I always chuckle when people say they are in tier 1 because of skill. Yes, you must keep a rotation to down those doors.
Tiers arent made to determine who is better, but to try (not well due to timezones) to herd servers together with timezones.
I do wish there was such a system to really show who the better servers are, but I highly doubt that will happen any time soon.
Neither this match or rating will mean anything come next week. The only thing left is to hand Maguuma their first lost in weeks. I purposed a truce between Kaineng and Yak this week, and team up to take everything that Mag have. What say you? If you agree, I will let everyone know and we will start this truce on Sunday or earlier.
Here is how it works:
-EB: Attack your side of Maguuma’s towers constantly. Leave Kaineng alone. Kaineng will only attack SMC if it is in Maguuma’s hands. Vice Versa.
-Maguuma BL: Attack your side of Maguuma’s towers constantly. Leave Kaineng alone. Vice Versa.
-Yak’s BL: Defend your towers against Maguuma. Kaineng will only attack those southern towers if they are already in Maguuma’s hands. If a Yak’s zerg comes to take that tower, Kaineng will waypoint out and let Yak take it. If a Maguuma zerg comes, Kaineng will defend.
-Kaineng BL: Similar to Yak’s BL.We are open to any additional tactical requests that you see fit. If Yak’s wishes, we can even use the same Teamspeak to coordinate better.
Maguuma, get ready for a 4 fronted war. ^^
Wait, i thought yaks were already allied with you? As well as allied with mag and…well…everyone else…
Its really brown.
Blood of your enemies is just too hard to wash out of fur.
Is there any sort of timeline on this? It was first stated over 6 months ago I believe. Is this something that is going to happen in the next few months? 6 more months? A year? 10 years? Obviously you can’t give us an exact date, but some sort of rough timeline would be nice.
We’ve learned we really can’t give timelines, since if we’re ever wrong a mob comes after us with torches and pitchforks
I can say we started designing this, and realized the proper (not hacked in quick) solution needs to be a part of bigger systems that more clearly directs players as well as ties in comprehensive rewards for playing across our game world, which we’re currently working on right now.
Some small parts of that comprehensive plan for game reward systems are already rolling out this month with the updates to WvW rank rewards.
For more details of our high-level strategy, feel free to check out:
https://www.guildwars2.com/en/news/colin-johanson-on-guild-wars-2-in-the-months-ahead/
Would you consider posting a timeline if a mob showed up at HQ bearing puppies and kittens?
For the cove jp, 10s, a thanks, and a hug. I did it once on my own, and that was enough.
Now, if you excuse me, i need to roll my own mesmer, get the portal, and wait for the next live story requiring a jp to earn my cash.
There are plenty of other games out there with worse endings. I wouldnt say this ending was lame, but poorly implemented. Anet went from one extreme of a scene between two characters and a background all the timhaving to talk to people everywhere to basically get the ending.
I miss grit. Though Guild Wars 2 is a fun game…there’s nothing gritty about it. Cities are too clean. Characters are too clean cut. No one curses. No one looks awful. I know it sounds weird, but it’s more immersive for me to be in a game that is darker and feels real. See some garbage on the streets. See some ugly people, on ocassion. Guild Wars 2 is a bit too sanitized for my taste.
the races are all noble and proud…need a race that is pure evil. Cities are too clean but Orr (once a great city) is in ruins. Guild battle options I should add should be like the thing that is being worked on right now…it is called guild wars but not gvg happening
I wish we had a race that had something where you threw people in an arena for entertainment, even if they die, or fight a higher ranking member for their position, where the victor can choose to let the loser live or die. Ya know, like the charr….
Or how lead asura researchers keep extra help available because they are expendable.
That, and although it wasnt as gory as it probably wouldve been in any other game, we did see a norn prisoner get flattened like a pancake in a ‘test’.
Heck, rytlock seems to be the best fleshed out character so far, in that before things are resolved, he would love to gut and tear apart logan, without a bit of remorse.
Warrior sprint for warriors in disc tree.
Run faster while using a melee weapon. Dont know how fast, and gives no other benefit. At least the sigils for the othwr classes have an active effect.
Lol Caephire, i don’t know almost all of them, but the ones that i know i like too
I’m listening
Florence + the Machine
Muse
Shinedown
Stereophonics
Regina Spektor
NickelBack:D
I knew someone would mention them in a post. Just not sure if trolling or serious….
I think we all agree here that the writers need to step up their game a bit more. Rox and brahm were ok starts, though plenty of holes still left to fill.
It really just feels like even though i am talking to everyone, ning the story, yet not at the same
I’ve noticed Anet’s more popular charcters also tend to be the less “goody two shoes” type.
