Showing Posts For Seera.5916:

Bought the Ultimate Package for 99.9$

in Guild Wars 2: Heart of Thorns

Posted by: Seera.5916

Seera.5916

When they first offered the Ultimate Package the gems were instant. However, gold sellers and other fraudulent types would use stolen credit cards to buy the Ultimate package, convert the gems to gold and pass the gold onto other accounts before the account got banned due to being fraudulently purchased.

They give a delay now in order to decrease the chances of a fraudulently purchased account from getting the gems before they are discovered and banned.

Idea for a new Map Completion Reward

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

This already does that. You can already access areas that your character has never been by simply clicking. Is waiting 60 seconds for someone holding “W” to run to you really SO bad it warrants a consumable to rectify? Should content be accessed first before you can enjoy it? If you don’t know it exist, how can your character visit it?!

Guilds and missions? There’s a portal in Guild Hall to teleport you to puzzle. If your guild isn’t waiting for you it seems you need a better community and communication. Like I said before, collect the ones you need. Be proactive and there are no problems.

You can’t buy the Teleport to Friends directly. You get them only from BLTC’s so some people may not have that many and may want to hold onto them for what if I need this one in the future for something more important than what I want to use it for now.

Sometimes it takes more than 1 minute to get to someone. Especially if it was a player on a new character that they tomed up to level 80 and were wanting to do the Arah dungeon with friends. Takes more than 1 minute to run from any of the racial cities or Lion’s Arch to Cursed Shore.

And I never said I was a player who would use such an item. I’m not. But other players having access to all of the other waypoints at the cost of the loss of map completion rewards does not impact me at all. Nor does a player getting access to 1 or 2 WP’s on a map for just the cost of the item, they can have the map completion rewards. I realize that other players do not care for immersion as much as I do.

Access to the Guild Hall requires HoT, I believe. Not all players have HoT. And my comment was that players should be able to play on the character they want not the one that has access to that area of the world. Including the one they made 5 minutes ago and would therefore not have access to all of the WP’s for Guild Missions yet. It’s not a sin for a player to want the ability to be able to decide if they want to buy access to the WP’s near the guild mission or if they want to huff it. Especially when they arrive or become free to join in with the guild missions past a reasonable wait time.

And again, you’re assuming that I’ve had that problem with guilds not waiting for me. I haven’t.

I was speaking indirectly to, inferring “you” or “your” as to player. It goes back to my original post. It’s just pure laziness. “You” ,“they”, “them” ,“it” or who ever it implies want to skip all content and story in order to gain access to otherwise locked events and reward systems without making any effort to do so. NB4JAFW.

That’s why in my suggestion it should require the player has the Been There, Done That title and would only unlock 1 or 2 waypoints on a map. The WP’s near guild missions, World Bosses, Dungeons, etc. It wouldn’t remove the ability to get the map completion rewards because just 1 or 2 waypoints isn’t that much of a % of the map.

To get all of the waypoints would be extreme without the loss of map completion rewards. The loss of rewards would be the cost of having all waypoints unlocked.

Idea for a new Map Completion Reward

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

This already does that. You can already access areas that your character has never been by simply clicking. Is waiting 60 seconds for someone holding “W” to run to you really SO bad it warrants a consumable to rectify? Should content be accessed first before you can enjoy it? If you don’t know it exist, how can your character visit it?!

Guilds and missions? There’s a portal in Guild Hall to teleport you to puzzle. If your guild isn’t waiting for you it seems you need a better community and communication. Like I said before, collect the ones you need. Be proactive and there are no problems.

You can’t buy the Teleport to Friends directly. You get them only from BLTC’s so some people may not have that many and may want to hold onto them for what if I need this one in the future for something more important than what I want to use it for now.

Sometimes it takes more than 1 minute to get to someone. Especially if it was a player on a new character that they tomed up to level 80 and were wanting to do the Arah dungeon with friends. Takes more than 1 minute to run from any of the racial cities or Lion’s Arch to Cursed Shore.

And I never said I was a player who would use such an item. I’m not. But other players having access to all of the other waypoints at the cost of the loss of map completion rewards does not impact me at all. Nor does a player getting access to 1 or 2 WP’s on a map for just the cost of the item, they can have the map completion rewards. I realize that other players do not care for immersion as much as I do.

Access to the Guild Hall requires HoT, I believe. Not all players have HoT. And my comment was that players should be able to play on the character they want not the one that has access to that area of the world. Including the one they made 5 minutes ago and would therefore not have access to all of the WP’s for Guild Missions yet. It’s not a sin for a player to want the ability to be able to decide if they want to buy access to the WP’s near the guild mission or if they want to huff it. Especially when they arrive or become free to join in with the guild missions past a reasonable wait time.

And again, you’re assuming that I’ve had that problem with guilds not waiting for me. I haven’t.

Idea for a new Map Completion Reward

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

Doesn’t sound good at all. You want your characters, each with their own separate world, stories and lives, to obtain access to places they’ve yet to discover. This throws immersion even further into the abyss. It takes 5-10 (max) minutes in each map to run around and grab waypoints, less if you only grab ones you need (i.e., Dungeons, World Bosses). It only saves time for lazy people. There’s no timer on map completion so you can do it as fast or slow as you want. Effort should equal reward.

If any kind of consumable was to be sold for unlocking you should receive ZERO reward, not even gift of exploration, because you did not explore. Then you can expect all those same people who purchase them to later want to make a legendary and be unable too because they were lazy. Also, if such item existed and if unlocked that way, imply a time gate to using them anywhere outside a city. Like I said, each character is unique.

Those that say, "I don’t have enough time to play for hours everyday to complete it. ", as before, there is no timer. Do it at your leisure or MAKE TIME. Take the hours you spend on twitter and FB and put it to your game. These ideas sound like nothing more than feelings of entitlement. “But I did it already. Why do I have to do it again?” YOU DON’T! There is no reason to complete map exploration! (except LEG’s which the player obviously will never make)

While were at it, I already completed the Personal Story and made Legendaries so I should be able to buy a complete story unlock and get a additional copies of my Legendaries for no effort what so ever.

Not all players care about immersion at all. Some players care about it for some characters they have and not for others.

So having one character complete world completion to unlock the ability to buy waypoints for their other characters would have no impact on the game’s fun level for them. It would actually probably increase their enjoyment.

I do think that if it unlocks more than say 1 or 2 WP’s per map that it should not grant any world completion rewards, including the Gift of Exploration.

1 or 2 waypoints isn’t going to reduce the effort needed as much as all waypoints would. And if the waypoints chosen are the ones near say world bosses, dungeons, and/or static guild mission areas, then many, if not most, players who want waypoints unlocked would likely be satisfied.

You’re missing the reason many players ask for the waypoints unlocked. It’s not to make more legendaries. It’s to be be able to play with their friends on whatever character they want without having to make the friend wait for them to run to the location – not the character that happens to have that area unlocked. This is especially true for guilds and guild missions that are on a timer.

General movement...

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

i agree if there’s one thing GW2 does not get right its the weight to the character when jumping, it is tolerable but a bit strange, especially when you are doing a jumping puzzle.

Some of that could be their decision to make sure no race outshines another. So Asura and Charr jump the same distance, run the same speed, etc, etc.

World Exploration Progress Semi Account Bound

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

It’s not that hard to deshroud and get all of the necessary waypoints. There’s no need to make them all account bound without removing the ability to get the map completion rewards and Gifts of Exploration.

