Seera – they never said the dailies were aimed at new players
New things are inherently more towards a new player who hasn’t experienced anything than the vet who has. ANet would eventually run out of things that the Vet hasn’t done. They can’t put out new things every single day. There would be days that the Daily would have things that aren’t new to a vet.
The intent is more aimed at new players and players who only do one specific thing (just PvE, just WvW, just PvP, just dungeons, etc).
They will eventually run out of new things that can throw at any particular player.
It’s broken and, according to Anet, will not be fixed this Wintersday. Please try again in 2015.
Where did you find Anet saying they won’t fix it? They aren’t going to add something that’s broken and walk away not fixing it.
https://forum-en.gw2archive.eu/forum/support/bugs/Toypocalypse-and-Parties/first#post4629767
Sorry, get over it. That’s all I can tell you because that’s all they tell us.
But, I do have an alternative: If you want to do Wintersday-esque activities with your friends, do the Infinirarium over and over, or play a different game.
That forum is about parties in toypocalypse not the actual game play of killing those adorable toy part. So no their not going to fix the fact you can’t get into the same group with your party, However they’ll probably try to fix the fact that it’s not activating. If they care enough….which they may or may not knowing anet.
What part of the following did you not understand?
according to the designers [the Toypocalypse] must remain in this state for this year’s release.
The question is when the dev posted that comment from the dev was the comment from the dev just about the party system or the entire system. We don’t know.
We don’t know if the devs were asked “Hey, can the party system be fixed for this year”
Or if they were asked: “Hey, there are some issues with Toypocalypse that we’ve encountered in testing. They are X, Y, and Z. Any chance on a fix this year?”
We don’t know the question asked and since the thread was specifically about the party system issue, I wouldn’t hold that statement to other glitches until someone says otherwise.
That being said, we’re just under a week away from Christmas and two weeks away from New Years. I wouldn’t hold your breath for a fix, but I wouldn’t be surprised if one did come out since the mentioned glitch in here is pretty bad.
Edit: I read the thread and I only got the feeling she was talking about how you could join with your party instead of split up. The current glitch may be a side effect of them reversing the change to stabilize the more permanent group activities (Activities and PvP). I don’t know.
(edited by Seera.5916)
But you can still level your character, since daily rewards often include account bound experience. You can do the daily on anyone and just put the experience in your chest for the character you’re leveling.
Anyway, two of the dailies your lowbie could do.
So if your lowbie did the vista, and the gathering, both of which he could do, he could then go into WvW and buy with badges pretty much anything to get the third daily, without PvPing at all.
In fact, I did today’s daily on a lowbie.
Your missing the point of the op there are people who have low level characters for instance the new players who dont have lvl 80 characters to run into those zones. Its not about the exp per se but the small daily pool for newbies in the pve environment they are now forced to go to pvp or wvw to try get their dailys
Lowbie characters get different dailies. I know this for a fact. I’m looking right now at a new account with a 41 level character as the max character. These are the dailies for PvE.
Daily Ascalon Vista Viewer
Daily Queensdale Event Completer
Daily Kryta Lumberer
Daily Great Jungle WurmYou have different dailies than me then.
The only things I could do on my lowbie are Ascalon Vista thing and the lumberer. The 3. PVE daily is Silverwastes Event completion and Fractals lvl 11-20. Eversything else is kittenty WvW and PVP, both gamemodes Im not playing and wont start doing it.
Pre Patch it was possible to get your daily by simply roaming around with your character. Now they are forcing you to play things which they want to be promoted.
It’s based on the highest level character you have.
If you have a level 80 character, then you get dailies based on that level 80 character.
Vayne posted a screenshot from an account with the highest level character being level 41.
Then do the other daily options.
I did a lot on WvW, But I won’t ever ask ANet to not have WvW options in the daily.
Here’s why:
Other people are good at it and enjoy it.
There are people who are good at bell choir and the jumping puzzle and who find it enjoyable. Therefore, they should remain as options for the daily.
I did the dailies, the PVE dailies. The one that you are talking about here. What I’m referring to is the Wintersday Dailies!
I got thru a whole round, got kicked a lot but went back in to stay til it ended. I received 0 points and got no credit for staying. I guess this is gonna be a wash for me and my hubby. Neither one of us are any good at these types of games. Wish there more options.
And yes, it is “that difficult” for some people who just don’t have that type of dexterity for key mashing.
I spent quite a lot of time trying to just practice it, but it was a disaster. I usually just move on if I can’t complete something, like the JP. Spent many hours last year attempting it and I think I got thru once, but it took me about 4 hours.
I don’t usually complain, but there really should be more options to complete some wintersday games for dailies. There’s a lot going on as it is.I’m fully aware you’re talking about the Wintersday Dailies.
You’re saying to REMOVE them because they are too hard for you.
I countered giving an example from my end. That the WvW dailies are too hard for me to do so they should remove them. Nevermind the people that are good at WvW and/or enjoy WvW.
You’re basically telling ANet to remove two things from the Daily because you don’t like them because you can’t do them without regard to the fact that other people like them.
By the way, I’m in the same boat as you. But due to the jumping puzzle. The Wintersday jumping puzzle hates me as I’m horrible at jumping and have to stop and spend several seconds to aim my jump. Doesn’t work too well with the falling snowflakes and the dropping of health.
Zaoda has a better solution. Instead of doing all 5, it should be do 3 of the 5. At least if they mean complete successfully. If it just toggles for completion, then they are bugged and you should still be able to get it assuming you participate and remain in the activity until the very end. If it’s completion, it should be 3 out of 5 just to cover the people who do have serious issues with certain activities or just don’t like a couple of them. I believe Mesmers can’t use their portal skill in the Wintersday puzzle and some people don’t have the dexterity due to physical handicaps.
No where did I ask them to be REMOVED. I have friends who love the JP and the Bell Choir games. Doesn’t mean I have to do them though.
Just suggested that there be more options added.On the other hand, I agree that at least 3/5 of complete or just ADD more options for dailies.
And yes, it seems to be a bit glitched. After about 30 mins or so of practicing I was able to get the achievement. But I was getting kicked anyway for what I’m sure were the right notes. I played the easy songs in the lower parts. So it wasn’t too bad and there weren’t as many notes to hit.
In the first post you posted this:
“These two shouldn’t be included as a requirement of the dailies.”
How was I not supposed to read “shouldn’t be included” as “remove them from the requirements of the dailies”?
Keep in mind everyone, that one of the WvW dailies doesn’t require you to fight players at all. Most achievement hunters have some badges of honor hanging around.
Go into WvW, you’re perfectly safe in your base, and spend a few laurels. Takes a minutes. Then you only need 2 dailies.
Except those people who (for whatever reason) choose to not do WvW, and are not less of a person or player than anybody else for not wanting to.
All except newer players should have some Badges of Honor unless you spent them all. The AP chests have Badges of Honor in them.
Doesn’t require any real playing of WvW to do so.
Not talking about any real playing, talking about not even going there at all, which even if they did get some WvW badges from PvE rewards still negates having to go to WvW to spend them, unless there is another way I am not aware of.
Then I honestly have no sympathy for you if you’re not willing to hop over to WvW to buy something worth 25 badges of honor and instead choose to do the daily option which you knew beforehand would take you a few hours to do. What else are you going to spend them on? You obviously don’t do fractals often so the Ascended gear you can with them is useless as you likely have what you need for the levels you do (you’ve obviously done them 11 times at least given what I heard in chat in game). I highly doubt dungeons as well so you wouldn’t get the boost there to add to your DPS contribution. So I don’t see why the aversion to spending the Badges of Honor and then deleting the thing you bought or consuming it if it’s a consumable.
