Remove the confirmation to spend charges when dying gear.
So what exactly are you after? What is your point?
Thank yet again for proving you have no idea what’s being discussed. I made my point very clear when I first posted (and quite a few times after that). Here it is again so maybe, just maybe, you can try and be relevant tot he conversation:
“It’s ridiculous to blame the players for ANet’s lack of forum communication.”
OK, you win. The medal is in the mail. You have no need to post anymore.
And I’m sure the return address is somewhere near Da’ Nile.
My god, I’m saying you win, and its not enough? Don’t be a sore winner. Your post was the correct post this whole time, it trumps all other posts in this thread, it should be the only post read in this thread.
Is that enough now?
So what exactly are you after? What is your point?
Thank yet again for proving you have no idea what’s being discussed. I made my point very clear when I first posted (and quite a few times after that). Here it is again so maybe, just maybe, you can try and be relevant tot he conversation:
“It’s ridiculous to blame the players for ANet’s lack of forum communication.”
OK, you win. The medal is in the mail. You have no need to post anymore.
Well, yes when the facts objectively show you to be wrong, you’re wrong. It doesn’t matter if 100 people say an orange is purple, it doesn’t make it true.
But again, thanks for proving you don’t actually understand the discussion taking place.
You see? This is why you are funny. We can’t win. No one arguing with you can win!
Just like with the BiS issue. He never said BiS. “But he said statiscally best…”. Again, he never said BiS. “But he used a word with the same meaning.” Once again, never said BiS. You are argue all you want about synonyms, etc etc, but the fact remains the words ‘BiS’ were never used.
It really should be apparent now that anyone reasoning is reasoning with a brick wall. I doubt that even if a Dev came on here to try and talk with you, the toxicity would only cause the thread to be shut down, as soon enough, that Dev would realize (if they haven’t already) there is no point in trying to explain anything because you are firmly cemented in your position. If anything, devs need to keep avoiding you people because giving you the vindication that you exist would only cause you to feel empowered.
What are you even arguing for? Are you just arguing to prove you are right? This thread started as a suggestion that anet needs a spokes person, and its so far divulged into bringing up old articles and jabbing at anet (they lied! Deceivers!).
So what exactly are you after? What is your point? What do we have to say so you can say ‘I WIN’ and we can get on with an actual discussion?
I think New train is proving our points exactly ATM. No matter what Anet does, say, implement, unless it fits his narrative exactly, then anet will be chided and yelled at for not meeting THEIR expectations. If they say they will try to do something, it is taking as being written in stone, and if they don’t follow what was written, then they beat anet with said stone.
And again we have someone who jumps into the conversation blissfully unaware of what’s being discussed. Good job there!
I don’t think a company would so obviously lie, no. lol
Someone doesn’t read the news then. I wish I had your level of naivete when it comes to corporate America.
Bwhaha! You’re cute. Still proving my point.
There have been multiple responses to your posts (me included) but yet you are so stuck on your point that no matter what anyone says to you, they are wrong, you are right. If anet decides to get tired of dealing with that, why bother?
And yes, a minority of people can ruin things for a majority.
I think New train is proving our points exactly ATM. No matter what Anet does, say, implement, unless it fits his narrative exactly, then anet will be chided and yelled at for not meeting THEIR expectations. If they say they will try to do something, it is taking as being written in stone, and if they don’t follow what was written, then they beat anet with said stone.
I think I’m not on board with the use of “justified” either for or against. Justified really only means that an action has a rationale behind it that can be defended. You can make a perfectly justifiable action and it can still be the wrong decision to make.
I’m sure Arena.net thinks they are perfectly justified to back out of a lot of discussion. And I’d be in agreement, at least to some extent. There’s a lot of discussion here that adding some red posts really wouldn’t add anything to the conversation that would matter.
But at the same time, for what I feel to be the majority of the players, the point isn’t that anything immediately comes out of the discussion, but the assurance that we are being heard. So, to back out of that conversation is the wrong decision.
Now we’re splitting hairs. Or rather, arguing semantics. For an action to be justified in needs be “done for, or marked by a good or legitimate reason.” A minority negative forum response is not a “good or legitimate” reason.
I chose the words justified and explainable for a reason. Explainable means a reason exists for a behavior. Justified means that a reason exists and it is a legitimate reason.