I would be fine with all maps getting 1 or 2 key waypoints. Like a waypoint near Teq for Sparkfly Fen. Or the relevant dungeon waypoints. Or the ones near stationary guild mission locations.

Dueling in PVE?

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

Can the people who don’t want dueling stop attacking people instead of their arguments please.

Action camera is off when you first begin the game.
Autoloot is off when you first begin the game.
Duel requests will be OFF when you first begin the game.

Yes that’s speculation, but that’s what is going to happen if it’s put in. That’s just how options are put in the game. You can choose to use this new feature, but we’re not making you use it if you don’t want to is the logic behind it.

So just let us have fun, and stop fighting what others want to do amongst themselves. You can’t argue spam, because you have to turn duel requests on first. You can’t argue scaling because I’ve said many times dueling should start off restricted to cities, and lobbies first.

I’m not attacking anyone. I’m asking someone who claims it would be easy to add in duels to prove it so: by telling me he has seen this game’s code and has the proper qualifications to code for games. If he hasn’t done either, he hasn’t the knowledge to say whether it would be easy or hard to add dueling to the game with respect to the coding aspect.

So people won’t be able to tell you to turn on duel requests in map, say, whisper, emote chat? The emote chat not being able to go away if you block the person using it.

And I can argue scaling because there are players who want to duel anywhere in the world and it would be what would be asked for next the moment it was put in as cities only or lobbies only.

So how about those in favor of duels stop just dismissing the arguments of those who don’t want duels or see how they may be hard to implement (not necessarily just due to the coding aspect) just because they don’t agree with you.

Dueling in PVE?

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

Easy solution: Add a setting to automatically reject any and all duel requests.

Another easy solution: Restrict dueling to rural areas (anywhere but large cities).

Seriously, I don’t understand why there’s so much controversy surrounding this topic. If the above additions were added alongside dueling, it wouldn’t effect you in any way. It would give people the option to pass the time while waiting for an event or a dungeon to open instead of standing there and becoming bored.

Saying something is easy to add to a game shows that you don’t realise just how hard it is to add something to a game that was not intended in the first place. You only have to look at the problems the Devs ran in to trying to make the PS replay able, the same can be said for rave change, they are both things that have been asked for alot, way more than dueling, but are just not possible, as they where never intended to be done.

When ever anything new is added to a game you have to pray it will not brake anything too badly that it can not be fixed.

Or it means that I know how to program. Even completely starting from new and building code that would allow people to duel outside cities would take a minimal amount of time.

Making the PS replayable is another matter entirely. It affects more than just the PS itself. You would have to grant access to the PS anywhere, you would have to code the “teleportation into PS”, you would have to code the prerequisites for entering the PS…. that is difficult. Adding dueling is not.

So you’ve seen the game’s code? What’s your qualifications for being a programmer for a game? I know how to program. But I only took Computer Programming 1 and 2 in high school. I only know the basics and only in C++, which isn’t good enough for this game or any game made today.

And funny, I recall having to run to the location for LS2 to start it up despite it being replayable. I can’t just teleport into the missions located in Silverwastes from Lion’s Arch. That would be great. So it appears that you don’t know what you’re talking about. So I’m going to dismiss your claim that it’s easy to do because you have no idea how the replayable missions that we currently already have work.

I’m not talking about the Living Story, I’m talking about the personal story. If you’re not going to read what I write before arguing, your arguments don’t carry any weight. Second of all, I meant teleporting from the NPC to the PS, not that you can teleport to the PS from anywhere. I meant you could access the PS in a menu from anywhere.

The foundation for programming is already built. Literally all you would need to do is alter some code, add in a few conditional codes (if/then statements), and then make sure it runs smoothly with the other code. If the devs need to build a new code to add in duels, then it would take a little longer.

And maybe the code needed for that isn’t as simple as you think it is. Or they don’t seem to think it’s worth adding due to cost to implement vs what it would bring in to the game.

You haven’t answered my questions:

Have you seen this game’s code?
What are your qualifications for programming computer games?

Dueling in PVE?

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

Easy solution: Add a setting to automatically reject any and all duel requests.

Another easy solution: Restrict dueling to rural areas (anywhere but large cities).

Seriously, I don’t understand why there’s so much controversy surrounding this topic. If the above additions were added alongside dueling, it wouldn’t effect you in any way. It would give people the option to pass the time while waiting for an event or a dungeon to open instead of standing there and becoming bored.

Saying something is easy to add to a game shows that you don’t realise just how hard it is to add something to a game that was not intended in the first place. You only have to look at the problems the Devs ran in to trying to make the PS replay able, the same can be said for rave change, they are both things that have been asked for alot, way more than dueling, but are just not possible, as they where never intended to be done.

When ever anything new is added to a game you have to pray it will not brake anything too badly that it can not be fixed.

Or it means that I know how to program. Even completely starting from new and building code that would allow people to duel outside cities would take a minimal amount of time.

Making the PS replayable is another matter entirely. It affects more than just the PS itself. You would have to grant access to the PS anywhere, you would have to code the “teleportation into PS”, you would have to code the prerequisites for entering the PS…. that is difficult. Adding dueling is not.

So you’ve seen the game’s code? What’s your qualifications for being a programmer for a game? I know how to program. But I only took Computer Programming 1 and 2 in high school. I only know the basics and only in C++, which isn’t good enough for this game or any game made today.

And funny, I recall having to run to the location for LS2 to start it up despite it being replayable. I can’t just teleport into the missions located in Silverwastes from Lion’s Arch. That would be great. So it appears that you don’t know what you’re talking about. So I’m going to dismiss your claim that it’s easy to do because you have no idea how the replayable missions that we currently already have work.

Dueling in PVE?

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

1. This isn’t hard to deal with. They already have a limit where you can only spread to 5 players.
2. Same as one. How often are you giving enemies in free for all say the guild hall buffs?
3. Like I said in my post, have the option to duel only in major cities and lobbies. The maybe in core tyria since there’s a low population there / no meta that require an entire map of people.
4. Complete non issue because dueling requests should be off by default if it were to exist.
5. Limited to a zone. The most common dueling in games has a circle drawn into the ground and if you leave it you lose. People not in the duel aren’t affected and they don’t affect the people inside.
6. Multiple circles would be drawn and they wouldn’t effect each other. Or if that messes with people usually games have a message pop up saying you’re to close to another duel to start one here.

So there’s an answer to all your points while everyone is ignoring the point one on my original post. Not everyone wanted fractals, or raids, but it’s ridiculous to ask for less modes just because you think people who want to duel are toxic afterwards. And if you don’t think that why are you fighting so hard against people who just want to have fun?

1. That limit is meaningless if the only people around are the 1 person running by and the 2 duelers. That’s 3 people and it isn’t required to be in a party to get buffs from other players, though it gives higher priority to party members within range.
2. That’s in a guild arena which is in a guild hall. Those maps are likely set up differently than say Lornar’s Pass or Lion’s Arch.
3. Your last sentence leaves my question open: how do you keep duelers from scaling up events?
4. What does duel requests being off by default have to do with dueling around where Teq or Shatterer spawn?
5. How big is that zone? How it noted in play so that players don’t run over it on accident? Is there any vertical nature to this for those who wish to do underwater battles assuming there’s the ability to duel anywhere (there is water in Lion’s Arch if they limit it to cities).
6. How do you deal with the popular duel areas and who gets to duel there first? You can’t let them go on top of each other. If it’s too popular you risk the same lag inducing nature of world bosses, especially if limited to only certain areas. Not to mention harder for spectators to watch the fight they want to watch. But if you don’t allow for overlapping, then it wouldn’t take much if you were limited to only certain areas for them to fill up. How do you deal with who gets to go next?

