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Upcoming blog: Removing Restrictions.

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Serophous.9085

Or maybe something to do with conditions in pve finally

Upcoming blog: Removing Restrictions.

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Posted by: Serophous.9085

Serophous.9085

Allowing superior runes and sigils to be placed in the mystic forge

Will berserker gear become refundable?

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Serophous.9085

No.

Anet gave you a ToS, you agreed to it.

I feel like this is the only community that is whining about a patch change affecting gear. How many times did i have to get new gear, resocket, re-enchant in wow after every patch change? Or for any mmo for that matter.
Hell, if this gets on peoples nerves, stay away from PoE. You mess up a character there and you might as well start over (i learned that the hard way).

Welcome to the nature of the beast in mmos. What about the next features patch? Will you want another swap then? Is this yoing to come up every time they decide to tweak something? Wha about a balance patch? Should a class get an armor refund if a spec becomes unuseable?

Slowly.... slipping toward the holy trinity

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Serophous.9085

Tank – inhibits the target(s). Applies weakness, cripple, and vuln, making sure the target(s) dont get to the other party members. No taunts or crap like that, but an inhibitor that can also take a hit if focused.

Dps – self explainitory.

Healer – self explainatory.

The buffer – applies the boons, increasing dmg, helping to prevent, etc.

Condition spammer – spams conditions to inhibit, dmg, destroy target(s)

Aoe’er -self explainitory

The cc’er – controls multiple targets at once.

And all hybrid forms.

There, thats what anet can focus on, not just the trinity

There shouldn’t be defined roles at all.

ALL of those you mentioned should be able to pull off hybrids of one another (BUT not have one do everything i.e. warrior, Anet’s golden child; possibly the cause of all these problems).

Hybrids ARE diversity.

Ah yes, need to fix that 30/30/30/30/30 build bug

Slowly.... slipping toward the holy trinity

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Serophous.9085

Tank – inhibits the target(s). Applies weakness, cripple, and vuln, making sure the target(s) dont get to the other party members. No taunts or crap like that, but an inhibitor that can also take a hit if focused.

Dps – self explainitory.

Healer – self explainatory.

The buffer – applies the boons, increasing dmg, helping to prevent, etc.

Condition spammer – spams conditions to inhibit, dmg, destroy target(s)

Aoe’er -self explainitory

The cc’er – controls multiple targets at once.

And all hybrid forms.

There, thats what anet can focus on, not just the trinity

The feature patch will destroy WvW

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Lol at people pointing to eso. You know they removed the nda to let fanboys promote their game because of bad press right?

And why pay for wvw when i can wvw for free every month?

This is also the first change they announced, there will be more, not to mention the class changes themselves. Hell, ‘oh noes conditions’ water eles to rescue!

OK I seriously don't buy this

in Battle for Lion’s Arch - Aftermath

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Serophous.9085

My one problem is Anet said we were to get a rival or someone to hinder US in the process of the story (personal or LS). Not that we would be hindering (and apparently failing anyway in the end, so all efforts to stop scarlet up to the end were pointless?) someone else.

Dolyak Express - March 7, 2014

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Serophous.9085

Just two from me:

1. For those who live on the East Coast of the US, I’m always a bit leary applying for a position on the West coast, due to the possibilty of an interview face to face. So, has Arenanet, or anyone else that you heard of, taken maybe a skype webcam interview? Or is it the applier has to take the bullet with spending money on a flight and flying out?

2. As a writer, how hard is it to break into the video game industry? What’s the best way, if any at all, to go about it, or something to focus on to improve the resume?

so what if with scarlet....

in Battle for Lion’s Arch - Aftermath

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Not everyone gets a Wyld Hunt. In fact it is the complete opposite. The vast majority of the Sylvari does NOT get a Wyld Hunt.

But what if she did?

so what if with scarlet....

in Battle for Lion’s Arch - Aftermath

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Serophous.9085

Probably too far out there, but think a sec. All the sylvari get that whole vision quest thing, trahearns was with orr, so what if scarlets was what is happening now?

Maybe she saw this vision, denied it and didnt want to follow through, thus looking for a way out, hence studying at the colleges. But since that didnt help, she used omadds machine, cause delving into the eternal alchemy could provide an answer, but that merely furthered her progress towards this goal of attacking whatever is in the hole.

