Showing Posts For Seera.5916:

Precursors

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

So what you mean is, of the total number of precursors that are being given by Zomorros, are there more and more of that share being given to newer players?

Then I’d guess at saying the answers is yes, but not because of some unfair broken code in the system, but mainly because the older players have probably already made their choice of legendaries, so are moving on to making other things, such as Legendary backpacks, spending in guild halls, doing new legendaries (which require the precursor crafting) instead.

So you suggest that ANET made a conscious decision to alienate all the older players that have never received not one precursor in the 3.5 years the game has been out? That’s a pretty messed up suggestion if you ask me.

Either that or are you suggestion that older players should take their accounts and sink tons and tons of gold into making precursors and that because of this system they don’t deserve precursor drops?

For me, I would like to see one precursor drop before they force me to use a system that is built to cost me more gold because I am an older, more loyal player who has played this game pretty much since release.

I see your point but I disagree. I think that drops for older players should remain the same as drops for newer players. yet I see more newer players receiving special treatment (more fruitful success at obtaining precursors the free way) and not being forced to use the spend all the gold in the game new system.

I think you’ve mis-understood what I said. I haven’t suggested in the slightest ArenaNet are making a conscious decision to alienate older players. I’m suggesting the exact opposite.

I’m suggesting there might be fewer of the older players trying to create precursors, due to already having made a few legendaries over the years. The drops for an older player are still equal to the drop for a newer player, I’m saying the total share of the precursors dropped can go to newer players.

For example, if Zomorrow drops 1,000 tomorrow, 800 of them might be accounts under 1 year, 200 over 1 year, based on fewer older accounts actually trying. That’s what I’m trying to theorise. Of course, I could be wrong, but I’m only coming to this theory based solely on your conclusion that more new players are linking precursors than old ones.

Apologies for the misunderstanding.

You may be right but it would be good to know that I have a lesser chance for obtaining a precursor because my account is older. I suppose that is their way to get people to buy the game more often. Kind of messed up still if you ask me I would like to see a Dev weigh in on this matter because it would be nice to know if that is true. If it does happen to be true I would refuse to use the precursor crafting system at all because it is unfair treatment considering older accounts that have never had a precursor drop are being kind of overlooked and then sort of spit upon by ANET in forcing us to spend almost more than double the cost of just buying the precursor.

They’ve said in the past that there is nothing in a person’s account that is looked at for RNG. Therefore, there is no way for the RNG loot tables to know if an account is a newer account or an older account.

Precursors

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

Yes hence the reason I am on this forum asking ANET to look at the numbers and see if there is something odd with the number of instances I am experiencing this situation. I mean, maybe players are prevaricating maybe they are just exaggerating the numbers of their experience. But one thing I am sure of is that ANET can access the number of precursor drops in the game (or can get that number with relative ease) and see if there is something wrong with the system which might require fixing.

ANet doesn’t have the resources to look at a drop table at players’ request. Or whenever someone thinks something is off they’ll run to the forums to ask, even if it isn’t.

The only time I know that ANet looked into drops for something when players said something was off was when a player had done tons of salvaging and had recorded the items salvaged and items gotten from the salvaging. And that was ecto salvage rates. Wasn’t enough data on its own to prove there was something wrong, just enough to prove their may be something wrong. And that was with concrete evidence.

You haven’t told me anything to make me think there may be something wrong.

Precursors

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

Feel free to read above to the comment where I state that these players are getting multiple (upto 6) precursors for VERY LITTLE INVESTMENT in under 8 months of playing the game < operative statement.

That’s not specific numbers which ANet would need since anecdotal evidence is faulty at best (human nature here, even my anecdotal evidence would be faulty).

Nor does that statement answer my first question: how many other players were tossing in weapons and not getting precursors back.

Precursors

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

Seera.5916

I agree with you and I am super happy for their luck. However I am seeing high numbers of people in LA at the forge with similar stories. I admit it is possible that I am just seeing a very high number of successful and extremely lucky people but I have been watching this over the last several months and what I am thinking is that perhaps ANET ought to take a look at the system and make sure that it isnt unfairly rewarding players for being “new” over the rest of the players in the game. I think it is a valid request with the amount of bugs and broken things in the game when they “raised the frequency” of precursor drops (I may have misread that when I read about it months and months ago maybe something in the system is broken and needs to be either adjusted or fixed.

And how many players were there throwing in rares/exotics and not getting a precursor? How many times did those players try for a precursor in the forge?

Precursors

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

it depends on the quantity of times people try it. i got the game back when gw2 came out, and quit within a month and restarted with HoT on same account. after HoT, i have gotten 9 precursors in 3 months, 20 ascended chest from fractal (excluding 5 i got after the fractal patch recently) 1 from TT, 1 from Teq and 1 from WvW.

doesn’t necessarily mean that new people are getting them, just that they try their luck more.

Just to clarify by large amount of precursors I mean instances like these,

One of the guildies put 4 staffs into the forge and got the legend, he put 8 shorbows in and got the pre for the dreamer. he got dusk and sunrise in a fractal run from veteran mobs (the SAME fractal run – Volcanic).

The other guildie got 2 pres out of the forge, inside of 15 minutes (with very little investment). and I see people in LA pulling a mad amount of pres from the forge.

When asked how long they have played and who many pres they have gotten it seems that people between 1 month and 8 months of play have gotten on average up to 6 precursors from the forge with an astonishing amount of regularity.

That’s the nature of rng. A few players will have awesome luck. A few players will have rotten luck. Most players will have average luck.

Your guildmates have awesome luck right now. That could change instantly.

mystic clover

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

Using the 1 clover/try recipe, there’s roughly a 4% chance you’ll need more than 300 tries using (assuming a 30% chance of success). Using the 10 clover/try recipe, there’s around a 28% chance that you’ll get less than 8 successes.

