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Defeated state

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Posted by: Seera.5916

Seera.5916

Why not just make waypointing automatic and to the nearest non-contested at zero cost? Solves all problems.

Not all problems. There is the time to run back to the event cost. Your solution isn’t truly 0 cost.

And to me, that time is valuable. I can’t get back that time. I can get back the few silver used to resurrect if I go all the way dead. Or the free rez someone nearby gave.

Personally, I do not think there is a problem with the downed state and how it makes a majority of players feel about death. The only problem I think it has is a lack of a instant die button. For when you know there is no getting back up.

Well, I have no problem with you getting the resurrection but if you’re full dead generally speaking it takes close to the same amount of time to pick you back up, esp. if those who are trying to resurrect you have to run around and dodge and whatnot, so it’s more of a courtesy thing.

I thought this was about being “full dead”?

Probably, but either way your solution isn’t 0 cost.

And there are instances where I’m just exploring the world, fall to far, and then die. And die right on top of friendly players. Your solution would have me waypointed instantly off to some random WP possibly in the opposite direction of where I was headed (and I may have chosen to WP to a closer WP to where I was headed should I die en route – I sometimes chose to run to my destination instead of WP so I’m not necessarily intending to play in that area). Instead of being able to be resurrected by the friendly players.

Well, it is zero cost in-game but everything has an implicit cost. As for whisking you away the auto-resurrection need not be instantaneous. It just has to be long enough that players who wouldn’t mind taking a face forward dirt-nap in hopes of being saved because they are lazy get up. You are free to whisk yourself away to where ever.

I mean even before the revamp when people played Shatterer they wouldn’t waypoint. They would lay there dead. And some would shout that no one rezzed them. My brain just sort of melted a little that day two years ago so forgive me if I seem to not hitting your critical concerns accurately. Never been the same since.

Sometimes I like to take extended dirt naps and watch what’s going on. See if I can’t catch the tell if it’s a longer fight. Your solution would rob me of that ability.

Or I decide to do a bit of inventory management while I’m dead.

Or I can’t decide which WP to go because I really didn’t know what I wanted to do, so I just set out towards one of them and now I’m thinking about what I want to do again and don’t mind laying in the dirt while I do so.

Or I could be one of the players who had to walk away in an emergency and didn’t necessarily commit to memory where they were so being whisked away is a bad thing for them.

Not all dirt nappers are lazy. We may just be doing something else.

I don’t ask to be rezed if I’m dead dead during world bosses.

Now if there was a setting called: Auto-WP on death, I’d be totally fine with that because then players could choose. But I don’t want to be told which WP I get resurrected at because I happened to decide to take the fact that my character’s taking a dirt nap as a good time to go to the bathroom. Or to check my email.

How Do you Feel About Multiple Guilds?

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Posted by: Seera.5916

Seera.5916

I’m for it. It allows for specialty guilds to exist.

Guilds can only have 500 people in them. By allowing for multiple guilds, a player can choose to join a small guild that only focuses on one aspect of the game. But still be able to join another guild for a different aspect of the game.

A great guild will be able to get and retain the best members no matter how specialized or how general it is. And no matter how many other guilds its members are a part of.

A great guild would deal with those leechers. The one who only asks for help but is never able to give help to other guild members may soon find themselves in a situation where no one in the guild wants to help him anymore. Because he doesn’t help them.

A guild just looking to keep its numbers up because there’s nothing special about it wouldn’t. And that’s why there’s nothing special about it.

You have some Good points, Guilds could manage the issues themselves, but the problem is not guild management its player mentality.

Lets take my guild for example,

We were created on the bases of “Hardcore PvP”. I have asked over 200 people to get on teamspeak when pvping, and none of them do it. I ask them to flag when in guild groups, None of them doing.

So the only think the seem to be using guilds for is LFG system, not actually guild.
I believe fully this will cause hte decline fo the game (i have no doubt about it actually).

Sounds like a problem with guild management to me, not the multiguild system. If they’re not meeting the requirements of the guild, why are they in it?

Without multi-guild, I don’t think specialized guilds like “Hardcore PvP” would be all that effective, especially since guilds are account-wide. Even hardcore PvPers may feel like doing other content that is best with a specialized guild that isn’t yours.

^^This. If those are the rules and requirements of the guild, to be on Teamspeak when PvP’ing and to tag up when in guild groups and they are not doing it, why aren’t they punished by being either demoted in ranks or kicked out of the guild?

How Do you Feel About Multiple Guilds?

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Posted by: Seera.5916

Seera.5916

I’m for it. It allows for specialty guilds to exist.

Guilds can only have 500 people in them. By allowing for multiple guilds, a player can choose to join a small guild that only focuses on one aspect of the game. But still be able to join another guild for a different aspect of the game.

A great guild will be able to get and retain the best members no matter how specialized or how general it is. And no matter how many other guilds its members are a part of.

A great guild would deal with those leechers. The one who only asks for help but is never able to give help to other guild members may soon find themselves in a situation where no one in the guild wants to help him anymore. Because he doesn’t help them.

A guild just looking to keep its numbers up because there’s nothing special about it wouldn’t. And that’s why there’s nothing special about it.

Defeated state

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Posted by: Seera.5916

Seera.5916

Why not just make waypointing automatic and to the nearest non-contested at zero cost? Solves all problems.

Not all problems. There is the time to run back to the event cost. Your solution isn’t truly 0 cost.

And to me, that time is valuable. I can’t get back that time. I can get back the few silver used to resurrect if I go all the way dead. Or the free rez someone nearby gave.

Personally, I do not think there is a problem with the downed state and how it makes a majority of players feel about death. The only problem I think it has is a lack of a instant die button. For when you know there is no getting back up.

Well, I have no problem with you getting the resurrection but if you’re full dead generally speaking it takes close to the same amount of time to pick you back up, esp. if those who are trying to resurrect you have to run around and dodge and whatnot, so it’s more of a courtesy thing.

I thought this was about being “full dead”?

Probably, but either way your solution isn’t 0 cost.

And there are instances where I’m just exploring the world, fall to far, and then die. And die right on top of friendly players. Your solution would have me waypointed instantly off to some random WP possibly in the opposite direction of where I was headed (and I may have chosen to WP to a closer WP to where I was headed should I die en route – I sometimes chose to run to my destination instead of WP so I’m not necessarily intending to play in that area). Instead of being able to be resurrected by the friendly players.

Defeated state

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Posted by: Seera.5916

Seera.5916

Why not just make waypointing automatic and to the nearest non-contested at zero cost? Solves all problems.

If that were an option we could use at our discretion, then yes.

I’d also love a “DO NOT RESS” flag I could pop up sometimes when I don’t want people to waste their time on me (e.g. at Teq).

But I believe a dead character still raises the difficulty, or “scales up the event” or however it is said, right?

Not sure. I wouldn’t be lying around long anyway. I’d wp out as soon as I can find the wp on the map (sooner if your auto-wp idea were real ) but while I’m in the map mode trying to find the wp I hate to see that “Some noble soul is reviving you” message and know they’re wasting time on someone who’s just going to wp out. It could get them killed for nothing.

You’re probably helping them by WP’ing out asap. They probably meant to get the downed player that died right next to you thanks to the lovely priority system choosing the dead player over the downed player.

