As Sartharina said, the problem is when you have more than enough exp for the Masteries, but not enough Mastery Points to acquire them. At that point your exp goes nowhere and is wasted until you are able to get enough mastery points to open up new masteries or you finish all of them.
That’s not a problem though … I believe that’s the intent. If you want that XP to matter, you need to actively get the mastery points. It’s a way for Anet to encourage players to experience the game. If some XP is wasted in the process, so be it.
Except for the fact that it also requires raiding, an activity that the very devs stated they developed as challenging group content for a minority of the player-base. I do not believe that this is intentional. Anet has made plenty of oversights before.
I don’t do raids either and I have absolutely no problem with some mastery points coming from doing raids.
I have no strong opinion on whether or not there should be a repeatable Mastery Track open to all players who have hit the minimum level to work on masteries. I do say that if they put it in that it shouldn’t only be open to players who have all Mastery Points because some players don’t like to raid or don’t like to do fractals or can’t do the adventures fast enough due to technical issues.
It’s ridiculous. AB multi-map meta has been around for a long time now, and Ecto prices were pretty stable even with all the looting. I know markets have their ups and downs, but I wasn’t expecting prices to be impacted so quickly.
It isn’t likely just the AB multi-map meta.
ANet just released LWS3. This has players that had been sitting out for months returning to the game to play. And it appears the new map is very generous in awarding rares that players can salvage for ectos to sell.
As to ranger, I still do fine with him. But my damage lately feels very sub par with him, and one of my favorite traits seems to have just disappeared (the one where every kill increases your pets stats up to 25 stacks). Thief was much squishier than my ranger but still had quite a few issues healthwise leveling him.
My main issue in this game has been professions. I do not like any of the professions except ranger due to huge squishiness issues so I have almost exclusively played ranger. However lately I’ve found I no longer am having fun on my ranger due to everything taking 10 years to kill, so I am trying to find another profession to play.
I move well, and I believe I synergise my builds fairly decently.
Outside of ranger and thief, I am currently having issues just “leveling”, with how quickly everyone takes damage. I had a warrior I got to level 30 3 or so times (after deleting) because I could not take more than 1 mob at a time (not even vets).
I only do solo pve, no wvw or dungeons, when I mean solo I mean me and the pve map pretty much.
I have extensively searched through the profession forums, reddit forums, and the general web looking for builds and ideas, and the only real information in this regard pigeon holes me into weapons and builds I despise.As to gear, I don’t think it matters on my sub 80s who are having issues (they are in their level gear) and while I’m sure my gear is quite a factor on my 80s I use to have little issue in pve, and that has currently changed.
And playstyle, I really don’t know what you mean. I go to an enemy, I engage, I keep to the rear (ranger) while dodging out of red/orange.
I have leveled each class to between 30 and 40 (and I’ve watched my sister play elementalist and if that’s the kind of movement I need omg…)
Have you made sure to buy new armor and weapons as you gain levels if drops/personal story doesn’t cover what you need? If you’re level 30 and have level 10 armor and weapons that could be one reason why you aren’t doing as well as you would like.
New players either don’t have efficient dps gear, or don’t even understand what crowd control is, and this can make many HoT mobs easily fail with timer.
And how did we veterans learn crowd control or what build is best for what situation?
And PS: I’m a veteran that would likely make HoT metas fail due to my lack of skill with the game.
i wouldn’t touch the authenticator app. if you lose your phone you’ll go through a lot of hassle. sms/email is good enough for me.
I had no hassle with it. It took very little time when the authenticator bugged out and wouldn’t let me log in even though the code I put in was right. I was on a 15 minute break at work when it happened and before my break was over, I had access again as the authenticator had been removed by support staff.
You can change the email associated with the account. It should be noted that this will force a password change and you can never use that password again.
You will have to contact support to get the email switched.
If the CS Team (mistakenly, or otherwise) believes your account has been compromised, I’m sure you would not want them to send a notification to the email address they believe has been compromised. That would just alert the usurper, and allow said usurper to possibly further engage in keeping the account compromised.
I’m sure the CS Team will address your issue as soon as your ticket makes it through the queue, as I’m also sure you would not want the CS Team to show special consideration to anyone in the queue (especially those tickets behind yours).
Again, good luck.
However, for you as a team to jump the gun and basically punish someone for misjudgement is absurd. That’d be like sending someone to jail and then later on being like my bad. Am I gonna get compensated for lost time I just could not play? Probably not… it’s gonna be a “our team is sorry, hopefully this doesn’t happen again” – 7 days after ticket was sent it (maybe)
Here’s some facts for you:
1. Hacked accounts are used primarily by gold sellers. Gold sellers left unchecked ruin economies of MMO’s as well as the chats and mails, etc.
2. 99% of hacked accounts also come with a hacked associated email address. Meaning that the hacker can and does get in touch with the MMO’s company support and then deletes the evidence hoping the player doesn’t catch the emails before they can delete them.
Given those facts how would you decide to handle hacked inactive players’ accounts if you had an MMO and were in charge of the game’s security?
I get why some people would not agree with this way of farming. Talking from experience in the past, some exploits, like the one on the Lyssa temple in Malchors or the beach in Cursed Shores, these particular farm method were found to be disruptive to others who wanted to simply play the zone’s event.
However… and this is just a question… With people also finding a way to do this in AB with the Tarir event, I have participated myself, I have stood aside and just played it regularly while others multi-mapped, and my question is: Is Tarir Multi-Mapping in anyway interrupting the way the others who are NOT multi-mapping, is it interfering with their game play?
By my experience, it’s not, and if it truly isn’t, then what’s the problem? Why would some want it stopped? You can’t freely toss around the “It’s just not fair!” complain, because it’ll be poorly received.
I been playing MMOs since 2001 and I can honestly said not a one of them are 100% fair, and even if it was eliminated, it’s only gonna be a matter of time before the players find something else to exploit. So, if it’s not disruptive to the regular game player, then why campaign for it’s removal?
It doesn’t matter. The fact is it’s an exploit. The developers don’t design rewards to be collected repeatedly for a single event completion. But it also doesn’t matter what we think. It isn’t up to us to determine whether or not this is a problem that requires fixing. It’s up to ANet.
But I do think it’s funny the lengths players will go to defend their cash cow. The guy who copy/pasted the other definitions of “exploit” was internet gold! What? You think we’re too stupid to understand which definition of the word we’re using in a sentence? LoL
Some exploits in other games have become legal things that can be done in a game and cease to be exploits.
So while it may be currently exploiting the game’s mechanics, it doesn’t mean that ANet can’t come out and say that while it wasn’t intended for the game to work like this that they have no problem with players doing so since it does take work and cooperation to pull off and has no significant impact on the economy. And then boom, it ceases to be an exploit, but becomes emergent game play.
PS: I’ve never been to Auric Basin so I’m not defending my cash cow before you claim I am.
Players will farm the content that is the most profit per hour. That will ONLY BE ONE event or chain of events. They will not jump from one event to another because that is inefficient use of their time.
There is no way to make players farm a variety of content in one play session. Farmers will ALWAYS choose the content that gives them the most profit per hour on average.
I beg you! Please reread my post.