At least this would explain the pale tree not interfering.

Btw, why HASNT any of the npcs mentioned going to the pale tree?

Dolyak Express Feb 21, 2014

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Will you be allowing a sound board any time soon? Ive been looking everywhere for sounds to do gw2 story vids, or to use on my phone for alerts and such, but to no avail.

The "Intelligent" Captain's Council

in Battle for Lion’s Arch - Aftermath

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Serophous.9085

Technically, you can blame the council, but blame goes on ellen too. According to a recent interview, if evon was elected, the army wouldve been strengthened, but kiel insisted the LA could handle another attack with current forces. And as indicated from the queen’s jubilee, scarlet loves to smack people down from their high horse.

We need more charr leaders.

what to compare the living story to now...

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Serophous.9085

Power Rangers turbo.

One of the worse seasons (of the original) series that caused the show big budget cuts for the final season (pulling off one of the best seasons I can remember).

Both the LS and the season started out as “ok, this is new, different, I can give it a chance.” Then it goes on, and it gets boring, and in some places bad, and then you really start to hate the main villian, not because they are the villian, but because the character is just bad…and you just want it to end.

And now its finally ending, and one of the main hubs is being destroyed by this no name villian (though, truth be told, I will concede that Anet writers have at least redeemed scarlet a little bit more now), but it just seems so wrong that as Anet’s video stated “Survived the onslaught of the charr, undead armada, pirate sabotage, and the cataclysmic rise of an elder dragon.”

And now a B list villian, on same scale as Divatox, is going to ransack and destroy LA, when really it should be an elder dragon, leading his horde of an army; mega lazers on the walls of LA firing at its brood and itself, Lionsarch guards, the pact, us on the ground taking care of the minions and pushing them back, trying to aim at their master as he lands, crushing the gate to lion’s arch and letting out a fearsome roar, causing massive destruction to everything around it while we pick up our leads, take a ragged breath, and press on.

Instead, we’ll get this…

Scarlet's Secret Lair *Major Spoilers*

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Serophous.9085

It’s a pretty vague map, and the cross seems to be all over Lion’s Arch. It’s kind of hard to say that it is pointing out the FotM portal specifically.

Indeed the map is vague : it is the map of the region when you haven’t explored it (see attachments)
However, when you cross reference it this is much more clear.

Then…scarlet is aiming for the fractal gate? And if so….then new theory.

What if the fractal gate was really a time gate, where everything that happened in the past, only succeeded cause of the players travelling back to help it succeed. So by attacking it, and either destroying (really screwing up history, since the charr may not succeed in their battle, and that titan never playing out its roll), or perhaps entering it herself to change the past to suite her needs.

Finally, using the fractal transporter and recreating Omadd’s machine, to perhaps attack whatever she saw directly.

Scarlet's Secret Lair *Major Spoilers*

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Serophous.9085

Anyone else feel like the anet devs are sitting back, drinking a coffee or eating a bagel with a big stupid grin on their faces that we are overlooking ONE little detail that would solve this whole thing?

At least a mention that someone (dont give names) is on to something

Scarlet's Secret Lair *Major Spoilers*

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Serophous.9085

I think a lot of people are going wrong in trying to predict the ending. We shouldn’t be looking at what we know, but also what we don’t know.

I think the election plays more of a part in this than we realize. While anet came out and said “its to decide a small boon and what fractal is released” the last part is the key. The choices were the reactor and the fall of abaddon. And what did we see happen in the reactor? Scarlet was involved.

So, think about it. Chances are Anet had this all planned to the end (by the way they have been giddy about this and telling us to ‘just wait’) even before the election was over. In other words, the election was us given the choice of what piece of the puzzle we were given to the LS. If Evon had won, the current story would still be going on, but we would be asking, “what are with these towers?! What do they mean?!”

The only thing I can think of that could have been given from that fractal is something said by the gods, either about the eternal alchemy or the dragons.

Next is about the eternal alchemy itself. To quote the wiki:

" Those that believe in the Eternal Alchemy believe that all beings, even the human gods, contribute to some greater purpose. There are many different aspects to the Eternal Alchemy, such as the aspect of chaos and strife which the Zaishen Order follows. It is believed that even magic is just another component in the Eternal Alchemy."