Rytlock, Gwen, Vekk (one of my favourites – he was awesome), Koss.Abrasive, sarcastic, funny. But never out and out squeaky clean good. Maybe that’s the sort of NPC they should stick to.
SPOILERS CONTAINED WITHIN
This is actually correct. From what i learned in my publishing classes, no one likes the perfect character. We want them to have faults, to make mistakes, to seem REAL. If the character is perfect, or neverdowrong, we hate them and are annoye
Lets look at trahearne, bland, boring, and never makes mistakes (since you are doing the choices, though it doesnt matter what choice you make, the other side will be successful no matter what).
I mean, the pale tree shows he’s the general in the future, he protests once and then, oh ok.
On to logan, he has some ‘faults’ but its more of the choice objective we should have. He could stay and fight the dragon, or go to his queen, either has a consequence, but yet each was rigjt in his mind, thus still making him better than anyone in his mind. We see this with he conflict between him and rytlock. Rytlock is mad for logan leaving, but he believes what he did was right.
Now lets look at rytlock. If you play a charr blood legion member, you see first hand that he can be very brutal in judgements, if not fair, and sorta caring. I mean, you challenge your warband leader, the guy tries to back out, and rytlick laughs saying ‘no, get in there and fight’.
Now, the best moment to compare rytlock and logan is cof story. The bridge is destroyed, rytlock is fallin to his death, but logan grabs him just in time. And although rytlock says thanks, he says truthfully he probably wouldve let logan fall if the same thing happened to him.
Really, they had a chance to make logan more tolerable in arah story, sacrificing himself. Anet just ruined it bringing him back, and also ruining my hope of joining destiny’s edge.
Does this count as slightly respectful?
Let me join you good sir.
Attachments:
Is the fact that in order to get the 10 deal, you have to spend 20 bucks. Not only that, but if you do, you have a good chance of getting just in game mats only. Not tonics, not boosters, not picks or something else on the gem market, but just regular mats that you can just farm at southshore now, or buy on the tp for silver.
This was just bad.
I agree that defenders need an advantage. They already had though. Defending was a lot easier than attacking every was. So what was the point of this AC buff?
Make bigger zergs? Great success
Give defenders an even bigger advantage than they already had? Great success
Have 40 people stand next to 5 others who shoot trebs and arrowcarts? Great success
Have some great guilds leave this game? Great success
Push the outmanned server down even further? Great successBEST PATCH EVAH!
VoTF still here, patch fail.
I said some great guilds, not all. Thanks though.
well, at least then matches wont get stale and realms will face different people for once
People leaving is good?
only the whiners. I hear ESO is good. I hope they dont have seige….
I agree that defenders need an advantage. They already had though. Defending was a lot easier than attacking every was. So what was the point of this AC buff?
Make bigger zergs? Great success
Give defenders an even bigger advantage than they already had? Great success
Have 40 people stand next to 5 others who shoot trebs and arrowcarts? Great success
Have some great guilds leave this game? Great success
Push the outmanned server down even further? Great successBEST PATCH EVAH!
VoTF still here, patch fail.
I said some great guilds, not all. Thanks though.
well, at least then matches wont get stale and realms will face different people for once
Yes, siege attacks a keep, siege defends a keep. You’re supposed to have the advantage as a defender. You’re also supposed to be smart enough to realize that you need to take out the enemy siege before you go and smear your lip gloss on the gate. One flash built treb with an accurate gunner can completely violate those 12 ACs of which you speak and they can do very little about it. Adapt your tactics a little.
Now, let’s address if this is in line with the concept of WvW as presented to us…
“Players can band together to lay siege to castles, raid enemy supply caravans, clash with other players in truly massive battles, wreak havoc behind enemy lines, or build mighty weapons of war like trebuchets and siege golems.”
Lay siege, check. Raid caravans, check. Massive battles, oh yeah. Mighty weapons of war… still there. Please, don’t go trying to assert that what you want WvW to be is what WvW was intended to be or what everyone else wants it to be. It doesn’t matter who you are, you’re not that good. (That applies to everyone, not only you. Myself included.)
You don’t like it. I do. This weekend BG was holding Hills with walls and gates down, SoR in from the south, JQ in from the north, and they held out for hours on end because they were able to mount some crazy kitten defense. Many of us on TS in JQ admittedly were having a blast even though we were getting repulsed far too often. Of course, we had less than kind words for SoR who would take down the siege we built to take down the siege BG built, but that’s another story.
I agree that defenders need an advantage. They already had though. Defending was a lot easier than attacking every was. So what was the point of this AC buff?
Make bigger zergs? Great success
Give defenders an even bigger advantage than they already had? Great success
Have 40 people stand next to 5 others who shoot trebs and arrowcarts? Great success
Have some great guilds leave this game? Great success
Push the outmanned server down even further? Great successBEST PATCH EVAH!