Anet can easily ensure players will farm a variety of content in one play session by making that more profitable than any repeatable farm.
If it’s not repeatable it’s not a farm. Players looking to get a ton of gold for their goals will farm the most profitable content. And that will be whatever content gives them the most gold/karma/etc per hour. And it will be something that they can repeat.
As soon as they complete your little list, they will go back to whatever becomes the most profitable per hour content there is and farm it. Your list accomplishes nothing. If your goal is to get players to not farm that content it will fail. It will still be farmed.
Edit: And they’d only do the ones that don’t take forever to do because the point of farming is to get the most gold/whatever as fast as possible so they likely wouldn’t do a full dungeon rotation unless they really liked dungeons and had a group to run it with. And there will be players who will decide that just continuing to do the most profit/hour content will be the best thing for them because they don’t have to spend time running off doing random other things that aren’t necessarily very profitable.
(edited by Seera.5916)
You do realize that the players doing those farms are doing them for the gold they get. You nerf that farm, they will move on to another farm. Then you’ll ask for that to be nerfed. And eventually it goes around in a circle and Silverwastes/Champion farming will be the farm again. Players will farm the things that give them most X per time spent on average where X is whatever they need, be it karma, gold, map currency, etc.
I will repeat what I said:
Those wishing to farm for hours on end should be encouraged to complete a set of reasonably diverse content.Example Farm-rewards:
- Daily completionist
- Dungeon paths
- Daily exotic achievement chests
- Hero’s choice chest (once per day per account for each HoT map).
- Ensure that it only drops when you have 100% participation.
- Daily completion of Tequatl, The shatterer, Claw of Jormag, Triple trouble, Vinewrath.
You ensure that the intended farms are the most profitable content. Going through all will take many hours (even when dungeons are excluded).
Whenever a more profitable repeatable farm pops us, like SW chest farming and AB multiloot, then you nerf those to ensure farmers will stick to the intended farm objectives. This is not difficult to achieve:
- You can nerf SW farm by increasing bandit crest cost of bandit skeleton keys and/or removing bandit crests from chests. You may have to increase bandit crest cost of direct loot, such as bags of rare gear, to ensure you don’t kill the farm entirely.
Hence the farm itself will be highly profitable, but only if you have the bandit crests already.- You can nerf AB farm by removing multiloot, or nerf grand chest rewards. If you can’t remove multiloot directly, then you can require 100% participation to be able to open grand and great chests.
Players will farm the content that is the most profit per hour. That will ONLY BE ONE event or chain of events. They will not jump from one event to another because that is inefficient use of their time.
There is no way to make players farm a variety of content in one play session. Farmers will ALWAYS choose the content that gives them the most profit per hour on average.
You do realize that the players doing those farms are doing them for the gold they get. You nerf that farm, they will move on to another farm. Then you’ll ask for that to be nerfed. And eventually it goes around in a circle and Silverwastes/Champion farming will be the farm again. Players will farm the things that give them most X per time spent on average where X is whatever they need, be it karma, gold, map currency, etc.
And this is true because most parts of the game are unrewarding, if you got rewarded for doing other stuff in game people wouldn’t resort to this mindless farming, they do it because they want the loot for whatever there goal is, I did Shatterer ( a massive world event ) and got 3 blues and a green from the chest ( sure you get the rare from the daily chest ) but in that same 13 mins it took to kill, I could have gotten what, 20 champ bags from SW, but sadly instead of saying oh jeez maybe other events are unrewarding, they will go SW is to profitable nerfffffffffffffffffffffffffffffffffffffff.
You do realize that if content had great rewards that players would still farm the events that gave the best profit/hour on average, right? And that if in general the game was more rewarding, players would sell their items for more because players are getting better rewards on average and that would cause inflation from where we currently are?
Changing loot on events does not remove the fact that players will farm content to get the gold/karma/items/etc needed for their current goal. And they will choose the content that gives them the highest gold on average per hour for them. Changing which event gives the best gold/hour (either by nerfing the current farm or buffing another event) does not change the fact that players will farm the event with the best gold/hour.
as I jhave already said mapping isn’t doinging anything within a map, simply running around, you have 15 minutes to spare you spend 15 minutes running from poi to poi simply mapping. Not trying to build participation.
If memory serves at one point achievement chest were brought in which rewarded badges of honour. As such you simply had to open your chests. and you had a back log if you had enough achievement points.
If I am correct one never had to play WvW
Didnt you need rank 14 in WvW?
Yep aswell all the pois/vistas in all the wvw maps which has been removed cause of too much pve QQ.
I simply don’t understand the hate towards this track as its like 1-2% of the whole process.
I think for most it was due to how badly ANet handled communicating the change was coming.
They said when the reward track is out of beta you wouldn’t be able to buy the Gift of Battle from the vendor one time in a patch in a line in the WvW section. Those who play only PvE aren’t likely to carefully read the WvW section.
And they never gave a date or anything for when the reward track was coming out of beta, so even if PvE players had read that the change was coming they wouldn’t have known it was coming on X date and been to make adjustments as needed.
Silverwastes/Champion farming is not really bad. Some people need easier activities after a hard day at work and it is nice that ANet offers content that fits their needs.
People can kill 1,000,000 dolyaks for all I care, but should it be the most rewarding content? Why should running in circles and opening chests be far more profitable than almost any other style of gameplay?
Having a set of daily objectives take priority over silverwastes chest farming, would ensure that people would farm those first.
The chest farm should be nerfed by increasing the bandit crest cost of bandit skeleton keys. People doing vinewrath for the daily reward would then also accumulate bandit crests, and occasionally do a chest farm. That is how the chest farm should have worked from the beginning.
You do realize that the players doing those farms are doing them for the gold they get. You nerf that farm, they will move on to another farm. Then you’ll ask for that to be nerfed. And eventually it goes around in a circle and Silverwastes/Champion farming will be the farm again. Players will farm the things that give them most X per time spent on average where X is whatever they need, be it karma, gold, map currency, etc.
Near as I understand from developer comments way back around BETA, combat movement speed is balanced around PvE foe AI, various player skills, and various other indirectly related factors.
Thus, increasing combat movement speed by 25% would likely require rebalancing all sorts of other things, i.e. not as simple as it sounds.
The compromise that ANet worked out is to have a huge movement speed boost out-of-combat as well as WPs (that allows us to skip running/walking altogether).
So my guess is that our choices are: the current movement speed (+/- 5%) or a +25% base speed without swiftness, and that would likely require so much work that they’d have to postpone any other sorts of balancing for a time.
So, while I’d love my characters to move faster, I’d prefer ANet to look at the rest of the combat system. The current movement speed (in and out of combat) works fine for me.
It would be nice to increase the combat movement speed, but this suggestion is for out of combat movement speed.
I believe base movement speed is the speed we have in combat. We have an invisible speed boon when we are out of combat.
The problem is, you ask for 25% increase now. Next year, someone else asks for a 25% increase again because the new speed is now normal and it feels slow compared to when you have a booster, or visible speed boon applied.
