(edited by Serophous.9085)
not artificial advantages.
like a huge zerg ball just running in and cleaning out everything
I hope you have a lucrative video game blogging career. Godspeed on your noble pursuit.
Daw thanks!
Hey, since we are talking about my blog now, can we change the title of this thread to it? It would be much appreciated.
That blog is all about pve so I’m not surprised the point in this thread is being missed entirely.
page view is a page view
OMG there IS an ALLIANCE!
KILL IT!!! FOR THE HORDE!!!
Lok tar friend! What is it you wish?
Im confused. If I wake up tomorrow and the whole map is green, wouldnt then yaks and DB be double teaming SoS since that is all they could do….?
OMG there IS an ALLIANCE!
eh, i’ll just bow out of this conversation and continue to farm badges with this totally balanced tactic easily countered by pug zergs. no point in two brick walls arguing with each other
no no, dont go! What else would I read for luls?
your blog
daw, someone finally noticed ^.^
And yay! you’re back!
eh, i’ll just bow out of this conversation and continue to farm badges with this totally balanced tactic easily countered by pug zergs. no point in two brick walls arguing with each other
no no, dont go! What else would I read for luls?
I can’t speak for whatever happens in NA prime time but in EB during the SEA timezone you’ll witness this anamoly.
The only time DB wiped YB was on Sunday night, which occurred when YB pushed into DB territory and SM, where the peace treaty ceased and all hell broke loose.
Otherwise I come to the conclusion that DB:
1. Letting YB cap their stuff back for starting another karma train or;
2. Hate SOS that badly that they need to spawn camp and grief them to oblivionBut I don’t care do what you want, since it’s only a game
well…a lot of DB guilds did leave for SoS back when free transfers were ending so….
lol, went to do teq.
Overflow XD
So then, the arrow carts with the trait doesnt matter cause they will lose to the sheer odds
it doesn’t matter in this case which is why it’s pointless to balance for pvd
It’s broken, no idea why anyone would argue against that. Stun locks are always bad for PvP game play. This is basically the same thing except it immobilizes. Those kind of mechanics make players leave PvP games.
If you can’t kill enemies without broken abilities you shouldn’t PvP and should definitely not come to the forums and defend something that is so stupidly broken.
I’m sorry but your generalization of the discussion is off. The fact that warriors on arrow carts can hold a assault on a keep or tower of long periods time is just imo. Why should it be easy for hordes of people to take a defended keep easily. The players defending should have the tactical advantage with defensive siege and choke points into the lord room. The arrow carts are powerful towards Rams and players trying to PvDoor there way in. The counter is to build catas or trebs out of arrow cart range and take doors or walls down. If the arrow carts are holding you from entering through a choke point, regroup and attack a different point.
Most choke points can be held with out a single arrow cart. It happens all the time…I see it first hand anytime JQ or SoR are attacking a BG keep I’m helping defend. I would bet JQ and SoR could say the same vs us.
Really, so we’re going argue for balancing siege around PvD odds now? I’m sorry, but if you’re facing PvD odds, the defenders should lose. This coming from one of the most frequently night capped servers in NA. If you try to enter a choke point held down by immobilizing carts and relatively even numbers, your zerg isn’t going to regroup and attack at a different point, it’s going to wipe in 5 seconds flat and then regroup. I’ve seen this happen over and over again. But I guess since I’m not in T1, I don’t know pro tactics, right?
wtf i played over 500 hours on my warrior with leg specialist almost all the time in wvw and used a ton on AC’s but I never knew this
It’s a relatively recent change.
Oh ok. So what they really need to do is implement a new system it checks how many people are attacking to how man defending. If the attackers out number them, the tower should just flip automatically. The defenders are suppose to lose, so why fight?
i like how your sarcastic comment makes it painfully obvious just how much you missed my point
Edit:
I am completely amazed by how blindingly incompetent some people in this thread are.
At least try to be somewhat constructive, eh?
No no. I got it. Numbers always win. We can just cut out the middle man now. I mean, in PvD situations, i can totally see it being unfair for the one team to keep at least one tower while the rest of the map turns the other color.
no, you really don’t “got it” because with overwhelming odds they won’t keep that one tower anyway
That’s not right to say, sadly WvW is a point game. If 2 warriors can hold 20 people trying to take a keep, then they are doing a great job. The point isn’t that the bigger force isn’t going to take the keep, the point is less is holding off more for longer, not only stopping them from getting extra PPT but stopping them from being productive else were.