I’m not saying that there aren’t solutions or that it’s impossible to put in place. Just showing how much work it would take for something that that likely a minority of players want. And we already have them having to shift teams around to keep LS3 from taking too long. Adding dueling would have to pull from some team. And I don’t think there’s enough demand for it compared to other things in the game for them to do it.

And for all we know it’s a side project for one or two of the dev team to work on when they don’t have anything else pressing to work on and it’s going to come sometime in the far future.

I don’t have a problem with open world dueling as long as they keep the chances of griefing to a minimum and can work out all of the problems that adding it to the game would bring.

. (Can be removed)

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

The hover text for the Total Makeover Kit does state in the second paragraph:

“Includes exclusive faces, hair styles, and eye and hair colors. Name, race, and profession will remain the same. Accepting a new appearance consumes the kit.”

I have bolded the relevant sentence. It did tell you that it wouldn’t include a name change.

I’m sorry you didn’t catch that, but it’s not ANet’s fault that you missed that.

A Suggestion For Raids

in Fractals, Dungeons & Raids

Posted by: Seera.5916

Seera.5916

I generally agree with what you say BP, but one thing to keep in mind is that the opinion that matters isn’t technically ANet’s, it’s the players’. I mean, they obviously have the option of going against the wishes of the players, but that’s counterproductive to their goal of maximizing profits. What they would instead want to do is figure out, to the best of their ability, what the players believe B equals, and then build around that. Based on other content in the game, I think it’s fair to say that B can represent effort considerably below the current level of the raids.

But not all players have the same opinion on what B should equal. I think B=0 for easy mode raids as easy mode raids should serve as training wheels for raids as they are now. Things you remove once you’ve learned and don’t put back on. Not something you stick with for forever.

They could say that easy mode raids give no legendary reward progress and there would be a portion happy with that decision and a portion unhappy with that decision. And they could say that it gives X% progress and a portion would be happy and a portion would be unhappy. Stop making comments that put all players into your category, because I can point to a number of posts in a number of threads by a number of players who do not fit your category. I’m one of them and this is one of those posts.

ANet would have to decide whether or not the number who would leave the game due to that decision would outweigh the number of players it would get to buy the game or do raids or that it would not. Or whether not having an easy mode hurts or helps the game as a whole more. And ANet has the tools to determine that. We players do not. Our speculation is based on personal experience which tends to be biased towards our own opinion. ANet’s speculation has more chance of success since they have data from past decisions as well as information from their marketing team.

The Meta Should be a Lie

in Guild Wars 2: Heart of Thorns

Posted by: Seera.5916

Seera.5916

More builds = harder to balance. There’s no way around it. Because each skill will do different things and will have a different synergy with the other skills a class has. When Skill A is paired with Skill B, it’s OP, but it’s balanced when paired with Skill C, and Skill B and Skill C are balanced when paired with other. And if you have all three, it’s OP. But if you bring Skill A or Skill B down to being balanced, then the pairings of Skill A to Skill C and Skill B to Skill C become underwhelming.

That’s why games with different classes and different builds will never achieve balance. Because different builds use skills differently. One skill may be used for it’s might stacking in one build, but for it’s damage in another build. Nerf one skill to bring one build down from OP and you kill another build’s viability in competitive things due.

The more combinations out there the more chances that changing one skill will destroy the balance of more builds.

More builds (or build options) does not necessarily mean harder to balance, that’s just simply not true. If you have a jigsaw puzzle with 300 pieces but they are all white I think that would be much more difficult to successfully put together than a 500 piece jigsaw puzzle of some famous painting. This may be generally true (more pieces is harder to put together than less) but it certainly isn’t always true and I think my suggestion could add things while making it easier to balance.

Tied to that, I don’t think you have to nerf an entire skill to balance it, you can nerf just one aspect of it. Don’t nerf skill A in it’s entirety, just nerf skill A’s aspect of being too op when paired with skill B. And do it in such a way that skill’s A’s tie to skill C doesn’t get nerfed and skill B’s tie to skill C doesn’t get nerfed. It’s difficult, sure, but certainly not impossible.

Your last statement is definitely true, the more combinations out there the more chances that changing one skill will destroy the balance of more builds. But that doesn’t mean we shouldn’t attempt to balance what we have.

More builds possible = harder to balance due to the more builds that use any particular trait or skill.

And where did I say that we shouldn’t attempt to balance?! What I said was balance is impossible to obtain. No MMO out there has achieved balance. And that the more builds possible, the harder it is to balance. Because of that higher chance that one build may become OP due to a balance change and one may become underwhelming. All due to how the skills and traits work with each other.

A jigsaw puzzle isn’t the same thing as balancing all of the skills an MMO has. And I’ve never ever seen a puzzle that’s just a solid color. So let’s keep the barely usable analogies to things that actually exist.

Dueling in PVE?

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

It doesn’t matter if it can be done. Half the PvE players will quit and that will end the game. The dev’s know this from the repeated squashing each time it is suggested.
Good luck getting them to end their own jobs.

The hatred of dueling and all it entails is what’s wrong with it. It is intentionally not in the game, not missing from the game.

Please give more information on why people would quit playing if dueling was added into PVE? Would it be because of the losing and or unfairness of a build? Or would it be because of people play dirty?

This is the simplest solution that can make everyone happy: If you don’t like to duel, then don’t duel. If you do like to duel, then you can duel as long as you follow the rules that are already known to everyone who does duel.

It’s a psychological thing. It doesn’t matter whether it logically will affect players or not, players will see it and many will feel instinctively it is the start of a trend they wanted to avoid when they came to GW2. It’s why many kicked off (understandably) over ascended gear, because so many came here to avoid just that. It didn’t matter the stat jump was insignificant.

It’s all about perception for the wider community. Being able to ignore it in this case is irrelevant, whether logic supercedes that or not. Duelling has enough negative baggage from its history in other MMO’s for its mere presence in open world in this particular game, to have a negative effect.

Duelling in pve or open world is not something that will attract players in great numbers. It will however, scare off players. That’s a net loss. Beyond adding in new tech, there is no reason not to add it to the pvp lobby as a separate area or a queuing room, but there is no convincing reason to bring it into the pve/open world area either.

And I’m sure for every person that agrees with you there are others that disagree. It’s subjective. Some people really enjoy it in other games and would here as well. Some would not.

Regardless of the number of players it would drive off vs bring in, the number it brings in or gets to buy more gems will likely not off set the cost of putting it in place. Here are the things ANet would have to figure out:

1. How to keep spectators or people running by the duelers from giving the duelers buffs or removing conditions from them.
2. How to keep the duelers from giving each other buffs and removing each others conditions.
3. How to keep event scaling from counting duelers.
4. How to deal with people who want to duel where say Teq spawns or Shatterer spawns, etc. Do they just put specific areas in (some duelers want to be able to duel anywhere in the world)? Do they put a no-duel zone around the areas of world bosses? Are those no-duel zones even there when the world boss can’t spawn at all since those are on timers?
5. Do the duelists have the entire map to run around or are they limited to a zone?
6. How do duels work if a lot of people want to duel in the same area? Say the Black Citadel arena.