And the problem also is that ANet doesn’t want you running so fast that it’s near impossible for 99% of enemies to be able to reach you to hit you unless you run directly into their path. Any increase in speed reduces their ability to get you into combat. So ANet would have to increase the speed of the AI foes as well as the range of their weapons for those who use range. Which makes it harder for players to run from fights when they are almost dead because the enemies speed is faster, but in combat speed is just as slow as it was at launch. AI’s don’t get the out of combat speed increase.
The type of gameplay for effective reward farming matters.
This is what the game encourages players to do, and GW2 has some really bad ones:
- Auric Basin multiloot
- Silverwastes chest farm
- Lvl 40 fractal farm
- Champion farm
The following content deserves to offer top-tier rewards:
- Raids
- Guild missions
- Completing (non-grindy) Permanent Achievements.
- Ranked PvP non-repeatable division/tier rewards (assuming decent progression)
- Daily high tier fractals
Well below the top-tier rewards are farm rewards. Those wishing to farm for hours on end should be encouraged to complete a set of reasonably diverse content.
Example Farm-rewards:
- Daily completionist
- Dungeon paths
- Daily exotic achievement chests
- Hero’s choice chest (once per day per account for each HoT map).
Ensure that it only drops when you have 100% participation.- Daily completion of Tequatl, The shatterer, Claw of Jormag, Triple trouble, Vinewrath.
I don’t see how any of the things you listed are really bad.
Auric Basin multiloot isn’t really bad. Yes, it does increase the supply of some mats at a faster rate than other activities, but it does require work and cooperation of many other players to pull off. And is only as effective as your ability to get keys and get on the maps with the cooperating players is. The solution to this problem is so easy that if it was really bad, there would be a fix in place already. Or at minimum a cease and desist warning from ANet about it.
Silverwastes/Champion farming is not really bad. Some people need easier activities after a hard day at work and it is nice that ANet offers content that fits their needs.
Lvl 40 Fractal farm: If that’s the fractal level players want to play, what’s so bad about that? You might not like doing the same thing over and over again, but others aren’t bothered by that in the least.
So please explain how those farms are so bad. You do realize that all the players who farm those activities farm them for specific reasons and if you take away these farms, they’ll just find new farms, right? Your goal will not be accomplished.
DR is ineffective, and only punishes honest players. There has been plenty of evidence over the years to prove that DR does nothing to stop botters.
Botters spend so much time doing their thing that it would be a simple task for the creators to look at data to know exactly when DR hits. In fact they probably know just as much about DR as Anet does. So they simply adjust their bot programs to take advantage of it. The result is that the only people who are hurt by DR are the normal player base.
Maybe what you fail to realize is that is ANet likely knows it’s not going to stop botters.
Maybe they try to keep botters out and make it harder for them to succeed to reduce their effect on the game.
Only for prepurchase unfortunately.
The good news is it only takes a fraction of the time to do the reward track vs. map competition.
I fail to see how they are related timewise. We have to do both. Some players prefer PvE and would enjoy map completion more than a WvW reward track. Others prefer WvW and would enjoy 5+ reward tracks compared to map completion. But either way both players have to do both the reward track and map completion.
At least while doing map completion though you can go about collecting materials for the collection achievements for legendary crafting. You can’t do that in WvW
Not directly, but there is a small amount of items dropped and don’t some of the WvW tracks include mystic clovers?
Contact support and explain the situation.
ANet has said that the version they sell will contain the base game and any expansion packs that have been released.
If they release 10 expansion packs, the 10th expansion pack if bought by a new player would come with it, the base game, and the 9 previous expansion packs to the game.
I get mine through the forge as I try to make the clovers before I have all the t6 mats. Though this method can be frustrating when it dumps gossamer on you over and over again -.-
That’s when you sell the gossamer for gold to spend on other things needed like icy runestones.
I think there is a lot of merit to having the best stat combos in the game locked behind a “wall” so to speak with crafting. It makes sure that you put in the work to earn those stat combos that blow regular ones away. So no, I don’t think they should be allowed on the TP.
However, I don’t think it would have hurt too much to put them in vendors for rather large amounts of tokens in the HoT maps. Perhaps something like a special insignia that allows you to change the stats on your weapons/armor through the mystic forge, but it would have to be expensive. Several thousand currency for each item if all you had to do was buy it.
Fine by me as long as similar accommodations are made for WvW. I don’t object to having to work to get the best stuff, I simply object to that work being in the form of crafting, which as far as i’m concerned has never been anything except a distraction from actual gameplay.
No. These are rewards for playing through the HoT maps. If someone could get them without ever stepping foot in HoT maps then it would defeat the purpose of them being exclusive to that region.
“The Provisions Master now has a sixth pip that allows players to buy Heart of Thorns™ recipes, sigils, and runes from the Heroics Notary vendor for proofs of heroics and gold.”
You were saying?
They are still exclusive to HoT. (Very little is exclusive to a given map, since ANet introduced PvP and now WvW reward tracks.)
These rewards are not at all exclusive to a Hot map as you can get them in WvW without ever stepping foot into a Hot map.
He didn’t say they were.
He said they were HoT exclusive. Meaning that you must own HoT to obtain them.
Typical spreading of misinformation continues.Cause majority cannot see what Anet does from statistic and what they have setting in place.This here is just continued hate spam without end. Some 10-15 guys trying like politicians make one believe into something. Even not believing this crap this guy wrote that he gets 60+ or more ecto per run why there is a thing called DR ingame that prevents that. Even 2 days ago did 1 run salvaged again to see 30 rare to end up with only 4 ectos.
*ArenaNet has never shared the precise details of how diminishing returns is implemented in Guild Wars 2, with the exception of dungeon reward DR. From various posts by the company’s staff, players have pieced together the general concepts:
The more often a character loots from similar foes within an area, the more quickly DR triggers.
Once triggered, the impact of DR will increase until you won’t get any loot at all anymore.
The only way to “remove” DR is to go somewhere else for a length of time that is partly random and partly dependent on how much DR that character has. Usually, it lasts no more than 15-20 minutes if the character actively participates in other content.
Except for dungeons, DR is character based, which means:
Swapping characters results in a fresh start, with no DR.
Each individual character must leave the affected area for a time in order to reset the DR, i.e. swapping to a second character does not help reset DR on the first.*Just a interesting thig that people do not stop and continue this hate train here.They tried breaking economy,calling it exploit,abuse and all sorts of things. Go try again to come up with something to add to the list…
Please go back and carefully read the thread again. Because you have yet to understand that those of us saying it is an exploit are NOT SAYING IT IS A BAD EXPLOIT. There are games out there where an exploit has been turned into a game feature by the company based on the effects of the exploit.
Seems pretty useless to me. Maxed MF and 2200+ hours, still never found a precursor.
RNG is RNG. You’re either lucky or you’re not.
Like you buy three lotto tickets instead of one, it’s not like you’re significantly increasing your chance to win, it’s still a drop in the ocean.
300 times 0.00001% is .003% Which means you go from a 1 in 100,000 chance to 3 in 3000 chance. Both of which can result in a trial of 2000 drops not yield a single precursor.
It’s useless if you’re getting it simply to get a precursor, you’re not going to be able to get it high enough to make the chances of it even remotely in the realm of reasonable to expect to get one in the very short term. It’s useful if you want to over the long run get better/more loot. Better means more greens and blues than whites or nothing. Better loot doesn’t mean a lot more rares and exotics. Especially when drop tables always include whites, greens, and blues.
