Showing Posts For Serophous.9085:

Not liking how challenging sounds.

in Guild Wars 2: Heart of Thorns

Posted by: Serophous.9085

Serophous.9085

Which MMO’s would you be referring to?

What makes said MMO’s defined as “standard”?

In my experience in other MMOs, generally speaking, same level mobs dies easily. It is only when you fight mobs above your level where you start taking everything on your skill bar.

I disagree with most of what you said. I can train a monkey to play 95% of the PvE. Why would I want to continue such a dull pattern?

I much prefer every square inch of territory being quit difficult when solo. Making grouping much more valuable.

Archeage, Rift, Aion, TSW. Maybe you should play those games passed level 20 and you will see what I mean.

I have played rift beyond 20, actually to max, and your fear is really unfounded. The class that has the most abilities currently in game are else since they swap between specs. So that’s a total of 25 for one profession, could long CDs on the right side. I could be wrong and it could be engis though with kits.

You are trying to say gw2 is going to get as bad as those games where you need 4 different sets of task bars to have all your skins on? Uh no. No its not. At most you are going to have 10-14 buttons to click at a time. That’s it. Anet wants you to do more than press 1 to win, which I’m fine with.

Cheap and Easy 20 Slot Bags

in Guild Wars 2 Discussion

Posted by: Serophous.9085

Serophous.9085

They are 1 gold and badges of honour – http://wiki.guildwars2.com/wiki/Bandit_Weapons_Specialist

I think if you take a lv 2 into wvw, they are available with karma, and the price scales with your level.

Newbie here, clarity on server transfers?

in Guild Wars 2 Discussion

Posted by: Serophous.9085

Serophous.9085

You are one with the toast now

Q:Best Farming Spot as of 3/8/2015

in Guild Wars 2 Discussion

Posted by: Serophous.9085

Serophous.9085

The Silverwastes would be the place you’re talking about.
http://wiki.guildwars2.com/wiki/Silverwastes

How much gold would be gained in silverwastes in average per hour?

Best way is to farm on your 80 all the bags from.events, or find a chest train and farm bandit bags. After that, level up or have another character between lv 50 to 54, and send all bags to them. Proceed to open and salvage, then roll in the money if lucky to get bunch of cloth armors.

What is your favorit party composition?

in Fractals, Dungeons & Raids

Posted by: Serophous.9085

Serophous.9085

Me and four other people who are honest if they haven’t done the fight/dungeon/ etc before and ask for an explanation.

Why? Because I’ll take people willing to learn and competent (or at least trying) over someone who is impatient and complaining all the time because of team comp.

Show me your sci-fi look

in Guild Wars 2 Discussion

Posted by: Serophous.9085

Serophous.9085

Made a desert steam punk charr awhile back.
And my Engi’s look, which was much cheaper to make at the time.

Attachments:

Suggestion for Vinewrath Event (afk'rs)

in Guild Wars 2 Discussion

Posted by: Serophous.9085

Serophous.9085

What needs to happen is the threshold for earning a bronze needs to be increased greatly.

Solutions to silk prices.

in Guild Wars 2 Discussion

Posted by: Serophous.9085

Serophous.9085

Man….remember when silk was only worth a few coppers, and people complained about it being so low?

Anet please do Pre-order/founder Beta.

in Guild Wars 2 Discussion

Posted by: Serophous.9085

Serophous.9085

No

GM Proheals is running around WvW.

in WvW

Posted by: Serophous.9085

Serophous.9085

If only I could roleplay a treasure Skritt with an enormous amount of HP. Catch me if you can!

omg….best wvw event i could see happening…

All three massive zergs of the zone trying to chase and kill one skritt….

Making Players Feel Stupid is Bad Business

in Guild Wars 2 Discussion

Posted by: Serophous.9085

Serophous.9085

actually, i’m all for someone feeling stupid for doing something stupid. Its how you learn.

I miss the old days of Commander lemming…and jumping off the side of a cliff, surviving with your trait, and watching as everyone else dies….good times…gooood tiiiiimes….

Hype Train came, and it was pleasurable

in Guild Wars 2 Discussion

Posted by: Serophous.9085

Serophous.9085

The rumors in game and out in the community are saying that there’s going to be a load of HoT info released tomorrow. My hope is we get to know each new Specialization. And maybe Gliding Mounts, who knows? The expansion can’t come soon enough!

Prepare yourselves to be run over by the Hype Train!!!

So…is that pic really relevant then? I mean, its not Anet hyping it up, its the community doing it. We need a new train pic that can depict the gw2 community hyping something more than anet is hyping. If the guys from the interview were “meh” like the people in the background then why is the community acting like the forefront guy?

(edited by Serophous.9085)

Is it Botting, or exploiting?

in Guild Wars 2 Discussion

Posted by: Serophous.9085

Serophous.9085

Its not botting because another program isn’t playing your character, you still are, whether at the controls or not.

