The Good:
*basically what the Op said and many others put in the good
*An actual response about tribal armor and other armors that disappeared during wardrobe patch
*The return of CDIs and CDI forum.
Neutral (Not bad, but not good)
*megaservers – I think there is still room for improvement for these. I still say there should be districts again, with one labeled “Server” so you know its your server district.
*NPE – for all its flack, I don’t get the hubbub about it, even as a vet. Are some things still not right? Of course, tweaks are needed. But half the complaints I hear are just lies. I had two people come back to playing, both going through the NPE, and not one complaint. Heck, the one guy actually LIKED a lot of the stuff they did like the compass and the level up rewards.
*Dailies – I think just to please those who dont want to go out of their comfort zone, at one or two more categories to each area. So like 4 or 5 pve ones, etc. Then people dont have to do a level 1 fractals anymore.
*Communication – Better than what it use to be, but not great. I like Gaile talking to us and passing along info. But the secrecy policy is so stupid. We can’t give good feedback when we know of a new feature like 5 days before it comes out, and if the feedback is overwhelmingly negative, they gotta rush for a fix over the weekend (see commander tags. Also, hope whoever thought of the original idea of charging for each color got both a front and back slap)
*LS2 – its better than the first, definately, but not great. The gaps are annoying (though understandable with holidays, but the gap till nov….huh?). The constantly cliff hangers with no resolution that happens in the story, thus just playing an adventure that solved nothing only to give backstory. And yes, being a mute. When I look back at gw1, i feel more of an impact with my character talking. But at the same time, I understand that they would need a potential 10 different voice actors for each character. So while yes I want it, I can understand why it would be hard.
*No State of the Game – I technically blame some members in the community for this, for not being able to read “Things may change” at the bottom of every one of these, and then screaming “BROKEN PROMISE” if it doesn’t happen. I would still like to see these as they give some insight to whats being attempted, but yeah, as long as people believe that its considered a “promise” I can understand why its avoided.
The ugly
*Trait system
*Trait system
*Trait system
*Throwing around “White Knight”. Its at the point that if anyone dares say they like something anet does, and someone else hates it, the person who likes it is labeled immediately as a white knight, and should feel bad for even daring to like something.
(edited by Serophous.9085)
after i saw goat simulator winning awards and marvel heroes as best game of the year..i totally lost faith on this top site.. lol
No…if you saw a game like Sonic Boom winning an award on this site, you should lose all faith and credibility
You have to keep in mind that you’re not a game dev, you’re a player. Thus, you don’t know what’s fun, and what isn’t.
What’s fun?
Did you know there is a hidden sustenance mechanic in GW2?
That if you don’t eat at least 10 AP regularly your character will DIE of starvation. (this death is hidden from the player because of some china taboo)
Wait, is that the one where your whole account suffers perma death and you have to completely start over? Even buying a new game?
Um, so can I ask a question of the OP. Why would you complete the gifts without having the pre in the first place? That makes no sense, unless you planned on buying the pre…….
Actually, it makes perfect sense. He has all the mats he needs. Anything in collections he doesn’t need for some other item he has eyes for, he can just sell. Many people don’t realize how much their collections tab is holding.
Also, DONT STRAIGHT UP SELL TO PLACED ORDERS! Post at the higher price, people will buy (unless there is a wave of undercutting….)
Because the stuff is supposedly so trivial, surely they would support the proposal to replace the casual achievements with “real” ones?
- Donate 1 gold to Ho-Ho-Tron
- Score 100 on a “hard” song in Bell Choir
- Score 550 overall in Bell Choir.
- Complete Winter Wonderland twice in a row without dying
- Complete Winter Wonderland 5 times
- Open 100 gift boxes
- Insert your own “legitimately difficult” daily achievement here!
1. Did it.
2. Did it.
3. Did it . . . I think
4. Probably couldn’t do that one. But my wife would do it for me. She loves that mess.
5. Ugh. Same as #4.
6. This should be 1000 boxes. 100 you could do in ten minutes.My own? Sure!
1. Kick over 100 skritt while defending the Dolyak Gift train.
2. Build 100 snowmen.
3. Play at least one perfect song in the lower, middle, and higher parts of Bell Choir.
4. Earn top scorer five times in Bell Choir.
5. Earn a place in the Top Three in Bell Choir.
6. Salvage at least 1,000 socks, hats, or sweaters.
7. Drink 100 tonics. Endless tonics do not count.
8. Win Champion status as a Wintersday mini at least five times.
9. Survive 10 helpings of Bloodstone Chilli.
10. Kill Champion World Boss Grinch that invades Divinity’s Reach.Just off the top of my head. By the way, most of those achievements are real, but disguised as Wintersday ones. They’re very much in the game.