It requires absolutely 0 amount of actually doing WvW. And I can see why you wouldn’t want to do the others as they involve actually playing. WvW isn’t everyone’s cup of tea. But spending Badges of Honor you’d otherwise never spend isn’t something that can be excused with the same excuse.
You chose to not do the quick ones and put yourself into the situation where it took you 3 hours to do the Daily.
Keep in mind everyone, that one of the WvW dailies doesn’t require you to fight players at all. Most achievement hunters have some badges of honor hanging around.
Go into WvW, you’re perfectly safe in your base, and spend a few laurels. Takes a minutes. Then you only need 2 dailies.
Except those people who (for whatever reason) choose to not do WvW, and are not less of a person or player than anybody else for not wanting to.
All except newer players should have some Badges of Honor unless you spent them all. The AP chests have Badges of Honor in them.
Doesn’t require any real playing of WvW to do so.
So for all my talk, I guess I"m not really proposing a solution except ‘tough it out’/‘make your own group’/‘you might be happier if you didn’t fixate on meta’ (the last one being a little controversial :p)
The last one isn’t controversial.
If you aren’t following the meta, you don’t need to fixate on the meta. Just know roughly what it is so you don’t join a group that’s obviously one.
You do realize you only have to do 3 of the options to get the Daily? And there were 4 PvE options including the Fractals one?
What I realize is that before this chance I had the choice to do what I wanted, in an organic way of playing the game. Now I’m tasked to do X in Area Y. Gate here, gate there, do EXACTLY this. It’s a chore, not something I get from playing the way I want to play. I could care less how little time it takes me to do it.
As many other have said in this thread, its the specificity of the chores that are getting us (not to mention the sheer madness of something like a Fractal for 1/3 of a daily achievement). Before we had the CHOICE of a bunch of different activities; if I felt like getting the Daily slayer, great then I’d get it. If not, then I’d pass on it, and do something else. If I had a pile of stuff to salvage, then great, I’d get recycler, otherwise I’d have other stuff to complete with just from playing (events, gathering, etc…). Not because I was forced to do this specific, exact thing.
I could care less if I only had to 1 of the 4 events to get a daily. If that isn’t something that I want to do, then I feel I’m being forced into doing something for them, not for me. The new systems breaks me off from playing the game my way, to being forced to playing it their way. And I don’t care for it one bit.
You claimed it would take you 3 hours to do the daily due to the Fractal component. Leading me to believe that you believed you had to do every option to get the Daily.
Since there are more than 3 options available, the Daily should not require you to spend 3 hours on it as I don’t think there are any other options that would take a decent amount of time.
If that’s not what you meant, then you might want to consider making sure that’s clearer in future posts. Let’s not give ANet an excuse to not make the choices more generic (I do think they are too specific for too many of the options.)
I guess you missed where I posted that I was doing the dailies for the exp on my alts, you know, not level 80 yet. Due to the NPE grind. And that I absolutely detest PvP. And prior to this fiasco, it didn’t matter what level you character was at, you could complete the PvE dailies.
Isn’t the exp gained from dailies more or less negligible? Login rewards give 10 free levels via Tomes of Knowledge on the 27th login. Not a bad trade-off, imo.
The doing of the dailies would also give additional experience. And a little bit each day would likely add up. Especially if they felt like playing the character for longer than it took to get the daily done.
I reckon the change is awesome, boggles my mind (okay not really) that people are actually complaining about a system that requires less work and more rewards. Then again some people just like to complain.
Less work maybe, bit it is so specific that it could prohibit players from achieving it. A new player with only low level characters who has already tried and dislikes WvW and PvP would find it hard if not impossible to do today’s set. Silverwastes is a level 80 map. They’d have to be carried through a fractal and that might be hard to find a group for. And they may not yet have the badges of honor to bypass any actual combat in WvW.
So for them it is do something they don’t like doing or no daily. Whereas the old way, they’d have plenty of options due to the dailies being very generic.
First impressions for me.
I’m torn on the specificity. On one hand it was nice to do what I want for the most part to get my daily. But on the other hand, we’re now getting more than just AP, 1 laurel, 1 mystic coin, and 1 jug of karma, + SMALL chance at BLTC or essence of luck. Now we get actual rewards for completing the specific task. And we get 10 AP if we do 3 of them. I can see ANet wanting us to not just get them for no outside effort.
On the other hand, the specificity will lead to lag and too many players in the area to really effectively get things done. And if you only have a short time to play each day, that could mean you may not get the Daily done. Especially if you’re a new player or wanting to play a low level character and a upper level zone is needed. Like today with the events in Silverwastes.
Overall, I think it’s a good change, it just needs some tweaks. Maybe Regions instead of zones. That way it’s not as restrictive, but not completely open if they aren’t wanting to open it up that much again.
New new Dailys suck. Completely and utterly. I’m not going to waste 3 hours of my time on a kitten Fractal for a ONE PART of a frickn’ Daily achievement. I have a life, and 1-1 1/2 hours a day is should be MORE THAN ENOUGH time to get a frickn’ daily achievement.
Lets hope someone at ANet realizes what a kitten colossal screwup this is, and fixes it post-haste.Have you actually tried the new daily system? You can do it in 10-15 minutes easy.
Claiming that it takes 3 hours to complete is an utter fabrication.Try it before just making stuff up about it.
You better believe I’ve done them, and I hated every minute of it. With 8 toons, and 7 of them sitting at 90+% map completion (lacking WvW mostly), the last thing I want to do is run around and look at Vista’s I’ve already seen.
And as far as taking 3 hours, I could care less what YOU think, I know how much time it takes me to run one of those PITA Fractals. With a family, job, and kids, you better BELIEVE I know EXACTLY how long it takes. One of the reasons I’ve only run the frickn’ things under a dozen times.
You do realize you only have to do 3 of the options to get the Daily? And there were 4 PvE options including the Fractals one?
Or do you not want to gather wood in Kryta, do events in Silverwastes, and view an Ascalonian Vista?
And if one of those is not your cup of tea, how many Badges of Honor do you have from WvW? A WvW Daily is to spend Badges. Don’t even have to fight anyone.
Edit to fix Daily option for today.
(edited by Seera.5916)
Then do the other daily options.
I did a lot on WvW, But I won’t ever ask ANet to not have WvW options in the daily.
Here’s why:
Other people are good at it and enjoy it.
There are people who are good at bell choir and the jumping puzzle and who find it enjoyable. Therefore, they should remain as options for the daily.
I did the dailies, the PVE dailies. The one that you are talking about here. What I’m referring to is the Wintersday Dailies!
I got thru a whole round, got kicked a lot but went back in to stay til it ended. I received 0 points and got no credit for staying. I guess this is gonna be a wash for me and my hubby. Neither one of us are any good at these types of games. Wish there more options.
And yes, it is “that difficult” for some people who just don’t have that type of dexterity for key mashing.
I spent quite a lot of time trying to just practice it, but it was a disaster. I usually just move on if I can’t complete something, like the JP. Spent many hours last year attempting it and I think I got thru once, but it took me about 4 hours.
I don’t usually complain, but there really should be more options to complete some wintersday games for dailies. There’s a lot going on as it is.
I’m fully aware you’re talking about the Wintersday Dailies.
You’re saying to REMOVE them because they are too hard for you.