Its not an exploit because the game was design to change what your auto is. Some people set it to shout, or to and aoe heal…

What it is is LEECHING. People doing this make it harder for others playing by scaling events and reaping rewards with providing no effort. To me, leechers are just one step above botters, where they aren’t using third party, but abusing a useful in game mechanic to earn rewards they don’t deserve.

New to game .

in Guild Wars 2 Discussion

Posted by: Serophous.9085

Serophous.9085

Well, depends what you want to do at this point.

Help take back orr, get enough karma to get your temple armor?
Take a step into fractals and see if its your thing.
Check out southsun and participate in holding camps to unlock vendors.
Head to silverwastes and participate in the meta there, defend bases, beat the bosses, than take on the megaboss event.
Or (and sadly) purchase the season 2 living story, or ask a guildmate to run you through, though you can’t get achieves.

"Bring Out Your Dead"

in Guild Wars 2 Discussion

Posted by: Serophous.9085

Serophous.9085

What if I’m not quite dead yet….and I feel happy?

Trapped in Virtual Tyria as Your Character

in Guild Wars 2 Discussion

Posted by: Serophous.9085

Serophous.9085

A la ‘Sword Art Online’ and ‘Log Horizon’ and going wa-a-a-ay back to the ‘Guardians of the Flame’ series of novels from the early 80s.

If you found yourself trapped in a virtual Tyria as one of your characters —

  • Which character/profession would you rather be?
  • Which game mechanic would you rather not have to contend with?
  • What currently unimplemented game mechanic would you wish was implemented?
  • Which NPC would you be most likely to seek out and befriend or clobber or ________?
  • Which zone would you choose to call home?
  • Insert your own questions here!

ohh….I actually had to think for this and really had a hard time picking

*Necro Charr – it was this or my warrior. But in the end, it went off on looks. And Soth is still my favorite armor design.

*Karma – I dont see how it being implemented now that we are sucked in working….kinda weird to hand over karma tokens or something.

*Reputation system – Not what you are thinking of at first! But like in Sword art online. Green you are considered a good guy, yellow you’ve done some things best not known, red – run. While I know there isn’t any PKing in Gw2, make it they get sent to jail if caught can work. And going red would be killing npcs.

*Quaggan. I’d be selling quaggan skins…quaggan boots….quaggan purses….quaggan blubber….

*Queensdale – Simply put, its fun to go to the gravestones and laugh there, and I want to share all my stories of Ascalon with the humans…..

Now, would we be forced to act AS our character, or just be stuck looking?

Attachments:

I think i hate this game

in Guild Wars 2 Discussion

Posted by: Serophous.9085

Serophous.9085

I’m sorry, I couldn’t go on after the part of complaining about leveling. The only thing I can think of that doesnt give you xp or levels in this game is roleplaying…

Why don't we have this tool in game ?!

in Guild Wars 2 Discussion

Posted by: Serophous.9085

Serophous.9085

but i can imagine some people wont be happy when other people can see their dps. especially when it looks like this https://forum-en.gw2archive.eu/forum/game/dungeons/Still-no-mention-of-dungeons/first#post4773430

why don’t they just make it so everyone has the exact same dps, that way no one will feel left out

really hoping not a troll post….

but i’ll put it into simple terms. It starts where there are two classes against each other. Sure, you can make them deal the same exact dmg, but one is range, the other is melee. Guess who wins? Range, because they’ll do more dmg before the melee gets close. So then you give a tool to melee to get close, or to have more hp, or defense, or something. Well then that seems unfair to range so you give them some escapes or defenses themselves…..etc etc.

In short, perfect balance in an MMO is impossible because of players wanting different playstyles. Meters can be beneficial, yes, but more harm than good comes from them sadly.

Mystic Forge unfairness leads cause my leave

in Guild Wars 2 Discussion

Posted by: Serophous.9085

Serophous.9085

I wonder how the game would be if legendaries never existed….

Mystic Forge unfairness leads cause my leave

in Guild Wars 2 Discussion

Posted by: Serophous.9085

Serophous.9085

Glad I saved this.

Attachments:

I would come back to the game if...

in Guild Wars 2 Discussion

Posted by: Serophous.9085

Serophous.9085

Welcome back to the game! This is already possible!