Your right its a ridiculous argument, but it still stands they never said BiS. Its how PR and politics work. You choose words carefully so you don’t get backed into a corner or caught. You leave an ‘out’ so you can say ‘I didn’t mean it like that’. Its a stupid trick to cover kitten in case the idea goes wrong.
So while, yes, it is the same, they know the lingo in MMOs is BiS. So they made sure to NOT say BiS so they could have an out.
Typically when you engage in politispeak like that, you don’t choose a term that is 100% synonymous. I mean, it’s like someone saying “I never said the shirt was damp, I said it was moist.” It has the exact same meaning.
Being unable to obfuscate well even when trying is just more evidence of ANet’s inability to communicate adequately, I suppose.
Yes, I know. But you have to understand the weight of the word or term. BiS is more commonly heard in MMOs, it carries more weight.
Think of someone who is overweight. You can try to use softer words like chunky, or heavy, etc. But you’ll get a bigger rise out of them if you just call them fat or some form of the word.
You do realize how ridiculous your argument is, right? “They never said BiS, but they used a term that means the exact same thing”. Wow. Really? Utterly ridiculous.
Your right its a ridiculous argument, but it still stands they never said BiS. Its how PR and politics work. You choose words carefully so you don’t get backed into a corner or caught. You leave an ‘out’ so you can say ‘I didn’t mean it like that’. Its a stupid trick to cover kitten in case the idea goes wrong.
So while, yes, it is the same, they know the lingo in MMOs is BiS. So they made sure to NOT say BiS so they could have an out.
Now thinking about it, yeah, this does feel like the passive traits with DMG or crit increases are now underwhelming. If we are suppose to be using our adren now more often, then why bother with these traits?
I guess for pve, sure…maybe….but if other f1 skills get boosted yo be used more often, then why bother? Once you hit max, you want to activate it.
I didn’t get to see the stream, but if what I am hearing correctly is true, then moving dome DMG from 100b to the arc attack is OK to me. I felt bad that I would ignore my f1 the whole time with a gs.
Though with no change to the 4 attack to offhand Axe, it looks like Axe/Axe is still a no go.
I just finished watching the second preview of profession changes that might come, which they encourage us to discuss on the forums. It’s not like they don’t talk to us at all.
Yes, except players will see it as ‘look at the changes anet just promised us!’ And even though they say discuss, if no one responds ‘anet lied again!’
Er… even if that was true, it’s still the best pvp in current mmos…
Also they NEVER-Ever-ever said they were working on an expansion: it was analysts and businessmen from NCsoft who said THEY were expecting one
Not true. Not true AT-ALL.
Plus they did activly promote the fact that they were developing an expansion.
And while it’s true the PVP can’t be 100% balanced, so far it’s a joke.
And for someone who said they wanted to have the best MMO PvP, in the last entire year there barely was any patch working around with it.’A Guild Wars 2 expansion pack is underway, MMO publisher NCsoft revealed in its recent earnings report.
The publisher confirmed during an earnings call it is “preparing an expansion pack.” What this will comprise of was not revealed, while a company representative added that no launch date has been decided on.’
Cool, here’s the article also bout the conference call, with the update in red.
http://www.destructoid.com/arenanet-is-working-on-a-guild-wars-2-expansion-update--253646.phtml
They aren’t going to tell us about anything they are working on until its basically ready to implemented.
Why?
Go browse some of the old threads screaming about how we’ve been “lied” to, “mislead,” or how anet doesn’t “keep their promises.”
They don’t talk to us, because we players make it not safe to do so.
lol are you really blaming the players for anet’s miscues?
Its 100% their fault when they mislead players by getting the community hyped about new things they say they are going to to add only to never see it come to bear fruit.
What other reaction could you possibly expect when you mislead a community?I didn’t know players were flawless beings, perfect in every way.
Forums are echo chambers. If anything, we hype it up ourselves, setting the bar higher and higher, and then blaming anet for not reaching our own hyped expectations. Take the precursor scavenger hunt, they just announced plans in creating such a thing with the usual ‘times subject to change’ at the end. Players ignore the last line, hyped up the hunt, and when it was announced on back burner, players called them liars and promise breakers (if you ever see the line ‘subject to change’, it means they never promised).
And even you just pointed out why they are bly quieter than normal. If they say anything, announce something with the tagline ‘subject to change’, you will ignore it, and call them misleading.
