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This "Meta" has to end

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Seera.5916

For those thinking of running Mesmer staff in dungeons also check out : https://forum-en.gw2archive.eu/forum/professions/mesmer/Staff-in-dungeons/first#post4634169

The conclusion is that staff is great for open world but there are many better choices when in a dungeon scenario.

The problem is after 2 years many people will understand what is more optimal have a better idea how to get dungeons done quickly and expect similarly ideas of people.

This then becomes a exp run vs a play how I want run.
The longer the content is in place the higher the expectation that people will play as experienced and will lean towards a more optimal setup through trial and error or experience. (You are more likely to remain in groups if you are flexible and try the more optimal setups – even if you’re struggling to understand the build initially).

The runs with low level characters or inexperienced players where it goes fine (eg 15-30 mins) as opposed to (~9mins) is where the difference comes in.

It is really difficult to know which camp people are in (PHIW or EXP or META only) unless you join a guild with a similar style.

If they made their own LFG as an ‘anyone welcome’ group though, that is unacceptable behavior. This is the exact same problem meta-dungeoneers face and detest. S/he shares our same pain. Saying ‘find something more optimal’ really isn’t a good answer if the original intention was to group with like-minded individuals as we have stated MANY times as the solution to LFG problems.

Unfortunately both sides have jerks.

The meta-dungeoneers need to write better LFG’s and the PHIW’s need to read the LFG’s fully before joining.

It will take a concerted effort by both sides to make this have any noticeable effect.

No sense in the PHIW’s reading the descriptions if the meta-dungeoneers don’t write descriptions that are a reflection of the group’s requirements (your meta-dungeoneer deciding to have his anyone welcome is an example of this).

No sense in the meta-dungeoneers writing descriptions that reflect the group requirements if the PHIW’s don’t read them and join anyway. Or read them, know they don’t fit them but join anyway, ping gear that’s in their inventory and not what they are wearing, or in otherwise lie their way into the group.

And both sides need to realize that both sides will have trolls and those who will simply not get with the program and don’t assume that the rude ones are the majority. They likely aren’t.

Login Rewards shouldnt have RNG

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Seera.5916

Is the reward you are referring to the one in which you have to literally click like 2 things to just log in to get? Just wanted to make sure you were complaining about the right thing because it would be strange to hear someone complaining about getting something for doing nothing. Or maybe it’s just me?

I am not complaining, I am advocating for better, fairer design, and of course, a movement towards less RNG based content.

That being said you should edit in an acknowledgement that this was a step in the right direction in your opinion.

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Seera.5916

DaveGan and Raine will you two just agree to disagree and move back on topic? Or take you arguing to PM

I’d hate for this thread to be locked over an off topic argument.

The New Dailies -- Feedback welcome

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Seera.5916

I think most people would agree that pushing several hundred people with lvl 80’s (and people are going to use their highest level characters to get things done as fast as possible) into starter zones to do events that are in direct competition with people trying to level, is a bad idea. Especially since some of those levelling characters are likely to belong to new players. They get a fantastic welcome to GW2.

Yea, I lucked out and got into Caledon right as the Jungle Wurm popped and the events related for that are designed to scale appropriately. Or at least a lot better than most starter zone events. And it is a set of four events so I was able to complete it simply by doing that world boss.

But not everyone would be as lucky.

I do also second that the Daily Events category should not push players toward starter zones. Makes it near impossible for new players to gain credit for events.

The New Dailies -- Feedback welcome

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Seera.5916

Why is “Investigate the seers” (arah p4) not a daily?
Or “help Rhiannon” (Cof p3).
Want dungeons as dailies.

Edit:
I have scuba gear for your lakes of tears.

We may get dungeon specific Dailies one day. There was already a Fractal one.

But I imagine it won’t be path specific, but rather just specific dungeon. The Fractals one didn’t force you to do a specific reward level, it gave a range of levels.

The New Dailies -- Feedback welcome

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Seera.5916

How is my daughter going to face the Claw of Jormag when she is only level 18 Anet?

She’ll have 3 options in each category and they will be level appropriate.

There was a screenshot posted a while back on the Daily for a level 41 character on a day where Silverwastes was the events location. The level 41 character had a different zone for their events.

If your daughter gets the World Boss daily as an option it will be changed to something level appropriate.

PSA Staff Guardians in the Silverwastes

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Seera.5916

And they may not care as long as they get credit for the event. They may not want to carry around multiple sets of gear with them. They may not currently be able to afford a second set. They may not want to purchase a second set of gear because they’re wanting to make something else that’s got a high price tag on it.

And you do realize that only a minority of people go to the forums of a particular game? That you’d actually reach more guardians by doing it in game?

And then there is human nature.

If you tell someone to do something and that something isn’t explicitly required, then there is a portion that will simply refuse to do. Even if they know you’re right. They’re staying on staff to spite you.

When I was younger my younger brother had a habit of trying really hard to get me to try something. The more he asked me to do so, the chances of me doing it drastically reduced each time.

Proper Procedure for Reporting Harassment

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Seera.5916

I’m curious as to what the proper method is to report somebody who is harassing people in-game? What do you report them as? It seems there is no option for that. Our guild has encountered a challenge with someone who constantly follows, harasses, and even has threatened people and we do not know how to proceed.

Any help on how to handle the proper reporting of this person’s account would be greatly appreciated.

You tell everyone to right click his name and then click ’’block’’. That’s why it’s there for.

My block list however, is entirely empty. There is nothing that can get under my skin, because I’m just that awesome.

I think the reporting function is meant more for people who scam others and for people who bot because things like that actually hurt the economy of the game.

Harassing others is against the rules of the game. Rule breakers deserve to be punished and harassers are no exception.

Idea to solve Zerker meta.

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Seera.5916

And a new meta will evolve!

Then posts will be “Idea to solve New meta”

There is no problem with the zerker meta. Please see the current other thread for more discussion on why it is not a problem.

If you love guitar hero, go play it...

