging me. This conversation between us started because you insist that I can’t help people by watching them play, because somehow the mistakes people make can’t be fixed even if I see them. And yet, you keep insisting on the own uniqueness of your condition. But that would mean that my method would work, if you are the extra special case.

So why did this whole thing play out? What is the problem you have with the idea that watching someone play could let someone else give better advice and help that person?

I said just the video wouldn’t tell you the reason why. You’d have to talk with them to figure out the reason why. You can probably give a good educated guess as to what the issue is based on the video, but you can’t know for sure until you talk to the player. That’s all I meant by the video comment.

And I said I wouldn’t be helped by a video. No where did I mean for that to mean no one could. My problems can’t be helped by watching a video on how to play. My problems will be solved when I can get my mindset right. And unfortunately, no one can just tell me to do it and it will magically happen. Unfortunately, this little problem can only be solved by me.

L2P - I did HOT Why can't you?

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Posted by: Seera.5916

Seera.5916

Learning to play shouldn’t be frustrating or a grind.

I know my problem is a personal L2P issue.

Everyone has their own speed. The great thing about GW2 is there are game modes and areas for everyone. It is exceedingly casual while also offering challenging content.

Some are great learners under pressure. Some enjoy overcoming their shortcomings. Some like to role play with no combat at all. Some like defeating real players. Some like following the game’s story. Some like coordinating a winning strategy.

As long as GW2 can offer new challenges and content for each of the many subsets, it will do well.

Seera, focus on completing just one task. One you have done that, then work on another. Learning is incremental. We all get distracted and daunted by too many tasks.

BRA has been at this a while and is farther ahead in learning skills. We, the players, are all spread out; not just in skill but in preferences… subsets of ‘skill’ where one player who is terrible at PvP and PvE may own a large chunk of the BLTC stock.

You do not have to compete with others. Just find challenges that interest you. Maybe you want to lean guild missions, or craft, or trade, or grind champs, or map areas, or grind events for loot and xp and karma, or build rank in PvP; decide on something and work at it.

From a game design PoV, satisfying the most customers fir the least cost is their game. The best we, as players, can do is explain how our ‘suggestions’ and opinions matter in terms of growing player base; more specifically, gem buyers and client purchases.

My main issues are not knowing the tells for the big attacks and not having movement and combat down. The former will only be helped by actually getting in game and playing against them and seeing it. The latter is best done by opponents that force me to move and fight at the same time. Anything else will let me make mistakes and not grow.

I am better than when I first started playing GW2. I’m actually better at keeping an eye on my health than I was when I started. My main issue in combat oriented games is suddenly dying because I didn’t heal myself because I didn’t realize I was almost dead. Hence the clerics gear set up at the beginning. I now die for reasons other than not knowing I was almost dead.

My suggestion for the game with regards to HoT map difficulty is to keep it where it’s at.

L2P - I did HOT Why can't you?

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Posted by: Seera.5916

Seera.5916

So essentially, the problem you have is a set of personal failings that get in the way of normal function. A short temper and poor self motivation is something you should work on, not something everyone else should work around. Likewise, I don’t care what your personal health is. As I write this, I have a fire in my belly and full body nerve pain, spurred from a vicious food intolerance and restaurant servers who lie about the ingredients in their meal. Everybody’s got problems, everyone is miserable for some reason, and the world works because we don’t let our ailments bind us and our shortcomings define us.

Learning to play shouldn’t be frustrating or a grind. Part of the fun of playing a game is learning to play the game. You should like getting better, getting smarter, and out-witting the puzzles set before you. If you absolutely dread having to figure out the extremely basic tactics needed to fight an enemy, then this is a mental barrier imposed by you alone. It is utterly baffling how you can purposefully choose one of the hardest classes to play in the game, but can’t choose to use one of the dozen tactics the class provides that would allow you to get through HoT.

And like I said, a glass cannon build is what everyone should go for when they start the game. The glass cannon is not the deep end. The pool is almost completely uniform in depth.