That’s a lot of work for something that likely not a majority of players want in the game.

That’s before even considering how to minimize the risk of griefing by the trolls who give decent duelists a bad name.

Why are Gemstore skins > Legendary skins?

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

Or it could be simply that they hadn’t come up with the design for the crystal wings when they made the Ascension. What are they supposed to do in that case? Never put a cool design into the game in case some people think it’s better than a legendary? Hold it back indefinitely until there’s an opportunity to make another legendary backpack?

Update the legendary perhaps?

It’s all well and good that the Crystalline Wings look so great, and I’ll probably get it for a character that I haven’t got the Ascension on because it looks so good, but it’s just a shame that the Ascension, a legendary item that took so much blood, sweat and literal tears to obtain, seems so lazily implemented (gliding).

At least give it a nice gliding animation like the Crystalline Wings have. Let’s be honest, the Crystalline Wings look far more "legendary’ than Ascension or Ad-infinitum.

And then anger the people who got the legendary because it looked like it did?

ANet’s gotten into hot water with people for changing the appearance of items after the fact. So much so that they now post threads asking for player opinions on whether or not an item should be fixed or not.

They’d be better off adding it as a new legendary if they went that route.

Bots are everywhere and it's so sad.

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

I see lots of bots in the world, too – like in the Hidden Garden. That said, I think that “tp flippers”, who add nothing to the game other than to increase costs to the community, should be treated in the same way that you say bots should be, and for much the same reasons.

The guys in hidden garden aren’t bots, they’re just people who have completed the Kudzu precursor collection, park a character there and gather the nodes daily then logoff.

I used to do that till the herb prices dropped so much it wasn’t worth my time.

I guess it can look suspicious if 10 people are all hitting those nodes but I can assure you pretty much nobody bots that patch.

TP flippers also decrease the cost to the community by reducing the buy/sell spreads on items making it more beneficial for buyers and sellers.

It’s pretty obvious you have too little understanding of GW2 since both your statements are totally wrong.

No, they are not. I am speaking to the known bots that I see almost daily when I log my toon in there for a few minutes at a time to hack at the elementals for a chance at a light essence for a guild fountain, or to move items around that the character parked there has in inventory. as I log in at unpredictable times over odd hours of the day, and observe the behaviors over time – and also attempt to strike up conversations – it is quite clear that they are botting.

As for your being an apologist to the TP leeches who manipulate the supply and prices; it is equally clear that without them, the market would more readily stabilize, and the prices of all things would come down as the market wharehoused more and more items, and regular sellers would continue to undercut each other. As it is, the regular folks buying from the TP are also paying the hidden costs that these folks create as part of their profit (to only themselves) from “flipping”.

This is not a concept that applies just to “GW2”, either, and it is amusing for you to say that I am ignorant of a game when I am talking about a destructive concept that GW2 simply permits in the form of a sort of a mirror of the world’s stock markets (albeit with more of a surcharge). Here, I’d like to see a gradually increasing punitive tax on brackets of numbers of trades within a short time period from single accounts (in both GW2, and the real markets). Of course, Anet’s heavy-handed, frequent overcorrections/disruptions of the market are also very annoying, but the only cure for that is hoping that they tank.

Just because they don’t respond doesn’t make them a bot. They may have their chat closed. They may not have the map channel you use active. They may not speak English. They may not wish to respond. They may have been in a deep conversation with someone else and just not registered that you were talking to them. Or saw your post if the conversation involved many people and it was going fast. They may have been AFK for a quick moment and not seen your comment and not known how long ago you sent it when they returned so they didn’t say anything.

Flippers perform a good service for the game. They help keep prices from reaching vendor level. They buy the low cost items up and then sell them at a higher price. This helps players who do not want items be able to sell them. If one flipper tries to raise the price too high, the other flippers will sell at a lower price, meaning the flipper out for more profit ends up losing money if he wants to sell his goods. This keeps goods from getting costly without interference from a change of supply or demand. It also helps keep the items on the market. This helps when players want to buy items.

Bots are everywhere and it's so sad.

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

ok let me get this as clear as possible,i ain’t coming from the moon and i know that are brazilions of players flipping the tp but let me ask you this :

I have 200 items listed on the tp,manually clicking them one by one and overbid by 1c,the moment i’m done(about 20 min) i cancel the previous bid,refresh the tp and INSTA i got overbid ON ALL THE 200 items by the same amount “11” for 18 hours Instantly,what are exactly the odds?i think it’s very weird since there are also other people bidding on the same items but with a different number.Anyway despite the troll and non constructive comments we will all have on forums because people love to troll other people thinking they’re superiors somehow i’ve reported the issue with proofs because in my opinion this is clearly an exploit used by a bot.

So let me get this straight, let me know if any are wrong:

1. You list one item at Price X
2. You then repeat the process for 199 other items never bothering to look at the previous lists
3. It takes you 20 minutes to go from Item 1 to Item 200
4. You take periodic breaks from the computer.

And you think it’s a bot…

Are you selling exotic items? Or are these items that players typically will get over the course of killing things or gathering: kitten mats, salvageable items that you don’t salvage prior to sell, etc?

You think that no one else in the GLOBAL game gets any of the items that you’re selling within those 20 minutes and decides to sell them?

Bots are everywhere and it's so sad.

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

And how do you know it’s a bot and not just a series of other random players who just happened to post a bid right after you? The TP is global after all.

I have no proof that it’s not a bot, but you also don’t have enough evidence to say it is a bot.

All you can do is report instances you think are botters and let ANet look at the evidence. And realize that ANet bans botters in waves to reduce the chances of them figuring out what got them caught so that they make their macros better and avoid detection.

well,on 200 items all of 200 items for 18 hours straight got overbid 1c insta everytime

If it’s not a bot then it’s Jesus and i guess it really exists afterall.

It wasn’t likely the same person on every item. But how many active players are there? How many are on at any given time? How many get those items at any particular time? How many are listing them at the lowest/highest sell/buy price at any given time? How many are the type to under/overbid by 1c?

It was most likely 200 different people listing their items for 1c less than you did and it just coincidentally happened to be right after you placed your bid.

The Meta Should be a Lie

in Guild Wars 2: Heart of Thorns

Posted by: Seera.5916

Seera.5916

There’s no way that adding more different builds will make it easier to balance the game. Because now there are more builds that ANet has to make sure are relatively equal.

I think adding more to builds could make it easier if what was added gave different builds more of the same options. See weapons example above.

And there will always be a meta. The meta is player created. There will always be one build or one team composition that will be the most efficient and that will be the build or team composition used. The only variations typically accepted are ones that don’t fall too far behind the top build or team comp.

Right, and this will always be the case, and that’s fine. But I think Anet should cater to more variations so that as many as possible don’t fall too far behind the top build or team comp.

More builds = harder to balance. There’s no way around it. Because each skill will do different things and will have a different synergy with the other skills a class has. When Skill A is paired with Skill B, it’s OP, but it’s balanced when paired with Skill C, and Skill B and Skill C are balanced when paired with other. And if you have all three, it’s OP. But if you bring Skill A or Skill B down to being balanced, then the pairings of Skill A to Skill C and Skill B to Skill C become underwhelming.

That’s why games with different classes and different builds will never achieve balance. Because different builds use skills differently. One skill may be used for it’s might stacking in one build, but for it’s damage in another build. Nerf one skill to bring one build down from OP and you kill another build’s viability in competitive things due.