Scarlet stared into the abyss of the eternal alchemy, and it stared back. So something was powerful enough to hide itself inside the depths of the eternal alchemy. I like to think of the EA as a hollow cylinder lined by gears, the further down you go, the older the gears. So, if it was something in its depths, it is VERY old. Maybe a new force we never knew.

As for the Primordius theory, I now doubt it is him, Why?

" The asura refugees united with the dwarves, as well as the norn and Ebon Vanguard, to strike at the heart of the destroyer army, defeating the Great Destroyer and delaying the awakening of Primordus until 1120 AE." Zhaiten awoke in 1219 AE. So Primordus is already awakened apparently.

“Another dragon awoke in the deepest parts of the seas, creating tentacled horrors from its surrounding. Its awakening forced the krait, quaggan, and largos living in the Unending Ocean to flee north toward Tyria, in many cases forcing them into the path of the risen armies.” – sorry apparently it can’t be Bubbles either.

On to the assassination, Scarlet wanted Mai Trin on the council, hence the kill. Most likely reasoning to weaken LA’s defenses or attack from within.

Lets move on to Twilight Assault, where there is still an unfinished mini story here. Scarlet knows some of Caithe’s dark secrets, and Caithe even seems to confirm that she has done some things in her past she doesn’t want to talk about. Scarlet even had plans on how to use caithe (perhaps also corrupt and make her go mad?).

Now there is Scarlet’s journal. First, when was it written? Before or after she stared into the eternal alchemy? I assume after, but then I am confused once again. See, once she emerged from the machine that supposedly helped her see into the eternal alchemy, what did she do? Kill her mentor, which btw, was Omadd. What was scarlet’s password? O-M-A-D-D. So, perhaps after first emerging from the machine, she was mad (Ala Lazurus pit) and clarity soon took over, realizing what she had done. Then hence the nightmares, etc.

Finally, E. I think we’ve only heard of her twice from her (as a player). And she seemed to know a lot with ‘circumstances preventing her from stopping it herself’. So lets throw this out there. What if E is the last bit of Sanity left inside Scarlet, trying to help the players before her madness retakes over?

Scarlet's Secret Lair *Major Spoilers*

in The Origins of Madness

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Serophous.9085

Just to be stupid of the abaddon coming bhack theory..

Now, what if, abaddon had a plan incase of his fall? What if he hid a piece of himself in the depths of the eternal alchemy, waiting for someone foolish enough to delve deep enough and corrupt?

So, what if the plan is to sacrifice a dragon to ressurect the dead god?

Another reason i think abaddon is involved, the election itself.

Think about it. Our chooses were the reactor, or abaddon. Since the reactor won, we find it ties into the LS involving scarlet looking for the lines (and about dragon magic). So, if that was tied in to the LS, the abaddon fractal, if won, would tie into the overall plot someway as well. Maybe he wasnt at full strength for some reason (again, hiding a piece of himself), and hence his defeats.

See, we need to look at what is missing, and not just what we know.

Two new zones and a Dragon -spoilers-

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Serophous.9085

was I the only one interested in the pic connecting races? with some scribbled out?

I nickname this update "Tyrian Rim"

in The Origins of Madness

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Serophous.9085

Here is my theory, scarpet is messing with the leylines to summon the one that must not be counted.

And in effect, may rapture some of tyrias lands, changing zones. Thus, at the end of each LS arc, it is a ‘new expansion’.

I think we are going to see Searing 2.0

CDI- Character Progression-Horizontal

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Serophous.9085

GW2 needs more craftign jobs..

I’m not so sure it does. I think what it needs is some different implementation of what we have now. Mostly because if you think the fuss kicked up over Ascended crafting goals was big . . . wait til you tell them there’s more other stuff to access this new cool stuff being put in.

Its much easer to use just with every character 2 different crafting jobs once and brign them per character all only just 1 time to the maxt. Thats the most quickest and effective way how to handle crafting jobs for the cost of it, that you habe always to switch yiour charactters.

I’ll solve this right now.

“Account Wide Crafting Skill”.

If you have account wide crafting, then that destroys leveling alts with the crafting to level 80.

CDI- Character Progression-Horizontal

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First and foremost, what I am about to upload is very basic, and horribly drawn, so ignore all that.

Im basically talking about the trait system and reworking it to sorta have “subclasses”, or having two (maybe more?) professions for one character.

