[TTBH] [HATE], Yak’s Bend(NA)
[TTBH] [HATE], Yak’s Bend(NA)
Crafted Leather & Noble Armor will get you close to the starter Panscopic Monocle.
No such luck for the goggles that I know of.
[TTBH] [HATE], Yak’s Bend(NA)
Portal Gun Kit – I’ve posted this idea so many times…
RC Kit – Drop little radio controlled golems/toys/constructs that jog after your target or in an area and each have an effect. Autoattack would just be a homing, jogging toy that runs at your target and explodes for damage. 2-5 could be a toy that roams in an area and explodes when triggered (trap-ish), a toy that leaving burning field behind it as it wanders toward a target, a toy that falls apart as it walks leaving caltrops in its wake, etc.
[TTBH] [HATE], Yak’s Bend(NA)
FT/EG is a great build that dishes out damage and support. Get 6/6 Altruism runes for group might & fury, healing turret for group heals, EG for group heals and condition cleanse, and FT to burn the world. Your survivability will be pretty great.
Maybe something like this
[TTBH] [HATE], Yak’s Bend(NA)
Odd as it is, dropping an elite for another utility would be OP for Engis. Sure, Supply Crate is pretty good, but in WvW who wouldn’t rather have an extra slot for Elixir S/C or Elixir Gun?
[TTBH] [HATE], Yak’s Bend(NA)
Unfortunately, there really isn’t a build that’s rifle oriented and not static discharge. Rifle #3 and #5 hit hard, but without something else to supplement it, you’re going to be doing a lot of running around ineffectively and dying.
SD lets you wield the rifle almost exclusively. If you don’t mind using kits, then a grenade and/or bomb kit build will gel wonderfully with rifle. 30/30/x/x/x will get you traits that boost your bombs/nades as well as your rifle. And between rifle #2 & #4, grenade #4, bomb #5, and BoB, you’ll have quite a lot of cc.
[TTBH] [HATE], Yak’s Bend(NA)
Jastorm makes a valid point. We are discussing a class armed with wacky gadgets, an elixir gun, and a prybar….how serious can we really be?
And as ukuni mentioned, our broad range of builds makes this forum a canvas for experimentation and discussion rather than a cynical discussion about what specific meta is approved today.
Engineer players are experimental, optimistic, and suffer from carpal tunnel. We rock!
[TTBH] [HATE], Yak’s Bend(NA)
Each new tier of gear in WoW was a monumental increase in stats. It was necessary. And to attain it you had to run raids. Endlessly. And they took forever to get together if you weren’t part of an organized raid guild.
GW2 has released exactly 1 new tier of gear since launch over a year ago: Ascended. They released trinkets first, then weapons, then armor separately, but all still just 1 new tier. I have no problems with the trinket acquisition. However, Ascended weapons and armor requiring expensive and time consuming crafting is ridiculous.
People are upset at the single new tier since it’s contrary to the original GW2 manifesto. But it’s still nothing like WoW.
[TTBH] [HATE], Yak’s Bend(NA)
I’m on the same page as Lysander and Indigo. Gameplay enjoyment for a prolonged period of time requires variety (for me anyway). I’ve been playing GW2 since BWE and I’m still playing because I have 8 different characters.
In GW, I could spend hours on a single character because I had such freedom with secondary professions, huge skill libraries, and templates. I could seamlessly switch builds as situations required. Join a party BP group in Tombs with my necro and I could easily fill the MM or Orders role with a couple quick button clicks. Didn’t even need to change armor except maybe a single piece with a Sup Rune and maybe my weapon. But those could have been common blues that cost almost nothing.
GW2’s gear acquisition system makes that kind of on-the-fly change impossible. Instead, it’s costly and time-consuming. A whole new set of exotic armor isn’t too bad, but if you’ve got something like Traveler runes, it’s pricey for a 2nd set. Don’t even get me started on Ascendeds. As Indigo said, you choose your armor and then you alter your builds based on what’s possible with that single armor choice. God forbid you want a couple alts. Now you need multiple full armor sets for multiple characters…that means either a lot of gold or endless dungeon grinding.