In other words, not only is the OP only reporting an example of bad luck, it’s not even extraordinarily bad luck.

True that. But anyway, chance to get clover over anything else should be slightly higher.

It is. You have a ~33% chance while any other item is in the single digits.

Chance for clovers should be higher. This is not recipe : get random reward from the list.

There is a way to get the Clovers without touching PvP or touching the Mystic Forge and get them at 100% of the time. Choose the Legendary items chest from the monthly log ins. Choose that 11 times and you’ll have your 77 Mystic Clovers.

Suggestion - Crafting failures

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

I don’t have a problem with failures on the discovery tab just so long as the following conditions are met:

1. The discovery tab tells me my chances of failure. So that I can avoid these, I don’t want the chance to waste my items. You may like gambling, I don’t.

2. The only thing that happens is the item isn’t created. It can generate a junk, vendor trash item, but it can’t have any negative impact on me other than me losing the ingredients put in. So it can not teleport me anywhere or damage me in any way. And it wouldn’t be able to spawn enemies since crafting stations are in cities where there is no fighting except for special events.

Why I believe gw2 fails miserably...

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

This is a valid question: what gives you the right to decide to change an MMO so drastically as to make higher levels meaningless in lower level regions?

My answer:

NOTHING

No one had to give them the right. No game developer is 100% beholden to the conventions of the genre their game fits into. Anet wanted to try something new, and so they did. They also had every right to do so. You’re allowed to not like it, but Anet didn’t commit some cardinal sin by trying something new.

Also, higher level player abilities not meaningless if you actually actively play. If you prefer to stand there with your thumb up your backside, then yeah, you’re going to be kicked in the face by the low level mobs.

That’s the thing. I’ve got a level 80 with berserker gear who can stand as still as a tree and not die when I actively press 1 in the level 15 zones. Don’t even have to use my heal skill or any of my other attacks.

Makes me wonder if he thinks he should just be able to literally look at the enemy and it drop dead if he’s having trouble killing level 15 enemies with a level 80.

Home nodes not gift-able?

in Account & Technical Support

Posted by: Seera.5916

Seera.5916

What you can do however is hold on to your gems. Then when something gets released in the gem store or something like bank tabs get put on sale, convert the gems back to gold. You’ll likely end up with more gold than you converted.

Gem to Gold and Gold to Gem ratios differ so just periodically check and convert back to gold when you’ll get more gold than you initially spent.

On TP Masterwork Greatsaws (not a skin) [Merged]

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

It’s not hacking, you can put any item at almost any price.

but you can attach a skin to a weapon and then sell it? isnt that scamming? you cant unlock a skin by buying that weapon right?

If you equip it or salvage it, you would unlock the skin.

More dailies needed per day

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

Players don’t want to PvP. Giving players more reasons to PvP is givign them more reasons to quite the game.

I think a lot of players do want to PvP given the fact that players do post quite often on the PvP board and were quite outraged at the beginning of the latest season due to how the matchmaking system works currently.

That being said, I get what you are trying to say. That not all players want to PvP and that if too many aspects of the game go: play PvP, they may decide that enough is enough and stop playing the game.

When I see it’s stuff I don’t want to do, I just shrug and get on with what I want to do. It’s just 10 AP, some spirit shards, and 2 gold and some random small stuff for doing specific dailies (and most of the time it’s karma and experience stuff).

Daily AP caps, so not getting the AP every day isn’t the end of the world. Gold’s not that hard to come by in this game, so 2 gold I can take or leave. And spirit shards aren’t that rare that missing the daily a few days isn’t going to have a negative impact unless you constantly do things that use spirit shards. There isn’t really this huge negative impact of not doing the dailies.

You aren’t forced to the dailies. I am not forced to only gather in one area or do events in one zone if I haven’t done my dailies. However, if I want the rewards, I have to do the dailies that ANet puts out. So I just weigh what’s present vs what the rewards are. If I don’t want to do the options of that day enough and the reward doesn’t compensate enough, then I don’t do it (and the rewards never compensate enough to get me to do what I don’t want to do).

So while more options would be nice and I wouldn’t be against them adding it, it’s not the end of the world if they don’t.

Proposal regarding Core Classes

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

sooo a druid cant be a beastmaster and a tempest cant go into arcana magic? meh, why put more limitations on build diversity

Because the current state sure is about build diversity. Tell me again, how did every chronomancer/tempest/reaper/revenant in the ESL look?
Yeah… build diversity.

People seem to confuse differentiation and limitations quite a lot in this game.
Because the first we need to get actual diversity in builds

So instead of doing something to promote that multiple build usage, you design more restrictions to further limit the number of viable builds which may mean instead of more builds per class being used, more people go to classes where their preferred play style still has a viable build.

So if the restructuring causes the Elementalist to not be able to do playstyle A anymore, a player who prefers playstyle A will go to a class that is able to do playstyle A still.

This suggestion will more likely just cause less variety of classes than players using more than one build.

And given the definition of meta, there will not be more than one or two builds in any class that is the meta for a specific role in a specific type of content. Because meta means best at what it is does. No matter what you do.

More dailies needed per day

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

Like I said above, they should not put a large amount of work into it in the near future if it was going to be long and hard to do so because the number of players who have an issue with the dailies and that that issue is a high priority is likely low enough that ANet has enough other things that are higher priority to work on instead.

Like Living World Season 3 and resuming work on the remaining legendaries.

True, but implementing something like this might not take anything away from those projects. I mean this is a UI/coding issue, how to launch and display more of the existing objectives than are currently launched and displayed. It’s possible that the people capable of doing this are all needed on other projects, but it’s equally possible that they are in a bit of a lull between other elements, or will be at some point. Each employee has certain tasks that they are capable of, and it’s not like you can just shift them around to do any task in the game, so the odds of someone having the time to tackle this are relatively high, I should think.