Defeated state

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Posted by: Seera.5916

Seera.5916

Why not just make waypointing automatic and to the nearest non-contested at zero cost? Solves all problems.

Not all problems. There is the time to run back to the event cost. Your solution isn’t truly 0 cost.

And to me, that time is valuable. I can’t get back that time. I can get back the few silver used to resurrect if I go all the way dead. Or the free rez someone nearby gave.

Personally, I do not think there is a problem with the downed state and how it makes a majority of players feel about death. The only problem I think it has is a lack of a instant die button. For when you know there is no getting back up.

Defeated state

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Posted by: Seera.5916

Seera.5916

Why not just make waypointing automatic and to the nearest non-contested at zero cost? Solves all problems.

If that were an option we could use at our discretion, then yes.

I’d also love a “DO NOT RESS” flag I could pop up sometimes when I don’t want people to waste their time on me (e.g. at Teq).

But I believe a dead character still raises the difficulty, or “scales up the event” or however it is said, right?

Only until the game does a check to see how many are still actively participating in the event.

Defeated state

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Posted by: Seera.5916

Seera.5916

Conversely it could make players not participate in difficult events anymore because they don’t want to have deal with paying to be resurrected at a far off waypoint every time they make a mistake.

Especially new difficult events.

I certainly don’t feel trained to not care if I live or die in a fight. And I die. Often. But I die often because I run right back to fight what I was fighting before and try again. Or I get revived by a kind soul and jump back in and go “I should pay attention next time.” or “I should dodge that attack next time, it’s a one hit KO.”.

The world is too small

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Posted by: Seera.5916

Seera.5916

No to removing any waypoints.

If I want to take my time to get to where I’m going, I’ve got that option right now. I can choose to not use waypoints and I can walk to my destination.

However, if I’ve got a short time to play I can quickly get to where I want to play today and play. Not spend 5-10 minutes traveling there.

Not to mention I don’t have to spend minutes getting back to what I was doing should I die.

@zengara: I’ve never abused the waypoint system and I can’t think of any situation that would qualify as abusing the waypoint system. Can you explain what you mean by limiting the abuse of waypoints?

Selling SAB

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Posted by: Seera.5916

Seera.5916

You seem to be missing the reason why I disagree with ANet’s call on this.

I believe that no one should benefit from an exploit. No matter how big or small that exploit is. No matter how much impacts or does not impact the game. No one should benefit from an exploit.

I would not have a problem with people buying SAB tribulation mode runs if they did not have to use exploits to do so. I have no issue with players deciding what the market price of the tribulation exclusive rewards are.

And yea, I’m not at all happy with their decision on legendaries. But that’s not the topic of this thread nor does it have any bearing on my opinion of exploits and who should or should not benefit from them, so I didn’t bring it up.

I see your reason for disagreeing with the decision, I just don’t agree with you, plus I believe the problem is ultimately so muniscule that it makes almost no impact on the game whatsoever — Issues don’t have to be black and white of “Either it’s all okay, or none of it is”. There can be grey areas.

It’s a similar example to someone at a red light in the middle of no-where at the dead-end of night, no cars around for miles, and they decide to keep going because the light takes forever. Literally no-one gets hurt, and the rule in question is entirely superfluous at that point. It doesn’t mean that because one person did it and an authority figure said it was okay, that suddenly the law is going to say it’s okay for everyone to run red lights in traffic-heavy areas and endanger people. Was the person breaking the law when they did it? Yes, but who the hell -really- cares that much? If you do, then your focus needs to be put somewhere else, because you’re making a big deal out of a small situation that makes no impact on you or anyone else, for that matter.

The same could be said for this. Literally nothing about it harms the game — no money is being made off of nothing, people are getting what they want and are paying for a legitimate service that is condoned in just about every other way except this one. The economy doesn’t blow up. The game doesn’t blow up. No-one is hurt in the process except for people who ultimately want an item that shows they’re better than the community because “They earned it, which means they’re better than everyone else.” If it wasn’t a superiority ideal that made people want it, then they would be fine with the knowledge that they did the work to get it.

Honestly, I think a good portion of people would be on the opposite fence as well — you want the exploit to not be allowed and to be fixed, other people would want it not to be called an exploit and to be allowed legitimately within the game (as it is with many other things).

Either way though, I feel there’s a missed point that I’m making here when I speak of things like legendaries and content drought over this: Wrong or right that they allow this, it ultimately. doesn’t matter to the whole of the game. We should be shifting our focus to things that actually have a big effect on the game, not focus on the tiny details that won’t break the game.

And if a cop caught you doing that, you’d still get pulled over. As it is against the law to run a red light. Now if you were polite and honest, you could probably talk yourself out of a ticket.

An exploit is an exploit is an exploit. No one should benefit from exploits no matter what their impact on the game is.

Nothing you say will convince me otherwise.

ANet should hve kept their mouths closed on this issue or said that it is an exploit and not mention whether they were going to punish for it or not.

Selling SAB

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Posted by: Seera.5916

Seera.5916

The problem is, the next time there is an exploit, those caught by ANet will go “but it’s not that much of an exploit and you allowed it for SAB when that was also not that much of an exploit”.

It sets a very very very bad precedent.

And no one should be able to be allowed to benefit from an exploit. No matter how large or small. Banned for it? Not necessarily in all instances and I wouldn’t say they should be banned for this one. But they should still not be allowed to use an exploit and benefit from it.

Methinks you’re making mountains out of molehills here. Just because an excuse is made for one thing in the game that is almost exactly like how legitimate, legal actions are already in game (I.e. Raid and dungeon selling), does not mean that it is going to end the game or break the game if they decide to allow it for the time being (and they are fixing it eventually).

Ultimately, this is an exploit caused by a bug, but bugs sometimes can create the best of things — hell, if it wasn’t for a bug in the first place, pretty sure SAB wouldn’t have existed in the first place!

But this truly does nothing to break the game. No money is created that isn’t already part of the economy, it doesn’t stop anyone from playing the game, and no-one is harmed in the process (save for people’s egos in desire to feel “special” over other people, despite the numerous, potentially countless ways you can customize your character with skins and dyes already in existence). One set of recolor skins will not break the game.

If you want to talk about things that set a bad precedence, then I would again point to the fact that you can legitimately pay real money for gold, or the fact that they are not delivering content they advertised in the expansion (I.E. Legendaries), or the fact that even after several months of the expansions, the only new content releases have been 2/3 raid wings and a rehash of barely any new content with SAB, while the game itself is in a drought of content.

Priorities matter. Focus on the big things, not the small things. This exploit does nothing to change the game except by scuffing a few people’s pride at wanting to feel special.

You seem to be missing the reason why I disagree with ANet’s call on this.

I believe that no one should benefit from an exploit. No matter how big or small that exploit is. No matter how much impacts or does not impact the game. No one should benefit from an exploit.

I would not have a problem with people buying SAB tribulation mode runs if they did not have to use exploits to do so. I have no issue with players deciding what the market price of the tribulation exclusive rewards are.

And yea, I’m not at all happy with their decision on legendaries. But that’s not the topic of this thread nor does it have any bearing on my opinion of exploits and who should or should not benefit from them, so I didn’t bring it up.

GW1 was the best! Remake, remake, remake!

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Posted by: Seera.5916

Seera.5916

Why would I want them to completely remake the same game? If GW2 were exactly GW1, I wouldn’t have bought the game. And I say this as someone who really loves GW1. GW2 has its imperfections and its problems, and so did GW1. Plus, it was never meant to be the same game as GW1.

