Make profession line an elite one. Like trickery for thief so they cant mix that with daredevil, berserker with discpline etc
Doesn’t solve the problem for players who do not use that trait line at all.
And adds the problem of angering everyone whose build currently includes the elite and that core trait line.
It only solves the problem for the players that currently do not use the elite, but use that chosen trait line.
I had an idea (similar to Jski) where our existing profession feature line would be updated to be an Elite as well (including buffs), and then mandate that the 3rd line always use an Elite line.
So Rangers would be required to carry either Beastmastery or Druid, Elementalists wold be required to carry either Arcane or Tempest, etc.
This idea may be better suited for when an additional Elite gets added so you have 3 options rather than 2.
Removing even more options? No thanks. We used to have access to all five lines at once (thousands of permutations). Now we have three (120 permutations). You’re suggesting we are forced into a more limited combination of three (24 permutations).
I think that they’ve already proven that they can’t handle balancing the ones we have, so limiting the combinations further should actually make the game better.
So some players builds should get completely destroyed just because it will make the game easier to balance?
And how do you decide which line is the “elite” one? How does help the elites are better than core problem for players shose core build doesn’t use that “elite”?
The solution doesn’t solve the problem.
The problem is a video won’t show the why of the failure.
I believe videos are the way to go here. You don’t have to make your own, just watch someone else’s. I’m too old to let myself be frustrated because I didn’t see someone else doing it first to get an idea of what I’m meant to do. This has saved me from several of the “adventures”, I took one look at someone doing them and was like.. naaah.. I’m not even going to bother attempting to do that.
Some of us are just not that good at the game. I look at builds and the rotations just go right over my head.
This is true. For various reasons. But what are rotations? My toons have that gathering tool that spins you around whilst gathering.. those? I jest.. I jest..
Get on metabattle and get a build. Then we can talk. Ready? Press 1. Sometimes 2. Often not 4. Because it’s PvE, walking into range, killing mob, aggroing the next mob and turning around and running away are all the rotation you need.I can’t get movement and combat at the same time down, so there goes kiting if I’m alone.
My wife can just about move and steer – movement controls and mouse. I haven’t tried to get her to shoot anything yet. She is currently parked in Rata Sum at a bank and last time I stood over her to get her to move from one side of the room to the other, she laughed hysterically for about five minutes. I have no idea why, moving isn’t that funny. She then spent five minutes seeing how far away from her pet and mini she could get before they’d follow her. What can I say.. I didn’t marry her for her gaming skills.
Most mobs can be shot stationary from range. Most mobs can be chopped to bits stationary. They’re not that smrt. Alternatively the other take away from this is stop doing it alone. Or if you have to do it alone AND can’t walk and move, play a ranger and let your pet tank.I could very likely L2P may way out of my issues. But the frustration that it would cause would remove all of the fun from the game for me
You 100% could. Some of them anyway. I play with arrow keys on my left hand, mouse for pointing with and firing in my right. If you can’t do this or anything resembling this kind of movement and have to essentially walk OR fire because of a really good reason (you only have one hand for instance) then I don’t think you can really learn from anything I could show you, you need specialist devices. Otherwise learning to run and gun is something you can learn and should learn for any game, not just this one. Some stuff you can’t learn imho but movement and firing is just keybinding and practice as long as you have functional limbs. Practice outside of HoT first. Don’t learn to fight in HoT cos smokescales, frogs, arrowheads, raptors.. they’ll all kill you whilst you’re learning.
I haven’t really played much in HoT maps so I can’t really say if they are too hard. My frustration level required for me to rage quit is not that high.
They are and they aren’t. If you can jump and move, you can glide. If you can run and gun, you can either shoot stuff or run past stuff. If you can figure out the basics of the new maps then they’re a lot of fun. Watch videos of each map. Watch them in chunks because the maps can be done in sections. Don’t have to memorise a 40 minute run. But those 40 minute runs… they’re being done by kids with glass cannon builds, you don’t have to fight your way round the map unless you want to.
Find a zerg. You don’t have to join the squad or party or even talk to anyone. Soloing with people is an excellent way to add some defence to your playtime and will give you loot and event completion rewards that you wouldn’t have got otherwise. Look for people in LFG to see where the zerg is. Once on a map, look in chat for people doing something you want to do, hero and mastery points are always best done in groups, even when marked as solo.
Watching does nothing for me. The only way it would be remotely useful for me is if they did a dual with the game and the keyboard/mouse. Seeing the effects on the screen or the keyboard/mouse by itself will not tell me how to better play. And how one person plays is the worst for someone else. Because people have different reaction times and internet connection speeds. I’m very very hands on learning. I have to actually DO it to learn it.
That’s the thing, that’s what I do and I still die. So it’s obviously not as easy as that. Please find me and link me a build that literally says do whatever skills you want for the rotation. All of the ones I’ve seen, dictate which skill when and when to switch attunement/weapon.
One on one I can typically handle stationary in HoT, it’s just when I do dodge out of the way I end up aggroing something else. I only have issues in the areas where the enemies are close together where it’s easy to get multiple enemies aggroed. And I’ve got a stubborn streak. I want to do 100% map completion and story completion on my first character. Which is an elementalist. I don’t want to get through the maps and go this is easy because my pet tanked it and then be worse off on my other characters that don’t have a ready made tank.
I don’t have an aversion to doing it alone and I don’t typically do so. It’s just I don’t want to have to group to do my personal story. That’s when I get into the most trouble. I have maybe one or two of the hero challenges on the first map because I stumbled upon them.
The problem with learning outside of HoT to move and fight is I’ve gotten good enough to not need to move and fight at the same time for 99.9% of core Tyria. And the only way I’ll ever learn it is if I need to do it at the same time. Which means HoT maps. And a mouse with numbers on the side.
That’s the thing, my frustration gets to rage quit levels insanely quickly. I can die maybe once or twice before I rage quit, especially if it takes me 10 minutes to get back to where I was because I can’t remember how I got there in the first place.
But I also don’t feel ANet needs to make the maps any easier. I realize I’ve got a L2P issue that’s mental (no physical disability and no internet issues). Mostly I currently don’t want to put forth the time to do so (doesn’t sound appealing and games are supposed to be fun) and between work and minor cold/allergies I haven’t had the right mindset to do so.
It also doesn’t help that I’ll play for an hour a so for a few weeks and then go a few weeks with just logging in to get the daily log in rewards. Because I’ve found something else to play (I hop from game to game or from game to Netflix).
Honestly, I just wonder how people fail.
It is a legitimate question. I see topics/posts with this content all the time:
“This stuff is too hard! I watched a video guide on what to do, but it didn’t work! I watched a build video, but it didn’t work! I got a group together and we still couldn’t do it! Nerf the content!”