That’s the quantity aspect. As for Rin’s quality topic, I think everyone agrees that all of the classes could use some work. Nothing is fundamentally broken in GW2, but things like turrets, pets, warrior heal sig, elementalist traits, etc need some love. I disagree however, with the narrow view of the 8 skills GW offered at a time. Unless I was running a gimmick build (SS necro, 55 monk, etc), I never ever felt like I was stuck in a rotation.
[TTBH] [HATE], Yak’s Bend(NA)
I hate ascendeds. They require too much grind to achieve, especially for a full set of armor. And the grind trivializes build variety. Anyone with ascended armor will feel pigeonholed into running only the builds their new armor supports.
However…
I’m not going to stop playing. I still like the content. I’ve resolved myself to never owning ascended gear and I’m ok with that. I can still do dungeons, fractals, and WvW with exotics. I’m disappointed they implemented it as they did, but the rest of the game remains.
As for fractals, they simply made the most challenging content a bit more challenging. Nothing wrong with that. The level reset isn’t a big deal either since the new levels don’t reflect the old levels, hence previous rankings are now meaningless.
[TTBH] [HATE], Yak’s Bend(NA)
They do have build variations but it’s mostly through the trait lines and it’s more of a fine-tuning than an obvious thing. I don’t care for it. I’m not sitting there with my stats calculator figuring out all the numbers, I just want to play a fun game with a variety of obviously skills and skill effects to use.
You can use a nice variety of weapons just fine, but the skills that utilize those weapons are too limited.
Utility skills are a nice idea but over half of the skills are useless in practical application.
The great thing about GW1’s cross-class skill system was that you could combine the base concept of two different classes into a unique build and character. Effectiveness aside, Warrior-Necro had a completely different approach than Warrior-Ranger or Warrior-Elementalist for example. Some builds were obviously more effective than others, but a lot of people like to play the game for fun and while something might not be as effective it could still do the job. I recall using my Ritualist as a Rit/Necro at the end of Factions to fill in a last spot for the final mission and it worked great.
This sums up my sentiment about GW vs. GW2. The skill variety, the build freedom, & the template saving from GW were amazing.
And, while we technically have more skills on our bars than we did with GW, many of them have limited functionality. I abandoned my Mesmer around lvl 50 because my utilities were so situational and rarely used. I abandoned warrior because most of the utilities are passive/banners. I main Engi specifically because I use my whole skill bar and not just swap my 2 weapons and occasionally pop a stun break or reflect wall.
[TTBH] [HATE], Yak’s Bend(NA)
What I want =/= what I expect.
I want:
more skills
more weapon options
more armors available thru playing and not gem store/500 crafting/fractal 50
less gear grind
bugs fixed, especially the ones that’ve been around since launch
more personal storyline
more dragons
new zones (ie – Cantha, Elona, Fire Islands, Charr homeland)
I expect:
more temporary content every 2 weeks
more weapon skins from RNG tickets
more armor from gem store
more bugs without fixes
[TTBH] [HATE], Yak’s Bend(NA)
Ah I see. Due to only being able to have 1 autoattack at a time, and since you turned your underwater grenade auto off, you must have accidently clicked auto on your elite. So whenever you had anything but your grenades out, that kit or weapon had autoattack and took precedence. The minute you swap to grenades, the auto on your elite took precedence.
[TTBH] [HATE], Yak’s Bend(NA)
SD builds aren’t as glass as you might think. Built right, you have ToolKit’s shield, Rocket Boot’s escape, & low cooldown Net Shot. And Sitting Duck trait dishes out immob, cripple, and vuln every 8 secs. Makes kiting easy.
[TTBH] [HATE], Yak’s Bend(NA)
How do you even do that EvilSardine?
As for OP’s question, are Slick Shoes equipped in the same slot on land as your underwater BombKit? I’ve noticed interesting cooldowns when entering/exiting water on utilities. For instance, if your Slick Shoes are on cooldown and you go under water, your Bomb Kit might be “on cooldown” and glitch somehow.
[TTBH] [HATE], Yak’s Bend(NA)
The Wintersday skins are available from the vendors in LA in exchange for the ugly sweaters and socks, etc.
