Showing Posts For Serophous.9085:

Halloween and the Witch's Hat

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Posted by: Serophous.9085

Serophous.9085

I hope it wont come back. I like exclusivity.

Though I agree with you on this 100% I have to say its nice having exclusivity AFTER the wardrobe update. I fit with everyone else here asking for the hat back and other things such as the minis from the 1st crhistmas event. Its things like this we had NO idea were gonna be worked on let alone so far into the game. once the wardrobe was implented if you are looking for exclusivity from that point on I would have little to nothing to say. Anet please give us players who have been playing since day 1 a chance to obtain the items we deleted before the wardrobe due to storage space!

This ^^ so much, is the reasoning behind bringing it back once.

CDI- Guilds- Guild Halls

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Posted by: Serophous.9085

Serophous.9085

For upgrades, I think it would be cool to incorporate some minor fantasy power engineering. One example would be with Asura Gates or Waypoints.

To run a gate, a guild would need:

  • Power generation to keep it on
  • Power to run the targeting system
  • Temporary power to get the target markers charged up

To build the gate itself, the guild would need:

  • Devices (that require power) that can assemble Asuran technology

Power itself could be generated in a number of ways and can even be used to create more power. For example: it could be used to power one of those big spinning sprinkler things to help crops grow, some crops could be used to generate power.

Any sort of factory thing for building siege/gates/whatever could require mass amounts of leather for belts.

Certain areas of the persistent map could be tapped for power (say a waterfall or coal mine.)

If the land/hall/housing/neighborhood sort of system was added in conjunction with floating islands. Power would be needed to keep the mini islands (player housing) tethered to the bigger islands (alliance/guild halls).

I’m sorry, I just pictured a room with a massive wheel, with skritt on it running. Something shiny would be dangling in front of them.

Thus, infinite power.

Halloween and the Witch's Hat

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Posted by: Serophous.9085

Serophous.9085

I know I had it, but yeah, dont remember how I lost it.

Heck, they allowed ls1 to get everything at the end if you missed, might as well do it for Halloween this one year with the wardrobe. (Note I say JUST this year. Afterwards, too bad. )

"Flying Carpet"

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Posted by: Serophous.9085

Serophous.9085

I just wanted to ride with someone so they could show me the world….

I can open your eyes…take you wonder by wonder.

Over, sideways, and under?

Roleplay as a dev for me:

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Posted by: Serophous.9085

Serophous.9085

We have big plans for the trait revision that we think will be fun for the community.

Due to policy, I can’t reveal anymore until we feel its ready

Edit: I’m not trying to sound like a jerk. Roleplaying as a Dev in anet, sadly the policy I feel constricts our devs more than helps.

Putting the guild back in Guild Wars 2

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Posted by: Serophous.9085

Serophous.9085

Good news! Anet thought about this and already there is a discussion!

https://forum-en.gw2archive.eu/forum/game/gw2/CDI-Guilds-Guild-Halls/first

"Flying Carpet"

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Posted by: Serophous.9085

Serophous.9085

I just wanted to ride with someone so they could show me the world….

CDI- Guilds- Guild Halls

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Posted by: Serophous.9085

Serophous.9085

Re: “What happens to the alliance guild hall…”

The answer is simple: Alliances as an entity do not get guild halls but rather an instanced place to call home which does not receive upgrades (perhaps aside from cosmetic revisions) and thus nothing is lost if the alliance dissolves for whatever reason.

This doesn’t allow small guilds to work with others in regard to progression of the guild hall though.

Chris

Not necessarily true. I co-run a small guild and while we haven’t attempted guild missions or anything, we do pretty good for ourselves. We had a small guild in GW1 and were still able to kit out our hall with everything.

Small guilds are not incapable of doing things in the game to build out a guild hall if the requirements are set forth that way. If the guild has to raise a set fee to purchase the hall and then pay out for other additions, they could do so. They may not get it done as quickly as the larger guilds but it could be done.

I’m on the fence about alliance halls. While I think they have potential benefits, I am leery of how the politics would work if the alliance hall was customizable. I think it is necessary for it to be instanced but have limited custom features in it. Most of the custom options, be it NPCs or decorations should be with the guild halls.

Why do you think that it would be a hurdle for small guilds to work together. If multiple guilds want to take on a guild mission for a single guild, the alliance hall is a place to meet. It is a lot easier than trying to do it on a PvE map or central city.