Just so you know.
Oh oh!
- Earn top score in winter wonderland
If you have a large amount of karma, go to an area with cloth armor from heart vendorsfrom level 50(?) zones, buy blue quality with karma, throw into forge, salvage into linen and sell on tp.
Use excess skill points to convert t1 materials into tier2 to sell on the market.
Run silverwastes and either throw weapons in the forge and get lucky, or sell everything.
Flip items on to
Keyfarm and hope RNG is with you to get tickets to sell BLT skins.
Best way is to make gold and save. You can probably google for tp guides or spreadsheets for flipping.
Oh no….1 gold…whatever shall I do…..?
You seemed to understand the context of “meta” the first time it was used here. Faking sarcastic ignorance is also noted.
Almost well played. Almost.
After certain people demonstrate their preferred method of reply, I find it more productive to simply stop conversing.
Killing Toxx would be a great alternative.
But what about those that can’t kill toxx, can’t do the puzzle, and can’t do the choir? What gives you the right to exclude them from the festival?
Long ago, just before Guild Wars 2 came out, there was a promo video, I think from a developer, who was saying that the game would allow lay players to do certain things with ease.
But it would also reward skilled players who could do the harder content. Solo or otherwise.
It seems so strange that this policy, so praised by players, is now the one posters complain about the most.
This post is about Wintersday, a festival, not regular gameplay.
Yeah! What kind of festivals have people getting together and playing games with prizes in them?
NOPE. Too hard. It has to match the difficulty of the other easy achievements. I mean, what if people have shoddy connections and drop thus missing the completion and having to do it all over again? Totally unfair.
The meta continues I see.
Your refusal to participate in a more constructive discussion is also noted.
I am trying to be constructive. Dailies on the level of jump puzzle and choir are too hard. I’m giving suggestions on par to building snowmen, talking to hoho from, and opening gifts. Visiting the holiday vendor works perfectly.
Also, the meta is about berserker, which is another forum. Please don’t take this off topic.
Anyone find it ironic how the “play what I want” folks cry when their checklist gets nerfed?
No, because when your number of choices are lessened, you are less able to play as you want.
Please list for me the activities you’re no longer able to do because of the patch.
Are you suggesting to him to do the same things he did before without a reward!?
Shame! Shame! Shaaaaaaaaame!
The thing is, it’s not really lol. I mean the choir bell daily can be done with just one finger. Is easy.
I’ve gotten 100 on a song while losing HP for pretty much every note played (no I’m not spamming them). And this is on an American ISP. I can imagine the problems people may have with slower reflexes, a crappy computer, or a foreign connection.
So anet made the mistake and didn’t contact the op to make sure their list of six daily achievements met his playing capabilities.
So what we need here is a fifth daily that is as trivial as the others. So no snowball mayhem….could drink five festival tonics, but we already have a copper spent on ho-ho-tron, so that’s too much……hmmm…..
Oh I know! Just visit the holiday vendor! Just like the old laurel vendor achievement! There! Then everyone can feel like that really accomplished something…
We could kill Toxx for starters?
But apparently making a strawman out of the situation is more meta here.
NOPE. Too hard. It has to match the difficulty of the other easy achievements. I mean, what if people have shoddy connections and drop thus missing the completion and having to do it all over again? Totally unfair.
Anyone find it ironic how the “play what I want” folks cry when their checklist gets nerfed?
No, because when your number of choices are lessened, you are less able to play as you want.
Less able to be TOLD how to play as you want
So…..like little league baseball?
“Its OK kids, even if you lost to a more skilled team, you still get a shiney trophy to take home saying ‘I tried!’ So you don’t get low self-esteem and feel bad”.
That’s modern day little league, unfortunately. When I played in the early 80’s it was pretty common to see kids walking off the field in tears when they learned a valuable lesson, not everyone gets to be a winner.
We’re talking about a Holiday Event – not everyone should be a winner? So you think kids who don’t get to celebrate holidays IRL “learned a valuable lesson, not everyone gets to be a winner”? I realize this is a game, not as serious as Real Life but…its a game, not as serious as Real Life. O.o
Someone needs to tell those kids baseball isn’t a game then.