[TTBH] [HATE], Yak’s Bend(NA)
I actually never noticed this, and now it can’t be unseen.
^ this. Oh man this.
How did this go unnoticed for over a year on the most played race?? I wish it were still unnoticed. My eyes!
Thankfully, I only have 1 female human character and I don’t play her anymore.
Do the female norn suffer the same “deformity”?
[TTBH] [HATE], Yak’s Bend(NA)
I enjoy playing GW2. I’ve enjoyed playing since BWE. So I’ll continue to enjoy playing it until I don’t. Simple as that. So I’m excited simply that GW2 will continue to be free, continue to have a really great community, and continue to get updates often. Bring on 2014.
[TTBH] [HATE], Yak’s Bend(NA)
Kinda. RB have a travel time and (unfortunately) an aftercast time. I’m hoping for a skill that lets me pop to a spot 500 range away and let me keep shooting without a delay. In fact, without even cancelling my targeting. Then step through the portal again if I want to arrive back at the starting portal spot and keep fighting.
Good for escape (1-way port, no return, run), combat movement (as exampled above), even hardcore zerg attack (port into zerg, bomb bomb, AED, bomb bomb bomb, port out).
[TTBH] [HATE], Yak’s Bend(NA)
Well you can still level via crafting to 400, you just won’t hit 80. Level a few others to 300-400 for some easy levels.
Crafting aside, the 2 best ways to earn XP (imo) are the Queensdale champ train (monotonous) and running various dungeons. Whilst running around, gather everything you see. That XP adds up.
[TTBH] [HATE], Yak’s Bend(NA)
In PvP you get to create your gear setup from scratch, buying what you need for free from the PvP vendors. You also get to set your traits over & over as long as you’re in the Mists lobby. You are a level 80 as long as you’re in PvP zone. Not upscaled, but actually 80. Everyone is equal in PvP. All the PvP gear looks the same until you unlock skins from gameplay. They’re stored in the locker and can be pulled out and used to change your look.
[TTBH] [HATE], Yak’s Bend(NA)
Isn’t the Mesmer blink ability limited by gaps? I seem to remember not being able to blink to certain spots across gaps like I could using Engi Jump Shot.
The portal skill I suggested is essentially a flashy copy of the thief’s Shadowstep, but with the ability to go back ’n forth for the duration instead of the condition cleanse.
[TTBH] [HATE], Yak’s Bend(NA)
(edited by Seras.5702)
Out of curiosity Arch, would you share your build with us? I’m quite interested in non-meta builds.
[TTBH] [HATE], Yak’s Bend(NA)
Sounds awesome, tough skill 5 would ridicule the concept of walls in wvw and de-function every jp^^
But I like the idea, since asura use portal-tech anyways, even their character-story “can” revolve around a teleport-gun in the beginning…
reversing it (place target-portal under your feet / port back when placing the second one) to a mesmer-like function would solve the issue and leave a surely interesting weapon.
Figured LoS would solve the WvW wall issue but I hadn’t considered JPs. Maybe limit it to not work across gaps. My idea was based on combat positioning, for instance: porting yourself behind your target, swapping to grenades to unleash a salvo, and then port back thru it when they turn to react. Which is why I wouldn’t want it to function like a mesmer’s portal. Also, it would only be usable by the player, not allies.
[TTBH] [HATE], Yak’s Bend(NA)
Portal Gun
1: 3-shot chain that causes weakness on shot 1, vulnerability on shot 2, and slightly higher damage on shot 3.
2: Open a portal above your target’s head, which drops a piece of interdimensional debris on them.
3: Create a mini blackhole that sucks your target thru it and ejects them a short distance away and gives 3x confusion.
4: Fire a portal at the ground, portalling out a piece of the earth and causing any enemy inside the area to be damaged & knocked down. (blast finisher)
5: Create a portal at your location & target location and immediately port to it. 2-way portal remains open for 5 secs. (900 range)
Primarily a control kit, dealing some damage, but dishing out support conditions (vuln & weakness).