Basically, you choose your main class, in this example, warrior. Now lets say you progress down the tactics arms line, and when I hit fifteen points, I can either continue to go into warrior, or split off into thief (the other side could be say…guardian). So I split off into thief, either gaining an already in game minor trait, or a new one. Now, I can spend another five points down that thief path for a major trait, or go back to warrior, or go to guardian if I wanted.

Continuing with thief, I get a major thief trait (either taken from a thief line already in game or new). Then i can go along the path towards finishing thief or head back to warrior.

Now, problems I see here would of course be first and foremost, balance. The balance team would probably need to really kick it into high gear XD. Next, choosing which traits to allow (if not designing new), and picking ones that make sense. I mean, giving a trait that relies on stealing probably wouldnt be good, though, giving a warrior the caltrops when they dodge would be funny.

Next problem i foresee, and can be shown on the pic, is if allowing that once you take the second major trait in the subclass, do you allow going into the next tree for grandmaster? Or make it a pre-req that you have to have at least 10pts in that tree first? Again, allowing it would mean more class builds, but then more potential balance problems.

Finally, the way this is designed was on purpose. I wanted to keep the 5 trait lines in the main classes already, and not add more, and if you count the spaces in between, that leaves only room for 5 subclasses. So, excluding the current class already in use, that leaves 7 more, so two would be left out.

I figured for warrior, it would be Ele and Necro, since (other than ele using a summoned weapon) neither really go into melee combat.

Course, it doesnt even HAVE to go into current classes, this could start the subclasses, where that is the Shadow Warrior subclass, or something.

And speaking of subclasses, if anything, I would like to see a version of DnD 3.5 Frenzied Beserker, where vengeance auto activates when your hp reaches zero, letting you fight just a bit longer….:P

I think it is an interesting idea. How the skills would work? I mean, one would be able to get all the skills of all classes? or one would unlock skills based on the traits they unlock?

I was thinking in a system of specializations. Each job would have 1 or 2 specializations, but the specializations wouldnt be restricted to the first job. For example, a warrior specialization could be berserker and/or warlord but each class could pick those specializations. This mean you can have, for example, a thief-berserker or a mesmer-warlord.

With this the problems of traits would be solved bcs the specialization would have its own line of traits. There would be less problems with balance, since can balance the first jobs for one side and the second ones for another.

The very bad part is that is that a thief-berserker (for example) would have all the thief skills but not the warrior ones and would be limited to the berserker skills.

Example of the pucture at work:

The first 10 skill points go into tactics trait line, then i have 3 choices. I can spend the next 10 in warrior still and continue to the t2 trait, or spend the next 10 in either thief or guardian and get a diel t2 trait. The next 10 i can choose to go to the t3 duel trait, or go back and get a warrior t2 trait, or get the guardian t2 trait, or get the t3 warrior trait. Its a system still using the 70 pt system, so you would still have only the max of three major traits.

CDI- Character Progression-Horizontal

in CDI

Posted by: Serophous.9085

Serophous.9085

First and foremost, what I am about to upload is very basic, and horribly drawn, so ignore all that.

Im basically talking about the trait system and reworking it to sorta have “subclasses”, or having two (maybe more?) professions for one character.

Basically, you choose your main class, in this example, warrior. Now lets say you progress down the tactics arms line, and when I hit fifteen points, I can either continue to go into warrior, or split off into thief (the other side could be say…guardian). So I split off into thief, either gaining an already in game minor trait, or a new one. Now, I can spend another five points down that thief path for a major trait, or go back to warrior, or go to guardian if I wanted.

Continuing with thief, I get a major thief trait (either taken from a thief line already in game or new). Then i can go along the path towards finishing thief or head back to warrior.

Now, problems I see here would of course be first and foremost, balance. The balance team would probably need to really kick it into high gear XD. Next, choosing which traits to allow (if not designing new), and picking ones that make sense. I mean, giving a trait that relies on stealing probably wouldnt be good, though, giving a warrior the caltrops when they dodge would be funny.

Next problem i foresee, and can be shown on the pic, is if allowing that once you take the second major trait in the subclass, do you allow going into the next tree for grandmaster? Or make it a pre-req that you have to have at least 10pts in that tree first? Again, allowing it would mean more class builds, but then more potential balance problems.