I countered giving an example from my end. That the WvW dailies are too hard for me to do so they should remove them. Nevermind the people that are good at WvW and/or enjoy WvW.
You’re basically telling ANet to remove two things from the Daily because you don’t like them because you can’t do them without regard to the fact that other people like them.
By the way, I’m in the same boat as you. But due to the jumping puzzle. The Wintersday jumping puzzle hates me as I’m horrible at jumping and have to stop and spend several seconds to aim my jump. Doesn’t work too well with the falling snowflakes and the dropping of health.
Zaoda has a better solution. Instead of doing all 5, it should be do 3 of the 5. At least if they mean complete successfully. If it just toggles for completion, then they are bugged and you should still be able to get it assuming you participate and remain in the activity until the very end. If it’s completion, it should be 3 out of 5 just to cover the people who do have serious issues with certain activities or just don’t like a couple of them. I believe Mesmers can’t use their portal skill in the Wintersday puzzle and some people don’t have the dexterity due to physical handicaps.
Then do the other daily options.
I did a lot on WvW, But I won’t ever ask ANet to not have WvW options in the daily.
Here’s why:
Other people are good at it and enjoy it.
There are people who are good at bell choir and the jumping puzzle and who find it enjoyable. Therefore, they should remain as options for the daily.
Also, like I said, I don’t particularly have a community except the avoid people who make demands on me community. That means I won’t join a group that demands zerk, even if the character I’m on is in a zerker set.
We don’t make demands if you don’t join our groups.
We are also not responsible if you choose not to join or make your own community. It honestly feels like you see some of us as “tryhards” at this point.
So again.
- You can become a member of “our group” by equipping the “correct”/“meta”/“optimal” gear, traits, and utilities (which can vary by dungeon and specific encounter of course).
- You will not generally see anything beyond gear filters (i.e., skill filters) unless you want to join a speed/record run guild
- You can make or join your own group with zero or custom requirements
- You can make or join your own community with likeminded people
I don’t know how else to say it. It feels like I’m hearing “I just want to be lazy and you guys are making me feel bad by working hard”.
(bold mine)
You just had to slip that n there, didn’t you :p
If you seriously think gear filters are skill filters, we’re back at page 1 again.
More generally, I wouldn’t treat this as much more than a discussion. It doesn’t mean I"m making kitten up to mess with people, but I’m guessing most of us are able to go our own ways and do our own stuff in game, this is just a (if you’ll excuse the pun) meta discussion.
He said anything beyond gear filters.
And gave an example of a filter that would be beyond gear filters.
I don’t think he meant that gear choice is a definite sign that someone is a skilled player.
So if someone doesn’t like something in the game they shouldn’t tell ANet that they dislike it in hopes that they’ll change it?
At least Zefrost had a possible solution to the problem to post with his complaint about the traits situation.
The current system does punish having alts. It punishes the players who want to experiment with builds and not just follow one set build all of the time.
Zefrost at least realized that ANet is likely not going to do a complete reversal of the April Trait change and offered a compromise.
The issues is complaining something of his own doing. He can’t expect A-Net to change the game because he made a Bad choice. I am not saying how the game is set up is all that good but it is what it is. NPE to me even though I am rather new to the game I think is the biggest bunch of crap. I lets people level with hardly having any real challenge. If one choses to take a easier route.
The trait unlock system isn’t the NPE doing. NPE was in September. Trait unlocks were given to us with the April Feature pack.
Yes, I have little sympathy for the fact that he leveled up without realizing what it would mean trait wise. Especially given how the system has been around for 8 months now.
That being said, he still has a point with his complaint and suggesting what he did. I myself I’m dreading playing unlock traits for new characters I create and I’ve been leveling them up by playing the game. And I’ve created 2 characters since I got them first one.
Threatening to not recommend the game to his friends over it however is extreme. He would have likely had at least some traits had he leveled up not through the tomes. At least if he didn’t craft the entire way (buying the materials needed).
He’s spot on though dealing with traits. We have to go so far out of our way for these things and spend so much money and skill points that there’s no point creating anything other than a single character, the cost is too much.
The trait system as is happens to be broken. They pulled a Microsoft, changing what didn’t need to be changed and breaking it in the process. They need to fix the trait system, using one of the many recommendations we gave in the Traits thread.
One of which was to change the unlocks to actual unlocks that are similar to what you’re after. Such as Necromancers using Wells a ton of times before they get the Well upgrades, Mesmers using Glamours a ton before they get the Glamour trait upgrades, etc.
And I agree with that. They went too much to the extreme of those wanting to hunt for traits. I think most who suggested hunting for traits just wanted the highest tier traits to be hunted for. Not every single trait.
However, I don’t have much sympathy for him complaining about the particular character he leveled up to level 80 expecting them to have all their traits given how long the traits unlocking has been around.
So if someone doesn’t like something in the game they shouldn’t tell ANet that they dislike it in hopes that they’ll change it?
At least Zefrost had a possible solution to the problem to post with his complaint about the traits situation.
The current system does punish having alts. It punishes the players who want to experiment with builds and not just follow one set build all of the time.
Zefrost at least realized that ANet is likely not going to do a complete reversal of the April Trait change and offered a compromise.
The issues is complaining something of his own doing. He can’t expect A-Net to change the game because he made a Bad choice. I am not saying how the game is set up is all that good but it is what it is. NPE to me even though I am rather new to the game I think is the biggest bunch of crap. I lets people level with hardly having any real challenge. If one choses to take a easier route.
The trait unlock system isn’t the NPE doing. NPE was in September. Trait unlocks were given to us with the April Feature pack.
Yes, I have little sympathy for the fact that he leveled up without realizing what it would mean trait wise. Especially given how the system has been around for 8 months now.
That being said, he still has a point with his complaint and suggesting what he did. I myself I’m dreading playing unlock traits for new characters I create and I’ve been leveling them up by playing the game. And I’ve created 2 characters since I got them first one.
Threatening to not recommend the game to his friends over it however is extreme. He would have likely had at least some traits had he leveled up not through the tomes. At least if he didn’t craft the entire way (buying the materials needed).
Don’t you think that being ambitious is a good thing – wanting to refine something more and more until it becomes perfect? (unless there is a translation I am not aware of)
Would you not feel proud after achieving something great? Would you not feel ‘status conscious’ when you have proven multiple times that you definitly are good at something? And now people are saying wrong things just about the stuff you know a ton about?
I agree that often being impatient is not a good thing but it sometimes pushes progress.My point is, what is wrong about wanting to do something better than before – why can’t I expect people to contribute to the success of the whole party? Or at least: not intentionally do something worse than it was done before?
Any good quality people can have can be bad if it’s to an extreme.
Ambition to be the best could be taken to the extreme that they’ll do anything to become the best. Even at the expense of someone else.
There’s nothing wrong with wanting to do something better than before or to expect players to contribute to the success of the whole party.
It’s just when two sets of people who define success differently try to force the other party to accept their definition and play accordingly when it becomes a problem.
The PHIW’s define it as simply beating the boss. Even if it takes 20 minutes to do an entire dungeon.
The Meta’s define it as doing it as beating the boss quickly and efficiently. For the current dungeons, 20 minutes constitutes a failure.
Guess it doesn’t pay to take the easy way to level. I for one don’t feel sorry for you.
Ya I should have to do map completion on every single character I ever make.
Or, on my 5th 80, I should just have everything unlocked by default like my other 3 80s had after I originally did map completion/personal story on my first character and level 80 – my necromancer.