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Seera.5916

500 sounds a lot, I know.
But just do Bell Choir. Two~three rounds, you’re done. Two or three rounds! That’s all it takes.

Because you play a lot of notes.

Why should you be rewarded for something you can’t do? Bell choir is one of the activities of wintersday.

And this, agreed. You simply cannot say “Hey, I cannot or don’t want to play Bell Choir, but you know, I should still get rewarded for achieving it”. Erm, no? You just said you don’t want to achieve anything in regards to Bell Choir, so why would you get the achievement for it? You just said that you shouldn’t!

@Lothirieth: Unfortunately this is a required achievement for the meta achievement.

It’d be very weird if it were not.

Wintersday has a meta achievement.
“Achieve all achievements associated with Wintersday.” Makes sense, right?

Bell Choir is an activity which is part of Wintersday. It is hence associated with Wintersday. It’s achievement is hence associated with Wintersday achievements and a result part of the meta-achievement.

How is this not… well… a given? I’d raise an eyebrow if this weren’t the case, because that’d not make sense.

Assume for a moment you change the context. “Hey guys! Hey guys! I want to get all WvW achievements, but I really don’t want to attack camps.” It sounds stupid, doesn’kitten If you want the achievement, you got to do the content. Be happy the achievements are as bad as they and basically award themselves just for doing the activity, sensible achievements require the player to achieve something.

A sensible Bell choir achievement for the meta would be “Play an entire round of Bell Choir, and score perfect in at least 4 songs”. There ought to be one to do a full 600 points, too, but that one is then optional as a hard mode achievement on top.

But anyhow, back to the point, it makes no sense to expect that an achievement relating to an activity part of a specific content set should not be part of that content set’s meta achievement.

Last year, if you did the Wintersday Daily achievement (which was typically just one of the activities) it counted towards the meta. So those who didn’t like one of the 11 required options could bypass it.

Which is why I think there is such an uproar this year over having to do all of the options to get the meta instead of having the option to skip one or two.

Because last year, they could skip one or two of them.

This "Meta" has to end

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Seera.5916

And now this thread is headed towards the English launguage itself. Mind the Grammar kittens.

Oh, and “gears” sounds perfectly fine to me. “Gear” as a plural sounds stupid.

Edit: I assumed you were talking about cogs, but it seems to me that you are thinking of equipment in general.

It hasn’t devolved to the point of grammar, at least not yet. There has been a consideration of words, their usage, and meaning. Yes, equipment. Do we talk about kits or kit, though it may contain many elements? If I were running the dictionary I would define gear as the plural form. However, I am not.

You do have to be careful with words that have multiple meanings. Especially if talking about does a particular form of the word look odd. Gears doesn’t look or sound odd by itself because it is a proper form of the word gear. Just not the one you were implicitly referring to.

“She put on her gears.” however does look and sound odd. Because now our brains have a context to infer which meaning was meant.

Login Rewards shouldnt have RNG

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Seera.5916

You do realize that this change actually reduced the RNG for the Black Lion Goods as it pertains to “Daily” things.

Before it was random luck if you got something from the gem store free at all for completing the Daily and then luck on what you got.

And are you really going to look a gift horse in the mouth? You’re getting something that you would have to pay gems for for free. Just be thankful they even put that in. They could have left that part of the old daily system out.

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Seera.5916

Isnt “gears” correct even in american english? I can understand your perspective with deer and maths. But saying “gear” for the plural form sounds completely messed up.

‘Gears’ will be used by American English speakers. Sadly, it grates every time I hear it…no less than deers would. Again, this is just my personal issue, I’m actually not arguing for a correct form.

Depends on which particular singular you’re referring to with gear, actually.

Gear like in this game, gear is both singular and plural.

Gears like those in a clock, gear is singular, gears is plural.

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Seera.5916

Isnt “gears” correct even in american english? I can understand your perspective with deer and maths. But saying “gear” for the plural form sounds completely messed up.

Yea, I say gears and I’m American. And it doesn’t sound or look odd.

Maths, deers, colour, honour, etc at least look weird, some also sound weird.

PC Shuts itself down after 30 min of Playing

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Seera.5916

The reason for heating issues in this game is that it is a CPU based game, meaning the CPU does the majority of the work rendering the game. This can drive your CPU to its max and heating become an issue so it’s very important that you maintain a good cooling eviroment while playing this game. PC maintenance requires a good cleaning regiment at least bi monthly take the case off your system take it outside and blow out with canned air. In the case of a laptop where it not practical to take it apart, find the canned air with that thin straw taped to the side of the can. Carefully stick that straw that straw threw the vent and get in there and blow it out as best you can good air flow is very important for a cool running system never block air vents and make sure you place your system so there are several inches of space around the case and make sure all fans a running properly.

And if you are not comfortable doing this on your own, there are places that offer PC cleaning services.

If you are within your computer’s manufacturer warranty do read up on what you can and can’t do before voiding the warranty. In the case of the desktop, make sure that you can pop the case before doing so if you’re still within warranty.

PSA Staff Guardians in the Silverwastes

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Seera.5916

And you can’t dictate what people play with. It’s open world.

You don’t know why each and every staff guardian is using a staff.

While some fall into your little category, you can’t force them to play anything else or change their build. And trying to force them will likely only make them cling to their build harder.

But the person with the staff may have the build that they find fun. It may not be even a specific build for doing anything. Not everyone runs to meta guides for builds or even understands how to make a good build. They may have just gone for the traits that looked good and chose a weapon that was fun for them.

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Seera.5916

Those are the best solutions. Any other solution would be worse. True is better than false.

I just talked about optimal solutions to equations so that proves your last statement wrong.

I’ve studied math, sorry, but we never once talked about an optimal solution to an algebraic expression. True and false, yes, optimal never. You couldn’t have talked about optimal solutions; they were either true or false.