VoTF still here, patch fail.
Because we have talked before.. I know you loved that chess analogy. Gw2 has hardly changed so i would say even then and now the same applies.
You have the pieces and they all work great but your board has holes in it. Not to mention you seem to want to tear it in half. Then add some fuel and set it on fire.
My point I was trying to clarify was that a tactical maneuver (strategic withdraw) is very helpful and useful tool against any situation in which you are not in the state of winning. I wasn’t making a comment on the thieves balance nor am I trying to get into a debate on the subject now but merely trying to teach and explain an extremely useful tactic when playing WvW.
and I would have gone for a Go analogy there :P
And my point, is that a withdrawl is still a flaw. Because even as you are withdrawing, that thief can stay on you, picking off the stragglers, and widdling down your force. And if it becomes that he cant kill your group, and you cant kill him, then you might as well just go join up with the zerg, because he isnt going to let you build seige, its going to take you longer to take camps, and you might as well have a giant icon on the map for the opposing team to know where you are and what you are doing.
Sure, we dont have to go into class mechanics and only talk about strats. But it seems the only viable one is for the group to have a ralling point, break off into different directions, and whoever doesnt meet up at the rally point, you know the thief probably got him.
Thanks for the feedback here are some clarifications
Vets at tower: Looks like we changed how the defend event is trigger, it now only triggers on attacking the door or walls for keeps and towers, and any guard for all camps. Sorry for the confusion clearly I’ve been doing it wrong sense that was changed.
Thieves: The main thing I wanted to get across with thieves was not meant to be a commentary on balance but just on how you spend your time. There are many builds set up to be defensive and with good evasion and positioning you can run a group around in circles no matter what profession you are. If you let 1-2 people run your group around in circles and get a lucky kill here or there your letting the enemy tie you up when you could move on to another objective.
Yeah….except that basically proves our point. If you see a thief, dont bother. And if you’re alone, you might as well be dead against one. You created a class that is always in control of a fight, that can attack when they want, while their opponent must either swing their sword wildly in one direction, stand still and pray for a good dodge, or just not bother and run away.
The problem is, it depends if the thief wants to even let you run away, since they can use the same tricks that are used for escapes to stay on target.
I guess it should be ‘when facing a thief in a group, pray you arent the one target and keep running’
this thread is about WWW
Last patch nerfed Eles to a new level….
250% RTL CD in 2 Patches
15% range reductionThis on theyr key spell
Then also mistform nerf (TIP: MISTFORM =/= VAPOR FORM)
VAPOR FORM bug/ninja nerf (when you use mistform, vaporform goes on cd)
and swirling winds.I ve read a rumor next patch they will finish the job with
Elementalist can no more use Arrow carts to promote more build diversities….If this game was about www they could have even deleted the class….
Tell me:
Did you ever seen a similar nerf in ANY game?
i didn t.
And that when they didn t say ele was OP in www but only in PvP.So please stop complaining about a class you will possibly see disappear from www aside few hipsters with silly builds.
Yes, feral druids, back in TBC. Course, that was only one of the biggest nerfs in the WoW universe…
So a snake nose probably means an asura. And the only one i can think of that hates me at least is the one who lost her husband when he sacrificed himself to blow up the risen ship.
Course, i really didnt care he died, i knew him for two minutes, let sharks and undead ravage his body while i swam safely.
Or watch it be a skritt. They do talk fast…
(edited by Serophous.9085)
Higher tier =/= better server.
Higher tier = we have more coverage in time zones.
Infact, lower tiers get better fights than the blobs of higher tiers
I’d like to shed some light on our thinking with this AC change as well as tell you all what we are doing right now to balance it.
Firstly, when siege weapons were originally creatped, they had the intent of being really good at some things and not so good at others. The arrow cart is intended to be the anti-personal siege weapon. It is intended that arrow carts are all about controlling an area through damage. If you remain in the area that is being hit by the arrow cart, you will die. You can however, move out of the space and/or find a new way to attack the intended target. That being said, they are not intended to be so good against other siege weapons and we are in the process of addressing that right now. We are also addressing their range when upgraded to be more in line with the range of ballistas.
Secondly, this change is going to require new tactics and those tactics include things like using ballista and catapults to destroy arrow carts. With that in mind, we’ve been looking more closely at the numbers of all the siege weapons and there are definitely some changes that need to be made to bring them in line with their intent. We are going to take a holistic pass at siege weapons in the coming months and drop a rebalance of all of them to get them to more closely align with what they should be doing.
Finally, the feedback you all provide is a very useful part of this whole process. WvW is a living, breathing game type and any changes we make have numerous consequences that don’t become fully visible until everyone starts interacting with them and devising new strategies. Our goal is to provide a complex combat space that rewards skill, tactics, and ingenuity and while we haven’t fully achieved that goal yet, I like to think we are getting there.