Or you can cry and whine at A-Net because you didn’t think things through. You got what you played for here no need to think it should be any different. Or that you should get more of a free ride.
BTW I have a level 80 ranger with 30% of all maps done he has ALL his traits needed unlocked.
Good Luck.
So if someone doesn’t like something in the game they shouldn’t tell ANet that they dislike it in hopes that they’ll change it?
At least Zefrost had a possible solution to the problem to post with his complaint about the traits situation.
The current system does punish having alts. It punishes the players who want to experiment with builds and not just follow one set build all of the time.
Zefrost at least realized that ANet is likely not going to do a complete reversal of the April Trait change and offered a compromise.
I dont know what stuff some of you guys are on. When I started this game at the very release the guild I was in was supposed to be casual yet players who thought of themselves as casual had gotten to 7500 achievement points in much less than a year if i mind right.
I have got 10k achievement points now from doing a huge variety of things in this game instead of grinding or farming the same or similar stuff for certain ingredients. There are many players of these games who just need to get a life outside it. Really. If you want to play this game with some sort of mad hard core philosophy or think casual means you only spend 5 hours a day every day fine but you only deserve a straitjacket not a legendary or anything else. I did play this game quite obsessively at start so im not immune to this either but i managed to get clean. Get the addiction out my system. I advise you all do.
The exception are people who are ill or disabled, who may be housebound and who just have more time anyway they are unable to fill otherwise and the game is a nice way for them to do it.
I may have only been playing MMOs for 8 years but the commenst that MMOS arent for me is so ignorant its unbelieveable. Its always the first comment that comes out when someone complains. If I could I would split at a moment to other newer mmo games but my computer sucks big time, my hardware and my windows vista 32 bit
Still don’t see anything in this post that males me believe that I should get a legendary after crossing a certain /age point.
You want a legendary, then work for it. It takes the same amount of in game time and money for two people of the same skill level to do it regardless of how often they play. And that’s how it should be.
And the comment about me being addicted to the game is laughable. I can count the number of hours I’ve played this month on my hands.
Just to make it clear to everyoneand not you in particular if you work and have a partner and kids then devote time to them not daft amounts of time in a video game. I have a friend who loves video games but because he works and has a wife and a child his time is nearly all taken. He has a little time to play casually some less demanding games on occasion but its few and far between and his work and family do take most of his time. He also has his priorities right.
If you and your partner have no children and both play the game then you have advantages over lots of other people whose partners dont play and rightly want them to spend their time in the real world with them. The problem with most people is a huge amount of ignorance. If you enjoy playing a game to spend crazy time in it “working” fine but it deserves no reward. Just like if you like sky diving into a bucket of water you dont desreve a reward either just a padded cell.
There are people who are always willing to go to outrageous lengths to do many things in life. That doesn’t mean its either sensible or advisable. Every danger sport player who dies for his sport I feel no sympathy for but for his poor family and friends who he has left mourning. Just because there are people who have devoted their lives to collecting every stamp in the whole wide planet and universe and finds it relatively easy doesnt mean a stamp collector who hasnt done so is lazy or wants his stamps for no effort.
If someone wants to spend stupid amounts of time in a video game thats fine but the game should not be building itself around this.
DO the right thing Anet and increase exotics to the stat levels of legendaries and ascended. Lets see who begin to whine about the difference in stats being unimportant.
So ANet is not supposed to have any content designed for the hard core player who does play the game for several hours a day?!
That’s what the legendary weapons are for.
Ascended gear is not required for the level of content that casuals with low amount of time in the game are likely to do. They aren’t likely to be roaming in WvW (they’ll be more protected in the zerg from the imbalance in stats), they aren’t likely to be doing high level fractals where the AR ability of Ascended kicks in.
In my opinion, you just want everyone to get everything in the game at launch because that’s the ONLY way to make things balanced between those who play for several hours a day and those who can only manage a few hours a week.
Ascended gear was DESIGNED to take time to obtain. Because ANet felt that EXOTIC gear was obtained TOO QUICKLY. But they realized that there were casual players who didn’t have the time to really dedicate to getting Ascended gear. So they designed it such that it would not affect those players too much.
Legendary weapons are designed to be a LONG TERM goal. Not something obtained quickly. Now, could precursors use some work to make them more easily obtained, yes. But not to the degree that everyone and their mother has one or has a legendary or two or three.
This is a game not real life so their needs to be some sort of compromise and a player with a thousand hours or more of play has shown a certain amount of conviction to the game, has helped keep the game world populated and alive. Just because they haven’t farmed like mad specifically for a Legendary or ascended gear shouldnt mean they cant have one or have significant help to get just one character a legendary or full ascended gear.
It doesnt mean a player who has ground and farmed into the ground is devalued unless that player is looking for some sort of vain bragging rights. That player would also get the option after so many hours of gameplay to get the same benefit and therefore he wold have more than one of these very special items where most of us will only have ever one if we get help to get it.
Its distressing to see any one game encourage such an extreme unhealthy playtime on a computer that some players put in on an MMO.
If you want a legendary do the work like everyone else has to to get one(aside from really rich people in rl, and those rng luky people which could possibly b u)…. u realize by making legendaries easier to get. Every person in this game will be running around with one. Then the legendary status is void, they are alrdy startign to become fairly common as is. If u cant put in the commitment to get one there are plenty of other great weapon options! And btw almost all of toons wear exotic zerk gear. I personally never felt the need to upgrade to ascended and im doing fine. 1000 hours of gameplay doesnt mean u deserve a legendary… I have played over 5000 hours and only have 1 so far. Currently working on the second. I never complained or asked for it to be easier i just did it. If you really want something to complain about try account bound rng. You can literally farm teq or fractals for the rest of your life and never get the weap u seek if luck isnt on your side. At least a legendary you put in the time and you get one forsure.
You completely ignored my post and just spewed out the usual work for it lecture. Its a GAME!!! I work in real life. I have my priorities right.
Your post read like if someone’s /age reached a certain hour mark they should just be gifted a legendary! So yea, OMNIBUS’s post was addressing your post and I fully agree with it. A Legendary should have to be earned. And given it’s a Legendary it should mean that not everyone will have one and it will be a rarer item in the game. A lot of people have Ascended and below and that’s intended. A lot fewer people have legendary weapons. And that’s working as intended.
They wouldn’t be legendary if everyone has one.
And this is coming from someone who doesn’t exceed 10 hours a week in GW2 and is working toward a legendary. My trip up isn’t the gold required. I’ll get the gold for the precursor eventually. Or I’ll get one as a drop either the right one or one I can sell.
But I’ll be VERY VERY upset with ANet if they start handing out legendaries for no work. Where those who just stand around in game and chat can “earn” one for just standing around and chatting. Not very legendary. I’d honestly DELETE the legendary that was given to me for having a /age higher than a certain amount. That’s how strongly I support the you must work to earn your legendary position.
Removed since it was the wrong thread and no sense taking this one off topic.
(edited by Seera.5916)
@People making more time computations; …
-snip-
Which is why it’s a bad meta. It’s enforcing optional style that matches some players sense of fun on the entirety of the playing community.See, these types of statement are what make me look at anti-meta arguments and shake my head. No one is enforcing a play-style on the entirety of the community. They’re enforcing a play-style in individual groups.
Some players care about efficiency. The ones who crunch numbers say that glass gear is the most efficient. People who want efficiency want to play with others who want efficiency. Just saying that the efficiency paradigm isn’t efficient is not going to change the minds of efficiency-oriented players. Only numbers will change their minds. Anecdotes about what happens in your parties won’t do it. Your opinion that the efficiency meta is not that efficient won’t either.