Um.... not even close on any the math or numbers. You forgot MF is a linear increase of a percentile going from 100% (+0%MF) to 400% (+300%). So it's not 300 times anything. It's 0.00001% @ 100% (+0%MF) to 0.00004% @ 400% (+300%MF).
Also, 0.003% isnt 3/3000, it’s 3/100,000, and 0.00001% isnt 1/100,000, it’s 1/10,000,000.
edit: had to use the preformed coding tag to get it to show right.
.00001 is 1/100,000. 1/10,000,000 is 1e-7 or .0000001.
As to the other calculation, you are correct. .00001 with 300% Mr would .00004 or 4/100,000.
But either way, the gist of what I said is right. The increase doesn’t increase the chances enough for a small sample size to even begin to show any possible problems.
Crash logs only takes minutes to send to ANet. When the crash occurs you are prompt whether to send it or not. All you need to do is click on send.
There is no such “prompt” or log when GW2 crashes your complete system to “off”. Not only the application, from one second to the next. I don’t state that it is absolutely sure GW2.exe but it only occures when playing GW2 for 15 to 20 minutes… and not occuring with any other game, application even benchmark tests… so I’m pretty sure…
Crashing full system to off? gw2 can’t do that, it lacks the kernal-level access needed to cause a crash that catastrophic.
Depends on the cause. If something in the code caused overheating it would cause a system crash. Which could happen for players on systems that barely meet recommended specs.
If your PC powers off due to thermal issues, its not the software its the cooling system in the PC thats to blame. Yes, Software can make a system pull a 100% load, but the cooling in PCs are designed to sustain such a load for hours if not days with out harming the hardware.
Powering off like that is probably a CPU thermal protection event. The OP can trace it using various tools (Prime95 for thermal Testing, HWInfo/CoreTemp for system/CPU temps and GPU-Z for GPU temps). The OP needs to troubleshoot why his system powered off a bit. And the first thing to do there is always to pull simulated full load temps while monitoring.
Like I said, likely only an issue for players running at or near minimum requirements.
The code of Sims 3 made one of my old desktop barely be able to run it and would lag like crazy. But that was due to me having a processor that wasn’t at minimum specs.
And if he’s got a generic store bought premade PC (ie: not one of the stores noted for making gaming PC’s) it may not be built for withstanding the load gaming puts on systems. Which was my issue for Sims 3.
And the first thing he should do is pull it out open it up and make sure it isn’t a dust issue. Because that’s the easiest to check and fix.
Thanks for agreeing with me. But it doesnt matter how old or weak the OPs PC is, it should be able to sustain a max load with out powering off under any condition. Per the cooling spec.
But a system not designed for gaming might not have the cooloing specs able to handle the heavy load. And if it’s old enough and constantly was at full load, something may be failing.
But without more details all we can do is speculate.
Seems pretty useless to me. Maxed MF and 2200+ hours, still never found a precursor.
RNG is RNG. You’re either lucky or you’re not.
Like you buy three lotto tickets instead of one, it’s not like you’re significantly increasing your chance to win, it’s still a drop in the ocean.
300 times 0.00001% is .003% Which means you go from a 1 in 100,000 chance to 3 in 3000 chance. Both of which can result in a trial of 2000 drops not yield a single precursor.
It’s useless if you’re getting it simply to get a precursor, you’re not going to be able to get it high enough to make the chances of it even remotely in the realm of reasonable to expect to get one in the very short term. It’s useful if you want to over the long run get better/more loot. Better means more greens and blues than whites or nothing. Better loot doesn’t mean a lot more rares and exotics. Especially when drop tables always include whites, greens, and blues.
Crash logs only takes minutes to send to ANet. When the crash occurs you are prompt whether to send it or not. All you need to do is click on send.
There is no such “prompt” or log when GW2 crashes your complete system to “off”. Not only the application, from one second to the next. I don’t state that it is absolutely sure GW2.exe but it only occures when playing GW2 for 15 to 20 minutes… and not occuring with any other game, application even benchmark tests… so I’m pretty sure…
Crashing full system to off? gw2 can’t do that, it lacks the kernal-level access needed to cause a crash that catastrophic.
Depends on the cause. If something in the code caused overheating it would cause a system crash. Which could happen for players on systems that barely meet recommended specs.
If your PC powers off due to thermal issues, its not the software its the cooling system in the PC thats to blame. Yes, Software can make a system pull a 100% load, but the cooling in PCs are designed to sustain such a load for hours if not days with out harming the hardware.
Powering off like that is probably a CPU thermal protection event. The OP can trace it using various tools (Prime95 for thermal Testing, HWInfo/CoreTemp for system/CPU temps and GPU-Z for GPU temps). The OP needs to troubleshoot why his system powered off a bit. And the first thing to do there is always to pull simulated full load temps while monitoring.
Like I said, likely only an issue for players running at or near minimum requirements.
The code of Sims 3 made one of my old desktop barely be able to run it and would lag like crazy. But that was due to me having a processor that wasn’t at minimum specs.
And if he’s got a generic store bought premade PC (ie: not one of the stores noted for making gaming PC’s) it may not be built for withstanding the load gaming puts on systems. Which was my issue for Sims 3.
And the first thing he should do is pull it out open it up and make sure it isn’t a dust issue. Because that’s the easiest to check and fix.
You know, guys… If you have to ask whether or not magic find is “useful”, then is probably isn’t… Can we close this thread now? You’re welcome…
Or the person asking the question isn’t aware of how probability works with RNG. And how multiplying a small chance by 300% doesn’t make it a high chance of actually happening.
Crash logs only takes minutes to send to ANet. When the crash occurs you are prompt whether to send it or not. All you need to do is click on send.
There is no such “prompt” or log when GW2 crashes your complete system to “off”. Not only the application, from one second to the next. I don’t state that it is absolutely sure GW2.exe but it only occures when playing GW2 for 15 to 20 minutes… and not occuring with any other game, application even benchmark tests… so I’m pretty sure…
Crashing full system to off? gw2 can’t do that, it lacks the kernal-level access needed to cause a crash that catastrophic.
Depends on the cause. If something in the code caused overheating it would cause a system crash. Which could happen for players on systems that barely meet recommended specs.
Sounds like he knows that the 32-bit client worked. And he wants to use that to play the product he’s paid for rather than getting involved with fixing a client he didn’t ask for.
He can still send in the reports for the crashes he has experienced even if he does get the 32-bit client to tide him until he wants to try the 64-bit client again.
Because there’s something about his computer’s set up that’s causing the game to crash. I’ve yet to experience a single crash that wasn’t already fixed with the 64-bit client. The only crash I had was with a specific personal story step that I believe has sense been fixed. So it’s obviously not the 64-bit client by itself that’s causing the crashing. It’s the combination of it and the OP’s computer.
The OP can’t expect ANet to be able to fix the problem if they don’t have the information about why it crashed when it did. That’s all ANet’s asking from the OP. The crash logs so that they look into why it crashed so that they have a chance of being able to fix it.