That’s wonderful, but I’m sure when you studied math you did talk about math problems and you talked about math solutions and so when people on here claim that ALL PROBLEMS HAVE OPTIMAL SOLUTIONS they are clearly wrong. What you just wrote is another way of showing it. You didn’t talk about optimal solutions to math problems because they don’t exist. Which is what I’ve been saying.

And were not talking mathematics in this thread. We’re talking game meta. Please find an example that relates to game meta where there is no optimal solution.

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Seera.5916

I think recent developments prove your assertion incorrect. Teams don’t necessarily have the most optimal setup discovered.

Back during FGS era everyone did that, now we’re finding people are going even faster now that they have looked at simply killing bosses where they stand.

Getting caught up with the bar of “optimal” that someone sets has blinded people to the fact that there are other options. 2 teams went back and forth with 3ele1mes1war then both got beat when a team decided to go with 2 mesmers.

And I still agree with Nevets, as far as I’m concerned 1+3 = 4 and 2+2 = 4 is enough proof to me to say that optimal doesn’t necessarily have to have one option, is it likely to have 2, maybe not, but it isn’t out of the question.

And again, I’ll say that I did run across a few debates in EQ where things were so close that they were within the margin of error in our tests, maybe one was optimal but we’d never know which…

@Cheezy, first not suggesting that at all, I think it’s a terrible idea, but the idea is that we’d have say 1.5 dodges without any gear on, but with enough vit we could raise it to say 2.5 dodges in our bar. If we felt we needed at least 2 dodges worth in our bar at any time then we’d actually value vitality, not for it’s current HP giving attribute but just for the dodges. It’d give an actual reason to get vit because as we all know active defense in it’s current state renders Vit and Toughness basically irrelevant in PVE. The idea is to make other gear give us things we actually value instead of being unused stats.

Dictionary. com defines Optimal as the most optimum. It defines Optimum as: “the greatest degree or best result obtained or obtainable under specific conditions.”

Mathematical equations do not have have optimal solutions. Best means there is more than one solution and that only ONE comes out on top.

Just because we players can’t perform like androids and it’s impossible to reach the true optimal conditions doesn’t mean that there is not an optimum. You just couldn’t reach it consistently enough. So you used the next best build. And even if two builds were almost exact, I’m sure one build did certain things better than the other and vice versa.

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Seera.5916

-snipped for length-

Solve this problem, “friend:”

x^2=4

That’s a mathematical equation. There is no optimal answer to a mathematical equation. Optimal means there are sub-optimal options. Mathematical equations do not have sub-optimal solutions.

Find an example of a game rated T or above where there is no optimal set of conditions. Then come back to us and present your case.

Until then, you’re just proving that you fail to grasp the fact that there will always be an optimal build for every situation.

I’m pretty sure definition of a optimal solution doesn’t mention T-rated games in any way.

No, but he’s trying to use things that aren’t even relevant to prove his point. So I’m giving him a specific area to look in to find an example to support his claim. Because he apparently doesn’t get the concept of optimal.

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Seera.5916

I’m totally with you Nevets, I think you summed up what i was trying to say earlier very well too.

The only example I have from a game though is back in EQ we had a few discussions and a ton of parsing to find some options were within the margin of error of our testing (we had very nasty math in that game so all testing was done through parsing… and extensive parsing, 6hours minimum to be considered valid and even then there were variances, the error I was referring to).

I’d argue that there are optimal setups, of course there are going to be things better than others, but it doesn’t have to be one, it could be multiple, likely, no, but possible.

I’d add to that, what’s the point of that discussion? How often are people running optimal? Does everyone run 2 mesmer 2 ele 1 war in SEp1 now that they set the record with that? I doubt it.

Now of course everything is going to be glass gear, because the content allows it, but there is diversity and min/maxing in this game through the other aspects. I think it’s a far more fruitful and entertaining discussion to try and min/max for given situations. Learning tradeoffs and making those decisions to best accomplish a goal is what’s fun.

There are enough intangible variables in the game that arguing about on paper optimization just seems silly to me. And blinding yourself to alternate options just because someone sets a new bar also seems silly.

Props again to all 3 of those teams in the recent SEp1 race, they demonstrated the diversity of the game pretty well as far as I’m concerned. 3 different compositions all racing for the best time and it was a pretty tight race.

Your bringing up that not all dungeons use the same build set up as the record breaker does not invalidate that they likely had the most optimal set up discovered.

Just because there is the most perfect optimal set up does not mean that players are required to use it. There are sub-optimal builds that are perfectly capable of completing the content. Some more optimal than others.

And I would bet that a good portion of what made them have the best record comes down to luck and skill rather than their just their build set. Meaning it would take them specifically to reach the optimal conditions because no one else will have the same ratio of skill levels present. Of course luck is in a perpetual state of change so no one ever always runs at the most optimal conditions. Something always is against the optimal most times.

(edited by Seera.5916)

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Seera.5916

-snipped for length-

Solve this problem, “friend:”

x^2=4

That’s a mathematical equation. There is no optimal answer to a mathematical equation. Optimal means there are sub-optimal options. Mathematical equations do not have sub-optimal solutions.

Find an example of a game rated T or above where there is no optimal set of conditions. Then come back to us and present your case.

Until then, you’re just proving that you fail to grasp the fact that there will always be an optimal build for every situation.

(Suggestion)Consider making exotics "red"?

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Seera.5916

Sounds more like he might want to tweak the color saturation on his monitor to me, I see a distinct difference between yellow(rares) and orange(exotics) on my screen. If he’s having trouble distinguishing between the two, it sounds like the coloring is bleeding together, which means doing some adjustments to your monitor.

While that may help the OP, the colors may not be different enough for those who are color blind to those colors (either full color blindness or partial color blindness). Contrast is what helps them and there may not be enough difference in contrast between the yellow and the background and the orange and the background to really tell the difference.

I do not know personally as I am not color blind. But I know past color choices had not been good for color blind people so I would not put the colors being too similar with respect to contrast out of the realm of possibility.

(Suggestion)Consider making exotics "red"?