The way you’re defining things, all metagame paradigms in all games are bad for the culture of the community as a whole. So, some other games have DPS-check encounters. So what? The paradigm that evolves to beat those encounters will still cause exclusion and divisiveness. All that “required DPS” does is create an imposed barrier that cannot be passed without certain gear, build or rotation. What’s going on between people is the same whether the DPS threshold considered acceptable is required or just preferred.
The real cultural issue taking place is a disagreement over which paradigm gets used in groups formed using the LFG convenience tool. How do I know this? Because there would be no reason to complain if people made their dungeon groups via friends or guild lists. Those who group this way are doing so with people they have some idea about. Also, in such groups social forces matter. In the impersonal, random grouping of the convenience tool, those social forces do not exist. You cannot enforce concern for others in a random environment with little to no consequence for anti-social behavior. In fact, the one consequence that does come into play, kicking, is one of the sources of these complaints.
The exclusion issue could be solved if people accepted responsibility for their own actions. This would require people dropping the idea that they should be entitled to be able to join any group they want regardless of what others want. The preferred DPS in GW2 affords a much greater amount of diversity in groups than other MMO’s. It’s a pity that people get so hung up on convenience that they insist on getting into any group at any time with minimal waiting, with :their" preferred gear/build and want the game to change so that they can do so, no matter others’ preferences.
That’s my whole point (if I read right) very few people are actually intentionally trying to reinforce meta, but there are cultural forces that end up being at work that give it undue weight. That undue weight causes all kinds of problems.
~~~
You’re also not differentiating between game enforced meta (DPS checks, AR requirements, resist gear checks in old raids), competitive meta, and player-preference ‘meta’. In the final case, I am absolutely saying that they’re generally toxic and harmful to the community and play.
~~~
Finally; I think only running with your prefferred gear/setup leads to boring play. If I want to do a dungeon, and the only people are zerker (or for some of my chars), I’ll run zerker. If I’m a zerker warrior and there’s a condi necro and a clerics’ guardian, that’s going to be an entirely different experience playing the dungeon, but it’s fine because it’s interesting. I have to play a little differently and adapt, but to me that’s a worthwhile skill in and of itself.Waiting on a preferred group is (to me) only closing off the range of experience and play you can have.
And those who do run speed runs do occasionally run non-speed groups for the variety without trying to force the meta on the other players. I’ve seen posts stating as much.
And I don’t know if you meant to come off that way, but you came off as not accepting that the 10 minute run of the same dungeon was an acceptable time either. I personally didn’t see the harshness in their responses to you, but everyone reads into posts differently.
1-4 is noted and understood. As for 3, the magic word I was looking for was “rewards” or “loot”. Greed is a strong motivator and is what a subset of the meta community (those that perfect it, those that simply advocate it, ect) is driven by.
As for the quoted, what possible reason would I not accept a 10 min time as acceptable? The original post where I question that didn’t even disparage a lower time or have a measured shorter time to begin with.
As for 5, I feel a decent dose of perspective would help all parties. Stepping into other’s shoes for a sec might reveal truths about them or ourselves we didn’t once realize. I’d say having stronger community bonds would help but that might be asking too much.
3. But faster speeds mean more loot/rewards in a given time. So don’t see how they should be separate reasons.
5. Might help some. But the truly rude ones will just find something else to be rude about. Can’t get rid of them all.
And like I said, I don’t think you meant to come off the way you did.
Or how about go somewhere else where they won’t die so quickly?
Ambients tend to die quickly regardless of where you are.
I went to the ones by SB and they didn’t die as quickly. The point is that people do not need to do only Rata Sum and then demand changes because it gets overcrowded or there are trolls. Ambients are located throughout Tyria so find another location to farm them. They’re not going to create a special area just for the farmers.
They’ve always died in one hit for me when I’ve been near SB.
So if they die so quickl,y regardless as to where you are, then there’s absolutely no reason the farmers cannot go elsewhere if they have issues in Rata Sum.
Rata Sum has the highest concentration in a small area than anywhere else. If they were just as spread out as everywhere else, the issue would likely be different.
The people who do have the strict time limits don’t tend to PUG. They’re in a guild or have a friends list of people to run with who all run the meta and run it fast.
Do you have statistics to back up those claims, tex?
I have restrictive time constrained and I almost exclusively PuG.
Most of my friends list doesn’t log on anymore and the main guild I’m in is nearly as casual as me.
The ones who post to the LFG are the ones who either gamble that they wait for the right group make up will be less than the time it would take to run with sub-optimal builds or have low patience/tolerance towards anything that makes the run go longer than it should but not enough people they know are up to dungeons at the time (or they don’t have enough to run with).
I get the sneaking suspicion you’re guessing. . .
Meta is just the optimal gear and build. There will always be a meta. And it will always only be required by that small subset of players who strive to do things as fast as they possibly can. I don’t see why the meta being Zerker is so much more horrible than the meta being Celestial or any other stat combination.
Is it only that they want to go faster? Is that the sole purpose of this meta? Is that what the entire community is after when they resolve to use this approach?
Those who do not like the meta do not have to play it. The meta is completely optional for those who are not in the subset of trying to do things as fast as possible. They just need to join groups of other players who don’t want to run under all meta conditions or start their own group. Those wanting to run with an all meta group do this.
Did you see the type of reaction I got when I proposed a 20min CM was reasonable for an mmo? You’d think I said a racist slur by those types of reactions. Or just putting forth a different perspective can get a head bitten off.
I can agree with you that it is optional but maybe you should try policing up your ‘subset’ every now and then and perhaps there wouldn’t be so much animosity between the do’s and do-not’s.
I’m of course excepting the rude members of both parties who join the groups that are opposite their view just to cause trouble (try to get the meta group to accept non-meta and the non-meta group to conform to the meta). Both extremes are wrong in their behavior, but should not be used as evidence as to why the meta is wrong. Because rude people will just find something else to be rude about.
Well if the problem is community driven, we really should try to make a community solution. Segregation only goes so far.
1. That’s why I said tend. I know there are exceptions. I’d imagine those with short time frames would rather not risk spending all of their time waiting for the LFG to fill if they could help it.
2. I offered up two different groups of meta followers who use the LFG, I’m not guessing. What other groups can you think of that want to run meta but also use the LFG?
3. Meta to me is the gear and build set up for when people want to do something the best. And in this game, that amounts to how fast it takes to go through the dungeon. So yes, for GW2, the meta will be whatever gear and build set will complete the content the fastest.
And I’m not referring to the people who aren’t into doing the content as best as is possible.
4. It’s not my subset. I can’t follow a rotation to save my life. And no desire to fix that either. But I don’t go yell at the meta followers that they must take me anyway and carry me because “I’m supposed to be able to play how I want.” And I’m not a moderator of the game nor anyone’s mother so unfortunately, I can’t tell anyone what to do. I can only make suggestions, but the ones who are rude to people for having the playstyle they have will be rude no matter what is done. Unfortunately, I can’t change their personality.
And I don’t know if you meant to come off that way, but you came off as not accepting that the 10 minute run of the same dungeon was an acceptable time either. I personally didn’t see the harshness in their responses to you, but everyone reads into posts differently.
5. Report the rude users so that they have to buy a new account to be rude some more or decide that it’s not worth it to be rude again. Unfortunately, there’s not much we can do to change other people’s personalities.
So what should it be called?
