So to say that a bug fix right now and a nerf? sorry friend I play mesmer since the beta test and this update does not change anything for me, hardly anyone gets me in spvp 1×1 and I use sword, sorry but you can not play with another class look that suits you best
Or u terrybad with your sword, or u lying. U had to use stun break on sword vs hambows. And now its harder to do it, because they just instakill your clone.
Obviously in the first instance, the fact that you could swap with a clone that no longer existed was a bug. You can’t swap with something that isn’t there. This is like saying you don’t need to cast the clone to teleport to it’s location in the first place.
But, for any other prof, u can leap on enemy, that doesnt exist. Yeah. No hypocrisy here.
(edited by Sergoros.4398)
I disagree.
Despite everything elementalist still have seen the most severe nerfs.
To the point that had skils totally redesigned and Others nerfed of more than 200%.Mesmer just recently saw some strong nerfs but its anet politic.
If its easy to play buff it.
If its hard to play nerf it.
Wat? Mesmer been under nerf hammer from the 1-st days. Even since betas… Time warp nerf. Phantom nerf. Timewarp ON phantom nerf…and etc and etc…
Ileap is a little nerf comparing to others…but non the less painful.
Mesmer have been nerfed mesmer has been buffed. Mesmer even had a drastic trait change for the better in my opinion. Anet is horrible at balancing other classes but they actually have done allot to mesmer.
Thats true. Now I have so much more time for other games. thx anetcare.
I forgot the nerf of chaos armor on staff…lol
U forgot alot. Like big phantom summons nerf. In old days phantom summons couldn’t miss or be obstructed. But it is understandable. There was so much nerfs, that it would be alot of work to remember all of em.
Also, saying that the “lore” reason for swapping locations with a dead clone is that the version of the mesmer that appears to teleport is actually a clone that disappears(?), and what appears in that location is the mesmer who was actually in stealth, is convoluted and, in my opinion, terrible.
Why? Its a kitten illusionist. He can do whatever he wants with your mind. Mesmer doesnt even have teleports or stealth in lore. Its all just mind games. When he using portal on zerg > everyone just thought, that enemy zerg was there, Actually, it was always with mesmer near the portal exit. He never goes in stealth. He just makes u think, that u dont see him. And etc and etc. They can’t add full power mesmer in the game. It would have been to op. So we had to deal with this “kind of illusion” things.
So why, in this case, would the target be able to shatter the illusion, then watch the mesmer just teleport from one point to where an illusion once was? That no longer has anything to do with deception/confusion, and everything to do with the mesmer just teleporting to a location for… some reason.
Its easier, than what you though. Imho, its all a way to buck the mind of the enemy. If u swapped with a dead clone > both was clones and mesmer was in invis behind a dead clone. Easy lore explanation. In lore mesmer have no 3 clone limit.
I’m sorry, but I…just don’t see what all the uproar is about for Illusionary leap. How long are you actually going to wait to swap places with that clone anyway?
My only issue is when the clone dies the millisecond it was summoned – but if it got bursted down that fast, did I really want to be in its place when it happened? And I’m not quitting my mesmer just for this one update. Just…roll with it.
(That’s not to say I don’t wish there were a couple of other things that could have gotten attention)
90% of the times I used swap on Ileap. Clone was dead. Id say even. It added special combinations. Like make 2 clones. I leap. F4. Swap. Here u go. U in the face of the enemy with 3s of invulnerability. Helps in some situations. There was many tricks of this kind. And now they all gone.
Might as well read warrior leap skills. They meant to leap ON target. Not anywhere warrior want. So. Fix warriors. Right? They shouldnt be able to use their leaps and wirls to run away!
Very much want that. Or rather I’d like a global change that leap/charge type skills always need a target. You can only use them to escape if you got a distant target to click on, basically.
Or just give them all the RTL treatment. If it applies to one, it applies to all.
Ileap is worse, so better choose ileap for “better” treatment. If not in range > skill does nothing and goes on cd
Might as well read warrior leap skills. They meant to leap ON target. Not anywhere warrior want. So. Fix warriors. Right? They shouldnt be able to use their leaps and wirls to run away!
Hm…now, that i think about it….thiefs are nerfed because stealth is op. But mesmers get double nerfed! Because we not only have stealth….we also have portal! It explains everything!
If that were true, then explain our sword nerfs.
Because stealth is op ofc.