[TTBH] [HATE], Yak’s Bend(NA)
I’ll be crafting a full set of exotic celestial armor this week. I want to have a versatile set that I can build from whenever I venture into WvW (rarely, but hoping to become more frequent). I have 100% zerker stuff now for dungeons and open world.
I need accessories, but want the fewest with the most potential for variety. I’d like to run a condition roamer/small group build, a heal bombs support build, and whatever else is working in WvW.
What would you recommend?
Also, they’re expensive as hell, but I plan on fitting the armor with 6/6 Travelers. Is there any other way to get them other than random luck on exotic drops?
[TTBH] [HATE], Yak’s Bend(NA)
Choir bells is quick & easy but repetitive.
Toypocalypse is much more fun. I think I earned around 50-60 per successful outing.
[TTBH] [HATE], Yak’s Bend(NA)
I think it’s a lazy way to do it from the start, let alone not changing it now. Something that’s such a large chunk of what makes a ranger a ranger in this game and they lazily code it on the same framework that is the NPC counterpart? It should be a completely separate entity. Any kind of forethought should have made them aware of the fact that pets would need to be adjusted down the line.
6 weeks in between the Dec 10 patch and the Jan 21 patch – I’m hoping they spent that 6 week development timespan to focus on fixing some big things.
[TTBH] [HATE], Yak’s Bend(NA)
It is a lot of fun. But the difficulty needs to increase as it progresses. I still like it, but it’d be better if toys attacked while Toxx attacks, or there are 2 Toxx simultaneously at higher levels, or the size of the groups of toys increased, or the spawn frequency quickened. Ah well, still fun.
[TTBH] [HATE], Yak’s Bend(NA)
Just roll one. Engi is dynamic, fun, versatile, and is still really strong at the 2 things you want: bunker & conditions.
[TTBH] [HATE], Yak’s Bend(NA)
It’s solo only.
[TTBH] [HATE], Yak’s Bend(NA)
It should. Plain & simple. We have so many blast finishers that to say making Flame Blast one would be OP just sounds ludicrous.
And yes, autoattack needs a small damage boost.
@Blood: Chainsaw…I approve. Zombies must be dispatched with a fitting weapon.
[TTBH] [HATE], Yak’s Bend(NA)
Turrets do need a serious overhaul. The notion of a summoned mechanical ally is awesome, and right up Engineer’s alley. But, as they are now, not very well designed.
Mobility: Combat is fast & very movement oriented in GW2. So turrets need to either move with us baseline or have a trait similar to Ranger’s Spirit Unbound trait to give them mobility. If free follow movement is too OP (don’t see how) then they could be anchored to a large area with free movement within that. For instance, summon a turret and it can move 1200-2000 range in any direction from the point of placement.
Golem Redesign: Right now we’ve got stationary turrets with low health and low firing speeds and long cooldowns. Sounds enticing huh? Another idea I’ve had is for them to be redesigned entirely into golems with combat roles rather than a single specific skill. Sort of a mash-up of elemental summons and asura racial golems, these wound have a small but specified variety of skills to use. For example, an offensive golem that attacks at melee range, hits fairly weakly but has control skills (cripple, stun, etc); a defensive golem that slowly fires a healing elixir on the ground near the player and randomly bestows boons on surrounding allies; a golem that fires bursts at range and dishes out conditions (poison, torment, etc); a hard-hitting offensive golem with low hp that beats on enemies and inflicts vuln/weakness. These golems would fulfill a role and would be useful in dungeons, WvW point control, even zergs.
Still Turrets, but with New Usage Concept: As it is, we drop em, overcharge em, detonate em. That’s a clunky mechanic, involving too many button presses, and too much time just to get effective usage out of our turrets. What if they’re redesigned to have charges? So they’re summoned and stay put for their for 5 min duration or until their 5 charges are used up. Each time they attack a charge is removed. Lower cooldowns. This way, turrets can’t be left out attacking for long, but they get their jabs inand can be resummoned quickly if necessary.
