I think we should let this drop…honestly I’m sorry I said anything. I think we can all be a bit more forgiving on this forum.
Well I didn’t perceive anyone in this discussion as being remotely hostile, and it certainly wasn’t my intent to be either, but in any case I suppose it is off-topic from the thread.
Back on topic: GW2 isn’t perfect but suggesting it is a failure in its current state is ludicrous.
My 2 copper in a sentence.
And isn’t that the truth in all the games? No game is perfect.
With more communication nowadays finally, some of the devs are giving us a look into how development happens by asking the tough questions, or explaining limitations and asking for new answers. I didn’t understand much of it, but during the thread about the camera and first person, I loved how the Dev said how it worked where ground isn’t recognized as ground exactly…etc.
The cdis are fun too. I didn’t participate in the current one since its a topic I don’t spend too much in game on it.
But in sight of last week, while the outrage did cause one good thing to happen, and that is more communication, there was more screaming and misinformation than feedback and suggestions. That’s not to say much of it could’ve been avoided f things were more open, and feedback could’ve been given sooner, but that’s not the case.
I have this feeling this is how its going to work from now on. Anet introduces something new, and then we basically mass beta test it and give feedback the first few weeks. And fixes are done. I don’t really like it, but maybe a separate topic on how to set up a public beta should be discussed.
DISCLAIMER: I know that there are most likely many topics about a new race, and no, I am not a newbie to forums.
That aside, what would you guys think if they came out with a new dragonish race? The image that comes to mind is the Dragonborn race from DDO: Neverwinter. I think that’s be really neat to see ArenaNet add it to the game.
So in 250 years all oh glints children hatched, turned out to be anthrodragons and not full dragons and began to repopulate?.
Ehhh…a stretch, a far one. But tengu or another race already seen will be next, if at all.
Just an addendum to the above. There are many Players here on Gw2, that have been asking for some things, since the beginning of gw2, that for them… is what a “casual” MMO should Include.
Off the top of My head, I remember…
- Player housing
- combat pets
- speed boost mounts
- mounts acquired through gameplay
- Open world PvP
Go through your chek list. AA has them. Now will all of those players leave for AA?
Maybe …maybe Not. But.. Anet would be foolish to gamble that they will not,.. and downright incompetent not to worry about it.
I played all of the AA beta tests. I kept coming back to Guild Wars 2 every night. Why?
Despite AA having all those things, the whole thing just did not “feel” the same to me.
Also… labor points. What kind of sadistic so and so comes up with that artificial restriction. If GW2 ever had something similar, I can honestly say i would be done.
The only thing on the list above that would make me smile for GW2 would be if player housing was implemented. The others I can gladly live without.
AA is Not for you. That is fine. Not every game has to be for every player. Not every game can please or satisfy every gamer.
To be honest, if AA becomes a Niche game with a dedicated following where the players that Play Know exactly what they are gonna get, have no delusions what the game is, and support it, I’ll be content.
See, this is how I feel about Guild Wars 2. Exactly how I feel.
I don’t care if this game has millions of players. Why? Because I don’t think millions of players share my play style.
I like the game as it is, so I’m happy to talk up Guild Wars 2. The one thing I won’t do, however, is talk up Guild Wars 2 on the Archeage forums.
And yet there are players that do Just that. Come to the Archeage forums. You will find that a LOT more players will talk up Gw2 over there, than players that talk up Archeage over here.
Funny how that works, but hey, I accept it’s part of " new MMO Launch" fever. Players that go there to play will post On the Archeage forums.." hey..Gw2 does THIS better." and Those of us that like Archeage will do it here,..although from what I have seen…a LOT more Politely.
This is what happens when a New MMO is launched… Everyone discusses it everywhere.
If you logged On WoW’s forums 9/10 chances are on page 1 you will fin a few threads labled." what do you think of Archeage?"
Sorry it bothers you, but..it’s part of our gamer culture.