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Seera.5916

When you get a drop you don’t always see it as “exotic” It would be really helpful if the thin bands around each object was bigger, or better yet changed to red, or I would even be willing to accept a more orangish orange color.

You can always hover over the item with the mouse+look at the name or even look at where it says the item’s level.

While they are sort of similar colors at a quick glance, if you’re actually paying attention they’re pretty distinct.

Unfortunately, you lose that function when in salvage mode. Which is where the OP is having the issue.

Choir bell is unfair for experienced players!

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Seera.5916

ANet, please don’t remove the Waiting for Additional Players section or make it shorter.

Gives me time to get my head back on after barely making it through. I’m experienced but sometimes I mess up and messing up one can cascade into more mistakes.

It also gives me a chance to say something in chat if I see a lot of people struggling so that maybe they won’t make as many mistakes the next time.

(Suggestion)Consider making exotics "red"?

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Seera.5916

Suggestions forum is just there for reference now. Suggestions go in the appropriate sub forum now so that area specific devs can easily pick out the suggestions aimed for their area.

I agree. While I personally don’t have an issue with it. The colors are similar enough that a color blind person may find it hard to differentiate the two. The descriptions of items do not pop up when you’re in salvage mode.

It does need a color that’s different enough from the other colors that someone who does have color blindness can tell them apart.

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Seera.5916

Just to play devil’s advocate:

What if you had a boss with 4 hp and a party size of two.

Say the two highest damage dealers are Class X, and Class X has a fire attack that deals 2 damage and a water attack that deals 2 damage, everything else being the same.

So there are a few equally good ways to kill the boss. Class X1 can use fire while Class X2 can use water, or both can use fire or both can use water.

Good class design is all about trade-offs. There is the basic dps/suvivability trade-off. There is also the direct damage/damage over time trade-off. Arguments can be made for differing classes in team composition as they may bring unique utility. The broader topic implied in the thread, however, is more about sustained DPS (given the ability to stay alive). Whenever someone considers DPS, say, in raid parses it is largely around sustained damage; i.e., how much did this character contribute to achieving the goal, which is always about depleting an enemies HP before they deplete yours.

I believe the zerker meta has to do with sustained damage (while staying alive) and that damage can be determined by math. No gimmicky scenario is going to change this reality.

I understand what you’re getting at, and I agree that in a complex game like this with trade-offs there is an optimal way to do things. But, and this is more aimed at the conversation Spoj was having, I don’t think there HAS to be an optimal way.

Perhaps a better example demonstrative of more tradeoffs:

Same situation as before, Class X can do 2 dps with fire or water and the Boss has 4 health and you get 2 party members. But now, what if Class Y can use a skill that causes Class X to do 2x dps?

So now you can bring 2x Class X to do 2 dps each for a total of 4, OR you can bring Class X and Class Y, and use Class Y’s support skill to allow Class X to do 4 dps.

In both scenarios the situation is the same: 4 dps, and yet the mechanism by which this was accomplished varies. So here there would be no optimal solution, but rather a variety of equally good solutions.

Well as spoj will undoubtedly be happy to tell you, there will be an optimal solution by definition. So, by definition, there HAS has to be one optimal way to achieve a given goal, let’s say max DPS.

And, this optimal solution is a function of game design. Players will discover what works best and they will practice it. And, in terms of the current conversation, you will not obtain zerker results without wearing zerker gear.

Bottom line, games always work this way. Check out worldofwargraphs.com and take a look at what builds the top PvE players in the world (WoW) are running. They are all virtually the same except for utilities. There will always be a best way to build a character. Players will discover it, and there will be a shared ‘meta’.

That’s not the argument Spoj was making, I don’t think. Spoj was saying the word “optimal” means there will only be 1. He’s right. If an optimal solution exists, there will only be 1 because optimal means 1. But I didn’t see him make the argument that an “optimal” solution always exists. It doesn’t.

Edit: I’m mistaking arguments here. Harper was the one who said “optimal” only means one. He’s right. You and Spoj and wrong I think.

Can you point to a propositional statement of mine that is wrong?

Yes. “There will be an optimal solution by definition.” I think that should read:

If an optimal solution exists, the solution will be singular by definition.

Those two things say the SAME THING.

You want to know why? Because there is optimal solution for EVERYTHING

I’ve shown examples above about how there can be two equally good solutions. Can you please refute those examples?

Your example wasn’t realistic. Give a realistic situation that could pop up in a game and we’ll talk.

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Seera.5916

Just to play devil’s advocate:

What if you had a boss with 4 hp and a party size of two.

Say the two highest damage dealers are Class X, and Class X has a fire attack that deals 2 damage and a water attack that deals 2 damage, everything else being the same.

So there are a few equally good ways to kill the boss. Class X1 can use fire while Class X2 can use water, or both can use fire or both can use water.

Good class design is all about trade-offs. There is the basic dps/suvivability trade-off. There is also the direct damage/damage over time trade-off. Arguments can be made for differing classes in team composition as they may bring unique utility. The broader topic implied in the thread, however, is more about sustained DPS (given the ability to stay alive). Whenever someone considers DPS, say, in raid parses it is largely around sustained damage; i.e., how much did this character contribute to achieving the goal, which is always about depleting an enemies HP before they deplete yours.

I believe the zerker meta has to do with sustained damage (while staying alive) and that damage can be determined by math. No gimmicky scenario is going to change this reality.

I understand what you’re getting at, and I agree that in a complex game like this with trade-offs there is an optimal way to do things. But, and this is more aimed at the conversation Spoj was having, I don’t think there HAS to be an optimal way.

Perhaps a better example demonstrative of more tradeoffs:

Same situation as before, Class X can do 2 dps with fire or water and the Boss has 4 health and you get 2 party members. But now, what if Class Y can use a skill that causes Class X to do 2x dps?

So now you can bring 2x Class X to do 2 dps each for a total of 4, OR you can bring Class X and Class Y, and use Class Y’s support skill to allow Class X to do 4 dps.