I just think “this might be a lot of work and if so they shouldn’t do it” is not something players need to say. If it’s false, then it’s pointless speculation, if it’s true, then they already know that, so again pointless. I think it’s valid for people to ask for things that they want to see, and I think it’s also perfectly fair for people to point out “even if we could get that completely for free, I wouldn’t want that because. . .” fine, but “they shouldn’t do that because it’s too much work,” I don’t think accomplishes that much.

How many times do I have to repeat that I am NOT saying that if it would take work that they shouldn’t do it?

I am saying that if it would take a lot of work and/or take a long time to do, it should be a lower priority and not be focused on for a patch in the near future. Fall content update time, fine, but not the next few patches.

They have more important things to work on than adding more daily options and I am not opposed to them.adding more. Either your option or the one that was suggested to add in another category to split PvE dailies into 4 core tyria dailies and 4 HoT dailies.

More dailies needed per day

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

But where do you draw the line? We add 1 more daily for each activity type per day from the same categories and you’ll still have people complain. Because they still don’t like the options.

But the more options, the less likely they would be to not be able to find three of them within their wheelhouse. Upping the options from four to five would make a significant increase, six would be even better. I don’t think more than that would even be necessary. And nobody’s saying they need to code in entirely new options, the existing options are fine, they should just show more of them at once.

The dailies are pretty specific. They go more general again and the rewards have to be adjusted because more players will get it. Then players complain because now there’s less reward.

Most people agree that 2g is too much anyway. Some will complain, but I don’t think they’d be doing so with good reason.

However, the benefit ANet would get from that would not be high enough to warrant large amount of work on it any time in the near future if it’s not quick and easy.

I somehow doubt it would be super hard. I might assume it could be hard a month ago, if only because the existing daily UI only shows four options per tab and maybe it isn’t scalable, except that we now know that it IS scalable because the SAB daily tab showed six options (the five dailies and the daily meta). Now, it doesn’t seem to scale much more than that without getting ugly and requiring a re-engineer of some level, but it looks like adding 1-3 new options per tab should not require a lot of extra work.

Again, everything takes work, and your standard argument that “they should not do this because it would take work” is just lazy and very uninspiring.

First part was to someone who said we should change it simply because people have differing tastes. So I asked where should that stop and how each time they did a change to appease one group’s tastes, you’d have another group that would go: but that goes against my preferences. Changing just because of people’s preferences isn’t the best course of action in a game with a wide target audience. It was not in response to your OP, which wasn’t asking something that’s outrageous. Your OP was asking for something reasonable. I just don’t think it’s something that should be high priority for ANet and as such should only be worked on immediately and with intent for relatively quick release if it’s going to be a quick and easy fix (I agree that it most likely is, but I don’t work for ANet so I don’t know how they’ve coded the Dailies so I’m not going to presume that it is quick and easy).

I never said that they shouldn’t do it if it would take work. Anything at all added to this game takes work and the game would shut down if “it takes work” is a valid reason for anything to not be done.

Like I said above, they should not put a large amount of work into it in the near future if it was going to be long and hard to do so because the number of players who have an issue with the dailies and that that issue is a high priority is likely low enough that ANet has enough other things that are higher priority to work on instead.

Like Living World Season 3 and resuming work on the remaining legendaries.

They can put a little work into here and there when they’ve run into having to wait for other teams to finish up work before they can continue or if there isn’t enough time before lunch/end of the day to get started on anything else major.

And I also said if the work was quick and easy that they should get it into production for it to be released in a content patch in the near future.

Please read all of what I say before you pass judgement on what I say.

(edited by Seera.5916)

80lvl boost -throwing all maps into garbage

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

The main reason why I quitted FF14 and went over here was because Square Enix did this every patch. Nerfing everything and giving it for almost free (if continuos player) or free (for re-subscribing). I think doing it once is fine.

I haven’t used a single level up item (forgot the name), all levels are done by wandering around and shooting, burning and poisoning foes. Squeenix pushes people into engame, neglecting the joy of character development and then you got a bunch of high-level noobs (in this case newbs/noobs) in endgame.

A video game is like a good cigar. Slowly and enjoyable. Not skipping to the end.

That assumes that the game ends when you get to level 80. It doesn’t for this game. And jumping immediately to level 80 doesn’t have a huge negative impact to playing the lower level maps so for the players who do not enjoy the leveling process, this item is welcome. Especially if they like making alts and therefore don’t always have enough tomes in their possession to level up a new character to level 80.

More dailies needed per day

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

Once again my mind is blown by the people who desperately, passionately want there to be less options for people to have fun in this game. How is it better for the game to be less fun? Why shouldn’t all game modes have more options?
And to the people who say “It’s optional” – of course it is. Guild Wars 2 is a game, and is therefore entirely optional. Anet should be giving us more options and enticing us with more fun activities, instead of punishing us by forcing us to do things that we don’t want to. If this was work, I’d say “Yeah, there will always be things you have to do, that you don’t want to do.” But it’s game. It should be fun and entertaining. There should be positive reinforcement to stay and do more. Not some tedious quota to check off. Different people have different tastes. So there should be more options to accommodate those varying tastes. Yes this is a game, and yes it’s entirely optional. We don’t have to play it, so Anet should care to make it fun and rewarding. For the people who want GW2 to be nothing but tedium and drudgery, there’s work for that.

But where do you draw the line? We add 1 more daily for each activity type per day from the same categories and you’ll still have people complain. Because they still don’t like the options.

The dailies are pretty specific. They go more general again and the rewards have to be adjusted because more players will get it. Then players complain because now there’s less reward.

So then they add in super specific daily options and if you do them, you get rewarded (say more spirit shards or more gold or whatever). Then players complain because now they feel forced to do those dailies because of the rewards.

