Showing Posts For Shala.8352:

armored attack bugged?

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Posted by: Shala.8352

Shala.8352

This trait should give extra 10% power based on togness. But i noticed when i equip doliak signet (wich gives extra 180 togness) my power doesnt change. I should get 18 extra power with this signet and this trait combined.
Same happens with great fortitude combined with signet of might or any other power buff (like even the banner), i am not gaining extra vitality from the power gived by might signet.
They should change trait description cuz is not working based on power or togness, but its working based on base attributes from. But still is not correct.
I noticed armored attack is afflicted by thick skin trait (yes i am gaining 2 extra power when i am above 90%!!!!) and rousing resilence (actualy giving me +100 power when it procs). So there’s any reason between armored attack workign with some trait/buff on togness, and others not?
IS IT A BUG?

Berserker stance.

in PvP

Posted by: Shala.8352

Shala.8352

Is this topic still open?
Rlly there’s still people complaining about the only decent utility of warrior? What can i say, i can understand people complaining about rampage, especialy if they are bad at dodging, but meh if you cant understand warrior would be nothing without berserker stance, it’s useless i keep bringing arguments.
I can just say go play warrior, and have fun been chilled to death.

and STOP SAYING NECROMANCER HAS NO BLOCKS, THE ENTIRE DEATH SHROUD IS A BLOCK TO INCOMING DAMAGE. AND LASTING MUCH MORE OF ANY OTHER BLOCK OR IMMUNITY OF THE GAME.

conditions are not fun

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Posted by: Shala.8352

Shala.8352

Your total playing time and experience from PvP ?
When you dying on poor bleed because you don’t use condition remove abilities -> maybe start eat some food with -40% duration + Rune of Hoelbrak -20% condition duration.

But this is so hard for you right ?

BTW: every single utility spell on my warrior and guardian remove condition + passive traits or F abilities. Players who use condition DMG build in WvWvW is only food for other “normal” PvPers

yea sure. Try to beat condi mesmer with your food hoelbrack and skill condi removal.
The only reason condi damage is not used so much in wvwvw is that people will run away from you before you can actualy kill them.

I agree with the topic opener, condi is not fun and totaly no skilled, condi shoult be a support to the main dps, but actualy is making the condi user concentrating only on his defence cuz he doesnt really need to land damage, condi will do that for him during time.

Exclusion from wvw meta

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Posted by: Shala.8352

Shala.8352

warrior is not exlucded from wvw meta, is just less relevant, and less decisive. Still warbanners can change the fight.
Or else, play DPS warrior. You will be like a thief burster, but without the stealth.

Berserker stance.

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Posted by: Shala.8352

Shala.8352

well, if its a warrior, 8 seconds of immunity isnt that much, cuz i think if he even can land more than 3 attack in 8 seconds with his slow animation and no range then i wont think about balance, i will think he is doing better than me XD

Berserker stance.

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Posted by: Shala.8352

Shala.8352

Allowing for counterplay is a nobrainer and it should have been changed to (pulsing) resistance a long time ago

I dont get it. You want resistence so you can counterplay it with boon rip, but then you say counterplay is a nobrainer XD XD XD.

Still i already said the spam of conditions is already unacceptable, especialy weakness and blind. Now a class that rely on power builds and has the slowest skill animation in gw history, and has almost no condi damage, is heavily countered by these 2 condis. Those 8 seconds of berserker stance are needed to do the damage yes, but again is just 8 seconds, and you just can counter it by simply pressing death shroud. I know you cant stop your condi spam, so is maybe this the reason? you complaining about your condi spam actualy been wasted on those 8 seconds?

Also stop taking bow in the discussion as an example, it’s a noob weapon and all the warriors would like that it disappear from warrior kitten nal

As i Said, warrior without bow and without berserker stance can win only against another warrior XD.

Remove Stability Buff

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Posted by: Shala.8352

Shala.8352

The lack of stability has bring wvw into a massive pirateship where meele are nothing than shields and false targets defending the massive pew pew behind. Actualy in wvw playing melee requires double the skill, but meh if arenanet like this meta, then we will keep the game.
Talking about pvp, stability should be the last priority boon to be rip. Aniway if you think you dont have enough stability in pvp, try wvw!! Static fields are actualy the counter to stability (his counter).