I’ve found small guilds able to advance guild progressions in multiple areas involving guild influence (architecture V, politics VI, etc. where tasks required to achieve such are not directly tied to numbers. Guild missions on the other hand are restrictive as set up such that a small guild cannot realistically achieve them (for the most part), even gradually. Thus I’d suggest influence over merits as currency for guild-hall production, but other means of producing halls that do not require multiple members all working at once (crafting, spending gold, etc.) could reasonably allow small guilds to advance their guild halls over time.

Personally I was disappointed that guild missions are quite so exclusive to medium or larger guilds, and hope guild halls will in no way suffer similar restrictions.

As for alliance halls -though I favour guild alliances, I should think such alliances could simply use a given alliance member’s guild hall for meeting, and just rotate among the membership to possibly meet at various halls on different occasions. Guild A could host one meeting, B the next, etc.? So long as solid (not feature-lacking) guild halls are available to small guilds and not exclusive to larger guilds, I would not think an alliance should need its own hall independent from member halls? Such would avoid difficulties over alliances breaking up or shifting memberships and squabbling over an “alliance hall” in the breakup.

while some missions do require large guilds, wouldn’t the effect of alliances help alleviate the numbers problem?

CDI- Guilds- Guild Halls

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Serophous.9085

Morning All,

Due to recent events I must confess that I am only properly knowledgeable up to roughly page 12 but I want to jump in and start discussing things with you. I hope that is ok.

I want to emphasize that my questions, thoughts, and brain storming are theoretical and should not be taken as a given. With that said I want to start at the foundation.

Ok lets assume that in the world of the CDI Guild Halls have a lot of horizontal progression such as the ability to create buildings, upgrade them and customize the whole experience. What is the smallest guild size that this would be suitable for. Even more specifically is it ok to have a ton of progression in this Guild Hall example and have small guilds work through it.

An idea I wanted to throw into the mix would be could small guilds have a shared Guild Hall with an Alliance?

Chris

I honestly believe that if you don’t want to make it impossible for small guilds to expand, all quality of life components should be fairly easy to get for all guild sizes. Like with the game itself, big coffers and long time spent grinding should be rewarded with cosmetic items.

Large guilds should be able to build large expanses with statuaries and other grand decorations, but the functions of a guild hall should be found in any size guild.

I couldn’t agree more. Merchants, the BLTC, repair vendors etc. should all be fairly easy to get. Making your Hall look “Legendary” should be the grind.

I tihnk everyone is in agreement that the basic stuff should be easy. But we dont want to include EVERYTHING from a city in a guild hall, as we dont want cities to empty out. So some restrictions such as the trade vendor, mystic forge, and crafting will probably be left out and kept in the cities, while guild armorer and weaponsmith, siege vendor, guild bank, and some others would still be placed in the guild hall.

There could still be SOME high end features for larger guilds as well. Asura gates to dungeons could be one. Its not necessarily something a guild needs, but would be nice to have.

CDI- Guilds- Guild Halls

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Posted by: Serophous.9085

Serophous.9085

How about this for a guild alliance hall?

The Alliance hall would be for comestic stuff only, no bonuses, nothing, just make the place look pretty. This would sidestep the whole issue of “spent time and resources for alliance bonuses, and lose it when alliance breaks.” Yes, losing the time for cosmetic stuff would suck, but at least it was just cosmetic.

essentially, the alliance hall should be a meet and planning area, or another place to just hang. If dueling is implemented down the road, yes a dueling room. Perhaps even a noteboard on a wall or something to announce things, or plans.

Another function is that if there is a time factor at all in expanding guilds (such as building rooms, research, etc), there is an “alliance builder” which can be loaned out from one guild to another to help speed up the process of ONE of the other guild’s projects. If the alliance breaks while that guy is loaned out, the builder leaves, and the time is set back to what it would have been without the builder.

The last one would be a resource exchange bank. Example: Guild 1 puts up in one slot they are looking for 2000 logs. For every 1 log they receive from guild 2, guild 2 would receive 3 mithril. This rate of exchange can be set to anything, even 1:1 if they want, and the two guilds can come to an agreement on what those exchanges would be.

CDI- Guilds- Guild Halls

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Posted by: Serophous.9085

Serophous.9085

Re: “What happens to the alliance guild hall…”

The answer is simple: Alliances as an entity do not get guild halls but rather an instanced place to call home which does not receive upgrades (perhaps aside from cosmetic revisions) and thus nothing is lost if the alliance dissolves for whatever reason.

This doesn’t allow small guilds to work with others in regard to progression of the guild hall though.

Chris

What if a alliance guild hall allowed the function to “loan” a builder to another guild, speeding up the construction of a project?