And yet, each one of those things is a great asset to me. The biggest disadvantage to these threads is that, I don’t actually get to see the person who makes the claim play. I can’t critique them, and give them specific advice on how to help them deal with problems. I am expected to accept the notion that this player has reached some type of personal skill ceiling of which there will never be any improvement, and thus the game needs to cave to their demands.
And yet here I am, walking through hot in 8 out of 9 different classes, all in full glass cannon gear, and I’m not having a problem on any of them. I’m not exactly a “skilled player” either. In skill I’m rather average. I don’t encounter the problems that other people have. So, to give meaningful advice, I have to actually see the problem that someone is having.
If HoT is too hard, provide some type of evidence. A video of some kind, showing HoT being too hard.. That way, we can actually see the specific problems.
The problem is a video won’t show the why of the failure.
Some of us are just not that good at the game. I look at builds and the rotations just go right over my head. Loud whooshing sound and all. I can’t get movement and combat at the same time down, so there goes kiting if I’m alone. So I have to remain pretty stationary. That’s pretty deadly in HoT. It’s also pretty deadly in Cursed Shore sometimes.
I could very likely L2P may way out of my issues. But the frustration that it would cause would remove all of the fun from the game for me, so I don’t. I haven’t really played much in HoT maps so I can’t really say if they are too hard. My frustration level required for me to rage quit is not that high.
I disagree wholeheartedly. To actually see someone play the game would give a great insight into why someone fails. The best way to see what my students were having difficulty with was to have them work out a few problems as I watched, and then I could spot the mental mistakes that they were making. With videogames, it is not that different. The mental barriers are plainly visible.
This isn’t a Lupi solo, where you need to take a long series of flawless actions to succeed. You don’t need to be that good at the game. For the vast majority of enemies, there’s a simple one or two step trick that you need to follow that lets you beat them. Most of the time it boils down to the exact same thing: when the enemy does a super big and dangerous attack, step out of the way.
That tells you the what they did that caused them to fail. You don’t see the reason.
It could be because the player has a disability or they could have poor internet connection in general. You just assume that any mistakes are due to lack of knowledge. Not the kittenumption to make, but the video itself doesn’t tell you that.
I’d like to see more varieties without accessories.
UNLESS they let us dye them separately from the self style/total makeover kits using the colors we have unlocked. I don’t like being stuck to a color theme because I chose red for the accessory when I made the character and don’t want to buy a self style kit just to change the color of the hair accessory.
You have 24 whole hours to get your dailies done, and you’re complaining about a once a month or so event where you, through your own lack of action, have decided to cram your dailies into a half an hour before reset? Even then downloading the new build is a matter of seconds and restarting the game a matter of a minute. I don’t see how there’s a problem here.
As already mentioned, a large number of people are adults with real life things to do and the timing of the daily reset does not fit well with their adult real life schedules.
The problem is definitely one that exists for some people.
To the OP: The update was a high priority one since PvP was being impacted which is why they dropped the patch as soon as it was ready.
I guess I still don’t understand how, in a 24 hour time period, an update once in a while before reset is an issue. There’s a whole world of players out there. Please explain who these “large numbers of adults” are with their “real life things to do” that have such poor time scheduling that, over the course of one THOUSAND, four HUNDRED and forty minutes in the entire day, they can’t somehow deal with downloading an update and reloading the game which takes maybe 2 minutes tops.
Honestly, if these large numbers of adults are so poorly organized that they can’t schedule their gaming time, the timing of an occasional update is the least of their worries.
They could schedule their gaming time for around reset time. Other hours may be for family time or preparing lunches for kids for the next day.
Honestly, I just wonder how people fail.
It is a legitimate question. I see topics/posts with this content all the time:
“This stuff is too hard! I watched a video guide on what to do, but it didn’t work! I watched a build video, but it didn’t work! I got a group together and we still couldn’t do it! Nerf the content!”
And yet, each one of those things is a great asset to me. The biggest disadvantage to these threads is that, I don’t actually get to see the person who makes the claim play. I can’t critique them, and give them specific advice on how to help them deal with problems. I am expected to accept the notion that this player has reached some type of personal skill ceiling of which there will never be any improvement, and thus the game needs to cave to their demands.
And yet here I am, walking through hot in 8 out of 9 different classes, all in full glass cannon gear, and I’m not having a problem on any of them. I’m not exactly a “skilled player” either. In skill I’m rather average. I don’t encounter the problems that other people have. So, to give meaningful advice, I have to actually see the problem that someone is having.
If HoT is too hard, provide some type of evidence. A video of some kind, showing HoT being too hard.. That way, we can actually see the specific problems.
The problem is a video won’t show the why of the failure.
Some of us are just not that good at the game. I look at builds and the rotations just go right over my head. Loud whooshing sound and all. I can’t get movement and combat at the same time down, so there goes kiting if I’m alone. So I have to remain pretty stationary. That’s pretty deadly in HoT. It’s also pretty deadly in Cursed Shore sometimes.
I could very likely L2P may way out of my issues. But the frustration that it would cause would remove all of the fun from the game for me, so I don’t. I haven’t really played much in HoT maps so I can’t really say if they are too hard. My frustration level required for me to rage quit is not that high.
It looks like this time they were fixing 2 major problems. Problems that you don’t let wait.
1. PvP players not being in the starting area when the match starts. With PvP leagues active, this is a major problem if not stopped ASAP.
2. Installer issues. If players can’t install the game they get upset. If they just bought the game, they may ask for a refund if the problem is not resolved quickly. Players who just spent $50+ on a game do not want to spend ages waiting to begin installing the game. Especially those with slower internet speeds.
Sometimes glitches come up that have to be fixed ASAP, not when it’s most convenient. And I’m sure most people will agree that 30 minutes before reset is not the most convenient time.
Just be glad that we aren’t like some MMO’s that have to take the game down for a couple of hours to patch.
You could start by working on the baseline economic problems that cause people to auto farm. That’d be nice. So it likely wont happen.
That’s just absurd. The “baseline economic problem” is that people want money. Period. You can’t fix that.
Or maybe just maybe there are people farming the materials there whose rate of acquisition are substandard compared to their usage. You know like leather/linen.
But you’re right it’s absurd that we have nice things.
This. Really. I’d say THIS is the main reason behind the majority of AFK-farming people. You need those resources for “endgame” gear, which is absolutely necessary for things like fractals and raids and getting it via “normal” farming (that is, actively running around, killing things) actually gets you less of those resources than going AFK. And , as stated before, AFK = zero effort.
That’d be the main problem. Most people do not want to extensively farm. Most people want to play the game they bought and invested time and further money into.How about putting reward chests with a reasonable ammount (not just 1-5 scraps) of crafting materials into, let’s say dungeon rewards? Fractals? A selectable chest just like the once-a-day HoT hero chests. Just resource-oriented. Chest of tier X cloth/leather/ ore/wood… Yes, there already are crafting bags, but as far as I can tell they do not give the basic materials.