Getting to Know Your Fellow Posters Thread

in Guild Wars 2 Discussion

Posted by: Serophous.9085

Serophous.9085

  • 29yr old male
  • I’m very pessimistic bout almost everything
  • my favorite show was House, mostly because the way he talks and jokes is how I talk and joke. I also use the same method of thinking as him.
  • been a gamer since NES days, and I still like to go back to them for the challenge
  • I currently work at a pharmacy as a tech, where I haven’t killed anyone yet luckily, and deal with enough pychos and verbal abuse that when it happens on forums or in games, I laugh.
  • I do love to write, mostly fantasy. I have one eBook, but sales sucked, so thinking of rewriting again or scrapping and moving to something else.
  • I use to be a hardcore gamer, having been in some realm firsts on WoW with my guild. Also use to have spreadsheets and do math every night to find max dps. Now I’m more midcore.
  • the only betas I had gotten into were WoW’s icecrown and cata, then hearthstone.
  • Greg Street (aka ghostcrawler) graduated from my sisters college, which is 30min from me, and gave a speech there a few years ago. I was able to shake his hand and get a picture. Pretty much the only big game Dev I actually ever got to talk to face to face and 1v1 (he seemed very tired though, wonder if all game directors don’t get sleep XD?)
  • I post from my phone a lot, which causes auto correct problems at times and get me infracted.
  • my final secret case stays secret

Would you rather...

in Guild Wars 2 Discussion

Posted by: Serophous.9085

Serophous.9085

i want to know the balance changes to our EXISTING classes…….

Yeah, I rather hear changes to the current professions now after seeing the Rev. I feel like not making it my main would be a mistake.

Guild wars 2 moving towards the holy trinity?

in Guild Wars 2 Discussion

Posted by: Serophous.9085

Serophous.9085

If they are just adding stuff to allow the play style of tank and healer, etc, that’s OK.

If they are going to design encounters and dungeons that REQUIRE a specific role such as a tank, THEN we have a problem.

Guild wars 2 moving towards the holy trinity?

in Guild Wars 2 Discussion

Posted by: Serophous.9085

Serophous.9085

Don’t worry guys! I’ll taunt the boss once those 25 stacks of defiance are gone!

Lets Chat: Revenant Masters of the Mist

in Guild Wars 2: Heart of Thorns

Posted by: Serophous.9085

Serophous.9085

Too many pages to go through but…isn’t slow already in the game, just called chilled?

Final Review of GW2

in Guild Wars 2 Discussion

Posted by: Serophous.9085

Serophous.9085

That’s too bad because you have made a kittenumption (or been misinformed) about what is necessary to be successful in WvW.

You mean a lone Ele in ascended celestial gear isn’t the ultimate force factor in WvW?

Yeah, that’s what made me quit wvw because it became a cheese fest with celestial ele.

I’d just walk up to a keep and say “eh! Open up! I’m a celestial geared ele!”. And they’d quake in their boots as the doors creaked open and I’d step in side, my mere presence causing any seige to instantly break and supply to just melt away. It a player tried to stop me they just threw their weapons behind them, threw bags of loot and badges at my feet and jumped over the side of the wall.

When I got lord’s room, he’d kill his own guards as and act of mercy before finishing himself. Heck, no timer was needed to show how long it took before the place flipped, it just did.

So until anet removes the divinity that is celestial eles in wvw, I will not play it because its so cheesy.

HoT is Underwhelming

in Guild Wars 2: Heart of Thorns

Posted by: Serophous.9085

Serophous.9085

I think the problem is players are trained in this by now that expansion = must have x new playable races, x new classes, etc etc. Granted, new classes changes up the meta somewhat, and that’s what people want to happen, a meta change, something to modify or change gameplay, or add to it.

Its just been drilled into skulls that xpacs must have a new class or race.

Edit: this actually reminded me bout something Yatzhee once said in a review. Getting something you want doesn’t have the same effect as getting something you didn’t know you wanted.

(edited by Serophous.9085)

Seriously... What is this...

in Account & Technical Support

Posted by: Serophous.9085

Serophous.9085

It’s a typical problem that the last few files won’t load. Just restart the client, it’s usually enough.

So…just had to basically turn it off, then back on….

Tequatl the Sunless is too easy again

in Guild Wars 2 Discussion

Posted by: Serophous.9085

Serophous.9085

You can only revamp a boss so many times, and teq is fine as is. The encounter didn’t get easier, people just know what to do now. You can’t change that unless you revamp the whole system again. Don’t forget, the first week teq came out people moaned that it was too hard.

Tea is fine, there are other dragon bosses (world in that matter) in greater need of a revamp now than him getting a second one.

New weapons for heart of thorns expansion

in Guild Wars 2: Heart of Thorns

Posted by: Serophous.9085

Serophous.9085

I don’t want to kill the brainstorming….. but, there are no new weapon types being added in Heart of Thorns. Though, specializations will allow professions to use existing weapon types which they currently cannot use.

In the words of cartmen:

“Boo! Boo Roy Cronacher! Boo!”

Things you found confusing as a noob

in Guild Wars 2 Discussion

Posted by: Serophous.9085

Serophous.9085

Moving and attacking – yes, I didn’t get it at first. I would stand still and attack

Dodging and shields – yes, I stood there and took hits, ignoring dodge until later on I found it necessary. Shields, I didn’t know I had to unlock at the time with skill sets, making me wonder if the shield even meant anything.