In both scenarios the situation is the same: 4 dps, and yet the mechanism by which this was accomplished varies. So here there would be no optimal solution, but rather a variety of equally good solutions.

Well as spoj will undoubtedly be happy to tell you, there will be an optimal solution by definition. So, by definition, there HAS has to be one optimal way to achieve a given goal, let’s say max DPS.

And, this optimal solution is a function of game design. Players will discover what works best and they will practice it. And, in terms of the current conversation, you will not obtain zerker results without wearing zerker gear.

Bottom line, games always work this way. Check out worldofwargraphs.com and take a look at what builds the top PvE players in the world (WoW) are running. They are all virtually the same except for utilities. There will always be a best way to build a character. Players will discover it, and there will be a shared ‘meta’.

That’s not the argument Spoj was making, I don’t think. Spoj was saying the word “optimal” means there will only be 1. He’s right. If an optimal solution exists, there will only be 1 because optimal means 1. But I didn’t see him make the argument that an “optimal” solution always exists. It doesn’t.

Edit: I’m mistaking arguments here. Harper was the one who said “optimal” only means one. He’s right. You and Spoj and wrong I think.

Can you point to a propositional statement of mine that is wrong?

Yes. “There will be an optimal solution by definition.” I think that should read:

If an optimal solution exists, the solution will be singular by definition.

Those two things say the SAME THING.

You want to know why? Because there is optimal solution for EVERYTHING

Monthly Completionist

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Posted by: Seera.5916

Seera.5916

Got world vs world monthly achievements yesterday. Still working for me.

It is the specific monthly related to completing the daily that’s not recording the new daily properly.

The New Dailies -- Feedback welcome

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Posted by: Seera.5916

Seera.5916

For PVE, I have some concerns over the overtly specific tasks such as kill X world boss, because X boss only spawns at a certain time. I would prefer this to be something like kill ANY world boss or kill X or Y or Z world boss.

If the Event completer one was Region instead of Zone, then it would be great. Especially if the Region required was pure RNG so some days the Regions would all land on the same one for at least 3 categories.

No more daily laurels?

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Posted by: Seera.5916

Seera.5916

At the risk of it being mentioned in the patch notes, is there any way to open both the daily quest UI choices and the daily login (to mouse over upcoming rewards) other than the first time you login each day?

Not yet. Hopefully we get that ability after the new year. Once the old system is completely removed. We still have the Monthly for one last month currently.

Somewhat unrelated, but is there any reason to not pick the 20 laurels on the 28th day? The other options seems very lackluster and 20 laurels can be exchanged for about 30g in T6 mats. The closest option is to get lucky with vision crystal + 2 damask bolts (29g~).

If you’re going for the legendary, the Legendary materials one could be useful if you haven’t finished your collection of obsidian shards and/or mystic clovers.

If you primarily used the Daily to level up low level alts, the Tomes of Knowledge one would be useful.

But yea, I think the most useful is the laurels if only for the conversion to things that could be sold.

No more daily laurels?

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Posted by: Seera.5916

Seera.5916

http://wiki.guildwars2.com/wiki/Login_rewards
Third time’s the charm.

You can get up to 55 laurels in 28 days just by logging in.

I still think 1 a day + monthlies was better. Especially when you’re trying to craft ascended things, and you need 5 per recipe. It’s only a5day wait, not longer as it is now.

There is no reward for being the first person to do something.

Take a deep breath and realize that after one set of 28 days goes by and you choose the Laurels option that you’ll remain ahead of the game unless you spend your laurels on random things instead.

No more daily laurels?

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Posted by: Seera.5916

Seera.5916

Nobody knows it so far. Maybe LW-specific Dailes will be introduced. Maybe only festivals will offer such Dialies. We have to wait and see.

And those of us that are “waiting” to earn laurels to unlock things, cannot afford to be missing out on a daily laureal. So after this even, I do not want to waste time “waiting to see what is going to happen”.

Why do they make these rediculous changes and don’t give a second thought to those people that may need these items?

On the 28th day that you log in, choose the Laurels option. You will end up with 24-27 MORE laurels that you would under the old system.

The New Dailies -- Feedback welcome

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Posted by: Seera.5916

Seera.5916

But they didn’t make them harder. Easier even. Just more inconvenient. And if there’s 2 things I don’t want my games to be, it’s easy and filled with inconveniences.

These are the next unfortunate step in the hollowing out of the game.

They made it harder to complete the daily now that you have to specific locations and not just as you play. They made it easier and quicker to get 10 AP in one day.

You use the word ‘harder’ where I use the word ‘inconvenient’. I only use your word to describe difficulty levels, as do most people I would guess.

Oh, it’s not much harder. If you weren’t looking carefully you wouldn’t likely notice anything different.

It does require more effort to do the Daily now. And harder things require more effort. It’s just a hardly noticeable amount of more effort in the actual scheme of things.

The New Dailies -- Feedback welcome

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Posted by: Seera.5916

Seera.5916

I dislike them ONLY because there is no longer a laurel reward!

You get them for logging in.

If you choose the Laurels option in Chest of Loyalty on Day 28, then you get more laurels in one month than you ever could on the old system.

If you choose the Laureals option you get 55 laurels.

Before in a one month time you would get 28-31 laurels for the daily and 10 laurels for the monthly. That’s 38 to 41 laurels.

So with the new system, if you choose the Laurels option you get 24-27 more laurels each month.

No more daily laurels?

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Posted by: Seera.5916

Seera.5916

But right now you can get one for every Winterday daily completion.

And once WintersDay is gone, then we cannot get a daily laurel anymore?

Not everyday.

But look at the link JustTrogdor posted. It will tell you when and how many laurels you will get.

The New Dailies -- Feedback welcome

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Posted by: Seera.5916

Seera.5916

But they didn’t make them harder. Easier even. Just more inconvenient. And if there’s 2 things I don’t want my games to be, it’s easy and filled with inconveniences.