The more combinations out there the more chances that changing one skill will destroy the balance of more builds.

Bots are everywhere and it's so sad.

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

And how do you know it’s a bot and not just a series of other random players who just happened to post a bid right after you? The TP is global after all.

I have no proof that it’s not a bot, but you also don’t have enough evidence to say it is a bot.

All you can do is report instances you think are botters and let ANet look at the evidence. And realize that ANet bans botters in waves to reduce the chances of them figuring out what got them caught so that they make their macros better and avoid detection.

Beginner's forum possibly?

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

The best place to ask for advice is a place where those who know the answer would be likely to browse.

I for one, would not go to a beginner’s forum. I am not a beginner. Therefore that would be one less veteran around to answer questions. You may end up with a whole bunch of beginners giving each other possible solutions. Just like when the game first launched and there were no veterans.

In your case it would be Players Helping Players or the Dungeon subforum since Victory or Death used to be done as a dungeon that was scaled down to be soloable (and I’ve done it solo so it is possible to do solo). The latter of which would be hard for a beginner to know unless you had asked.

Update on the Economy

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

Yep b/c there’s nvr been a case in free markets where a handful of players control markets. lol…..

That said…..I do not understand the approach to markets stability in this game from it’s conception. At one point everything was taken with a heavy handed approach. Now we have a hands off approach. Why not try small incremental changes?

The problem is that several of the markets that have bubbles have a problem of speculators hoarding them. They overshoot the mark on the incremental change and the price of them drop drastically which could cascade into other markets depending on what the material is.

They’re not doing anything most likely to see if they can’t reduce the number of bubbles that could possibly burst or reduce the effects that happen when those bubbles do crash. And with the LS3 episodes coming out now, they will be affecting markets as new craftables and new items get added to the game. But it won’t be specifically to affect the market of one specific item.

A Suggestion For Raids

in Fractals, Dungeons & Raids

Posted by: Seera.5916

Seera.5916

Well the reason I say less or no rewards is its kinda like the current fractal daily rewards. ascended armor and weapon boxes don’t drop out of t1 boxes, but out of t4. (Though with my luck I never get them, but that’s not the point, the all knowing wiki says it does.) So if they do add a easy mode (or tiered system) the “t1” wont give LI but the “t4” will. Make sense?

No, it doesn’t make sense. All that would do is encourage players to “train up” and do the hard mode version, but the entire point is to allow players who do not enjoy hard mode to not do hard mode. You shouldn’t have to do t4 Fractals unless t4 Fractals are something you actually enjoy doing. If you do enjoy t4 Fractals, then they should be the most efficient use of your time, but if you don’t, then you should be able to do t1 if you like, and still progress towards your eventual goals. There is no merit in having players doing content that they do not enjoy.

sorry but when i read that, for me it means that raid tier difficulty like fractals won’t happen, because raid were not developped with that in mind.

They didn’t have to be developed with tiers in mind for tiers to be implemented. They already have all the tools they need to copy/paste the raid, then tweak the bosses down slightly, then provide players access to these duplicate wings via the same UI they currently use to choose between raid wings. All the bits already exists, they just need to combine them.

If you want the rewards that T4 fractals give you have to do T4 fractals. and T4 fractals do have unique rewards.

There is already precedent for content having unique rewards that if you do not like an aspect of the game but want the reward that comes with it, you have to choose which evil you deal with: not having that reward or playing the aspect of the game that you don’t like for as long as it takes to get the reward.

Gift of Battle requires playing WvW long enough to finish up the required WvW Reward Track for it. There are easier dailies that help with small little items that boost progress, but you still have to play WvW.

Endless Fractal Tonic requires playing Fractals to get as it’s account bound on acquire.

Gift of Exploration requires playing Open World PvE to get it.

So if sometime in the distant future (it’s obvious by the post here that it’s not something that they currently plan on adding at all), it should not offer all of the rewards that the hardest tier Raids offer. Which I would say would exclude the legendary item at minimum. LI would be debatable depending on how they did it.

I’d say the best thing would be when they have a few full raids released, that they introduce “mini-raids”. “Mini-raids” would be short one boss, no trash mobs, encounters that would have similar mechanics to the bosses in the current raids. Much like Fractals were designed to be shorter dungeons for those who can’t spend a couple of hours trying to figure out a dungeon, mini-raids would be the equivalent. And at such a time a new set of legendary armor could come out that would require “mini-raids” to earn. That way full raids keep their exclusive skin and those who don’t want to do full raids can get the same stat swapping ability and a unique skin of their own.

I can't AB Multimap!

in Guild Wars 2: Heart of Thorns

Posted by: Seera.5916

Seera.5916

The only thing that I ask for is for the devs to give us an answer on the question that people keeping fighting over:
Do they consider this to be an exploit that needs fixing, an exploit they allow because of the kittenstorm that would cause or if this was actually intented and truly allowed?

Lack of action on it speaks louder than anything they could say. There is a very very low chance they consider it an exploit.

Duels, Inspections and Vehicals

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

Fixing the forum bug

Duels, Inspections and Vehicals

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

why are all of you shooting down inspections. all the OP wants is to view another players SKINS without having to whisper and hope they are nice enough to link their gear.

inspections for skins NOT gear is not going to break the game. it is fashionwars afterall.

He didn’t specify that it was just for skins. He just said inspections and that he’d use it for skins.

“Inspections would be really useful because a lot of times I see someone with some amazing gear and I think “Ooh what is that”, but usually when I whipser them to ask they ignore me :/ Inspections please!”

the lack of stating he wants to see gear is effectively the same as specifying just for skins. which means that all people screaming “INSPECTIONS ARE GAME BREAKING” are completely overlooking what OP’s suggestion actually was. Inspecting stats was not suggested. inspecting skins was suggested. This doesn’t mean OP might not enjoy that feature, but it isnt what they explicitly suggested.

But at the same time, he didn’t specify that so you can’t get on others for commenting on the other half of what inspection could do.

I would say that since he didn’t explicitly state that he would want skin only inspections, that it includes stats. Because stats included is the norm for inspections, is it not? So I would assume that if not explicitly stated as skin-only, that the inspection tool wanted would be skin & stat.

Duels, Inspections and Vehicals

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

why are all of you shooting down inspections. all the OP wants is to view another players SKINS without having to whisper and hope they are nice enough to link their gear.

inspections for skins NOT gear is not going to break the game. it is fashionwars afterall.

He didn’t specify that it was just for skins. He just said inspections and that he’d use it for skins.

I am colorblind. Extra identifier for rarity?

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

Electro i think you are missing the point.

I’m color blind too. While you can know with a quick look if you have looted an exotic or a rare, I have to stop playing and browse every item with the mouse to make sure.

I’m not color blind and I do that too for every item I’m not familiar with. It takes 5 secs or so.

But if you see it when you loot it, you know what rarity it is because it flashes it’s color as text on the right hand side. Whether you know the item or not. And you can see if you get a rare or exotic through your peripheral vision.

Colorblind people can’t do that. They have to either know by name and small icon what rarity it is and be looking at it when it pops up or open their inventory.

Having a setting to change those colors to ones that have more contrast against each other would be a nice QoL change for players who are color blind.

Poll to remove Daily Achivement Cap?