My point was more that 2 warriors can’t hold 20 people trying to take a keep. Yes, they can immobilize all of them, but as has been pointed out many, many times, there are ways to get out of them and it is made much, much easier when there are no other defenders around to smash the zerg caught with its pants down.
Oh ok. So it has to be case by case, with all these certain conditions and situations. So during PvD, the trait is fine cause they will to the zerg anyway.
But if seige isnt used (cause really, who could flash build anything with a zerg?), and no one has condition removers, no class using some teleport movemeny, or knock backs, or pulls, then i can see this trait being OP.
Yo have finally convinced me.
It’s broken, no idea why anyone would argue against that. Stun locks are always bad for PvP game play. This is basically the same thing except it immobilizes. Those kind of mechanics make players leave PvP games.
If you can’t kill enemies without broken abilities you shouldn’t PvP and should definitely not come to the forums and defend something that is so stupidly broken.
I’m sorry but your generalization of the discussion is off. The fact that warriors on arrow carts can hold a assault on a keep or tower of long periods time is just imo. Why should it be easy for hordes of people to take a defended keep easily. The players defending should have the tactical advantage with defensive siege and choke points into the lord room. The arrow carts are powerful towards Rams and players trying to PvDoor there way in. The counter is to build catas or trebs out of arrow cart range and take doors or walls down. If the arrow carts are holding you from entering through a choke point, regroup and attack a different point.
Most choke points can be held with out a single arrow cart. It happens all the time…I see it first hand anytime JQ or SoR are attacking a BG keep I’m helping defend. I would bet JQ and SoR could say the same vs us.
Really, so we’re going argue for balancing siege around PvD odds now? I’m sorry, but if you’re facing PvD odds, the defenders should lose. This coming from one of the most frequently night capped servers in NA. If you try to enter a choke point held down by immobilizing carts and relatively even numbers, your zerg isn’t going to regroup and attack at a different point, it’s going to wipe in 5 seconds flat and then regroup. I’ve seen this happen over and over again. But I guess since I’m not in T1, I don’t know pro tactics, right?
wtf i played over 500 hours on my warrior with leg specialist almost all the time in wvw and used a ton on AC’s but I never knew this
It’s a relatively recent change.
Oh ok. So what they really need to do is implement a new system it checks how many people are attacking to how man defending. If the attackers out number them, the tower should just flip automatically. The defenders are suppose to lose, so why fight?
i like how your sarcastic comment makes it painfully obvious just how much you missed my point
Edit:
I am completely amazed by how blindingly incompetent some people in this thread are.
At least try to be somewhat constructive, eh?
No no. I got it. Numbers always win. We can just cut out the middle man now. I mean, in PvD situations, i can totally see it being unfair for the one team to keep at least one tower while the rest of the map turns the other color.
no, you really don’t “got it” because with overwhelming odds they won’t keep that one tower anyway
So then, the arrow carts with the trait doesnt matter cause they will lose to the sheer odds
It’s broken, no idea why anyone would argue against that. Stun locks are always bad for PvP game play. This is basically the same thing except it immobilizes. Those kind of mechanics make players leave PvP games.
If you can’t kill enemies without broken abilities you shouldn’t PvP and should definitely not come to the forums and defend something that is so stupidly broken.
I’m sorry but your generalization of the discussion is off. The fact that warriors on arrow carts can hold a assault on a keep or tower of long periods time is just imo. Why should it be easy for hordes of people to take a defended keep easily. The players defending should have the tactical advantage with defensive siege and choke points into the lord room. The arrow carts are powerful towards Rams and players trying to PvDoor there way in. The counter is to build catas or trebs out of arrow cart range and take doors or walls down. If the arrow carts are holding you from entering through a choke point, regroup and attack a different point.
Most choke points can be held with out a single arrow cart. It happens all the time…I see it first hand anytime JQ or SoR are attacking a BG keep I’m helping defend. I would bet JQ and SoR could say the same vs us.
Really, so we’re going argue for balancing siege around PvD odds now? I’m sorry, but if you’re facing PvD odds, the defenders should lose. This coming from one of the most frequently night capped servers in NA. If you try to enter a choke point held down by immobilizing carts and relatively even numbers, your zerg isn’t going to regroup and attack at a different point, it’s going to wipe in 5 seconds flat and then regroup. I’ve seen this happen over and over again. But I guess since I’m not in T1, I don’t know pro tactics, right?
wtf i played over 500 hours on my warrior with leg specialist almost all the time in wvw and used a ton on AC’s but I never knew this
It’s a relatively recent change.