In the coming months, meanwhile you most of your most noteworthy wvw guilds will be looking for a new game to play.
Anet has kittening lost their mind.
There aren’t a lot of games that came bring what WvW brings to the table for pvp oriented guilds. Even if they continue to break it by doing other stupid stuff like turning arrowcarts into godcarts.
That is about to change. Elder Scrolls Online is launching sometime this year, and is on the radar of most PvP guilds, big and small. By all accounts, WvW is its major endgame.
Before culling was fixed, our guild was talking about ESO a lot. But with no culling, we were back to having good times in GW2. The arrow cart buff is pushing us back into the “no-fun” zone and we are following the ESO news again.
ESO is still an unknown quantity, but it does have the potential to be a serious challenger.
(And there is also Planetside 2 out there, which is a 3 faction MMOFPS. Its audience does overlap with some GW2 PvP guilds).
Are you seriously considering to even compare ESO to GW2? Oh man!
I think GW2 will be far better than ESO in most aspects (except perhaps the storyline).
However, the WvW is such a major focus of ESO that it could turn out to have more to offer in terms of gameplay. They will, for example, have unique WvW character advancement at launch, and the map is by all accounts huge and well-designed. And in the end gameplay is the major decider for PvP guilds and players.
GW2 has probably 6 months to polish WvW and get it right. The improvements Anet have made since launch in balance and removing culling have been really great, in my opinion. I just hope they devote the resources it needs going forward.
gee, i hope ESO doesnt have anything like…seige or something….
oh wait…
Alright, so I was on my ranger, deciding to level a bit, and went to meatoberfest. I had just settled down the drunk charr when i see this dialog going on:
Rija Firemasher: “Check it out! Its cheese and meat! Cheesy Meat!”
Cub: “Can I has Cheesy Meat?”
Rija: “Hungry cub is hungry.”
Yep. So now I need to go around finding any more lil tidbits like this in the charr area…
(edited by Serophous.9085)
One problem i see with this. You are calling it stealth. Its invisibilty. If i see someone running towards me and ‘stealths’ and suddenly he disappears from view, he didnt sudden jump into shadows or moved quietly, he went invisible.
Thieves can have stealth. They cant have invisibilty.Finally someone gets it
Ive always gotten it, but some developers dont. Hell, DDO does a better implementation of stealth than gw2.
‘But our (so called) stealth isnt like single player games.’
You’re right. Its not. Which should make you stop and think, is this really stealth? Am i creeping slowly, staying in the shadows to not be seen, or am i still running in the open, but they still cant see me? The problem lies in developers who want to applease the stealth crowd (i do love stealth, in any rpg a thief is what i usuall roll first).
I agree, if thieves lose stealth, they need to be compensated for it. I dont think anyone here will disagree with that. Give them something to blind, set more traps, use poisons, more hp, more defensive skills, its all fine if your invis goes away.
On my bunker warrior, i just dont bother with thieves. I had a roaming thief appear using he pistol stealth. He then invis’d did it again, then once more invis’d, and tried a third. I just kept running, there was no point. Of course i got a taunt, but i wasnt stupid. He wasnt goin to kill me. Even after those three attacks, i had only lost barely a quarter of hp, which my regen and shouts took care of. I couldve stayed there for god knows how long, or went somewhere and be useful. I mean, this so called ‘skill’ is invis, attack, invis, attack, steal against somethin really far away for shadow step, cds up, rin .
Honestly, can anyone say its fair that a glass rogue beats fpass proffession x because he gets opening strike?
One problem i see with this. You are calling it stealth. Its invisibilty. If i see someone running towards me and ‘stealths’ and suddenly he disappears from view, he didnt sudden jump into shadows or moved quietly, he went invisible.
Thieves can have stealth. They cant have invisibilty.
To the mesmer i fought on the base of vista hill. It was a good match up. Too good. I think that fight couldve gone on for hours…
So IRON stops playing competitive WvW and makes their “goodbye thread” on this forum and ANet directly deletes it, nasty.
I just saw a post (that has already been censored by the lortnoc egamad team of Anet) saying that IRON is quitting, partly due to this kitten up.
“I quit” posts are against the forum ToS.
But hey, lets ignore the facts and dress it up as something it isn’t to support the VotF anti arrow cart QQapalooza.
What fact did I ignore?
Well, they quit being competitive, not the game.
Though i never heard of them, so my care meter still reads zero.
I’d like to state that the amount of respect towards opponents and sportsmanship both in game and on the forums is quite refreshing after experiencing the past few weeks with DB. It’s almost reset time and we’re not 15 pages deep of trolling and I’m yet to see a zerg teabag or dance on the bodies of a handful of outmanned players during SEA time.