CDI- Guilds- Guild Halls

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Serophous.9085

Belated Continuation of my above post:

This idea just hit me as I read about an old game I use to play called Ascendancy, and how its Research system worked.

Basically, you started automatically in the game with basic buildings (factories, homes, agriculture). But then there was research. When you did research, you would start at one point, which would split into two, perhaps one focusing on ships, the other on homeworld stuff. Then those two could split off into 2 other paths, or even three. You didn’t know what one research would lead into another. And sometimes you would need research from so far back to access something advance.

The GW2 system would have the research, but remove the mystery (as guilds will want to specialize), but each new research could provide new skins, armor, boosts, rooms, etc. And you would have to fill in the prerequist for said research.

Example: Guild Banquet hall – Requires Guild Farm, Guild Butchery research.

CDI- Guilds- Guild Halls

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Serophous.9085

I’m definitely pushing to have us work on some detailed brainstorming of the guild upgrade system. Here is a very short summary of discussion thus far:

  • Someone suggested that the upgrades be tied to buildings which I think has some very clear potential.
  • People have suggested a few ways to break those upgrades down but none too specific.
  • We need to discuss how the building system would incorporate old upgrades but also provide new ones.
  • What kind of new upgrades would be possible because of the system turning into buildings?
  • What changes to influence and guild progression should happen to make it more intuitive if we went with buildings?
  • How do we build customization into this upgrade system where there currently is none? Someone suggested this and there were some talk of separating clear core functionality from the unique customized features, but that is sort of where we stopped.

I’d love to see people just blue sky take a crack and fleshing out some of these ideas and then I would be happy to summarize which ones I think gel well together and try to combine them into a more cohesive design that we could then begin discussing the pros and cons of.

Jon

I’m thinking when building a guild hall, there are to be 4 categories:

  • Architecture
  • Politics
  • Art of War
  • PvE

Architecture would hold the basic buildings: Builders, armor and weapon vendor rooms, decoration halls, etc. Politics would hold the room to activate the current boosts, hire outside help (such as the asura), and hold feasts for guild meetings or recruitment (Party at our place! Woo!). The Art of War rooms would contain the guild seige maker room, wvw, gvg, spvp, boosts, gvg defenses, etc. The PvE rooms would contain the buffs for gold, karma, exp boosts, maybe asura gates to dungeons.

Everything would start from the Architecture to unlock the next three categories. For example, building the Armor and weapon vendors rooms unlocks the Art of War category. You could then have certain prerequisits for other rooms, such as having to build a seige vendor room before access to wvw buffs (or vice versa). As for the boosts, they themselves should be tied to either one vendor, or still accessible as they are now by guild interface, just unlocked once the proper room is built (in other words, the room itself would perhaps be just for decoration, but it provides boosts in the interface).

As for new rooms, an asura gate room, teleporting players to dungeons, a trophy room to show off kills and guild victories in pvp, pve, and wvw. A guild banquet room to host recruitment parties or celebrations. Perhaps a research area, to unlock new weapon skins and armors.

Influence shouldn’t go away, but perhaps be used as a resource for just one type of building set, such as the Politics buildings, or banquet events. Guild merits should perhaps only be used for pvp now, building those rooms. I would also say the cap would have to be removed, as with the increasing in rooms, the cost would also increase.

But as for guild progression, providing the basic rooms (bank, armor, weapons, etc) to everyone, and having them causing the unlocking or branching into other rooms, gives the feel of progression then, along with using In game materials (note, not the actual LOGS, but have the crafting use BOARDS. You know, refined materials too).

CDI- Guilds- Guild Halls

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Posted by: Serophous.9085

Serophous.9085

I like this, but would want to make sure we don’t deny access to core features. Someone suggested guild hall upgrade trees as guild hall structures. I think you could make an argument for structure types. Ones that contain core features vs more unique specialized structures that guilds must choose some number of to build.

That was me building off of Baltzengar’s idea.

As an example, take the game Rogue Legacy and it’s tree system. I wasn’t basing this on it at first, but now it makes more sense.

In that game, you collect gold. Once you die, you use said gold to buy traits in your castle (1/3/for example). The moment you unlock a new tree, your castle would expand, adding a new addition, as well as each trait boosting your character in either magic, DMG, def, etc. Basically, the middle part of the castle focused on one stat, and the other two sides focused on different stats.

But what I am going for is something that requires one point (or resources), and at different points you may unlock a special room made for that path. Or a special decoration, while each effect would help you in some aspect of the game (a talent that increases wxp for example, or lowers guild merchant prices).