Events – what the heck were these? What do I do? What is going on? Oh, I get XP from this? Okay!

What's a Bad Player to Do?

in Guild Wars 2 Discussion

Posted by: Serophous.9085

Serophous.9085

For me, as long as you are trying, I have no problems with how you play or what you do. Now, if you stand still the whole time just taking dmg and never once trying to move or dodge, then I have a problem. Luckily, I rarely run into this (so far).

As for people who compare AP, ignore them. AP means nothing. Absolutely nothing. And people trying to judge by AP are idiots. AP just shows how long you’ve played, or how many times you decided to constantly salvage junk.

I’m fine with the play how you want idea. If you want a speed run clear group, then put in the LFG description speed run clear, zerk only, blah blah. And other people be respect and don’t join. If you don’t care for time, look for a group that doesnt care, or make your own saying “all welcome”. I do that whenever fractal daily comes up, and it gets filled instantly. And if you are someone looking for a speed clear and see such a group, don’t join at all, or join but be respectful and don’t whine.

"No-grind philosophy"

in Guild Wars 2 Discussion

Posted by: Serophous.9085

Serophous.9085

God this thread is just going in circles, brick walls talking to brick walls, no one looking outside to see if the game was catered to them, it could make it bad for others, etc etc. It can all be summed up so easily.

Player 1: this is my definition of Grind, this game fits it, this game is grindy.
Player 2: this is my definition of grind, yours is wrong, mine says the game isn’t.
Player 1: no mine!
Player 2: Mine!
Player 1 and 2: MIIIIINNNNNNNEEEE!
Anet: Hey guys! This is our definition!
Player 1: your definition is wrong! Mine is right! I can prove it cause many people said so!
Player 2: no, they matched my definition, so I’m right. You can’t prove many people!
Player 1: yes I can!
Player 2: how?
Player 1: because people say it in message boards and map chat and guild chat! That’s many!
Player 2: out of how many total players?
Player 1: that doesn’t matter! Its many!
Player 3: hey guys, you’re both wrong! My definition is this, so the game is grindy!
Player 1: see!? He agrees with me though his definition is wrong. Mine is correct!
Player 2: you’re both wrong, and I’m right.
Player 1: no mine!
Player 2: mine!
Player 3: mine!
Player 2: now let’s right long winded posts about our definitions, compare the game to other games with other different or same versions of grind to prove our points, not budge on any issue, attack each other for how the other plays, and continue on with the majority of the thread dominated by the same few people going around in circles.

Heck, this all reminds me when bill Clinton was on trial.

(edited by Serophous.9085)

would you like PVP in PVE

in Guild Wars 2 Discussion

Posted by: Serophous.9085

Serophous.9085

Add this to LFG tool

in Guild Wars 2 Discussion

Posted by: Serophous.9085

Serophous.9085

Also add zone, so those looking for SW or drytop aren’t competing with LS

Solo-Instance for Dungeons

in Guild Wars 2 Discussion

Posted by: Serophous.9085

Serophous.9085

I think i have a better idea to solve all these problems

Step 1: open lfg
Step 2: Select what dungeon or what you are doing for a group
Step 3: In party description, give path/difficulty, and then the words “ALL ARE WELCOMED!”
Step 4: Watch your group fill

the dumbest thing you've ever done in game?

in Guild Wars 2 Discussion

Posted by: Serophous.9085

Serophous.9085

Complaining when gems were like 20s for 1.
Deleting some of the stuff you could only get once because at the time, I needed bank space.
“That water looks deep enough….”

"No-grind philosophy"

in Guild Wars 2 Discussion

Posted by: Serophous.9085

Serophous.9085

The biggest unquantifiable, IMHO, is the why behind the motivation and feeling of reward.

Why do people play, what do they get from the experience, what do they find fun, what do they find rewarding, and is it a mistake or not to tend to equate fun with rewarding? Do people really want a highly likely success or a challenge with a real possibility of failure? I don’t know the answers to those kinds of questions, and I suspect it will be a lot of trial and error before the gaming industry discovers reliable guidelines.

I absolutely agree. I find it stunning and odd that they’ll blow trumpets and create pageantries of attention for hiring real economists, yet I’m not sure if they’re aware that economists are almost as qualified to do a sociologist or cultural anthropologist’s job as might a car mechanic or a part-time rodeo clown be.

We desperately need some social science experts up in these businesses, methinks. I honestly don’t trust the metrics of an economist’s purview when it comes to things like community management.

Managing people isn’t something mmo devs seem to be very good at, anyway. I’ve seen far, farfarfar better implementations of community building and management…heck, anywhere that real attempts by genuinely proficient human resource directors were made.