Where is the line drawn for appeasing players who complain about the dailies? Because there will always be a group of players who complain about it.

That being said, if it’s a quick and easy to let it pick an additional option from each game aspect, so 5 of each instead of 4 of each, then that would be a good fix for them to stick into the most convenient content patch

However, the benefit ANet would get from that would not be high enough to warrant large amount of work on it any time in the near future if it’s not quick and easy. Because while people may want more option, this isn’t likely something that’s high on their priority list for things they want to happen in the game.

ANet’s not large enough to devote manpower to doing things that only a handful are wanting to happen asap.

Amazing Job Anet

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

The day no one complains about the game is the day the game is dead. Because no one enjoys everything about a game. People who complain constructively, like most I’ve seen on the forums recently, care about the game.

People who don’t care just leave and don’t say anything.

Shared Inventory Slot [Merged]

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

To make shared inventory movable would in fact require pointers to a single item to cover every possible variation in position the inventory database.

That’s not how databases work.

Ok, so let’s say you put your Copper Fed Salvage kit in a slot and the coding isn’t there to point to it. Exactly how do you think it’s going to be there? By magic? No, you have to code it to allow the slot to be wherever it can possibly be and have it be able to point back to any item allowed in there.

I already quote the Anet dev from Reddit who talked about how making it moveable would be work to do. That’s because you have to account for the variation. And do you think you can move it to a different position on each character? Because if you do, then that’s a LOT of work because you will have multiple pointers to a single item rather than one, but if you don’t allow it, then how do you say no to the people who “suggest” it should be? What makes their “suggestions” less valuable than yours?

Doesn’t the game already have to do this? Remember which slot you put it in? Regardless of whether it’s a shared inventory slot or a slot in a safe bag or in the starter backpack. Otherwise wouldn’t we have our inventories randomized or condensed every time we switched characters or shut the game down or had the game crash.

I understand that it may be hard to make the slots moveable, I can’t really say as I don’t know the code so I defer to ANet’s comments that it’s difficult enough that it’s not on the priority list for a patch in the near future.

But that doesn’t mean that players can’t voice their opinions that they would like it to be movable. Because one thing that does determine priority is how many people want it. If a majority want it movable, then it’s a higher priority if only a handful want it movable.

With normal inventory there is only 1 “copy” of that item. In other words it only has to have 1 pointer to it where is because it is only on one character.

In a shared inventory that is in the same position on every character, you can still have a single pointer to it. That shared inventory can be outside of the normal inventory. However, to make the bags moveable you then have to decide if you make it moveable to different positions across all characters or in the same position. But then you have to consider other things. Each character slot comes with 5 bag slots. If a person has the three optional slots unlocked on once character but none unlocked on a second character, and the shared inventory slot is moved to the bottom, is it in the 9th position on all characters or 9 on the first character and 6 on the second? That can cause serious bugs right there if it’s done like that. And if you allow it in a different position on each character then you have to have a pointer for that one item on each character. So if a person has a full 64 characters, that’s 64 pointers for a single item rather than a single one.

Keep in mind programmers usually go with what at the time is the easiest solution. There is no way to imagine every possible future scenario. I have seen these discussions on inventory databases on other games as well where a game simply could not increase their starter backpack size like they wanted because it would have required an entire rewrite of the entire inventory database. If you don’t remember all the code editing that had to be done in advance of Y2K it’s an interesting read and may shed some insight on these types of issues.

If it was literally at the end position, it would be bag slot 9 no matter how many unlocked optional bag slots one had open. I’m sure the database has to store that Slots 7 and 8 are locked if a player doesn’t have them unlocked.

And I’m not saying it would be easy or that it should have already been done. Like I said in my previous post, I trust ANet’s statements that it’s too difficult and low enough of a priority that it’s not going to make a patch in the near future. You do not have to keep trying to convince me that it’s difficulty. I get that.

My problem with your posts is that you seem to think that everyone who asks for it thinks it’s easy and that they should just be thankful and not post their opinions on whether or not the shared inventory slots should be able to move.

Honestly, I bet 99% of players who have an issue with the shared slots not being movable would be content if they could put the slots either at the top of their inventory or at the bottom (below the locked slots is where the game would have them go, not after the last unlocked bag spot on characters without all bag spots unlocked). I highly doubt that there are very many who would want the shared slots to be in the middle of their inventory.

Edit to add: Should say that I’m not sure if you’re meaning to come off like players who want the slots to be movable should not post. You are, however, coming off that way, at least to some.

(edited by Seera.5916)

Shared Inventory Slot [Merged]

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

To make shared inventory movable would in fact require pointers to a single item to cover every possible variation in position the inventory database.

That’s not how databases work.

Ok, so let’s say you put your Copper Fed Salvage kit in a slot and the coding isn’t there to point to it. Exactly how do you think it’s going to be there? By magic? No, you have to code it to allow the slot to be wherever it can possibly be and have it be able to point back to any item allowed in there.

I already quote the Anet dev from Reddit who talked about how making it moveable would be work to do. That’s because you have to account for the variation. And do you think you can move it to a different position on each character? Because if you do, then that’s a LOT of work because you will have multiple pointers to a single item rather than one, but if you don’t allow it, then how do you say no to the people who “suggest” it should be? What makes their “suggestions” less valuable than yours?

Doesn’t the game already have to do this? Remember which slot you put it in? Regardless of whether it’s a shared inventory slot or a slot in a safe bag or in the starter backpack. Otherwise wouldn’t we have our inventories randomized or condensed every time we switched characters or shut the game down or had the game crash.

I understand that it may be hard to make the slots moveable, I can’t really say as I don’t know the code so I defer to ANet’s comments that it’s difficult enough that it’s not on the priority list for a patch in the near future.