Well, one option could have been to take GW1’s gameplay and improve it, make it more modern and up to current standards. Expand on it, keep what worked and improve what it didn’t. Evolve it, but with a complete new coat of skills to keep it refreshing as well. I think that’s the kind of thing that the OP and others like him wanted out of GW2, and to be honest, it would have been pretty sweet move too.

Go read the reviews of the Dynasty Warriors sequels. Games who make sequels that are just “new skills”, better graphics, etc etc, are not very well received. Because all they’ve done is edited a game. They didn’t make a new game.

And that’s what ANet set out to do with GW2. Make a new game. A remastered GW1 is not a new game.

Edit to add: However, I find a lot of the Dynasty Warriors games to be incredibly fun. Even though they basically just rehash the same plot with the same basic skill set with updated graphics. So I’m not saying that a remastered GW1 wouldn’t be fun or wouldn’t be a good idea.

Selling SAB

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Posted by: Seera.5916

Seera.5916

They said selling Dungeon runs is legal if you do not exploit to do so.

Many, including myself, feel that joining an SAB group at the end to get the rewards is an exploit. And therefore should be against the rules as it should be the same as selling Dungeon runs.

There would not be the backlash there is if it wasn’t an exploit to join an already started SAB instance.

Many, including myself, feel that joining a group of any kind in order to recieve the benefits so long as you are willing to give payment for the service is a legitimate service of the people. Therefore, it should be allowed by the rules and should be allowed just as much for SAB as for any other run of sorts.

The same opinion works in the same logic from the other side. :P

There are backlashes about everything, and no-one is ever fully satisfied. That said though, I still think people are focusing too much on a symptom of the problem, I.E. An SAB exploit, than the real problem, currency being able to be bought with real money. Additionally, people are making -way- too big of a deal about items of which the entirety of its components can be bought on the TP and/or crafted, in addition to the fact the skins are only a literal color spectrum change and add nothing truly unique to the item.

Here’s the thing about the exploit as well: They could just as easily remove the code restrictions about joining, and it would literally be the same as any dungeon or raid run selling service to players. Ultimately, it is Anet’s decision — and honestly, I feel the fact they allow gold to legitimately be bought in game says way more about their stance and policies than temporarily allowing an exploit which isn’t really much of an exploit, considering they allow it in almost -every- other sense of the game.

The problem is, the next time there is an exploit, those caught by ANet will go “but it’s not that much of an exploit and you allowed it for SAB when that was also not that much of an exploit”.

It sets a very very very bad precedent.

And no one should be able to be allowed to benefit from an exploit. No matter how large or small. Banned for it? Not necessarily in all instances and I wouldn’t say they should be banned for this one. But they should still not be allowed to use an exploit and benefit from it.

Selling SAB

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Posted by: Seera.5916

Seera.5916

I usually don’t take the time to comment on these, but I was interested in giving some perspective based from someone who sells runs, rather than buys them or does them all on my own. I am in the rare spot of being between the two areas (Prestige versus exploit, in this instance) in that I legitimately earn my own items, yet give the opportunity to others. Consider this an opportunity to ask questions, give critiques, or insult if that’s what you wish — but I did want to comment on this.

It seems many people are distraught at the idea that Anet would allow this “exploit” to happen and thus devalue in game what are otherwise “prestigious” skins and items that should only be earned by people who, well, earn it. Here’s a few things to keep in mind about the whole ordeal though:

-Anet has said that things like selling raid, dungeon, LS, or most other paid runs in game to be okay in their eyes. The idea of selling SAB runs is essentially the same, the only difference being the coding that was intended to be restrictive of allowing people to be added to a group after it has begun. That is the one difference between the selling runs of other content. This is not to say it isn’t an exploit, however, there’s more to be said.

-Aside from skin color, there is nothing unique about items — not shape, not size, not stats, not agony infusion. All these items are able to be gained through other means.

-The skins are recolors of skins that are already in game. If you’re asking for prestige items, why would you think and/or want the most prestigious thing in game to be a simple recolor of an item you can get? Wouldn’t you want something more than that?

-For some people who are selling runs (as I am), this is a means of getting a decent income of gold through the game doing content we would have already done, and thus makes the reward of doing the runs feel more worthwhile. Additionally, it allows some players the ability to use skill to gain money and somewhat catch up with the rediculous prices of many items in this game (cough amalgamated gemstones cough) without A. Spending real money of their own, or B. resorting to spending ungodly and utterly rediculous time spent grinding to get skins we desire that are by far overpriced in the economy due to the some of the SAME people who pay for runs in the first place. In addition even further, the people selling runs are not creating income from nothing, and are earning gold through offering a service to other people.

I think people mistake where the problem is, quite honestly, and end up getting blinded by the fact that people can buy into prestige items that aren’t really prestige in the first place. If you’re bothered by the fact that people can spend money just to get the best items and weapons, why are people not complaining about the fact that Anet has a system that literally allows you to spend real money for in game currency? Is that not the actual problem here that ultimately causes people to have a distaste in their mouth that people can buy into items?

Here’s the thing: Don’t get me wrong, I love having the ability to earn items and I would prefer it that many worthwhile rewards were actually behind skill gates, not gold sinks and grindfests. But, for me, an orange recolor of a weapon you can otherwise get is not prestigious in my opinion, and much better could be added to the game that -is- worth the effort and skill. However, as it stands, for those items that should be considered prestigious (aka legendaries), they have become a serious chore and unfair to players who wish to earn them at a decent and fair rate due to the -same- reason that people that are upset with people who buy runs — namely being the fact that the people who pay real money for things wreck it for those who try and work really hard. In this case, the people who are selling the runs are (as far as I have seen) just finding a way to make the gold other people buy work to their advantage so the creation and acquisition of items they want becomes more viable and fair to themselves, as it should have been all along.

They said selling Dungeon runs is legal if you do not exploit to do so.

Many, including myself, feel that joining an SAB group at the end to get the rewards is an exploit. And therefore should be against the rules as it should be the same as selling Dungeon runs.

There would not be the backlash there is if it wasn’t an exploit to join an already started SAB instance.

Little things that hold GW2 back

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Posted by: Seera.5916

Seera.5916

No issues with all but the last.

What MMO has balance? Or are you complaining about the speed at which they address the balance issues? If so, that I have no issues with.

Selling SAB

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Posted by: Seera.5916

Seera.5916

Honestly saying nothing about this until a fix was actually implemented would have been preferable. If only to act as a deterrent. Giving the okay to this will now only encourage the practice further. It doesn’t just trivialise the skins & infusions, it trivialises all the players who are completing tribulation mode the intended way.

I hope a fix is implemented sooner than the end of the festival. It should really be a priority.

Yep. I opened LFG yesterday to advertise a group for the daily and saw the amount of SAB sells. For a second I though of selling w2z3 as that is what I was farming but thought against it as it did not seem right but now I am going to cash in big time which still doesn’t feel right but hey, it’s allowed.

On the bright side, the LFG advertisements didn’t increase until after ArenaNet said it was OK to do it. This means most players aren’t willing to risk their accounts for taking advantage of something that isn’t working as intended. Since it’s officially OK to do it now, nobody has to worry about getting banned for it.