Some of these events require significant keyboard proficiency to complete, and for players who aren’t able to use a keyboard well enough to quickly jump from platform to platform or quickly press the correct number at the right time, there’s little chance of them completing 11 of the provided events.
ALL of these events should be based on participation with a reasonable level of persistence, WIN or LOSE. I’ve played through 30 rounds of Snowball Mayhem only to learn that repeat events do not count and because of this, I’m stuck at 10 completions. I’m terrible at PvP, but it didn’t matter because each time a team won, it counted for everyone. On the other hand it took over an hour to correctly chime 13 bells for those choir events. I imagine that I would eventually reach the required total, but would the prize justify the effort when compared to someone who’s able to do the same event within several minutes?
You claim to have made this game friendly to new and veteran players so that they can play together and benefit. Seems like your special events were made to separate the two.
No joy in Mudville.
I completely agree that persistence should count as well as skill. Not everyone is going to have the same video game skills and its not like GW2 has intense gameplay in general. “Regular” GW2 gameplay (openworld PvE) is generally pretty easy to play so suddenly being faced with more challenging gameplay in a Festival which is supposed to be for fun can be very disappointing.
So…..like little league baseball?
“Its OK kids, even if you lost to a more skilled team, you still get a shiney trophy to take home saying ‘I tried!’ So you don’t get low self-esteem and feel bad”.
Far too many people play for the achievements specifically for them to be abolished. For people who do need direction, achievements are an important guide.
So….people want to play as they want….but be told what to do….?
I don’t know where Vayne gets this – people don’t “need” direction. Anet introduced a system (Dailies) that shows or reminds players of choices they might not normally make in their game play. People could choose to do those activities and get a small reward. Only recently has Anet started trying to force players to do certain activities by reducing rewards for straight PvE play (maps / hearts).
It they don’t need direction, then why care about dailies that (before and after update) that told you what to do?
Right: I don’t need direction so I don’t like dailies that have so few straight PvE choices that I am forced to do something I don’t want to do in order to get the same rewards I got before the changes.
But….you were told to do stuff before the change, so you did like being directed.
No, I was given more choices that I liked so I didn’t feel forced to do anything. I could choose to do things that I liked. Now I might have 1 or 2 choices that I like so I feel forced to do something I don’t like in order to get the same AP I got before the changes.
I am not advocating going back to the old Dailies – I think its great that players who enjoy WvW, PvP, Fractals, etc. have more choices to get their AP. I just wish that I had more choices as well.
You were given more choices on how to be dictated to. But you were still told what to do.
What you really want to say is:
“Anet, the old dailies gave me more choices in telling me what to do. You have limited me now in fewer things I am dictated to do. Please give me more options in telling me what to do.”
(edited by Serophous.9085)
So anet made the mistake and didn’t contact the op to make sure their list of six daily achievements met his playing capabilities.
So what we need here is a fifth daily that is as trivial as the others. So no snowball mayhem….could drink five festival tonics, but we already have a copper spent on ho-ho-tron, so that’s too much……hmmm…..
Oh I know! Just visit the holiday vendor! Just like the old laurel vendor achievement! There! Then everyone can feel like that really accomplished something…
Far too many people play for the achievements specifically for them to be abolished. For people who do need direction, achievements are an important guide.
So….people want to play as they want….but be told what to do….?
I don’t know where Vayne gets this – people don’t “need” direction. Anet introduced a system (Dailies) that shows or reminds players of choices they might not normally make in their game play. People could choose to do those activities and get a small reward. Only recently has Anet started trying to force players to do certain activities by reducing rewards for straight PvE play (maps / hearts).
It they don’t need direction, then why care about dailies that (before and after update) that told you what to do?
Right: I don’t need direction so I don’t like dailies that have so few straight PvE choices that I am forced to do something I don’t want to do in order to get the same rewards I got before the changes.
But….you were told to do stuff before the change, so you did like being directed.
Make five snowman – easy
Throw snowballs 3 times at a player – easy
Open four gifts – easy
Donate anything – easy
Jump puzzle and choir? – OMG SO UNFAIR!
So, why are people mad at the daily change then? It dictated what you should do before, it dictates now. There was no “play how you want” in the first place, unless its real “play how you want to be dictated”
Far too many people play for the achievements specifically for them to be abolished. For people who do need direction, achievements are an important guide.