The company I work for retains the services of a whole image consulting agency that does nothing but provide the execs and department heads with insightful guidance on inter and intra-office culture, how to foster successful business relationships and how to engage clients in terms that are most likely to appeal to them.

And bloody hell if it hasn’t had a dramatic impact. Real experts on how people work and why people do what they do versus some folks with engineering degrees, some MBA’s and a passel of yet others with physics degrees?

There’s no contest. And I suspect there’d be no contest in the outcomes real experts on how people work and why people do what they do could bring about in comparison to the best-guess figurings a bunch of computer science and game development and art majors can come up with respective to such matters either.

I dunno. I don’t see the effects I’d expect to see if game studios actually employed humanities experts upon such endeavors. The human animal isn’t nearly so mysterious as it likes to think, but you can spend billions of dollars trying to come up with magic algorithms and heuristics and tools for refinement of metrics to predict it…and fail. Or succeed so marginally that you might as well have just consulted tea leaves, or a magic 8-ball.

Time = value. People want to put a value on their time, even if its in a game. They then want something to show inside the game to others their time spent, or at least be towards something that they can show off later.

What makes me smile though, is that people complaining about rewards have NO IDEA how scarce they were when the game launched. Again, when i was going back through the forums, people were whining about having only 5g once they hit 80. Or not enough karma to buy a full exotic set from the temple vendors.

Course then, the november patch came out, and then drop rates were affected by a bug they anet wouldnt respond to until a french forum mod finally replied, then we posted data for months, and finally anet caved and helped rebalance drop rates and give us the boss chests.

"No-grind philosophy"

in Guild Wars 2 Discussion

Posted by: Serophous.9085

Serophous.9085

At the time when ascended gear was added to the game, there were a whole lot of posts about people leaving because they had nothing to do. The only way Anet could have added something to do in a timely manner, was to add something time gated that helped people stay in game longer toward that goal. I didn’t like it but I got why they did it. The forums were a zoo. Every day there were posts about people who ran out of stuff to do. Anet made a decision based on forum posts. Yet you dislike their solution.

The solution of providing more and more content wasn’t an option because the content your’e talking about takes too much time to implement if they needed to head off what was quickly becoming a stampede.

But more to the point. we hardly see grind complaints, UNTIL Anet brings up the words no grind. And then we get threads like this.

Before this thread, I think you could count on one hand the number of times a month that anyone said they had a problem with the game being grindy.

This isn’t some big huge thing that huge numbers of people are complaining about. This is a pet peeve of a small percentage of the population who got riled up because Anet used the word grind and said the game wasn’t grindy. If that hadn’t happened, this thread wouldn’t even exist.

https://forum-en.gw2archive.eu/forum/game/gw2/I-personally-feel-like-I-am-going-nowhere-in-PVE
https://forum-en.gw2archive.eu/forum/game/gw2/What-do-you-guys-do-after-80
https://forum-en.gw2archive.eu/forum/game/gw2/getting-kinda-bored-already
https://forum-en.gw2archive.eu/forum/game/gw2/Something-to-Consider
https://forum-en.gw2archive.eu/forum/game/gw2/Are-the-complaints-just-from-a-lack-of-understanding

Yeah, this was just at the beginning of september of some posts I bother to go back and look for, least one a page at times. So before the november patch with the ascended gear.

Its also probably hard to find some things, as other complaints were probably moved to “trash can”, hence why i at least linked the last one.

"No-grind philosophy"

in Guild Wars 2 Discussion

Posted by: Serophous.9085

Serophous.9085

GW1 had plenty of grind with its faction grind and grinding for ectos. Then grinding the same mob over and over again for its rare drop.

But there were also many title tracks that were not so grindy. Legendary Vanquisher, for example. Also, I got full sets of BiS end game gear by simply playing through story lines. We didn’t hit level 20 only to discover that we were going to be collecting silk for the next year or so before being able to craft our BiS gear. Plus, there were tricks to reducing your grind in GW1. Soloing high end mobs was feasible with certain builds, and three-manning eight-man content was often effective as well.

Because some elements of not so grindy doesn’t mean there isn’t grind. Its still grind. There are tricks to reducing the grind in gw2 as well. But its still grind.

There was grind for ectos, but there was no compelling reason to get ectos unless you wanted to play fashion plates with your in-game characters. It turns out that lots of people actually enjoy that sort of thing, so ecto farming was immensely popular. There was grind for faction, but there was very little need for that until EotN came out. I agree that EotN introduced a bunch of grind with their faction-dependent skills, but most of it was actually pretty easy to get over the course of normal playing. For the most part, a concerted grind was optional. When I finally got to the point where all that was left was a grind, I gave up and played WoW for five years.