Oh ok. So what they really need to do is implement a new system it checks how many people are attacking to how man defending. If the attackers out number them, the tower should just flip automatically. The defenders are suppose to lose, so why fight?
i like how your sarcastic comment makes it painfully obvious just how much you missed my point
Edit:
I am completely amazed by how blindingly incompetent some people in this thread are.
At least try to be somewhat constructive, eh?
No no. I got it. Numbers always win. We can just cut out the middle man now. I mean, in PvD situations, i can totally see it being unfair for the one team to keep at least one tower while the rest of the map turns the other color.
It’s broken, no idea why anyone would argue against that. Stun locks are always bad for PvP game play. This is basically the same thing except it immobilizes. Those kind of mechanics make players leave PvP games.
If you can’t kill enemies without broken abilities you shouldn’t PvP and should definitely not come to the forums and defend something that is so stupidly broken.
I’m sorry but your generalization of the discussion is off. The fact that warriors on arrow carts can hold a assault on a keep or tower of long periods time is just imo. Why should it be easy for hordes of people to take a defended keep easily. The players defending should have the tactical advantage with defensive siege and choke points into the lord room. The arrow carts are powerful towards Rams and players trying to PvDoor there way in. The counter is to build catas or trebs out of arrow cart range and take doors or walls down. If the arrow carts are holding you from entering through a choke point, regroup and attack a different point.
Most choke points can be held with out a single arrow cart. It happens all the time…I see it first hand anytime JQ or SoR are attacking a BG keep I’m helping defend. I would bet JQ and SoR could say the same vs us.
Really, so we’re going argue for balancing siege around PvD odds now? I’m sorry, but if you’re facing PvD odds, the defenders should lose. This coming from one of the most frequently night capped servers in NA. If you try to enter a choke point held down by immobilizing carts and relatively even numbers, your zerg isn’t going to regroup and attack at a different point, it’s going to wipe in 5 seconds flat and then regroup. I’ve seen this happen over and over again. But I guess since I’m not in T1, I don’t know pro tactics, right?
wtf i played over 500 hours on my warrior with leg specialist almost all the time in wvw and used a ton on AC’s but I never knew this
It’s a relatively recent change.
Oh ok. So what they really need to do is implement a new system it checks how many people are attacking to how man defending. If the attackers out number them, the tower should just flip automatically. The defenders are suppose to lose, so why fight?
It’s broken, no idea why anyone would argue against that. Stun locks are always bad for PvP game play. This is basically the same thing except it immobilizes. Those kind of mechanics make players leave PvP games.
If you can’t kill enemies without broken abilities you shouldn’t PvP and should definitely not come to the forums and defend something that is so stupidly broken.
I’m sorry but your generalization of the discussion is off. The fact that warriors on arrow carts can hold a assault on a keep or tower of long periods time is just imo. Why should it be easy for hordes of people to take a defended keep easily. The players defending should have the tactical advantage with defensive siege and choke points into the lord room. The arrow carts are powerful towards Rams and players trying to PvDoor there way in. The counter is to build catas or trebs out of arrow cart range and take doors or walls down. If the arrow carts are holding you from entering through a choke point, regroup and attack a different point.
Most choke points can be held with out a single arrow cart. It happens all the time…I see it first hand anytime JQ or SoR are attacking a BG keep I’m helping defend. I would bet JQ and SoR could say the same vs us.
It is not the player’s responsibility to counter another strat. Anet is suppose to nerf it instead.
Cows go moo. Dogs go woof. MMO players go Nerf
While we’re at it, leys also nerf that trait that deals dmg and knocks back when a warrior falls from a wall.
Why does everyone have the urge to theorycraft some terrible plan instead of talking about the cost benefit of 30 supply plus this trait? No one in this thread is saying it’s some unbeatable wall.
Because there are plenty of ways to counter it. But because one way doesnt work, it must be nerfed than using a different strat
Siege needs a buff and all siege should just do this regardless of the class.
It all needs to hit harder and actually make a difference for defenders. Make it so that it only has that ability when fired from within a structure.