Do something more fun than either running around for two hours killing the same mobs over and over again or going AFK for hour and a half and get what you need .
Positive reinforcement instead of an endless ‘hunt’ for the few people who truly just want to stand in place and listen to the swoosh of their autoattack.P.S.:
They’re not forced to farm.
Sure… they can also get the mats from the TP where their low drop rate drives prices up. So they need gold. Whiiich you can get in viable ammounts only by – you guessed it – farming.
Or playing the TP. Because everyone loves when the best source of income in a MMORPG is maintaining excel sheets for a virtual stock market.
They’ll still AFK farm when they aren’t able to actively play.
You’ve just moved the majority of the mats from the open world to the instances. You’ll increase the perceived negativity and elitism in dungeons and fractals as the AFK farmers will move to farming dungeons and fractals when they have time to actively play. And they’ll be the ones to bite off the player who made a mistake’s head. Because they just reduced the profit they get.
Now players to get the end game gear they want, players have to play dungeons and fractals. Because they’d cull the drop rate of those mats in the open world to keep the economy from tanking on those mats. Which reduces the number of players in the open world. Which means the maps that require map full of players to have a successful meta, get screwed because all of the players need the mats that have been shifted to dungeons and fractals and can no longer be reasonably obtained in the open world.
But the AFK farmers? They’ll do dungeons and fractals while they can actively play. Then go AFK farm when they can’t. Because while the profit may be greatly reduced. It’s still greater than the 0 they get if they don’t.
The best solution is the one that keeps them from AFK farming in the first place without affecting innocent players.
Were you by any chance doing any AFK farming? If so, go see one of the various threads to see the discussion on that.
But either way, the only way to get any official word back is to submit a ticket to support. Link is at the top of the page.
Given the amount of weeaboos on the internet, not selling the Belinda’s skin and the Bunny Ears all year long for a higher gem price than they currently are when on sale is probably getting them way less money than making those limited.
Just my two cents.
But only having them for limited might make players who like the outfit/skin/etc but who don’t have a character who fits the theme now buy it anyway in case when they do get a character that does they might not be selling it.
Edit: Or cause players to just convert gold to gems.
So in essence, limited time sales also help keep the gold —> gem ratio from getting too crazy as well.
I’ve monitored the exchange rate for the last 8 months or so, and typically it spikes as new items hit the store, but gradually comes down in a couple days. It simply isn’t coming down.
A few months ago I exchanged at a rate of 65 gold to 400 gems. Recently it hasn’t gotten below 92 gold for 400 gems and tends to stay near 100g for 400 gems.
I suspected that Anet tinkered with the base exchange rate as part of “inflation”. I guess there could be other reasons but I don’t see those reasons as affecting the exchange that much. I’d expect to see a gradual increase but not a spike in a short period that stays near that peak level for several weeks (and counting).
Not necessarily.
As mentioned before WvW activity has picked back up and that could mean that players are moving from one server to another and if guilds are doing it, they are likely footing the bill for the moving and that could be by giving players gold so that they can convert to gems to transfer to the lower populated linked server. Which would keep prices steady if the store doesn’t have anything new leading non-WvW players to convert.
The price is what it is because everyone has the same slow but reliable access, some players must have it all RIGHT THIS BLOODY INSTANT
As opposed to waiting 2 years to get enough through dailies for an HoT legendary. Yeah, that’s some delayed gratification issue right there.
A+ argument.
Not.
Scenario: If the HoT legendaries required 250 laurels to craft, that would be a serious problem. But with the coins being tradable, the majority (estimate?) of players that don’t want a legendary are free to sell them to those that do.
Considering the total cost of crafting materials for these things, the mystic coins are only a tiny fraction – Like dropping $200k for a Ferrari then complaining most loudly about the cost of gasoline.
Most players when they think long term goals for a game, don’t think 2+ years unless they’re super super casual and know they won’t play the game long enough at each session for enough days to make anything less than 2 years reasonable.
But for the average player who doesn’t want to buy anything and do it all by themselves, 2+ years to get enough mystic coins is a bit ridiculous.
That doesn’t mean they need to become as common as they were before the change. They could put it as one of the monthly options to get more coins. Or up the frequency of daily forger or increase the quantities received from daily forger or from the mystic coin daily rewards. Or add it as a rare drop from map completion like BLTC keys (add it to it, not reduce the chances of getting a key) – like if you have a 5% chance of getting a key, you now have 5% of getting a key and 95% to get a transmutation charge, 5% of getting a mystic coin, 90% to get a transmutation charge.
I’ve read this entire thread, I’ve seen AFK farmers (I personally disagree with it and do not partake in the activity), and I guess I don’t understand why there is a big misunderstanding.
AFK farming (common knowledge and interpretation of employee posts) is an EXPLOIT. It is exploiting or using a game mechanic – whether the mechanic is working as intended or is bugged – in a manner in which it was not intended to be used (by the developers) to gain an advantage (either personally or over other players) in the game.
Regardless if auto-looting is bugged (preventing you from being AFK) or working as intended, a player utilizing it to AFK farm is a player that IS exploiting a game mechanic to their advantage.
Regardless of ctrl+right-click auto-usage of abilities being designed and intended for the ease of players playing the game, a player utilizing it in a manner other than its intended design – which is for players to have 1 ability that we do not have to constantly press a button to activate while we are at the keyboard – such as using auto-cast to automatically heal or attack while you are AFK IS exploiting a game mechanic to your advantage.
Honestly, the whole matter is an issue of exploits. AFK farmers are exploiting the game mechanics of auto-looting. They are exploiting the game mechanics of auto-casting. They are exploiting the mechanics of pets auto-attacking and auto-defending. They are exploiting the mechanics of gaining rewards based solely upon their pet’s unattended interaction with the game environment. Honestly, we could get nit-picking and get into every exploit and sub-exploit that is happening; it is a simple case of players exploiting game mechanics, mechanics that are either bugged or being used in a manner not intended to be used, to their advantage.
Last time I read the ToS (admittedly a while ago) exploits were bannable offenses. I guess that’s why I don’t get why there’s all the confusion; outside of employees not being blunt and straight-talking in their responses.
The problem is the wording by ANet has a been a bit ambiguous. Some posts give an indication that it’s fine, others that it’s not.
And if ANet’s being ambiguous, there will be players who honestly think that it is ok because someone at ANet said it was to their understanding of what they said.
Anet’s Repsonse – If your pets are doing the killing and your mastery is doing the looting; you’re okay as far as GMs are concerned. This does not mean design can’t/won’t/should/shouldn’t update the system as it works today.
https://forum-en.gw2archive.eu/forum/game/gw2/Ranger-Pet-Botting/page/3#post6093187
This remains true. We (Design and Support) are meeting to discuss whether a change should be made. Hang tight. In the meantime; come WvW with me?