You seemed to have missed the line in a previous post where I said I wasn’t asking ANet to make the game easier for me because I know my problem is a personal L2P issue.

L2P - I did HOT Why can't you?

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Posted by: Seera.5916

Seera.5916

I’m very skilled in listening. However, you’ve forgotten that there are 3 major types of learners: visual, auditory, and hands on. Some people are great in one and horrible in another. I’m great with hands on. Really good with visual. Horrible with auditory.

Not forgotten:

Keep the video open in another window while you try out skills on a golem in the mists.

Seeing those keybinds is useful to me though, if done split screen with the actual game. I’m highly hands on learning, with visual coming in second. So if I see that he’s moved his skills around, it may give me an idea on how to adjust mine to see if that makes things easier. I’ll see the how he does what I see on the screen so that I have a better chance of being able to actually do it in game and cement what I’ve seen. I’ll see when he does skill 4 immediately after skill 3 or if waits a second. There are too many skills for me to memorize which look is which skill and which have what cast time and what the cast looks like so seeing the keyboard for me is ok, he’s using Skill X in this situation and he’s got it mapped to this button for quicker hitting of it.

You don’t need to memorize skills at all. If they don’t outright tell you which skills they press in which order, you can see which skill they are using on the hotbar. It blinks then goes on cooldown whenever they use that skill. There’s a reason why it is that nobody goes into keybinds: people playing GW2 learned to play on the PC from different kinds of games, which each have their own keybind style. Once a person has a “setup” that they learn from a game, they import that setup over to GW2. Then there’s the variety of different hardware you can be using, with different keyboard layouts and mouses with skills bound to the buttons on the side. In the end, a guide on how to setup and bind keys doesn’t get made because all it does is result in a bunch of players complaining that those keybinds didn’t feel right or make them champions.

Here’s the thing that perplexes me: you claim to be a kinesthetic learner, but your demeanor contradicts this. I’m a kinesthetic learner, too, and I share a trait with every other kinesthetic learner I’ve personally met: we take initiative. A “hands-on” person puts their hands on things. We fiddle, stretch, take apart and put back together to get a good grasp of something. That’s how we interact with the world. We like to mess around with things. This is what is contradictory: I’ve never met a hands on person who refuses to put their hands on something. Quite frankly, I’m not sure you’re actually a kinesthetic learner, but are just using that as an excuse for poor listening skills. The information is still there, being presented in multiple formats. A kinesthetic learner doesn’t arbitrarily dump information because it doesn’t suit their preferred learning style. They just convert that information to their preserved learning style.

And yes, some builds are worse for other players. A newer player isn’t necessarily going to be successful in a glass cannon build. They may be better off in a more defensive build. Once they learn the game better, the glass cannon build may become just as good as the defensive build for them, if not better.

No, they’re really not. Something I recommend to every player, even new ones starting out, is to go full glass cannon in PVE. The reason is quite simple: it is better, period. In GW2, glass cannons are not “better if you have the skills”. Due to the close ratios of damage an durability in this game, going full glass doesn’t kitten your character’s performance. The game was balanced around PVP, so a glass cannon character has roughly an equal product of effective HP x DPS as a character with defensive stats, and neither build choice is designed to be impotent in some way. Because of this, there’s little reason to not go whole hog on offensive stats.

And by going with a meta build (or something close to it), this maximizes the possible performance of the player by using the most efficient combination of utilities, skills, and traits. The interactions of utilities and traits isn’t some free-form “nothing affects anything else” system. They work off of each other, multiply each other, and culminate into a final product. This is why going for full offense works so well: those tiny 5% and 10% increases multiply each other, making each one better overall.