It should be a force multiplier against the large zerg so that the small force holding the tower has an actual chance at defending.
No, if you have numbers, you are suppose to auto win a tower or keep.
I wish some classes in this game had skills to reflect projectiles.
yeah that’s totally the exact same thing
Not quite sure if you are being sarcastic but it seems you are.
It is a very good idea to take out siege before trying to get up close and personal with fortifications. Sometimes you do need to build siege of your own before hitting the structure.
Siege should hurt. Cats should put you in a downed state, same goes for trebs because that is a rather heavy projectile coming at you and a pretty good velocity.
Arrow carts should also hurt. I can dance in them with my warrior. I use them to get adrenaline when I’m beating on the door trying to kill or stop the player on the other side of the door from adding in supply.
I love to get hit by arrow carts. They tickle.
Siege really needs a buff.
Immobilized. Pffff. That arrow cart skill has a 8 second cool down and it doesn’t fire for that entire 8 seconds. You should have something to remove it when it stops.
Quest for the holy grail shows what should really happen if a cow lands on you.
Also, arrow carts against my guardian = lol
yeah 5v2000 with arrow carts lol totally balanced!!!!
If 5 warriors (arrow carts hit max 50 people, so 250 people) hold off 2000 people. The problem isnt the arrow carts….
Yeah, zergs need to be and unstoppable force that throws itself against doors,and aoes walls without fear. What was anet thinking allowing opposing seige
Player 1 – careful guys, they got warriors on acs up there.
Player 2 – the wall’s down! Charge!
Player 1 – should we continue to use our range seige to destroy theirs?
Player 2 – (in last words of dying agony) omg so OP! NERRRRRF!
Seems every week yaks alliances with some server….
Remember back in the day the super secret, ultra awesome, best buddies alliance with TC?
Those were the days…
Really? You think adding another channel will help? No. Lets remember how Trade chat was in WoW shall we? Oh yeah, trolls and people just chatting.
And interrupting your gameplay? This boggles me. Its not that its interrupting your gameplay, you’re just letting a machine play a part for you. Socializing is part of an MMO. Get out there, talk, meet people, add them as friends. Betteryet, when you get into a good group for a dungeon and liked the people, ADD THEM TO YOUR FRIENDS LIST. Then boom! You have a list of people who like to run dungeons.
Anet said how they want a strong community for gw2, and ther are mini communities which are the servers. The lfg tool destroyed many server commnities in wow, i know, mine was one.
Go to lion’s arch
/map
’Lfg/starting group (insert dungeon or fractal here. You know you can do a higher level fractal with someone and still get bumped up, right?)
/join /create group
And i that doesnt work, guest on higher pop server and try. This is nothing like ye olde bc days, its much better
Ok, who kicked DB’s puppy?
Here ghosty ghosty ghosty…
People, there’s obviously a disconnect between map coverage and the forum posts about what X server does.
The simple fact is that 5/7 nights the CDBL is the most active BL because our lack of population to defend against multiple attacks. 7/7 nights CD corner of EB ma kitten uffering a 2 prong attack.
Does this mean it’s something that shouldn’t be done? Heck no, any server would be a fool not to go through the path of least resistance.
Does it mean that YB or EBay are horrible? not necessarily, although I get really miffed when I try to help defend CDBL against huge EBay zergs while YB is stomping EBay in EB. It’s as if they give up on defending their territory and moved to attack something else. (yes, it has happened 4-5 nights in two weeks of fighting, please don’t dispute this).
Lastly, unlike some I don’t think YB has the numbers or capability to roflstomp us (eb/cd). They simply have a larger presence during prime time which gives them a great head-start on the week when reset occurs.
Don’t take that as an insult, it’s a numbers game, nothing wrong with that.
Your logic has no power here…
Engineer.
Oh is that a warrior/guardian mod? I wasn’t aware warriors or guardians could use pistols, medkits, or elixirs.
Yeah. You have to buy it from the store for 5000 gems to be able to use that stuff on a warrior
Likely way too much work as entirely new maps would have to be built and they have already stated how extremely labor intensive that is.
Actually, it could still work with the maps we have, just eternal would have to be a home borderland technically.
Using yb and tc vs. Fa and cd;
Map 1, yb home. Main spawn is where yb and tc show up, fa and cd have the same starting points as usual.
Map 2, fa home map. Fa and cd spawn at one point together, yb and tc seperate.