That part isn’t the issue. The issue is can you do that and be afk. That’s what we need a very direct clear statement that is not easy to misinterpret.
Can we get a clear statement on what the situation is now so more people don’t interpret what’s already been said wrong and get punished when they thought they were fine?
This is the clear message that I am passing to you from a GM directly,
Your accounts were temporarily suspended for AFK Macroing. This means that the actions of your character were being automated while you were not actively interacting with the game. This does not have to include the usage of third-party programs, but it most certainly can. Attempts by our GMs were made to contact you in-game to see if you were actively playing but there was no response. With that, we must assume that the actions were being automated while away from the computer.
The quote that our Game Support Lead confirmed in that thread states that using Pets and Autoloot to gain gold and experience is fine, but those game mechanics working in conjunction with each other does not give the OK to AFK Farm.
Essentially, if you are able to monitor your game, take actions yourself, and respond to inquiries that may arise, you are more than welcome too use the game functions to kill and loot for you. However, if you are not at your computer or actively monitoring the game, you may be subject to action for AFK Macroing.
per my post 5-6 messages above this.
I saw that one, but I wanted to make sure that that’s what the support lead was saying and not a rogue gm.
Anet’s Repsonse – If your pets are doing the killing and your mastery is doing the looting; you’re okay as far as GMs are concerned. This does not mean design can’t/won’t/should/shouldn’t update the system as it works today.
https://forum-en.gw2archive.eu/forum/game/gw2/Ranger-Pet-Botting/page/3#post6093187
This remains true. We (Design and Support) are meeting to discuss whether a change should be made. Hang tight. In the meantime; come WvW with me?
That part isn’t the issue. The issue is can you do that and be afk. That’s what we need a very direct clear statement that is not easy to misinterpret.
Can we get a clear statement on what the situation is now so more people don’t interpret what’s already been said wrong and get punished when they thought they were fine?
Well, forcing the 32 helped, but I still have a char in Hoelbrek, and no matter how I try to log onto that character, I get a hard disconnect that closes the game.
Try guesting to another server and log in to that character. I know that tends to help when a map instance glitches and a character refuses to load a different instance.
The price on the Trading Post is reflective of the effort ArenaNet decided that a Legendary should require,
No, it’s reflective of how much demand there is for that weapon type. The underwater precursors are just as rare as any others (probably rarer, since I doubt many people deliberately tried to forge them), and yet cost a fraction of the price.
And ANet can influence that price by affecting rates the materials needed to get them. Such as T6 mats or ectos or the various other materials. Or increase demand for the items.
Howsabout you don’t try to exploit the game?
Ahah. No, this isn’t any exploit. ArenaNet designed this game and all its skills and mechanics. Exploit is a bug or game glitch you’re using to further your advantage despite being a violation of the rules.
None of what’s happening here is breaking the rules and we’ve been confirmed many times that it’s not a ban-able offense.
I’m going to be blunt here. What’s going on is that ArenaNet’s system is ineffective at catching real 3rd party apps, and so they have a primitive “catch-all” type of program in place that detects when you’re not really giving a bunch of inputs and yet you’re still in combat and evading the afk timer + earning loot.
We just need to move some of the 70 people from eXpac 2 to designing more effective anti-3rd party identifiers for base game.
And one could say that the bug is whatever is causing the idle kick timer to get reset even though the player is AFK. Which would mean that those AFK farming for hours on end are bypassing the timer. Which would mean it is an exploit.
They’ve said numerous times that anything done to make it so that you can play for extended periods of time AFK is not ok. Just because the individual parts of how you do it in this instance are legal by themselves doesn’t mean there’s permission to AFK play for an extended period of time. Especially since the combination means the idle kick timer isn’t kicked in. One would think that if you can be AFK for longer than the bypass timer without being booted that something is wrong and that continuing to do so when you’ve realized that something is wrong with that would be knowingly exploiting.
I have one of each profession and was trying to use each one to get those trees in Malchor’s. I don’t know what the last poster is talking about but I’m going to have my pets out while I’m anywhere if I’m on my necromancer. I don’t understand how I got a ban for being active with my characters without any assistance from any “Unapproved Third Party Software”.
What troubles me the most is that it could happen again just because I’m playing the game correctly like I was today. I just got a call from a guild mate who says that they’re all terrified of gathering after this. I hope this is all fixed tomorrow.
He’s saying he believes if the minions die or otherwise go away, they have to be brought back with a spell so he’s not sure how that works with regards to afk farming.
I can’t say one way or another as I’ve never played a necro.
That’s an important point that people forget ekarat, where the flippers and traders are the ones helping give cheap items value, and pricy items are staying within a moderate range, more or less.
Far more things we get would have to be sold to merchants rather than on the TP if players didn’t play the market.
I mean, really, who is it that’s buying all the starter weapons??? lol
Players looking to salvage items for luck.
This. Life threatening situations don’t tend to announce themselves in advance. Or potentially life threatening. You don’t stop to think if a kid’s bloody murder scream is because they hurt themselves badly or if their sibling just destroyed their favorite toy so that you can judge if you have time to get your character to a safe spot. You get up and go check it out immediately.
What you wrote is completely correct but unfortunately also irrelevant for the topic.
This discussion has not been about people who were suspended for going afk for some minutes to check on their kids or because of important issues, because that did not happen. It exists only as a hypothetical situation, usually brought up by people who want to afk farm and use the “but I could be afk because of something important, how would anyone know” card as an argument that they should not be sanctioned for it.
It was in a response to someone who said that players who have to leave the game suddenly have time enough to put their character in a spot where they can’t be accused of AFK farming at all.
I was pointing out that that isn’t always the case.
ANet likely doesn’t ban right away so there would be a lot of logs to weed out the players who truly did likely have an emergency and went AFK and unintentionally AFK farmed for a few hours from the players who were intentionally AFK farming and claiming innocence.
I don’t AFK farm. I find lazy and boring. I prefer actually playing the game. I don’t even have the pact mastery required to do it even if I wanted to.
For those of you who claim to have urgent things that’ll pull you away from your computer semi-frequently…
option 1) Esc key -> log out to character select. This takes 3 seconds.
option 2)M key (map) -> click on ANY waypoint -> click yes. This takes 4 seconds.
option 3) I key (inventory) -> double-click on a home portal stone or similar if you own one. Takes 3 seconds.In a non life-threatening situation, there is no reason whatsoever one of these options can’t be done. The likelihood of you being reported as afk farming is infinitesimal if you are standing under a waypoint where no mobs spawn … If you put yourself in a location where you can’t afk farm when you go afk, then you can’t be punished for afk farming.