I’m pretty sure that people weren’t misleading for that kind of stuff but rather for this kind of stuff:
http://www.polygon.com/2013/6/8/4392552/guild-wars-2-developers-eye-esports-with-aims-to-create-the-most‘OUR GOAL IS FOR GUILD WARS 2 TO BE THE NUMBER ONE PVP GAME IN MMOS…’ – And later kitten all over the place ignoring balancing issues and not developing PVP at ALL.
Also:
‘ArenaNet is currently working to create the first expansion for Guild Wars 2. No release date has been announced as of yet.’ – And later saying: “Nah, we are not working on an expansion anymore”
First of, there will never never never never never be absolute balance in PvP.
Also, you read the article right?
First implementation, leaderboards. Check. Second, personal arenas, double check. Third, spectator mode, and triple check. So they did everything they said they were going to do. There was no mention of modes or anything else at all.
And again, at balance, look at the mobas they mentioned, there are balance issues in their games as well, just read their forums.
As for the expansion, I see plenty of articles saying NCsoft said it, and only one article that decided to update with ‘NCSoft expressed INTEREST in an expansion’.
They aren’t going to tell us about anything they are working on until its basically ready to implemented.
Why?
Go browse some of the old threads screaming about how we’ve been “lied” to, “mislead,” or how anet doesn’t “keep their promises.”
They don’t talk to us, because we players make it not safe to do so.
lol are you really blaming the players for anet’s miscues?
Its 100% their fault when they mislead players by getting the community hyped about new things they say they are going to to add only to never see it come to bear fruit.
What other reaction could you possibly expect when you mislead a community?
I didn’t know players were flawless beings, perfect in every way.
Forums are echo chambers. If anything, we hype it up ourselves, setting the bar higher and higher, and then blaming anet for not reaching our own hyped expectations. Take the precursor scavenger hunt, they just announced plans in creating such a thing with the usual ‘times subject to change’ at the end. Players ignore the last line, hyped up the hunt, and when it was announced on back burner, players called them liars and promise breakers (if you ever see the line ‘subject to change’, it means they never promised).
And even you just pointed out why they are bly quieter than normal. If they say anything, announce something with the tagline ‘subject to change’, you will ignore it, and call them misleading.
I think by avid players he means people that actual feel that are getting better as they play, not players that are just Ok by using the base skills / mechanics of the game and that want to “master” them
Yes, I’ve gotten much better at the game, and I’m improving all the time. But I’m still not looking to be challenged regularly or rather, as often as I want to be challenged there’s enough in the game to do that for me. I’m not saying Anet shouldn’t add challenging content. I’m saying that whatever Anet adds, it’s not going to be enough unless they focus on it, which they can’t afford to do.
TBH I don’t think they can afford that much time in the gemshop either, but the great majority of content being released for this game is Gemshop items…
Yes for example this week’s temshop items are a bunch of stuff they introduced earlier in a pack and a re-skinned charr backpack. Obviously they put huge work in it.
Yeah, and its bad when dulfy says the starting pack or whatever is a waste of gems…
As long as they don’t stick to how level 2 was designed….so long….barely any baubles…ugh…
I think Anet should communicate more. I’m simply saying that it’s not a win/win situation. I think Anet is in a lose/lose situation.
Anet (and other mmo devs) will ALWAYS ALWAYS ALWAYS be in a lose/lose situation. No matter what any of them do, someone will be angry and rant. If they implement one thing, it’ll kitten off someone else. If they try to then please that person, then another person will get kittened.
Getting feedback from the community is great, but players aren’t so much as giving feedback, but DEMANDING things to be implemented or else the game sucks. I sorta blame this on Indy devs and more alpha launches where devs work closely with the players to start the game. And while the revs can ask for new ideas when the game launches, the players should feel entitled to it anymore.
Think of it as this: during the alpha beta whatever cycle, the devs are the bicycle and the players are training wheels. The players are there to help the devs and catch them if they start to faulter.
But once the game launches, the training wheels come off. And while now they are riding on their own, once or twice they may look to the training wheels for assistance again, but the training wheels need to acknowledge that they aren’t needed as much for developement anymore.
^^ Good example … that guy DESERVED the smart remark JS made to him because the question was intended to incite a disagreement. Unfortunately, seems that JS’s handlers will do anything to treat the most belligerent forumgoers nicely, including making JS eat crow.