Map 3, cd home world. Cd and fa spawn at one point, yb and tc at their own 2 seperate.
Eternal bg, tc home world. Yb and tc start at one point together, fa and cd seperate.
And if giving eternal to one group is unfair, the copy and paste a fourth map.
The only other problem i forsee is pairing up a high pop ser er with low, could exclude those on the low with ques.
Really, both need each other, though id edge out the guardian because of protection buff and invulnerable elite. Nothings better than watching a zerg mash on a guy and ignore the other troops around.
But hammer and warrior groups running around would be extremely annoying
Really….well..hm…its not a BAD idea. But it needs fleshed out more. And then testing, etc. If resources are available to create such a thing. Plus, that could create more of a culling issue with one more server.
Thanks Captain Obvious, I’ll write this down in my journal of amazing writings of the last millennium. DR and AD are superior to Yaks bend in every way possible and I have a lot of respect for how well they run, Maguuma is better than Yaks Bend as well. In fact other than Yaks bend themselves, I dont believe anyone thinks they are relatively good in open combat. So what if it’s a game? It’s competition, I suppose you play for the PvE content. Not even worth my time.
lol, girl thinks she knows me.
Nope, been wvwvw since the start of the game. But if you have to resort to accusations, you don’t play a thief do you? Or a mesmer? I mean, with the culling issue and everything, not a class that can stealth and abuse that mechanic against other players. Nah….wouldn’t stoop that low.
And you’re writing a book? What does that even pertain to do with wvwvw? Well, I could see someone in TC doing that actually. Least it would be entertaining. They are usually a fun server to go against, despite having way more numbers than many servers. Shame yaks lost to them coming in second in the vote off back in december. But hey, can’t blame them. Least TC looks like they are playing for fun.
anyway, it seems the best way for yaks to even get under your skin is to keep claiming what they claim. Seriously, it seems to irritate the crap out of you. If I was them, I would keep doing it. I mean, just reading this forum, its just funny at how you keep coming back to everything they say or claim like its your job or something.
And yes, its a competition. And in a competition, I play to win. If that means operating seige, escorting yaks, being on the field, or even scouting, then I’ll do it. I don’t care about these whiners complaining about ‘small scale combat’, I like my wars to be big. If I wanted small scale, I’d do spvp or go back to WoW.
but seriously, everyone else seems to be having a good time here, why can’t you?
So, wiping out an enemies zerg isnt a good fight? You dont feel proud of that? But then complain about another zerg ball taking something else. If you dont care about the score, then you wouldnt care what another zerg is doing and just wipe them.
And if yaks wants to (and prob will) bounce between t3 and 4, then so be it. It sounds more like you are complaining about the score when you claim you arent.
You’re using superior tactics to defeat zergs, to hold keeps, and to defeat the enemy, what more do you want? A fair fight? What would be fair then? If you would take two equally skilled people who dont make mistakes when fighting, then it all comes down to rng.
Even look at real wars. Guerrilla warfare can work at times, but other times the country that has the most people and machines win. I mean, you trying to find the perfect battle is basically, well, living in a fqntady world.
You are missing the point. I am just saying that they have more zergs to win in terms of points, which I don’t particularly care about, but when they claim to be superior in open field combat, I find that to be hilarious because it’s far from the truth. It’s one thing to say to wipe one zerg and then run across the map just to try and wipe the other, who at this point would be expecting you should one server communicate in any way. And no wiping a bunch of weak scared zergs isn’t satisfying at all, I want competition in the open field, not free loot. Am I annoyed at times that I’m being zerg’d by 4x+ my numbers? Yes. But again this is all beyond the point, my main focus is on yaks bend claiming to be “superior” in the open field. I never actually claimed to use superior tactics either. It was a joke from the last time we faced yaks bend who claimed “a 40 man guild raid is not a zerg, it’s just an organized and superior tactical group” and hilarity ensued afterward. I complain about zergs not in terms of “winning” but because its annoying to get steamrolled by 4x+ your numbers when roaming. If we win, great, if we lose and drop, even better, DR and AD put up a better fight than anyone on t4 has so far besides Maguuma when they came down, in open field.
What would you have them do? Tell people to not play with other people? To form different groups and go by yourselves? Nature shows that numbers are always better. Wolf packs, prides, flocks, herds, if anything, it can be considered using what they have. If a zerg is a benefit, then use it. Why leave it behind? They’ll move between t3 and 4 along with maguuma. And somehow i bet if we look at that forum for t3 atm, maguuma or someone has prob stated the whole ‘omg losing to zergs’ post already.
