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NPE 2 months later - How do you feel?

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Serophous.9085

It’s to the point where I only make a new character if I have one of those “Straight to level 20” scrolls.

Wtg Anet. You enacted a policy nobody wanted at the time, and that people still don’t want. Many people I have spoken to as well as myself had absolutely zero problems when we first started out. At least not compared to other MMO’s. Yet now new players have their intelligence insulted, and old players have to sit and plod through an unfun, grindy, horrible gameplay experience. Way to kittening go.

I actually have a friend who came back after the changes, doesn’t feel insulted, and is enjoying it now.

Guildwars 2 Civil War Reinactment

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Serophous.9085

It always just makes me think how people see Gettysburg as this big place, and rightfully so.

But to me, its just meh because its my back yard XD.

Its like my teacher said. "I see ghosts all the time during the summer here, in broad daylight no less! Then fall comes and " poof" they all disappear….:p"

[Suggestion] Create a Skritt Backpack

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Posted by: Serophous.9085

Serophous.9085

Every time you find something it should yell Shinies, don’t touch my Shinies!!!!

And this:

Serophous.9085:
Just make it a real skritt. And has to have the phrases. Then my money is anets
A real skritt constantly stuck to someone’s back might be a bit cruel though, running past all the shines, and the skritt not being able to grab them :p
No, he’ll be fine as I keep tossing stuff to him to hold while I loot.
And even better yet, as you group with other people with skritt backpacks, they start to enter into that collective hive mind mode where they get smarter and spout different phrases.

On second thought, the hive mind is a bad idea. We would be tricked into becoming the back pack somehow

The Replica Annoy-o-Tron

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Serophous.9085

I’m tired of hearing “for great justice!” all the time. Can you imagine a whole group doing it at once? Its so annoying. I should have to turn off dialog to not hear it.

How can you be so cruel? Grape Justice sacrificed his life for Tyria. The least we can do is honor him as we wade into the field of battle.

Oh “shake it off!”

[Suggestion] Create a Skritt Backpack

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Posted by: Serophous.9085

Serophous.9085

Just make it a real skritt. And has to have the phrases. Then my money is anets

A real skritt constantly stuck to someone’s back might be a bit cruel though, running past all the shines, and the skritt not being able to grab them :p

No, he’ll be fine as I keep tossing stuff to him to hold while I loot.

And even better yet, as you group with other people with skritt backpacks, they start to enter into that collective hive mind mode where they get smarter and spout different phrases.

The Replica Annoy-o-Tron

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Serophous.9085

I’m tired of hearing “for great justice!” all the time. Can you imagine a whole group doing it at once? Its so annoying. I should have to turn off dialog to not hear it.

Mounts [merged]

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Serophous.9085

Lots of people don’t want mounts. So it looks like a standstill and nothing will change.

lorefriendly immersion fix to the waypoints .

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Serophous.9085

Here’s a compromise.

You get mounts, but they provide no speed boost, just like the magic carpet.

[Suggestion] Create a Skritt Backpack

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Posted by: Serophous.9085

Serophous.9085

Just make it a real skritt. And has to have the phrases. Then my money is anets

Why is Anet so afraid of mob loot?

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Serophous.9085

Honestly, if people are ONLY farming chests, they are making less than the people farming chests AND events. The equipment bags from events have a chance for rares and exotics too. And more to either salvage/sell from the event bags, rather than just one bandit bag.

CDI-Guilds- Raiding

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Serophous.9085

We’re looking at a different want to offer CDIs. Fully as welcoming of involvement, but perhaps with a few modifications to normal posts that will allow Chris and his team to more efficiently kitten player input.

Oh my….you do what with player input?

Those poor kittens….

Notification on raffle weapons?

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Serophous.9085

Will anet announce somewhere when all the raffle Halloween weapons have been given out, so we arent waiting indefinitely to see?

Bag of Gear devalue MF?

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Serophous.9085

On another note, who here misses the porous bones?

CDI-Guilds- Raiding

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Serophous.9085

Simple request for everyone – once you finish writing your posts, go back and read it as if it were being written to you. If it includes snarky comments, any kind of name calling at all, condescending statements or anything else hateful, cut those lines out before you hit post.

They get in the way of the actual conversation and they’re going to end up getting the thread closed and leaving a bad impression of a potential raiding community with the developers. Neither is something anyone should desire.

This.
Please.
I read the forums every day, as does Chris. And he puts a lot of his own time into the CDIs. (He doesn’t know I’m writing this, but I’m writing this, you can be sure!)