You understand how monotonous that gets though, right? I only normally post stuff here if I’m genuinely interested in the issue as I work in development. That’s probably the reason I don’t have any character over level 20… I just give up after receiving the same responses over and over again, providing the same information over and over again.
Judging by the tech support forum page, there are issues with the 64-bit client. Period. There are too many people posting about the same things. He wants a client that works. He doesn’t want to get involved in the fix process, he just wants to play. That’s perfectly reasonable for someone who is, like me, incredibly frustrated with the kinds of problems this game has and the frequency at which they seem to appear.
That’s the thing. He said he wasn’t their QA department when all ANet asked was for the crash logs. ANet wasn’t asking the poster to do any troubleshooting at all. Sending ANet the crash logs does not take 5 hours to do. It takes very little effort to attach the crash logs.
In the time it takes to download the 32 bit client he could get ANet the crash logs I bet. With time to spare.
Because there are players who do not have any crashing issues with the 64-bit client it’s obviously not the code itself. So ANet’s ability to QA the problem is dependent on players sending in crash logs. If players do not send in reports, ANet’s left guessing and they could break it more than it already is.
It’s like a person going to doctor and saying they don’t feel good and not giving the doctor any clue as to why and refuses to answer any questions and tells the doctor to figure it out.
I also wasn’t advocating the OP send in every crash log he gets from when the crashing started until when it stops. Just two or three or even just one would likely give ANet a lot more clues as to what makes the game crash for the OP but not for other players.
Sounds like he knows that the 32-bit client worked. And he wants to use that to play the product he’s paid for rather than getting involved with fixing a client he didn’t ask for.
He can still send in the reports for the crashes he has experienced even if he does get the 32-bit client to tide him until he wants to try the 64-bit client again.
Because there’s something about his computer’s set up that’s causing the game to crash. I’ve yet to experience a single crash that wasn’t already fixed with the 64-bit client. The only crash I had was with a specific personal story step that I believe has sense been fixed. So it’s obviously not the 64-bit client by itself that’s causing the crashing. It’s the combination of it and the OP’s computer.
The OP can’t expect ANet to be able to fix the problem if they don’t have the information about why it crashed when it did. That’s all ANet’s asking from the OP. The crash logs so that they look into why it crashed so that they have a chance of being able to fix it.
LOOOOL Sera can you scream more about something that is only bothering you and here 10 or 15 other guys…Thx again for showing that you personally have problem with the game and few others that complained here. Not to mention trying to force like others your believes of how a game should be and how others should play the game.
Not to mention how silly. You wasted time on google on searching terms exploit,to find something. That has nothing to do with GW to trow in as argument to call out here an exploit wow just wow.
You seem to be missing the fact that I have said multiple times now to you that I have absolutely no problem with people using this exploit and that they should not be punished for using it. I love how you keep assuming despite me saying otherwise that just because I say it is an exploit that I want players to stop doing it and be punished for it. Please actually read what I say instead of skimming it before responding. You might actually catch what I’m trying to say instead of assuming the wrong thing again. Because you keep missing the key points which I have now bolded and italicized for you so that may you’ll actually see them this time and they’ll register.
And the person I was responding to asked for where we got the definition of exploit that we were using from as he had never heard that definition. So sorry that I decided to find the source.
i know i didnt make it clear. im not asking for themn to rework the story instance of zaitan fight. im asking to give it the same treatment as mordy. mordy has the instance fight for story and he has the awesome meta event. imagine zaitan during a huge meta event? F2P account experiencing that at the end of vanilla will make them wanna but HOT to see how we rekt mordy. less than 1% of gw2 players base plays raid so putting it inside an instance will remove its epicness. im also just wanna say im not against raids but making content for the 1% of players to see is not 2016 mentality.
That would involve re doing all of Cursed Shore. That is a lot of work.
This. A lot of work that should be put towards LS3 and beyond. Not backwards toward the base game PS. Now once they finish the story to its conclusion should they go back and work on past bosses to make them all the same level of awesome? Yes. But that’s years away. We still have 4 other dragons to kill along with who knows what else we’ll be going up against.
And I never said the risk goes to 0 when using a middleman. I don’t disagree that off TP trading is a terrible idea. But I realize that some people don’t think it’s terrible enough to not do it and nothing we say will convince them otherwise so it’s best to make sure that they lower their odds of being scammed as much as possible. And we don’t know if the OP has decided the risks are too great or not. He could still proceed to off TP post.
The best way to lower the odds of players getting scammed is to tell players to never off TP trade no matter the method. That is the only 100% chance of never getting scammed. You keep talking about this mysterious player that is determined to make off TP trades and that isn’t even what this thread is about. It never was.
And how do you know that the OP isn’t? Just because they’re asking about the risk doesn’t mean they won’t decide the risk isn’t high enough to deter them from trading off of the TP.
I don’t know about you, but if I asked about the risks, I would want to know all there was to know about the risks. That they are the highest if you don’t use a middleman but you could reduce the risk some by using one. And that the only way to be 100% sure you aren’t scammed is just use the TP. So that I can make an informed decision on which is best for me.
Not giving out the middleman suggestion would leave a player choosing the riskiest option if they decided they still didn’t want to use the TP for whatever reason they have. It’s the lesser of two evils and it should be told to players who are obviously considering not using the trading post.
Why not add a “Mastery Point” as an additional “reward” for Map Completion in the Tyria (only) world? This would provide an additional incentive for characters to actually complete their world exploration, AND aid those players who “dislike, are uninterested, or just donwanna” play WvW, PvP, Fractals, or “run” dungeons to still be able to complete the “new” mastery sequence in Tyria. Or——add a “Mastery Point” for each REGION (Kryta, Ascalon, Shiverpeaks, Maguuma) completed by a character (NOT retroactive).
As it is currently, ANET forces players to engage in activities that they are uninterested in playing, which can only serve to drive away those players————a GREAT way of reducing server loads!!! I like “playing the game”————sitting around “LFG” on my thumb doesn’t impress me at all!! But that’s exactly what happens in Fractals, Dungeons, and PvP——————-whoopee!!
If they do it for region, they better do it retroactive for any character that has not been deleted. I’ve fully explored the map on 2 characters. If they do this, I expect to get the mastery points that they’ve earned. Just like every other mastery point out there. I’ve gotten retroactive credit for all other mastery points that were applicable. This one should not be an exception if they put it in place.
Like I said, a good suggestion for those who stubbornly stick to not wanting to trade on the trading post. Given the chances of being scammed and ANet’s lack of support for it, one would have to be stubborn to not use the trading post. Because not using the trading post is not the smartest course of action for trading an expensive item for gold.
Well I was initially responding to Illconceived Was Na who said:
You can use a third person to escrow the trade, if you’re worried. For example, if your “sorta friend” reads the forums, you might consider asking one of the forum regulars, since both parties could reasonably trust that person (assuming they were willing to get in the middle). I know of a couple of folks that asked WvW commanders, since they, too, are known, trusted 3rd parties.
That was their response to the OP who asked about the risks of off TP trading. It wasn’t about someone that is stubborn and not wanting to trade on the TP. It as a suggestion they gave to a person asking if off TP was a good idea. That is why I said it was a bad idea because every off TP trade no matter the method is a bad idea.