The fact is, despite what anet can do, zergs are going to be here no matter what. Unless a server has no one on, i really doubt 10 people will take a completely upgraded garrison by themselves.
And really, yaks can claim whatever they want. The fact that it gets under your skin is sad. Its a game. And in games the winner gets to boast. If you can come in here boasting about killing zergs, then they can boast about being a better server.
And could AD and DR be putting up a better fight cause they have a closer population to yours?
(edited by Serophous.9085)
Nice fight on EBBL tonight. Almost had Bay on numerous occasions, but I think EB must have summoned their entire WvW force to save it… barely.
We actually didn’t have that many people. There were hardly enough people to man the siege for the most part. The only reason it seemed like we had so many probably was since everyone who died would use the waypoint whenever it reset in the bay, and that waypoint is right there in the lords room where all the fighting was going on. You guys would nearly wipe us then we would revive in force enough to surprise those not expecting 25 more people suddenly to be in the fight.
We also had groups protecting dolyaks, running supply from garrison, etc etc the whole time… almost completely ignored.
Naw, I could count you guys pretty well whenever you pushed out into the open, you had at least 40 for sure, more if you count the runners and yak escorts. Meanwhile you lost everything else outside your BL, so the rational conclusion to me is that all your dudes were defending Bay.
Speaking of runners and escorts, yeah we did kitten that up pretty bad. I think everyone was having too much fun farming bags to go do the chores. =/ You guys are still pretty squishy out in the open but you’ve definitely improved your keep defense, props.
Recheck your eyes, Ebay dominates the open field with yaks bend every time. We had maybe 20 people total defending excluding runners. Sorry to rain on your parade.
Yaks wins by zerging, but when they zerg, they lose to ebay? Make up your mind!
Point wise..yes? Sipping that kitten juice I suppose. Speaking in relatively equal numbers in open field combat, ebay comes out on top, heck we proved with even less we pushed out yaks 50 man at bay, yeah I counted 50, you can’t prove otherwise!
So….they win by losing…?
And wait, you said before that youve beaten zergs with less members cause of tactics. But now, you are sayin on equal terms you win?
I suppose I have to spell it out for you. Because of the population difference between the servers Yaks bend is winning in score, this is obvious. While we crush one zerg, there’s another on the other side taking something else or there they have enough people to go to CD’s Borders etc. Thus Yaks is winning in score by population difference. However, in terms of “open field”, Ebay dominates this with or without equal numbers but saying with less would just hurt your feelings and make you insecure.
Also in particular, I don’t care about the “score” or “winning”, I look for good fights, and it is difficult when the other servers are just zergballing everywhere.
So, wiping out an enemies zerg isnt a good fight? You dont feel proud of that? But then complain about another zerg ball taking something else. If you dont care about the score, then you wouldnt care what another zerg is doing and just wipe them.
And if yaks wants to (and prob will) bounce between t3 and 4, then so be it. It sounds more like you are complaining about the score when you claim you arent.
You’re using superior tactics to defeat zergs, to hold keeps, and to defeat the enemy, what more do you want? A fair fight? What would be fair then? If you would take two equally skilled people who dont make mistakes when fighting, then it all comes down to rng.
Even look at real wars. Guerrilla warfare can work at times, but other times the country that has the most people and machines win. I mean, you trying to find the perfect battle is basically, well, living in a fqntady world.
Hi all, I’m from the infamous JQQ or JQueue server or however you wanna call it haha, I’ll be joining Yak’s server soon, I wanna experience a different level tier. I’ve been in T1 since launch and starting to get tired of it so I’m hoping to have a good time with you guys sooo see you soon! oh and don’t worry I won’t start any T1 drama style :P
It’s nice to see new faces but if you come for next week’s match I hope you won’t get put off. YB are bouncing between tiers 4 and 3 at the moment and next week we look set to go up against TC and DB. I’m sure such a match would be conducted in good spirit but would nonetheless be a complete wash for YB outside of reset.
TC is involved, thats automatically a plus since the rpers there make it fun.
Nice fight on EBBL tonight. Almost had Bay on numerous occasions, but I think EB must have summoned their entire WvW force to save it… barely.