As for going down a path, there should be incentive to basically reach the top, and not spread yourself across (unless they want to). Example: there are 3 beginning talents, each costing 1 skill to acquire. After choosing one, you unlock the second one down that tree only, but it costs 2 skill points, not only that, but the other two beginning ones ALSO cost 2 skill points now. Whichever one you choose, the third one will always cost 3.

Another way points could be done would be like the gw1 system for characters specializations (like beastmastery or marksman, etc). The more points you put in one stat, the more expensive it becomes.

CDI- Guilds- Guild Halls

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Serophous.9085

1st Rule: The progression shouldn’t lead to the same outcome every time. What I mean is, there should be interesting choices along the way, choices determined by the nature of a guild, that are relevant, and lead to an outcome “designed” for that kind of guild. I don’t think big guilds have the same needs/objectives as small guilds, nor PvE based guilds have the same needs as WvW or PvP based guilds. Having this variety could be useful, and also, benefit the idea of joining many guilds.

I like this idea and how it could be a separate system from room building. Think of making this a Guild Skill Tree with maybe 2 or 3 paths (PvE, PvP, Dungeons/raids(?)). Technically, its already in the game, just that some guilds have been around long enough to unlock everything by now.

This could still happen in the very long run of the new tree, but have it that unlocking points takes more and more (or greater resources?). Basically, the points to proceed down the tree should make the leader think about choosing what to build down. Heck, you could even unlock some room specific items to show off and announce what kind of guild you are.

CDI- Guilds- Guild Halls

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Posted by: Serophous.9085

Serophous.9085

As for guild alliance halls. They could work, and would be neat. The only issue would be, what happens if the alliance breaks apart? who gets the hall? Does it go away if the alliance fails and a new one has to be started all over? If anything, that could be a completely new and different CDI if (or after ) guild halls are implemented.

That sounds as complicated as a divorce :P

and chances are, it would be!

CDI- Guilds- Guild Halls

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Posted by: Serophous.9085

Serophous.9085

Morning All,

Due to recent events I must confess that I am only properly knowledgeable up to roughly page 12 but I want to jump in and start discussing things with you. I hope that is ok.

I want to emphasize that my questions, thoughts, and brain storming are theoretical and should not be taken as a given. With that said I want to start at the foundation.

Ok lets assume that in the world of the CDI Guild Halls have a lot of horizontal progression such as the ability to create buildings, upgrade them and customize the whole experience. What is the smallest guild size that this would be suitable for. Even more specifically is it ok to have a ton of progression in this Guild Hall example and have small guilds work through it.

An idea I wanted to throw into the mix would be could small guilds have a shared Guild Hall with an Alliance?

Chris

I think, for smaller guilds, the basic bonuses should be obtainable easily. Examples like a guild armorer merchant or something. But the bigger, longer, and higher stuff should stay the bigger and longer. Yes, big guilds will reach it faster than smaller guilds, but that’s the nature of the beast. Bigger guilds are going to get to the bigger and better stuff sooner.

Not to mention, if a small guild were able to access everything so easily, imagine how empty the hall could look because the place is so big with so few people!

As for minimum size, I would say 25 members must be in the guild to start. That seems like an easily achievable number, especially with people able to join up to 4 guilds at a time.

As for guild alliance halls. They could work, and would be neat. The only issue would be, what happens if the alliance breaks apart? who gets the hall? Does it go away if the alliance fails and a new one has to be started all over? If anything, that could be a completely new and different CDI if (or after ) guild halls are implemented.

CDI- Guilds- Guild Halls

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Serophous.9085

Guys, while the whole design aspect is sounding fun for a guild hall, I think we are forgetting one thing:

In GW1, the guild halls were relatively the same design for GvG. So while developing and building a guild to look how you want, how would this effect the GvG aspect, where there could be some annoyance in trying to find a guild lord to kill?

Hi,

GvG will be discussed after we discuss raiding.

Thanks,

Chris

gotcha

CDI- Guilds- Guild Halls

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Posted by: Serophous.9085

Serophous.9085

Guys, while the whole design aspect is sounding fun for a guild hall, I think we are forgetting one thing:

In GW1, the guild halls were relatively the same design for GvG. So while developing and building a guild to look how you want, how would this effect the GvG aspect, where there could be some annoyance in trying to find a guild lord to kill?

CDI- Guilds- Guild Halls

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Posted by: Serophous.9085

Serophous.9085

Associated Risks

How do you keep players invested in their guild hall once upgrades are finished if they aren’t interested in the competitive aspects of GvG? Is that important? How can we make sure smaller guilds are able to upgrade their halls (a similar issues to how current upgrades work)?