Sadly it was the same way with db, yaks, and mag…
Week 1: everyone is so respectful!
Weeks after: OMG (insert server/guild/etc) bunch of (inser insult here), we (insert server/guild/etc) are soooooo much better than you!
‘Alliances must use massive seige weapons to break down walls, smash open doors, and obliterate the armies of their opponents’
Oops, I dont think many people will like ESO as much as they say…
And your evidence that TESO will have siege as powerful as this AC change is?
The same evidence you have to prove its not.
Im just going off the whole obliterate part.
Its like they want you to use seige or something to kill players…
(edited by Serophous.9085)
ESO:
3 teams, like gw2
Farms, lumbermills, etc = camps
Strongholds = towers and keeps
Elder scrolls = orbs
Trebs, catas, ballistae, rams = gw2 seige
pvp points = badges
‘Alliances must use massive seige weapons to break down walls, smash open doors, and obliterate the armies of their opponents’
Oops, I dont think many people will like ESO as much as they say…
I swear half the posters defending this change just want to sit beside a superior arrow cart in a tower/keep all day eating their chips/semi afk just waiting for the enemy to come along so they can collect their bags and consider themselves 1337 or some BS.
They are no doubt the same people who fold within seconds in a 1v1, 2v2. 5v5 or 40v40 and still don’t know how to play any class properly. I imagine on the side they play a lot of RTS games that takes hours to decide one element.
Sorry, not the game I expected and have played for the months since launch. I’m out, I suspect a lot of others will too. Enjoy ACvsACvsAC. The reality you will see is that the larger server will get their nose in front first and will just buld as many superior ACs as they can and stay in front all week long. The remaining servers will try for a bit then give up.
This is not a war: matches last a week, groups can march from one keep to another in 20 seconds. The game WAS fast moving, pacy, fun, had all elements (open field, attack, defense, small group, large group, mass zerg) and it felt like you could actually make a difference.
Now it just feels like the game is all about setting up siege in places and standing there. Clicking three skills. I’d honestly rather watch paint dry. I suspect most guilds will just end up arranging open field GvG for FUN while the bads will still sit in their towers jealously guarding their superior ACs – with only the odd noob or passing pug to hit. Have fun with that. Please don’t come to ESO, we want to have some fun there.
Psst! No one tell this guy ESO has seige too!
Welp, i guess with people quitting or not playing wvw, tiers are gonna change, right?
We open up keeps and towers to get to the people inside, not for any other reason.
The fact that this point has to be reiterated time and time again is probably the most disappointing part about this thread. It’s funny how the zerg-busting guilds are getting lumped in with the mythical karma train zergs simply because they disagree with this patch and see all its implications.
which brings me to my point, they said something, then they changed their minds.
So if Anet says anything else, they can never never change their minds and must stick to it no matter what?
I hope you do understand that a game mode including towers, keeps, siege weapons, supply camps and supply lines, and whose score is computed on structures owned and not on total kills was never intended to be played as a bigger deathmatch arena.THANK…FREAKING…YOU!!!!
This isn’t “PvP”; it’s WvW. It’s supposed to be about attrition, sieges, defenses. If you don’t care about that part of the game and only want to kill players, go play sPvP.
You know, the game mode Anet included for those who like to kill players without all that bothersome siege stuff?
and yet again, i must repeat myself
please read
https://www.guildwars2.com/en/the-game/pvp/World vs. World (WvW) is PvP combat that involves hundred of players. Three huge teams —each representing a server, or world—battle for control over objectives on four massive maps in week-long matches.
Each map – one for each server and a huge “neutral” center map – is loaded with objectives that are worth points for the team that claims them. Players can band together to lay siege to castles, raid enemy supply caravans, clash with other players in truly massive battles, wreak havoc behind enemy lines, or build mighty weapons of war like trebuchets and siege golems.
While players are in WvW, they gain experience and loot just as they normally do while exploring Tyria. Plus, when their home world is doing well or wins a match in WvW, all players on that world receive special bonuses and perks.
World vs. World—it’s PvP combat on an epic scale!oh oh oh! I like these posts!
“See! Anet said this! Its in stone! They cannot change it at all! I’m right! you’re wrong!”
And then came fractals and the ascended gear, and then the grind….
but, pft, anet never said anything against those, right? I mean, its not like they never gave a solid answer on the level cap being raised later on, causing you to have to level once more,…
Fractals and ascended gear were/are not game changers or game breakers in the overall scheme of the existing game at the time. They were added to appeal to a broader player base and didn’t notably affect anything else.
This WvW change is entirely different. They took an existing paradigm and turned it on its head.
So anet can never never change its mind? Everything they say is set in stone?