We actually didn’t have that many people. There were hardly enough people to man the siege for the most part. The only reason it seemed like we had so many probably was since everyone who died would use the waypoint whenever it reset in the bay, and that waypoint is right there in the lords room where all the fighting was going on. You guys would nearly wipe us then we would revive in force enough to surprise those not expecting 25 more people suddenly to be in the fight.
We also had groups protecting dolyaks, running supply from garrison, etc etc the whole time… almost completely ignored.
Naw, I could count you guys pretty well whenever you pushed out into the open, you had at least 40 for sure, more if you count the runners and yak escorts. Meanwhile you lost everything else outside your BL, so the rational conclusion to me is that all your dudes were defending Bay.
Speaking of runners and escorts, yeah we did kitten that up pretty bad. I think everyone was having too much fun farming bags to go do the chores. =/ You guys are still pretty squishy out in the open but you’ve definitely improved your keep defense, props.
Recheck your eyes, Ebay dominates the open field with yaks bend every time. We had maybe 20 people total defending excluding runners. Sorry to rain on your parade.
Yaks wins by zerging, but when they zerg, they lose to ebay? Make up your mind!
Point wise..yes? Sipping that kitten juice I suppose. Speaking in relatively equal numbers in open field combat, ebay comes out on top, heck we proved with even less we pushed out yaks 50 man at bay, yeah I counted 50, you can’t prove otherwise!
So….they win by losing…?
And wait, you said before that youve beaten zergs with less members cause of tactics. But now, you are sayin on equal terms you win?
(edited by Serophous.9085)
Nice fight on EBBL tonight. Almost had Bay on numerous occasions, but I think EB must have summoned their entire WvW force to save it… barely.
We actually didn’t have that many people. There were hardly enough people to man the siege for the most part. The only reason it seemed like we had so many probably was since everyone who died would use the waypoint whenever it reset in the bay, and that waypoint is right there in the lords room where all the fighting was going on. You guys would nearly wipe us then we would revive in force enough to surprise those not expecting 25 more people suddenly to be in the fight.
We also had groups protecting dolyaks, running supply from garrison, etc etc the whole time… almost completely ignored.
Naw, I could count you guys pretty well whenever you pushed out into the open, you had at least 40 for sure, more if you count the runners and yak escorts. Meanwhile you lost everything else outside your BL, so the rational conclusion to me is that all your dudes were defending Bay.
Speaking of runners and escorts, yeah we did kitten that up pretty bad. I think everyone was having too much fun farming bags to go do the chores. =/ You guys are still pretty squishy out in the open but you’ve definitely improved your keep defense, props.
Recheck your eyes, Ebay dominates the open field with yaks bend every time. We had maybe 20 people total defending excluding runners. Sorry to rain on your parade.
Yaks wins by zerging, but when they zerg, they lose to ebay? Make up your mind!
Am I the only one noticing that CD’s Asian crew seems to be missing? I wake up in the morning to see YB still ahead in point ticks and and all our keeps Waypointed. Normally they would all be blue.
No, i noticed that awhile back. Ithought it was cause of their new year. But now…whats going on cd?
Am i the only one who thinks he should stay dead? Bringing any of the three back would tarnish them as heroic characters. It was basically up to this point that i enjoyed the story, then it went downhill.
- spoiler *
When logan sacrifices himself in arah, i thought better of him. Then he came back, and i cried wtf.
Look, if tybalt comes back as an undead throwing apple grenades and you have to defeat him and take his body back to his final resting place in an orchid, sure, go for it. If not keep him dead.
Unless trahearne knows a ritual to bring him back but at the cos of his own life, im for that too.
Seriously anet, work on your stories a bit more closely, and smack whoever came up with the stuff after claw island.
Nothings changed. Yaks still zergs like before, they will get shot up back to t3 and come crashing back down, and it will be like this for a while.
Aw…i missed you too baby hugs and kisses
Now hold still a sec while i aim with my rifle
Since the food nerf, I can’t really run around in dungeons in full zerker gear with axe / axe and axe / mace.
Note, the build isn’t meant to be used for pvp, just pve.
Armor wise: Knight’s armor
Weapons: zerker axe, zerker mace, zerker greatsword
everything else can be found here:
http://gw2skills.net/editor/?fIAQNAR3ZjkOJvZPOPMxBAjiiA6ygKm0MazOA;T4A5TCnkOpeS5ElSGlEKZVypkUplIDM2RA
(copy and paste link)
Skills: Really self explanitory. Signet only good elite skill. For great justice, shake it off, and the banner was chosen to help benefit the group, rather than on my mark.