You seem to have forgotten that I get easily frustrated when things don’t go my way. And that when games cease to be fun, I tend to alter what I’m doing to make it fun again if I’m not feeling well or work’s been hectic. Which typically means I either quit playing GW2 or go back to playing in core Tyria. And as I’ve mentioned, that’s been the case recently; I’ve got either a minor cold or allergies acting up and we’ve been short staffed for about a month at work with increasing work loads. So my desire to gut through the frustration to L2P isn’t present, to force myself to not mentally shut down which I tend to do when I get frustrated. When things calm down at work and I’m feeling better, I may feel up to gutting through the frustration to L2P.

And that for me, practicing against things that are not that at the difficulty level that I have trouble with doesn’t work for me. So golems in the mist won’t help me learn – part of what I meant in my previous post by wired differently.

I’ve got a tendency for impatience, I’m hard on myself when I don’t get things right the first time (I HATE and have a hard time with things that don’t have a right answer), and as mentioned I tend to mentally shut down when frustrated.

And like I said, a defensive build may be better for someone who is new to the game. I purposely chose the elementalist for my first character when the game launched because it wasn’t the easiest class. I also don’t think I would have enjoyed GW2 as much as I did when I hit 80 on my main if I had initially gone glass cannon. I went full clerics with very defensive stats. She’s now a mix of mostly berserker and assassin with mostly offensive traits (with some clerics and other random stuff that I haven’t bothered to upgrade yet). My other characters jumped head first into a mixture of berserker and assassin with offensive traits when they hit 80. A mixture due to me not wanting to spend that much on their gear since I’m working toward Meteorlogicus.

Some people are just fine starting off in the deep end of the pool. Others need to learn on the shallow end.

"Excessive messaging"

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Posted by: Seera.5916

Seera.5916

The limit is 1 message every minute with a maximum of 2 messages piling up. If you’re sending wintersday’s gifts to everyone on your friendlist you get to know the limits pretty well. ;D

I think the limit should be extended to 4 messages piling up. You should at least be able to send everyone in your group some bufffood. Also the restrictions should be lifted/extended for accounts that have been active and safe for an extended time. If my account didn’t get hacked by goldsellers for more than 3 years then it likely won’t be hacked any time soon. There is no reason to keep such ridiculous restrictions on safe accounts. You could even tie the removal of these restrictions to having 2 factor authentification. Would be a better reward than that dragon mini.

It’s been a while since I got my two factor authorization so I’ll have to ask. Is there a reason why a gold seller can’t get the 2 factor authorization in order to bypass the messaging limits?

I think that’s happened in the past. I’ve seen posts in the past of players suddenly going: I’ve got 2 factor authorization on my account but I didn’t put it on there.

Yeah, I’ve seen those also.

As to being unlikely to be hacked because your account is 3 years old, probably true. But that doesn’t mean someone else’s X year old account is equally as unlikely to be hacked since it depends on the person’s security measures, not the age of their account.

That’s exactly why I’ve proposed to lift the restrictions on accounts that are

  1. old enough to be sure that they don’t belong to goldsellers
  2. using 2 factor authorisation so it’s harder to hack them

I don’t see a reason to put restrictions on an account where you can be 99.9% sure that it will never be in the hands of a goldseller.

Billy doesn’t like 2-factor authentication so he doesn’t have it on his account. He’s been playing since headstart.

Billy’s account gets hacked. Hacker puts 2-factor authentication on the account, as a warning for when the original owner discovers his account’s been hacked.

The account now qualifies to send out mails unrestricted.

L2P - I did HOT Why can't you?

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Posted by: Seera.5916

Seera.5916

Honestly, I just wonder how people fail.

Try playing as a keyboard turning clicker – WASD to move (no strafing) and only clicking skills, including dodge to be fair. Only use 1 hand at a time (keyboard/mouse) and delay all your actions by a second to simulate a slow reaction time. Limit yourself to random rare gear, clear your traits, choose whichever profession you play the least and base your weapon/skill choices on whatever looks the coolest. You’re now almost at the level of the average MMO player, which is why nearly all MMOs are below easy.