Fair enough llconceived Was Na said this at the end of the post.
For me, the 15% savings is too little for just a single transaction. I prefer the security and simplicity of using the TP.
My argument is suggesting any method of off TP trading is a bad idea.
Unfortunately, there are players who do think the 15% savings is worth the risk (that’s a crazy idea) and letting them be smarter about their bad decision is never a bad idea if you can’t convince them to make a better decision.
Yeah but we are talking about the OP who Ill and others have been responding to. That player that asked about the risk. They never said I’m going to trade off TP no matter what. This is not necessarily the player willing to take the risk that you mention. So giving them advice on off TP trading is a bad idea. Especially since Anet does not support it and it is just asking for trouble no matter who those involved in the trade are.
Anyway, it’s been fun/not really. I’ve not forum PvP’d for a while. Not that I miss it. I’m tired and need sleep.
But the forum lurkers will also read it and they may not be so reasonable as the OP.
Ill’s suggestion is a valid comment to the OP. That there is a lowered risk if you can find a trusted middleman. Finding one that both parties can trust would be the hard part and you’d likely spend the same amount of time it would take to earn the 15% tax to find the middleman.
Caught me before edit.
What happens if the middle person’s account is compromised during the trade and the items or gold are shipped off to gold seller accounts or just deleted by some person for the heck of it? That would be one big mess where everyone gets burned. It’s not likely but it is a very real possibility.
This is why every type off TP trading is a terrible idea. There is always a way for someone to get burned. From what I have read GW1 had a P2P trade system and people got ripped off all the time. I can’t confirm it because I never played GW1 but I am sure I have seen posts about it here.
The hacking risk is no different between using a middleman or not. The second party to send off their item could get hacked or compromised before they send off the item.
And I never said the risk goes to 0 when using a middleman. I don’t disagree that off TP trading is a terrible idea. But I realize that some people don’t think it’s terrible enough to not do it and nothing we say will convince them otherwise so it’s best to make sure that they lower their odds of being scammed as much as possible. And we don’t know if the OP has decided the risks are too great or not. He could still proceed to off TP post.
Another definition of exploit – and the one pertinent to this discussion – is to utilize a design in an unintended way. That is clearly what is happening here and the fact that they have not addressed it is not, in fact, evidence to the contrary.
Can you point me to any actual dictionary definition where this is the case? Because that is no definition of exploit I have ever read. But if what you mean by that is people are able to obtain a profit from it, then its true, it is an exploit, but without any negative connotations.
To utilize a design in an unintended way is not exploiting that design, that is Unintended Use and is a hallmark of ingenuity and innovation. Its not impacting negatively unless it is also unethical, unfair or underhanded, multi-mapping is none of those.
If ANet considered it negative exploitation, then it would have been fixed by now because any programmer worth anything can put a 2hr timer on the loot chests, before morning tea. And they have had ample patches with which to implement it. No fix, no comments. No problem.
Silence on this issue is a statement that it is a non issue. If you remain silent in a court of law, they can do whatever they like with you and you have no leg to stand on. Same situation here.
Wikipedia has a page on exploits that pertains to gaming. One of the common types list is game mechanics.
“Taking advantage of the systems that make up the gameplay. A game mechanics exploit is not a bug-it is working as designed, but at the same time is not working as intended. An example is the ‘wavedash’ in Super Smash Bros. Melee, where the momentum gained from using a directional aerial dodge could be retained on landing; with proper timing this allows characters to use a stationary attack while sliding across the ground.”
And it should be noted that while what’s happened may not have been intended by ANet, they may not have any issue with it all. There have been cases where something was initially an exploit but was embraced by the company and ceased to be an exploit and instead becomes emergent game play (the interaction of two game mechanics).
But until they come out and say as much, I would be wary of not calling it what it is.
Given ANet’s silence on issues, their lack of communication doesn’t say anything. If they were more open with their communication on major issues, then maybe the silence would be the answer.
Like I said, a good suggestion for those who stubbornly stick to not wanting to trade on the trading post. Given the chances of being scammed and ANet’s lack of support for it, one would have to be stubborn to not use the trading post. Because not using the trading post is not the smartest course of action for trading an expensive item for gold.
Well I was initially responding to Illconceived Was Na who said:
You can use a third person to escrow the trade, if you’re worried. For example, if your “sorta friend” reads the forums, you might consider asking one of the forum regulars, since both parties could reasonably trust that person (assuming they were willing to get in the middle). I know of a couple of folks that asked WvW commanders, since they, too, are known, trusted 3rd parties.
That was their response to the OP who asked about the risks of off TP trading. It wasn’t about someone that is stubborn and not wanting to trade on the TP. It as a suggestion they gave to a person asking if off TP was a good idea. That is why I said it was a bad idea because every off TP trade no matter the method is a bad idea.
Fair enough llconceived Was Na said this at the end of the post.
For me, the 15% savings is too little for just a single transaction. I prefer the security and simplicity of using the TP.
My argument is suggesting any method of off TP trading is a bad idea.
Unfortunately, there are players who do think the 15% savings is worth the risk (that’s a crazy idea) and letting them be smarter about their bad decision is never a bad idea if you can’t convince them to make a better decision.
Yeah but we are talking about the OP who Ill and others have been responding to. That player that asked about the risk. They never said I’m going to trade off TP no matter what. This is not necessarily the player willing to take the risk that you mention. So giving them advice on off TP trading is a bad idea. Especially since Anet does not support it and it is just asking for trouble no matter who those involved in the trade are.
Anyway, it’s been fun/not really. I’ve not forum PvP’d for a while. Not that I miss it. I’m tired and need sleep.
But the forum lurkers will also read it and they may not be so reasonable as the OP.
Ill’s suggestion is a valid comment to the OP. That there is a lowered risk if you can find a trusted middleman. Finding one that both parties can trust would be the hard part and you’d likely spend the same amount of time it would take to earn the 15% tax to find the middleman.
Like I said, a good suggestion for those who stubbornly stick to not wanting to trade on the trading post. Given the chances of being scammed and ANet’s lack of support for it, one would have to be stubborn to not use the trading post. Because not using the trading post is not the smartest course of action for trading an expensive item for gold.
Well I was initially responding to Illconceived Was Na who said:
You can use a third person to escrow the trade, if you’re worried. For example, if your “sorta friend” reads the forums, you might consider asking one of the forum regulars, since both parties could reasonably trust that person (assuming they were willing to get in the middle). I know of a couple of folks that asked WvW commanders, since they, too, are known, trusted 3rd parties.
That was their response to the OP who asked about the risks of off TP trading. It wasn’t about someone that is stubborn and not wanting to trade on the TP. It as a suggestion they gave to a person asking if off TP was a good idea. That is why I said it was a bad idea because every off TP trade no matter the method is a bad idea.
Fair enough llconceived Was Na said this at the end of the post.
For me, the 15% savings is too little for just a single transaction. I prefer the security and simplicity of using the TP.
My argument is suggesting any method of off TP trading is a bad idea.
Unfortunately, there are players who do think the 15% savings is worth the risk (that’s a crazy idea) and letting them be smarter about their bad decision is never a bad idea if you can’t convince them to make a better decision.