The healing skill was chosen because of the reduced signet duration, is a nice fast heal.
Basically, start with the greatsword, hundredblades and/maybe whirlwind, then swap to the axe / mace for utility. Then swap back after 5 sec. With the sigil on the axe, you’ll gain might for swapping, plus versatile power will give you might. Then, critting with a greatsword gives you more might, etc. Basically, swap every 5 sec (since hundred blades will have a 3 sec CD, and weapon swapping is 5).
But here is where I am drawing some problems. I don’t want to be pure squishy dps, I want to be able to live to do higher level fractals (20+). Hence the knight gear. The accessories will be beserker accessories to increase crit dmg.
So, I am stuck on runes. Should I keep what I have with 6 Rune of rage for more crit dmg? Or go with rune of strength for increase dmg while under might? Or, should I get some defensive runes to live longer?
Feed back is most welcomed.
a better idea would be to go back from where jeffrey said it was mentioned on this thread and list all of those before it
i did. this is it.
Well, although the patch is going to increase where it drops, I got bored (an insomnia) and comb through the entire thread up to the point where the dev said it was already mentioned. The ones without numbers are mentioned so many times, i didn’t bother keeping count. Others may not spawn the right chest, or a chest at all, but there was so much arguing, i didn’t know who to believe.
Zho’Qafa
Shadow Behemoth
Andarzbad – 1
Metrica Province’s Lab – 3
Temple of Lyssa
The Campaign Against Taidha Covington – 4
Devouring the Brand (in Iron marshes) – 2
Grenth
Champion Risen King – 2
Blood Witch in Lithan Lake – 1
Jungle Wurm – 4
Tequatl
Claw of Jormag
Steam Ogre (metrica Province) – 5
Fire Elemental – 5
The Viziers Tower – 5
Demagogue – 7
Flame Temple Tombs – 11
Megadestroyer – 9
Champion white Rabbit – 1
Barradin’s Crypts – 1
Vault in the Plains – 8
Ogre Assault – 1
Captain Rotbeard – 1
Force the Ancient Creature back into its Prison – 1
Queensdale (the book and the necro) – 2
Gort’s Pit – 3
Frozen Maw – 6
Champion Spider Queen – 1
Dwarven Key – 1
Forsaken halls – 4
Hydra Queen – 1
Tomb of Morios – 1
Bashing Banxite Alchemicals – 6
Mysterious Creature – 1
Harathi Highlands Dwayna Statue – 1
Ascalon City event – 1
Event near broken spite waypoint – 1
Plaza of last wisdom (poi) – 1
Beast SQ of corner of malchor’s leap – 1
Dynamic event in front of Abadda temple – 4
Grenth’s GY skill point (the asura near it) – 1
Lady Glaive – 1
Risen Acolyte leader in straits – 1
Lost stream – 4
Plaza of Lost wisdom – 2
Destroy the replicators (in straits) – 1
can a dev at least confirm that it is on this list?
Prob round 4pm est.
Then the second patch to fix the stuff the first patch broke will be round 7pm est
Can we have our Maguuma forum warriors back please, instead of this guy? Honestly, his posts make my head hurt.
Hey pal, at no point did anyone single you out as being unskilled. They just said the obvious: an organized zerg against an unorganized one provides little to no fun, because the result is practically pre-determined. Your over-the-top reaction to this neutral comment actually singles yourself out as being typically part of an unorganized zerg, aware of the fact, and raging against your inability to be more successful. Because the healthy thing to do in the face of a challenge is rage, and not, you know, adapting to the challenge.
While no one singled you out as a terribad, due to the content of your posts and your incessant raging, you actually do sound like a terribad. So, good job on that. Please continue posting and proving what I already know.
Shhh…currently they seem to be in a love fest on their forum. Same people who kittened last week saying how they love this week.
Have you checked your system date, time and timezone? A wrong display usually means, that your PC time is off. The crash might be a secondary problem, which should be handled too.
yep, mine are fine
So, my daily is messed up somehow. It keeps showing me the previous day dailies instead of current. I can still complete the daily after asking a guild mate for the real ones, but as I complete them, the game automatically crashes.