But that doesn’t mean that players can’t voice their opinions that they would like it to be movable. Because one thing that does determine priority is how many people want it. If a majority want it movable, then it’s a higher priority if only a handful want it movable.

Edge of mists dead

in Players Helping Players

Posted by: Seera.5916

Seera.5916

Edge of the Mists pulls from multiple servers.

If you’re server is on the red borderlands map in WvW, you’re grouped up with other servers that have the red borderlands map in WvW. Same with the blue and green borderlands maps.

Chances are EoTM’s are dead due to new patch.

Shared Inventory Slot [Merged]

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

Wildkitten, maybe it didn’t occur to you, but there are other threads on the forum and other venues for thanking ANet for the free slot. Maybe those offering suggestions here without thanks attached to them, have thanked ANet in another thread or in another way (buying gems, saying thanks in a different post or in game, etc). You’re assuming that most here haven’t thanked ANet just because they haven’t said in this thread.

Will you pre-order the next expansion? [Poll]

in Guild Wars 2: Heart of Thorns

Posted by: Seera.5916

Seera.5916

The best poll would have been

1. Under no circumstance
2. Depends on the preorder bonus
3. Depends on what’s in the expansion
4. I’ll pre order it regardless

Add in a 5th: A combination of 2 & 3. Which is what I am. I won’t pre-order a game for it’s bonus only, that wouldn’t be worth the cost. But what’s in the game will be in the game before release and after release.

What’s in it will have to appeal to me and they’ll have to give me a good reason to pre-order.

Will you pre-order the next expansion? [Poll]

in Guild Wars 2: Heart of Thorns

Posted by: Seera.5916

Seera.5916

It is relevant because right now the poll assume there are no circumstances at all.

How could I know if I’m going to pay for something I don’t have a clue about?
Please note that having info about something doesn’t require to have it released and tested.

Right now the only rational response to that poll is NO. Because waiting for the expansion to release is the same as not preordering, and choosing “yes” implies you are buying a black box. That doesn’t represent reality at all, making the poll useless.

The rational, and accurate, response if none of the options describes your circumstances would be to not take the poll, and to, perhaps, create one of your own.

You might, for example, phrase yours as:

“Which of the following phrases best describes your likelihood of preordering the next expansion:

A: Definitely.
B: Absolutely not.
C: Depends on announced features.

Or to leave constructive feedback to the original poll creator so that they may make better polls in the future. Because a poll in which very few people respond isn’t very accurate in determining what players really think.

Because Yes or No for an expansion that’s not even announced will only be answered by players who will pre-order no matter what the expansion entails (which gives ANet a blank check to do whatever they want) and those who will not pre-order because they’re not likely to buy the expansion pack at all due to their feelings about the game as it currently stands. And not what it could be at the time an expansion is announced or released for pre-order/purchase.

It leaves out the feedback from the undecideds.

And you can’t tell us who are the undecideds that we can’t post our feedback on a thread in an on-topic way.

I’m allowed to post that I don’t blindly pre-order anything. And that that’s I couldn’t vote in his poll because he didn’t have MY answer: maybe.

GW3 & Spell-crafting

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

It wouldn’t work because every little person who thinks that they should have the most over powered power in the game would try to one up each other.

It can’t be balanced and therefore would not work for an MMO.

And what system allows me to make my own armor and weapons? I want to know so I can make really really cheap gear for my characters that seamless fits with how I think they should look and what weapons they should use.

Will you pre-order the next expansion? [Poll]

in Guild Wars 2: Heart of Thorns

Posted by: Seera.5916

Seera.5916

The option is still necesary, even if Anet has compromised the trust from a large group of players with some of their actions, because not all people work on that black or white standard when making shopping choices.

I know quite a few people who would pre-purchase the next expansion if what is shown seems atractive enough, no matter the unfulfilled promises of the past.

I still don’t see how the option is relevant if the question is to determine who, “will,” preorder, not, “who might preorder under the right circumstances.”

I mean, I said no (not that I won’t buy it) to preordering the expansion, but nothing is an absolute. If they announced an expansion that covered Elona with Canth free as a preorder bonus, along with the ability for rangers to give up their pets in return for a personal DPS buff….yeah, I’d fork over a few hundred bucks, probably not more than a grand though, up front.

Now, we both know that my hypothetical is not going to happen, or at least is extremely unlikely, so I will not be preordering/prepurchasing. If what actually launches looks particularly good I will likely buy it and probably spend a bunch of money on gems at the same time.

It is, because saying Yes and No are definite answers. Saying I might is not a definite answer to the question. And given that there isn’t an expansion pack even announced yet, is a valid option.

SAB answer needed by Tuesday

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

It’s not allowed on the LFG, if that’s what you’re talking about. Personally, if I see that sort of crap on the LFG, I’ll join your party, tell you it’s a sanctionable offense, report you for lfg abuse, and then remove your party from lfg and leave.

Not saying I disagree, but I do hope that you do the same for people LFGing about selling high value items, dungeon runs, raid runs, Trib runs, etc.

You do realize that dungeon selling runs and raid selling runs are allowed to be advertised on the LFG, right?

Help me with the new zones

in Guild Wars 2: Heart of Thorns

Posted by: Seera.5916

Seera.5916

I’d stay in the HoT zones long enough to learn the gliding mastery. Just the first rank of it. You can glide in Core Tyria and that can aide in map exploration or getting from Point A to Point B.

Help me with the new zones

in Guild Wars 2: Heart of Thorns

Posted by: Seera.5916

Seera.5916

I just want the hero points so I can use my elite spec, then I’ll never set foot in there again.

But I can’t get to half of them.

I used Dulfy’s videos for all the Hero Challenges that I couldn’t find. She makes good vids showing how to get to each one. This helped me a lot. I, too, have had trouble finding HCs, POIs, and Vistas in the jungle, especially in Tangled Depths.