Finally, the way this is designed was on purpose. I wanted to keep the 5 trait lines in the main classes already, and not add more, and if you count the spaces in between, that leaves only room for 5 subclasses. So, excluding the current class already in use, that leaves 7 more, so two would be left out.

I figured for warrior, it would be Ele and Necro, since (other than ele using a summoned weapon) neither really go into melee combat.

Course, it doesnt even HAVE to go into current classes, this could start the subclasses, where that is the Shadow Warrior subclass, or something.

And speaking of subclasses, if anything, I would like to see a version of DnD 3.5 Frenzied Beserker, where vengeance auto activates when your hp reaches zero, letting you fight just a bit longer….:P

Attachments:

CDI- Character Progression-Horizontal

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@ColinJohanson,

In regards to new weapon skills/unlocks, I think the way it worked in GW1 in terms of obtaining both normal and elite skills using the Signet of Capture was so unique and amazing. It was something I had never seen done before in any other game I had played, whereby you go around the world looking for specific bosses that have the elite that you want, and that boss had a particular glow depending on what profession it was – gold/yellow for warrior, cyan for ritualist, green for necromancer etc. you slayed that boss, and captured its elite when standing near its corpse. I felt like I had truly earnt that skill, and that to me is what it’s all about – true progression.

So something like a Signet of Capture concept where you can purchase, or get via a reward, and go around and collect weapon skills from bosses would be ideal – and would make you feel as though you truly earnt it.

You could even swap in, say, 10-20 skill points for a capture skill (as many have been wanting more ways to use excess skill points, this could be another way to use them up?)

Edit: another idea could be bringing back elite tomes? Just a thought anyway.

Hi Zaoda,

Absolutely, this is a simple and excellent system. Very elegant, and rewarding with a great sense of discovery.

Chris

I was kinda thinking the old capture system would be back in gw2, i wasnt dissappointed at first, but, as they say, you dont know what you want till its gone. So i agree, bring back skill capture.

And i would say, to have it that you wouldnt know what champs had the skills, but all had that aura. But, of course with the internet (dulfy for example), that whole ‘locate, explore, and find the right champ’ wouldnt matter quickly.

CDI- Character Progression-Horizontal

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Serophous.9085

Given the fact that the questing is a thing of the past, maybe instead of having “trainers” be merchants, we can create a small instance (no bigger than Ascension Arena in GW1) where you’re presented with a task having your regular weapon skill and only that one utility skill you’re trying to learn.
With a trainer (now in real meaning of the word) looking over you, giving you pointers as to what to do in situation he/she had presented you with.
It’s just a small concept, but this way you’d earn your skill rather than just outright buy it, while learning it at the same time. Maybe give it an attempt cost? Creating an ability to fail such quest?

I think this could have a lot of potential as well, depending on the ability it could even change up the game-play/experience.

The next challenge: We want to put as much content in the open world as possible, so you’re constantly running into other players and having great social experiences. This is one of the pillars of Gw2, and why we try and avoid instances as much as possible. How would you modify this system to work in the open world? (I see a lot of easy ways – skill point challenges are very similar to this, but it’s fun to ask you!)

Why not have it like heart in the human starting zone where the seraph are training farmers to block, shoot, and swing a sword? Just replace the heart gauge mechanic with a skill guage (or just rename it, same function).

Or have special champ during the LS that you HAVE to earn gold on to gain the skill.

[Request] Goodlooking Charr in light armor

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Serophous.9085

This look should suffice.

Karka shell back
Starter face mask
TA shoulders
Gloves i believe are just a blue rarity gloves
Pants are karma pants in the zone with the shatterer, i believe the one heart near the wall that gets repaied.
Boots are another blue quality item
Weapons are karka scepter and TA dagger.

Sorry for being vague on a few, posting from phone

Attachments:

CDI- Character Progression-Horizontal

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Serophous.9085

So I did think of something that would help with customizing looks, and chances are it has already been said.

But how bout something like what Terraria does?

see, when equiping armor, you have two slots, one where the armor effects and stats actually work, the other just being a social slot, where its looks only.

[img]http://images2.wikia.nocookie.net/__cb20110706162543/terraria/images/f/fc/Social_Slot.png[/img]

see, equip is actual working armor, and social is just the way you look.

of course, implementing something like this would be the death of the crystals from the TP….