[TTBH] [HATE], Yak’s Bend(NA)
This games turrets are so far off the mark from what someone expects turrets to do that its not even funny. I have all these reasons in my head that explains why they are so horrible but its hard to get a point for where to begin. The best I can say is that fights in gw2 are fast and filled with stealths/invulnerabilities/aoes and more that just make taking stationary weps that shoot for 400 every two seconds obslete. Turrets seem to have been made for much slower gameplay than this. Also, rocket turret used to be nice right up until they removed the burning from its normal attacks, now its just another pile of squishy junk on a very long cooldown. Anet has been trying to buff turrets to make them viable for months now, but the nerfs to the good functioning turrets like that instantly destroy a years worth of buffs.
But anyways to put some life into turrets, what I really would like to see are upgradeable turrets, smacking them long enough with the wrench should upgrade them with more health, damage, radius increase, etc (while removing the 5-min timer or at least refresh it) so that they can actually defend areas,keep up with this games speed, and do whatever turrets are expected to do.
Your first paragraph is right on. Fast gameplay does not match up with stationary turrets with slow firing rates and long cooldowns.
I don’t like the idea in your 2nd paragraph though. You mention fast gameplay but then you want to upgrade turrets by whacking on them, essentially wasting time and prepping for a battle RTS style. No thanks. I’d rather they either roll around like Daleks or change to golems that stomp after foes.
They should swap the turrets with asura racial golems and then tweak the numbers. Essentially, giving us 2 offensive golems, 1 melee & 1 ranged, and 3 defensive golems, 1 with control skills, 1 that straight tanks, and 1 with support skills. Then asura racials could be kitten stationary turrets.
[TTBH] [HATE], Yak’s Bend(NA)
As for polish, sure, there are aspects of Engineer that need work. But that’s true of most classes. Ranger needs a ton of work and they’re one of the archetypal professions with a very specific design concept. Ele is a clunky mess that’s pigeonholed into traits just to stay alive. Warrior is strong and well designed…and boring as all get-out.
At its inception Engi was flawed, but now we’re quite strong. OP calls it clunky, but I call it skill ceiling. Warrior is boring to me because 3/4 of its utilities are static stat buffs and their inherent defenses don’t require much in the way of active skill to play. I quite enjoy the active play that Engi requires. Bouncing around, blowing things up, whipping out various kits, having access to the tools I need when I need ‘em…very fun. Pretend you’re MacGyver.
[TTBH] [HATE], Yak’s Bend(NA)
The Engineer is designed to be a ‘jack of all trades.’ Maybe that’s why the OP can’t find a specific niche, but personally, I quite like the freedom Engi provides. Find me another class that can team support and aoe and burst and have a ton of combos & finishers and our mobility and our survivability and our condition play. I emphasize “and” because there are definitely classes out there that can 1 or 2 of these things better, but nobody can do em all except us. And I love that. Means I don’t need 4 alts & I don’t need to gear those alts up. I can grab my engi, tweak my build, and head off into WvW, fractals, PvP, dungeons, open world, temple runs, anything! and be very effective. That , in my eyes, is our biggest strength.
[TTBH] [HATE], Yak’s Bend(NA)
Exotics aren’t hard to obtain:
As you level your character, even your first character, you can run dungeons and earn tokens which can be used to acquire level 80 exotic gear as soon as you hit 80.
Also, you can WvW at any level, although it’s harder at lower levels. But you can earn WvW badges that can be used to purchase level 80 exotic armor as soon as you hit 80.
Ascended gear though…..different story.
Before you can craft Ascended gear, you must first level the crafting professions needed for the gear. And you must be level 80 to even acquire the materials needed to get your crafting to 500. For a every class this means leveling not only the appropriate armor crafting but also any and all of the various weapon crafts. This equates to quite a lot of gold and materials just to get these various crafts to 500.
Finally, you’re ready to craft Ascended. Which requires a ridiculous amount of materials. Crafting some of the materials is time-gated. Many materials are account bound, meaning even if you are in-game rich you’ve gotta grind out gathering a lot of stuff.
