Why not just make waypointing automatic and to the nearest non-contested at zero cost? Solves all problems.
Not all problems. There is the time to run back to the event cost. Your solution isn’t truly 0 cost.
And to me, that time is valuable. I can’t get back that time. I can get back the few silver used to resurrect if I go all the way dead. Or the free rez someone nearby gave.
Personally, I do not think there is a problem with the downed state and how it makes a majority of players feel about death. The only problem I think it has is a lack of a instant die button. For when you know there is no getting back up.
Well, I have no problem with you getting the resurrection but if you’re full dead generally speaking it takes close to the same amount of time to pick you back up, esp. if those who are trying to resurrect you have to run around and dodge and whatnot, so it’s more of a courtesy thing.
I thought this was about being “full dead”?
Probably, but either way your solution isn’t 0 cost.
And there are instances where I’m just exploring the world, fall to far, and then die. And die right on top of friendly players. Your solution would have me waypointed instantly off to some random WP possibly in the opposite direction of where I was headed (and I may have chosen to WP to a closer WP to where I was headed should I die en route – I sometimes chose to run to my destination instead of WP so I’m not necessarily intending to play in that area). Instead of being able to be resurrected by the friendly players.
Well, it is zero cost in-game but everything has an implicit cost. As for whisking you away the auto-resurrection need not be instantaneous. It just has to be long enough that players who wouldn’t mind taking a face forward dirt-nap in hopes of being saved because they are lazy get up. You are free to whisk yourself away to where ever.
I mean even before the revamp when people played Shatterer they wouldn’t waypoint. They would lay there dead. And some would shout that no one rezzed them. My brain just sort of melted a little that day two years ago so forgive me if I seem to not hitting your critical concerns accurately. Never been the same since.
Sometimes I like to take extended dirt naps and watch what’s going on. See if I can’t catch the tell if it’s a longer fight. Your solution would rob me of that ability.
Or I decide to do a bit of inventory management while I’m dead.
Or I can’t decide which WP to go because I really didn’t know what I wanted to do, so I just set out towards one of them and now I’m thinking about what I want to do again and don’t mind laying in the dirt while I do so.
Or I could be one of the players who had to walk away in an emergency and didn’t necessarily commit to memory where they were so being whisked away is a bad thing for them.
Not all dirt nappers are lazy. We may just be doing something else.
I don’t ask to be rezed if I’m dead dead during world bosses.
Now if there was a setting called: Auto-WP on death, I’d be totally fine with that because then players could choose. But I don’t want to be told which WP I get resurrected at because I happened to decide to take the fact that my character’s taking a dirt nap as a good time to go to the bathroom. Or to check my email.