Hm…now, that i think about it….thiefs are nerfed because stealth is op. But mesmers get double nerfed! Because we not only have stealth….we also have portal! It explains everything!
The point was that you cannot use secondary abilities for summoned AI anywhere else in the game when the summoned AI is no longer alive. The closest analogy is a Necro minion. When the minion dies, you lose the secondary. When the clone dies, you now lose the secondary.
It isn’t really that far out of context. If it was intended to work such that you could swap positions with something that doesn’t exist, why can’t I use minion abilities when the minion no longer exists? Probably because it actually wasn’t intended, and it just made it up into the list of fixes for this release for whatever reason.
.Wow. So clever. Now lets think about all other class leaps. Wow. They can be used without a target as escape mechanic! But tooltip clearly says, that u should leap at your targer! This sure is a bug, that needs fixing. Since Ileap can leap only on target, same should be done with other classes leaps and skills. Thats only reasonable, following your logic. Since my skill works like this, other skills should work like this too! Also all skills should Obey tooltips. Because yolo.
Find the word “tooltip” in my post. You can’t, because it isn’t there.
Next time, read what someone says before defaulting to your standard argument. If you are having difficulty understanding the point I’m trying to make, ask for clarification.
Now tell that to yourself. Because u totally skipped my point about similarity of skills! Since ileap work like this, all other skills should work like this. Your logic. Now….fix em all!!!! Make All skills in the game target only! Because our phantoms/clones work like that! Also, if u use your skill out of range, skill should do nothing and go on cd for no reason. Because all classes should have similar skill mechanic. Right? Right!
The point was that you cannot use secondary abilities for summoned AI anywhere else in the game when the summoned AI is no longer alive. The closest analogy is a Necro minion. When the minion dies, you lose the secondary. When the clone dies, you now lose the secondary.
It isn’t really that far out of context. If it was intended to work such that you could swap positions with something that doesn’t exist, why can’t I use minion abilities when the minion no longer exists? Probably because it actually wasn’t intended, and it just made it up into the list of fixes for this release for whatever reason.
.
Wow. So clever. Now lets think about all other class leaps. Wow. They can be used without a target as escape mechanic! But tooltip clearly says, that u should leap at your targer! This sure is a bug, that needs fixing. Since Ileap can leap only on target, same should be done with other classes leaps and skills. Thats only reasonable, following your logic. Since my skill works like this, other skills should work like this too! Also all skills should Obey tooltips. Because yolo.
so .. there is a fix. give the leap clone the same hp as a flesh wurm. problem solved.
And same damage. And then there would be QQ about how mehmer is so op again.
Give it a 40 second cooldown, and I’m fine with that change. I wonder how well your shatter burst combo would work if you could only do it every 40 seconds instead of every ~15.
U mean, to have free range phantom with decent damage, on whom U can teleport anytime u want and etc etc? Thats….just….Amasing. It would make us so op. Unlike you necros, It would be weapon skill. We wont have to waste utility on it. I would happily give up our broken ileap for such boon.
Be careful with what you wish for.
You don’t know how Flesh Wurm works, so I’ll enlighten you. You would have a free range phant*asm* with more than trivial damage, but less than useful damage, that you could teleport to once. When you teleport to it, you immobilize foes in an area or whatever iLeap does, the phantom disappears, and it’s 40 seconds until you can cast it again.
Would you still like the opportunity to immobilize only once every 40 seconds, for a few hundred DPS from a phantasm that doesn’t scale with your stat choice and disappears after you swap places with it? That’s the swap you’re looking to make.
Or you can try to use iLeap in a way that doesn’t get it killed in the < 1 second it takes to travel to its target for the immob, every 12 seconds.
Your choice.
I know how it works. With this, I would be able to summon 3 phantoms from the start. Like, N3> N5> swap> N5. Now enemy is pushed by 3 phantoms and I can even swap with one of them. Sweet.
Also, with so many hp as wurm has….enemy would have to make alot more, than just 2 hits to kill it. Or let him live and suffer even more.
(edited by Sergoros.4398)
Remember 2 years ago when Mesmer was fun?
Yes. I miss those days dearly, same with my gw1 mes in the golden days of gw1
Even one year ago would have been fun. Im tired of warden staring contests.
Gah— alright I’ll post this again since this thread is a more formal spot for it.
Combine and reverse the skill.
-Create ordinary clone at current location. Teleport/leap to enemy.
On teleport: Cripple enemy.