And if we didn’t get official word on where ArenaNet stands until later, or not at all, the complaints would be a whole lot worse. People don’t like it when they’re silent about an issue. So Chris’ response is appreciated, at least by me.

To be honest, I think we may be making a big deal out of nothing. It really isn’t hurting anything for people to pay for tribulation runs.

The only problem is, by the literal definition of exploit as it pertains to MMO’s selling SAB runs the way they are doing it is an exploit. Their allowing of this exploit sets a precedent for future exploits. It means there are exceptions and now players will argue that the exploit they used is the same as this and therefore should be an exception to the rule.

Selling SAB

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Posted by: Seera.5916

Seera.5916

Actually, selling dungeon runs does add currency to the game as the end of a dungeon gives gold to those present at the end.

Except that many times it involves a group running the instance and then 4/5 people leaving so those spots could be sold for the run.

There was never any “added gold”. The dungeons were always meant to be done by a party of 5. Even if one person soloed the thing and then sold the spots at the end it would still be handing out as intended amounts of rewards.

People getting undeserved rewards aside, nothing was happening that wasn’t meant to happen. It wasn’t like selling runs was producing 6+ sets of rewards per dungeon.

You seemed to miss the context in which the comment was made and assumed that I thought it was a bad thing to sell dungeons. It was a correction to something Crise said. Regardless of whether or not the addition of the gold to the game is intended or not, selling dungeon runs does indeed add gold to the game. Crise had said in the post I quoted that selling dungeons did not add gold to the game.

The second paragraph was me saying that I agreed with the gist of his post. Allowing selling of SAB slots is a slippery slope and a dangerous precedent to set. One that may bite ANet in the future.

Selling SAB

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Seera.5916

Not that I personally agree with ArenaNet’s stance on this issue (as is evident by one of my earlier posts), but I suddenly feel the need to play devils advocate for a moment.

The exploit, and yes it is in an exploit as has been pointed out by many, doesn’t actually introduce new currency to the game. The reward systems of SAB are entirely separated from gold (or rather they are entirely SAB specific and most of the stuff is account bound this being one of its good traits). Yes, rare drops of skins can be sold, but those only shift currency through the trading post and thus in effect remove it.

The selling of any group content only shifts wealth from many players to a smaller subset of players… which is not necessarily a good thing, but it isn’t the same as introducing new currency.

I completely agree that this should be treated as a bona fide exploit… because that is what it is. Unintended game behavior is being used for personal gain and while it is not as bad as things that interact directly with primary currencies, or introduces new currency, or the material economy it still isn’t entirely without ramifications.

Not to mention this could be seen as setting an unfavorable precedent… granted that is their prerogative to do so if they so choose, but this could potentially result in countless needless/bogus appeals of other exploiting behavior even if the appeal process is entirely under ArenaNet’s control.

Actually, selling dungeon runs does add currency to the game as the end of a dungeon gives gold to those present at the end.

However, I do agree with the gist of your post. The effect of the exploit isn’t going to wreck the economy in any way. And it does, as you say, set a very dangerous precedent.

SAB temporary content - sincere question

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Seera.5916

That’s why it should stay as temp content to bridge the content gaps between whatever they plan for the main game, be it living story or expansion. And new worlds added if time allows. Since no game company can produce quality content fast enough to keep new things coming out at the rate at which players consume them.

Why do SAB players have to be the ones to lose out? Turn off PvP eleven months of the year and use that as a bridge.

This is the first time in months that non-pvpers have had something to do. In a bit over a week, we may be back in that same position until the next “bridge” comes along, and that’s assuming it’s something we actually like.

If you don’t want to play SAB, don’t play it until the next content drought. For those of us who do, why penalise us?

Because SAB was never advertised as one of the core parts of the game. PvP was and is still advertised as one of the core parts of the game. It’s like saying Wintersday should last all year long because some people really enjoy the minigames that Wintersday brings. At least this time we’ve got a good indication of the next time we’ll definitely see SAB, unlike the last time.

I’d be fine with them releasing a different festival or content bridge after SAB ends if they aren’t planning on starting LS3 up in a couple of weeks. I’d also be just fine with them extending SAB another couple of months if they didn’t have anything else ready until a couple of months from now.

But as it is niche content (a majority of all Guild Wars 2 players very likely don’t find SAB to be their top priority for what content they want worked on primarily) and is apparently prone to breaking horribly when they patch the game, it should not be something that is kept around continuously like PvP or dungeons or Fractals are. Especially when ANet apparently has to postpone content advertised in HoT to make sure they can get more PvE content that appeals to the majority out in a reasonable time frame.

Suggestions for new chat cmds & map close

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Seera.5916

/Zen should set participation to zero for events they are tagged in. If it’s such a non-emergency that you have time to put in a chat command, you have time to get to a safe spot to afk for a minute.

SAB temporary content - sincere question

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Seera.5916

I don’t. I think it is funny for 5 minutes and then dead content. I just don’t understand why everyone raves about it. It’s a bad parody on a different game genre and I don’t think the devs should spend any more time on it at all. It should have stayed dead and buried imo.

So, please don’t try to speak for everyone.

To be fair, while I agree it is wrong to speak for everyone, you yourself just said that everyone raves about it, but you still don’t think the devs should spend any more time on it. So while you aren’t speaking for everyone, you do seem to be asking the devs to cater specifically to your needs at the expense of everyone else.

I’ll concede the “everyone” thing. It’s a good point well made, although you have continued the bad habit!

My problem with SAB is that is a jokey mini-game that is in danger of outgrowing its remit. We’ve got calls for more levels, permanent access, more gem shop items. We’ve got people who want to spend all of their time playing it instead of the main game – the game they bought. SAB is not GW2. It started as a joke but it’s in danger of pulling dev resources away from the real game. and we know how short of resources they are. If you step back and strip away the hype, SAB is shallow and quite rubbish. This is, of course, just my opinion. Maybe everyone else but me feels differently, in which case I’m in the wrong game.

That’s why it should stay as temp content to bridge the content gaps between whatever they plan for the main game, be it living story or expansion. And new worlds added if time allows. Since no game company can produce quality content fast enough to keep new things coming out at the rate at which players consume them.

about the assassin mini

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Seera.5916

Agreed with Doggie. Please don’t mute the SAB minis. Their sound effects are the best.

No one here has asked ANet to mute the SAB minis. They’ve just asked for the sound level to be turned down. Or to have the sound that all minis make added to the instrument slider.

Super Mace Bug

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Seera.5916

Why do you need to even ask this? It was intended to be a flail, so fix the bug. You shouldn’t need our permission to fix a bug.

Because the last few times they fixed a graphical bug like this, people were upset as they had bought it for what it looked like before and did not like what it changed to.

Story missions Still have the old Lions Arch?

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Seera.5916

Old story missions will use the old Lion’s Arch but with a sepia tone if you’ve got high settings. You can turn off the sepia tone by turning off post processing, I believe. I would find it much much worse if the personal story from before HoT used the new Lion’s Arch. New Lion’s Arch didn’t even exist in thought until after those chapters were over.

Loot now comes at the end of the mission in loot bags that come up in the pop up after you finish a mission. Blame the players who would sit in a personal instance that infinitely spawned enemies and farmed.

so is April fools mechanic "over"?