My bullet list for today:

  • The forums are a wonderful thing.
  • The CDIs are a great thing—some of the best that the forums can offer.
  • The people involved all have, I truly believe, the game’s bests interests at heart.
  • I want, more importantly we want, the forums to be healthy, and a safe place for people to express themselves even when in complete, heartfelt disagreement with another forum member. Or even when you disagree with a GW2 Team member.
  • The best way to accomplish that is to write, read, re-read, and then hit “submit.”
  • And always, always keep in mind that when it comes to text, it’s far too easy to come off wrong, to be completely mistaken about the content or the tone of a comment.

If you read this, thanks.
If you act upon this, thank you even more.

We now return you to our regularly scheduled CDI, with this request:

Your top three priorities can be anything you like as long as they pertain to raiding.

Chris

Yes, reread definately. And if you post from a phone, turn off autocorrect, as it can get you into a LOT of trouble….>.>

Bag of Gear devalue MF?

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Serophous.9085

I actually think the bags are misleading (or if a glitch, I just brought this to anets attention and ruined it for everyone). They say “fine and masterwork” but I got an exotic head piece out of one. And a few dates too.

CDI-Guilds- Raiding

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Serophous.9085

Smart bosses/encounters – if we are facing just one guy, it shouldnt be just tank and spank. Throw mini events, mobs, other things to make the raiders think on their feet.

learning curve – easy to learn, hard to master. Make earning a gold medal for killing a boss be worth it, judging the players for their knowledge and skill. After a few tries someone new may down it, but those who go for excellence should be rewarded better.

Uniqueness – allow only certain armor and weapons from this instanced, either in the form of a pattern (so perhaps craftering can have some way to make gold), or in form of drops. If a legendary is involved, make it a quest chain with some gathering, but mostly killing another boss or event with the player performing some specific task.

Sad to see this ending already, I had further ideas I just didn’t get to. But not all CDIs can be perfect.

CDI-Guilds- Raiding

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Serophous.9085

IMO, this latest patch should be looked at as a broad example for a raid. In sense, it is a raid sorta, as different commanders may take position at each base, calling for aid, and defending. And the final goal is great too, with rewards pending on how well you do.

If anything, a system like that for a raid would be interesting, where you are scored and rewarded for said score. The medals rewards system can be used and then tallied up at the end.

“Did you complete all the objectives and mini objectives?”
“Did you beat the event in a timely manner?”
“How many people died?”
etc.

tally it up at the end, it could determine how hard the boss is, and/or how rewarding the final chest is.

Mechanic wise, the encounter event should be preventing the group from always staying in one spot. The environment needs to be dangerous, the boss should force the players to leave him be for a time and go defend or capture something else. As well as as his health lowers, his tactics change.

As for accessibility. Yes, anyone should be able to do it using the LFG tool. But chances are, a PUG group may not easily get the max tier reward if not coordinated enough.

CDI-Guilds- Raiding

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Serophous.9085

Sure thing, Chris. I feel like the discussion of rewards progression in particular could use some guidance. I had suggested earlier a system by which players could earn Legendary Raid Armor through a progression system. I was expecting a lot of strong reactions, but I mostly heard silence.

Curious as to what others think. Personally, I think raids need unique (read: can only be earned in raids) reward skins that are earned either through RNG or a progression system. (Meaning: you can get them as a drop if you’re lucky, but you get a fixed-effort backup option as well.)

Edit: here was that post. https://forum-en.gw2archive.eu/forum/game/gw2/CDI-Guilds-Raiding/4529755

Crystal is taking point on progression and I am taking point on foundational design.

I am sure she will see your post soon.

Her discussion area is doing better than mine (-: so yes maybe it is time to focus in on some of the ideas in that area.

Chris

P.S: Note the Seahawks game is on soon and I will afk!!

Thanks for bumping this and bringing to my attention. That is definitely a cool idea, but of course it does touch a little on the topic of gear progression. So here are some more questions for you with regards to your proposal:

  • Is Legendary armor better than Ascended armor stat wise?
  • Can this legendary armor be obtained anywhere else in the game?
  • How do we prevent the introduction of Legendary armor from invalidating players who spent a lot of time/money crafting their Ascended armor?
  • Is this a drop from raid encounters, or is it obtained through a “raiding reward track”?

I think you can see where I’m going with this. Ascended armor is already a pretty hotly debated topic because it did introduce a very slight vertical progression to the game.

Just on legendary armor:

  • no, legendary armor stats = ascended
  • perhaps not the SAME armor, but a different armor
  • if anything, just make it an unlockable skin. Double click to add to wardrobe
  • I’d rather it be some kind of scavenger quest hunt like was just done for the new mystic forge recipe. Except you would need certain items from bosses to throw into the forge, and craft the the parts of the armor piece.