I sorta interrupted that as “everyone else does it, so that makes it okay!”
Guild Wars was a game that was enjoyed if you liked Playing with your build for different situations, and different locations.
One day you are necromancer/Monk the next you are necromancer/ritualist. maybe the day after you are necromancer/mesmer…
If you want to basically only rely On oen set of weapons that give you 10 skills, then Gw2 is for you.
If you rather have 50 or 60 skills and 16 elites… for your prime profession, then maybe 30 skills, and 8 or 9 elites per sub-profession… you can see How the Combinations can grow exponetially. If you like to theory craft then gw2 is not exactly what you want you rather have Guild Wars. Most of Guild wars skills are situational.
Like the 55 Monk. It’s really only effective against 100 % melee mobs that cannot cast Life drains, or interrupt well. In THAT situation you can tank 15 to 20 Mobs, But that is highly situational, since there were really only a few Places where the mobs would succumb to 55 monk.
Situational skills are not useless, Just useless in the wrong situation.
Holy Water, awesome against Vampires, useless against Robots.
You see, I understand that. But that’s not what I hear. I hear everyone claiming ‘so many builds so much fun! I can be whatever I want!’. Which is ‘no, you are what you at the time’. Mobs immune to bleed? You can’t be a condition ranger, switch to something else. Each mission or zone was like being a checklist: ‘please choose one of these interrupts, you will need it. Please choose one of these defense skills…." Sure, you had different types, one interrupt deals DMG, another adds 20 sec. Does that give you creativity? Yes, but not as much as you think. Hell, when one of the henchmen is titled an “interrupter” that’s telling me something. Gw1 wasn’t as character creative as many think.
The thing is, I DONT run around in gw2 with two weapon sets, I run with FOUR, I can just have two at a time equipped. And as I said, I would LOVE it if we could personalize weapon attacks. It may still be limited as gw1, but at least you would get some more choice.
I got gw1 on the steam sale, I felt none of this.
In the beginning, I was just using three skills over and over. That was it. I had a whole bar, and only three viable. Joy.
Then, once I got more skills, I decided on a bleed and poison build. Then I got to the crystal desert and ascension quests. There went my build. Don’t have interrupts? Enjoy three hydras nuking your party. No aoe or interrupts as well? Have fun trying to stop healers. God help you if you pull two groups with healers by mistake.
And that’s when I realized I didn’t have an exact freedom of build, but a freedom of build to a degree. If you didn’t change your build to suit the area, you were screwed. Also, how to saykittento someone being a condition ranger? “Target has no flesh to bleed”. Yay! I love this freedom of ‘build’!
After dragging my corpse to the forge, I said screw it, and went to what people have said ruined gw1 with heroes and started EoTN. Mainly because I wanted to go back to ascalon and fight the chart, not be railroaded away from it to solve kryta’s problems. Which was hilarious in my mind. Screw the place you grew up in and were becoming a hero to everyone, save one city and escort those people away. Then forget ascalon. Time for kryta.
At least eotn is keeping me more story entertained, and I’m enjoying the character conflicts between each other. I’ve grown a bit attached to pyre, enjoying his quibs and realism. I’ve also like how the path is split in the beginning, choosing who to recruit for fighting the destroyers first. I’ve even chuckled at the fist fighting with killroy.
But again, you better have aoe skills ready. And then the rep grind….yeah thanks. In prophecies I could walk 5 MINUTES without facing a mob dropping down from above, or below, or just standing in my path, forcing to kill. Now I NEED to kill everything I see, but they’re spread out!
I haven’t stepped foot in cantha yet, so I can’t give feedback.
If anything, gw2 just removed the curtain on the whole ‘build your way’ scheme. I wasn’t going to go out without my own heal, because relying on the henchman was too risky. Then a defensive skill stance, I wanted a pet so that took a slot. Got tired of knock downs, so took the dwarf skill, then two dmag buffs. The other five slots? Direct dmg, aoe, and an interrupt. Sloth shot, needle shot, barrage, interrupt, screaming shot. I didn’t even try to have it end up that way, its just what I noticed I needed. Now I’m trying a build where all I mostly do is autoattack and command my pet.