Sadly, even in my current job, the nastiest people I deal with I still have to kiss kitten because ‘we wouldn’t want to upset them or they’ll stop coming back’
If anything, I believe more posting from the Anet side on the forums will only bring out more of the vitriol in people that don’t get what they want. Aside from some very specific knowledge (I like how JS handles things), they shouldn’t say anything.
Which, if I remember correctly, is what happened to the CDIs. And now look, those are gone. I miss Chris :’(
As for john, I know why he got flack for his one comment, but I thought it was so cool that he did it.
It won’t work. Having someone running around to the different departments while they are working and interrupting them because people feel ignored wouldn’t be productive.
People these days don’t grasp the concept that if you are standing around, talking on forums or to another person, then work isn’t being done. In my younger years as a front end manager, it was my duty to make sure cashiers weren’t standing around doing nothing and either help bag or clean. Yes, I had to be the bad guy, but if I didn’t do it, then the store manager came down on me.
Developers have deadlines, goals, etc, they are told to meet and get working. And one falling behind can really screw it up.
So, players need to ask themselves, would you want the revs spending more time on here if it meant a longer development cycle for the same amount of content we are getting?
I’m sure each department has a weekly meeting to discuss how things are progressing. These topics could be reported on during that meeting and discussed to see if they can find a solution or if it is just not going to happen.
But then there is the player mentality problem. For example, let’s say in the notes it discusses adding two handed axes. The players would read that and get excited. But they never come out, instead later on, another release says it got ‘axed’ and isn’t coming. Suddenly, the players would be screaming ‘Anet promised! Anet lied! Anet doesn’t care!’ Etc.
If anything, I have the sneaky suspicion that the backpack crafting from the LS is either a test for precursor crafting, or a scrapped idea for the precursor crafting.
John Smith for President ^^
Err .. i mean something like the thread that Wanze started where John answers some
random questions would be nice to have also in other forums.I agree, however, the BLTC sub forums appears to be far less QQ than much of the other forums, especially the WvW forums. Opening up that type of thread here I feel would quickly turn into a QQ rant/ugly discussion thread quickly. But it could be interesting if it was done in the same respectful manner as the JS Q and A thread…
The reason the BLTC forums seems to have less QQ posts is because you learn quickly that if you have ANYTHING bad to say about the way the economy is run you get attacked. Usually it starts off with some type of example as to why the economy is awesome(usually some random “facts” that JS posted that are wrong if you look at them with a little common sense), once you refute those “facts” they start to attack the OP personally and berate him/her till they never post there again. Of course JS usually posts some condescending remark that makes you wonder how he has a job in the first place, but as customers we have nothing to say about that.
Umm ok…I don’t see it that way at all. Usually someone comes in with “The economy is broke!! Precursers are through the roof!!! Anet sucks!! QQ” Then the community will try to explain how the economy is NOT broke. But is generally met with “white knights and sheep and you are stupid” by the OP and of course it escalates from there. JS comes in and will try to expain why it isn’t broken, but of course is generally met by the OP or other anti anet folks, as he is lying and doesn’t know what hes talking about. But what the QQers fail to realize is that they only have PART of the picture of the economy as a whole, while JS (who may in fact be more than one person) has a much better and clearer understanding of whats going on. So even after it’s been thoroughly explained by people who have a good understanding of economics AND the games economist, the one who designed the thing, the OP will sometimes continue his/her rant that it’s broken and QQing about it. There are also some who were mistaken, and learn something, and move on.
Also there is NO evidence to suggest that JS is lying, or misrepresenting information so that it can appear that the economy is working well. All of the information that JS has posted, and his personal comments on the matter, shows that the economy is in fact working well and as intended.
And the thing is, John KNOWS that the information he has and can’t release is BECAUSE there are people who would know how to use and abuse it, screwing up the economy.
It won’t work. Having someone running around to the different departments while they are working and interrupting them because people feel ignored wouldn’t be productive.
People these days don’t grasp the concept that if you are standing around, talking on forums or to another person, then work isn’t being done. In my younger years as a front end manager, it was my duty to make sure cashiers weren’t standing around doing nothing and either help bag or clean. Yes, I had to be the bad guy, but if I didn’t do it, then the store manager came down on me.
Developers have deadlines, goals, etc, they are told to meet and get working. And one falling behind can really screw it up.