And if you really just can’t stand the HoT maps, you can play WvW and level up your WvW ranks and get Proofs of Heroics which you can then turn into completed HoT hero challenges. It takes a while to do this, however, from what I recall from people discussing this.

Dungeon Revitalization

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

I actually really like this idea. Making the dungeons an actual integrated part of the story makes them meaningful once again. Let’s be honest, people only do dungeons because they are easy money, not because they want to enjoy the story.

Only if they are made truly soloable and doable by even the most casual of players.

One should not have to group together to do their personal story.

Dungeon Revitalization

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

I’ve been hoping they would make the story dungeons soloable for some time now. I thought it would be a nice thing to do so more people can enjoy them. I finished my Personal Story years ago, but I never did any of the dungeons for the story until long after I’d defeated Zhaitan.

Aren’t the story modes already soloable?

Only if you’re really good and an expert at your class. They aren’t designed to be easily done solo.

Only Arah’s story mode was adjusted. And they completely removed it and only made it a Personal Story instance and therefore not repeatable solo by any character (not that the rewards they give are such that you would want to repeat them, though).

Why haven't you built a Legendary Weapon?

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

Still gathering the materials to make mine. Between those materials and the ones for the precursor, I’m still a long ways away from it. I hope to gather a vast majority of the mats that I can on my own and not buy them. I may end up caving and buying leather since it’s not so guaranteed as it is for wood.

300g commander tag and raids

in Fractals, Dungeons & Raids

Posted by: Seera.5916

Seera.5916

As i said on reddit and will say here as well.
Those com tags was not made for pve raids to start with, they were made for wvw and we had to pay for them during all this years, and tbh i don’t see why you PvE guys should have it any different. We have also had issues not having tags since a tag in wvw always means something, so we all had to grind for them. Welcome to our world

Exactly, so the tools that commander have for raids should be extended to the squad leader when they are inside of the raid so that they do not need a commander tag that was designed for WvW. Raids should not require a group to come up with 300g to get a commander tag first for raid logistics.

Headaches playing HoT

in Guild Wars 2: Heart of Thorns

Posted by: Seera.5916

Seera.5916

No, I’m not and that isn’t what I’m referring to. Nice try, though.

“I had a headache one time. Therefore I know more than 1000 PhDs.”

If you had actually bothered to read what people were saying to the OP instead of just reading the OP and commenting to it and then to people kittenponded to you, you would have seen that none of them claimed to be medical experts.

That all were giving their personal opinions on what may be causing or contributing to the OP’s headaches when playing HoT maps but not on core Tyria maps.

Something that a medical doctor wouldn’t necessarily know the specific details of unless they happened to play Guild Wars 2 and own HoT.

Like the player saying that the uneven terrain combined with a camera that’s zoomed in too close may be causing too many visual changes too quickly and that may be contributing. A doctor wouldn’t know that unless they played HoT.

Or that it could be due to squinting and focusing too hard on the map while trying to make sure you aren’t about to be attacked by a one shot attack or aggro too many enemies.

And PhD’s aren’t medical doctors. That’s MD’s.

[Suggestion] Heart quest range indicator

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

If they add this, it better be optional because map clutter is already high given the merchant icons, event radii, etc. I don’t have a problem with using the heart description text as my indicator of if I’ve gone out of the range of a heart.

But I understand that different people notice different things on quick glance, and you may notice things on the minimap a lot more than the text UI where the heart descriptions are.

Just as long as the color isn’t orange and is optional, I don’t have a problem with it being added one day in the future.

I always like more options, I never intended it to be mandatory but, I think it would help a lot of people imo.

as for the color; it’s kinda funny you mention that because when I was making the topic I was thinking orange, anything wrong with orange? :P… I do like how fo4 lets you customize the ui how you like though, maybe you could choose different colors because some colors would clash with some regions.

Orange happens to the color of events so it would need to be another color to not confuse people. Especially considering that hearts are placed specifically to happen in areas where events occur. It’s the only reason we have hearts. To guide players to common event locations.

What if HoT maps weren't as difficult?

in Guild Wars 2: Heart of Thorns

Posted by: Seera.5916

Seera.5916

Does it need to be nerfed to core Tyria levels? Definitely not.

But could it be tweaked (nerfs here, better telegraphs there, better scaling over there, etc) to make it so that the difficulty comes from the right aspects of the game? Yes.

Maybe the swarming pocket raptors don’t need as much health. The telegraphs for the one shot attacks could be a bit more flashy to overcome all of the other visual clutter from everyone else and their attacks. Scaling for events could be better so that the HP train doesn’t ramp up the scaling for the meta events that they are not participating in.

I have a love/hate relationship with the HoT maps. And I’ve only been to Verdant Brink and I only have gliding level 1. I love that it is a challenge and that I have to stay on my toes when I’m on the map (I play it as a squishy Elementalist/Tempest in a combination of Zerker and Clerics gear). But I hate it because the navigation of the map is really complicated and I spend more time trying to figure out how I’m supposed to get where I’m going to and then when I do get there, I get killed because I don’t know the enemies well enough to know their telegraphs yet and have to spend another 10-15 minutes trying to figure out how I got there in the first place. Again. And then after one or two more tries at it, I rage quit and play one of my other toons or go play in Core Tyria. Which is counterproductive to actually getting good in HoT maps…

Main issue is likely my lack of ability to move and attack at the same time… I can’t quite get the hang of it.

[Suggestion] Heart quest range indicator

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

If they add this, it better be optional because map clutter is already high given the merchant icons, event radii, etc. I don’t have a problem with using the heart description text as my indicator of if I’ve gone out of the range of a heart.

But I understand that different people notice different things on quick glance, and you may notice things on the minimap a lot more than the text UI where the heart descriptions are.