CDI-Guilds- Raiding

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Serophous.9085

Sure thing, Chris. I feel like the discussion of rewards progression in particular could use some guidance. I had suggested earlier a system by which players could earn Legendary Raid Armor through a progression system. I was expecting a lot of strong reactions, but I mostly heard silence.

Curious as to what others think. Personally, I think raids need unique (read: can only be earned in raids) reward skins that are earned either through RNG or a progression system. (Meaning: you can get them as a drop if you’re lucky, but you get a fixed-effort backup option as well.)

Edit: here was that post. https://forum-en.gw2archive.eu/forum/game/gw2/CDI-Guilds-Raiding/4529755

Crystal is taking point on progression and I am taking point on foundational design.

I am sure she will see your post soon.

Her discussion area is doing better than mine (-: so yes maybe it is time to focus in on some of the ideas in that area.

Chris

P.S: Note the Seahawks game is on soon and I will afk!!

First: eww seahawks :p

If it helps, I’m trying to base my thoughts on the lyssa(?) temple event, where you must control and maintain the points to attack the priestess. That fight I still consider fun (except for the one shorting ape image >.>) because if you lose a point, the she resets and everyone gets knocked out. And although no one does it, a group going out and taking down trebs would help.

So fights that have one main objective with mini objectives are nice, as they force the people to move and think on their feet, and determine priorities.

I’m actually tempted to create a mock encounter if that would help further the discussion.

Good luck everyone.

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Serophous.9085

Where is all this havoc people keep talking about? Does it happen while I’m not playing?

Starting to think these posters are paid shills hired by Blizzard come to this forum to create imaginary havoc.

It’s happened, but it’s rare. Mostly it’s players with inflated egos who think that buying a single copy of the game make them majority shareholders. Some are trolls who will agree with any posts that cause disruption and chaos on the forums. And it involves a misunderstanding of the situation, not realizing that the “silent majority” don’t give a kitten about what’s happening on the forums and we represent the .01% of players at either extreme end of the spectrum.

For the most part what goes on here is ignored by the company because it simply doesn’t reflect the entire player base, only the most extreme views, including the

http://tvtropes.org/pmwiki/pmwiki.php/Main/UnpleasableFanbase

Because it is literally impossible to please everyone, the devs focus on those they can please and let the rest rant about how the game is dying while they continue to cash their paychecks.

“I don’t know the key to success, but the key to failure is trying to please everybody.” —Bill Cosby

Ah the “It’s only the vocal minority” argument again. I remember that from back in the “Temporary content is bad for GW2” threads. Have a look https://forum-en.gw2archive.eu/forum/game/gw2/Too-Much-Temporary-Content-Can-Only-Harm-GW2/page/3#post2380400 Eventually Anet did seem to agree likely based on the numbers they had themselves.

And it has been used in about any thread where people said something like they did see many people leave because the game was to boring / bad rewarding and so on. Then came the NPE patch witch Anet reason “Many people left even before hitting 80.”

You see the thing is, yeah the forum is only a part of the player-base and yes it will also not be a perfect representation but at the same time it does still give a pretty good picture of the complete player-base. That’s why in those previous examples it turned out that they where correct (or at least Anet did think they where correct based on there own numbers).

It just took Anet a little longer to come to that same conclusion and the solution was also not perfect but that might also be (especially with the NPE stuff) because they used there own solution in stead of listening to the forums. Maybe because they also did buy the “it’s only a vocal minority” excuse.

So anet looked at numbers and listened to the vocal minority on temp content. OK.

Now on to the NPE, where anet looked at the numbers, then apparently survived and got feedback from X amount of people on it. If anything, X would have to be a vocal minority too. And they based their changes on said vocal minority. But the forums vocal minority threw a fit and things had to be modified. Did the new npe work? Who knows. If it didn’t, anet takes the blame. But ask yourself this, if they listened to the forums, and implemented what they would have suggested and it still failed, do you believe that the forum people would take the blame? And believe it or not, there was something added to the game, was tested by players and had player feedback that was ready to be listened to. And we got the karma pve train in EotM. So listening to the forums isn’t always correct.

So, in essence, anet can look at numbers and talk to a vocal minority, but when forum posters are considered a vocal minority, and that vocal minority has different factions of vocal minorities wanting something different or some goal, who does anet listen to so as to not kitten off someone else?

The answer is: it doesn’t matter, someone will be mad. Anet can’t win with whatever they do to the game, someone will come to the forums and complain.

Good luck everyone.

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Serophous.9085

Attention seeker I would guess.

And you would be wrong. Like the OP and responders who understand why he created the thread, pulling away from GW2 was hard but he was left with no other choice. Too bad we’ll never kmow how many players have left since the game went stagnate lare 2013.