However, if those frequent urgent things that pull you away from the game are life-threatening, then maybe consider not playing GW2 while in that environment.
I agree with a lot of what you wrote above, but not this. Sure, people have the option of [f12] or using the HoM portal stone or going to PvP. But if your kid is screaming, would you want her to take the time to adjust her character? Or find out what was up? People have all sorts of non-life-threatening stuff in RL that can pull them away from the game. I have no issue with folks going suddenly AFK to deal with it, even on a necro or ranger.
The issue only arises when others use this as an excuse for attempting to gather rewards without playing the game in the first place.
This. Life threatening situations don’t tend to announce themselves in advance. Or potentially life threatening. You don’t stop to think if a kid’s bloody murder scream is because they hurt themselves badly or if their sibling just destroyed their favorite toy so that you can judge if you have time to get your character to a safe spot. You get up and go check it out immediately.
Oh my, this thread certainly developed a lot. I’m yet to see a post showing me how this seriously affects us though.
A “free” player with Pact Mastery? Hilarious. Always blame the FTP, right?
It wasn’t my intention to apportion blame, my meaning was a lot closer to ‘how can anyone other than a free player (read: newbie) care about this’, because most players do their open world farming in AB or SW. I very, very rarely see anyone actively just farming mobs Its simply not profitable.
Beyond that, an AFK farmer can’t ‘steal’ kills from an active player, the latter would get way more hits in and still collect loot.
Apparently in some locations they have been so numerous as to kill them faster than normal players can kill them. Just hearsay, though. Haven’t seen it myself.
Absolutely, no idea what the OP is referring to. Perhaps, some kind poster would enlighten me?
Well, he was complaining about fractals earlier.
My guess is he got the harpy fractal or cliffside fractal.
I don’t recall any dungeons with that much vertical things.
Snowblind fractal woods is how nights should be across the board.
Not everyone has the monitor or eyesight to play with nights that dark everywhere.
But if it was an optional feature, I’d be on board.
Players can get obsidian shards from there at a rate of 1 commendation for 5 shards. Sometimes the large bag is available letting you get 10 shards per commendation. I don’t see anyone making a fuss about them being available from a guild vendor.
Not every system added will be available to all players. If it were map rewards then players who don’t have the time to farm events would be left out. It also doesn’t help that the coins would likely not be that plentiful to begin with or as frequently available.
Anyone can be a member of a guild that does guild missions. It’s just one other source that can affect a larger percentage of the playerbase while giving them another reason to do guild missions.
It also allows players to get more mystic coins than from map rewards or increased daily frequency. There are several timegated in place to prevent a sudden flooding of the market and we can be sure that there will be future recipes that require them putting a strain on supply. If the price drops too much, Anet just has to release a new recipe for a skin that requires 50-100 mystic coins.
Oby shards are available everywhere. It’s a waste of commendations to buy them. I horfed up 200k karma on a whim to buy them. Oby shards are not equivalent.
Just because guilds are available, it doesn’t mean that’s a good place to put that extra content. A person who can’t do map rewards isn’t going to have time for guild missions either.
“Okay everyone here? Bob’s not here. Let’s wait for Bob.”
“brbbio”
“Ready check?”
“Okay, at trek location, anyone else showing up? I’ll wait.”
“Is everyone done with race? No, okay every help with race.”Missions are not as fast as you think them to be.
Mystic Coins would be better served in a more generalized location. Laurel, Pact, Karma vendors, whatever. Even as map rewards, it would serve the population better as a windfall to everyone participating than locking it behind guild membership. Not a terribly difficult lock, honestly, but there are a lot of guilds that just aren’t.. good. I’m lucky I found a few that are pleasant and drama free.
As I stated before, guild missions take about an 1-1.5 hours to do and you get 12-15 commendations. How long does it take to complete one full cycle of map rewards? You’d probably only have like 3 or so coins available per cycle.
The problem with what you’re suggesting is that you will flood the supply with them.
Is that guild vendor available to those without HoT? If so, I’d be fine with that option. If not, then that vendor either needs to be added to vendors core only players can use or a different means needs to be done.
I…don’t understand why people care about this. Please, help me understand. You barely get anything worthwhile even when actively farming the core maps, can’t imagine it’s significantly better if you AFK farm for an entire day. There’s got to be better uses for your electricity and PC processing power than that.
This has got to be a free player issue. I feel like everyone else who owns the game is just…above all this.
1. They take up a spot on the map.
2. They scale up events that occur nearby.
3. Too many in one area and they interfere with players who are not farming.1: Really doesn’t matter in this case.And is irrelevant. Just playing takes up a spot, and you just are in a new instance in the map is full (which this one never is)
2: No events take place close enough to affect them in this instance.
3: Again in this instance not enough people there to worry about it.Go there and add to the discussion.
Mods can close this one or merge it.
I was talking in general for the core Tyria maps, which was what Jahroots was discussing. Jahroots didn’t single out any of the core Tyria maps.
I…don’t understand why people care about this. Please, help me understand. You barely get anything worthwhile even when actively farming the core maps, can’t imagine it’s significantly better if you AFK farm for an entire day. There’s got to be better uses for your electricity and PC processing power than that.
This has got to be a free player issue. I feel like everyone else who owns the game is just…above all this.
1. They take up a spot on the map.
2. They scale up events that occur nearby.
3. Too many in one area and they interfere with players who are not farming.
5: Account Limit per IP. Every IP should be able to own maximum 3 accounts, this is also a very important aspect against Gold Sellers that should have been done right from the begin on!! Yes, that might be a very frustratign change for all people, which might have already more than 3 accounts, but peopl can (and will) sell them anyways in that case, but for the safely of this games economy and in protection against Gold Selling, this change is long overdue and neccessary.
Even the most hardcore altoholic players should have with 3 Accounts more than enough space for possible characters.
Limiting the maximum number of accoutns, limits extremely also the maximum gold a hoarder can accumulate together in regard of farmed materials/general gold to be able to try to monopolize the game’s economy.
There needs to be borders for such people, a point, where they simply can’t get more anymore. Stop until here and no further, thats the principle that is missing in this game to protect the game’s economy from dagobert duck syndrome players, which don’t know anymore, when it is enough.That’s not a terrible idea if only 1 person per household plays the game. But it’s really not uncommon to encounter people who play together with their whole family, or with their housemates.
Do you really think it’s fair to say only the first 3 of them can have accounts and anyone else is out of luck (bear in mind it’s against the EULA to share an account, even with another person at the same IP address) because you’re concerned that someone else somewhere in the world may be using their 4th account to get an additional 2g from dailies?
Also, some people have dynamic IP’s.