(edited by Shala.8352)

Berserker stance.

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Posted by: Shala.8352

Shala.8352

oh no i am not right. You can play without berserker stance… only against another warrior, the only class that doesnt spam condi in every attack.

Berserker stance.

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Posted by: Shala.8352

Shala.8352

Why shouldnt i compare it? “it is a game mechanic” isnt a reason that makes distortion worst than berserker stance+endure pain, just he doesnt even have to waste 2 utility then XD. You have say no reason for distortion to be removable if you make berserker stance removable XD XD.

It’s an immunity to everything, Theres no logical reason it would be removeable. Perhaps stop u using skills like elixer S does but thats a different topic completley.

Oh right it makes sense now. Distortion is an immunity to everything. That’s why berserker stance thats only condi immunity should be removable and distortion not.

Talking about duration, as I already said, in a 60 seconds cicle, mesmer will have more seconds of distortion than warrior with berserker stance, so even about the duration you are miss informed. With the difference he can chose to split the times where he is invincible.

You are assuming he always has 3 clones up everytime he needs his invincibility, usually not the case.

Mesmer has not access to distortion only with F4, but also with signets, and distortion triumphant. And Blurred frenzy?

And lets add that warrior’s skill weapons remove boon. Like it? isnt this fair? Cant counterplay 8 seconds? I can counterplay all the time during the fight necro using death shroud, and i can tell you is much more than 8 seconds.

Fine by me, it would have to do lackluster damage to be balanced though and have a slow hit chain like mesmer sword.

Deathshroud doesnt make me immune to anything so that comparison is moot.

You kidding? All the incoming damage is reflected on death shroud life bar, isnt this called immunity to everything?

Others things i wont even answer, its a waste of time. I’ll just tell you go play warrior and see why you cant play without berserker stance.
Any decent warrior i’ve seen without berserker stance is a bow warrior. That still is kinda bad in this new patch.

Berserker stance.

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Posted by: Shala.8352

Shala.8352

Oh also there’s another thing to add: berserker stance stop condition to be applied, but dont stop condition that have already been applied before to work properly. Means if you blind/poison/bleed me before, resistence will work to condi already applied.
But then you would be happy cuz you will have your boon removal! YEAA counterplay!
But in fact you are ignoring that you are counterplaing the counterplay XD XD XD.
Is this your balance vision? Someone counterplayed your condi , you must have the counterplay to his counterplay?(for i repeat 8 seconds!!!! with all the condi spam there’s already in this game, you’ve been counterplayed for 8 seconds!!!)

Berserker stance.

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Posted by: Shala.8352

Shala.8352

@Shala.8352

You can’t compare distortion and zerker stance. They have significantly different durations. One is a class mechanic one is a utility. One is a full invulnerability whilst the other is basically an unremovable boon with some slightly different functions.

It’s a full invun from all damage, Those have no removable version as far as i’m aware. If other invuns could be removed (Doesnt much much logical sense because it’s an invun but okay) then they should all be treated the same. Much like zerker stance and resistance.

Why shouldnt i compare it? “it is a game mechanic” isnt a reason that makes distortion worst than berserker stance+endure pain, just he doesnt even have to waste 2 utility then XD. You have say no reason for distortion to be removable if you make berserker stance removable XD XD. Talking about duration, as I already said, in a 60 seconds cicle, mesmer will have more seconds of distortion than warrior with berserker stance, so even about the duration you are miss informed. With the difference he can chose to split the times where he is invincible.
But you know what? you like to remove things? lets make death shroud removable. And lets add that warrior’s skill weapons remove boon. Like it? isnt this fair? Cant counterplay 8 seconds? I can counterplay all the time during the fight necro using death shroud, and i can tell you is much more than 8 seconds.

Ontop of that your point about necros condicluttering you with wells is moot. Necromancers well’s are mostly used in power builds, The only way it’s possible to apply conditions with them is if its converting your boons. No condi necromancer uses wells.

Come on you didnt read a kitten of what i said, just try to play warrior and then any other class, then check your combat log and you will see that in average warrior got much much more condi on him than other classes. That’s happen cuz warrior play in melee, and is easiest to target with aoe and ranged condi spam attacks.