So….people want to play as they want….but be told what to do….?
I don’t know where Vayne gets this – people don’t “need” direction. Anet introduced a system (Dailies) that shows or reminds players of choices they might not normally make in their game play. People could choose to do those activities and get a small reward. Only recently has Anet started trying to force players to do certain activities by reducing rewards for straight PvE play (maps / hearts).
It they don’t need direction, then why care about dailies that (before and after update) that told you what to do?
Far too many people play for the achievements specifically for them to be abolished. For people who do need direction, achievements are an important guide.
So….people want to play as they want….but be told what to do….?
I just realized something….
Aren’t achievements themselves contradictory to “play how you want?” I mean, its something there telling you what to do to get an achievement. I’m not talking just dailies, but ALL achievements. I mean, they tell you where to go to get points, get so many kills with a specific weapon for points, do something specific with a boss for points….etc.
If anything, achievements should be abolished.
i like the new item will allow me to salvage empireal fragment, should be nice have something will allow us to upgrade it for salvage also the bloodstone dust and the dragonite ore…
onestly should be nice to have something will allow us to salvage ascended item (armor weapon trinket and rigs)
Eh….but salvage into what?
ATM, you can’t make ascended accessories, so if they were salvaged, it’d be just ore and maybe ecto or the ascended ecto. Same with back pieces.
But let’s get it out of the way. People want to salvage the armor, and the salvage be a chance at ascended metal, leather, but most importantly, Bolts of Damask. Let’s face it, that one item is what holds back many people from getting ascended gear.
Let’s look at it economily. People will begin salvaging mostly armor, not the weapons. And from my experience salvaging heavy, medium, you don’t get cloth scraps. The same thing would happen to ascended most likely, thus those items would tank on the market with surplus. Bolts of damask might take a slight hit, but demand would still be high. Plus, I cant remember since I never received an armor box in a long time, that more people will be doing events or something or opening the boxes on cloth wearers, just to get only cloth armor.
Not to mention the effects on the lower tier mats. So while I really do want them to be salvagable, I don’t think it would be wise, as the other ascended mats would become worthless.
On the other hand, perhaps breaking down into the threads and mithrim might not be too bad (the 24 crafting part). That way at least the lower tiers remain important (though anet needs to increase the ability to get them at 80 somewhat still), but this could hurt mithtil and silk more. And I don’t think people want to see silk back to just above leather on the tp.
Best MMO of 2014 is, hands down, Warlords of Draenor. Over 4 million players returning to the game made the choice and brought the award.
And masses of them already left again because they are bored after 2 weeks or flame the forums about the worst expansion ever.
At least they had an expansion.
Yeah, but think about it. $60 + $15 for two weeks of entertainment….
Who’s Ten Ton Hammer again? Literally never heard of them.
Umm, they’ve been around for a long time and do these Best Of MMO reviews every year.
That’s cool.
I still have never heard of them before. And considering the number of video game forums I frequent, that’s a significant achievement.
I used their leveling guides eons ago back in the early days of WoW when you needed to grind mobs in specific areas to level. This was also in the days of Thottbot, may be before your time
Don’t patronize me.
I’m clearly not the only person that’s never heard of them, especially so since I’ve not seen them mentioned on any of the forums I go to before.
Doesn’t matter how long you’ve been going there. Doesn’t make them important.
So if one person hasn’t heard of them, they must not be important?
Humans (or races that look EXACTLY like humans, bought called differently)
I’m just bored of them in every mmo. I know, people need something to relate to (in a world of fiction…) But it just seems so….ugh….
Lemme play some weird exotic race, be it bestial, dwarf, elf, etc. It just feels more fun to play something I’m not related to.
You’re gonna need a bigger mawdry…
I got a kick out of this.
Or he could fund the sous chef over the year now
GW2 is a good fresh mmo for newcomers but….
1st month – oh great game, graphics, love pvp, wvw, pve, I will play it every day.
2nd month – Its super game dungeons are great I play mostly every day.
3rd month – It’s ok game but feeling something is missin dont play long like before.
4th month – I am bored, nothing to do, gone to other mmo for a while but i will be back.a year later – I am back anything new? Nope, well too bad :/…..
Other than the year later, I hear the same thing bout WoD. Unless you care bout raiding.