(edited by Serophous.9085)

CDI- Character Progression- Vertical

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Serophous.9085

Ok, I really cant catch up now to what has been said on this CDI, but here is my opinion on some matters:

I feel that the time for character advancement is soon pass. Yeah, we get more armor and story, but atm with how achievements are done with getting bonuses account wide, or special armor, it seems that expanding on that would be a more logical way to go. Account bonuses to expand to all the characters, unlocking knew armor by doing knew achieves, etc.

It just seems that system is already in place, so why not expand on it more?

Now of course, another idea I saw was adding in a system like in WvW (which gasp the points are account bound :p), to specialize characters more. Perhaps increase harvesting chance to get more items, increase dmg to undead, reduce fall dmg, etc.

I just feel atm, that I am bettering my account as a whole now, and not characters individually is all.

An Idea to bring back old GW armor and weapon

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I know some of us miss the old GW armor and weapons, and probably most of it is buried away or lost in ruins….

which would be awesome to explore and find, to then repiece them together and re-obtain them again.

Yeah, there would probably need to be another different collection tab made to hold the pieces, but at least it would give people stuff to do to go and explore the world to find the items.

CDI- Process Evolution

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Hi All,

I have just posted this on the WvW and PVE forums. I am sure John will have his own concluding statements and it is up to him if he wants to run another thread on Monday for PvP:

First of all thanks to everyone for their comments and feedback. We have completed another round of learning and a new phase!

Secondarily i wanted to summarize the actions that we will be taking moving forward, which are as follows:

1: More Focused Topics! (Done!)
2: Build out more time for Devs to engage (This is already in progress)
3: Thread owner to post a summary every three pages
4: Post writers should aim to be concise and to the point using examples where necessary.

Thirdly we have our new topic: Commander Functionality which will be discussed on the WvW forums ensuring that the community members in this area are able to see a better example of the initiative in action (fingers crossed). This thread will go live Monday.

Once again, thanks everyone and I hope you having a great weekend.

Chris

The best example to keep it concise, people could follow a guideline.

Example:

State problem
Propose idea to help said problem.
Give example how it would work.

Hey guys noob here! :)

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Serophous.9085

Some tips:

Always click the gear in your inventory and deposit collectables. They go to a seperate bank tab for better convience.

Dont just do hearts, find events too.
Learn to dodge.

Anything called a trophy in your inventory is meant to be salvaged. Dont just sell it ><.

Why are traits roman numerals and not images?

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I would really rather have their art department work on better looking armor and weapons than trait icons…

Collaborative Development

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Serophous.9085

I will try to respond as much as i can today and will update on my actions later today or tomorrow. Meanwhile let’s discuss how best to prioritize topics?

Topics should be broken down into levels of importance based on how they affect the game and the enjoyment of such game.

-Topics dealing with stuff that literally breaks the game should be top priority. Connection/Disconnects/Server discussions/constant bugs that haven’t been tackled yet.

-Topics dealing with the direction of the game such as Living Story and such. After all if the game is stable, the next question for some would be “where are we going?” in the near future.

-Topics dealing with current gameplay situations should be afterwards. Zerk versus everyone else, why no Carrion or Valk items for whatever situations the more knowledgeable forumites can illuminate. That sort of thing, because once the game is stable and we know a rough map of where to go we need to know how the vehicle is handling now.

-From there I’d suggest topics based on the far future. Hopes and dreams you (ANet) have but can’t necessarily confirm yet. Hopes that you have dealing with us the players. This group is separated from the Living Story and near future stuff because its all theory.

That’s how I would hope the priority would go.

So to start with what i am suggesting we do is that we have a list of topics for each category, so for example:

PVE
1:Ascended Gear
2:Raiding
3: RNG
4: Roleplaying

For global issues such as bugs, balance etc we can open up more threads but lets just start with 3. Note my list above is just an example. So what i am asking you guys and gals to think about is how do you want to go about choosing the list for WvW, PVE, and PVP

Chris

Hm, now that is a bugger of a question. Lets see. I know it seems to be that we are just starting more and more threads, but one way I think is post a stickied thread that says “post collab topics here” and people should post just one liner replies (Ex, I want to talk about ascended), in which case, if someone sees a post they like, they upvote it instead of reposting the same idea, or post something different ("I want to talk about world bosses).

edit: and of course, have this just run a day or two

(edited by Serophous.9085)

Collaborative Development

in CDI

Posted by: Serophous.9085

Serophous.9085

Hi All,

Sorry for not getting back sooner, i have been rather busy this morning. Also thanks for continuing the brainstorm, so really good ideas.