Uh, no one said they couldn’t change their mind. The point is, THEY TOOK AN EXISTING PARADIGM AND TURNED IT ON ITS HEAD.
It would be idiotic if they did this and didn’t expect backlash.
Imagine if ANet took warriors and made them the lowest health, least damage dealing class in the game. Yeah…sure…they can change their mind. How many people do you think are still gonna play warrior though?
Apply that analogy to WvW.
So…they took zergs and made them the lowest health and least damage dealing thing in the game?
We open up keeps and towers to get to the people inside, not for any other reason.
The fact that this point has to be reiterated time and time again is probably the most disappointing part about this thread. It’s funny how the zerg-busting guilds are getting lumped in with the mythical karma train zergs simply because they disagree with this patch and see all its implications.
which brings me to my point, they said something, then they changed their minds.
So if Anet says anything else, they can never never change their minds and must stick to it no matter what?
I hope you do understand that a game mode including towers, keeps, siege weapons, supply camps and supply lines, and whose score is computed on structures owned and not on total kills was never intended to be played as a bigger deathmatch arena.THANK…FREAKING…YOU!!!!
This isn’t “PvP”; it’s WvW. It’s supposed to be about attrition, sieges, defenses. If you don’t care about that part of the game and only want to kill players, go play sPvP.
You know, the game mode Anet included for those who like to kill players without all that bothersome siege stuff?
and yet again, i must repeat myself
please read
https://www.guildwars2.com/en/the-game/pvp/World vs. World (WvW) is PvP combat that involves hundred of players. Three huge teams —each representing a server, or world—battle for control over objectives on four massive maps in week-long matches.
Each map – one for each server and a huge “neutral” center map – is loaded with objectives that are worth points for the team that claims them. Players can band together to lay siege to castles, raid enemy supply caravans, clash with other players in truly massive battles, wreak havoc behind enemy lines, or build mighty weapons of war like trebuchets and siege golems.
While players are in WvW, they gain experience and loot just as they normally do while exploring Tyria. Plus, when their home world is doing well or wins a match in WvW, all players on that world receive special bonuses and perks.
World vs. World—it’s PvP combat on an epic scale!oh oh oh! I like these posts!
“See! Anet said this! Its in stone! They cannot change it at all! I’m right! you’re wrong!”
And then came fractals and the ascended gear, and then the grind….
but, pft, anet never said anything against those, right? I mean, its not like they never gave a solid answer on the level cap being raised later on, causing you to have to level once more,…
Fractals and ascended gear were/are not game changers or game breakers in the overall scheme of the existing game at the time. They were added to appeal to a broader player base and didn’t notably affect anything else.
This WvW change is entirely different. They took an existing paradigm and turned it on its head.
So anet can never never change its mind? Everything they say is set in stone?
We open up keeps and towers to get to the people inside, not for any other reason.
The fact that this point has to be reiterated time and time again is probably the most disappointing part about this thread. It’s funny how the zerg-busting guilds are getting lumped in with the mythical karma train zergs simply because they disagree with this patch and see all its implications.
I hope you do understand that a game mode including towers, keeps, siege weapons, supply camps and supply lines, and whose score is computed on structures owned and not on total kills was never intended to be played as a bigger deathmatch arena.
THANK…FREAKING…YOU!!!!
This isn’t “PvP”; it’s WvW. It’s supposed to be about attrition, sieges, defenses. If you don’t care about that part of the game and only want to kill players, go play sPvP.
You know, the game mode Anet included for those who like to kill players without all that bothersome siege stuff?
and yet again, i must repeat myself
please read
https://www.guildwars2.com/en/the-game/pvp/World vs. World (WvW) is PvP combat that involves hundred of players. Three huge teams —each representing a server, or world—battle for control over objectives on four massive maps in week-long matches.
Each map – one for each server and a huge “neutral” center map – is loaded with objectives that are worth points for the team that claims them. Players can band together to lay siege to castles, raid enemy supply caravans, clash with other players in truly massive battles, wreak havoc behind enemy lines, or build mighty weapons of war like trebuchets and siege golems.
While players are in WvW, they gain experience and loot just as they normally do while exploring Tyria. Plus, when their home world is doing well or wins a match in WvW, all players on that world receive special bonuses and perks.
World vs. World—it’s PvP combat on an epic scale!
oh oh oh! I like these posts!
“See! Anet said this! Its in stone! They cannot change it at all! I’m right! you’re wrong!”
And then came fractals and the ascended gear, and then the grind….
but, pft, anet never said anything against those, right? I mean, its not like they never gave a solid answer on the level cap being raised later on, causing you to have to level once more,…
To those who’ve doubted the organization and community of Kaineng. I hereby prove you wrong. We are ONE, we are UNITED, and we remain STRONG. We are loyal not only to our server, but also to our COMMANDER’S. We trust them to lead us to victory, their experience is valuable, their knowledge even more so. And that’s why when they jump off the wrong cliff WE ALL jump down the wrong cliff.