I already am. But seriously, I mouse my skills and imported the old control scheme from city of heroes, so I use the keyboard primarily to turn. I imagine watching me play would be actually frustrating to someone who’s good at the game, because to change my camera I end up having to anchor myself in place for a few moments. I learned to play this game on a track pad. Granted, it was a Mac trackpad, which is the Cadillac of the trackpad world, but still.

That tells you the what they did that caused them to fail. You don’t see the reason.

It could be because the player has a disability or they could have poor internet connection in general. You just assume that any mistakes are due to lack of knowledge. Not the kittenumption to make, but the video itself doesn’t tell you that.

What they did is a direct consequence of why they did it. Cause and effect share a necessary relationship. People, being people, generally do people things, so it isn’t too hard to figure out.

If the guy playing the game has Parkinson’s disease, he’s going to mention it. I’ve seen plenty of discussions on game difficulty will someone will bring up a disability of some sort that would prevent them from getting better. But, I also see plenty of posts that proclaim the game impossible with absolutely no explanation as to why.

The problem is, you’re trying to take a very specific and rare theoretical case, and use it to abandon common sense. It is fairly easy to see the set of paradigms governing a person’s actions in the game, and once those paradigms are shifted, the world opens up to them. If some specially misshapen snowflake should come my way, I’ll take that into consideration.

Watching does nothing for me. The only way it would be remotely useful for me is if they did a dual with the game and the keyboard/mouse. Seeing the effects on the screen or the keyboard/mouse by itself will not tell me how to better play. And how one person plays is the worst for someone else. Because people have different reaction times and internet connection speeds. I’m very very hands on learning. I have to actually DO it to learn it.

That’s the thing, that’s what I do and I still die. So it’s obviously not as easy as that. Please find me and link me a build that literally says do whatever skills you want for the rotation. All of the ones I’ve seen, dictate which skill when and when to switch attunement/weapon.

There is an oft under-emphasized point of education, but nonetheless it is an important one: listening is a skill.

Yes, it is a skill. It is a shame that most people are expected to just know how to listen, and it is also a shame that people expect to just zone out at stimuli and learn things. If you intend to learn, you can’t just have knowledge drizzled all over you and expect to consume any of it.

Take an active participation in your listening. When watching a tutorial, slow the video down so you can see which skills are activated at what time. Look at the build screen to see what equipment they are using. If you’ve lost the train of thought, go back in the video and watch that part again to see what is happening. Make a mental checklist of what they are doing. Keep the video open in another window while you try out skills on a golem in the mists.

That said, there’s a strange irony in what you’ve said here. To see someone’s hands or keyboard while playing is actually nearly useless information, since keybinds can be individualized. But, there’s also a reason why it is that the build videos go over specific rotations: the builds, skills, and techniques are chosen to have the maximum combination of DPS and group support. Because of this, there is no “this build is worse for other people”.

Likewise, on pretty much any build video I’ve seen, and on nearly every metabattle page, appropriateness and discretion are encouraged. They come with a variety of weapon/utility changes for different circumstances. The rotations and skills chosen are a best case scenario. You’re still expected to dodge when a big attack is coming your way.

I’m very skilled in listening. However, you’ve forgotten that there are 3 major types of learners: visual, auditory, and hands on. Some people are great in one and horrible in another. I’m great with hands on. Really good with visual. Horrible with auditory.

Seeing those keybinds is useful to me though, if done split screen with the actual game. I’m highly hands on learning, with visual coming in second. So if I see that he’s moved his skills around, it may give me an idea on how to adjust mine to see if that makes things easier. I’ll see the how he does what I see on the screen so that I have a better chance of being able to actually do it in game and cement what I’ve seen. I’ll see when he does skill 4 immediately after skill 3 or if waits a second. There are too many skills for me to memorize which look is which skill and which have what cast time and what the cast looks like so seeing the keyboard for me is ok, he’s using Skill X in this situation and he’s got it mapped to this button for quicker hitting of it.