In conclusion. I still don’t get why people say gw1 is a holy grail, and gw2 needs to allow us to customize our weapon attacks.
The in-game tool is immediate whereas tickets take time. Go with the in-game report every time. It basically calls a GM to the location. You can’t see ‘em; but they’re there.
….I think I’m going to be more self conscious in the game now….
4: The ability to fire Asuran Special Forces into Enemy Keeps with a special Guild Trebuchet!!!!
Isn’t that more WvW? Anyway somebody beat you about 1,5 year with a similar suggestion
I still preferred my suggestion in that thread of taking over a camp and using the enemy flag and then being able to hide in the Dolyak.
Lol (-:
While I’m all for launching asura and their raisin faces at walls, wouldn’t it be better to launch quaggans? It be like ’there has to be some quaggan lovers in there that are easily destracted!"
1. Meat, maybe with cheese. Cheesey meat.
2. 100s. Easier to spend on the biggest gun he could find, then laugh at how small it was compared to his charrzooka.
3. Meat topping.
4. Love all dogs. Easy source of a meal or snack depending on size.
5. Mathematics. Don’t care bout humans.
Hi everyone!
I just purchased GW2 today and i’m currently waiting on the DL to finish. I’m quite new to GW so i don’t know a whole lot about what’s going on.
I was just wondering if anyone has any insight on which server(s) are most populated/best.Thanks!
Hi grrizzant,
First, welcome to Guild Wars 2. As said above, the choice of your world (which is the name we use for what players sometimes call “servers”) will mainly be important if you’re going to play World vs. World. In the “main world” you’ll be grouped with other players in what’s called a “megaserver”, so that a lot of players on the same map can play together. You can learn more about this in this article: https://www.guildwars2.com/en/news/introducing-the-megaserver-system/
Have fun in Tyria!
Hmm… doesn’t that mean we should call it a ‘megaworld’, in the megaworld system?
I should ask my granddad what his reward is for collecting stamps….
So now that I’ve had my chuckle, we can all confirm they at least made gw2 more like gw1. Its boring at first, but it gets better later on!
“Takes everything you love about GW1 and puts it in a persistent world.”
That was a horrible lie, Mike. You guys didn’t bring back the incredible instanced story-telling. Sure, personal story is instanced, but GW1 didn’t have the invisible boundaries that threatened to kick you out of the instance. GW1 missions were their own instanced zoned. You didn’t bring back mixed professions (though I understand why you didn’t).
I could go on and list more ways this game is nothing like GW1, but I digress. For now, I will remember the chills I got when I first watched the manifesto video all those years ago.
Maybe its because I’m starting from the first campaign and working my way through, but I do not see why gw1 is being hailed as the holy grail. Yay I get more skills to choose from! So far I am only using 3, sometimes 4 if I even have the energy. There are 6 skills on my bar that I don’t even know what they are off the top of my head.
No invisible walls to kick you out, but invisible walls none the less. If anything, this makes it feel WORSE. “Oh hey! Quest guy two feet below me down a hill, I’ll just jump off….NOPE! Wall! Go around the long path! Fight something that comes along it! So do people really want an invisible wall back preventing you from going down a road in a personal instance? Do you want to run around an empty city or area where the only mobs present are the ones to fight?”
And the story. Its just as railroading as the living story (personal at least gave you some choices). "The chart are attacking ascalon! Let’s defend! Rurik says to escort survivors! Sure, I’ll escort a bit, but I want to defend my home….NO YOU AGREE WITH RURIK! STAY THIS PATH! NOW FIGHT A LICH!*
How was this a holy grail of guild wars again? (Go ahead, say ‘it gets better later on’ I’m ready to start laughing)
When you coddle people, don’t be surprised when you get babies.