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Seera.5916

and by that I mean no more new things like bobble heads/airplane mode? obviously we are gonna get SAB as a festival soooooo I obviously I dont mind………but it would be nice to buy from the gemstore a potion that switches the mini and owner’s sizes or a stickman “outfit/tonic” XD

You got SAB this year. It’s not completely new, but it certainly was unexpected (a lot of people had given up on ever seeing it again). Also this year: the devs are shaking up their internal organization and re-prioritizing, so it seems unlikely that they were going to manage SAB and a completely new one-time mechanic; SAB is tons of work on its own.

That doesn’t make this year precedent for the future.

tl;dr There’s no reason to believe that "April fools mechanic is ‘over’ "

This. Considering what they had just announced for legendary weapons if they had come out with some one day only content it would have been like pouring gasoline on a fire.

So instead of in game April Fools, they decided to do a very smart and yet still funny April Fool’s Day prank. Fake patch notes. That seemed to poke at areas we players find problems with, showing that they’ve at least read our posts and know what our problems with the game are.

Character stuck in loading screen

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Seera.5916

You could also try guesting to another server on that character. From what I’ve read that can help fix this problem.

SAB is back! [Merged]

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Seera.5916

There’s a notice in red letters on the pop up that appears as you walk up to the SAB. It warned you. So yeah, read before clicking blindly.

I did read it and didn’t lose my buffs, but can’t do the games because of my buffs?

You can do the games even with the buffs. You’ll just lose them.

You have to decide which is more important to you. Keep in mind SAB is going to be a yearly thing now so it’s not like you have 19 days to do everything or miss out forever.

SAB is back! [Merged]

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Seera.5916

What annoys me, and what I haven’t seen anyone on the forum talking about yet, is that they have officially decided that they will NEVER release new content (i.e., the originally intended worlds 3 and 4) for SAB:

https://www.guildwars2.com/en/news/welcome-to-the-super-adventure-festival/

I’m glad it’s back. I love SAB. It was absolutely the most hilarious thing ever when it was first released. That said, only getting it for two weeks out of the year, and never doing anything more with it, is immensely disappointing.

And yes, the orange weapons are new, but really they are just a huge grind (I’m SO SICK of these daily-progress achieves guys, seriously, please stop. I did it with the FOTM pages to try to make Ad Infinitum, only to find out hey, you can’t make that, and then I did it for 60 days for the PvP legendary backpack. No way I’m doing it for this).

I was hoping that when SAB finally did make its return it would be with a hilarious new world to explore. Nope, just grind. Oh well, at least they’ve officially confirmed I don’t ever need to hope for or wait for more.

From what I recall, the various changes to the game, most notably the camera changes, really affected SAB and they had to rework SAB before they could release it again.

And maybe Worlds 3 and 4 will make it by the time April 1st rolls around next year.

Since lots of people seem to be leaving...

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Seera.5916

And maybe others value their money spent differently. I put mine at how many hours did I get out of the game. If the number of hours meets or exceeds the cost of the game, then my money is well spent. Otherwise, I feel like I spent my money unwisely and feel bad moving on. Because what if in this next hour I find that special something that makes me love the game. Or maybe this time I’ll find it fun. But I have no problem playing games or doing other things that I find fun. I’ll just periodically pop into the game and see if things have changed (even if it’s only me that’s changed).

Um, yeah we’re on the same page here….

It’s not the end of the world or going to stop me from buying new things or keep me up at night kind of feeling bad, I don’t let it or the fear of it control my life. But I do still feel bad if I move on to a game that I haven’t gotten my money’s worth out of. 1, because I don’t have a whole lot of disposable income. So what money I do spend on entertainment needs to be worth it. 2, because I’m frugal. I hate spending money on things that I don’t find worth it.

Um, yeah we’re on the same page here, too. I think most people fall under this umbrella… Personally, I lead an exceptionally modest life… If you knew me in RL you’d be a bit surprised at the assumptions you’ve made about my disposable income.

And yes, I’m aware that nothing can change the fact that I spent money on something I didn’t feel as worth it. Yes, I’m aware that it’s not exactly logical to feel bad about it. But guess what? Emotions are very rarely based 100% on logic. It’s ok for emotions to be illogical.

Yeah, that’s the defining characteristic of emotions. It’s great you have that awareness… some people don’t necessarily… and those that do don’t always have it in all circumstances. I know I don’t. But, when you have that awareness, what you choose to do with it is what matters. Making decisions based solely on emotions and no logical information isn’t ideal. Knowledge is power, or so I was taught by the TV when growing up.

You can feel bad about something and not let it affect what you do. Which is what you’re assuming. That we feel bad about and yet continue playing it completely due to that feeling bad.

No, I’m suggesting that some people might continue playing because a sense of loyalty/devotion/determination grown from their monetary OR emotional OR temporal investment in the game, despite feeling bad. And, I’m recognizing that happens, and trying to spread that awareness to those whom might have not considered it at this particular time. It’s a common enough occurrence that there’s an entire fallacy named after the concept.

It’s about nurturing the awareness you already have.

Maybe Dinks hasn’t moved on because they haven’t decided what to try next so they might as well continue playing GW2 just for something to do.

Maybe.

And BTW: I still have fun in GW2. I can just see how Dinks can feel bad about the game not being worthwhile.

As can I, for him and all the other people expressing their frustrations. So, why are you trying to pick an argument with me for encouraging someone to seek something fun to do with their free time? Can’t we just be friends in these turbulent forum times?

~EW

P.S. @MH: You still haven’t gotten anyone’s stuff!? Sorry to hear that

Not trying to pick an argument. You just didn’t seem to be getting what I was saying. Or more likely, we both weren’t getting what the other was saying.

Since lots of people seem to be leaving...

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Seera.5916

Not everyone has as much mad money to spend as you apparently do. Mad money is money not put towards bills or put away for emergencies or retirement.

When you don’t have a lot of mad money to spend, you want the money you do spend to be worth it in the relative short term. Otherwise you are better off waiting until it would become worthwhile to buy it. And instead buy something else that is worthwhile in the short term. Like a different game or movie tickets or tickets to a game.

And when you do end up buying something that turns out to be not worthwhile, you feel bad because you feel your money was wasted or not spent wisely.

Lol, it’s not about disposable income. How much disposable income a person has makes no difference if someone’s got nothing left in the game they find entertaining. And more to the point, in today’s FtP MMO market, disposable income has little impact on the capacity to try and play other games. Going FtP or spending disposable income, either way means moving on to something that’s entertaining now.

Sore feelings over not getting your money’s worth is another matter entirely… and as I said earlier, it isn’t any reason to stay playing the game. It is a reason to keep up on news and means that can alleviate those feelings.

You’re falling prey to the Sunk Cost Fallacy. Please look it up, it’s really important in this case. And, please don’t direct your frustration towards me.

~EW

Edit: Oh, and to keep this topical…. MH you still can’t have my stuff ‘cause even a day later I’m still playing. :P

And maybe others value their money spent differently. I put mine at how many hours did I get out of the game. If the number of hours meets or exceeds the cost of the game, then my money is well spent. Otherwise, I feel like I spent my money unwisely and feel bad moving on. Because what if in this next hour I find that special something that makes me love the game. Or maybe this time I’ll find it fun. But I have no problem playing games or doing other things that I find fun. I’ll just periodically pop into the game and see if things have changed (even if it’s only me that’s changed).