On leap clone death: Immobilize enemy.Rationale: We lose our second combo finisher and forced immobilize, but for once we have a clone that actually punishes AoEs… AND we hold on to the mobility, even if slightly reduced.
(Clone death effect is immob because we already have a cripple on death trait, of course.)
Optional: Chained effect to teleport back to original spot. I don’t like this though because that’s pretty much identical to a thief skill.
Other ideas sourced: I would like a trait that grants Aegis to newly spawned clones(not phantasms), if it’s not simply added straight up to select skills like iLeap, and preferably a minor trait in Adept. It would improve our clone longevity, which I think would lessen the pain the iLeap change inflicted.
I don’t think straight invulnerability for new clones is the way to go, because that kills the counterplay to big shatter moves – ignoring that invulnerability gets bugged on AI too often anyway. We can shatter a clone before the invulnerability wears off, and we have plenty of clone generation that can’t in fact be dodged – it’s too powerful. Aegis is the way to go. (If we could split the difference by having an passive clone-Aegis-granting signet, that might be cool too. Maybe with an active that shatters Aegis and other boons that have landed on clones to gain personal Fury/Vigor/other?)
Signet of midnight have quite useful active, but useless passive. Might as well change on granting aegis to clone/phants.
so .. there is a fix. give the leap clone the same hp as a flesh wurm. problem solved.
And same damage. And then there would be QQ about how mehmer is so op again.
Give it a 40 second cooldown, and I’m fine with that change. I wonder how well your shatter burst combo would work if you could only do it every 40 seconds instead of every ~15.
U mean, to have free phantom with decent damage and alot of health, on whom U can teleport anytime u want and etc etc? Thats….just….Amasing. It would make us so op. Unlike you necros, It would be weapon skill. We wont have to waste utility on it. I would happily give up our broken ileap for such boon.
Be careful with what you wish for.
(edited by Sergoros.4398)
Found another bug! Tooltip of our ultimate skill mass invisibility: “You and ALL your allies gain invisibility”
Since tooltips is now the God. We should Obey. Invisibility should be granted to all allies in range!
Next patch: Fixed the tooltip to indicate max number of affected allies with Mass Invisibility.
/theonlykindofpatchnoteswecanexpectever
Btw N5 on greatsword says “All enemys”. Same deal. But meh…such hypocrisy….
so .. there is a fix. give the leap clone the same hp as a flesh wurm. problem solved.
And same damage. And then there would be QQ about how mehmer is so op again.
Has the mesmer playerbase really become this vengeful? I don’t remember it this way.
We just angry. Very angry. U, green one, should understand us. We were bullied to much and to often. And this nerf is just a hit in the balls. We loved this skill. It was adding sweet “wow! Im so skilled timing this ileap so perfectly”. And it is gone.
(edited by Sergoros.4398)
Adaptation vs crying.
I would never adapt to being utility bot. Sorry. I want to kill. Not to support others killing. I was healer far to often in other games. Now I wanted to kill. Took mesmer, cause he was “supreme duelist and stuff”….and duels is not a viable game mode…and in everything else u have to be utility bot. thx anet and obama.
Anet fixed this bug properly, cause honestly, it did seem like a bug.
Now redesign the skill to work the way it used to.
I hardly ever play mesmer, but this seems like an unwanted change.
Flying warriors on www does seem like a bug. They should fix all their escape skills. They should be only gap closers. Not escape run away like lighting skills.
p.s. Because tooltips! thats why!
What tooltip leads you to think this way?
Weird comment.
Btw, if we are fixing all escape skills, then no more teleports and stealth for you mister!
Didnt you read my post above? “Lunge at enemy.” "Swirl to the enemy. "
Thats a tooltips of the warrior escape skills. Obviously escaping is not intended and is an exploit, that should be fixed.
p.s. Tooltips is a god. Obey tooltips.
I repeat what I said earlier, change the skill for it to work the way it used to, with a correct tooltip. One might argue that if the clone dies before you manage to leap, the mesmer should be punished for this in some way. That means taking away the immobilize, the leap, or increasing the cooldown (you know, back to the RtL nerf?).
However, I didn’t mind the old version.
This tooltip ftw stuff has to end.
Exactly this. This nerf holds no argument whatsoever. There was no need to nerf this skill. And if they want to nerf this skill, because of tooltip > go and nerf all other skills, that have such tooltips.