From what I’ve been reading, you don’t just get cry babies from coddling….
So, people want anet to have their systems holding multiple servers at once, running multiple calculations, etc etc, because they don’t want overcrowding. And this isn’t a problem because…?
Think about it. For example, 10 or so people stay after in an underpop server, ignoring to go over. OK, so the next one fills up, another 10 stay, the next one fills up, 5 stay, etc etc….
Let’s face it, there is a limit to how much data can be transfered properly at a time. Machines do have limits. So anet consolidated. This also helped some maps where people COULDNT complete events because there wasn’t enough people.
Anet always seems to be stuck between a rock and a hard place when they try something.
As for the ‘being kicked after offered an hour to stay’, that sounds like a bug. Report it as such. If you receive no warning at all, that may be a bug too. You don’t know if don’t report it.
Kinda silly how they removed harvesting nodes for low level players. “Hey you like xp for doing almost anything? Lets take away one source for you.”
wrong. still there.
What’s worse, you can’t even die at low levels. You can bypass the content by just dancing.
A change made well before this patch. I think it was when the removed loot from the lv 1 area
Gathering nodes still appear on minimap. I went to the bandit cave at lv 2, saw shrooms on my minimal and was able to harvest.
Expect more detailed impressions when I’ve had a chance to fully explore the new systems.
he hasnt even tried the new systems yet, and is only commenting on the player reaction.
straight up false lies. I was salvaging at level 2 and gathering at level 2
Wrong. Salvage-o-matic has a req of lvl 15. Check before you speak.
There is a difference between salvaging in general and using an ITEM called the Salvage-o-matic.
I didn’t know you couldn’t salvage without using that specific item!
Check before you speak
You can’t salvage til level 15. Gather nodes are an enigma.
straight up false lies. I was salvaging at level 2 and gathering at level 2
Well, Anet thinks that new players can’t figure out downed state… so if we follow that assumption, then yes. New players can be assumed to blindly follow the compass.
and when they come across something higher level then them, you assume they won’t learn their lesson and just keep attacking it? not try to go somewhere else?
Tell me, when someone’s gps tells them to make a left turn, and there is no left turn but a brick wall, do you think the majority will make that turn or think “This isn’t right, I should go somewhere else”
people think the compass is a railroad, when its just pointing you to the nearest thing. “There’s a heart over here!” ignore it and suddenly it’ll change to “there’s an unexplored area over here!” ignore it again and it’ll change to “there’s a point of interest over here!”. People are taking it the wrong way.
If you’re a new player, that compass is your only sense of direction in the open game. Unless you go to a different starting area immediately following tutorial, you pretty much NEED to follow the compass or you’ll get your face stuffed in because you do not have the tools to handle stronger enemies.
Lets take human starting area as an example. Pre patch, you come out level 2, and are told to talk to the guide as per your personal story marker. It would then tell you to head to the farm. Players would head there because “well, the tracker told me to” or “well, i went to the fort last time, lets see whats over here”. It was mostly the first one, just like the compass does now.
Now, lets say a new player thought “I dont want to go over there yet, I want to go back to the fort.” they head over there, go beyond to the centaurs, a level 2 facing level 6 mobs. They are going to get creamed. Yes, the compass will probably be telling them to go to the heart there now, but lets ask this: In all honestly, even with the NPE made easier, are we as vets going to treat these new people as idiots in that they can’t realize “Oh wow, that thing is level 6, it killed me really easily, I should go another way.” Or are we going to assume that they think “DERRR! I’M NEW! I’LL FOLLOW COMPASS ONLY! DERRR! WHY AM I DYING SO FAST? COMPASS LIED!”
You know, it makes me laugh a bit. People always compare this game to Guild Wars 1. Guild Wars 1 had more this, Guild Wars 1 had less that.