You can use a third person to escrow the trade, if you’re worried. For example, if your “sorta friend” reads the forums, you might consider asking one of the forum regulars, since both parties could reasonably trust that person (assuming they were willing to get in the middle).
I’m sorry but that advice is not very good. That is just asking certain people to get caught up in off TP trading drama and can cause problems for all 3 parties involved.
PlayerA.123 says to middle person PlayerB.123 here is the gold for the sword PlayerC.123 wants to trade. PlayerB.123 takes the gold and tells PlayerC.123 I have the gold send the item so I can give it to PlayerA.123. PlayerC.123 never sends it. Now the middle person PlayerB has the gold, no item to send back and looks like they are in the middle of a scam. With the gold send limit now customer support is bogged down trying to sort it all out who where the scammers when PlayerA.123 says, “WTF? where is my item or gold back. PlayerB.123 promised the trade would work. They only sent me part of my gold back.”.
I’m a regular and there is no way I’d get in the middle of something like that. It’s just asking for a mess. Stick with on TP trading, pay the tax and rest easy.
Worse case PlayerA.123 can send in a support ticket mentioning the names of PlayerB.123 and PlayerC.123 and let ANet sort out who scammed whom.
That’s my point. More bogging down support with off TP trading drama which Anet has stated over and over they do not suggest. Support issues cost time. Now you have 3 people caught up in a crappy situation. Meanwhile players with other support issues have to wait while support figures out this 3 way off TP love triangle.
But it is still a valid suggestion for players who do stick stubbornly to not wanting to do the trade via the Trading Post. Find a middleman than both parties trust and work through them.
I do not trade off of the trading post nor would I ever unless it’s for something that’s under 10s and only because I need some now and there’s none on the trading post. And I never need things now. I’m patient. I can put up a buy order. So the chances of me ever not using the trading post is slim to none.
Trading off the TP is never a good suggestion no mater what method you use. Anet has stated that themselves in the fact they do not support it.
Like I said, a good suggestion for those who stubbornly stick to not wanting to trade on the trading post. Given the chances of being scammed and ANet’s lack of support for it, one would have to be stubborn to not use the trading post. Because not using the trading post is not the smartest course of action for trading an expensive item for gold.
You can use a third person to escrow the trade, if you’re worried. For example, if your “sorta friend” reads the forums, you might consider asking one of the forum regulars, since both parties could reasonably trust that person (assuming they were willing to get in the middle).
I’m sorry but that advice is not very good. That is just asking certain people to get caught up in off TP trading drama and can cause problems for all 3 parties involved.
PlayerA.123 says to middle person PlayerB.123 here is the gold for the sword PlayerC.123 wants to trade. PlayerB.123 takes the gold and tells PlayerC.123 I have the gold send the item so I can give it to PlayerA.123. PlayerC.123 never sends it. Now the middle person PlayerB has the gold, no item to send back and looks like they are in the middle of a scam. With the gold send limit now customer support is bogged down trying to sort it all out who where the scammers when PlayerA.123 says, “WTF? where is my item or gold back. PlayerB.123 promised the trade would work. They only sent me part of my gold back.”.
I’m a regular and there is no way I’d get in the middle of something like that. It’s just asking for a mess. Stick with on TP trading, pay the tax and rest easy.
Worse case PlayerA.123 can send in a support ticket mentioning the names of PlayerB.123 and PlayerC.123 and let ANet sort out who scammed whom.
That’s my point. More bogging down support with off TP trading drama which Anet has stated over and over they do not suggest. Support issues cost time. Now you have 3 people caught up in a crappy situation. Meanwhile players with other support issues have to wait while support figures out this 3 way off TP love triangle.
But it is still a valid suggestion for players who do stick stubbornly to not wanting to do the trade via the Trading Post. Find a middleman than both parties trust and work through them.
I do not trade off of the trading post nor would I ever unless it’s for something that’s under 10s and only because I need some now and there’s none on the trading post. And I never need things now. I’m patient. I can put up a buy order. So the chances of me ever not using the trading post is slim to none.
You can use a third person to escrow the trade, if you’re worried. For example, if your “sorta friend” reads the forums, you might consider asking one of the forum regulars, since both parties could reasonably trust that person (assuming they were willing to get in the middle).
I’m sorry but that advice is not very good. That is just asking certain people to get caught up in off TP trading drama and can cause problems for all 3 parties involved.
PlayerA.123 says to middle person PlayerB.123 here is the gold for the sword PlayerC.123 wants to trade. PlayerB.123 takes the gold and tells PlayerC.123 I have the gold send the item so I can give it to PlayerA.123. PlayerC.123 never sends it. Now the middle person PlayerB has the gold, no item to send back and looks like they are in the middle of a scam. With the gold send limit now customer support is bogged down trying to sort it all out who where the scammers when PlayerA.123 says, “WTF? where is my item or gold back. PlayerB.123 promised the trade would work. They only sent me part of my gold back.”.
I’m a regular and there is no way I’d get in the middle of something like that. It’s just asking for a mess. Stick with on TP trading, pay the tax and rest easy.
I’m sure PlayerA.123 would mail PlayerB.123 and go “WTF, over?”. To which PlayerB.123 would reply: “PlayerC.123 has not mailed their item. Do you want to wait some more or do you want me to return the gold as soon as possible?”
There, problem solved.
Worse case PlayerA.123 can send in a support ticket mentioning the names of PlayerB.123 and PlayerC.123 and let ANet sort out who scammed whom.
And you can still send someone more gold than the limit is. They just can’t take it out of the mail in one go. So there wouldn’t be a problem with a partial refund unless PlayerB.123 was the one doing the scamming.
If I did any trading with anyone off of the TP whether I was the middleman or not, I would want to know the parties involved because I wouldn’t want to be in the middle of a scam even if I was entirely innocent to it.
It never was soloable at launch. You used to always need at least 1 other person to complete story mode Arah. And the mobs were scaled to having 5 people in a party like other dungeons.
How long after launch was that? Cause I was playing from the 3 day head start and have always known it to be soloable since then (unless they changed it quickly before I hit 80 at the time), until a few years later it became a party thing which happened after I took a 1yr= break.
Edit: On a side note, is there a way to setup notifications of some sort when a thread is replied to or something? I get nothing even if I click subscribe lol I’ve ticked the “Email Replies to Topic Subscriptions” as well.
As far as I was aware and I was playing since the first day of headstart that there was one part of the dungeon that required a second player. There were two pressure pads that had to be stepped on to open a gate. And it was always the story mode level for the dungeon Arah.
I remember the posts that came out pretty quick that they were upset that they could solo all of their personal story and then suddenly need a group to do the last mission.
And the Wiki is usually pretty good about noting such major changes and the only change mentioned was the removal of Arah Story mode as a dungeon and turning it into a personal story instance only that happened on June 23, 2015. And as of October 1, 2012 it was officially a dungeon as there was a note in the patch that they had removed a bug that would block progress in Arah Story mode which is the dungeon mode that was used for the personal story step Victory or Death. And there was no patch notice of changes to Arah Story mode or to Victory or Death prior to that patch. And I doubt that would be an undocumented change.