So here are the current actions:

1: Chris to chat with the team about creating 3 threads in each main part of the forums. We should be able to start this of on Monday.
2: Chris to write the rules of engagement (-: Just laying out what we can and can’t talk about.
3: Peeps on this thread to continue to discuss the best way to prioritize the topics for each main area that will run for 2 days each cycle and then rotate.
4: Polls: I am going to raise this as a separate thread early next week to continue discussion as it is a complex topic.

I will try to respond as much as i can today and will update on my actions later today or tomorrow. Meanwhile let’s discuss how best to prioritize topics?

Chris

Hi Chris,

I have posted this earlier but I feel it could be lost in sea of posts immediately after it. As this is something I feel very strongly about, here it is again, just in case.

Would something like this fit in your vision for Collaborative Development:
https://forum-en.gw2archive.eu/forum/game/suggestions/Community-Created-Aesthetic-Content

TL;DR: Give the community the tools and infrastructure, and we’ll make better skins at a faster pace than any professional team of artists anyone can possibly assemble, as has been proven in other games like Dota 2 and TF2. Players will have an endless supply of great skins to choose from and progress towards. Content Creators get acclaim and income from popular skin creations. And ANet gets a majority share of the revenue from selling skins on the Gem store, and can turn their in-house artists’ focus to creating timed content-related skins and artwork, which is a much better use of their time.

OR even hold a skin contest that the winner gets to have their skin put in the game somehow

Collaborative Development

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Serophous.9085

You know what really struck me that I like so far that was mentioned? The dev’s posting a question on the forums for the community to answer.

That sounds amazing. It was sorta done for the Oct 15th patch with that thread, and it surprised me. Its something that I don’t think Dev’s in many games are taking advantage of. While yes, Dev’s get the final say and can keep many things secret, asking for ideas from the community can’t hurt. Really. Dev’s technically have a massive pot of ideas sitting here that can get both them and the community thinking to better the game. Why would anyone want to bypass that?

Solving the PvE skin problem

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Serophous.9085

Now hold on. You want to have to salvage something with the skin you want for a rare chance to turn it into an infinite account wide use.

And if that fails, well, you’ve just trashed a possibly irreplaceable skin. No thanks. Not worth the risk. If it’s easily replaceable, after all, why bother trying to get it in a locker? Drop a couple of silver whenever you want the look.

yes, it would be a risk, and that would be the point. Risk for a high reward. And yes, of course, pay to get the silver and pay for the transmutation stones. Anet gets to keep the stones selling to make money.

Now, of course some of the old skins, such as the skins already on the TP and the weapons from the BLTC, would have to be reworked so they get added to the locker right away. I would also agree to this for some of the achievement skins (back skins, etc).

Solving the PvE skin problem

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Serophous.9085

This fix sounds pretty easy to me, since all the tools are already there. But I really got thinking on how to solve this problem of creating armor and weapon looks in pve like it is in pvp.

First, the one problem I am running into is the karma items, since they can’t be salvaged. Not sure if we should allow them to be salvagable after this, but it could be possible.

Okay, so in our achievements panel, we have a little window called Unlocked rewards. Remove it, and add a new tab to the side saying something like ‘PvE locker’. There, thats how we reach the skins themselves.

Now, how to get the skins? Well, if you noticed how I said it earlier, salvaging.

Add the skin pattern on the salvage loot table of the item itself, and make it a rare salvage item. And when its used, it goes into the pve locker.

As I said, it needs to be a RARE DROP. Maybe even rarer than ectos. Don’t make them account bound either, make them sellable on the TP.

There, people can have their pve lockers to dress up, its something to work towards, and you can even through achievements in there like you have for pets.

Scarlet is the BEST villain in GW2

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Posted by: Serophous.9085

Serophous.9085

Just saw LoLs music video of jinx. I felt closer to her than scarlet…

Ascended, an Xmas tale.

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Posted by: Serophous.9085

Serophous.9085

Am i the only one that thought of eric cartman throwing a fit when his mom got him the wrong colored toy?