These are the next unfortunate step in the hollowing out of the game.

They made it harder to complete the daily now that you have to specific locations and not just as you play. They made it easier and quicker to get 10 AP in one day.

The New Dailies -- Feedback welcome

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Posted by: Seera.5916

Seera.5916

Now that Laurels are tied to simply logging in, the Daily Tasks can go back to the purpose ANet would prefer of them: getting players to explore the world, play new aspects of the game, etc, etc.

Doomed to fail. People will soon find the fastest, most convenient way to take down their 3 and just return to their prefered way of playing 5 minutes later. Not even that long if they have fast rigs. It won’t be long until these ‘achievements’ are inconveniences one suffers through for some AP. They already were that from the get-go for a great many players. What then? Another revamp?

All you get for doing all 3 is Achievement Points. And well, you should have to Achieve something to get Achievement Points. Doing the Daily without any EXTRA effort is not Achieving something.

I don’t consider the vast majority of the new ‘achievements’ something worthy of the english language meaning of that word. Or are we talking ironically?

Never said that they were likely to succeed in their desire to get people to spread out. It does at least get them to spread out for a few minutes.

Most of the Achievements in this game aren’t hard. Even the ones available from launch. These new Dailies fit right into the whole not hard range. The old Dailies were the easiest and I don’t blame them for making them a “little harder”. And by little I mean a little nudge on the scale of easy to hard.

World bosses in daily

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Posted by: Seera.5916

Seera.5916

But if you have never been to Iron Marches, so it’s not on the map so you don’t even know the what zone you’ve been to to start in to make your way there. First day was Queensdale which isn’t that big of a deal, gate to DR and exit into Queensdale. Easy Peasy to get to. Iron Marches, not so much. Go to BC, go to the far northeast side of Ashford and find the gate to the Iron Marches. Sure there’s a waypoint right there, if you had map cleared Ashford already.

So if you have never been there, waiting the full hour and 50 minutes to reset Maw max is probably quicker.

This ranks up with needing to do an event in a level 60 zone to unlock a novice trait that I could have put a point in at level 36.

You can still find it on the map. You can hover over the level ranges and the name of the map will pop up. And I’d imagine if you asked for where Iron Marches was because you didn’t have it, someone would post a waypoint for it in map chat. Or ask someone on your friends list or in your guild. Or in game go /wiki Iron Marches. That should give you an indication of where Iron Marches is.

And yes, depending on where Maw was on it’s timer it may be quicker. But don’t act like the fourth option is not there when complaining about being forced to do ONE of the other Dailies. No one, except maybe those below level 31, didn’t have a fourth PvE option to do instead of Maw. If they chose to wait for Maw after knowing he just spawned and was killed, then that is their choice and they get to reap the consequences.

As I really highly doubt it would take someone more than 50 minutes to find Iron Marches. And even if it did take them 50 minutes, Maw is on a 1 hour 30 minute timer so that would give them at most 40 minutes to do the events if they were unlucky enough to pop on right after Maw happened.

I’m looking at this from the PoV of a player who haven’t mapped the world yet. If you didn’t popup the wiki you may be under the impression you could get there from DP, you can’t. At the Queensdale players were calling up events using the WP link, that doesn’t help if you hadn’t unlocked that waypoint first, so for a new player in a new map, the 4 event daily could be rather time consuming.

Just saying with the broad region specific dailies were a lot easier to do than these specific map ones, if you don’t have those maps and their WPs revealed and unlocked.

But they would have a spot they could run to. And at least unlock it for the next time the event popped up. And who knows maybe they’d run into a few events while running there (referring to the in Queensdale example).

I’m just tired of people who have all four options for a specific category available saying they were forced to do a specific one without a good explanation as to why.

To me choosing to wait 50+ minutes for Maw because you don’t have Iron Marches does not count as a good enough reason to complain about the Daily having a specific World Boss. Not unless you have a time constraint on top of it. Because then you would not always have time to wait for the world boss to spawn and I fully sympathize with someone who would have to spend a good percent of their available time running to the necessary map.

That being said, I do agree that the zone specific events is likely too specific. At least today’s had the gatherer one in the same region this today. Unlike yesterday (Silverwastes for Events, but Kryta for gathering).

I think they could go to Region Specific Events without hurting the purpose for the specificity of the Dailies.

Specific World Bosses is fine if there isn’t a specific zone for events.

World bosses in daily

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Posted by: Seera.5916

Seera.5916

1. Why do you want to do the world boss?
2. How is it possible to not know about the timer system?

1. The game told you to do it when you logged in.
2. You’re a casual player, the kind that doesn’t visit the forums or any other outside resources.

Imagine being a casual player or only capable of playing at a certain time. Even if you know about the timer, that daily would be pure RNG on whether you could complete it or not.

This is another pretty big flaw of the game too. It doesn’t tell players much, if anything about world bosses, so people have to rely on outside sources. Why anet can’t design it’s own in-game information system is befuddling. A world event schedule interface in-game would be pretty welcome.

It would be nice if in the Daily system it says: The Frozen Maw, spawns again in X:XX or is up now.

ACCOUNT RECOVER, NEED STAFF HELP!

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Posted by: Seera.5916

Seera.5916

He told me to write it himself, and second of all, i need help not some random person telling me what to do or not to do.

He needs to create a ticket with support.

They will help him recover his account. No one on the forum, not even ANet staff, can help him. He has to submit a ticket to support and wait for them to get to his ticket. If he hasn’t already made a ticket.

If he has made a ticket, make sure he does not submit any additional tickets. It will slow down the response as it basically pushes him to the back of the line each time.

And yes, you should remove his email from the post even if he told you to post it.

The New Dailies -- Feedback welcome

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Posted by: Seera.5916

Seera.5916

Let’s make this simple people, doing Dailies is so you can get Achievement points, running around doing what you want is not achieving anything. Being sent to do specific tasks and completing them is Achieving, hence the new system. Earn your Daily reward through Achievement.