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

To me, those of you who say you aren’t bored with the game yet lose motivation to play after hitting a cap for the daily aren’t really bored because of that. Because how can one not be bored with a game that the only motivation you have to play is playing for 5-15 minutes to get 10 AP?

Why is getting that 10 AP so critical to your desire to play? There are other AP in the game. If ANet added more AP to the game more regularly, would the cap be a problem? Is it the progression towards the AP chest that you want and the lack of decent progress is what kills the motivation to play?

Most of the daily AP involve doing stuff that feeds into other aspects of the game that a player might want. For instance, if one does three dailies in WvW, s/he also advances a reward track, and maybe gains a WvW rank. While some of the non-daily AP added to the game work similarly, some do not. Also, a lot of the AP added post launch involve silly-kittened tasks, like repeating story steps while doing X, or massive grind. Some AP was always this way, but it seems like more of the new AP is, and less accrues during normal play like the explorer, (most of the) slayer AP, and (most of the) weapon master AP did.

Some people play GW2 to kick back, relax and chill. At the game’s launch, game rewards for such players seemed fairly balanced compared to rewards for exclusive content aficionados. Over time, though, more and more rewards have been added to exclusive content, at least some of which does not appeal to everyone. Some rewards have been taken away from casual play and hidden behind specific content or grind. AP chests (since the institution of the daily cap) is an example of the former, guild rewards of the latter.

This shift in game rewards happened largely for three reasons:

  1. Some players like the idea of getting stuff others don’t have. This group also tends to be more vocal. If ANet doesn’t scratch that itch, the no-endgame complaints proliferate. This group also tends to devour content faster, and can appear voracious as a result.
  2. A large segment of the player base taught ANet that repeating content because it was fun was not going to be a thing for them. So, ANet has resorted more and more to the use of reward carrots to keep players playing and to get them to play specific content. The net result is a game about which there are increasing complaints concerning “shoving things down peoples’ throats” and “too much grind.”
  3. “Path of least resistance” means that locking rewards behind specific, perhaps less-desirable content, forces players to engage with that content. Rewards available via general play mean players can play as they like while feeling reasonably rewarded for doing so. They also mean that those in it “just” for the rewards will do the easiest content as fast as possible, then demand more shinies.

Given human nature, and the nature of the MMO business model, it’s likely that the change was inevitable. However, GW2 was advertised to be for those who hated MMO’s as well as those who loved them. While it still is in some respects, its approach to rewards has gotten a lot closer to that of older MMO’s and further away from the way it was at launch.

This is not to say I believe that every reward should be openly available. I don’t. However, it’s a pity that the game has evolved away from the way it was at launch.

Yes, but if the player truly wanted to do those things, then the AP earned from the dailies would just be icing on the cake. The AP earned wouldn’t matter if that’s what the player truly wanted.

My question is why is earning 10 AP for doing those things so important? Important enough that players will stop playing the game if they don’t get it. If it’s not because the person is truly bored with the game and the loss in AP is making them realize that, then what is it?

Your post doesn’t answer any of my questions. None of them. I want answers from players who do feel this way and I want why THEY feel that way. Not generalized “people have different goals and expectations”. I get that. I want to hear specific individualized responses.

Because if it’s wanting quicker progression toward AP chests, then they need to be asking for more AP to be added to the game with one possibility being removing/increasing the cap on dailies. And another being increasing the amount of AP earned by the achievements they do add. Not progressing fast enough there is a valid reason for not playing even if you aren’t bored with a game: most players like progression and a lack of it can make a fun game, not worth playing. But just the lack of earning AP from dailies tells me that the player was bored with the game but wasn’t able to be true to themselves until they reached it or realized what will happen when they do reach it.

Poll to remove Daily Achivement Cap?

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

To me, those of you who say you aren’t bored with the game yet lose motivation to play after hitting a cap for the daily aren’t really bored because of that. Because how can one not be bored with a game that the only motivation you have to play is playing for 5-15 minutes to get 10 AP?

Why is getting that 10 AP so critical to your desire to play? There are other AP in the game. If ANet added more AP to the game more regularly, would the cap be a problem? Is it the progression towards the AP chest that you want and the lack of decent progress is what kills the motivation to play?

Duels, Inspections and Vehicals

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

Right because im WvW Im really gonna go out of my way to imspect someones gear so I can asure my dominance >.< you argument is hollow, they scale you up in WvW so you can fight level 80’s as a level 10. Inspection would make absolutlt no differance in pvp!

And where did I say I was talking about what effects it would have in this game?

I was referring to YOUR comments about OTHER games that have inspection.

In this game, the problems with inspection and jerks would show up more in the dungeon, fractal, and raid areas or any area where group composition is important. It wouldn’t necessarily be used against those you’re fighting, but instead against potential team mates.

Duels, Inspections and Vehicals

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

I agree jerks are everywhere, but again in all my years of mmo gammg, I have never herd of using inspection as an advantage in pvp, or even herd mention of it on any forums, save this one for sone reason

Just because it’s not mentioned doesn’t mean that players who do get their kicks by ganking low levels don’t use the inspection tool to decide which player to go after first if they see multiple ones.

Duels, Inspections and Vehicals

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

Ummm, there are a lot of mmo’s out there with player inspection, and none of them use it for greifing. Also I played Aion up till patch 3.2, and “inspection griefing” was never an issue in pvp or otherwise

I find that hard to believe that none of those MMO’s have players who would abuse an inspection feature in order to grief someone. Jerks exist in every game and they will use every aspect of a game in order to do so.

I can't AB Multimap!

in Guild Wars 2: Heart of Thorns

Posted by: Seera.5916

Seera.5916

The thing thats bothering me about AB multis is the commanders that idle in there all day long charging gold for “VIP” passes. It’s bad enough that people are exploiting the hell out of this map but charging gold on top is another kind of greedy altogether. To some people having a commanders badge is a license to farm gold. I wish Anet would make a stand 1 way or another. 1 guy was bragging how he earned a 3k item from the TP in 6 days, lets not pretend that AB multis arent exploiting, specially when people farm them 12 hours a day. Theres even a guild called AB created for just that purpose.

So suddenly if I do something that I find enjoyable or at least tolerable for 12 hours it’s an exploit? Time a player participates in anything does not make it an exploit.

If ANet wanted it to end due to it being an exploit, it would have already been stopped.

Suggestion: Rebalance Legendary Journey

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

Or

For Anet to leave them be and let the market to decide where they fall
They revamped a number of base game recipes for instance cloth was more expensive than leather and ore because it was used for more than making just cloth clothing unlike the other two. Anet stepped in and changed things around to give them more value.

It’s not a hard concept you create something and you leave it be the natural flow of the market should determine the price. Legendaries wouldn’t be half as expensive as they are now if Anet would leave them be even precursor crafting was set to the bloated market price. Then certain precursors who were more expensive to craft actually went up in price since peopel didn’t want to take a cut. Furthermore items shouldn’t be up on the market indefinitely either as it has a clogging effect on proper trade. Prices are easier to go up than they are to decline since auctions are eternal and never end.

Anet has tinkered with and destroyed this games economy for years now all in the name of keeping ascended and legendary items high in the market and not at their true prices.

None of the things you listed have anything to do with depreciation even wear and tear is due to wear and tear. Any item will depreciate even if you bought it mint in the box or used after its production date. As for the prices going up that’s would be more akin to year 1 halloween skins that are unobtainable and out of print

You’re confusion depreciation with lower demand.