This could be solved by the “complete guild missions under certain conditions” like the LS achieves (but harder). Thus, it keeps the guild working till they accomplish the task. The draw back to THIS of course, is the need for more missions.

But it should always be noted, some groups, guilds, people, will always race to the end to be the first to finish. The focus should be on the median of the speed things are completed.

CDI- Guilds- Guild Halls

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Serophous.9085

Hi All,

I was going to jump in today but this morning I took our Golden Retriever to the vets this morning and he had to be put down.

We are all very upset and i need to spend time with my family. Hopefully this will be the end o the issues we are facing and I will be able to give you my full attention.

Sorry,

Chris

I’m so sorry Chris. I went through the same thing just 2 months ago. Its one of the hardest things to do.

CDI- Guilds- Guild Halls

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Posted by: Serophous.9085

Serophous.9085

Probably mentioned before (I read about the NPCs like the asura walking around and stuff), but for other rooms, one can be the armory. I like the set up in the whispers area where the armor merchant and weapons are by forges and anvils. It Lets you know that is where the gear is. There can also.be a room for seige weaponry with the seige weapons against the walls or on the floor, being tinkered by the vendor.

As for customization, along with floors, walls, bricks, etc being chosen, the areas such as the armory should have a different look setup. One could look like an asuran forge, chart forge, etc. Same can apply to different rooms to make more unique.

And one room to really make the guild shine and show off, a trophy room, where awards are kept for perhaps completing a guild mission under a certain criteria, or by completing guild achievements (something else needing to be added).

As for unlocks, of course there should be some for every room by completing certain criteria (or achieves). Examples could be ‘beating the charr defense mission without losing a turret awards you with the charr armory look’. Another for guild only recipes could be ‘cook one of each food and donate to unlock recipe of kings’. This would be tracked by guild achievements.

And yes, of course, some looks can be put in the gemstore, I would just caution don’t do this too much.

secret of E

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Posted by: Serophous.9085

Serophous.9085

Do you mean “E”?

Ty, E, I couldn’t remember off top of my head

secret of E

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Posted by: Serophous.9085

Serophous.9085

Incase I was wrong in it being ‘e’, I apologize, but I mean our secret message sender. I finally thought of the theory who it could be.

What if this ‘person’ wasn’t near to scarlet or anyone, but just had the ability to see into the future. A prophocy as it may be, and lead us to our destiny?

With the theory we are going to see glints child, what if glints child is M? Following their mothers footsteps and even inheriting her powers. The zephyrites could’ve been writing for the dragon even.

Even perhaps kass’s powers increasing could be because she turns out to be an ascendant.

(edited by Serophous.9085)

I'm tired of crashing

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Posted by: Serophous.9085

Serophous.9085

quick update, got the error again and crashed. Again I was standing at the weaponsmith crafting station by the mystic forge, looking in my bank tab, and just crashed

edit: this was about after an hour of playing

(edited by Serophous.9085)

I'm tired of crashing

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Posted by: Serophous.9085

Serophous.9085

Hey there,

A repair is definitely a great place to start. Should that not resolve the issue for you, would you mind sharing your system specs? Also – at what point are you crashing in game? Is it during a particular instance? Is it after a certain amount of time? The more information that you’re able to provide the easier it will be to provide some suggestions for you.

So far, the repair has worked, no crashing, yet.

But my specs are:
GPU: Geforce GTX 660
CPU: AMD Fx 6200 six core 3.8ghz
Ram: 8gb
OS: Win 8.1

The areas varied. I’ve crashed in dry top, i’ve crashed standing at a crafting station in LA. The times varied as well.

I'm tired of crashing

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Posted by: Serophous.9085

Serophous.9085

It’s not worth the effort to find out as a check / repair of the entire DB is needed:

Use the link below to execute the -repair command line switch and see if that corrects the problem:
http://wiki.guildwars2.com/wiki/Command_line_arguments

Hope this helps!

i’ll give it a try, but this was happening before even after repair back in the summer during the jubalee

I'm tired of crashing

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Posted by: Serophous.9085

Serophous.9085

i noticed this in the error log when reading it:

—> Error Logs <—
063d44
Texture missing mip chain: 0×0bd637
Map load hang on STATE_MODELS_STREAM detected: MapId: 218, Position: (23.497700, 8003.279785, -8447.799805), Completion: 0.000000
Coherent Log: Severity=Warning, Message=PID: 7552 | 796 18:56:18.458005 [3732:6024:ERROR:resource_bundle.cc(528)] Failed to load C:\Program Files (x86)\Guild Wars 2\bin\ui_resources_100_percent.pak Some features may not be available.
Coherent Log: Severity=Warning, Message=PID: 7552 | 796 18:56:18.458005 [3732:6024:WARNING:resource_bundle.cc(252)] locale_file_path.empty()
Coherent Log: Severity=Warning, Message=PID: 7552 | 4036 18:56:20.716125 Requesting resource read for coui://item/ with internal id 62 reported FAIL
Coherent Log: Severity=Warning, Message=PID: 7552 | 796 18:56:20.923136 Could not recognize the mime type of coui://item/66165
Coherent Log: Severity=Warning, Message=PID: 7552 | 796 18:56:20.923136 Could not recognize the mime type of coui://item/48905
Coherent Log: Severity=Warning, Message=PID: 7552 | 796 18:56:20.925136 Could not recognize the mime type of coui://item/19721
Coherent Log: Severity=Warning, Message=PID: 7552 | 796 18:56:21.285154 Could not recognize the mime type of coui://item/19976
Coherent Log: Severity=Warning, Message=PID: 7552 | 796 18:56:21.290154 Could not recognize the mime type of coui://item/20505
Map load hang on STATE_MODELS_STREAM detected: MapId: 218, Position: (-6165.379883, 12037.000000, -6760.573730), Completion: 0.000000
Texture missing mip chain: 0×066f6d
Texture missing mip chain: 0×0bd637
Texture missing mip chain: 0×0bd634
Texture missing mip chain: 0×063d44
Texture missing mip chain: 0×011f2e
Texture missing mip chain: 0×011f30
Map load hang on STATE_MODELS_STREAM detected: MapId: 50, Position: (-12027.299805, 2466.510010, -387.549011), Completion: 0.000000
Texture missing mip chain: 0×0b7430
Texture missing mip chain: 0×0bd638
Texture missing mip chain: 0×0bd637
Texture missing mip chain: 0×0bd634
Debug token ‘0×266fa’: Lightning ran out of space for new bolts.

so what missing texture or something is there that is causing my game to crash?

LS is the only contents we will received?

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Posted by: Serophous.9085

Serophous.9085

Just want to point out that EotM was a map tested by WvW players and guilds, because WvWers wanted a new map. They also wanted the JP moved into its own instance. They got both.

Its not completely anets fault to see what would become of EotM, the WvWers that tested it are to blame as well.

Fact remains it was a WvW Map first, then changed by the players for function.

if we could cross classes

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Posted by: Serophous.9085

Serophous.9085

strength of a warrior, defenses and buffs of a guardian…what could go wrong?

CDI- Guilds- Guild Halls

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Posted by: Serophous.9085

Serophous.9085

The idea of competition against fellow guilds from the same realm/world/server is good, but doesn’t fit with GW2 model in my opinion. At this point, to improve the wvw competition, we need stronger communities, and having guilds hold grudges against other guilds from the same server because “they got the plot they wanted” doesn’t really help to this purpose.

Perhaps in a spvp sense a team from all one guild could resprent the guild for victories and recognition.

Will we see a Halloween event this year?

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Posted by: Serophous.9085

Serophous.9085

/joke

You have to unlock it first

/end joke

CDI- Guilds- Guild Halls

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Posted by: Serophous.9085

Serophous.9085

proposal overview
Constructing a guild requiring members to donate materials and/or gold for rooms, props, and services, allowing the guild to have a sense of progression.

goal of proposal
To work alongside challenges and promote teamwork to achieving a common goal.

proposal functionality
With crafting rooms, work benches, etc, into tilesets to be placed by the GM, no two guilds will look alike, as well as drawing out supplies from the trading post.

associated risks
Being removed from the guild, thus giving a sense of effort wasted.
Balancing of costs to craft building structures and time
Cities becoming ghost towns.

Leveling is a complete drag now

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Posted by: Serophous.9085

Serophous.9085

I got my friend to try a trial. And he had a few complaints.

Wanted more character customization
Didn’t like starting armor, so now he runs around with NO armor…
And wanted a hyena pet. So I had to guide a level 10 through a level 40 zone for a tamable hyena….(to the people that helped, ty.)

I haven’t heard any complaints so far about the system.

Your friend sounds like a riot.

Yeah, unfortunately he chose the wrong server, so if he does get the game, I’ll have to do it again….

Do you believe the hype has been stopped?

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Posted by: Serophous.9085

Serophous.9085

We’d already bought the game, yes. But you know very well that there’s more than that to buy. Players that feel that the game is going to improve are more likely to stick around and spend money on other things related to the game. To let players believe that they’re working on a desired feature, and then quietly end work on it and never get back to it is akin to holding a dog treat in front of your dog to convince him to sit, and then putting the treat away once he does. I can think of twice ANet has pulled this, and I bet others can come up with more.