This. They made it so generic before because of the Laurels attached to it most likely. They didn’t want to slow down the progress toward Ascended gear too much if a bad set of Dailies popped up for a group of players.

Now that Laurels are tied to simply logging in, the Daily Tasks can go back to the purpose ANet would prefer of them: getting players to explore the world, play new aspects of the game, etc, etc.

All you get for doing all 3 is Achievement Points. And well, you should have to Achieve something to get Achievement Points. Doing the Daily without any EXTRA effort is not Achieving something.

View a vista? Really?

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Posted by: Seera.5916

Seera.5916

View a vista?
Hahaha. Lowies dont see any vistas on the map.

And we don’t know which one they would have. They could have likely had Queensdale Event Completer (zones DO change for this one) or Ascalonian Miner. As they only get one option from each category.

On top of that, it’s really quick to get to level 10 and Vistas are shown on the map at level 10.

And new players can still interact with the vistas.

World bosses in daily

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Posted by: Seera.5916

Seera.5916

But if you have never been to Iron Marches, so it’s not on the map so you don’t even know the what zone you’ve been to to start in to make your way there. First day was Queensdale which isn’t that big of a deal, gate to DR and exit into Queensdale. Easy Peasy to get to. Iron Marches, not so much. Go to BC, go to the far northeast side of Ashford and find the gate to the Iron Marches. Sure there’s a waypoint right there, if you had map cleared Ashford already.

So if you have never been there, waiting the full hour and 50 minutes to reset Maw max is probably quicker.

This ranks up with needing to do an event in a level 60 zone to unlock a novice trait that I could have put a point in at level 36.

You can still find it on the map. You can hover over the level ranges and the name of the map will pop up. And I’d imagine if you asked for where Iron Marches was because you didn’t have it, someone would post a waypoint for it in map chat. Or ask someone on your friends list or in your guild. Or in game go /wiki Iron Marches. That should give you an indication of where Iron Marches is.

And yes, depending on where Maw was on it’s timer it may be quicker. But don’t act like the fourth option is not there when complaining about being forced to do ONE of the other Dailies. No one, except maybe those below level 31, didn’t have a fourth PvE option to do instead of Maw. If they chose to wait for Maw after knowing he just spawned and was killed, then that is their choice and they get to reap the consequences.

As I really highly doubt it would take someone more than 50 minutes to find Iron Marches. And even if it did take them 50 minutes, Maw is on a 1 hour 30 minute timer so that would give them at most 40 minutes to do the events if they were unlucky enough to pop on right after Maw happened.

View a vista? Really?

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Posted by: Seera.5916

Seera.5916

Seera – they never said the dailies were aimed at new players

The fact that new players get only an incomplete version of the new daily system suggests they weren’t.

The number of available achievements per day is based on the highest-level character on an account:
Levels 1 – 10: 1 achievement per category
Levels 11 – 30: 3 achievements per category
Levels 31 – 80: 4 achievements per category

Says nothing that means that low levels have to only do one. They just don’t get any options. They have to do PvE, PvP, and WvW to get the Daily.

Levels 1-10: That’s so they can try the different aspects of the game. Given it’s really easy to get to level 10 now, this is designed to only last for maybe the first two or three days (depends on how quickly the player finds character that they like) for a casual. One day for the hard core.

Levels 11-30: This is so if they hate all but one of the game areas they can complete the daily anyway, however to do so, they can’t exclude any of the options. ANet can better control what TYPE of content they would have to do to get the Daily each day. To try to get the players to try new content.

This level would likely take a few days at least for a casual. A day or two or a hardcore.

Levels 31-80: A little bit of choice, but they can still direct to some degree. Vista viewer is likely going to push players to get a new Vista more often than not (why waste the Daily on something you’ve already gotten, why not kill two birds with one stone, etc).

Some people don’t leave certain maps. Right now people hadn’t been leaving Silverwastes. The new Daily gets them out of Silverwastes exploring parts of the world they may not have done before.

But eventually you’ve experienced vast majority of the content and the Daily system just doesn’t push for the super specific.

The specificity along with things like Vista Viewer is for the new player. Old players have probably already seen a vast majority of the Vistas. There’s no way it’s not geared primarily toward new players.

They don’t want us staying on one map for all of our game play. So they’re getting the new players early by having them change maps and game play options so they aren’t as likely to get used to just playing on one map or just one aspect of the game.

World bosses in daily

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Posted by: Seera.5916

Seera.5916

There were four PvE dailies today unless your highest level character was under level 31.

1. Ascalonian Miner
2. Krytan Vista Viewer
3. Iron Marches Event Completer (and if you were below the required level for this zone on your highest character but still over level 31, this zone would likely have been changed to one that was appropriate)
4. The Frozen Maw

Since you only have to do 3 of them, you were not required to do the Frozen Maw if you absolutely hate WvW and PvP.

I don’t know which one would have been locked away had you been between 11 and 30. But you didn’t post that you only had 3 options available so I can only assume that you had 4 options available.

The New Dailies -- Feedback welcome

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Posted by: Seera.5916

Seera.5916

Keep in mind everyone, that one of the WvW dailies doesn’t require you to fight players at all. Most achievement hunters have some badges of honor hanging around.

Go into WvW, you’re perfectly safe in your base, and spend a few laurels. Takes a minutes. Then you only need 2 dailies.

Except those people who (for whatever reason) choose to not do WvW, and are not less of a person or player than anybody else for not wanting to.

All except newer players should have some Badges of Honor unless you spent them all. The AP chests have Badges of Honor in them.

Doesn’t require any real playing of WvW to do so.

Not talking about any real playing, talking about not even going there at all, which even if they did get some WvW badges from PvE rewards still negates having to go to WvW to spend them, unless there is another way I am not aware of.