I have been told that my mind processes things and works very differently than most people’s. So while, I do get that for most people seeing the keyboard and the game screen may end up being information overload, it would actually help me. My brain is wired weirdly.

And yes, some builds are worse for other players. A newer player isn’t necessarily going to be successful in a glass cannon build. They may be better off in a more defensive build. Once they learn the game better, the glass cannon build may become just as good as the defensive build for them, if not better.

"Excessive messaging"

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Posted by: Seera.5916

Seera.5916

The limit is 1 message every minute with a maximum of 2 messages piling up. If you’re sending wintersday’s gifts to everyone on your friendlist you get to know the limits pretty well. ;D

I think the limit should be extended to 4 messages piling up. You should at least be able to send everyone in your group some bufffood. Also the restrictions should be lifted/extended for accounts that have been active and safe for an extended time. If my account didn’t get hacked by goldsellers for more than 3 years then it likely won’t be hacked any time soon. There is no reason to keep such ridiculous restrictions on safe accounts. You could even tie the removal of these restrictions to having 2 factor authentification. Would be a better reward than that dragon mini.

It’s been a while since I got my two factor authorization so I’ll have to ask. Is there a reason why a gold seller can’t get the 2 factor authorization in order to bypass the messaging limits?

I think that’s happened in the past. I’ve seen posts in the past of players suddenly going: I’ve got 2 factor authorization on my account but I didn’t put it on there.

please delete

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Posted by: Seera.5916

Seera.5916

Yet your post is very vague. You say you dislike the patch changes, yet fail to mention even one change in the patch that you dislike. So ANet can’t even begin to become transparent on their reasons. Or players can’t offer insights that you might have missed because there are a ton of threads on this forum.

Also, patch notes are not meant to be paragraphs upon paragraphs. They are meant to be bullet notes of what was changed.

L2P - I did HOT Why can't you?

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Posted by: Seera.5916

Seera.5916

The problem is a video won’t show the why of the failure.

I believe videos are the way to go here. You don’t have to make your own, just watch someone else’s. I’m too old to let myself be frustrated because I didn’t see someone else doing it first to get an idea of what I’m meant to do. This has saved me from several of the “adventures”, I took one look at someone doing them and was like.. naaah.. I’m not even going to bother attempting to do that.

Some of us are just not that good at the game. I look at builds and the rotations just go right over my head.

This is true. For various reasons. But what are rotations? My toons have that gathering tool that spins you around whilst gathering.. those? I jest.. I jest..
Get on metabattle and get a build. Then we can talk. Ready? Press 1. Sometimes 2. Often not 4. Because it’s PvE, walking into range, killing mob, aggroing the next mob and turning around and running away are all the rotation you need.

I can’t get movement and combat at the same time down, so there goes kiting if I’m alone.

My wife can just about move and steer – movement controls and mouse. I haven’t tried to get her to shoot anything yet. She is currently parked in Rata Sum at a bank and last time I stood over her to get her to move from one side of the room to the other, she laughed hysterically for about five minutes. I have no idea why, moving isn’t that funny. She then spent five minutes seeing how far away from her pet and mini she could get before they’d follow her. What can I say.. I didn’t marry her for her gaming skills.
Most mobs can be shot stationary from range. Most mobs can be chopped to bits stationary. They’re not that smrt. Alternatively the other take away from this is stop doing it alone. Or if you have to do it alone AND can’t walk and move, play a ranger and let your pet tank.

I could very likely L2P may way out of my issues. But the frustration that it would cause would remove all of the fun from the game for me

You 100% could. Some of them anyway. I play with arrow keys on my left hand, mouse for pointing with and firing in my right. If you can’t do this or anything resembling this kind of movement and have to essentially walk OR fire because of a really good reason (you only have one hand for instance) then I don’t think you can really learn from anything I could show you, you need specialist devices. Otherwise learning to run and gun is something you can learn and should learn for any game, not just this one. Some stuff you can’t learn imho but movement and firing is just keybinding and practice as long as you have functional limbs. Practice outside of HoT first. Don’t learn to fight in HoT cos smokescales, frogs, arrowheads, raptors.. they’ll all kill you whilst you’re learning.