Depreciation is the decrease in value of a purchased item due to usage. It is not the decrease in price due to lower demand for the item. Do not confuse price drops due to decreasing demand with depreciation. They are two very different things. Depreciation is the decrease in price of one unique item. Not a set of items. It is not affected by how popular or unpopular an item is or what it’s demand is. Truly prestigious items in RL depreciate. Cars depreciate the moment they leave the car lot after purchase.

According to dictionary.com, depreciation is: decrease in value due to wear and tear, decay, decline in price, etc. According to dictionary.com, the British define it as “the reducation in value of a fixed asset due to use, obsolescence, etc.”

Value refers to the specific item owned by a specific person. Not to the overall value of the items in the market. Someone buying a car doesn’t mean everyone else gets to buy it cheaper due to depreciation (remember, cars depreciate the moment they’ve left the lot after being sold). So while a drop in price due to lower demand can affect a car’s value, it wouldn’t affect the others of it being sold.

You’re saying that the demand for legendaries has gone down and therefore ANet’s artificially keeping those prices high. Can you show proof that the demand has gone down?

ANet sets the supply. We the players determine demand and how much we’re willing to buy and sell for. Don’t like an item’s price? Don’t buy or sell at that price. Sell or buy at the price you think it’s worth. If the price was truly too high for players, the items wouldn’t sell. That’s how luxury items work. I can forego buying a legendary or the items for the legendary because I won’t be guaranteed to fail the game in any way if I don’t get one. It’s not a necessity, there isn’t a price that’s too high for the equilibrium price. You may not think that they are worth that price, but that doesn’t mean there’s something wrong with the economy.

It’s like designer jeans. I can’t begin to think what makes a pair of jeans worth $100. They don’t clean themselves or fold themselves and put themselves away. The $25 pair works just as well and will last the same amount of time. Yet, there are people out there who buy the $100 jeans. It doesn’t mean that clothing stores break their economies because the designer jeans are way more expensive than the generic jeans. Designer jeans = legendary weapons; generic jeans = ascended weapons.

Suggestion: Rebalance Legendary Journey

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

Legendaries are supposed to get easier and forgotten with an expansion as new Legendaries come into the market.

We really didn’t get a full set of legendaries but most people made legends when the game launched and they were dirt cheap. The new legendaries feel worthless because the old legionaries require so much work to acquire. It also destroys our market to have Anet artificially keeping the price up everything depreciates in this world and its what keeps our economy intact.

If the government kept every car that was ever released at it’s initial price point and removed all depreciation that would mess up the economy as bad as gw2’s. It’s more expensive to craft some legendaries than it is to straight up buy them and that’s before including time and labor.

Your exppensive purchases mean something when you buy them but mean nothing years down the line the presitige of old legendaries should be over who cares if you see a Bifrost or whatever. The prestige should come from the new items the people demanding the in game world remain frozen in time are part of the problem with this game. Someone crafted Eureka and I congratulated them in town the other day but the value of that mace will decrease in time just like everything else and trying to force it to remain prestigious for year will only bring ruin which it kinda has already for GW2.

A few things wrong with your post.

1. Depreciation only occurs when things lose quality over time. Like the new car you bought in 2010 not being worth the same amount it was when you go to sell it 6 years later because it’s got wear and tear. Some things actually appreciate in price (go up) over time if they are maintained: art is a good example. Legendary weapons do not lose quality over time. They don’t suddenly become exotic or masterwork rarity just because they’re 2 years old. Therefore any price drop you think they should have would not be due to depreciation.

2. You’re assuming that ANet wants the older legendaries to be forgotten. Maybe they wanted to add options to the table for skins with legendary effects. So that if a player wants a legendary and wants to show it off, they have a choice on which skin they want. And considering one way to get them is to take out your credit card, buy gems, convert to gold, to buy the legendary off of the Trading Post, I wouldn’t put it past ANet to not want the old ones to be forgotten. You shouldn’t also. Because that helps you get more gems for your gold.

3. They were dirt cheap in the beginning because players didn’t have the gold to list them on the TP for the prices they list for today. And they knew other players didn’t have the gold to buy them.

4. You’re assuming that players obtain legendary weapons for the prestige. I’m working on crafting mine because I need a long term goal to work toward. Once I finish my precursor, I’ve got my legendary. And then I’ll likely choose a new legendary weapon to work towards. And it won’t depreciate in value to me because I didn’t make it for everyone to ooo and aaaah over and tell me how special I am because I have a legendary.

Accessory Colors

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

Agree. Even if it takes a makeover or hairstyle kit, this is something I’d really like to see.

No. I’d rather not have to buy a kit just to change the color of the accessory. They are too expensive for that.

I’ll echo what mtpelion said: it should be added to the dye tab like armor and gliders are.

That’s probably not easy. The hero panel is set up to switch out and dye items attached to the body. It’s not set up for changes to the body itself.

Maybe what they could do instead is have the stylist NPC that’s already in game have an option for free dye changes to accessories.

I would also be happy with that solution.

Accessory Colors

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

Agree. Even if it takes a makeover or hairstyle kit, this is something I’d really like to see.

No. I’d rather not have to buy a kit just to change the color of the accessory. They are too expensive for that.

I’ll echo what mtpelion said: it should be added to the dye tab like armor and gliders are.

Suggestion: Rebalance Legendary Journey

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

That’s because they are for legendary weapons. They aren’t supposed to be quick and easy and cheap to get. For those wishing to make the precursor and/or legendary, it should be a long term goal.

need this !!!!

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

Go play Aion instead , Gw2 don’t need more visual clutter … these wings are too big for Gw2 .. please no. There is enough visual junk in this game .. for example sometime i can’t even see my own character because someone use a Cosmic mining tool next to me.

so NO.

I agree with him, if the size is equivalent.

When the developers already have to cull visuals via culling minis when maps get too crowded and there are still players who suffer from crashes due what visuals remain, they should not be adding in more things that add to the clutter.

However, if it is just for the appearance of the wings as gliders, then I’d be all for it, but not as huge as they are in Aion comparatively.

Deleting last character.

in Players Helping Players

Posted by: Seera.5916

Seera.5916

Just make a new character, especially if your current one is more than a year old. Birthdays are character bound, not account bound.

The Meta Should be a Lie

in Guild Wars 2: Heart of Thorns

Posted by: Seera.5916

Seera.5916

There’s no way that adding more different builds will make it easier to balance the game. Because now there are more builds that ANet has to make sure are relatively equal.

And there will always be a meta. The meta is player created. There will always be one build or one team composition that will be the most efficient and that will be the build or team composition used. The only variations typically accepted are ones that don’t fall too far behind the top build or team comp.

Hardened Leather Section 30 silver? Wha???

in Guild Wars 2: Heart of Thorns

Posted by: Seera.5916

Seera.5916

No, most it is most likely not possible to “bully” Anet into putting more T6 leather in the game, but for a casual player who is not rich almost 1 gold per hardened leather square is an insanely high price and the drop rate is terribly, terribly low. And this is is annoying and frustrating. Hence the posts.

I remember a time when even casual players could affort to craft something. When I actually crafted exotic armor for a new character when he/she reached level 80. Now I mostly use the WvW vendor or buy karma armor. And I really, really wished I would have pushed my remaining two crafting skills to 500 as well when it still was affordable. Financially it will be a pain in the kitten to level them up the remaining 50 points.