The mats required are counter-productive to the whole “play as you like” motto of GW2. To acquire Emp Frags I have to do jumping puzzles (which I hate ankitten o good at) or dungeons. I have 2 of my level 80 alts parked at 2 different JP chests (which I got ported to btw) to open them daily. So that’s 2 of my characters I can’t even play properly just to farm one type of material. I do this so that I don’t have to run endless dungeons just for the chests. Dragonite requires me to kill world bosses, whether I want to or not. Bloodstone is plentiful if you’re running champ trains. For Dark Matter I have to acquire Exotic gear…and then salvage it.
Does this even sound remotely accessible to anyone playing as they want? So many hoops to jump through, so many mats needed, so much gold required. And at the end of the day, after all that, you’ve only got 1 set of Ascended armor. Who’s gonna experiment with new builds if it requires gear changes after all the work put into acquiring Ascended armor? Every profession forum has a thread discussing which 1 stat set to craft for Ascended because very very very few people will have multiple sets. It’s just too much work. Ascended gear is restricting build variety and forcing the grind.
Personally, I do not intend to get it any time soon. I’ll play as I like and if one day I amass enough materials, sure I’ll make some.
[TTBH] [HATE], Yak’s Bend(NA)
If you have a selected target that’s at higher elevation than you (with a clear LoS) you can hit them with FT. But camera targeting has always been a bit wonky.
[TTBH] [HATE], Yak’s Bend(NA)
EG’s toolbelt is now a stun break. A real boost for FT/EG builds.
[TTBH] [HATE], Yak’s Bend(NA)
https://forum-en.gw2archive.eu/forum/info/updates
All of the game updates. Pretty easy to scan through for the Engi-specific notes.
Long story short:
Our conditions builds are tops in WvW/PvP.
We’re still awesome in dungeons.
Elixir Infused Bombs got a buff.
Speedy Kits got a nerf.
Turrets got their hp buffed in PvE but it really doesn’t mean much.
Rocket Boots are awesome.
Traveler Runes are amazing for WvW.
Ascended weapon power doesn’t apply to kits (much grumbling).
Still no fix to back items clipping our kit hobosacks.
[TTBH] [HATE], Yak’s Bend(NA)
Yes. It should. As should all of those type skills. Guardian staff has a skill like that too I think.
And while we’re on FT#2, it should fire straight forward along the plane of the terrain if no target is selected. As it is, it just fires straight into the ground (follows camera I believe).
[TTBH] [HATE], Yak’s Bend(NA)
Sure…go ahead. Dream.
Admittedly, Anet has buffed turrets. Several times. The problem is that they’re either the wrong buffs or they’re weak buffs. An hp increase is good in theory, but in practice they’re still 1-shot in dungeons and easily dispatched in WvW. Their AI was recently improved, but I can’t speak to the results of that buff since I still don’t use turrets.
Now obviously I don’t want any 2 professions to be too similar. But the fact is that many classes have a summon of some type: guardian spirit weapons, ranger spirits, Mesmer illusions, warrior banner, ele elementals, necro minions. And some of these are really effective (illusions, minions, banners) and some are just not (spirit weapons, turrets).
As it stands, due to them dying quickly, the most effective way to use most turrets is to drop, overcharge, pick up/detonate. If that’s what Anet intends, then they should be designed to be summoned, take no damage, auto “overcharge” and then disappear, all with a lower cooldown. So rocket turret would appear, lock on, fire, and disappear. Reduces the button dancing. But it also reduces the cool factor. After all, their not turrets anymore…they’re clunky gadgets. So then…I guess that means that they’re not meant to be summoned, overcharged, and picked up.
Which means they need to have their longevity addressed in a deeper way than just boosting their HP. This isn’t unique to Engi. Rangers want spirits & pets that can avoid 1-shots. In both cases the “fix” has been to simply boost health in PvE.
…….
[TTBH] [HATE], Yak’s Bend(NA)
And should you target any single people in a group before attacking to see how many of them have retaliation?
Funny how an attack that is supposed to be used versus multiple enemies (low damage, relatively big cone radius, up to 3 targets) is so counterproductive versus multiple targets (especially due of how easy is to get retaliation).
This^
The complaints about FT’s low damage are innumerable, so its strength must be in the ability to channel an aoe cone of damage over many targets. Right? Only that’s exactly the situation that hurts FT the most, because you can’t know what boons are on every player in front of you. And if a Guardian (not your target) whips out a SYG, SoJ, or SY you’ll never know and end up killing yourself.