This exactly. I spend a lot of money on gaming. Multiple EVE accounts and WoW subscriptions. If GW2 had the stuff advertized pre launch all that money from me and tons of others looking at guild rosters would be theirs. But this is not the case.

And TBH even if they came out with the precursor quest and fixed a bunch of the stuff it is probably way too little way to late to get people back. Lets see the game is what two years old now? Even if they came out with the precursor stuff by the end of the year, then takes a few months to get. Is it worth bothering for a game that at that point is 3 years old and really hasn’t gone anywhere? Probably not.

The game maybe fun to mess around with for a few days every 6-12 months or so but definitely not worth spending any more money on.

I’m going to say this first to kinda explain a bit more. I’ve noticed with gw2 and listening to some of the devs, they don’t want to be like all the other MMOs, going by the same system and set up (aka WoW style). By this I mean we have no trinity, no questing, etc. I do believe that gw2 is an experiment in a genre that is becoming stale, and needs new innovation and risks.

Having said that, we do need some kind of big game changer, something to shift the game at its core, or some hard (as in having a major impact) effect content, such as a new profession, PvP game mode, race, etc. Yes, I am saying an ‘expansion’ but anet is trying to see it as that, and trying to grow the game by a different method. Whether it works or not, since it seems to be done through the living story, remains to be seen.

I will say that the LS has gotten better (but having completed the north story in gw1, its not near that level), but the game does need something big to happen for it to stay relevant. New MMOs and expansions are coming out, and gw2 just looks the same as it did 2 years ago (because really, it hasn’t changed that much at all).

Players mass-reporting other players

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Posted by: Serophous.9085

Serophous.9085

You can see it as trolling, but again, events are made to be completed. As long as it is done legitly, the event should be won. If anything, the farmers would be considered ‘trolls’ for denying the core function of the game. I know most people don’t want to hear that, and I know people want to farm, but when you are going against game design, you are wrong.

I’m having deja vu again. I said this during the Blix fiasco and I’ll say it again now: Trolling is all about intent. Sometimes people think someone is trolling when that person is just being genuine. Sometimes people think someone is trolling and (surprise surprise) that person is trolling.

Let’s set aside this technical nonsense about the “core function of the game” for a moment and admit that some people will take advantage of situations to purposefully irritate other people. Acting verbally abusive toward other people is never justified – nor is repeatedly trying to ruin others’ day.

That’s the hard truth of the matter. Not some nonsense about how certain kinds of behavior are justified because “two wrongs make a right.”

Play me out, Neo.

Well, yeah, if you set aside the core mechanic, it would be considered trolling….because the core mechanic is being set aside. If anything, the second they are doing against what the group wants, that person will think they are doing something wrong and annoying a bunch of people, making them a troll, which they aren’t.

You can’t just ignore the game mechanics. Completing an event isn’t trolling, no matter the intent, because that is what is suppose to happen. The only people who feel hurt are the abusers themselves who are rigging the system in their favor.

Do you believe the hype has been stopped?

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Posted by: Serophous.9085

Serophous.9085

People get angry at anet for hyping and ask them to stop….and when they don’t hype people question why there’s no hype….?

Players mass-reporting other players

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Posted by: Serophous.9085

Serophous.9085

Events are meant to be eon and completed. If someone trying to complete an event is being considered a ‘troll’ or ‘griefer’ nowadays, then this is becoming sad.

Well I’m pretty sure there are people who do it to troll the farmers, so things get rather muddled. Abusive behavior is never justified of course, but I don’t think it’s quite as simple as it looks.

You can see it as trolling, but again, events are made to be completed. As long as it is done legitly, the event should be won. If anything, the farmers would be considered ‘trolls’ for denying the core function of the game. I know most people don’t want to hear that, and I know people want to farm, but when you are going against game design, you are wrong.

Leveling is a complete drag now

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Posted by: Serophous.9085

Serophous.9085

I got my friend to try a trial. And he had a few complaints.

Wanted more character customization
Didn’t like starting armor, so now he runs around with NO armor…
And wanted a hyena pet. So I had to guide a level 10 through a level 40 zone for a tamable hyena….(to the people that helped, ty.)

I haven’t heard any complaints so far about the system.

Players mass-reporting other players

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Posted by: Serophous.9085

Serophous.9085

Events are meant to be eon and completed. If someone trying to complete an event is being considered a ‘troll’ or ‘griefer’ nowadays, then this is becoming sad.