When it finally regulates itself the market will hopefully remember that there are players who do not have much time at hand to play and who don’t want to spend their precious playtime solely on grinding money.

I’m a casual and I can afford to craft things. And I don’t grind for money. I may do things that I find fun in order to gain money (like run through maps gathering mats), but I stop the moment I’m bored of it.

You’re also forgetting that it’s gotten easier to earn gold over time so the fact that the prices of some things have risen is not certain proof that something is wrong.

Why does Lege armor have to be tied to Raids?

in Guild Wars 2: Heart of Thorns

Posted by: Seera.5916

Seera.5916

Throwing in Anet’s decision to lock XP gain for everyone behind raids so you won’t get xp on any HoT or Living Story season 3 map unless you defeated a raid boss.

Being able to get xp in a game shouldn’t be a specific reward.

I’ve gotten plenty of XP on HoT maps despite never even stepping foot into one raid.

I think you mean locked out earning XP to go towards spirit shards if you don’t max out the raid mastery.

If all of your mastery tracks are full (except for raids), you won’t get any xp until you’ve defeated a raid boss. Personally, I don’t care about spirit shards, but my xp bar stays at 0/0 all the time.

That’s why it’s been highly controversial to lock xp gain behind raids. Now that people claim that raids are hard and they should get a special reward (legendary armor) for it, it’s even more questionable.

You didn’t state that it was only after you filled up your entire tracks. You literally said this:

Throwing in Anet’s decision to lock XP gain for everyone behind raids so you won’t get xp on any HoT or Living Story season 3 map unless you defeated a raid boss.

To me that reads if I bought a new account, used the level 80 boost, and took my character immediately to a HoT map, that I would not gain any experience because I’ve not defeated a raid boss.

You did not put in a “except those who haven’t filled all of their mastery tracks” clause and those players still exist. I am one of them.

I do however agree, that locking XP gain and spirit shard earning behind doing a raid boss in Heart of Maguuma areas was not a decision that should have been made. They should have a repeatable 0 MP track that players can choose to put themselves on when they’ve finished all tracks they want. This repeatable track gives out spirit shards when completed.

Why does Lege armor have to be tied to Raids?

in Guild Wars 2: Heart of Thorns

Posted by: Seera.5916

Seera.5916

The whole argument behind locking that reward behind specific content is that raids are supposed to be hard, thus that best stuff is locked behind them. If they’re truly easy, if the difficulty in them is finding a group of ten people that are all interested and dedicated, well, then that’s an issue for me.

Either they’re hard, in which case, some people will not be able to do them, or they’re easy in which case they don’t deserve a specific reward.

People can’t have it both ways.

Throwing in Anet’s decision to lock XP gain for everyone behind raids so you won’t get xp on any HoT or Living Story season 3 map unless you defeated a raid boss.

Being able to get xp in a game shouldn’t be a specific reward.

I’ve gotten plenty of XP on HoT maps despite never even stepping foot into one raid.

I think you mean locked out earning XP to go towards spirit shards if you don’t max out the raid mastery.

Idea for 2017 April Fools

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

Two Aprils ago ANet had the April Fools airplane animation. European players made them publicly apologize on the EU forums for being so insensitive as to have an airplane animation when a plane crashed and killed a number of people a week before and 5000 miles away from where ANet is located. The next April there was no April fools joke and I’m not expecting ANet to ever have another April fools joke.

So good luck with your suggestion but I think it’s not likely.

They did do an April Fool’s day joke this year. It was just not in game. Fake patch notes were posted since April Fool’s day fell on the Tuesday a patch was due.

So they did. But fake patch notes aren’t the type of April fools jokes we’re taking about here.

But to say they didn’t do an April Fools day joke is untrue, which is what you said.

Idea for 2017 April Fools

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

Two Aprils ago ANet had the April Fools airplane animation. European players made them publicly apologize on the EU forums for being so insensitive as to have an airplane animation when a plane crashed and killed a number of people a week before and 5000 miles away from where ANet is located. The next April there was no April fools joke and I’m not expecting ANet to ever have another April fools joke.

So good luck with your suggestion but I think it’s not likely.

They did do an April Fool’s day joke this year. It was just not in game. Fake patch notes were posted since April Fool’s day fell on the Tuesday a patch was due.

[Suggestion] Demote Redundant Champs

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

(look what happened to the starter zones when anet did that to those champs…maps once full for the champ trains became instantly empty).

The trouble with the champ trains was that map chat was full of people bickering and arguing about who ‘owns’ what champions and who isn’t allowed to kill a champ on their own because a train is entitled to kill them. This being in a starter zone was very toxic for players who first started the game. It’s not a good impression, so sorry, but the Queensdale champ train being taken away was a welcome change from me.

They should maybe increase the reward to motivate people to do them more often

If they increased the reward for said champs, I would endorse it if it did guarantee that it’d increase participation. But I doubt it would happen given that there are better ways to gain loot these days than killing the champs we’re discussing here. (Especially the AB chest farm thingy that I’m hearing so much about).

I can’t understand why people always wants easier content in pve.

I’m not asking for easier content. I’m asking for content to be scaled for more probable participation. The difficulty can remain the same, just doable for fewer people.

It’d probably be more difficult, given that a champ with 50 people turning up, all you need is to repeatedly press 111111111111 (like in your ‘challenging’ Queensdale champ train). A scaled down champ with 3 or 4 people turning up there’d actually be some skill involved with a few dodges.

It already is doable for any amount of people. But the fewer people around the more personal effort you have to put in. If there are 3 people around you are 33% of the crowd. If there are 50 people around you are 2% of the crowd. So you cannot rely on other people carrying you if there are fewer people around.

Agreed.
Today I did Flyrra the Remorseless and Lenner the Eagle-Eyed with two other people who appeared after a call in map chat. It surely took us longer than usual, but we killed them.
Maybe Varre the Underhanded and Ezal the Quick need 4 or 5, but bandit champions are generally doable with a small number of people.

I still don’t endorse the scaling down of these fights.

OP mentioned the old LWS2 open world events in Iron marches in his post. Those are far older than bandit events, so even fewer people do them. I’m not trying to change your mind, just to keep this about the events that OP specifically mentioned

OP also mentioned that it was starting to happen to the bandit champions in the first post.

[Suggestion] Demote Redundant Champs

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

-1 they should stay as they are

Why should they stay as they are? Convince those of us who think that such events should be scaled to reflect the number of people likely to participate at any one time that they should remain as they are.

I’m not convinced by the arguments stated to date that it’s as big a problem as people are claiming. Certainly these are difficult fights to do solo, but I’ve done some of them recently and didn’t have to solo them — I made a call out in /map and voila! more people.

Sure, it would be convenient to have them rescaled, but I think it would also reduce the amount of fun some of us have. I like some fights being too difficult for me to do alone: it’s a personal challenge to try to get better and/or an incentive to play with others.

tl;dr I’m not opposed to a change. However, I don’t think it’s necessary and I don’t think it would be ‘best’ for everyone.

The thing is, others have posted that there have been calls for X but no one shows up. So that’s mixed success.

I don’t have a strong preference for it being changed, but just saying it shouldn’t be changed isn’t a good enough answer so I called on the poster to explain.

[Suggestion] Demote Redundant Champs

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

-1 they should stay as they are

Why should they stay as they are? Convince those of us who think that such events should be scaled to reflect the number of people likely to participate at any one time that they should remain as they are.