It’s not the end of the world or going to stop me from buying new things or keep me up at night kind of feeling bad, I don’t let it or the fear of it control my life. But I do still feel bad if I move on to a game that I haven’t gotten my money’s worth out of. 1, because I don’t have a whole lot of disposable income. So what money I do spend on entertainment needs to be worth it. 2, because I’m frugal. I hate spending money on things that I don’t find worth it.

And yes, I’m aware that nothing can change the fact that I spent money on something I didn’t feel as worth it. Yes, I’m aware that it’s not exactly logical to feel bad about it. But guess what? Emotions are very rarely based 100% on logic. It’s ok for emotions to be illogical.

You can feel bad about something and not let it affect what you do. Which is what you’re assuming. That we feel bad about and yet continue playing it completely due to that feeling bad. Maybe Dinks hasn’t moved on because they haven’t decided what to try next so they might as well continue playing GW2 just for something to do.

And BTW: I still have fun in GW2. I can just see how Dinks can feel bad about the game not being worthwhile.

Since lots of people seem to be leaving...

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Seera.5916

Maybe Dinks hasn’t gotten their money’s worth out of HoT yet and wants to get that worth out of the game and feels bad abandoning a game or taking a break from it when they haven’t gotten their money’s worth out of it.

As I said earlier, there’s absolutely no reason to feel bad about “abandoning a game or taking a break from it.” If he’s got nothing to do, then his money has currently bought him all he’s going to get. I’m sorry that it’s not as much as he hoped or expected (or was advertised). But, the account remains and he might find coming back later he’ll find new stuff he enjoys doing.

In the interim before that content arrives, it’s better to go do stuff that brings you joy and entertainment… as opposed to milling around waiting for that entertainment.

~EW

Edit: and I don’t say this just ‘cause I’ll be charging MH commission for all the stuff that gets left for him.

Not everyone has as much mad money to spend as you apparently do. Mad money is money not put towards bills or put away for emergencies or retirement.

When you don’t have a lot of mad money to spend, you want the money you do spend to be worth it in the relative short term. Otherwise you are better off waiting until it would become worthwhile to buy it. And instead buy something else that is worthwhile in the short term. Like a different game or movie tickets or tickets to a game.

And when you do end up buying something that turns out to be not worthwhile, you feel bad because you feel your money was wasted or not spent wisely.

Since lots of people seem to be leaving...

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Seera.5916

Except I paid for those new legendaries. Here-in lies the dilemma.

There’s no dilemma; you’re mixing two issues:
1) Nothing for you to currently do in game.
2) You feel slighted by ANet because of the “suspension” of legendaries. You want compensation (financial or possibly otherwise).

Neither is a reason to keep playing. The latter is the reason just to keep up on what the community and ANet discuss in the forums. If compensation for the latter occurs, that might be reason to play again in the future. Imo it’s better to play games for your current enjoyment, not potential future enjoyment.

~EW

God it’s so refreshing to meet someone else around here who gets it. What do people expect for being “loyal” to a game? That’s just nonsense. Don’t make yourself do something you no longer enjoy just because you paid what is, frankly, a tiny amount relative to what you’ve already gotten from it.

And it’s not like you have to quit forever. Come back as often as you like, do as much as you like, then stop. If you’ve reached all your goals in the game, take a break, and come back when there’s new stuff to do. It’s really not complicated.

Maybe Dinks hasn’t gotten their money’s worth out of HoT yet and wants to get that worth out of the game and feels bad abandoning a game or taking a break from it when they haven’t gotten their money’s worth out of it.

Legendary weapons

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Seera.5916

I think if MO had come out with a solid reason as to why the shift in dev teams, things might not be so bad.

“We listened to your feedback and we’re going to make sure we don’t have any parts that require you to fail a mission to get to the mission you need and we hear you on preferring to do quests over lots of farming. We need to take some time to figure out how to balance out time and money when there are people who will just go through all of the content we through at them in a second. While we ponder that, we’re going to shift those workers to primarily focus on the Living World. They’ll toil with the legendaries when they get a free moment and they’ll be able to see what players like and don’t like about how we implement LS3 rewards and collection items.”

Because sometimes NOT focusing directly on a problem is the quickest way to finding a solution to the problem. Let your subconscious dwell on it and maybe a solution for a LS problem will help the legendary problem.

But all we’ve got is “We’ve moved the team and suspended the release of them indefinitely.”

Suggestion: Let Us Deposit Random Clutter

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Seera.5916

So looking at your picture you posted:

The seige, you can have your guild store it, you don’t HAVE to, you are choosing to. It’s not really needed. All those boxes on tab 3, same deal, you don’t have to keep them, you are just choosing to. You could open them, and salvage the gear from it. But you are keeping them. The unused recipes, same, you can use them, or ditch them, no need to keep.

That’s 14 slots you are choosing to have, and it’s not “needed”.

15 slots: Black lion chests

16, 17: extra resources (the mithril and elder wood)

Now, I’m not saying you better get rid of it. What I am saying is, you are choosing to keep all of that. If you wanted to say they were forcing you to buy extra bank tabs, it’s not because of the game (since nothing I listed makes or breaks the game play for you personally), it’s not them forcing you, it’s your own hording habits not letting you get rid of materials you don’t need.

That siege equipment is for me, not my guild. I wouldn’t even be able to withdraw them. I’m not going to just give away my equipment when I was the one who bought them all. So yes, that storage actually is needed, and I do have to store it that way.

“all those boxes on tab 3” – There is only 4 boxes there, and I haven’t opened them for a reason. I open those on the characters I am leveling so that they can easily have rare gear when needed.

The black lion chests have value when you buy keys, so I don’t intend to sell those either.

The ‘extra resources’ are ones that I am capped on. I have 5 stacks of 250 mithril ingots sitting as a reply in my inbox, as well as my maximum of 750 mithril ore deposited (hence why its in also in my bank), and 1 or 2 incomplete stacks on 1 or 2 characters. So again you have misunderstood, and that’s not space I can free up. (Unless I just sell them for the gold, and I’m not that desperate)

So from your suggestions, that’s only 4 slots total that I can free up. Not 16 or 17.

Start working toward a legendary? I’m well on my way to making a legendary, Meteorlogicus.

I’ve got all of the items that account bound on acquire except for the Icy Runestones. I still need some Orichalcum, a lot of Hardened Leather Sections, a lot of Charged Lodestones, a lot Crystalline dust, and a LOT of items for my precursor.

Nice, that’s great, congrats. Just a headsup though, the precursor is harder to get than the materials. It’s more than half the battle.

Well aware of that. I did my research before starting.

Suggestion: Let Us Deposit Random Clutter

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Seera.5916

Been playing since launch. I’ve got 6 characters. And I jump between them depending on what I want to do when I load the game. Currently, it’s map exploration on my Revenant. But after the April patch that changes things in HoT, I’ll likely switch to my Tempest and attempt the personal story again.

The only question I saw previously was what to do with the various items we get. And I answered you in my last response. Nothing, because there’s not a problem with the items you’ve listed.

Okay, that’s good. I’m glad to hear you’re not just playing one character. I am a little curious how your bank is setup though. I think you may find yourself having trouble more and more with storage as you start working towards a legendary, and start gearing out 4+ max level characters.

Start working toward a legendary? I’m well on my way to making a legendary, Meteorlogicus.