You’re gonna need a bigger mawdry…
That hair has a tumor under it
Destiny’s Edge in dungeons? They’re there all right in the story modes. Useful? Well, maybe, if you count absorbing a few attacks. About the only time they fight effectively is in TA Story. Oh, wait, those were illusions of them attacking the players…
They’re no different than Trahearne, really. As characters, they’re plot devices who make no contribution beyond their use as mouthpieces for the story.
Then again, if they were programmed to be effective, there’d be all sorts of complaints about that, also.
i meant for story, not effective npcs.
Yup, its precursor forging, and people crafting legendaries.
Tier 5 materials are at a very low price due to the overwhelming amount people get from the Silverwastes. Champ bags can drop up to 10 at a time I believe, and if you’ve ever been to the Silverwastes, lots of loot is in the form of champ bags, even after the chest spawn rate nerf.
So we have a non-temporary, massive source (probably 3-5x normal rate) of T5 materials. T5 materials are a HUGE factor in legendary crafting because they can be turned into T6 materials and lvl 80 rares, usually the two biggest monetary components of a legendary.
The most popular lvl 80 rares are staff, greatsword, sword, and dagger. Those require elder wood/mithril along with T5 materials. So while the supply of elder wood/mithril is probably roughly unchanged, the demand is higher.
now if only demand would increase a bit more, we may see mithril hit 1s!
you basically have to do the dungeons up to arah to get the story with Divinity’s Edge. And see how Rytlock and Logan become bros again, plus other stuff.
I could be wrong in this, but I believe the bar fills faster the higher the defense of the forts. While ‘yay faster bar fill," that’s it. The defend timers get longer, and enemies get more numerous/harder, while the rewards stay static. I mean, defending for 2 min can net you the same reward for five.
I suggested it before, but I’ll say it again.
As each fort reaches the next tier, the events get hard and longer, rewards get better, and bar fills faster. Example in simple numbers:
Tier 1 defense – 2min, easy (not many mobs like boulder throwers), 5 crests and a loot bag reward, 1/10 of a bar filled.
Tier 2 – 3 min, moderate, 10 crests 2 bags and 5 random ascended mat reward, 1/5 of a bar filled
Tier 3 – 4 min, hard, 15 crests 3 bags and 10 random ascended mats reward, 3/10 of a bar filled
Tier 4 – 5 min, very hard (chance for legendary to spawn), 20 crests 4 bags 15 random ascended mats and a rare item, 2/5 of a bar filled.
Like I said, I just pulled numbers out of the air, so don’t take them as what I think they should be. The idea is a tier 4 fort defense should give better rewards than tier 1. Thus, it makes supplies more important to guard (want to hit t4 faster), and makes defense more worth it. This could reduce hopping as if you get on a good server, you breach fast enough hopping is pointless.
Also, for shovels, still throw them in random for events, or making them garunteed with supply escorts.
But I like silverwastes, its an improvement, but still just some tweaks were needed.
Rurik really didn’t have to leave Ascalon. He chose to though. I remember doing quests for Adlebern. He really wasn’t that bad a guy at the time, but if you read the book ghosts of Ascalon you meet a ghost who was put to death right before the foefire so he kept his sanity unlike the other ghosts, and he says the loss of his son was a huge blow to him, and the lose of his kingdom drove him over the edge.
It was a differences in beliefs. Rurik, being out on the field, believed that ascalon didnt stand a chance(and was right), and wanted to flee with the survivors to kryta, rebuild their strength, and take ascalon back one day. Adelbern believed they could still win. You, as the hero, just didn’t have a choice on who you wanted to believe, but were dragged along with Rurik because of plot.
He wasn’t really a good character in GW1 though…
Good character as him actually having a bit of depth in gw1. Compared to him getting downgraded to a one dimensional “ALL CHARR MUST DIE!” villain that he is now.
If you come into gw2 without knowing the history, then yes, he is one dimension. His character was fleshed out in gw1 and books. He banished his son, he then lost said son (and technically could’ve blamed himself for it in an indirect way), he watched as his land burned, people killed, etc. He couldn’t endure it all, and basically snapped. Hence who you see in gw2 as a ghost. He is just all rage now, everything else that made him a person was “burned” away.
Try a mystic coin
As for the king, I saw him as a flawed hero. He had his beliefs, and stuck to them despite evidence saying otherwise. He believed what he was doing was right, despite them being wrong. His heart was in the right place, but actions spoke otherwise.