So, players need to ask themselves, would you want the revs spending more time on here if it meant a longer development cycle for the same amount of content we are getting?
But the loot system is tied to the TP in terms of acquiring the gear you want. If it wasn’t for RNG loot then a major reason for using the TP goes bye-bye and it will revert to a crafting gear market like every other player market in every other MMO.
And thus we get to the heart of the problem. It reminds me of those twix commercials with the left and right factory.
Left: ‘we make it this way!’
Right: ‘we make it a different way!’
When we, as the audience, are suppose to see the irony that though ‘made’ different, its the same thing.
And reading these forum boards, its all the suggestions turn out to be about. ‘This mmo did something I like, so another mmo should do it too! This mmo had this feature, I demand it be the new mmo too!’ And if the revs follow, we have just a carbon copy of said previous mmo. We finally seem to be starting to move away from this stale ideal, and devs trying new things, but players want to go back to the old ways.
But the old stuff is still there! You want raids? You got WoW, Rift, Star Wars, everquest I and II, which include your standard get quest from object or NPC A, kill B, go back to A. They also have mounts! Some have macros, addons, DPs meters, gear gind, everything people say gw2 MUST have or it will fail!
But let’s just stop and take a step back. What’s the point in going to a new mmo if it is basically the same as the old one? Do I really want to start all over just because a race or class looks cool, or because I am bored with my current mmo story? Why bother when I have everything already in this game and preparing for next patch/expansion?
If gw2 ends up failing, then let that rest on anet. Honestly, after buying the game, playing, you get your moneys worth (more so if you got it on sale). And after that, the only money you possibly put into the game was of your own will since no subscription fees. You literally have NOTHING to lose.
Did gw2 break the tradional mold? I would say cracked it by not following some traditional things, but sticking to others. And in all honesty, that’s what mmo players are looking for, the next mmo that breaks the mold and captures us by being truly different and a new experience.
So rather than trying to drag gw2 back into the mold, try to suggest new ideas for them to think about, or give good criticism when something doesn’t work and ideas to fix it. Not just complain.
Fact is, developing content is not cheap. It used to be that hardcore raiding content was worth it because that was how word of mouth was spread, from that very enthusiastic and hardcore player base.
Nowadays, it doesn’t seem that developers and publishers value that word of mouth much anymore; they now value accessibility of content (even Blizzard; you’d think if ANYONE could afford to cater to small percentages of their players, it would be them).
In one sense, Blizzard has an ace in the hole, where they can encourage people to attempt harder content with the carrot of “phatter lewt”, because let’s be perfectly honest; challenge is a TERRIBLE motivator for the bulk of MMO players. If it’s “too hard”, they just don’t play it.
It’s a carrot Arena.net doesn’t really have with GW2, and holy hell would there be a riot if they tried anything like Ascended gear again. The endgame a lot of people want for GW2 would most likely KILL the game rather than “save it” (presuming it even needs to be saved to begin with).
What Guild Wars 2 actually needs is a horizontal endgame. And that implies more than just aesthetics. It implies expanding your options with sidegrades, but not upgrades.
For an MMO, that means skills. Lots of them. Specialized skills. Skills that let you change the way you play.
And, when you think about it, that’s the issue this game has held since day one. The way you play never really changes all that significantly. There are maybe 3-4 builds per class, and that’s if you ignore viability entirely.
It’s also the reason why the no-trinity system isn’t working. This kind of system cannot work with generalized skills, because that only leads to redundancy and a lack of team inter-dependence.
Fixing the game is going to entail a complete rework of the skills system. Much more specific, situational skill design. A need to hunt down skills all over the map by experiencing everything the game has to offer, much like Guild Wars 1’s Signet of Capture elite skill hunts.
But even then that doesn’t always work. Cookie cutter builds will still exist despite more skills. The new stuff would have to be equally good so its a hard choice. But as more are added, that job gets harder and harder, as adding more will require more testing between different combinations of skills (and thus needs and buffs). Guild wars did have a lot of skills, but many were tossed to the side, rarely used.
“According to legend, if either this sword or its sister returns to the haunted remains of Ascalon City in the hands of the rightful king of Ascalon, the ghosts there will finally be laid to rest.”
The reason it failed is because Rytlock isn’t a rightful king of Ascalon.
All of the heirs of Ascalon kings are dead… except for one that we know of… Commander Samuelsson.