I’ve got all of the items that account bound on acquire except for the Icy Runestones. I still need some Orichalcum, a lot of Hardened Leather Sections, a lot of Charged Lodestones, a lot Crystalline dust, and a LOT of items for my precursor.

I’ll worry about ascended gear when my legendary is completed. I mostly play open world PvE. I don’t need ascended gear to be successful in the open world. And even then it wouldn’t break my bank to store the items necessary for that. I just don’t have the gold or the desire to farm the necessary items to do both at a decent pace.

Suggestion: Let Us Deposit Random Clutter

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Seera.5916

Been playing since launch. I’ve got 6 characters. And I jump between them depending on what I want to do when I load the game. Currently, it’s map exploration on my Revenant. But after the April patch that changes things in HoT, I’ll likely switch to my Tempest and attempt the personal story again.

The only question I saw previously was what to do with the various items we get. And I answered you in my last response. Nothing, because there’s not a problem with the items you’ve listed.

Suggestion: Let Us Deposit Random Clutter

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Seera.5916

Maximum number of bank slots is 14, just so you know. 2 additional bank tabs out of the 13 additional you can buy is not an indication that the game forces you to buy bank tabs.

I don’t believe I ever said that? Not really sure what you mean there. My question was whether or not the default bags and 1 bank tab was adequate. And then you proceeded to tell me about how its okay when you have 3 bank tabs.

It’s hilarious to me that so many people deny it when they themselves have bought extra storage. You’re totally missing the point. It may not force you, but it certainly pressures you to buy them. If you already bought bank tabs then you should understand what I am talking about.

When you are actively playing the game and working towards a goal; there are things like random items that build up and sit in your bank until you have gathered the entire set of items to combine, or X of the item. (Eg: Ticket Scraps)

How long have you been playing GW2? (Months since you joined, and overall hours in game [type /age to find out]) Do you have more than one level 80? Have you made a legendary, or started towards one? How many crafting skills have you leveled?

I have Meteorlogicus, 8 character slots, 4 bank tabs, every single craft to 400, some to 500, and 5 level 80’s. I totally still have trouble with storage. Here’s the inventory of my thief mule after 3 days of farming for example. He has no more space even though he is filled with 18 slot bags: http://puu.sh/nVmUh/596d7c9355.png

Are you telling me I should just be throwing it all away? That’s the solution? If you have some other special way of storing these things, by all means let me know. I’m getting the feeling you stick to just PvP.

Don’t tell me I bought a bank tab because the game forced me to. It didn’t.

I never said that, there’s no need to put words into my mouth. Please don’t take this like it’s a personal attack. My intent is to improve the game, not to insult people.

You didn’t really answer my questions earlier btw.

Do you feel that you had adequate storage with just one bank tab? … What kinds of items do you feel could be simplified and dealt with better?

I feel like the list I came up with at the bottom of the first post hit a few of the key items that take up a lot more room than they really need to. It would really benefit all of the players if they could do this for us.

Edit: I changed “force” to “pressure” in the question in the OP to better reflect the question I am asking.

I didn’t feel any pressure to buy a bank tab. I was quite content with the 1 bank tab and the bag slots I had. And no mule characters. I bought a bank tab because I had gems laying around from when I bought them to support ANet. Because there was nothing else I wanted. Not because I felt pressure to buy a bank tab. And do not construe that to fit your agenda. I was not pressured in any way to buy a bank tab. Or whatever word you want to use next to tell me that I’m an example of your premise.

And maybe I didn’t say what could be done about the items because I do not feel that there is a problem to be fixed. And what problems there are with items that we pick up are not going to be fixed by your solution.

Legendary weapons

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Seera.5916

We have a team of six developers working on that, who could work on it for years to come.

So, after shipping Chuka and Champawat, I’ve asked that we indefinitely suspend work on new legendary weapons.

P.S Think about this, this isn’t any different than if say they said the recent raid wing is the last one for now, the 5 man team will suspend work on the last wing and go work on the living story instead. How well do you think that would go over?

Actually, it would more than fine with me and I would hazard a guess many more would be ok with it as well.
As for legendary, no big deal for me, I wouldn’t be grinding those out anyway.
That being said the announcement (brave and honest as it was)will bring into question any future announcements about game content.

What’s your favorite content? What if the team working on that content got moved to something else and your content put on indefinite hold? Would you be singing the same tune?

It would also be different if we didn’t know that they had more than 50% of their company working on the next expansion pack. Yet chose to take resources from a team working on content that was supposed to be part of the first expansion pack.

Legendary weapons

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Seera.5916

I need to say something which bothers me a lot in past weeks

I crafted Nevermoore.I had no last 2 mastery lines in Legendary crafting.That’s 15 Tyria mastery points.

I had no HoT maps completed,nor i had any of ascanded materials map rewards as Sparks,Crstal ores,Airship Parts…

I did not have 2500 gold,i had 1400,after almost 20 days of farming.

But let me tell you something,not counting those 20 days of gold farming,i managed to craft legendary item,and to complete all 4 maps with 4x 250x ascended materials in 10 days and farmed 16 mastery points.Played 3 hours each day.

Now when we cleared that out,do not dare to tell me its not possible to get legendary items,do not dare…Before i started 250 ascended mats collection,i was looking at some topics where people complain how hard is to get those,i was afraid AF…I understood those materials are not impossible to get…When i started collection,i was getting 20-40 ascended materials per meta,and i could not believe how many lazy people there are…

Everyone wants everything without effort…It comes down to simple thing,if you want it,you can get it.If you want it,but sitting in LA whole day,and linking items you “got” (ye sure…)and talking about pointless things,you will never get anything.

I spent good chunk of my “life” in sw,and i saw people dying to poison at amber,as soon as poison phase start,and they waiting for other to ress them for over 4 minutes,while nearest wp is 20 sec away,then i realized,those are people who complain how game is hard,and how raids are impossible…Ofc it is impossible when you standing in damage circle and losing 5 k hp each second…

What the hell are you talking about dude, u feel pro managed to get ur stuff while u got carried by others peoples, u wouldnt be able to get anything without players and since hot maps were adds mainly for the legendary collection, based on past, we all know the current new means they canceled weapons from their futur plans so less and less players gonna do maguuma events.

Also they are bugged pretty often so it wont give people the feel to do them, you should be less selfish before write there next time, because you managed to get something u think can be rude with the community -.-

Your reply carried told me everything i need to know about you.

Mad person,who cant get anything.

Guess what?Welcome to mmo games where team works is everything…And no one for me opened those chests with ascended materials,no one for me did all story achivs,no one for me did all mini games(challenges) gold medals,and most important thing,no one gave me single gold.

Your way of thinking is sad and hardcore butt pain,not hurt…So,all you got in game is thanks to me and other people?You are digging yourself a nice hole with all those sentences…So what are you saying,people with 10 legendary items and 30 k achi points got everything thanks to you and me?Ha ha

Everything can be solo,and you need no single person besides you,to farm all you need.There’s plenty of chests with ascended materials in them,no meta related,just sitting in random places of the maps.

Every single champion can be solo killed and every event can be solo done,and most important thing,every single gold you earn,you can do it yourself.

Its not my fault because you cant farm for legendary item,so frustrated because of that,you coming here,and telling me i could not what i got on my own?

Since i started,i farmed every single gold on my own.I have skins worth over 7 k gold and 2 legendary items bought off TP + crafted nevermoore,and i got not even 1 gold from someone else.