Just as long as the color isn’t orange and is optional, I don’t have a problem with it being added one day in the future.

Runes/Sigils - Grind vs Fun - How to Address

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

The problem is, any amount of unlocking that is done for sigils and runes will cause the prices of the most expensive ones to drop.

Because players who do swap between content will now only have to get it once per character if it’s character unlocked or once per account if it’s account unlocked.

The problem of character unlocked is what do you do about account bound items that aren’t soulbound when you attach sigils and runes to them? Like legendary weapons and ascended gear.

Do you undo the change on ascended armor that made it where it wasn’t soulbound on use? So that players don’t just buy enough of each sigil/rune type to cover all weapons and armor classes that they use and then play swap around on their characters. Then you’re back to the players with a large number of alts crying foul since they don’t swap runes/sigils often or at all and now they have to make ascended armor for them.

The only option that leaves them is to make it account unlocked and that would likely have disastrously long term effects on the sigil/rune economy without drop rate adjustments. And who knows how rare they would have to be to offset this change.

It could make all runes and sigils cost a lot of money and not just the useful ones. Removing the cheaper alternatives players have until they can afford the full set of the ones in the meta.

Runes/Sigils - Grind vs Fun - How to Address

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

And this would be a better option than the upgrade extractor.

Honestly, this would have to be added if build templates were to be added. Approval.

And sigil and rune prices would fall through the floor, well the ones that are worth anything.

This. Unless they really nerfed how often you get them.

Anyone remember how common it was to get Unidentified Dyes when you could only unlock them on one character vs how rare it is to get them now that they are unlocked for all characters on the account?

This would have to happen to all runes and sigils out there in order to not tank the rune/sigil market. The drop rate they currently have would have to be lowered very significantly.

This is getting annoying...

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

Hmm. I never use the ‘right-click to sell’ feature; I always open the Trading Post window to sell. Maybe that’s the difference. /shrug

I’ve been going on a trek through Tyria gathering and I’ve been selling the mats I don’t need when I get to the portal to the next map. I typically have about 10-15 unique items to sell. I open the trading post window to sell and I typically can sell down to 2-5 items before I start getting the error.

But I go pretty quickly as I don’t sit and analyze whether sell order or sell instantly is better. Mats get listed, gems/jewels/runes get sold immediately.

Someone is buying up Legend shield?

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

A few to me says 3-5. Now there is only 1. Looks like 2-4 players finally have a legendary of their own.

A few people out of several hundred thousand bought legendary shields. That isn’t that hard to happen.

People who had maybe been waiting to see what the new legendary shield was going to take and hand stock piled a ton of gold to make it. Then they got indefinitely suspended and they decided they wanted their legendary sooner rather than in an the far future or not at all. So they used their gold and bought the shields.

This is getting annoying...

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

It might be low on your list of priorities, but it’s all the way up high on my list of daily annoyances. My god man, if I can sell the first few things quickly, just let me sell the rest too, instead of having to wait 15 seconds between sales. I’m rather sure the few of us commenting aren’t the only people who get annoyed by it… We’re just annoyed enough to speak up about it. This is one of the main errors EVERYONE in the game has to deal with. Tiny, cute lil’ fish can still stink

TL;DR:
Kitten just fix it already q.q kitten.

And I’d rather they fix things that have a bigger negative impact on the game. Like making sure inflation stays in check. That a particular mat isn’t vendor trash but at the same time doesn’t skyrocket to ridiculously expensive for what it is.

To talking with the living story people and the raid people to help add reward systems that won’t destroy the economy.

There are higher priority things on their list than making the time frame where you can sell sell sell longer. Especially if they think their current solution would only add a fraction of the current time.

And it may be devoted to pet project status where someone (or group of someones) work on it when they’ve got nothing else that they can work on at the moment, which I imagine given the size of ANet doesn’t happen often.

Acc terminated for assisting in gold sales

in Account & Technical Support

Posted by: Seera.5916

Seera.5916

Had you just recently sell off a precursor or other such high priced item? If so, was it through the trading post or did you do person to person through the mail?

Or was it a bunch of items that are no longer usable but were sellable on the TP and a bunch of them just sold? The old trait training books are an example. Basically a market that the gold sellers can easily control.

And I would think back for the last 3-6 months for these purchases. Especially if they’re only accusing you of being an accessory to gold selling. Your involvement came in response to someone else being caught gold selling/buying. The incident that got you banned is not likely super super recent.

Ecto price is being pumped

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

We are due to get a new patch on April 19th, which may be the one to include the adjustments to scribing costs among other things.

Not to mention who knows if they’ll release anything new since that is the day that SAB goes away.

Defeated state

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

The other day, someone asked in map chat, “What happens if die and don’t have enough coin to wp?” Not his/her exact words, but you get the point. The reason he/she asked this was because he/she was in this situation. I told said person that I would rezz them. If we used your idea, OP, that person would have been still stuck, unable to ask for help, let alone to get it.

I believe I’ve read that if you die and have no money, you’re allowed to rez at the closest discovered WP to you for free. But only that one, I believe.

Ecto price is being pumped

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

There’s no way that anyone can control the price of any relatively common item in the game like ectos. Way too many of them enter the system. And way too many hoarders who would jump onto a price surge to make a quick buck and would drive the price back down to the equilibrium price.

Demand is likely just higher right now.

And players who need ectors have two other options: wait until the prices go down or go out and farm rares and exotics to convert into ectos. Only those who must have whatever it is they are making right now will feel forced to buy at a price that is higher than what they would want to pay ideally.

Defeated state

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

The ammount of players needing resurrecting is never very large in any event so I fail to see how it puts the progress at risk.

Have you ever done DS meta or Tequatl recently? The amount of defeated players not porting somewhere else makes it difficult to rezz those who are only in down state.