I believe Ebonhawke will become a very important location for us to visit soon.
Hail King Samuelsson!
crosses fingers
I’m sure the treaty would split the kingdom but who cares. To have Ascalon back would be amazing.
Don’t forget that the charr occupied ascalon before the humans. I mean, that was the whole reason they started the in gw1, to take back their land once they had their own ‘gods’
Plus I don’t even have to pretend that people think there is a huge playerbase. Megaservers where created to start with for some reason.
And lemme give you a tip:
IT’S NOT BECAUSE A LOT OF PEOPLE ARE PLAYING THIS GAME.
Ohhh….that explains why WoW was doing the server crossovers first before anet did megaservers….
They need to add a reward each time a tier is reached. Maybe champ boxes, obbi shards, or karma?
Ugh, not karma, I still can’t figure out what to do with a million of it. If anything, make it a box of geodes. If you hit the max, then an amberite fossile.
The whole Dry Top zone could have been gated behind a gear check. They could even lower the map hard cap so zergs become smaller and content can’t be cheesed through with sheer numbers.
But doing this will make GW2 similar to every other mmo.
WoW adds new instances that are gated behind other instances so players have to grind through one repeatedly, get the drops they need, and then proceed to the next one.
They could have made Tequatl occupy an instance, and have him drop better than exotic gear on a loot table. Then have players run that ad nauseam before they can get a decent shot at Triple Wurm.
Then put Wurm in another instance with better than Tequatl drops on another loot table, and have players grind that ad nauseam for the next boss.
It’s obvious they avoided that on purpose.
If GW2 wants to hold true to its philosophy of horizontal progression, how about adding generic utility skills that can be unlocked.
They don’t even need one for every class. Just have new skills in broad categories that can be used by different classes. Shouts, heals, signets can be equipped by many profs.
Once they get players to focus more on skill/trait synergy, the focus on better gear as a form of progression becomes secondary.
I agree with what you said, but there is caution. If too many skills and traits are added, there is bloat and most fall to the wayside since they aren’t good enough (this also happened in wow with their skill trees and abilities, now they are axing and combining abilities to reduce to smaller amounts).
I think the new traits they added during the features patch was a test amount, to see how they worked and if it was too much at once. I’m hoping they will do a larger batch next time, but then again, they have to do enough testing so each trait or ability to make sure it doesn’t eclipse something else. Which of course this takes time, in which most mmo players have little to no patience.
I remember in beta, I was playing my Engineer in Diessa Plateau, doing that Breached Wall or whatever jumping puzzle. Me and this other guy get to the end and as we’re fighting a group of mobs, I thought it was a good idea to use Overcharged shot to send myself flying down to death
Lol, my friend did something similar on his D/D else in fire spec, but fire rolled back off the side XD
Eh, that water looks deep enough…
Rytlock didn’t expect his actions in the tomb to break the entire curse. His sole purpose of going into the tomb was to test his theory about the sword, before attempting to break the curse at its source.
While that would certainly make sense, it was never stated or implied. By his actions and words, he was intent upon ending the curse then and there, and I truly believe he was trying to do so.
I’m actually believing Rytlock had the wrong item and chant for the ritual. He really need a blowfish and say “Yo Mo Gui Gwai Fai Di Zao…”
it is rly annoying to see this people here always jump on everything with stupid arguments like “geargrind qq” and “dont play it” ….. seriously
noone said PROGRESS have to be geargrind
just look in wvw they addet the wxp system – this IS progress and no geargrind
look in spvp this ranksystem – this IS progress and no geargrindso to just bring 1 simple system to explain wtf i talk about:
bring HERO lvls for pve and you can lvl this only with doing things in pve
- easy repeatble things low pointz
- hard things a lot pointz
like
for the simple things:
- 1 dungeon/fraktal compelte 10 hero point
- 1 temple event/worldboss 1 point
for the special things:- liadri archievment(there have to be more than like this) gives 500 pointz
other special things:- 500 points on wxp lvl 1000, pvp rank 80, Archievement 10000 …..
now for this they could sell things for this pointz like precursor 5000-10000 points
or recipes, minis, homeinstance things, maby gems?, ….. stuff like thisor make it a lvl system and give 1 hero lvl all 5000 points and bring something like this wxp traits but for pve ……
- like lower waypoint costs,
- +5% extra runspeed out of combat(add to the 25%)(works not in wvw or pvp)
- gems?