Let’s face it: there is no expansion coming. Raids and guild halls, whenever they are done, will most likely release alongside the beginning or middle of the Living Story. Anet doesn’t have the resources to give us what we really want.

But what does it mean to “leave” the game. You can jump back in anytime.

And you can always just pm your friends and say bye-bye.

Pretty much this. People post good byes because in their minds they believe they are that important. I honestly don’t see the point in saying good bye to a bunch of strangers. I mean, if you walk into a wal-mart and say “good bye everyone! I’m never shopping here again!” Does that make sense?

Not to mention if you don’t wipe your account or stay on the boards and keep up to date on gw2, then you haven’t quit. You’re on hiatus just waiting till something comes to make you play again.

CDI-Guilds- Raiding

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Serophous.9085

For progression, why not do what is done in fractals? Every time you beat the raid, you can apply for the next stage of difficulty, increasing rewards, etc?

That way, organized groups can get increasingly harder challenges, and pug groups can still form and enter.

I feel like each raid should be intrinsically as difficult as can be to begin with. If you simply scale up the difficulty (hp + damage) after beating it, it’s a lazy substitute to a well designed base raid.

It would be cool if you unlock a harder different raid after beating the first one, but I’m not sure it would be good if it just scales.

I agree that just scaling would be boring, and there would need to be something in place to prevent the dead levels.

On dead levels, my thought is that a player can enter at any level they want. Let’s keep it at a difficulty of max 10. So if a well organized group is ready for 10, they can hop on in. But let’s still include the personal loot system, but one change. In order to increase personal loot level, you get an item at the end of the raid that gives enough to go up one level. An example for this would help better.

Lv 1: rewards 500. You need 500 to go to lv 2 personal loot.
Lv 2 rewards 1000. You need 1000 to hit lv 2 personal loot.

The player now has an option. If he can’t find a level 2 group, he can do two lv 1s to hit lv 2. Then four for lv 3, etc. That way if there isn’t enough people in one level at that time, progress isn’t haulted, but slowed. Now, to prevent people who hit 10 and just farm 1 for the best rewards, the rarest of rewards should stick to the requirement of difficulty 10 with loot of 10.

Now, as for mobs just getting more HP and DMG, I agree that is boring. Upon reaching a certain level or point, mobs should be gaining an additional skill or another condition should be added to the event. Example would be a boss that didn’t aoe before, now aoes.

Good luck everyone.

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Serophous.9085

Don’t forget to give away all your stuff and delete your characters before uninstalling. Also might as well stop coming to the forums. I mean, if you quit for good, why would you care about anything related to the game anymore?

CDI-Guilds- Raiding

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Posted by: Serophous.9085

Serophous.9085

For progression, why not do what is done in fractals? Every time you beat the raid, you can apply for the next stage of difficulty, increasing rewards, etc?

That way, organized groups can get increasingly harder challenges, and pug groups can still form and enter.

CDI-Guilds- Raiding

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Serophous.9085

I am asking the CDI group to concentrate on the core combat and mobility of the game. I am asking folks to think like systems and mechanics designers and essentially take the core foundation of the game and theory-craft and discuss how these systems and mechanics evolve into challenging collaborative instanced content.

In essence, I suggest major encounters should have mini events, forcing the raiders to decide if they should participate in it, and what the cost is for not completing it. If they complete it, they could get a buff, if they fail, they may get a debuff or the boss gets a buff. But the boss should have mechanics set up to try and force raiders to not stay as one group, but split up and effectively cover different areas of the fight.

CDI-Guilds- Raiding

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Serophous.9085

I had written on paper a lengthy post that probably would fit on Herr, so I’m going to narrow it down while on my phone.

For the foundation, the premise should be that instead of just killing one boss, you should be killing bosses, sabatoging, and capturing points. Think if it as instead of killing bosses, more of ’capturing areas.".

First off, for bosses themselves. They should “cheat” and always make it unfair for the raiders, or try to make the raiders stop focusing him. Example would be that as the raiders are fighting, buildings are on fire trapping some townsfolk. The some raiders would have to break off from the boss to go save them, or suffer a penalty. But if they believe they can survive with the penalty, more power to them.

Another could be like the dredge machine in the flame and frost factory, and for p2 with the defend encounter. Protect a npc, machine, etc while environmental hazards happen around you. Then there could be objectives like a control panel to the side that once destroyed, a certain element stops spawning. But then another event pops up to stop repairs, etc.

A third could be a pve form of seiging a harbor, attacking it with seige, then defending it once you take it.