So my friend who has about 1.5k AP starts his own party, titled “all welcome” for a level 13 fract and is constantly getting kicked out for from his own groups that he created due to the fact of his AP score…this is unnacceptable..i do not know how this can be fixed but this is not ok. getting kicked from a level 13 fract LEVEL 13! before you say “he should do it with friends and or with a guild” what if this was another player who has no friends or a does not wish to be in a guild…is he just..outcasted from group content just because of some AP score?
How does one example of a bunch of jerks kicking someone for no apparent reason translate into “elitism, a growing concern”? PUGs are human beings and some of them will be rude, crude, and socially unacceptable (depending, of course, on your idea of society).
If you can document that everyone with <2k AP is getting kicked from every party in which 3+ people have 12k+ AP (or even a plurality of such examples), then by all means: share with ANet your evidence.
Otherwise, just chalk it up to PUGs behaving badly.
He complained it happened three times prior to me coming to se for myself.
So that’s 12 people out of the hundreds who do dungeons. Sounds like your friend may just be having a bit of bad luck when it comes to the rotten apples in the game.
I don’t like the way this community is thinking… so if something gets too expensive, you wan’t to lower the price right away? Joke…. 65s is not a lot anyways, and there are other methods to get mystic clovers, go play some pvp or www and finish the reward tracks, you get 2/track or 7 at the non-repeatable ones. Oh you actually have to work for that, not like pressing F on sw cf? I’m sorry, but we are talking about legendary weapons which should be exclusive…
It’s not just that the mystic coins are increasing in price. It’s the reasons behind it and players feeling that the equilibrium price for mystic coins is higher than it should be.
ANet lowered the supply when they went from the old daily system to the daily login reward system by 1/3. You used to get 365 coins per year if you did the daily every day. Now you get about 260 coins per year. A loss of about 100 coins.
Then they added the new legendaries with HoT. All four of the new legendary weapons require a full stack of Mystic Coins AND 77 Mystic Clovers. Which on average DOUBLES the requirement of Mystic Coins needed.
So that makes people wonder if ANet miscalculated what that would do the price of Mystic Coins and if they overshot the price they were aiming to get Mystic Coins to.
The best solution is to increase the supply somehow. The only problem is since the main usage of Mystic Coins is to make legendary weapons any reduction in price in a major component may lead to higher demand for the other legendary weapon ingredients. Such as T6 mats, which some have experienced a drastic price increase already. Namely Vials of Powerful Blood.
Its now been 100 coins and 10 clovers returned,
You’ll have better luck doing the single recipe rather than the 10. There was someone in my guild that used the x10 recipe and said they used 400 mystic coins. Using the x1 recipe for the 13 or so legendaries that I have made, I average about 230-250 coins.
Now this isn’t meant to refute what you have stated in the rest of your post. I just wanted to point out a better way to get the mystic clovers that won’t have you burning through stacks of mystic coins.
Here ya go my friend…
https://www.reddit.com/r/Guildwars2/comments/4g7zkw/the_price_of_mystic_coins/
Thank you.
So it looks like they found a problem and the recovery will start shortly. Chris didn’t mention that he had fixed the problem at that point so who knows when “shortly” will happen. And then who knows how long it will take the market to find the new equilibrium price. Chris wasn’t forthcoming with what the problem was.
That was 19 days ago and the price has kept rising.
He said he found a problem. He did not say the problem was fixed or that the correction would happen quickly. He said the recovery would start shortly.
It affects the Chapter 7 story with regards to whether you deal with Apatia, Tonn, or Syska.
Here ya go my friend…
https://www.reddit.com/r/Guildwars2/comments/4g7zkw/the_price_of_mystic_coins/
Thank you.
So it looks like they found a problem and the recovery will start shortly. Chris didn’t mention that he had fixed the problem at that point so who knows when “shortly” will happen. And then who knows how long it will take the market to find the new equilibrium price. Chris wasn’t forthcoming with what the problem was.
I’d contact support. Link is at the top of the page.
Well someone beat me to it on reddit about coins and from the posts there and people who watch data trackers for the TP someone or a group of people bought like 67k worth of coins over 2 days, pushing the prices up as supply disappeared, this could be a case of a guild or several wealthy players trying to control a market.
Its now been 100 coins and 10 clovers returned,
They should add coins to every daily chest, meaning those who want them can just do more of them daily chests,
As for the T6 blood, the only reason it continues to be so high is because its needed to change stats on ascended armor/weapons to zerker stats, if it wasn’t for this you wouldn’t see that climb in blood the way it is.
As someone has now posted this on reddit, and its gaining more replies on there than here, id expect Anet to finally look into this problem.
WE still need a dedicated recipe for clovers no more RNG, the game already has to much broken RNG, grinding PvP or WvW is not the answer, as some people do not play them formats, and at that you only gain 2 per completed track, make it 10 and it might be a little easier.
ANet did. They figured the recent spike was someone trying to corner the market. Based on this post, they were right.
Cornering a market in GW2 is near impossible given that everyone has the ability to get everything that would be able to be sold on the TP.
If you don’t like the price they are on the TP, don’t buy them. If enough do that, there will be others who post coins for cheaper hoping they’ll be the ones sold first. And if people wait long enough to buy, it will come down quite heavily. Because more people put a lot up, or the ones who tried to corner market decided to cancel and repost as the price is tanking and they want to get the most money possible.
Edit: There is a dedicated recipe for mystic clovers: log in for 28 days and chose the legendary chest. You get 7 per chest.
MC are time gated and thus easy to manipulate…
Acquisition will be improved to fix this.
Do you have proof of this?
If not, then that’s just a guess.
If so, please link to this proof.
Because while I would love for Mystic Coins to become more easily obtained for those wishing to have the items made from them, ANet knows what value it wants the coins to have. And I don’t know what that value is. All I know is they wanted the coins to become more valuable (they had to know their change to the system was lowering the number of coins being generated).
Maybe the coins are still too cheap and all this fuss will do is get the generation nerfed again?
Maybe the coins are right where ANet wants them value was?
Maybe the coins got too expensive and ANet overshot the mark?
I would hazard a guess that them being too cheap is probably a 1% chance and right where ANet wants it at 49.5% and too expensive at 49.5%. The major item sought after from mystic coins are the clovers and those are primarily used for the legendary which already has a fairly high price tag, I doubt they wanted the mystic coins to get too expensive when attached to the RNG mystic clover recipe.
And if you’re not wanting to spend too much on mystic coins, do the 1 clover recipe. You have more chances of being near the average than you do with the 10 clover recipe.
I used the 10 clover recipe because I hadn’t gotten the T6 mats yet and they are some of the other options received. And I sold the mats that came out that I did not need.
It’s safe to say that this will be remedied judging by the dev posts on Reddit.
It’s going to be ok.
Better drop your supply now while the market is hot.
Can you link that post on reddit? I don’t frequent reddit.
I never indicated that it wasn’t going to be ok or that I was panicking.