“a small malus” – with the current flawed system of filling low pop maps there’s no guarantee you’ll end up in the same map after wp’ing, especially not in HoT maps, resulting in no reward and the malus becoming other than small.

If you use a waypoint in the same map, you are never sent to a different instance of the map. That has never occured to me or anyone I know in game.

“Don’t get me wrong, I don’t want to punish bad players.” – LOL

Well, if you don’t believe this, I can’t change it.

What if the game had been like I propose from the beginning? Everybody would say “down state is a short time where others can help you, after that… well, you died, so get back here”. Nobody would see a drawback because they had to run to the same place again (like it is in almost any other game anyways), nobody would be upset because they had to do that jumping puzzle again (maybe more people would rage about that awful camera collision system), it would not cause players to not go to more complex events.

And does anybody complain that SAB is like that? You’re dead, back to last checkpoint?
I personally find it a lost opportunity that we don’t have that.

I want full control over what waypoint I go to after I die. I do not want the game to decide it for me. I may have decided that if I die one more time in Verdant Brink that I’m going to rage quit and have the character start playing in Orr and waypoint there instead of to the nearest waypoint. Or that I’ve played longer than a I should have and this is a good a time as any to waypoint to Lion’s Arch, deal with my inventory and log off for the night.

And don’t speak for everyone. I would be kittened that I had to run back instead of waiting the two seconds until the boss was defeated to be rezzed by kind souls so that I can get the boss chest before it disappears. No, I am not one of those who die two seconds into a world boss fight and then yell out for people to rez me. I waypoint out and run back should that happen. But if the boss is on the last sliver and will likely be dead before I can realistically WP out and run back, I’ll stay dead. Because by that point, my lack of DPS isn’t going to be the deciding factor on whether or not the boss dies before the timer expires.

Again, I do not want the game to decide where I get waypointed to. Sometimes I don’t want the nearest waypoint.

Selling SAB

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

Well, I paid for 48 runs in World 1 (About 130g, some runs were given for free). I did it more for the Ascended Weapon and the Aura than for the skins. I wanted to take a moment to credit the GW community. In 48 runs, I never got stiffed once. There were a couple of runs that did not work out, and in every case the runner refunded my gold. I met some nice people, and it was really nice to see so many nice and honest people. Thanks to all that helped me out.

Congratulations, I guess, on succumbing to more Pay-to-Win?

It’s not pay to win if people aren’t forced to spend real money on it. As I doubt anyone required SRoode to fork over real money to them in order to get a run, it’s not pay to win.

While I may not like that ANet has allowed the exploit to be legal to do, those who do pay to use it are not succumbing to pay to win.

How Do you Feel About Multiple Guilds?

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

Definitely in favor of it. If anything I think 5 is too few. If you’re limited to 1 guild then it becomes an absolute must to separate them between characters. As it is, if you wish to focus you’re entire efforts with one guild, you have the option to do so. Trying to force others to do the same is silly and wouldn’t work anyway – with different characters they’d join different guilds and they’d still divide their efforts.

Its very easy to stop that (a rule im getting close to putting in our guild)
If you un-represent and are caught = gkick

Yes, because your guild totally does everything in the game. Maybe they stop repping your guild outside of pvp because you DONT do stuff outside of pvp? I wish you would put that “rule” in place. I bet your guild would fall apart pretty quickly.

our guild is pvp only. We confirmed this three times with people before inviting them. This really shows its not us its the player base.

Sounds like to me that they don’t get that your guild requires 100% rep.

Maybe you should have a 1 month trial period and only allow for full membership and privileges after they’ve shown that they can handle the rules of your guild.

How Do you Feel About Multiple Guilds?

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

So you’re saying guilds should band together to form… a PACT?

Something like that.
So it would ultimately be the same, but the chats of 5 guilds would be merged into “Alliance chat”

So who gets to be the … Alliance Commander?

On a serious note, the chats of multiple guilds are already displayed together in the chat window, depending on which guilds you have active. How does that differ from your concept of merged alliance chat?

The player can’t choose which guilds get shown in their guild chat window.

The guild leaders do. So the guy in the specialized guild for hardcore PvP that only PvP’s gets to see the chat from the PvE guild that’s allied with the hardcore PvP guild he’s a part of even though he has no interest in that guild at all and is not even remotely interested in being a member of that guild.

Currently, he does not have to see the guild chat of other guilds which he has no interest in joining.

I’m not sure what you’re saying. That long sentence needs a little punctuation. It sounds like you’re advocating forcing players to see the chat of guilds … they are not interested in…? That doesn’t sound very appealing and a little draconian. But maybe I haven’t understood you.

Anari was suggesting guild alliances with alliance chat. The guilds in the alliance chat would be the other guilds in the alliance. Which would be decided on by the leaders of the guilds and not the members. Which would mean someone who only PvP’s and loves the hardcore PvP guild he’s in would have to be able to see the chat of the PvE guild that his PvP guild he’s in has allied themselves with.

That’s what I meant. Sorry about the confusion.

How Do you Feel About Multiple Guilds?

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

So you’re saying guilds should band together to form… a PACT?

Something like that.
So it would ultimately be the same, but the chats of 5 guilds would be merged into “Alliance chat”

So who gets to be the … Alliance Commander?

On a serious note, the chats of multiple guilds are already displayed together in the chat window, depending on which guilds you have active. How does that differ from your concept of merged alliance chat?

The player can’t choose which guilds get shown in their guild chat window.

The guild leaders do. So the guy in the specialized guild for hardcore PvP that only PvP’s gets to see the chat from the PvE guild that’s allied with the hardcore PvP guild he’s a part of even though he has no interest in that guild at all and is not even remotely interested in being a member of that guild.

Currently, he does not have to see the guild chat of other guilds which he has no interest in joining.