In GW2 there is every reason to get ascended gear. The stats are far better and no other gear in the game has agony resist. That’s the difference. The elements of not so grindy were the core of the game. The grindy portion was for icing on the cake. Not so here. My guild mates call this game Grind Wars.

There isn’t every reason. Ascended is barely better. Again, I have yet to come across something, other than high level fractals, where I’ve needed ascended gear. As for agony resist, only one place in the whole game has it, and its level 10+ fractals, a small portion of the game. If someone doesn’t do fractals above 10, agony resist is pointless.

Now, I agree that ascended is a grind for, but mostly in the sense that
1. Its a pain to get low level cloth unless you have an alt around level 50 or want to kill your mouse clicking and putting karma gear in the forge so you can salvage the result.
2. The time gate.

I agree the time gate should be removed, and there needs to be better ways to get the cloth (mainly) and then other mats. If anything, and what I suggested before, one way to speed up the acquisition is to start using karma again for more end game stuff, you get that currency from basically doing anything in the game anyway. We have laurals and guild tokens able to be used to by the accessories, why not use karma for the armor and weapons materials? Make a bag costing 200k karma (made up number, dont freak out) that will give you raw crafting mats and a chance at a bolt of damask, Elonian Leather square, Spiritwood plank, the Deldrimor steel ingot, and globs of dark matter. If you don’t get the ascended mat, well then at least you get the crafting materials towards making your own.

Add a recipe that includes the ascended reagent and 5 ectos to make a dark matter.

At least it will shorten the grind then.

Returning and need ideas for PVE

in Guild Wars 2 Discussion

Posted by: Serophous.9085

Serophous.9085

I havent played my guardian lately, but when i did, I was basically tanky and filled more of a support role.

I really havent changed it in so long, even after all the changes to traits, but it is still 0/0/6 (V, VIII, XI)/6 (II, X, XI)/2 (VI), with soldier armor and zerker hammer/staff and accessories. Melandru runes. For skills, Signet of Resolve, “Save yourselves”, Wall of Reflection, “Stand your ground”, Renewed Focus.

Giving boons to allies heals them and yourself, dodging heals, and simply spamming 1 creates a symbol which heals allies, gives them the protection boon, which in turn, heals you once more.

But like I said, this is an old build that was posted awhile ago, there may be an up to date one.

Foray's into 4k the Beautiful Sequel

in Guild Wars 2 Discussion

Posted by: Serophous.9085

Serophous.9085

I really do like how this all looks when its on (after getting mine to work), but sadly, its not really playable with the highest setting as everything just gets too small. I guess if you are ignoring all chats and never use the minimap and have your skills memorized, then sure. But not all of us do.

I’ll probably use this feature for screen shots at least, so thanks for sharing still!

"No-grind philosophy"

in Guild Wars 2 Discussion

Posted by: Serophous.9085

Serophous.9085

This is getting hilarious. A few post ago you where acting basically as if I was crazy for saying exactly this.

So tell, you are just a troll?

And yes if you enjoy doing something multiple times it’s not a grind but as many if not most (so maby most, maybe not) people do consider is a boring grind they obviously don’t have a lot of fun doing it. They do it only for the reward only. (and if they get it they are likely burned out by the game).

I have seen many people leave after getting there legendary and not because they had no goal left as some where interested in another one but once they got there first there where all the bad memories from the last grind and the next goal would mean more of that.

Actually, its mocking your previous statement that multiple times of the same thing =/= grinding, when grinding involves doing the same thing multiple times. Adding a “fun” factor doesn’t change it from not still being a grind. You’re still doing the same thing over and over again repeatedly, and adding sparkly effects or making you go left instead of right, or adding some other “fun” factor doesn’t stop it from being a grind.

Which then leads back to how funny it was in the first place. So if one person doesn’t consider it a grind then that’s ok and they should continue enjoying what they are doing and having fun. But if someone else considers it a grind, they should go to the forums and complain to anet about it and want changes to it because its not fun. Well then, what about the first person? Doesn’t that then ruin his fun? Oh, but because he isn’t posting on the forums about how he is having fun doing it, it’s not important. The only important person is the one who came on to complain. The whole “fun” factor falls flat because what is “fun” is determined by the individual, its subjective.

As for legendaries, yeah, some people left after getting one. Others have all of them, and some even duplicates and are still playing. You didn’t see many, you saw a select few.

(edited by Serophous.9085)

"No-grind philosophy"

in Guild Wars 2 Discussion

Posted by: Serophous.9085

Serophous.9085

Woow like everything you said here made no sense. Are you even still believing what you are saying yourself? Sorry but this comment was just sad.

1: I said “that many if not most people” you make of that ‘most’, even putting the word most in caps. Funny because by saying it the way I do I explicit say it do not have to be most.
This start already destroys your compelete statement.

2: Out of nowhere you just act as if it’s a matter of fact that everybody who plays the game and finds something grindy comes to the forum to post about it.