Finally, whenever you conquer these points, it has an effect on the rest of the instance. If you kill the guy lighting homes on fire, the rest of the trash mob troops may get a rebuff of low moral, taking more DMG and dealing less. Destroying the machine may disable harmful traps. Conquering the harbor may reduce trash mobs in general as they were sent to try and take it back. Basically, if you succeed at a boss, it should weak either the rest of the instance, or the final boss itself.

Course, this also leaves the option to take on the greatest challenge and face the last boss first, something extremely hard as he could draw from the rest of the instance to protect him.

Tybalt Leftpaw Fashion School

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Serophous.9085

I would put in the op post for people to also include their current set up, so people helping can immediately copy the look, then modify it from there

Achievement Point Chests Need Love

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Serophous.9085

Good rewards to raise up the value of Achievement Point Chests would be:

- Black Lion Tickets
Would require 9500 Points for just 1 complete BL Weapon Set through AP gained if you buy them while they cost 1 Ticket and more, if you get a ticket just every 1000 points

- Skin Unlocker
Can unlock you any locked Skin for your account (Weapon, Armor, Mini, Back item) for like every 1000 AP, what would be also a good counter against the huge price inflation alot of items got, after the Wardrobe Implementation

- Unique Recipes for various Items to Craft which you could receive only from the AP Chests

- Unique Fun Items like Tonics, Toys ect..

- Unique Outfits that you receive only from AP Chests

- Guaranteed Chests with Ascended Weapons/Armors of Choice

- Those Zephirite Colors, with that you can unlock specific Colors of a Color Set, but those from the AP Chests could absolutely unlock every Color, regardless of its rarity, even those later added Gemstore Colors, such items could get rewarded to us every now and then…

- Consumeables for PvP Rank so that those people which don’t like so much Pvp have with them also a way to boost a bit their Rank – I mean, it also rewards since begin players with hundreds of Badges of Honor and gave players earlier also “Glory Boosters” at times, when they still existed.
So why bring this not back again as a direct boost to PvP Rank, otherwise I see no sense in it, why Anet kept the Badges of Honor rewards and just removed only the old PvP Booster. Would in the end just be a small help to reduce a tiny bit the Rank Grind

There is so much, with that AP Chests could get improved with to make them very valuable again and something, for that players are striving for to collect quickly the needed amounts of AP to earn those special chests.

- maybe a scrap, so every 10,000 ap you technically get one ticket. But they do give gems at least at points.

- I’m for unique skins like the hellfire (felt more Customable, like dyable), but unlocking any skin every 1000 (or even more) would be bad. Everyone but just look on the to for the highest priced skin ATM, and take that, making that item now worthless.

- eh sure, I can get behind that one

- no, please no. It took us forever to get rid of tonics from bltc chests. I’m fine without the toys.

- eh, sure.

- I would say OK for at certain points, but other points I would give ascended mats first

- I rather they just fix the item headpiece that once you unlock one color, it unlocks for all armor sets, since its the same one. But I doubt that will happen since they were made before wardrobe, and is more of a coding problem.

- I PvP and pve, and I’ll admit that there isn’t competition in pve as there is in PvP. Sure, maybe a glory booster, but free ranks are just a bad idea and devalues the PvP challenge.

Can we make leveling less frustrating?

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Serophous.9085

Ari it takes like an hour to get to level 10. I’m not sure what your problem is.

as a key runner (not a good one mind you), I get to level 10 in about 15min (depending if I hit events). And that’s simply doing 5 hearts and then cooking crafting.

I used to really enjoy levelling. The NPE doesn’t really bother me (the rewards are actually pretty nice), but the trait changes have kind of killed it.

I don’t think I found a person yet who likes the trait change. We wanted to capture and earn new traits like capturing skills in gw1. But what we got was nothing like what I assume the community wanted.

(edited by Serophous.9085)

So TIRED of being a rag-doll!

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Serophous.9085

When running:; Equip condition cleanse, equip stability. Done

uhm… no, missing the point u are.

Uhm…no I’m not. The op feels that if he just wants to catch up to his party, then mobs should have no agro on him and if they do, should be nice and not use abilities.

If you want to not be harrassed or affected by pulls, pushes immobilizes, etc, then apply the skills for it. Take the stability skills, speed skills, cleanses, whatever. Equip weapons that can increase your mobility through leaps or charges, and learn to dodge the attacks that pull or immobilize you. Chances are, if you agro a mob that can perform that attack, it will perform it first. So get ready to dodge.

Leveling blow out, why?

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Serophous.9085

It’s because when I level up in real life, that happens.
(my shockwave is larger in real life though)

Oh god, what else is in game based on John’s real life mechanics?