A bit like every single tyrant ever you mean? Should we start calling Hitler, Stalin and Caligula for “flawed heroes” as well?
99,9% of evil people does not consider themselves evil, but rather consider what they are doing for the greater good.
Your comparison doesn’t work. They came into power by feeding on peoples despair and making false promises. They hadn’t proven themselves at all as great leaders.
Adelbern was different. He didn’t come out and say “make me your king” after the guild wars, the people demanded he be king because of his demeanor and heroics on the battlefield. Thus, he’s a hero. We learn that he his flawed as the war and battle against the charr take their toll, and he doesn’t have the battle mind endurance for such a long fight. Not to mention the hit of losing your only son.
So yes, Adelbern was a flawed hero.
I like it, yes. I like mawdry too, and I can’t wait for the dragonite ore one.
My one issue is they need to be able to consume more than a stack a day. I get more than that in a day
Really, when I played through, I didn’t want to leave ascalon, but felt forced for plots sake. And after the escort of survivors, you barely ever hear of ascalon. While if my character disagreed with the king, I still would want to know what’s happening with my teachers, friends, etc. But its just cut off (and as a hero, I wouldn’t want to turn my back on anyone), until so far later on.
As for being a bad guy, its from a view point. Its actually kinda funny that with a few changes (where to go, and scenerary) we could change the beginning plot at least to when humans invaded ascalon with their gods, killing and forcing the charr from their lands, and you as a charr hero would have to lead a migration, and then help in the search for your own gods to help retake your land…and then choose to stand with those that believed in Pierce Fireshot or the Caste.
As for the king, I saw him as a flawed hero. He had his beliefs, and stuck to them despite evidence saying otherwise. He believed what he was doing was right, despite them being wrong. His heart was in the right place, but actions spoke otherwise.
As for turning his people into ghosts, no, that was not a heroic thing, nor a good thing. The foefire killed the charr, but he still lost, and he kitten ed his people to be chained for eternity (because there hasn’t been a rightful heir to step forward, etc, to break the curse). Imagine that. Being chained to a plain to fight for the rest of your life. No rest, nothing but combat. You would get to see your for grow old and living a life, while you can’t. And because you can never rest, you can’t pass on to the mists to meet loved ones that have moved on. No, what Adelbern did was far from heroic and good, he kitten ed his people to an eternal hell, all for petty revenge.
WORLD BOSSES
Before:
- Open an online timer for your server, group with like-minded players and do events that you want when you want (just be sure to get there 30min+ early so you are all on the same server, or be split into overflows). Feel yourself as a hero who willingly saves Tyria from daily threats (while still in a zerg, cause everyone else knows the timers as well)! Feel how the world is living and changing because of you, coordinate with people and announce the next boss you gonna beat(what’s the next boss in the timer? Fire ele? ZERG TO FIRE ELE!)!
- Beat a world boss with some 3-5 people next to you at low hours, and feel great because it was challenging and fun(or find out you wasted time)! Or do not beat it and understand that your efforts were not enough and you should get better(or realize some events were meant for more than 5 people, so you were doomed to fail at the start).
Now:
- After the Megaservers improvement, put a list of times for world bosses next to your PC and stop doing whatever you were doing offline to join the boss you want to play. Feel like you’re doing a scheduled task at your job in the office(because guessing when pre events were going to finish was a great idea, as you had to keep a webpage refreshing to see timers changing).
- Always be accompanied by a megazerg, tag and spam “111” to win(this hasn’t changed from before). No need to know the encounter, you won’t see anything because of particle effects and lags (no change from before).
We don’t need to fix the zerk meta, we need anet to fix/modify the lfg tool so it forces people to party with the people they actually want to party with. Isn’t that the real problem here? The “elitism” that everyone complains about all the time coupled with the people who lie about wearing zerk to get into zerk parties?
I’m not saying it’s as simple as this, but how about we start with something simple like players can start a lfg and check a box with the gear that people are allowed to join with. And if anyone changes to a gear set that isn’t what was checked at any time there is an announcement in party chat and a vote is called to kick that player.
Then everyone can happily play with ONLY the people who are wearing the gear they enjoy playing with. Problem solved!
And before you all go “we don’t need gear checks”. It’s not a gear check. It’s grouping people with like minded individuals. Isn’t that what everyone REALLY wants?
Or use the current system, start your own group with the path you are taking and " all are welcomed" or “don’t have to be zerk” etc?