Then I honestly have no sympathy for you if you’re not willing to hop over to WvW to buy something worth 25 badges of honor and instead choose to do the daily option which you knew beforehand would take you a few hours to do. What else are you going to spend them on? You obviously don’t do fractals often so the Ascended gear you can with them is useless as you likely have what you need for the levels you do (you’ve obviously done them 11 times at least given what I heard in chat in game). I highly doubt dungeons as well so you wouldn’t get the boost there to add to your DPS contribution. So I don’t see why the aversion to spending the Badges of Honor and then deleting the thing you bought or consuming it if it’s a consumable.

It requires absolutely 0 amount of actually doing WvW. And I can see why you wouldn’t want to do the others as they involve actually playing. WvW isn’t everyone’s cup of tea. But spending Badges of Honor you’d otherwise never spend isn’t something that can be excused with the same excuse.

You chose to not do the quick ones and put yourself into the situation where it took you 3 hours to do the Daily.

It still requires someone to go to WvW, which is more WvW than some people care to do. And your reasoning is the same lame argument as before, basically amounts to “shut up and do it” and that somehow people who choose the parts of the game they want to play should be made to feel like less of a player because it is different than you.

And thank you for making our point for us, it was their choice to make for themselves. If they did the quick ones that took 10 seconds or 2 hours, it was THEIR CHOICE.

Can you honestly tell me that you were unaware of how long the Fractals one would take before you did it? That it would be much longer than the other PvE/non-combative WvW options available?

I highly doubt that you didn’t know. And I honestly can’t fathom why you would choose the choice that would have you do something you hate for the longest time of the options.

Silverwastes events probably could be done in like 10 minutes if even that long.

WvW spender would take 5 minutes tops, a lot less if you found the vender right away.

Yet you chose Fractals. And when I ran with my friends last it took us on average 1 hour and 30 minutes to do all four fractals.

And yes, you’re going to have to suck it up and learn to just do the dailies if you want the AP from them. I highly doubt ANet will do a complete reversal of this system too quickly. They do appear to like to make drastic changes to the system so wait it out and it will likely eventually change drastically again.

There’s nothing else to suggest if you want the AP from the dailies for as long as they are like this.

~~~

I do however understand why you’re upset about the changes. And I do sympathize that you do have to do content you dislike to get the AP you want. I doubt that’s ANet’s intent with the system to make players do content they hate for the Daily.

It might do you some good to take a step back and try to understand why people like the changes. Even if you don’t fall under the same reasoning. And then make that clear in your posts that you do understand. Because if you do understand, it’s not coming across very well that you do.

The real problem with the Bell choir game

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Posted by: Seera.5916

Seera.5916

If you’ve ever played the game Guitar Hero or Rock Band, this is very similar to those games.

1st Daily Log-in Roll out is unfair

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Posted by: Seera.5916

Seera.5916

1 Day means nothing now, but on day 28, when other devout players have their gold find bonus, then it matters. And what about next month, or after that? What if log in bonus for month 12 is some sort of game breaking bonus gun that on that first day can be used to farm who knows what. Sure, probably a bannable offense but what if its like the maize farm? People made over 200g/day the first few days. FIRST means EVERYTHING in this game’s over inflated economy.

I really don’t think 2% gold find is going to make a difference, especially one day early. The amount of gold you find as raw currency (rather than items to sell) is miniscule, you’d have to farm for a loooong time to see any sort of significant increase from a 2% boost.

And there are not going to be different bonuses for each month. These aren’t monthlies with different rewards, its simply a cycle. When you get to the end of the 28-day logon period, you just go back to day 1 again. So there will never be anything major given, its always going to be the same set of rewards on a loop.

This. To add on to this:

The group who got the daily log in a day ahead of others will one day not log in at all. Putting them back into line with everyone else.

The New Dailies -- Feedback welcome

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Posted by: Seera.5916

Seera.5916

There is a person who used it to gain experience for her low level alts. Now the Daily doesn’t given experience and a number of them aren’t doable in all zones.

Writ of Experience, a new daily reward is an accountbound consumable that you can give to an alt.

Some used it as a list of goals to do today. Before they could choose to do their to do list anywhere. Now it’s set zones/regions and they aren’t always near each other.

Is it really that much of a difficulty to use a waypoint or two? Seriously, people act like this is a huge chore or inconvenience.

The Writ of Experience doesn’t help her on the days where that isn’t an option. And perhaps she prefers gaining experience by playing the game rather than popping consumables.

As to waypoints, maybe the character the person wants to play on doesn’t have a waypoint anywhere near the area. The old dailies could be done on any character anywhere. The new way changes that.

I personally don’t have an issue with the new dailies, but I can see why others do.

The New Dailies -- Feedback welcome

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Posted by: Seera.5916

Seera.5916

I guess some just liked the way the system worked before. I just dont know. Me? I only do them for the laurels so this was a great patch for me. There must be 100 different ways for me to enjoy the game rather than dailies. However I do concede there must be those that simply liked gathering, reviving 10 people, killing 60 things and running a few events. Thats strange to me because all I ever did anyway was rush through them to do the things I really wanted to do. But maybe…just maybe a few folks really enjoyed those dailies.

So in this sea of discontent, please tally my vote as “two thumbs up” for the fine folks at Anet. They finally did something that I really like.

You get the same rewards as before for doing nothing. You get rewards you didnt get before for actually doing the dailies. If all we got was the same as before I might understand the outrage. But when they give you more reward above and beyond just logging in and people prefer the old way? Just does not make sense.

You got 1 laurel each day for completing the dailies. You got 10 for completing the monthly. Total of about 40 or so. Now you get 54 I believe for just logging in and NOT doing dailies. If you do the dailies, you get stuff you did not get before. Nice stuff. Explain to me what is not to like about that?

Not everyone does the daily for the laurel only.

There is a person who used it to gain experience for her low level alts. Now the Daily doesn’t given experience and a number of them aren’t doable in all zones.

Some used it as a list of goals to do today. Before they could choose to do their to do list anywhere. Now it’s set zones/regions and they aren’t always near each other.