Btw. Problem of target to far away or no target is already have a solution! Mesmer phantoms! If target is to far away skill just goes on cd without any effect. If there is no target, u can’t use this skill. Easy!
Exploiting is using mechanics that do not work the way they were intended and can give the player a potentially significant edge over those who do not use it/cannot use it. This can also apply to using mechanics which do work in ways they were not intended to be used which, once again, give a significant edge over those who do not/cannot. Classic examples of former include the infamous Bottomless Box glitch from Dark Souls and the Power Island from Ultima 1 which gave you a weapon that was better than the one you were holding and could be used infinitely, resulting in a very low level character being able to steamroll most things. The latter include the BubbleHearthing Paladin from World Of Warcraft and the Slots-Pause cheat in Final Fantasy VI.
Yeah, the problem is that this has been working as intended for almost 2 years. All of a sudden they come up and apparently it’s a ‘bug’ now. That’s not ok, particularly when the skill itself is still broken enormously, and mesmer is no longer good at doing anything in the game other than roaming as a condie build.
Yet Lord Helseth exists. A guy who dominates on shatter mesmer without sword/x in some of the most top tier pvp you could imagine on this game. But yea, you’re right, only good for roaming with condi builds…. Smh
Yes, I agree, Lord Helseth exists. He’s one of many experienced Mesmers who play GW2 (highly self publicized, with a highly inflated ego no less) but as far as authority figures go quoting his name is redundant as he’s the wrong kind of authority if any. Therefor your argument is invalid. Though Pyro already made a solid counter case, since he’s not using sword Helseth is irrelevant to the discussion.
It’s very relevant, Fay flat out said the only thing mesmer is good for is roaming in wvw with condi builds. That’s simply not true, it’s not my fault Fay and whoever agrees with Fay is a bad mesmer and can’t get good. My point in pointing out Helseth was exactly to disprove that current logic that Fay tried to type in the forums.
Seriously, learn to play if you think mesmer is only good for roaming with condi builds.
U right. mesmer is also useful as portal bot. Happy?
Stripping boons, high burst damage in teams , cc , mass invisibility… Yea, portal bot. Get good if you don’t know how to play mesmer effectively, quit kittening crying.
Call me, when ull see any of those “usefull” mesmers without portal.
Uhm, if you’re trying to say because portal is an insanely effective utility out of many that the mesmer has is the only reason mesmer exists then you’re kittening kittened. Mesmer is used as a sniper in WvW GvG’s (portal isn’t used at all here by the way) and mesmer is used as a bunker node buster in top tier PvP. The reason why mesmer exists in tPvP isn’t solely because of it’s portal abilities, although the high skill cap it brings in having to coordinate your team around using it is really good but the biggest reason mesmer is used is for the boon stripping capabilities. Necro’s boon stripping isn’t as good because necro doesn’t have as good of survivability (mesmers: blink , invis with constant detargetting, stun breaks – necros get DS and are the focus target from the start) and would need much larger peels. This is why mesmer exists in tPvP. It destroys guardians, and it destroys warriors and it destroys engineers in team fights because it wrecks their boons aka defense. They could also bring moa if they wanted and completely wreck bunker guardians but most bring mass invis.
I’ll let someone else argue about GvG, because its not an official game mode in this game. So yeah. I know nothing about it. But dont see, how mesmer could be better than thief in this too.
Now about spvp. Mesmer is balanced around portal. Every time dev teams thinks about nerfing our hand weapon skills, they have in head: “Meh….they will be fine! Portal is so op, that they can do nothing but porting and still be very useful in their team.”
Yeah….boon stripping is useful….but only in limited scenarios. I doubt teams would take mesmer just for that.
Didnt you read my post above? “Lunge at enemy.” "Swirl to the enemy. "
Thats a tooltips of the warrior escape skills. Obviously escaping is not intended and is an exploit, that should be fixed.
p.s. Tooltips is a god. Obey tooltips.
While you’re at it, I suggest you make a thread with a list of misleading tooltips.
It would be a fun read, definitely, seeing what the game would turn into if all tooltips in the game were followed to the letter, just as some non-mesmers definitely want here to.
Pointless. Devs would just be like: “Meh…another mehmer QQ. Ltp nabs. Our hambow wars doesnt feel any nerfs. So obviously there is no nerfs.”
And players would be like:
Mehmers : so true bro! /crying screams on the background
Others: ltp nabs. Our hambow wars are fine.