Confessions

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Serophous.9085

I sometimes get on my charr necro, go around to Human graveyards, read the tombstones, and then laugh at how pathetic their deaths were compared to the life of a charr’s

So TIRED of being a rag-doll!

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Serophous.9085

When running:; Equip condition cleanse, equip stability. Done

Also, did anyone else think of Aerosmith from the title?

Confessions

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Serophous.9085

-I used to say “Thank You,” whenever I get rezzed 100% of the time. Nowadays, it’s more like 50% of the time. The other 50% of the time, I feel terrible inside for not saying “ty.”

This ;D

And if its a choice of rezzing someone in one direction or going in the other and getting that verdant herb or omnomberry, the sickle always wins

Sometimes when I am being g rezzed, I talk dirty of complain they aren’t doing it right

Confessions

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Serophous.9085

I participated in a game of asura ball, and ruined the game by losing the ball…

When I play my mesmer, I name each clone every time one appears, and when it explodes, I feel like a piece of me died with it

I’ve been stealing the candy corn from the kids, then trading it back for loot bags, then stealing the corn again. I have 10 of the wolves so far…

I called the harry potter dressed kid four eyes and shoved him into a small room under the stairs. I gave him a mouthful of candy corn though

I told the charr cub the weapon she was getting was actually inside a quaggan. I never said which one though…

(edited by Serophous.9085)

Stupid and impossible idea...

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Serophous.9085

The problem when you draw a line in the sand, you leave the people in between out.

Echoes of the Past Trailer

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Serophous.9085

Huh, when you look at it, at9 you get a pretty good look at whats on the guys back. Its like a giant amberite egg…

And when you look at the beems at 1:23, you see the same shaped thing inside it glowing…

Not to mention new mobs apparently (starting at 1:43) some giant tongue lashing plant, and some kind of grotesque skull thing… undead mixing with plants now?

Then we head north…last of where the dwarves were, and it almost looks like the Halls, which of course is close to the entrance to where the dwarves were last seen going down to fight the destroyers.

And speaking of dwarves, since only one is still above ground, does that mean Ogden is going to be playing a roll once more?

CDI-Guilds- Raiding

in CDI

Posted by: Serophous.9085

Serophous.9085

Proposal Overview
Scaling of Raiding difficulty

Goal of Proposal
Allow any sized guild to participate in the raid, with a set minimum that can be determined later

Proposal Functionality
Use the current scaling system in the game to determine the hp of the mobs and damage. This function will kick in after a short period of time given for all raiders to enter such instanced event.

Example:
10 raiders enter into said raid, there is a 10 second window for anyone else to join. If no one does, then the raid scales to those 10. This is to try and prevent people from trying to scale it low, then flooding the boss fast with more than enough players.

Mobs shouldnt drop loot in these events, only bosses give items.

Associated Risks
Getting more people into the raid instance after its started. If there are trash mobs to clear in the dungeon, then leaving and reentering would be a pain to rescale the Raid. This goes the same if someone has to leave for some reason (I believe one of my old raiding companions had to leave because “couch on fire”) thus the group is down one, and facing a more uphill battle.

If a dynamic scaling system is possible, then that could be better, perhaps checking the raid size at each checkpoint, and before each boss.

The whole purpose is to make sure that people can’t abuse the raid by making it too easy by overflowing it, while at the same time, keeping it challenging for guilds who can’t field more than 10 people.

When I say raid, I mean the instanced event

CDI- Guilds- Guild Halls

in CDI

Posted by: Serophous.9085

Serophous.9085

Hey All,

Thanks for being so patient with me. And thank you for what has been the most productive and collaborative CDI to date. Long may it last…

I will be forwarding the link to the design team who have been keeping a watchful eye on our discussion and who will take the info and pertinent discussion and arm themselves with this knowledge as we move forward and evolve the game.

Right so here are the top 5 wishes for Guild Halls if they were to be included in GW2:

CDI Proposal Phase 1: Guilds QOL and Logistics

This is a proposal put together by the CDI group specifically for the Anet development team to read and discuss. This is not a commitment of work.

1: Customization and Identity: The ability to customize your guild hall in a manner that provides your guild with it’s own identity as well as a wide variety of guild hall customization progression.

2: Small Guilds: The ability for small guilds and large guilds to enjoy the progression and benefits of Guild Halls without either making progression to easy or two hard (potentially through scaling)

3: Guild Activities:The ability to progress Guild Halls by taking on activities of varying types with your guild.

4: GvG Access and Functionality: We are discussing this after Raids.

5: Town Convenience: The ability to have town services in the Guild Hall. (I just want to point out that I am not a big fan of this due to the impact it could have on our current Cities.)

I am going to leave the thread open for a while (few hours) and then sticky it on the CDI section at which point we will jump into the next phase discussion Raiding!