Don’t assume I have a large supply of mystic coins. I don’t. I don’t even have a full stack. And I don’t plan on selling any until I get a stack and then I’ll sell any I get after I get a stack of them. But that’s just how I roll with mats that I can’t farm. I just realize that ANet doesn’t balance their economy on what I have or don’t have. They balance over everyone’s accounts.
Well someone beat me to it on reddit about coins and from the posts there and people who watch data trackers for the TP someone or a group of people bought like 67k worth of coins over 2 days, pushing the prices up as supply disappeared, this could be a case of a guild or several wealthy players trying to control a market.
Its now been 100 coins and 10 clovers returned,
They should add coins to every daily chest, meaning those who want them can just do more of them daily chests,
As for the T6 blood, the only reason it continues to be so high is because its needed to change stats on ascended armor/weapons to zerker stats, if it wasn’t for this you wouldn’t see that climb in blood the way it is.
As someone has now posted this on reddit, and its gaining more replies on there than here, id expect Anet to finally look into this problem.
WE still need a dedicated recipe for clovers no more RNG, the game already has to much broken RNG, grinding PvP or WvW is not the answer, as some people do not play them formats, and at that you only gain 2 per completed track, make it 10 and it might be a little easier.
ANet did. They figured the recent spike was someone trying to corner the market. Based on this post, they were right.
Cornering a market in GW2 is near impossible given that everyone has the ability to get everything that would be able to be sold on the TP.
If you don’t like the price they are on the TP, don’t buy them. If enough do that, there will be others who post coins for cheaper hoping they’ll be the ones sold first. And if people wait long enough to buy, it will come down quite heavily. Because more people put a lot up, or the ones who tried to corner market decided to cancel and repost as the price is tanking and they want to get the most money possible.
Edit: There is a dedicated recipe for mystic clovers: log in for 28 days and chose the legendary chest. You get 7 per chest.
MC are time gated and thus easy to manipulate…
Acquisition will be improved to fix this.
Do you have proof of this?
If not, then that’s just a guess.
If so, please link to this proof.
Because while I would love for Mystic Coins to become more easily obtained for those wishing to have the items made from them, ANet knows what value it wants the coins to have. And I don’t know what that value is. All I know is they wanted the coins to become more valuable (they had to know their change to the system was lowering the number of coins being generated).
Maybe the coins are still too cheap and all this fuss will do is get the generation nerfed again?
Maybe the coins are right where ANet wants them value was?
Maybe the coins got too expensive and ANet overshot the mark?
I would hazard a guess that them being too cheap is probably a 1% chance and right where ANet wants it at 49.5% and too expensive at 49.5%. The major item sought after from mystic coins are the clovers and those are primarily used for the legendary which already has a fairly high price tag, I doubt they wanted the mystic coins to get too expensive when attached to the RNG mystic clover recipe.
And if you’re not wanting to spend too much on mystic coins, do the 1 clover recipe. You have more chances of being near the average than you do with the 10 clover recipe.
I used the 10 clover recipe because I hadn’t gotten the T6 mats yet and they are some of the other options received. And I sold the mats that came out that I did not need.
Well someone beat me to it on reddit about coins and from the posts there and people who watch data trackers for the TP someone or a group of people bought like 67k worth of coins over 2 days, pushing the prices up as supply disappeared, this could be a case of a guild or several wealthy players trying to control a market.
Its now been 100 coins and 10 clovers returned,
They should add coins to every daily chest, meaning those who want them can just do more of them daily chests,
As for the T6 blood, the only reason it continues to be so high is because its needed to change stats on ascended armor/weapons to zerker stats, if it wasn’t for this you wouldn’t see that climb in blood the way it is.
As someone has now posted this on reddit, and its gaining more replies on there than here, id expect Anet to finally look into this problem.
WE still need a dedicated recipe for clovers no more RNG, the game already has to much broken RNG, grinding PvP or WvW is not the answer, as some people do not play them formats, and at that you only gain 2 per completed track, make it 10 and it might be a little easier.
ANet did. They figured the recent spike was someone trying to corner the market. Based on this post, they were right.
Cornering a market in GW2 is near impossible given that everyone has the ability to get everything that would be able to be sold on the TP.
If you don’t like the price they are on the TP, don’t buy them. If enough do that, there will be others who post coins for cheaper hoping they’ll be the ones sold first. And if people wait long enough to buy, it will come down quite heavily. Because more people put a lot up, or the ones who tried to corner market decided to cancel and repost as the price is tanking and they want to get the most money possible.
Edit: There is a dedicated recipe for mystic clovers: log in for 28 days and chose the legendary chest. You get 7 per chest.
i was just playing the game
If you were AFK and did not get booted after X amount of time like normal AFK players do, then you were either botting or exploiting.
If you were booted after X amount of time like normal AFK players do or were actively playing the game (autoattack on skill 4, but you were moving around for better placement with regards to mobs) then contact support (link at top of page) to discuss with support.
Arah technically doesn’t have a story mode anymore.
Arah was scaled down so that it could be soloed by one person in a reasonable time frame compared to what it was before they made it that way.
All dungeons can be soloed with enough skill except for the ones with parts that require multiple players to so things in a very short time frame or at the same time. I don’t know if the story mode dungeons do or do not have such mechanics.
2. How do you know it’s one person buying them all and then relisting them? How do you know it’s not 5 other poor players who saved long enough to get them who bought them all and then players holding onto said perma items waiting for prices to increase past X amount so that that had happened and therefore sold theirs?
I know people who corner markets like that.
Not saying it isn’t possible in the game.
Just asked the OP to prove that it’s just on person and not a group of unique individuals where some wanted to buy to use and others wanted to sell what happened with whatever item(s) he’s got an issue with.
booted is 1 thing suspended is another
The question is: were you ever booted after playing afk for too long? If not, then well, there’s something fishy about your story. Because if you’re doing something to bypass the idle timer which is to keep players who are afk from remaining on a map for too long keeping out active players, then you are obviously either botting or exploiting.
Just used 36G worth of Mystic Coins and got 10 Clovers back, this needs to be looked at sooner rather than later,
It will get worse if when the new legendary armor drops, as the current legendary back piece requires the clovers which in turn require the coins, you watch the demand sky rocket with the armor drops in game.
It maybe better to drop this on reddit, it may get looked at then.
They are looking at it or have looked at it.
Sometimes the solutions aren’t as easy as we players would think. They knew that the change in acquisition would reduce the number of mystic coins coming into existence. Which means they wanted them to become more expensive to buy off of the TP.
Which means they have to gauge what change would happen to the price of mystic coins should they add new means to get mystic coins.
This is not something that would likely happen over night or quickly.