Ill just use this warrior escape skills as argument vs “tooltip said this…tooltip said that”
Exploiting is using mechanics that do not work the way they were intended and can give the player a potentially significant edge over those who do not use it/cannot use it. This can also apply to using mechanics which do work in ways they were not intended to be used which, once again, give a significant edge over those who do not/cannot. Classic examples of former include the infamous Bottomless Box glitch from Dark Souls and the Power Island from Ultima 1 which gave you a weapon that was better than the one you were holding and could be used infinitely, resulting in a very low level character being able to steamroll most things. The latter include the BubbleHearthing Paladin from World Of Warcraft and the Slots-Pause cheat in Final Fantasy VI.
Yeah, the problem is that this has been working as intended for almost 2 years. All of a sudden they come up and apparently it’s a ‘bug’ now. That’s not ok, particularly when the skill itself is still broken enormously, and mesmer is no longer good at doing anything in the game other than roaming as a condie build.
Yet Lord Helseth exists. A guy who dominates on shatter mesmer without sword/x in some of the most top tier pvp you could imagine on this game. But yea, you’re right, only good for roaming with condi builds…. Smh
Yes, I agree, Lord Helseth exists. He’s one of many experienced Mesmers who play GW2 (highly self publicized, with a highly inflated ego no less) but as far as authority figures go quoting his name is redundant as he’s the wrong kind of authority if any. Therefor your argument is invalid. Though Pyro already made a solid counter case, since he’s not using sword Helseth is irrelevant to the discussion.
It’s very relevant, Fay flat out said the only thing mesmer is good for is roaming in wvw with condi builds. That’s simply not true, it’s not my fault Fay and whoever agrees with Fay is a bad mesmer and can’t get good. My point in pointing out Helseth was exactly to disprove that current logic that Fay tried to type in the forums.
Seriously, learn to play if you think mesmer is only good for roaming with condi builds.
U right. mesmer is also useful as portal bot. Happy?
Stripping boons, high burst damage in teams , cc , mass invisibility… Yea, portal bot. Get good if you don’t know how to play mesmer effectively, quit kittening crying.
Call me, when ull see any of those “usefull” mesmers without portal.
Exploiting is using mechanics that do not work the way they were intended and can give the player a potentially significant edge over those who do not use it/cannot use it. This can also apply to using mechanics which do work in ways they were not intended to be used which, once again, give a significant edge over those who do not/cannot. Classic examples of former include the infamous Bottomless Box glitch from Dark Souls and the Power Island from Ultima 1 which gave you a weapon that was better than the one you were holding and could be used infinitely, resulting in a very low level character being able to steamroll most things. The latter include the BubbleHearthing Paladin from World Of Warcraft and the Slots-Pause cheat in Final Fantasy VI.
Yeah, the problem is that this has been working as intended for almost 2 years. All of a sudden they come up and apparently it’s a ‘bug’ now. That’s not ok, particularly when the skill itself is still broken enormously, and mesmer is no longer good at doing anything in the game other than roaming as a condie build.
Yet Lord Helseth exists. A guy who dominates on shatter mesmer without sword/x in some of the most top tier pvp you could imagine on this game. But yea, you’re right, only good for roaming with condi builds…. Smh
Yes, I agree, Lord Helseth exists. He’s one of many experienced Mesmers who play GW2 (highly self publicized, with a highly inflated ego no less) but as far as authority figures go quoting his name is redundant as he’s the wrong kind of authority if any. Therefor your argument is invalid. Though Pyro already made a solid counter case, since he’s not using sword Helseth is irrelevant to the discussion.
It’s very relevant, Fay flat out said the only thing mesmer is good for is roaming in wvw with condi builds. That’s simply not true, it’s not my fault Fay and whoever agrees with Fay is a bad mesmer and can’t get good. My point in pointing out Helseth was exactly to disprove that current logic that Fay tried to type in the forums.
Seriously, learn to play if you think mesmer is only good for roaming with condi builds.
U right. mesmer is also useful as portal bot. Happy?
Found another bug! Tooltip of our ultimate skill mass invisibility: “You and ALL your allies gain invisibility”
Since tooltips is now the God. We should Obey. Invisibility should be granted to all allies in range!
Anet fixed this bug properly, cause honestly, it did seem like a bug.
Now redesign the skill to work the way it used to.
I hardly ever play mesmer, but this seems like an unwanted change.