This nonsense idea would have also send your whole argument down the drain wasen’t it already destroyd before.

And that in a comment of two lines.

btw, didn’t many people stopped playing GW2? Would is be possible that the grind could be one of the reasons? And if so would it be wise to try to hold them when they come back for HoT?

1. “That many if not most” – you are desiring that most people believe in what you are saying about grind, but you fall back on many, you are still trying to incorporate a large number of players, which, fun fact, you have no proof it is.

2. I’m only acting how everyone in this thread has been acting about it. Because, as no one really ever likes to admit on the forums, forum posters are a small minority of the game population. Yet its claimed that “many” or “most” people have a problem with something. Yes people, those of us arguing in this thread are a small minority of the actual game population. While we can give feedback, if what we say isn’t what Anet sees happening in the game, then its an issue that either can be ignored, or fixed later on. Wouldn’t it be funny if we could actually see numbers (never going to happen) and it turned out that less than half of players saw this grindy? Boy! Wouldn’t that throw the “many” or “most” out of the way.

As for your last question, WHO KNOWS? Anet doesn’t release numbers or reasoning for a population drop. You don’t know, i don’t know. All we have is heresay. The only tell that may have caused a population drop was the Original player experience, hence prompting a change to what we have now. In other words, apparently anet saw wasn’t grind that was causing new players to not continue playing, but the initial start of the game.

If anything, the question can be flipped. What if players left because there was no grind? Can you answer that? You can answer for friends and guildies, but you can’t answer for the game population in total. So no. Those questions can be answered only by who we know, but not as a population in total. Only Anet has those answers, and I doubt we ever will.

"No-grind philosophy"

in Guild Wars 2 Discussion

Posted by: Serophous.9085

Serophous.9085

GW1 had plenty of grind with its faction grind and grinding for ectos. Then grinding the same mob over and over again for its rare drop.

But there were also many title tracks that were not so grindy. Legendary Vanquisher, for example. Also, I got full sets of BiS end game gear by simply playing through story lines. We didn’t hit level 20 only to discover that we were going to be collecting silk for the next year or so before being able to craft our BiS gear. Plus, there were tricks to reducing your grind in GW1. Soloing high end mobs was feasible with certain builds, and three-manning eight-man content was often effective as well.

Because some elements of not so grindy doesn’t mean there isn’t grind. Its still grind. There are tricks to reducing the grind in gw2 as well. But its still grind.

"No-grind philosophy"

in Guild Wars 2 Discussion

Posted by: Serophous.9085

Serophous.9085

Please sir, find that game that has no grind and only has content and enjoy it for yourself.

Guild Wars.

But anyway… It’s funny that they have the balls of marketing GW2 as the “anti-grind” MMO when it’s by far the most grindy game I’ve played in a lot of time (since Tibia in the early 00’s to be precise).

GW1 had plenty of grind with its faction grind and grinding for ectos. Then grinding the same mob over and over again for its rare drop.

Foray's into 4k the Beautiful Sequel

in Guild Wars 2 Discussion

Posted by: Serophous.9085

Serophous.9085

They look great! I’ve got an NVIDIA 760 and I am not sure how to turn/activate the DSR scaling. I’ll keep looking though. I would like to mess around with it.

It’s not as hard as you might think!

Go into your nvidia control panel from your desktop, and go to the manage 3d settings tab.

There will be a dropdown menu that says DSR and in that dropdown will be a list of scaling options. select all or what you want and apply.

Go back into the game and enjoy you ability to upscale!

doesnt seem to be working for me

"No-grind philosophy"

in Guild Wars 2 Discussion

Posted by: Serophous.9085

Serophous.9085

snip

Sorry, I didn’t know doing something multiple times =/= grinding.

But in other news, since I like doing the same events MULTIPLE times in silverwastes, fighting the bosses durIng the breach MULTIPLE times, and the vinewrath and maze MULTIPLE times for fun because I do like the zone and events, then it isn’t a grind. The crests are just a bonus for me along with the bags I earn. If I use those bags and crests to make gold, then its all the more bonus to me.

Grind is subjective it seems.

Sure if you have fun doing it and the rewards are just an additional motivator then thats not a grind.

And don’t act as if it’s something new I am saying. If everything you do multiple times is a grind then any MP FPS is a grind because you do it multiple times, while the rewards are there (killing) and the currency is also there (points). But why does nobody call that a grind? Simply because people are not doing it just to get a number, being the best (the number) is a side thing, an additional motivator, they simply love shooting each other. Thats why nobody calls it a grind.

But yeah you act as if it’s silly what I say so I guess you always talk about how people are grinding FPS’s for kills. Oow and I guess you are grinding forum post here?

Where do we talk about grind? Mostly in RPG’s because thats the place where people tent to get into a grind.. doing something they do not really like but purely for the reward.