Especially with Mystic Coins being heavily tied into legendary crafting which ties into several other mat markets. So a change in Mystic Coin price in the direction of cheaper, could cause an increase production of legendaries which increase the prices of the mats associated. Which have already experienced a recent price hike due to guild halls and legendaries.
Or maybe they decided that the rate they are being generated is fine and there doesn’t need to be an adjustment.
1. Of course they monitor it. That’s why there are adjustments to gold generated by the game from time to time.
2. How do you know it’s one person buying them all and then relisting them? How do you know it’s not 5 other poor players who saved long enough to get them who bought them all and then players holding onto said perma items waiting for prices to increase past X amount so that that had happened and therefore sold theirs?
3. The top limit is whatever the technical cap the game has on the numbers it can store. Like in Sims 1 there was a cap of I think 99,999 Simoleons. Because they game could only store up to that amount, it didn’t have a place for a 6th figure.
It’s very very hard and very very risky to try and corner a market in this game because anyone can get a perma item and sell it for any price they want.
And there is something that keeps things fairly priced: it’s called supply and demand. Those two things interact and create what is known as the equilibrium price. When one changes suddenly, the price takes a bit to reach its new equilibrium price.
It’s all so crazy lol, no consumer of a product should have to work so hard to enjoy it after paying.
Update: My girlfriend, sitting next to me on her 5 year old Mac laptop (graphics on low), using the same wireless connection is able to play on her account AND MINE with no issues. I switch over the my PC, an disconnects on my account AND HERS. We are sitting next to each other, using the same connection, at the same time. What does this mean? If the problem was the ISP or a “hop” shouldn’t she be experiencing the same issues?
Then it sounds like it may be your computer or for some unknown reason, your girlfriend’s Mac goes on a different route.
Because if it was on ANet’s side, everyone would be affected and there would be tons more threads on this issue.
Yeah it could be his onboard network card going bad or the cable that connects the computer to the router. Try swapping out the cable and use a different port on the router and see if that changes anything.
As to why only GW2 in this case, GW2 may have a lower threshold for lost packets or shorter intervals where it determines if you’re still connected than the other games you play.
Have your girlfriend play her account on your computer to see as well.
This “expectation” issue isn’t an argument. The bottom line is if it’s a good change or a bad change, and no one has offered any good reason as to why it’s a bad change, they’ve just said it shouldn’t happen because… M
It fragments the player base, and goes against the design ethos of Guild Wars 2’s open world. If you want as solo open world, ESO and Skyrim are thataway. The developers of GW2 have stated repeatedly that their design of the open world for Guild Wars 2 is to draw players together and have them self-coordinate to overcome the challenges presented. The open tagging and lack of an endorsed gearcheck and active DPS meter (As in in-raid/dungeon, not that golem) aren’t there to have players just ignore each other, but instead to not have any barriers between teaming up.
Once again, I’m not saying remove the, as you put it, MULTIPLAYER.
Having it present and forcing it are not the same, and there’s no set of logical steps that explains why a multiplayer game should force multiplayer. If that’s what you perceive, okay then, but it’s not an argument.
Simple, by not putting any pressure to make the multiplayer game actually multiplayer, even minor discrepencies in player schedules can cause massive, multiplayer-wrecking Chasms (See – everything in Guild Wars 1 except Urzog). Guild Wars 1 has henchman and heroes because it’s the lesser of two evils – Either a way to fragment the player base through having people resort to soloing, or waiting and spamming LFG instead of actually playing. Guild Wars 2’s open world
Anet hasn’t done anything yet because they work mostly based on community feedback, which, I would imagine, is the point of this thread. If you want to be fine with being excluded, then be fine with it. But just because you accept it doesn’t mean everyone else should.
And on that note, my feedback is “Please give us back the pressure to group up in the open world to overcome challenges. And give me back the fun that was the original Barradin’s Crypt! ;_;”
Open world, short of the organized map-wide metas and the harder world bosses, 99% should not require you to play with others. And of that 1% that requires playing with others, not more than 90% should require playing with others.
I think that your “99%” should be “60%” at most, barring ease of travel to get to the content and other players. And it would be even lower if it weren’t for the reality of . And of that 60%, about 50% of it should be designed to draw people to and hold them around the areas where they need to team up to take on greater challenges for greater rewards (While also being rewarding on their own). Of course, of the 40% of the content that should require at least two people to be working together, only 30% should require more than 5, and only 10% should require more than the barest coordination. But your “99%” should go die in a crypt somewhere.
And yes, I keep mentioning Barradin’s crypt – because that was the event that initially sold me on how awesome the game was. I’m trying to think of how to put it to words, but being too hard for a single player to handle on their own, while also being designed to draw people to it were all critical to the appeal. Of course, I can also understand why they had to nerf it, as the playing community changed (Lower new charr density as people learned that Anet didn’t give a kitten about the game’s mascot race, and the rewards got devalued with inflation from the game’s economy settling).
Able to be done solo, is different from actually done solo. And my 99% excludes events that are designed and scaled around needing a zerg or map full of other players.
I play solo 99% of the time. There are other players attacking what I do a lot of the time.
Edit: I also consider things that can be done solo if you’ve got the skill in that 99%. I don’t think all content that can be done solo needs to be a push over to do solo. It can be designed and scaled for a small group and still be able to be soloed by players who have the skill. I consider that content part of the 99%.
(edited by Seera.5916)
It’s all so crazy lol, no consumer of a product should have to work so hard to enjoy it after paying.
Update: My girlfriend, sitting next to me on her 5 year old Mac laptop (graphics on low), using the same wireless connection is able to play on her account AND MINE with no issues. I switch over the my PC, an disconnects on my account AND HERS. We are sitting next to each other, using the same connection, at the same time. What does this mean? If the problem was the ISP or a “hop” shouldn’t she be experiencing the same issues?
Then it sounds like it may be your computer or for some unknown reason, your girlfriend’s Mac goes on a different route.
Because if it was on ANet’s side, everyone would be affected and there would be tons more threads on this issue.
Thanks for all the input. I kinda feel like its made out to be my fault as a player/ consumer where all I want it to be is to work for most of the time for as long as it can. i think thats a fair statement for any online game. I understand that probably all parties may not be able to do as much as they’d like but that doesn’t mean there can’t be a solution.
I shouldn’t have to change IP’s, get VPN for just this game or constantly harass my ISP searching and asking them to fix an anomaly somewhere..
To wait X amount of months…. sounds a little bit insane. I’ll hop in the game, test it out but I ain’t going to bother with this game if its 6-12 months later with the same performance.. Theres no point torturing myself. it would be sad though. I really like this game. my first MMO and probably the longest hours i put on any game ever in my life and probably the most money over a long period of time I’ve invested in (small gem purchase once in a while
). Just my thoughts.
That’s why you do some of the work and tell them which node, which you can get if you do your research, which does include talking with ANet.