One of FT’s strengths is its fast ticking autoattack which allows for a lot of potential crit procs. I don’t necessarily want to see that disappear. I think the problem isn’t with FT, but rather with retaliation. Anet toned down confusion, and that’s a single target kinda condition (afaik). Why not tone down the way ret works? It needs either a reduction in damage, to return a percentage of damage received, or to only proc per skill use, not per damage tick.
[TTBH] [HATE], Yak’s Bend(NA)
1) Bombs, take Forceful Explosions. Grenades, take Shrapnel (we used to take IP before Dec 10).
2) You’re probably looking at older builds. The Dec 10 patch changed those skills. Power Shoes only just changed to give us the speed boost out of combat. Before that, Speedy Kits (previously on a 5 sec CD) was a better way to maintain speed, as well as gain increase to crit damage via the line. Also, Elixir Infused Bombs were buffed.
3) Huh? Key mapping? I put my utilities on my extra mouse buttons so I can quickly swap while using 1-5 with my left hand.
4) Your statement is correct. Outside of 409 elixirs, our condition removal is weak. HT remains our best tool, blasting it with shield, BoB, detonate, etc. Antidote isn’t that great due to only removing 1 condition at a time. EG is great for cleansing allies with Fumigate but sadly it doesn’t work on us.
5) Grenades and Bombs are the only hybrid kits, FT definitely being a power kit, not conditions. It’s up to your personal preference. Some people want big numbers from bomb autoattack and BoB, others use both nades & bombs with Rampager gear for a mix. Experiment. But now that Modified Ammunition (Firearms XI) affects all attacks, any extra conditions translate to a straight damage boost. So even in Zerker gear, those bleeds from crit = +2% damage output.
6) No ICD on Elixir Infused Bombs. They’re designed to offer small but consistent aoe heals. And now they’re better. Enjoy.
[TTBH] [HATE], Yak’s Bend(NA)
(edited by Seras.5702)
[TTBH] [HATE], Yak’s Bend(NA)
There’s a lot to do other than run the same dungeon path over & over. For one, there are more dungeons. Also fractals. And world completion. And personal storyline. And jumping puzzles. And PvP. And trying out new builds. And farming for Legendaries/Ascendeds. Roll an alt. Join a guild and help newer players with things.
[TTBH] [HATE], Yak’s Bend(NA)
Both amiavamp & Belzebu are dead-on with their descriptions of each class.
My suggestion to you though is to play them all a bit more to get the “feel” for them. To be honest, level 5 is a poor yardstick for measuring a class; you’ve got no utilities nor traits. If you enjoy them, play them until level 20 before making a final decision.
Your other option is to take each to the Heart of the Mists (PvP lobby) where they will be upleveled to 80 while there to get a feel for how their skills play out.
[TTBH] [HATE], Yak’s Bend(NA)
Dungeons and Queensdale champ train.
Dungeons net you like 70% of a level for each path completed and the champ train is quick, successive events with the potential for good loot/money.
“Pro-Tip” – if you’re leveling via champ train, save all your exotic bags and open once you’re 80. The loot inside is based on the level of the character opening them.
[TTBH] [HATE], Yak’s Bend(NA)
I think there needs to be a sort of diminished return for retaliation. Obviously, you want someone with more condition damage stat to deal more damage with their retaliation, but when spread aoe into a zerg, a single grenade barrage or channel of FT can kill an engi dead. Maybe a diminished return on damage received from multiple sources of ret within 0.5-1.0 second, reducing each successive hit by a percentage. This would let aoe ret still be viable, still deal damage for each person hit, but not be insta-death for a single aoe attack chain.
[TTBH] [HATE], Yak’s Bend(NA)
As I thought. Shame, cuz I really expected the difficulty to ramp up for waves 5-10. It didn’t.
Then I thought after completing 10/10 “wow, that took a while. Now here comes hard mode……………..hard mo…har…..um…..nope, I guess we’re done”
[TTBH] [HATE], Yak’s Bend(NA)