I won’t even adress your point about a 10sec icd passive that removes 1 condition as being op. Unless you don’t swap warrior weapons every 10seconds then you can easily achieve this too. Ontop of that ele and guardian both have signets with the same passive and they’re untouched because they’re not good at all. The ranger one isn’t even used.

We were talking about cleansing ire beeing not effective, but if you want to go brawler recovery then okay, but remember you give up to a decent dps trait destruction of the empower, without that you will never kill any ele or any bunker boon with a decent skill. And in fact, removing one condition on swap as i already said is almost useless and remeber that is not on demand, a smart player should inflict condi after warrior swap to outplay this trait. O
Oh wait i forgot: condi players have no brain, they just spam condition no care to what the opponent is doing. ANDThat’s the real reason you want to nerf berserker stance.
Come on watch at mesmer/thief/necro/ele/engi, they inflict condi every fartt they do.

(edited by Shala.8352)

Suggestion about Defence Grand master traits.

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Posted by: Shala.8352

Shala.8352

Many interesting points, but I’d oppose the transformation of of the Rousing Resilience buff into Protection. A boon is a tricky thing: while it can have its duration increased, it can also be debuffed or corrupted. Rousing Resilience is most useful against burst classes, such as thieves and mesmers – but both classes remove boons in their burst (with traited Steal and Shatter), which would render the trait completely worthless. This is also the reason why the devs haven’t changed Berserker Stance into Resistance.

In terms of figures, I don’t think Rousing Resilience is that bad anyway (and it’s even been buffed a bit with Healing). When running gear without toughness (Berserker, Marauder…), it’s already equivalent to Protection (33% damage reduction). When running tanky gear, it is indeed less potent (around 25% damage reduction).

EDIT: responding to your edit: you proc Rousing Resilience not only from breaking stun, but also from simply activating Balanced Stance. Without the Balanced Stance proc, it wouldn’t be worth a GM trait – it would even fail as a minor trait.

I can understand what you said, still cant negate that endure pain/defy pain just negate this trait, so just choose one or the other. The problem of the stun on warrior isnt aniway that he is gonna recieve damage, breaking stun is already a counter to the incoming damage after the stun. I mean, you get stun, you use the breakstun then what? You are going to dodge the incoming predictable burst after a stun or stand there recieving the damage cuz you have the 1000 + togness? in other words, would a guardian /dance on your eviscerate cuz he has protection, or would he dodge it?
There’s no sinergy on how the trait procs, it has no sense. What i would think its his proc when you get hit by a 1000+ ranged attack, let’s say with a 30s+ CD, this would have sense, since you need your armor to fill the gap between you and your opponent while getting free damage.
Rousing resilence is not bad like cleansing ire that never procs, it does just not proc when needed. I dont know what is worst to be honest… i am actualy using Last stand, but still that 90s cd makes me laugh by thinking that what i am getting, is just a stability that can be boonripped and that gives me no advantage in terms of burst or damage or defence, it just only let a melee player do the melee.

(edited by Shala.8352)

Shield stance not blocking conditions

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Posted by: Shala.8352

Shala.8352

I’m kind of annoyed at how many skills are unblockable in this game, and they keep adding more. Warriors have no access to invul at all and no access to evade outside of dodge roll and Whirlwind so if we want to go tanky, block is our main mitigation mechanics and it’s getting bypassed everywhere.

I can understand for ground-based attacks like traps, or gas-based stuff like poison gas, but then you have random skills such as Larcenous Strike, Shadow Shot or Phoenix that are unblockable for no apparent reason.

I know that Guardians have stateless “fire-and-forget” block skills such as Aegis or their focus thing that still allow them to fight while being protected by block, and as such their blocks need counterplay because there’s no penalty to using these skills. (Other than the skill’s cooldown I guess.) But a warrior using Counterblow, Ripose, Parry or Shield Stance has to stop whatever s/he’s doing and cannot attack, evade, or do anything else from under these skills unlike someone protected by Aegis, and as such I find it frustrating to block against something I see coming only to have it ignore my block because it was given the “unblockable” flag for absolutely no logical reason.