You got skills a whole lot slower in Guild Wars 1 than you do here. You may have gotten a few at once, but you got them slower.
I played this game for an hour today, I had four skills unlocked on any weapon I picked up.
I just find it amusing.
playing gw1 since i never made it past the first campaign. Level 10, using 3 buttons and auto attack. Yep. A whole skill bar, and only THREE buttons.
people think the compass is a railroad, when its just pointing you to the nearest thing. “There’s a heart over here!” ignore it and suddenly it’ll change to “there’s an unexplored area over here!” ignore it again and it’ll change to “there’s a point of interest over here!”. People are taking it the wrong way.
My problem is when people talk as if they speak for everyone.
Of course the forums are an important part of the community’s feelings(I never said it wasn’t) but neither of us can just assume a majority of the players like or dislike the new update.
Yes, there are forum posts and people ingame saying they dislike the update, but unless you have actual numbers, none of us really knows what most people think.
But hey, since I am outnumbered in this thread, I guess my opinion just does not count then.
welcome to the forums, where everyone speaks for everyone, whether you want them to or not.
At a guess I’d say that beta weekend retention was bad, and they did research on why. The research led to the conclusion that in a weekend, people didn’t have time to learn the system to appreciate the game. Anet wants more retention for people who start, particularly during free weekends.
Now they have that, they can run a free weekend or even a free trial.
Fine with me, as long as they give veterans the option to opt out of skill lock. At the moment I have no desire to level my alts until I have more birthday scrolls.
At the moment, I don’t feel like playing at all. Do you realize that it’s now impossible to do a daily (complete, that is), on a low level character? No conditions, no dodging, no doing condition damage, no underwater combat, no skill point…
The only ones you can do is salvaging and kills.
that’s weird….i did my 5 on an alt i just created.
Leveling to 10 took me approx an hour. It wouldve been faster, but I did make a few mistakes at some events (also, ignore the monestary heart at all costs as its too time consuming). I did clock it that I was level 6 at 20min, so close to 4min a level isnt bad at that point.
Personal story took me 15 min and got me to level 13. maybe another 10-20 min more and i would’ve been 15. This is faster than it use to be.
Is it the best for keyfarming? No, its longer now by just leveling. If anything, i’ll experiment around, probably level to 5 or 6 then craft 4 levels.
Okay then someone needs to fix the wiki unless it’s those levels are when they first tell the player about them. In which case they aren’t locked.
And that’s the problem. Vets of the game are interrupting it as “unlocked at that level?! WTF?!” when really, that message isnt for US. Its for NEW PEOPLE.
A new person doesnt know about the bank right away, doesnt know about salvaging, or anything of the stuff. So they don’t know that they are actually unlocked right away.
I agree that leaving the message there is stupid, but there really isnt any other way to tell people this stuff. Hell, when i first played, i sold trophies, not understanding what salvage was until someone in map said it.
- After seeing the map and clicking a waypoint…kinda hard with those commanders blocking the view on minimap.
Click (or right-click) on the commander tag icon and Join Squad. All other icons should disappear from the map and you’ll just see the one.
- A good chat with friends and guildies about incoming Archeage. (what won me is, guildhalls off the bat, unlike some politician promises)
What lost me, beyond the disconnects that required a full client restart that took minutes during the beta and combat far clunkier than GW2, was that you need to spend Labor Points to gather and open drops and they take several minutes before you get more so you gather, gather, wait, wait, wait… Yeah, the guild halls and ships are appealing, but Labor Points? Ugh.
you forgot to mention character collision. And being stuck on one quest waiting for a the target to spawn with 50 people around it
also note that the DOWNED SKILLS are LOCKED
so are skills for UNDERWATE COMBAT. You have only the #1 until roughly lvl ~8.
I had plans on getting all classes to 80, but there’s no way I’m touching a char pre-40 in a very, very long time.