Edit: Unfortunately there is not a way to get notified if someone quotes you. I wish there was.
It’s unlikely they will want to put resources into the zhaitan fight at this point. Too much effort for something barely anyone plays on a day to day basis.
That and not to mention, Zhaitan is part of the personal story, they did change it for a time where a group was required to beat him but unfortunately that was a bit redundant (and very frustrating) and not very upholding to the term “personal story”. I think it’s fine as it is. We have the improved Shatterer & Modremoth to keep us occupied for now and there’s more dragons to come soon which I’m sure will provide even more interesting battles.
Edit: Well not soon, but there’s other dragons out there :P
It never was soloable at launch. You used to always need at least 1 other person to complete story mode Arah. And the mobs were scaled to having 5 people in a party like other dungeons.
After many complaints by players, ANet changed it to where you no longer needed a group and removed it as a dungeon all together.
But I agree, that ANet doesn’t need to spend resources on revamping that fight as well as all of the other bosses in Cursed Shore since there isn’t much unused map space so timers for things would have to be adjusted to fit the new map meta boss. I’d rather ANet work on new maps and new bosses and new stories for us to experience than rehash an old one.
…Until someone at ANet with a high enough position comes out and says that what is happening is intended behavior, I will consider it an exploit.
What do you classify as being an exploit? To exploit something is to take full advantage of the resource. Check, that is correct meaning, people have found the most efficient and profitable way of doing the AB Meta.
It is also to make use of a situation in an unfair or underhanded way. I don’t think that is possible because there is nothing underhanded about it, underhanded means secret, and it is not unfair to anyone as all can participate. An exploit is also a bold or daring act… Not exactly.I don’t see how you can declare this an exploit at all. Perhaps in your opinion it is not in the spirit of the game, but that is a personal thing not reflected by the developers.
I think if they wanted to fix this situation, they have had many opportunities to do so and they have not, because as it is, it’s a good situation for the game economy as its generating a huge influx of materials that have high demand, the prices for which would have jumped up even further.
Another definition of exploit – and the one pertinent to this discussion – is to utilize a design in an unintended way. That is clearly what is happening here and the fact that they have not addressed it is not, in fact, evidence to the contrary.
AliamRationem took the words out of my mouth.
It’s technically an exploit by definition. However, it’s not one that’s harmful to the game so I don’t think ANet should punish anyone for using it.
And I’m sure the only reason why they haven’t done anything about it, is because:
1. They’ve decided that it’s not worth trying to fix it right now since players will likely move on to LS3 when it releases in 10 days and they’re waiting to see how many players actually use it once the LS3 is going, but between the chapter releases.
2. They’re trying to figure out how to fix it. Do they make the best chest once per day? Once per 2 hours? Once per 4 hours? 6 hours? Do they reduce the drop rate on keys? Adjust the loot in the best chest?
3. They’ve got a fix for it, but it’s not a huge enough problem to warrant an immediate patch and it’s set to go live when the next planned patch goes live.
We’d like to fix the crashes. Please post the details (preferably in an attachment.)
As for switching back to the 32-bit client in the meantime:
…you can force it to stay on the 32-bit client by adding -32 to the command line.
I’m not your QA department.
I try downloading the 32-bit client, and it gives me 64-bit. I use the command line edits, but that doesnt help – It is still the 64-bit client running in 32-bit mode (which is BS and full of crashes).
Give me a link to the 32-bit executable. Thats all I ask.
Then how about you ship them your computer so that they can run tests to see why it crashes for you but not for others.
There is no way that ANY COMPANY that makes computer programs can test any computer program against every possible combination of hardware and software that’s out there. The more complicated the program (such as with computer games like GW2), the more likely there are combinations out there that will crash with the current code. So ALL COMPANIES that make computer programs do have to rely on user help in finding out what causes crashes.
Sending them a crash log does not mean that you sign a contract that means you get to mess with your computer’s settings and programs and hardware to help them figure out what crashes. They’ll look at the crash logs they get and figure out what it is from there and change the code. The more people submit crash logs and the quicker they do so, the faster the problem is found. The faster the problem is found, the quicker it is solved.
So it is in your best interest to send them the crash logs if you want the crashing to stop.
Well what ever anet does at some point players will get bored of tarir. Then it will go back like it was before June. When 99% of maps on Tarir where failed people where insulting each other every second on map chat. And then players start charging other players for a success map with gold fee like they doing achievements,jumping puzzle and other thing what is crossing players minds. And i hope some will look up forum and write a nix thank you then for ruining game experience for them with forum complains and misinformation.
Cause the whole posts with complains comes with strange mind set pople. Got already wondering my self if people suffer from misanthropy or bitterness or depression. Wishing bad things to others and no success or simple hate. What your reason are you only know it your self,then hiding behind all sorts of arguments and saying it exploit game breaking and what ever its just nice sly move.
Have you missed the part where those of us that say it is exploit have stated that we do not think it is ban worthy or punishment worth?
I know I haven’t said those that are doing the map hopping should be punished. I don’t think they should. It’s an exploit yes, but it doesn’t have a huge negative impact to the game so it doesn’t deserve being punished at all for using it.
Until someone at ANet with a high enough position comes out and says that what is happening is intended behavior, I will consider it an exploit.
So I been reading this for awhile and I asked support and this is the response I got.
Thanks for contacting the Guild Wars 2 Support Team!
We appreciate your report. Map hopping is something we’re aware of but since players are still required to put forth effort even when changing a map, it isn’t technically considered an exploit. Should you come across any players abusing any of the rules on the Terms and Conditions please let us know!
So with that being said as long they purposely exploit a map then it would be ,but its not in this case.
While I don’t do hardcore farm I rather people play the way they want within fair play and not have misinformation being spread around.
Thanks for the post, Ferever.
(I am still going to refer to as an “exploit” since it does exploit the game’s mechanics and I’ll interpret Support’s response as “it’s not considered a harmful exploit”, which is entirely up to ANet to decide.)
I think I’ll remain skeptical for now. As I recall during the AFK farming debate there were discrepancies between the support team comments and others in ANet… though I admit I could be misremembering (I don’t want to take the time right now to pour over all those posts/threads).
Also, I still don’t wish to support an action that can give equal rewards for failure…. I still feel that breaks the spirit of the game. But, that is just my decision for me… for anyone else, ymmv.
~EW
It was either discrepencies or unclear communication as to what they were referring to.
It’s why I’m not going to believe anything is the official stance until I see an ANet post by someone with a relevant title. So I’m siding on the harsher side of it’s an exploit. Mind you, not a harmful one or one I feel that they should punish for. But an exploit nonetheless.
As a vanilla player (don’t enjoy HoT) this would leave me with little to do. One thing I would like to see is just waypoints become accountwide. Another game I played added this as a QoL enhancement and it was huge.
As unlocking them is part of the process to obtain the Gift of Exploration which is for the legendary, I would say it be character-bound unlocks and those characters who get it can’t get Gifts of Exploration.
I would however be fine with one centralized waypoint on all maps being unlocked at all times for all and/or one near the major world bosses.
It is less work and I would prefer none become account bound, but that’s what I’m willing to compromise to so that players can get to maps in order to play with friends without having to use a teleport to friend.