I haven’t really played much in HoT maps so I can’t really say if they are too hard. My frustration level required for me to rage quit is not that high.

They are and they aren’t. If you can jump and move, you can glide. If you can run and gun, you can either shoot stuff or run past stuff. If you can figure out the basics of the new maps then they’re a lot of fun. Watch videos of each map. Watch them in chunks because the maps can be done in sections. Don’t have to memorise a 40 minute run. But those 40 minute runs… they’re being done by kids with glass cannon builds, you don’t have to fight your way round the map unless you want to.

Find a zerg. You don’t have to join the squad or party or even talk to anyone. Soloing with people is an excellent way to add some defence to your playtime and will give you loot and event completion rewards that you wouldn’t have got otherwise. Look for people in LFG to see where the zerg is. Once on a map, look in chat for people doing something you want to do, hero and mastery points are always best done in groups, even when marked as solo.

Watching does nothing for me. The only way it would be remotely useful for me is if they did a dual with the game and the keyboard/mouse. Seeing the effects on the screen or the keyboard/mouse by itself will not tell me how to better play. And how one person plays is the worst for someone else. Because people have different reaction times and internet connection speeds. I’m very very hands on learning. I have to actually DO it to learn it.

That’s the thing, that’s what I do and I still die. So it’s obviously not as easy as that. Please find me and link me a build that literally says do whatever skills you want for the rotation. All of the ones I’ve seen, dictate which skill when and when to switch attunement/weapon.

One on one I can typically handle stationary in HoT, it’s just when I do dodge out of the way I end up aggroing something else. I only have issues in the areas where the enemies are close together where it’s easy to get multiple enemies aggroed. And I’ve got a stubborn streak. I want to do 100% map completion and story completion on my first character. Which is an elementalist. I don’t want to get through the maps and go this is easy because my pet tanked it and then be worse off on my other characters that don’t have a ready made tank.

I don’t have an aversion to doing it alone and I don’t typically do so. It’s just I don’t want to have to group to do my personal story. That’s when I get into the most trouble. I have maybe one or two of the hero challenges on the first map because I stumbled upon them.

The problem with learning outside of HoT to move and fight is I’ve gotten good enough to not need to move and fight at the same time for 99.9% of core Tyria. And the only way I’ll ever learn it is if I need to do it at the same time. Which means HoT maps. And a mouse with numbers on the side.

That’s the thing, my frustration gets to rage quit levels insanely quickly. I can die maybe once or twice before I rage quit, especially if it takes me 10 minutes to get back to where I was because I can’t remember how I got there in the first place.

But I also don’t feel ANet needs to make the maps any easier. I realize I’ve got a L2P issue that’s mental (no physical disability and no internet issues). Mostly I currently don’t want to put forth the time to do so (doesn’t sound appealing and games are supposed to be fun) and between work and minor cold/allergies I haven’t had the right mindset to do so.

It also doesn’t help that I’ll play for an hour a so for a few weeks and then go a few weeks with just logging in to get the daily log in rewards. Because I’ve found something else to play (I hop from game to game or from game to Netflix).

I don’t know if this will help you, but one issue unique to elementalists is their inability to weapon swap. So if you’re using d/x, you’re locked into melee to deal damage. This is a big handicap in HoT as there are some enemies which are far more dangerous at melee range. It’s not impossible to fight them at close range, but it increases the chances of having problems significantly and likely contributes to that uncomfortable feeling that the jungle masters you rather than the other way around!

If that is an issue for you, try using the staff more in open world. I think it’s a lot easier to work with due to the range.

I use scepter/warhorn currently with the tempest elite, so not quite tied to being up close and personal. I do have a staff for her, though, because that’s better for the world bosses.

I also have the Glyph of Elementals elite for when I need a tank :P