I wish you really good luck when comes to legendary item farming…

..No,not really,i don’t know you.

Btw,me saying “legendary item is not hard to get” is not rude,its a sad fact..people want everything,but with one condition…They all would like to sit in LA and getting tons of gold per every letter they write.

And what does either of your posts have to do with the topic of this thread?

This thread is about ANet indefinitely cancelling the release of the remaining 12 legendaries by moving the team that was working on them to LS3. When there are 70 people working on the NEXT expansion pack.

We’re not angry because we can’t have our legendaries yesterday. We’re angry because ANet decided to not move some people from the largest team in their company but instead move all of the people from a team developing content that was supposed to be part of the FIRST expansion pack.

Without any good explanation as to why they chose the people they chose.

Legendary weapons

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

I’m so glad you decided to do this, AN. Living worlds were the most fun I’ve ever had in this game, having the world constantly changing around you and it just felt like things were happening in the world. You guys managed to push out a new LS every 2 weeks and they were amazing. It was great quantity AND quality.

I know a lot of people enjoy legendaries and I do too, but I would much rather have an amazing story and fun content to play and progress than to have a shiny weapon and I’m sure the majority of the player-base would agree. Most players play for the story and content and it’s legendary weapon hunters who are in the minority, sorry guys.

I’m looking forward to creating amazing memories and having fun progressing in the living worlds again.

Most people actually agree that false advertisement is not a good way to do business, and regardless of whether you like PvE content or Legendaries it is very scary to see a company completely disregard what they had promised to deliver while asking you to suck it up and be happy with what you have and some more story content they might put out at a later date.

That is very true, but I do believe they TRIED. I don’t think they had planned it out to cancel them when they released HoT. This was most likely, as Mike already stated, a difficult decision. I guess my excitement for Living Worlds is overriding my displeasure for their failed promise.

Hahaha, bro I used to be like you . See you in the July update when they scrap LS3 for expac2/“brand new WvW overhaul”/or pretty much what ever they feel like. Calling it now, nobody gonna see anything done there either

I think this might be the main issue now – lack of trust.

It doesn’t matter what they promise. No one believes what they say any more.

This.

Whether they meant the statement as a promise or not, people perceived it as such. And perception is reality.

There are only so many times people will take broken promises without a good enough explanation as to why it’s being broken before they distrust you. And it’s a whole lot easier to lose someone’s trust than it is to gain it back.

THIS is why people are upset. It could have been ANet pulling the people from LS3 to work on Legendaries with LS3 going on indefinite break and people would still have been this upset.

I get it plans change, but ANet’s had a lot of that. Have plans for things to come out at one time and then plans change and they either get cancelled or put on hold or changed.

Will you pre-order the next expansion? [Poll]

in Guild Wars 2: Heart of Thorns

Posted by: Seera.5916

Seera.5916

Will depend on if I feel the content I believe the expansion will have is worth the money they want for it. And then I’ll only pre-order if I think the bonus is worth not waiting to see if they actually deliver on it or not.

How things pan out with LS3 and the new legendaries and WvW and HoT map stability and population, will be factors on whether or not I feel the price is worth the content coming in the expansion.

I do not blindly pre-order anything.

Suggestion: Let Us Deposit Random Clutter

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

I bought my first bank tab about 6 months before HoT was announced. 2 years after the game launched and I pre-ordered GW2 and played in the head start.

I bought another tab because of the convenience. I didn’t have to quell my hoarding tendencies (I don’t play WvW, never have, yet I keep WvW stuff that’s account bound). My main’s bag slots were my storage bin. I don’t have a mule character (never even bought an additional character slot in the gem store).

My friends in game told me I needed to buy another bank slot. I told them I was doing just fine with the one I had.

Maximum number of bank slots is 14, just so you know. 2 additional bank tabs out of the 13 additional you can buy is not an indication that the game forces you to buy bank tabs. I bought them because I decided I had gotten enough bang for my buck and decided to buy gems. And since I had gems I looked in the gem store and I bought things I decided would be useful or that I would like. A bank tab being one of them. I didn’t buy gems because I was tired of my main storing items.

Don’t tell me I bought a bank tab because the game forced me to. It didn’t.

Suggestion: Let Us Deposit Random Clutter

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

I don’t feel forced to buy extra tabs. I’ve only got 3 bank tabs on my only account and I’ve yet to buy a single bag slot. And I got my 3rd tab when I bought the Ultimate Edition of HoT.

And I’m a hoarder.

Banned agian by accident ( after unbann)

in Account & Technical Support

Posted by: Seera.5916

Seera.5916

And even if they see it, they won’t work on your ticket any faster than if you had not posted here on the forums outside of the thread Ellieanna posted and then only if you’ve been waiting for more than 3 days.

Legendary weapons

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

My post got infracted. So I’m gonna say it again. This is a kittening joke and you guys should be ashamed. I haven’t complained about anything in this expansion because I’ve enjoyed it, but this was content you promised with the expansion, you’ve had 6 additional months to get it done, and now you’re bailing on it with 25% of the new legendaries completed. GG.

Where did he say they were bailing on it? He said they were postponing the work on the remaining ones so that they could focus on Living World content for a period of time. Because the apparently overestimated how long players would take to complete the content that has been released up to this point and likely underestimated the number of players who would be raiding.

Yes, I’d love to see what the remaining legendaries will look like. None of my characters use the ones that have been currently released, I don’t think. But most players aren’t going for the legendary weapons.

Request: Instances for roleplayers

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

The best would likely be the choosing of shards instead of the megaserver. That way Shards A-C are the meta maps for HoT. Shard D is for general map exploration, personal story, hero challenges, chest farming, etc. Shard E is for RP’ing. While they number of shards would have to be larger I would imagine, you get my point. The RP’s can choose the shard that players aren’t trying to be productive in. So instead of having an RP server, you have an RP shard.

Took away the hidden dailies why?

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

Maybe because you weren’t supposed to be able to do the hidden ones in the first place and they were just fixing a bug and not taking away a feature.

Lock on sending items/coin is outrageous

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

NOTHING will stop gold spammers/sellers until the gold buyers stop buying gold from them.

All that can be done is lessen their effects. These restrictions do a wonderful job at keeping the bad effects at a tolerable level.

I’d actually be drawn to a game that has these kinds of restrictions on new accounts. Because it shows that the company is actually doing something about the gold selling/spamming. Especially if most of these restrictions don’t make or break the beginning of the game, like in GW2. Only when you have no life and all of the time in the world do you hit the levels and parts of the game where those restrictions would start to really matter.

Game purchased, but still no upgrade

in Account & Technical Support

Posted by: Seera.5916

Seera.5916

You also can contact support to get your display name changed. The serial code looking name is a forum glitch that sometimes occurs and ANet is willing to do display name changes for accounts with that glitch.

Why do people complain about "pay to win"

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

It’s whether something is worth it or not, regardless if it’s $5, $50, or $500.

I really doubt it’s about being able to afford it or not; since if that’s the issue, one probably shouldn’t be playing games at all.

This.

Some women think it’s worth it to buy $500 purses. I don’t. I think anything above $50 is way too expensive for a purse. Because I don’t buy purses for their status symbols or as a fashion accessory. It’s something for me to carry my stuff in and throw around at the end of the day.