We are ONE. We are UNITED. We are KAINENG!!!!
Best game of lemmings I’ve ever played! That was a real good laugh hopefully nobody was too upset
ya know, we have one person in our guild threatening to do this all the time. I’ll make sure he never sees this post to know it would work…though…it would be hilarious. Infact, do it next time when there is an opposing force right below, even better
And obviously it can’t be that 90% of forum is VoTF. Use ur brain and think b4 writing anythin here.
If I tell u that the whole russian community is against this bs, I won’t be wrong. Our ppl lost their interest in this game because anet wvw support is horrible.
Yeah yeah I heard it all before…
“If anet keeps this up, I’ll quit!”
“That’s it! Game’s dying! I quit!”
“Its horrible now! Me and my guild are gonna quit!”
And then you’ll log on the forums, still complain about something, though apparently you ‘quit’ so you wouldnt really know how it turned out. Spout some nonsense, yaddyadda, rinse and repeat.
Just let it go and leave already.
I would say about 90% of the posters are from guilds. Seems like most pro-AC buffs are random guildless WvW players that play for an hour or two in the weekend. If you have a guild, you don’t need doomsday weapons.
yes, 101% anyone who doesnt post their guild in their signature is immediately not in a guild.
how is people against arrow cart buff the minority, go back to the arrow cart thread.
Only about 5% of the posters there support this stupid patch, you ARE the minority.
If Anet wants to make Gw2 WvW into some siege warfare thats fine, just give us GUILDS a GvG arena, and some kittening capes, thanks noobs.
For arrow cart loser supporters:
http://www.youtube.com/watch?v=n7VAhzPcZ-s
and about 90% of the posters are from the same guild.
And here comes the VoTF QQ patrol…
WEEooooWEEEoooo!
Its like their forum senses tingle whenever someone praises anet for this, and they have to immediately rush in and shut it down.
Sometimes I’m wondering whether or not the unguilded people supporting Arenanet in this thread is actually Arenanet themselves making troll accounts.
The patch would suggest that this would be the kind of humor they would use.
I agree. Who cares what unguilded people say? They dont matter.
Best mom was Rox. She took her pet, which was a baby, into a dangerous factory where it could be cooked to death. Heck, she loved it so much, that when it died on the boss platform, and we allrespawned but the pet, she would run across that bridge to nurse him to health, despite it triggering the boss and teleporting us into the ring…
Here’s an example of how weak an AC was. I clearly remember standing in QL’s LR back in December. An invader was trying to pass along the north side in the shallow water. I was raining arrows on him and barely slowed him down. A teammate came in and killed him.
The corpse persisted to stay there thus, I kept watch. A minute later here comes along another invader. I go full bore on him with the AC as soon as he’s within range. He successfully limped in, rezzed the corpse, and they both hobbled away.
How was an AC not pathetically week if this can occur? It needed a buff to become a realistic siege engine.
Here i an example .use 6 superior acs and 1shot 50 ppl.use 12 acs and make hole in the ground till u see the sky in china from it. Add 80% more dps .You just oneshoted this game’s future for other than not a solo player that likes to stay semiafk listening music on an OP 50 man ownagemachine.
Ps .Biggest problem is not damage even if it’s more than overkill,but that a ram can only sutvive for 1 and a half second wich is uterrly ridiculous.They should at least make rams invulnerable from acs to make them even slightly relevant.
Ok, sure.
But then anyone on a cannon should be made invulnerable to make them more relavent.
Wtb some logic in your reply .People on rams get 20-30k damage per second by acs.Same for ppl shooting at canon.
HA! LOGIC!
No my good sir, I shall not fall into that trap. I will not attempt to bring logic into a forum where i will be immediately cast as a person who doesnt pvp, a pve carebear, or as someone who ‘doesnt understand REAL wvw’.No, logic is not warrented in a place where the vocal majority will distort, read between lines, and make false acusations against anything that goes against their own opinion, their ‘logic’.
No my good sir. My logic shall be my own, and I leave it to you to use your imagination as many here have, to dream up what horrible things i might have meant, or how ill informed i must really be, just as everyone else has done to each other in this thread.
In translation = I live in my own special magical world but i still bother you guys from the real world by posting my illusory prerogative arguments about random discourses in your lovely thread.
Thanks for sharing your vision with us ,i will make sure it will be taken into consideration kind sir.Not.
Mmmmm….predictability. so delicious….
…
Come on, surely you can do better than that. Just one pic? Im disapointed in you. I atleast expected a 5 sec youtube clip to insult or denounce me. Step up your game man!