To me the meta is the gear and build set up that is designed to do the content the best. And there’s a meta for every aspect of the game. Which fits zerker for dungeons perfectly at the moment. So I don’t have a problem with calling it what I feel that it is: the meta.
Edit: And even the pro-meta players in here have said that it’s wrong to call those who don’t run meta bad. We change the name of it and define it as optional and people will still treat it the same as they currently treat it now when it’s called meta.
It will still be used by the rude people to call people either bad (for not playing it) or elitist (for playing it).
Zerker speedrun? Just calling it zerker is shorter too, and more to the point.
The elitist thing is funny to me, because you’re kind of ceding the high ground to the poeple you’re angry at. To truly be elitist you have to be the elite (or distinguished in some way).
Honestly though, don’t expect you to change your usage, it works for you, and no reason I can give will be compelling to people that like to use it.
It’s still wrong though :p
But the moment ANet changes the game enough so that it’s not the optimal gear and build, it’s the wrong nomenclature.
Meta is not the name of the specific gear and build that’s the current optimal set. It’s the general name.
It’s like car or truck. Car or truck is general. Honda Civic is specific. You’re giving me the model. Most people when they say meta are talking Car or Truck. And the current model of the moment is the Zerker.
If they change the game so that the fastest runs are with Celestial gear the Meta will be Celestial. And when people ask if you’re running the meta, it basically asks: are you running Celestial?
But you’ll never get rid of the meta.
And those who follow the meta and want to use the meta don’t want to force everyone else to use the meta. They just want those who don’t follow and use the meta to not join their groups when they are looking to run with other meta following people.
The people who value speed will always want the fastest way to get through the content. The mathematically inclined members of this group will sit down and run through the calculations to figure out what will generate the fastest times. What they figure out becomes the meta.
No matter what changes are done, there will always be an optimal gear and build set up for doing the content as fast as possible. And that gear and build set up will be what becomes the meta.
And it will always typically cater to a small group of the players. Because like you said, speed isn’t everything.
Again, it’s not a real meta. It’s a preference we’re calling meta. By calling it meta we’re giving it force it shouldn’t have.
We’re pretty far in the weeds on this discussion, and we’ve worked out a reasonable agreement on the hows and whys of the zerk speedrun style, but we’re not the problem.
The problem is the guy that sees ‘meta talk’ or reads a guide on Dulfy for how to do ‘meta dungeon runs’ for his class, and will end up taking it as ‘you have to do it this way or else you suck’.
All the filtering/profiling talk is exactly to that point, the idea that if you don’t run meta you’re a ‘bad’… and it’s not just an attitude limited to semicasual followers, there’s a TON of folks in this very thread that aggressively espouse that idea.
That idea is senseless and destructive and the dodgy designation of the ‘meta’ is a large factor in that.
~~
Of course there’s some tilting at windmills going on here, there’s 0 chance this is going to change, but it’s worth arguing for
So what should it be called?
To me the meta is the gear and build set up that is designed to do the content the best. And there’s a meta for every aspect of the game. Which fits zerker for dungeons perfectly at the moment. So I don’t have a problem with calling it what I feel that it is: the meta.
Edit: And even the pro-meta players in here have said that it’s wrong to call those who don’t run meta bad. We change the name of it and define it as optional and people will still treat it the same as they currently treat it now when it’s called meta.
It will still be used by the rude people to call people either bad (for not playing it) or elitist (for playing it).
(edited by Seera.5916)
Or how about go somewhere else where they won’t die so quickly?
Ambients tend to die quickly regardless of where you are.
I went to the ones by SB and they didn’t die as quickly. The point is that people do not need to do only Rata Sum and then demand changes because it gets overcrowded or there are trolls. Ambients are located throughout Tyria so find another location to farm them. They’re not going to create a special area just for the farmers.
They’ve always died in one hit for me when I’ve been near SB.
Of course it has to be done like this, considering even this method will take 2 YEARS to complete (assuming 40 hr per week effort, and 60 second caps). Any lesser effort will only dramatically increase the time the title/achievement will take to obtain! I mean, unless the intention is for these achievements to take 6, 8, 10 years. Is that the case?
Unless..wait…could something be wrong with how the titles/wvw achievements are designed? Is that a possibility?
The WvW achievements do have some unrealistic numbers.
However, they aren’t designed to be farmed like you’re wanting to do them either. They’re supposed to be something you work toward as you’re playing WvW. ANet did not design these types of achievments to be farmed.
And good luck getting Server 3 to not take SMC and then try to keep it. Or a zerg to come around and install a WP in SMC. Even if it is on Person 2’s server. If someone takes SMC at that point, that server loses the waypoint. I highly doubt ANYONE would just let someone take SMC, especially one with a waypoint.
Really? You highly doubt that people would take turns capping something for easy rewards? Have you ever seen eotm?
EOTM isn’t SMC. And I doubt even EOTM has something that goes back and forth that quickly for as long as the OP wants to do it each day.
You can’t reliably expect SMC to flip every 60 seconds for 8 hours a day for 5 days a week. Too many variables. Especially if during the off peak a server puts a waypoint in SMC.
Or how about go somewhere else where they won’t die so quickly?
Ambients tend to die quickly regardless of where you are.
@People making more time computations;
I can’t tell you how to have fun. If you enjoy the maximizing and hate waste that much more power to you.
For myself, and I’m sure for others, the difference between 18 and 8 minutes doesn’t matter much. If I have 45 minutes to play, I might do a dungeon and go play in silverwastes for a bit, I can get basic enjoyment out of whaatever.
If I have a goal in a dungeon (say a collection completion) and am really tired of grinding it, hey the pvp track is pretty efficient, let’s go do that for a bit!
You guys REALLY need to understand that many people don’t care about the way you play, just like people who don’t care about speed runs need to understand that this can increase the fun for you.
It’s all optional. Every kittening thing and style in this game is optional.
~~~
Now I admit, when I read all the talk about time wasted! my first thought is ‘man people must not enjoy actually playing much, maybe they need to take a break’, but I’m going to presume it’s more that they become annoyed that they’re being inefficient. It’s still part of their fun then. It’s not part of my fun to stress about how I’m wasting time, and it’s not part of many people’s fun.
Which is why it’s a bad meta. It’s enforcing optional style that matches some players sense of fun on the entirety of the playing community.
The people who do have the strict time limits don’t tend to PUG. They’re in a guild or have a friends list of people to run with who all run the meta and run it fast.
The ones who post to the LFG are the ones who either gamble that they wait for the right group make up will be less than the time it would take to run with sub-optimal builds or have low patience/tolerance towards anything that makes the run go longer than it should but not enough people they know are up to dungeons at the time (or they don’t have enough to run with).
Meta is just the optimal gear and build. There will always be a meta. And it will always only be required by that small subset of players who strive to do things as fast as they possibly can. I don’t see why the meta being Zerker is so much more horrible than the meta being Celestial or any other stat combination.
Those who do not like the meta do not have to play it. The meta is completely optional for those who are not in the subset of trying to do things as fast as possible. They just need to join groups of other players who don’t want to run under all meta conditions or start their own group. Those wanting to run with an all meta group do this.
I’m of course excepting the rude members of both parties who join the groups that are opposite their view just to cause trouble (try to get the meta group to accept non-meta and the non-meta group to conform to the meta). Both extremes are wrong in their behavior, but should not be used as evidence as to why the meta is wrong. Because rude people will just find something else to be rude about.
You said it your own post. It’s not enforcing anything, it’s optional. Make your own groups or don’t join the ones advertised as meta.