GW 1 Nostalgia

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Posted by: Serophous.9085

Serophous.9085

Oh yeah, forgot:

Rep grinding
Checklist builds
Cosmetic grinding
RNG
Killing the same boss repeatedly till the gods saw favor and dropped a weapon
55 monk
My character had a voice in the story
Touch ranger
Not able to move five feet in prophecies in any zone without having to fight a group of mobs

(edited by Serophous.9085)

GW 1 Nostalgia

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Posted by: Serophous.9085

Serophous.9085

The death penalty

Can us charrs get some art dept love?

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Posted by: Serophous.9085

Serophous.9085

Right, but that’s insinuating that a large portion of the player base migrated here from GW1. I’m actually one of the people that got into GW2 because it was being touted as a “different kind” of MMO. I didn’t play GW1 until much later. From what I’ve always thought, there were more fresh players than GW1 vets in this game.

(Also, used-to-be-evil or not, I still think the Charr are one of the coolest fantasy races out there.)

Their back story is better too. I’m waiting for the LS to take us into charr lands. I mean, they thought titans were gods, who’s to say the flame legion aren’t worshipping the dragon?

As for being evil, in war, the opposite side is always the evil one. Let’s not forget, the charr occupied ascalon first and driven out by the humans.

Can us charrs get some art dept love?

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Posted by: Serophous.9085

Serophous.9085

Sorry Azure but if you think charr players should put more effort into making themselves look decent than other races with fewer choices than any other race then there’s something wrong.

Tail clipping, shoulder clipping, helmet stretching (and clipping) it’s a kittening disgrace.

Aren’t your footprints still backwards too?

yes, yes they are…..AND IT JUST ANNOYS ME FOR SOME REASON!

I cant go to any sandy place or snow because of it!

strafe.

#crabcharr

It needs to be fixed though, that much is true.

Further, on charr faces for males, possible to do some cosmetic magic there too: http://i.imgur.com/OehLY2H.jpg

great, i can see it now:

“Dude, why is that charr running sideways into battle?”
“Because his can’t stand seeing his paw prints backwards as he walks.”
“oh that’s understanda-wait what?”

Can us charrs get some art dept love?

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Posted by: Serophous.9085

Serophous.9085

Sorry Azure but if you think charr players should put more effort into making themselves look decent than other races with fewer choices than any other race then there’s something wrong.

Tail clipping, shoulder clipping, helmet stretching (and clipping) it’s a kittening disgrace.

Aren’t your footprints still backwards too?

yes, yes they are…..AND IT JUST ANNOYS ME FOR SOME REASON!

I cant go to any sandy place or snow because of it!

Jormag's Claw Leechers / Champ farmers

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Posted by: Serophous.9085

Serophous.9085

The whole battle agaisnt jormage deserves a complete redesign, like Tequatl got it, together with its own new Achievement Set and unique rewards of its own weapon set or armor equipment, like Tequatl/Triple Terror got them.

the complete battle agaisnt Jormags claw is so incredibly boring and uncreative/unfun, especially the wall phases, which are just totally lame, frustrating and stupid when you get like feared away 3 times in a freaking row within a matter of a few seconds, just to get pushed away an half eternity by one of his follow up wave attacks when ypou try to find finally your spot somewhere from where you can attack safely the wall without sufferign permanently a too strong permanent health degen from jormags frosty aura that quickly becomes very deathly and can’t be removed…

Once we would be finally so far, that Anet would go and redesign the whole jomags claw battle i nthe same way, how they redesigned Tequatl through the help of the living story to give an explanation, why that change happened or how

this, it just needs redone. p1 is just so boring….and p2 isnt any better. if anything, fighting the mobs is more interesting, which is part of the problem

Please, wallet...

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Posted by: Serophous.9085

Serophous.9085

I would rather them make it where our collection tab can stack higher than 250.

An item that can randomly drop from BLT chests to increase by 10. Super rare (as in make up kit rare) chance for 250 one.

I’d rather pay $10 one time haha. I don’t like the gambling crap.

By all means that should still be an option. I’m just saying if people want to gamble, they can.

Please, wallet...

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Posted by: Serophous.9085

Serophous.9085

I would rather them make it where our collection tab can stack higher than 250.

An item that can randomly drop from BLT chests to increase by 10. Super rare (as in make up kit rare) chance for 250 one.

What is this lil buddy up to?

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Posted by: Serophous.9085

Serophous.9085

I was hoping for a Gilligan’s island ref.
I R disappoint….:(

Please, wallet...

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Posted by: Serophous.9085

Serophous.9085

Start using it?