Here’s an example of how weak an AC was. I clearly remember standing in QL’s LR back in December. An invader was trying to pass along the north side in the shallow water. I was raining arrows on him and barely slowed him down. A teammate came in and killed him.
The corpse persisted to stay there thus, I kept watch. A minute later here comes along another invader. I go full bore on him with the AC as soon as he’s within range. He successfully limped in, rezzed the corpse, and they both hobbled away.
How was an AC not pathetically week if this can occur? It needed a buff to become a realistic siege engine.
Here i an example .use 6 superior acs and 1shot 50 ppl.use 12 acs and make hole in the ground till u see the sky in china from it. Add 80% more dps .You just oneshoted this game’s future for other than not a solo player that likes to stay semiafk listening music on an OP 50 man ownagemachine.
Ps .Biggest problem is not damage even if it’s more than overkill,but that a ram can only sutvive for 1 and a half second wich is uterrly ridiculous.They should at least make rams invulnerable from acs to make them even slightly relevant.
Ok, sure.
But then anyone on a cannon should be made invulnerable to make them more relavent.
Wtb some logic in your reply .People on rams get 20-30k damage per second by acs.Same for ppl shooting at canon.
HA! LOGIC!
No my good sir, I shall not fall into that trap. I will not attempt to bring logic into a forum where i will be immediately cast as a person who doesnt pvp, a pve carebear, or as someone who ‘doesnt understand REAL wvw’.No, logic is not warrented in a place where the vocal majority will distort, read between lines, and make false acusations against anything that goes against their own opinion, their ‘logic’.
No my good sir. My logic shall be my own, and I leave it to you to use your imagination as many here have, to dream up what horrible things i might have meant, or how ill informed i must really be, just as everyone else has done to each other in this thread.
In translation = I live in my own special magical world but i still bother you guys from the real world by posting my illusory prerogative arguments about random discourses in your lovely thread.
Thanks for sharing your vision with us ,i will make sure it will be taken into consideration kind sir.Not.
Mmmmm….predictability. so delicious….
Soooooooo… any anet responses yet? Or is this being thrown under the rug?
I have a hard time believing they will throw it under the rug considering how many players I’ve talked to cross both EU and NA servers and guilds will probably take indefinite extended breaks/quit the game if change does not come.
Yeah! Like the loot bug issue! Remember how everyone quit over that? Man….things were SO dead in the game.
Here’s an example of how weak an AC was. I clearly remember standing in QL’s LR back in December. An invader was trying to pass along the north side in the shallow water. I was raining arrows on him and barely slowed him down. A teammate came in and killed him.
The corpse persisted to stay there thus, I kept watch. A minute later here comes along another invader. I go full bore on him with the AC as soon as he’s within range. He successfully limped in, rezzed the corpse, and they both hobbled away.
How was an AC not pathetically week if this can occur? It needed a buff to become a realistic siege engine.
Here i an example .use 6 superior acs and 1shot 50 ppl.use 12 acs and make hole in the ground till u see the sky in china from it. Add 80% more dps .You just oneshoted this game’s future for other than not a solo player that likes to stay semiafk listening music on an OP 50 man ownagemachine.
Ps .Biggest problem is not damage even if it’s more than overkill,but that a ram can only sutvive for 1 and a half second wich is uterrly ridiculous.They should at least make rams invulnerable from acs to make them even slightly relevant.
Ok, sure.
But then anyone on a cannon should be made invulnerable to make them more relavent.
Wtb some logic in your reply .People on rams get 20-30k damage per second by acs.Same for ppl shooting at canon.
HA! LOGIC!
No my good sir, I shall not fall into that trap. I will not attempt to bring logic into a forum where i will be immediately cast as a person who doesnt pvp, a pve carebear, or as someone who ‘doesnt understand REAL wvw’.
No, logic is not warrented in a place where the vocal majority will distort, read between lines, and make false acusations against anything that goes against their own opinion, their ‘logic’.
No my good sir. My logic shall be my own, and I leave it to you to use your imagination as many here have, to dream up what horrible things i might have meant, or how ill informed i must really be, just as everyone else has done to each other in this thread.
Arrowcarts damage should stay as is for players only, not siege.
This is a good point, actually.
Arrows are meant for hitting flesh. There’s really no reason they should have much effect on solid wood and metal, e.g. every piece of siege in existence.
It’d also make rams and golems viable again now that a single AC can massacre either. Nowadays the only purpose a ram has in taking an objective is if it’s deserted or defended by someone too dumb/unsupplied to build a slaughtercart.
You know what? I actually agree with this. Against seige, arrow carts can be weak. It does make sense. It will also at least make that pot of oil more important now to stop rams and gollems.