Once again thanks to you all. You are great!

Chris

I understand the issue with number 5 and I agree. I don’t want ALL conviences there, but only a few perhaps? Maybe the guild has to CHOOSE having two crafting benches, or something, but not allowed all of them

Is boycott the answer?

in Guild Wars 2 Discussion

Posted by: Serophous.9085

Serophous.9085

you are as active as ever.

Agreed with all but this part.

If you come to the gw2 forums to talk about gw2, you are still active about gw2. You may not play, but you want to be involved and active about it.

It was the, “as ever,” part I disagree with.

Someone who played 20 hours a week and posted 20 times per day before but now doesn’t play and posts a couple of times a day isn’t as active as ever.

OK, I’ll give you that, but to be fair, you quoted more than “as ever” which started the confusion :p

CDI- Guilds- Guild Halls

in CDI

Posted by: Serophous.9085

Serophous.9085

Hi All,

Sorry for not concluding this phase of the CDI today. I have time tomorrow so hang tight.

Chris

I just assumed you were in a candy corn coma….:p

Is boycott the answer?

in Guild Wars 2 Discussion

Posted by: Serophous.9085

Serophous.9085

you are as active as ever.

Agreed with all but this part.

If you come to the gw2 forums to talk about gw2, you are still active about gw2. You may not play, but you want to be involved and active about it.

Is boycott the answer?

in Guild Wars 2 Discussion

Posted by: Serophous.9085

Serophous.9085

Im to the point that im ready to stop gambling wars 2 and looking for a new game unless i see a positive future.
Thank You for your hard work, even though it is very hard to notice sometimes.

Ahem

It’s also worth pointing out that some people use claims of quitting the game as an attention-getting tactic, when in fact they are still quite active.

This is what intrigues me about people who ‘quit’, but yet stay in the forums active. Sure, maybe they quit in game, but they like being active in the forums to still point out flaws or denounce something whatnot.

But there’s the key. The quitters are still paying attention to the game, keeping the forums active (a dead game forum is scarier than one populate by complaints, then you know the game is in trouble if no one even talks).

Some quitters are simply waiting for anet to add something they like, then they’ll be back. Some may just wait for it to hit a higher popularity so they can slip back in and be part of it. Some may be here to denounce the game because they feel cheated in spending money and eventually not liking the game, justifying it as some kind of ‘revenge’ or ‘payback’.

But either way, its activity. They are still invested in the game despite saying I quit. And look at what happens. The NPE changes, the ‘quitters’ denounce and other players denounce, it gets attention on gaming websites. They get attention. The NPE, for good or bad, reached some of those who didn’t like it in the first place, and although its ‘bad press’ (depending who you ask), they may try it to see why its now ‘bad’ and realize to them its better.

When I quit WoW, I made sure to quit anything related to it. I even quit going to mmochampion until the urge to play WoW again was gone. And it worked. I no longer cared about patch notes or expansions, or anything. I don’t care about the rage people have that a class got super buffed or something. If anything, I am an outsider looking in, and reflecting back, I was shocked how I was just like that at some point.I kinda laugh at it now.

So here’s my advice quitters: if you want to truly quit, and not deal with gw2 ever again. Then stop. Stop everything. Don’t come to the forums, don’t read up on any news about gw2, don’t go to gw2guru. Go cold turkey. If you can’t, if you persist, then you are keeping the forums active and you are still showing signs of some willingness to come back. You haven’t truly quit, you are as active as ever.

Is boycott the answer?

in Guild Wars 2 Discussion

Posted by: Serophous.9085

Serophous.9085

I have this theory that even if there was a universal list of problems that everyone agreed on (as one can consider one thing a problem and another not), and some how anet fixed everything on said list and using even the players suggestions, then I can garuntee the next day after that miraculous patch, ANOTHER LIST would pop up, and the cycle of complaints would begin anew, with ironically some being based on the players themselves own suggestions that may have not worked.

You can make lists, you can keep them however long you want and point fingers back at it to prove a point. But people need to understand that its NOT a flip of a switch to fix things (I will agree on being updated on the situation though and any progress). Eadly, it can take months to yeas. Changing the smallest thing in an mmo can have a ripple effect on many other systems of the game, and if one breaks, you may have to trash it and start over.

As for the whole “I don’t work for arenanet, why should I suggest fixes?” Fine, dont. I honestly don’t care. If I like a game, and want it yo succeed, I’ll help. If devs choose to ignore the advice, that’s fine. I may not be giving the correct advice cause I don’t truly know the situation, or the devs are dead set on their own paths and ignore everyone else.