- special armor or weapon skins
- precursor?
- whatever
- different spell colours or soundeffects
i just typed random ideas and numbers jsut to say progress has nothing to do with geargrind
bye
That could work, but it also sounds a lot like the achievement system. It would still be a grind though (people have to face facts that every mmo has grind, there just has to be a difference between optional and forced grind. Gw2 goes with optional, where you only grind for what you want, while games such as wow make it required to stay competitive after every patch).
Your suggestions could be incorporated into the achievement system, turn ap into yet another currency to purchase such items. Or heck, they could throw in some big rewards like a precursor or something at the major tiers (though I like the free diamonds).
Also, this is what anet likes to see more of. Ideas of what endgame can be that aren’t in the norm of other MMOs.
This is not the gear-grinder you are looking for .. please move on instead of trying
to turn it into one.Yes it is. This game is all about grind.
Fractals are grind.
Champion run is grind.
Zerging around in new content is grind.Only diffrence is that you are grinding for no progress
I said GEAR-grinder .. with that i meant the endless spiral of better gear and
that never makes you really better because as soon as you have it you go to
the next higher raid where you do the same damage to the mobs like in the
dungeon before, because the mobs have higher armor and they hit harder so
you also get the same damage .. so in the end your progress is no progress at
all ..You can do the same here .. do one dungeon 100-200 time .. then buy a new set
from tokens .. and delete all your old stuff .. now take another dungeon .. do it
200 times .. buy set from tokens .. delete all old stuff … move on to nextThat is in the end what you do in all those gear-grinders.
What the hell are you even talking about? This game is all about grind, gear-grind too, except only for cosmetic porposes. While in other games you grind to have better gear to do a certain thing better, here you are grinding for NOTHING only than looking slightly better. You don’t grind because weapon X will deal more damage, you grind because weapon X looks better. Nevertheless you are grinding.
Every MMO is about grind .. Endgame is just another word for grind.
However here i can grind whererver and whatever i want, while in other games i’m
doomed to grind stuff that i hate (aka raids) else i get nothing than crap.
Don’t forget that your grind can be extended by RNG or that idiot who died two minutes into the fight and takes the last piece of gear you need and have been showing up for more often than him, coming with actual food and potion buffs and….GOD I HATED RAIDING!
You didn’t check out the ranger forum after they announced some changes coming (hopefully) to the profession. Apparently many were because of the cdi and forum posts. So yes, worth it. Just remember that not everyone will agree with you.
Maybe because the WoW system actually works? It keeps people interested and comming back, gives a sense of progression and reward, makes you feel useful in a group and overall just gives you something to do…
It worked for years, it still works, and maybe there is a reason for that…
There are many other factors that contributed to WoWs success, not to mention their model was just a copy of previous mmo models. Before there was Warcrack, there was Evercrack. Not to mention, with wow’s model being copied, those MMOs didn’t fair so well. That’s why its called a bandwagon. And let’s face it, that wagon’s wheels are getting really wobbily since their numbers only go up during when an expansion is released, then fall once more. And while we will never know gw2 activity numbers, at least with me a megaserver (though WoW started the trend with their semi combining servers, and yes, gw2 needs to tweak theirs more), its letting me feel the world is populated.
Oh, and let’s not forget their statement on removing tagging from mobs! That was a good slap to the players.
I started reading most of the posts then skimmed, and only caught one person trying to suggest end game, and it was just guild missions for rare skins.
People are still stuck in WoW’s mindset of endgame=raids and gear progression. I’m glad I’m away from that mindset where I felt I had to schedule my work around my guilds raid times, or get left behind in gear.
Gw2 gets so much flack for this because all the other mmos are doing it, which is stagnet to the genre. I’m glad they did something different. And I can’t wait for Landmark Next to take it a step further with NO stats on gear.
I predict rytlock comes back possessed by rurick to remove the curse.
i hope they explain how rytlock got sohothin, i hate how rytlock when ask by our PC how he got the sword he said irrelevant. kitten give us some lore. that what makes any story interesting.
I saw that an immediately thought ‘oh wow! Anet knows what we’ve been thinking this whole time!’
And then rytlock says irrelevant.