Flying warriors on www does seem like a bug. They should fix all their escape skills. They should be only gap closers. Not escape run away like lighting skills.
p.s. Because tooltips! thats why!
What tooltip leads you to think this way?
Weird comment.
Btw, if we are fixing all escape skills, then no more teleports and stealth for you mister!
Didnt you read my post above? “Lunge at enemy.” "Swirl to the enemy. "
Thats a tooltips of the warrior escape skills. Obviously escaping is not intended and is an exploit, that should be fixed.
p.s. Tooltips is a god. Obey tooltips.
Anet fixed this bug properly, cause honestly, it did seem like a bug.
Now redesign the skill to work the way it used to.
I hardly ever play mesmer, but this seems like an unwanted change.
Flying warriors on www does seem like a bug. They should fix all their escape skills. They should be only gap closers. Not escape run away like lighting skills.
p.s. Because tooltips! thats why!
(edited by Sergoros.4398)
Eh, I dont think it’s a quite as kittenome people are making out.. But still, it’s annoying they manage to fix this bug when they still cant get round to fixing the bugs on iLeap which cause it to outright fail half the time.
So…we lose breakstun on relatively small cooldown. We lose gap closer….we lose escape mechanic. Also we lose half reliable immobilize. And all in 1 skill. Yeeeeeah….sounds quite alot.
Have fun face rolling what little of us shatter mesmers remain with your passive condition spam and 3k toughness. It obviously wasn’t enough that we had to land 3-4+ consecutive mind wrack combos to kill these cheesy builds, because now we have to land it without you simply walking out of our clone range. LOL.
just spam phantasms and stealth, you’ll be ok.
But spamming 1111111 with warrior would have been so much more effective…
Meh. Was playing ds2 last month. Returned for living story…. Read patchnotes….and…dunno… Im not sure, if I can force myself to play this game anymore.
Tooltips….yeah….Lets read a few…
Warrior sword N2 “Lunge at your foe and strike them…..bla…bla…” – But this skills can be used without target to run from enemy. Clearly bug. Need fix.
Greatsword N3 “Whirl in a target’s direction….bla…bla” Wow. Can be used without target too. Must…fix….!!!!!
Thief heartseeker… It may go on. Most of the skills in game shouldn’t be able to be used without a target! Cause they all have “shoot at foe, strike foe” and etc in the tooltip!
I bet I can find alot of skills like that. Should clearly fix it. If u used a skill without a target, hero should fall into deep coma and start thinking about becoming a tp trader.
(edited by Sergoros.4398)
I blame portal…its all cause of portal. Give portal to warriors. Let them feel, how much fun u can get being utility bot.
I like how mesmer gets loads of buffs/fixes on a regular basis (Mind Spike being infinity damage, PHaste working on the best phantasm, insanely good heal skill when most classes got kitten, etc.) and people immediately start crying about a minor, obvious fix to a skill that no one ever used in the first place.
ileap , iwarden are the ones no one used ? what game you are playing .
Phaste is not a buff ,its bug fix ,for god sake .
insanely good heal skill, are you talking about war or ele or engi ?gets loads of buffs/fixes
give me actually patch note where are the loads of buff from day 1
Well…duh….even this patch. We got…like….some water skills fixed.. Thats a big buff!!!!
I like how mesmer gets loads of buffs/fixes on a regular basis (Mind Spike being infinity damage, PHaste working on the best phantasm, insanely good heal skill when most classes got kitten, etc.) and people immediately start crying about a minor, obvious fix to a skill that no one ever used in the first place.
Go away, hambow war. We dont like your kind here.
Anet…please…fire this hambow warrior, who keeps nerfing mesmers… I know,…there is not much left…but find a mesmer to lead mesmer balance team….its just to ridiculous.
Maybe they invited one of those “Mesmer op! I was playing warrior and pressing 1-1-1-1-1-1-1 and then came mesmer and he had many clones and I did my best but he have to many clones so I died. Nerf mesmer!!!he is to op!!!” to dev team. It would explain alot…
The thing is no one did anything like this, no one has ever complained about a Memser swapping his ileap 1 second after that clone was destroyed, literally no one.
Easy. “-Hey guys. Did you nerf mesmer?
-Yeah…so many times… Warden bug is a joke now. Every patch we trying to find a way to make him even more useless.
-well…duh..not helping! Im still dying! Find something else to nerf!
-Ok!”