What's in the box guessing thread!

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Posted by: Serophous.9085

Serophous.9085

whatever it is, there were be people to post on the forums that it sucks, wasn’t good enough, posting the game is dying, etc etc and just won’t be happy in general

A case for the Holy Trinity.

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Posted by: Serophous.9085

Serophous.9085

Yes, bring back the old days of ‘lf2m tank and heals for TA new path, gear checking. No engi heals or war tanks plz!’

Or

‘Dps lfg dungeon X’ and waiting for half hour for a group.

I mean, what was anet thinking to move away from that great of a system!?

Only lvl 80 in Group or leave....

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Serophous.9085

OP youre doing it wrong. You are suppose to blame anet for this, and spend more time and resources to control player actions. Not for players to take personal responsibilty! Are you mad?!

[Merged] Ascended Armor Impressions

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Serophous.9085

Contest!

I dare anyone make Heavy Armor look good on a big norn (biggest body type) looked from the back.

Rules:

a) Norn – Tall big big boddy
b) Has to be looked from behind (yeah that part where they forgot to complete the armor and its all pijamas).

Any heavy armor? Or ascended?

[Merged] Ascended Armor Impressions

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Serophous.9085

Ugh, armour in this game is getting as bad as it is in SWTOR.

Whoa whoa whoa.
Its bad, but not THAT bad…yet. some gear looks nice…

Is Anet afraid of expansion not selling?

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Serophous.9085

Think of it this way:

They now have 4 teams doing Living story that rotate.

Atm, we are in the holiday months (oh! and the 1yr anniversary of Southsun Patch! We gotta remember that!) where they can basically play catch up and get content done ahead of time since the holidays were basically done last year. I believe colin said something like that since that content was already done.

The oct 15th patch is most likely just class buffs / nerfs with mad king being activated.

The next three updates afterwards will probably deal with ascended armor, crafting precursors, and the new legendary (my money is on a back piece), with a 1 and maybe 2 LS updates. Then its winter.

So really, everyone will probably start putting their hopes on Jan 7 (or 14) for anything considered “Big”.

Thief WvW solo camp build

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Posted by: Serophous.9085

Serophous.9085

It’s nothing special, your typical glass cannon build, grab a short bow and S/P then tag one of the mobs, go around a corner so you can ball them up then put a black powder down and spam pistol whip.

kinda figured, but unsure what traits to take or runes and sigils. And I assume pwr, con, precision?

Thief WvW solo camp build

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Serophous.9085

I see people posting to use S/P, but I can’t find a build or anything to solo roam camps when the match is lopsided. Any help?

Discuss your experiences in the TATA path

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Serophous.9085

Figured out how to beat first boss, but couldnt. Why? Cause a ranger insisted on doing his own thing, killing the wrong oozes and straying from the group for the first boss. Then dmging both bosses at the same time.

Cant say much then, the trash so far is tolerable, but so far pug players are being too stubborn.

I beat the dungeon with pug. Never again.

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Serophous.9085

Least you didnt have a hunter aoeing both the whole time…

This is whats wrong with the game (imo)

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Serophous.9085

You don’t need Ascended gear to do anything in PvE or be competitive in WvW,

This is false. Ascended Armor is coming. In all, the small stat increases that each piece of Ascended gear give add up. If you don’t realize this now you’ll regret later having to grind for Ascended weapons AND Armor at the same time.

Of course, WvW may not survive all this vertical progression anyway, so perhaps you’re in a way correct.

As a matter of fact, constituting this player’s point, full ascended gear gives a 13% stat boost compared to full exotic gear, which is a huge difference, and very very very significant for WvW. Basically it means that if Anet doesn’t do something about this (and the skill lagg and the blobbing), they’ll loose a maior part of the PvP community to other games that have a better competitive system.

Stop asking for balance in wvw. Wvw will never be balanced, and shall never be balanced. They stated that many times. Their pvp balacing stems from spvp.

And if you say ‘spvp doesnt let me customize my stats more’ well no crap, THATS DONE TO KEEP BALANCE.

This is whats wrong with the game (imo)

in Guild Wars 2 Discussion

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Serophous.9085

All this stuff listed anet has already responded to. So when /if they happen, you can pat yourself on the back.

Also, people will always complain, dont garuntee anything.