Except meta tends to gain the force of ‘required’, which is the problem and the origin of this thread.
This isn’t meta, this is ‘preferred for one version of running’.
It’s not even optimal, unless your primary consideration is speed.
Of course I"m not fooling myself, speed is important to a lot of people, but it’s also not the only thing.
~~~
Still, I think the POV shift would help.
But you’ll never get rid of the meta.
And those who follow the meta and want to use the meta don’t want to force everyone else to use the meta. They just want those who don’t follow and use the meta to not join their groups when they are looking to run with other meta following people.
The people who value speed will always want the fastest way to get through the content. The mathematically inclined members of this group will sit down and run through the calculations to figure out what will generate the fastest times. What they figure out becomes the meta.
No matter what changes are done, there will always be an optimal gear and build set up for doing the content as fast as possible. And that gear and build set up will be what becomes the meta.
And it will always typically cater to a small group of the players. Because like you said, speed isn’t everything.
@People making more time computations;
I can’t tell you how to have fun. If you enjoy the maximizing and hate waste that much more power to you.
For myself, and I’m sure for others, the difference between 18 and 8 minutes doesn’t matter much. If I have 45 minutes to play, I might do a dungeon and go play in silverwastes for a bit, I can get basic enjoyment out of whaatever.
If I have a goal in a dungeon (say a collection completion) and am really tired of grinding it, hey the pvp track is pretty efficient, let’s go do that for a bit!
You guys REALLY need to understand that many people don’t care about the way you play, just like people who don’t care about speed runs need to understand that this can increase the fun for you.
It’s all optional. Every kittening thing and style in this game is optional.
~~~
Now I admit, when I read all the talk about time wasted! my first thought is ‘man people must not enjoy actually playing much, maybe they need to take a break’, but I’m going to presume it’s more that they become annoyed that they’re being inefficient. It’s still part of their fun then. It’s not part of my fun to stress about how I’m wasting time, and it’s not part of many people’s fun.
Which is why it’s a bad meta. It’s enforcing optional style that matches some players sense of fun on the entirety of the playing community.
The people who do have the strict time limits don’t tend to PUG. They’re in a guild or have a friends list of people to run with who all run the meta and run it fast.
The ones who post to the LFG are the ones who either gamble that they wait for the right group make up will be less than the time it would take to run with sub-optimal builds or have low patience/tolerance towards anything that makes the run go longer than it should but not enough people they know are up to dungeons at the time (or they don’t have enough to run with).
Meta is just the optimal gear and build. There will always be a meta. And it will always only be required by that small subset of players who strive to do things as fast as they possibly can. I don’t see why the meta being Zerker is so much more horrible than the meta being Celestial or any other stat combination.
Those who do not like the meta do not have to play it. The meta is completely optional for those who are not in the subset of trying to do things as fast as possible. They just need to join groups of other players who don’t want to run under all meta conditions or start their own group. Those wanting to run with an all meta group do this.
I’m of course excepting the rude members of both parties who join the groups that are opposite their view just to cause trouble (try to get the meta group to accept non-meta and the non-meta group to conform to the meta). Both extremes are wrong in their behavior, but should not be used as evidence as to why the meta is wrong. Because rude people will just find something else to be rude about.
Of course it has to be done like this, considering even this method will take 2 YEARS to complete (assuming 40 hr per week effort, and 60 second caps). Any lesser effort will only dramatically increase the time the title/achievement will take to obtain! I mean, unless the intention is for these achievements to take 6, 8, 10 years. Is that the case?
Unless..wait…could something be wrong with how the titles/wvw achievements are designed? Is that a possibility?
The WvW achievements do have some unrealistic numbers.
However, they aren’t designed to be farmed like you’re wanting to do them either. They’re supposed to be something you work toward as you’re playing WvW. ANet did not design these types of achievments to be farmed.
And good luck getting Server 3 to not take SMC and then try to keep it. Or a zerg to come around and install a WP in SMC. Even if it is on Person 2’s server. If someone takes SMC at that point, that server loses the waypoint. I highly doubt ANYONE would just let someone take SMC, especially one with a waypoint.
It’s not a good case because you’re replying to one problem with a worse problem :P
This “worse problem” (that there has been and always will be meta, elitism, and exclusion in this game) has always been in the game and is not a “reply” to anything or any problem.
It’s simply “baggage” that any
solutionchange to thecurrent “problem”status quo must overcome in a better way than the status quo already does right now.If anything, it’s just a shift from naivety and idealism back to reality.
Except, the meta in this case is silly. There’s so little gain in most cases that it’s at best flat.
So then, it ends up being exclusion for exclusion, which you’re absolutely embracing.
And therein lies the problem. Maybe we can’t fix human nature, but it’s worth at least trying.
Did I not post a time calculation a few pages ago pointing out that it’s not the case of " so little to gain" ? I’m sure 15 minutes per day are nothing to you but they’re a lot to me.
Also excluding players that aren’t like me from runs I like to do is not wrong in itself. If they want to run with me or people like me they should make themselves like me. If they don’t want that they can steer clear and run with whomever they want.
I read the calculation I didn’t respond because it’s hard to say this, but if you wanna pin it down. that reasoning is the post-hoc thing I mentioned. The calculation was really clearly made to justifiy the position you already had decided was right.
You’ll never see the great pumpkin at this rate!
Note: Numbers are made up. Assumes all paths take the same time.
Meta Time numbers.
AC – 5 minutes
CM – 8 minutes
CoE – 12 minutes
Arah – 15 minutes
Non-Meta Time numbers.
AC – 10 minutes
CM – 15 minutes
CoE – 25 minutes
Arah – 30 minutes
Let’s say player A can only really commit to 45 minutes of uninterrupted game play (the kind you need to run a dungeon, especially for the speed running groups).
Under the Meta conditions, player A can do Arah 3 times. But can only do it once under non-Meta conditions. Since Arah has 3 paths, that’s all 3 paths in one day. Versus just the one under non-Meta conditions.
Under meta conditions, player A could do one path from each of AC, CM, CoE, and Arah with 5 minutes to spare. Under non-meta conditions they can only do two paths, except for Arah and CoE together, that combination is 10 minutes over which may be excusable for non-meta conditions.
Under meta conditions, a player is able to do more things in the amount of time they are given to play. Not all players have no time constraints on their play time. That’s what I got out of Harper’s post. That some people want to do a wide variety of things each time they play and doing dungeons under meta conditions allows those people to accomplish their goal instead of having to choose what not to do.
It’s very simple- loot.
EoTm gives more badges, more loot, more karma by just following a train.
Silverwastes chests and events give so much loot it’s not even funny.
An hour in wvw and unless you play a spam 1 tag everything class you might see half a dozen bits of loot, compared to opening 20-30 chests, 30 events, 40 loot bags containing up to t6 mats, etc if you wonder around in Silverwastes.
I’m sure a lot more players would try wvw if it had more loot, even if they have totally failed to update it in two years.
Maybe ‘season 3’ should be a revision and new maps to wvw, with piles of achievement points available (won’t happen, but we can dream).
As it is there is almost no reason to carry on logging in to wvw apart from the occasional even fight, and it’s very clear that is the conclusion reached by the majority of players.
Oh for crying out loud not this again. Seriously, if all that matters to you is loot go to EoTM. You guys would never play WvW anyway if all that prevent you to play is loot. You would only accept to follow the daily Choo-choo train of Karma and be done. No thank. Bad loot perception (it is not badder than anywhere else at all btw) protect WvW from you guys as far as I’m concerned.