Maybe they invited one of those “Mesmer op! I was playing warrior and pressing 1-1-1-1-1-1-1 and then came mesmer and he had many clones and I did my best but he have to many clones so I died. Nerf mesmer!!!he is to op!!!” to dev team. It would explain alot…
I personally feel the fight is a reminder that the pets need to only take like 20% damage from 1-shot moves. It’d fix the problem pretty fast, as at least then they could survive kittens before becoming useless.
I want the same for my phants/clones. Maximum 20% dmg per attk… I would love it.
Overall, there is much good armors in this game. But it seriously lacks sylvari theme armor. There was no new plant themed armors since launch. Sure, I made some mix with tier1, t2 and t3 sylvari cultural, but im running in this armor for almost 2 years and able to change only gloves/backs. And cause light armor for male sylvari isnt very inspiring, I can’t even change my mixes. Im just forced to have t1 chest, legs and shoulders, to not look like a man in a girls dress.
AP is not a good way to determine skill. I have over 15k AP now, and I consider myself fairly skilled. I know all of Fractals, can solo just about all open world Champs, have been to multiple Teq/Wurm kills, know what to do in WvW ankitten ow slowly learning sPvP. Yet the highest dungeon I’ve done is SE; I wouldn’t have a clue what to do in CoF/CoE/HotW/Arah if I were to step in there now. When I first started SE, everybody was mindblown when I said I was new to this and for people to please give me instructions for tricky areas. They couldn’t believe that somebody with 14k (at the time) AP hadn’t done SE yet, but it happens!
And thats why high ap is a safe bet. Even if they have no knowledge of this dungeon > they can compensate with their experience of other parts of the game, they wont fall so easily. They can fight by themselves. They know their class and etc and etc…. Id prefer in my party a guy who run dungeons 0 times, but know his class and game perfectly, than zombie zerker, who only knows how to run this special dungeon with this special build, and any changes from his routine would make him useless.
Meh… Some people have it hard with math. And this is the reason, why such threads appear again and again. There is a word for this. Probability.
It explains everything. Yes. U can find a coal in the bag full of diamonds. And opposite. U can find Diamonds in the bag full of coal. But what is the chance of that? Thats where comes probability. If u need diamond, which bag u would prefer to pick from? Diamonds or coal? Any sane man would pick bag with diamonds, because chances are better. Thats how the whole AP drama works.
Also. No one asks for ap in high level fotm, because it becomes obvious after 1-st agony wave. If u have no resist > bb. If u have, u most likely not so nooby. After all, u put some effort to get your gear ready.
Just w8. They would make another feature pack, which would ruin your ascended set somehow, and ull have to make another. /celestialcry
I can’t even use my old ones. When Im trying to use em > they just transmute into charges. Wanted to, at least, get my infusions and runes back from useless celestial ascended armor…
It amazing me how many self-proclaimed story-telling experts play this game. >_>
I guess, u didnt get the sarcasm. I though, that this whole thread is a parody on all experts, who were calling scarlet a cliche
Since you suggested it….How many Stories came out in the last year that have a crippled child that built and pilots a suit of powered armor so she can move around and protect herself?
Its called “cripple overcoming his weakness cliche”. Every year there is some film with such cliche
Actually, it even would be in game of thrones. Later. With Brandon Stark
rebalancing is common and most of all necessary in mmorpg. Get used to it or look for another type of game. this will always happen and only warrant for a compensation in the most extreme cases.
So is it fine, if anet would decide to rebalance pvt set and make it into rampage instead? I understand rebalancing, when hey tweak numbers and change skills. Its fine. But when they totally change purpose of a hard-to-craft gear > it is not normal.
berzerker does exactly what it did before. It has the same stats and performs as a setup mainly for damage output – which is exactly the reason you chose it originally. Celestial has always been a jack-of-all-trades set and it still is. No, it is totally normal to have such rebalancings.
Celestial was jack-of-all-trades, but with maximized crit dmg. Now it is a jack-of-all-trades fully. So yeah. We lost the one stat, which was making this set viable for many people.
rebalancing is common and most of all necessary in mmorpg. Get used to it or look for another type of game. this will always happen and only warrant for a compensation in the most extreme cases.
So is it fine, if anet would decide to rebalance pvt set and make it into rampage instead? I understand rebalancing, when hey tweak numbers and change skills. Its fine. But when they totally change purpose of a hard-to-craft gear > it is not normal.
Rebalance =/= repurpose.
And this is exactly what happened with celestial. It was repurposed.