Well then, this thread is moot really as people just need to not think of what they’re doing as a grind and just have fun. Then anet told the truth, gw2 isn’t a grindy game.

If a lot of rewards are only available in a way that many if not most people consider a boring grind that is a problem and your game is grindy (for those elements).

A problem that should be talked about and really should be solved. That is what this topic is about. We already established like on page 2 or so that grind it’s also a personal thing. But it’s good to see you catching up.

OK OK. MOST people. Gotcha. So then, MOST people who play the game must be posting in this topic ATM right? And not the same people over and over talking in circles?

Actually I agree with Devata. Most people consider the way to get stuff in this game a boring grind. The problem is I’ve yet to see any MMO where it’s been otherwise.

It goes back to content can’t be produced fast enough so grind has to be introduced. The trick is to make it so all the grind items are optional and people can make their own choices.

Because making things easier to get, ie allowing people to have them faster just means people getting bored faster.

The grind is boring, but having nothing to work for is even more boring…to a lot of people…maybe even most.

Yeah, but if you just do things multiple times and have fun while getting rewards, its not grind.

"No-grind philosophy"

in Guild Wars 2 Discussion

Posted by: Serophous.9085

Serophous.9085

No I said I did it multiple times to level my characters but also having the rewards as an extra thing / in the back of my might / earn them as well. Because I liked doing it. Is it then already grinding? I do not think so while it might come close. If I would have continue on to the point where I did not like it anymore but just did it for the baubles it would have been grinding but that was never the case.

I did not do it multiple times just to get the baubles to get the rewards.. you know like the people grinding for gold. To me that is a difference. I would not consider this grinding. In fact I think that is the general difference.

By your definition playing a game, doing quest and leveling at the same time would also be grinding because he you do something and leveling is an element of it. But it only because grinding when you do what you do for the sole purpose of the currency you earn (XP in that case). That does not mean the reward might not be one of the reasons or like an additional motivator for doing something (multiple times).

Would I have done SAB if I would not have gotten those rewards? Yes and likely multiple times. Did the rewards help to do it more times (increase playability), likely they gave the content an extra thrill / an extra motivator, by having the rewards to look forward to.

Would many people be doing champ-trains if they did not reward them anything? No. Do they even really like doing it or is it something they just put up with the earn the gold? For most they just put up with it. You see the difference.

Is it possible some people where purely grinding baubles in SAB? Sure.

But heey if you would want to consider both grinding (what would make everything a grind as you always earn some currency while playing and rewards are almost always part of the motivator) sure then by that definition I would want them to replace the boring grind by the better grind. But I do really think this is then really by your definition.

Same btw for farming but then your doing it for a direct item. I did for example farm MF for the back-pack and mini. I did farm it because I was repeating the dungeon for the mini also at a point where I did not like doing it anymore but just to get them knowing the dungeons would be removed at some point (never got them btw). Now I don’t mind considering it farming even if you do not dislike it but do it for the sole purpose of the reward. But it does not already become farming (or grinding) when your motivator is also just because you like it.

Sorry, I didn’t know doing something multiple times =/= grinding.

But in other news, since I like doing the same events MULTIPLE times in silverwastes, fighting the bosses durIng the breach MULTIPLE times, and the vinewrath and maze MULTIPLE times for fun because I do like the zone and events, then it isn’t a grind. The crests are just a bonus for me along with the bags I earn. If I use those bags and crests to make gold, then its all the more bonus to me.

Grind is subjective it seems.

Sure if you have fun doing it and the rewards are just an additional motivator then thats not a grind.

And don’t act as if it’s something new I am saying. If everything you do multiple times is a grind then any MP FPS is a grind because you do it multiple times, while the rewards are there (killing) and the currency is also there (points). But why does nobody call that a grind? Simply because people are not doing it just to get a number, being the best (the number) is a side thing, an additional motivator, they simply love shooting each other. Thats why nobody calls it a grind.

But yeah you act as if it’s silly what I say so I guess you always talk about how people are grinding FPS’s for kills. Oow and I guess you are grinding forum post here?

Where do we talk about grind? Mostly in RPG’s because thats the place where people tent to get into a grind.. doing something they do not really like but purely for the reward.

Well then, this thread is moot really as people just need to not think of what they’re doing as a grind and just have fun. Then anet told the truth, gw2 isn’t a grindy game.

If a lot of rewards are only available in a way that many if not most people consider a boring grind that is a problem and your game is grindy (for those elements).

A problem that should be talked about and really should be solved. That is what this topic is about. We already established like on page 2 or so that grind it’s also a personal thing. But it’s good to see you catching up.

OK OK. MOST people. Gotcha. So then, MOST people who play the game must be posting in this topic ATM right? And not the same people over and over talking in circles?