Games are meant for entertainment and fun. If you are finding yourself angrier at the game, then vent in a constructive manner and explain. If it goes unresolved, then stop, take a break for awhile, check back later (that means yes, even not returning to forums, as you still aren’t letting the anger fade). After a month or more, if it hasn’t improved, then cut the cord. Stop torturing yourselves

Is boycott the answer?

in Guild Wars 2 Discussion

Posted by: Serophous.9085

Serophous.9085

People keep shouting about all these massive issues that have been here since release and is not fixed and yet I have never actually seen anyone that have said WHAT these issues are and HOW to fix them.

erm ok jst a few to keep you amused.
zerk meta
pvp lack of content
condition in pve
lack of challenging content
lack of rewarding content
gem conversion
precursor crafting
zerg as the answer aka mindless and boring farming instead of fun content
that would be a great start!

Pointingnout things and making them into a list is easy. Providing a solution with no errors, can’t be exploited by one person out of millions (cause then everyone starts doing it), flawless rollout, and makes every single person happy, is impossible, specifically with the last one. No matter what solution anet comes out with, someone will be unhappy, someone will hate it, and they will coke to the boards and rant about it.

Now, it isn’t wrong to point them out, its just easy to do so. But in response you should give suggestions, and really think how it could work and not be abused (that, IMO, is the hardest part in an mmo).

Let’s take condition in pve for example. Let’s say they make it everyone gets their own dots now. Well, that’s gonna be a lot of red clutter on mob, so visual problem, and problem in finding YOUR dot. And now that’s more DMG on the boss, time to either turn up its HP or give it resistances or cleanses. Then there is the event adjustment that takes place, so you have to make sure the HP does scale too high now.

Then there is the data transferring back and forth constantly for each dot, trying to keep the HP up-to-date by ticking each dot from each player, and how that can chew up bandwidth and processing power.

Then there is the coding to make sure things happen correctly, don’t bug out, don’t freeze, don’t provide endless loops. And if something is mistyped by a letter or number, you have to dig your way through said code to fix it, then come up with a fix to help any players that may have been harmed by said bug by missing loot or something.

In the end, there would be better discussions and maybe even results if when you point out a problem, suggest a solution, and even admit the problems that can arise from your solution, the community itself may come up with a near perfection problem solution.

Like the CDIs :p

Stacking Halloween MF with general MF cons

in Guild Wars 2 Discussion

Posted by: Serophous.9085

Serophous.9085

You are talking about the Pumpkin Oils/the others that take the place of a Utility Boost?

Yes he is.

People are going omnom(30%), pumpkin oil(30%), MF booster/bonfire (if avail)(50%?), 20% infusion (if ascend amulet), guild banner (15%), and if you want to waste laurels, the 30% boost from that.

175% from boosts alone (may have missed one or two) not counting MF you already have.

Why Is The UI So Bad?

in Guild Wars 2 Discussion

Posted by: Serophous.9085

Serophous.9085

There’s no auto loot? Then what is going on when I kill something and just press ‘t’(personal keybind) or f and everything goes into my inventory automatically?

WHAT SORCERY IS THIS?

Start Wintersday Suggestions NOW!

in Guild Wars 2 Discussion

Posted by: Serophous.9085

Serophous.9085

I am not negative. I am realistic. We have been told that seasonal events will mainly be the same year after year, and as such it is quite likely that they will be mainly the same year after year.

Last years Wintersday were more or less identical to the first year, without the spread out schedule.

And the fact remains if they were adding new things they would have done so already seeing as it takes time. Starting adding new things now is probably a rather stupid idea.

Adding new skins and a different achieve or two is fine, but I agree the holidays will remain mostly the same from now on. Why people expect something new each time, I have no idea. Was the holiday always completely different in gw1 or any other mmo?

They can add small things that won’t impact mostly anything, maybe even a zommoros quest again.

Edit: but for a suggestion, mini white wolf with a christmas hat please

Zommoros told me a secret

in Guild Wars 2 Discussion

Posted by: Serophous.9085

Serophous.9085

Another in-game culture that is sensitive about their heritage is the Zephyrites. What common items do they have that would fit into a cylindrical container?

Already thought that, forgot to post results.

Neither the regular crystals or the once a day ones can go into the forge.

Hoping we get another clue soon, then a whole “you guys are close, or got one right, etc…”

Edit: you can forge Glints scale, which is sorta cylinder like. That takes crystals, scroll, coins, and wine. But would it be used in the mysterious, I dont know

(edited by Serophous.9085)

Anet: It's time to move to paid expansions

in Guild Wars 2 Discussion

Posted by: Serophous.9085

Serophous.9085

So when people rush through the expansion and start complaining about being bored after a month, need a new expansion again right?