But ANet has said that they want people to do what they want and be able to achieve the things they want. Should a pure WvW player really be so far behind in the money earning game than a pure PvE player?
I don’t think it’s unreasonable to ask for equal amount of loot.
This was a reference to Leo’s “sit the kitten down and embrace a hard trinity” to spoj (which you conveniently ignored while calling out me for personal attacks—aside from my directness, I don’t see where I said something more objectionable than that).
Because that was sensationalistic exaggeration. You just choose to take it as me attacking someone to enforce a gameplay change when in fact I was drawing parallels between the two (that being waiting to form a complete meta group and the extreme case of waiting to form a holy trinity group).
I didn’t think I’d have to explain it though. But yeah, I’m not advocating for strict trinity. At least I’m advocating change, be it the build system balance, additions to it like more skills or weapons, change to core dungeon design, something other than new content which should be a given. At most, I’m advocating discussion so people openly talk about what they’d find fun as additions to the game.
Change shouldn’t occur for the sake of change, though.
Did they mean for a lot of PvE content to use the same gear and build as the optimum build? Possibly. Means casuals don’t have to obtain multiple different sets of gear and remember different builds to do a variety of content. At most 3. One for PvE, one for PvP, and one for WvW. And that’s only if they desire to run the meta in all parts of the game.
But possibly not. It means that for groups that want to go as fast as possible, it means they’ll only take those that meet the meta. Which means there’s a risk of kicking and at least perceived if not actual elitism. And if all builds were supposed to be equal, what was the point in multiple different stat combinations?
Do we as players know if only one build being meta for most areas is intended or not? No. And there is evidence to support both sides. ANet hasn’t really done much to make more builds optimum. However, the new content seems to at least up the risk of running zerker.
It would be nice however if Control and Support got a boost in usefulness, but not at the expense of zerker builds being trashed. Where if they got a Control or Support person or two in their group instead of a DPS person it wouldn’t affect how fast a speed run would take by more than a minute or two (where all but the groups literally seeing how fast they could go would be happy taking a Control or a Support oriented build on).
The only issue I personally have with the meta is with the extremists. The Pro-Meta people who claim you’re a bad player if you don’t play the meta with perfect rotations, etc etc. And the Anti-Meta PHIW players who are hypocritical and throw hissy fits over players who follow the meta and want to play with others who follow the meta. And unfortunately, ANet can’t fix that problem as it will always exist. There will always be players who try to force others to play how they want to play.
Why do you want to make two of them?
Why ask why? My reason for making two was not my question, and you can’t answer a question with a question…
Because if you need only one, then you need a lot less charged lodestones.
And if you are going for the skin, you only need to make one. Of they have a unique stat set or sigil on them, then you would need two. But I doubt they have anything unique beyond the skin.
That’s why the question was asked.
You can. I don’t think there are any soul bound items made in crafting disciplines.
Your Thief can make the items and put them in the bank. Your guardian can then withdraw them and use them.
Even with an increased number of vote kicks as a solution to having just two people control the group there are times when people will rage at one misstep and an entire group of randoms will still side with said person and agree on a kick.
It’s become near impossible to play a thief for me because of this. Everyone expects perfection in stealth’s during dungeon runs and when someone else messes up the blame in solely on me.
How am I supposed to even play this game when I am afraid of being kicked every single dungeon run?
Instance owners or party leaders provides that safety net and having an opt in option to activate instance ownership would keep the current system as the majority to combat the old problem of disconnects.
This is easy to solve. Just you be the one that always enters the dungeon. That way if they kick you, they all get kicked too, so they basically kicked themselves when they kicked you.
Or just play with your tight ring of friends.
If you have any.
Do you have any?
I don’t have any.
Friends?
Not anymore. There are no instance owners. No one gets kicked no matter who gets kicked. Even the person who starts the instance.
This is after tons and tons of people complained that their instance owner left for whatever reason. Rage quit, lost connection, etc. And then there was the instance owner got his goods and then immediately left, causing people to not be able to get their end reward.
Neither system is ideal. However, I think no instance owner is the lesser of the two evils.
I haven’t had an answer for 3 days when I posted this, and now it is 4 days. I didn’t request the answers to be here. I can’t ask my questions in the ticket because the last update that I made haven’t had a reply until now and as far as I know I can’t modify my last update or request for it to be ignored and post another update.
I don’t think any of those things were unclear in my post, so why am I getting this irrelevant answer back?.Edit: I hope this won’t take another day to get an answer. Making the ticket last for 5 days without an answer or even a notice that there is someone working on an answer.
Because they legally can’t talk about billing issues on the forums. Michael would not only lose his job, bit could face criminal charges of he told you anyway.
Importantly though, if I’ve understood the announcement correctly, the daily reward is only 10 achievement points.
Laurels and mystic coins are now rewarded simply for logging in and after that each daily achievement had it’s own individual reward.
So unless you want 10AP you don’t need to complete 3 dailies. And for AP hunters it must be an improvement to only have to do 3 achievements, even in different areas, over having to do 10 every day.
Now, I get 5 or 6 AP per day from doing the daily. With this new system, I’ll get 0. Not much of an improvement, I’d say…
The coins and laurels, I don’t care about, but the daily is about the only way I can get AP these days (since the new achievements are not soloable by me).
how are you only going to get 0? you not going to take the same amount of time to do them?
It means that they are not likely to go out of their way to do the daily. So they will likely not get the daily. And since it is now all or nothing, they’ll ge no AP.
So after sleeping on the issue I would like to play with one idea I posted a bit more, namely a statue of the player completing the personal story in the home instance. Friends visiting your home instance or other characters on your account would get a buff equivalent to a guild heroes banner but limited to once per day. The hero would get the same buff but is able to access that buff as many times as he wants, after all the statue glorifies him.
To build the statue anyone who completes the personal story would visit the home city of each of the 4 races where he is gifted.
Charr – a gift or iron exemplifying the iron resolve of the Charr pact members
Norn – a gift of silver to reflect the icy wastes of their homeland.
Asura – a gift of platinum which has so many multiple uses as do the Asura
Human – a gift of gold to honor the many sacrifices they have madeAll these items are then put together to create the statue. Now that would be something that would be a constant reminder that that guy right there, faced Zhatain head on and saved Tyria and it would be ample incentive to finish it more then once.
What about Sylvari?
Back to discussion, What can be a solution as a “hard” content, which is not grindy, is not exploited as gold/minute content and dont punish players with less time in hands?
Don’t see why a bone can’t be thrown to the hard core players with tons of time on their hand.
I’d make it instanced. Easier to change when the content becomes stale. And prevents zerging.
Right now you have to go up against other players who may not know what bots can and can’t do.
Vary your rotations more if you stick to a set rotation. Try not to go over the same general route every time (bots go in circles, players aren’t good enough at remember the exact path taken).
Something you are doing is registering as bot behavior by other players. And not all players will do the chat test. I would not assume players will do the chat test before reporting you.
Look at activity that you do that may be perceived as using bots. If you do the same route for extended periods, it may be worth varying it. Someone is likely reporting you which means someone thought your behaviour was bot like. So while you may not be using them, make sure you aren’t looking like you’re a bot.
If 1 tick of the scroll wheel = 1 left click, then you should be fine.
1 click = 1 action is the rule to go by.
Post by Gaile on the Account sub-forum.
Edit:
So in your case, it would be 2 ticks of the scroll wheel to consume one essence of luck, open bags, etc. You would have to be there scrolling the wheel over the proper item to do it.
(edited by Seera.5916)