Salvage is locked until level 12 and basic kits and better at 15, including the copper-fed salvage kit. Gathering is locked until level 9.
completely untrue about salvaging and gathering. You can do them immediately at lv 2
Wait, the bank is level locked? So I can’t even make use of those level 20 scrolls until later?
Sounds pretty awful. I wanted to have a use of scrolls to bypass this useless process…
no, it isnt level locked, you can access it any time after the initial level 1 experience (unless you have the golem banker from the mail, then you can access it immediately)
after leaving the starting opening scene lv 2 I can still:
Go to wvw by hitting ‘b’
get a crafting profession
talk to a trading post rep
gather materials
access my bank
equip items of blue quality
It popping up in the leveling is just telling new players about it. If you are a vet, you can ignore them cause they are just there to tell new players features around the game.
I’m curious how much easier it is to get to level 15 now? There’s something about it in the patch notes.
a lot faster. going through the human starting zone, but the time i leave the bandit caves, im already level 5, nearing 6. Course this depends a bit if events happen near the hearts, but hearts give about 40 – 50% of a level now.
i am a gamer and you do not speak for me
And kitten long there are players like you whom are content with mediocrity, this game will continue to go in the direction that it has been in the last 2 years.
and as long as there are players like you who set the bar so high that anet has to reach YOUR standards and YOUR appeasement, they will always fail, causing people like you to come and complain on the forums because YOU didn’t get what YOU wanted.
This is what we expected. Anet is the one who set the bar high. And complaining about the fact people want to spend their money on a quality product is the strangest thing I have read today.
oh god, not the manifesto crap again. Yes yes, broken promises, blah blah blah. Spin me a new story. Beat a new dead horse for crying out loud.
Ive come to except that they weren’t able to live up to it. You should too. No game is ever going to be perfect from what they say when its in developement. If you haven’t learned this by now, you will always be dissapointed in mmos
What i love the most about this patch are those delicious keyfarmer tears.
still farmin keys, just takes me 5 more minutes now.
Already got a ticket too! Woohoo!
i am a gamer and you do not speak for me
And kitten long there are players like you whom are content with mediocrity, this game will continue to go in the direction that it has been in the last 2 years.
and as long as there are players like you who set the bar so high that anet has to reach YOUR standards and YOUR appeasement, they will always fail, causing people like you to come and complain on the forums because YOU didn’t get what YOU wanted.
i am a gamer and you do not speak for me
Settle down. If you browse the forums you can obviously see that the majority of us agree with OP. Obviously some people will have different opinions.
forum warriors are not the majority of players. The OP is wrong. Stop saying ‘We’. Take some kitten responsibilty and say I. Stop hiding.
Please post any words here that crash the TP:
So far:
Dwayna
Rune – this is actually worse than it seems. If you select armor upgrades, and filter to the masterwork, it crashes. If you click the organize by level tab, it crashes.
(edited by Serophous.9085)
anyone ever see Scanners? Cause that’s what my head just did
So, since I played WoW for so many years, paying their sub fee, buying expansions… the second they change something I don’t like, I should demand all my money back or demand a reply from them? I mean, once I stopped paying the fee because I didn’t like the next update, I should get all that money now right? Cause I could use that money…
Ok.. here is some break down from someone who comes from the financial sector.
A downgrade from 30 to 25 million is not slight downgrade.
It is a little under 5%For people who don’t care it is not looking too much.
But if we keep in mind that the chinese launch created at least 6 million more accounts
this number is devastating.
I don’t know how many of them are really active but the fact that GW2 accounts almost doubled and create 5 million $ less is a horrible sign for the financial
aspect of the game and raises red flags.I agree with most poster here who say the Gem Store items are incredible bad
and even if you want to spend money you can’t find something you like.
The game taking the opposite direction to what the fans want isn’t helping either.