I find it more that people are too lazy (or scared) to make their own groups and just come here to complain.
Or join a guild that runs dungeons with like minded people. I’ll walk you through the process:
1. Go to any wp in LA
2. Type in map chat “looking for guild that runs dungeons”
3. Sort through the whispers and pick a guild, or heck, pick four. You can join four guilds.
4. Profit
Ugh…why don’t people get this….
Look at other MMOrpgs, look at how there are guides and gearing and how PvP is done. THERE IS ALWAYS A META.
What happens if your play style suddenly becomes the meta? You’ll be happy right? You’ll defend it against other people who want it needed or changed. And if/when it happens, then a new meta will arrive.
This is how it works. This is how it will always work. Stopping one meta only gives rise to another.
Or Simon says?
Now leave me to my bells, is not a hard achievement.
Add to the Loot Table
- 5-10 Random Tier 4-6 Materials
- The Recipes for the Endless Winter’s Day “Minipet” Tonics
- The Winter’s Day 2012 Minipets (Infinirarium Foostivoo ect.) (make them sellable)
- 1-5 Random Lodestones
- Laurel Bags (Rare or Exotic)
- Weapon Skin Tickets for Winter’s Day Weapons (Exotic)
- New Skritta Claws Bagpack Skin (as Beginning for the much wished by the Commmunity Skritt Skin Bagpacks – we have enough of Charrs and Quaggans, lets get started with Skritt Bagpacks) – sellable
- Black Lion Keys (rare)
- Black Lion Ticket Scraps (rare)
- Recipes for Light of Dwayna and Shadow of Grenth
- Ascended Crafting Materials, like Elonian Leather, Bolts of Damask ect to help reducing a bit the Grind for Ascended Equipment Crafting. Especially around Bolts of Damask!!!)
1. 5-10 is too much. You said it yourself how easy it is to get gifts, this would just crash the markets on the tp. I mean, sure, t6 bloods at 20c or less would look great, but there would eventually be way too much supply and not enough demand. I could go 1-2, and make the likely hood be CLOTH. As cloth is what is holding most people crafting ascended back.
2 and 3. Ok, but again, this would be VERY RARE. Not just RARE.
4. Same as number one. And I would make this a rare event. Again, you have to remember how easy it is to acquire gifts. So the rarity of the item should go up.
5. As rare as 2 and 3.
6. No. That would require having the skins be under a second currency, creating another tab.
7. Maybe next wintersday
8. As rare as they are dropping in the world randomly (again, the ability to acquire so many gifts)
9. Ok, but as rare as the keys.
10. no
11. I wouldnt say the final product items, but instead how bout the time gated items? Again, ascended wouldnt be as frustrating as it is today (except for cloth users) if it wasn’t for Bolts of Damask. I believe thats the one item holding people back the most.
You just have to remember how easy it is to get the gifts to determine how rare some of these drops should be. Its probably too late to include any of this now, since holidays and stuff. Plus, some holiday stuff should stay (sigils/runes [remove the select boxes though], frost bitten tools, tonics, and weapon skins) to at least stick with the wintersday theme.
what are you talking about? then people would have to click to create a new character, click through the whole character process, click through dialog to skip, click on a way point, click on accepting the new craft, and so on!
GEESH ANET! SO MUCH CLICKING!
I just wanted to let you know that your feedback on this is really appreciated. I understand how this immersion breaking bug is severely detracting from your enjoyment of Guild Wars 2. I assure you, Radiobiology, Bluefox. We have Top Men working on it right now. As always it will be fixed When It’s Ready™.
Too late for me, I’m afraid. Once I saw this game breaking feature in OP’s post (even though I never saw it in game and have no idea where it is) I was forced to rage quit and uninstall the game. I’m moving on to my next game, Forum Wars II. It’s an exciting RPG where you post on the forum of a game you no longer play about issues you personally have never experienced and only know about through other people’s comments. Achievement points are gained on how irrelevant the issue is to you (pretty much all of them on a game you don’t play). Bonus achievement points are given if the posts are based on remarks by a Dev that are misunderstood or are no longer relevant.
don’t bother. I’m in the alpha of it, and it sucks. So far, nothing but actual good threads on how to actual improve the game and understand of time and work it takes for a dev to actual fix something. The game ISN’T what they said it was, and I am sorely disappointed that my money has been wasted.