You could easily replace that dialog with a rickroll :’(
I have a sneaking suspicion we need Rurik himself to fix this, and the sword was fully aware of that, opening a portal to the underworld because it is trying to return to its rightful owner. So within the next few weeks we will travel there ourselves to get Rytlock back, only to meet Rurik, who will probably mention the PC’s similarities to the GW1 PC, and help us. Of course this also means we have to probably make a deal with Grenth to get this done, and there’s no telling what he’ll want in exchange.
That would be awsome. Hopefully Anet reads this and if they have something different in mind change it to this. As gw1 player i could live with that in contrast to Rytlok solving this on his own.
there’s only one problem;
All the gods are MIA. And if you say “they can come back.” That would be a HORRIBLE idea. The dragons go for the strongest source of magic, and any god that comes back would have a big “EAT ME” sign over their head.
i have 4, and i didnt even want one…
Rurik will possess rytlock, thus allowing him to escape the mist for the time being to remove the curse. The loading screen shows a fiery rytlock, I wouldn’t be surprised if that’s how he looks possessed.
Sadly, until they add the function to choose what server you are on, you can get screwed entering dry top easily.
I was actually in a tier four going for a five, and I crashed, logged back in, on a tier one….sigh…
Anet removes RNG, makes everything skill based*
Players: its too hard! This is unfair! I don’t have time to spend doing this over and over!
Anet reduces difficulty*
Players: I’m bored! There’s nothing to do! Why don’t they make more content every week instead of two?
Let’s put it this way: remember the revs aren’t trying to be like all the other MMOs, they are trying to be different.
As for other MMOs having a bunch of other skills, 80% of those skills are worthless. Since WoW was the most successful, other MMOs tried to use that as a base, and even now WoW is removing and combining to REDUCE their number of skills.
As for them to ‘just add something’, when dealing in an mmo, just adding something can really screw up the balance (even moreso). I mean, we know whips are in the game since some NPCs use them, but then they have to decide what classes use them, then the abilities on each. Then they have to adjust the number values over and over so it isn’t OP. Meanwhile, the animation department has to work on the animations, the art department has to design multiple looks and skins, and programmers have to make sure it works and attacks. Then the balance department needs to see if any traits that work with said weapon would unbalance it or break something (see when traits worked on seige weapons and warriors + arrow carts). That’s just weapons!
Even when adding traits the team would have to look at as many combinations of other traits and weapons to make sure nothing becomes too OP or UP. And even then, because believe it or not, devs are human, something may slip by, become the norm, and they have to be the villian’s and ‘Nerf it’.
So, instead of just saying ‘give us something’ you should be saying ‘give us good quality’
Quality > quantity.
Give me 5 awesome skills I have to choose three of, and not three painfully obvious chooses, and I’ll be happy.
If I do something that I know what I am going to get, then I at least know if I should waste my time and effort on it.
I got it! I’ll set up an online game where you pay me $10 a month and I’ll email you weekly updates with # of enemies killed, XP gained, loot added to your collection, etc. You only need to spend 15 min a week on it so you won’t waste your time…
But will I know what loot is given to me?
For $15 a month you can schedule loot drops.
But I’m going to need to know more specifics. What drops in what zone, what mobs drop them, how many do I have to kill to get the amount of a material I want or an item I want. What do I get for completing activities there, exactly how many do I need to do?
People don’t want RNG, we need to know exact amounts.
If I do something that I know what I am going to get, then I at least know if I should waste my time and effort on it.
I got it! I’ll set up an online game where you pay me $10 a month and I’ll email you weekly updates with # of enemies killed, XP gained, loot added to your collection, etc. You only need to spend 15 min a week on it so you won’t waste your time…
But will I know what loot is given to me?
I get why everyone hates RNG, and I get that it would be hard to go against the norm, but it still shouldn’t stop people from trying.
I never understood the RNG on weapons. “900-1000 DMG” just make it 950 so I know how much it deals. Same with whatever increases DMG, make it an even amount so I know how much it gets increased. Do the same with armor and toughness, make it that I know how much DMG I am taking so I know when to pop a heal and go back to full because I’ll know how much it heals me.
With the chests, sure make it that I know how many fossil pieces I get, so I know how many boxes I need to find, thus letting me know how many keys I’ll need, so I know how many geodes I’ll collect, do I know how many events to do.
If I do something that I know what I am going to get, then I at least know if I should waste my time and effort on it.