Its not just the gem store, but other things at anet. I mean, compare anet’s policy on releasing info about upcoming stuff to other MMOs. Its ATROCIOUS. Announcing something last minute so players can’t provide feedback? Horrible. Keeping a tight leash on Dev postings and pulling hard if they give away too much? Terrible. Yes, the devs are talking now and CDIs are coming back, but why did the communication stop in the first place? That policy needs redone.
The two week cycle is drawing too much development time from other aspects, and is the only reason I can think of that we get a “feature pack” every 6 months approx. Even then, little bugs still make it through that are blatantly obvious (popup screen to spend charges for dyes…).
The shop does need better items. That starter pack was a blatant rip off if people did the math, as well as the silver salvage-o-matic. A balance does need to be kept though where there are cool skins in the shop, but also cool skins in the game.
Its a long way short of wow with over 1 billion last year and a new expansion in a few months, but then if the devs focus on the ls which to my mind is rubbish and then nerf all farming and try to push peeps into a gem store, it’s no surprise some peeps just downright refuse to support the game.
Don’t forget though, wow has its own cashshop now, drawing in money, with player subscriptions at 2008 levels. WoW is relying more and more on its ‘whale’ customers now to keep profits up.
Anet does need to rethink some business ideas.
First, the two week content shift is just too short to continue working as is. It doesn’t give enough time to bug fix or test things implemented.
Now, what I assume they have set up are people working on forfront content, and people working on future content. Let’s face it, new maps don’t happen in two week development cycles, they take work. But it seems to make the forfront content churn out faster, the work and development of the future stuff is delayed even more.
So while I applaud the attempt at two weeks, its just not working. Try a month.
Secondly, while pve is getting a story, the rest of the game is practically still where it was two years ago. The dungeon system needs updating (too many currencies, not very rewarding), karma needs a new purpose, and spvp needs a new mode.
WvW has at least gotten some map updates, orb mechanic brought back in a new way, seasons, updated achieves and rewards, a new (though fail) map, but the core issue of points and organizing (albeit getting COLORS now, but no improved functionality) still remains.
in 2015 , without any changes for Gw2. the profits will decline further.
you cannot expect people to stay interested when Change is not occurring at a certain level of interest to players time invested in the game.
Anet really need to think about Expansions and Real NEW content that holds up.
MAYBE… Public BETA tests could better help this game improve and thus improve Profits.
They had a public test of EoTM and look where that got them.
Supposeded top wvw guilds get a beta to test a new map and system, and they didn’t see the flaw of “karma train” which was complained about in current wvw. If anything, because of that failed beta, anet is more reluctant than ever for betas.
Already annoyed….
“I’ll just run down the side of the cliff here….”
Invisible wall -_-
Play season 2, don’t worry bout season 1, it sounds like you will be waiting a long time. Just watch some YouTube vids to get caught up
shudder archeage… Mob tagging, getting stuck on a quest waiting for one guy to spawn and is instantly killed, causing bottlenecks, and character collision the likes which make you feel like a ball in a plinco machine….
Oh! And you need to spend that labor you only get while online to open loot bags. Yes, in order to get some coin, you have to spend a resource needed to do the whole farming and build house and profession stuff…on a bag….
And let’s not forget dying causes you to lose XP. Thank god its f2p, though I’ll still never pay money and only play if there is nothing else to do
Wildstar got boring real fast. Just playing in the beta made me not want to get the game. Rift did it right with their f2p but sub gives you bonus XP, coin, etc. And you could get items to pay for that in game.
Gw2 and others at least give me the freedom to really make my voice more heard. If I like a patch they do, I give them money, if not, nothing.
Those that haven’t played it will be blown away by the numerous builds GW1 has.
Get this…you can put any skills you want on the skill bar, your weapon doesn’t determine it.Yeah…you read that right.
Mind isn’t blown. There are other MMOs that don’t tie all skills to weapons (unless something like shield slam is in and needs a shield).
Gw2 at least tried something different. Now, my mind WOULD be blown f you could customer weapon skills. Course, that would be a balance nightmare (as it was in gw1)