I wish the game had a distinction between “weak block” and “strong block”. All “state-less” blocks such as Aegis and that Guardian focus skill (ie: those that let you fight, evade, etc. while under block) are considered “weak block” and can be bypassed by random Thief stabbies, the “Unblockable” buff, or whatever. “Strong blocks” on the other hand would only be bypassed by ground or gas-based attacks. (ie: The stuff that makes sense to be unblockable) and otherwise are considered the same as “Evade”.

totaly agree. Unfortunately anet and people are blind, they will not even care about what you said, i mean come on we have rampage, 20 seconds to kill the perma blocking stealthing blinding spam kiting opponents, who does care about the other 120 seconds you will have to survive during the rampage CD compared to their 20 seconds with nothing more than a endure pain and a shield blockt that doesnt blockl?

Back on topic: was a necro, so he probably used epidemic on me when i was blocking. I should have checked combat log.

Suggestion about Defence Grand master traits.

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Posted by: Shala.8352

Shala.8352

Cleansing Ire
Just delete this trait and substitute it with a decent condi removal mechanic, or something else i dont care.
Also, delete thick skin (most useless trait in GW2 kitten nal) and substitute it with the adrenaline gain from hits from Cleansing Ire.
it’s been months i m saying it, cleanse on hit is the silliest thing you can have, every other class can cleanse on usage, a skill or a element swap or some easy game mechanic. This is even more needed with the recent condi buff. Also weakness is hurting direct damage only, but it should hurt also condi damage to be fair, means if you are affected by weakness, your condi will do less damage.
Comparison: mesmer MASTER trait Restorative Illusions, “Heal yourself and lose conditions when you use a shatter skill”. So this is on use and no need any sort of preparation to resolve conditions (thx personal illusionary baseline), but the slow telegraphed predictable burst attacks that even require set ups in adrenaline and range are supposed to land to get the kittening resolve???

Last stand
90s cd for stability is bad, considering the spam of CC that other class have (see mesmer and engi), considering that warrior is a melee and is suffering much more from CC, cuz while stunned the ranged can kite, and the “active time” lost from a warrior is much more than other classes when stunned. Example: a necro got stunned, when stun ends he is rdy to attack again from range, a warrior got stunned, when stun ends he needs to fill the gap of the kite movements opponent has done meanwhile.
A little comparison to the mesmer counterpart grandmaster trait: Bountiful Disillusionmen, “When you use a shatter, you will gain stability. You and nearby allies gain boons based on which shatter was used”.
So mesmer is a kittenty ranged with already 20202203001 evades, and he gains stability every 5-10 seconds when he shatter, warrior has to wait 90 seconds to have stability again?

Rousing Resilience
1000 togness would be great if armor would really be worth anything in this game. Considering protection diminuishing damage compared to togness, i would prefer getting 8seconds of protection than that 1000 togness. But the real problem is the way you proc it, using endure pain/defy pain auto delete this trait, and if you have to chose between negate damage or 1000togness, guess what? You wont chose this trait. So best thing would be to change the way it procs, just like cleansing ire.
Again comparison with mesmer: Prismatic Understanding, “Increased stealth duration by 100% from mesmer skills. Gain random boons while you are in stealth”. Again he gain 2 things from this trait, more stealth (means who kitten needs the 1000 togness, i prefer not beeing targeted at all!! in da face of warrior) and gain random boon.

OVERALL: other classes have much better traits than warriors especialy in grandmaster, they gain damage they gain defence at the same time in one single trait. I found defence grandmaster really bad, but still also arms grandmaster are kitten compared to other class traits. I wont make any comparison on this cuz is not the topic.

Now i have took mesmer as comparison, but i can tell ele’s traits are in the same shape of mesmer’s one compared to warrior.
I hope devs check this topic and understand what they are doing wrong in these traits.

(edited by Shala.8352)

Berserker stance.

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Posted by: Shala.8352

Shala.8352

can you remove distortion from mesmer? no. Why should be able to remove berserker stance (it last 8 seconds and 60 seconds cd), difference between berserker stance and distortion? distortion is a berserker stance + endure pain, is more viable (means you will have more seconds that distortion is up than berserker stance in a 60 second cicle) and, to say it all, if you cant survive those 8 seconds with CC spam or by doing damage, i just can tell you delete your necro cuz you cant play it. Berserker stance should be the warrior counter to condi players, but in fact condi players can still easy win against warrior with this utility.

Talking about Cleansing Ire, i’ve said it in all the possible threads, i would totaly prefer ANY grand master trait from ANY other class than this worst fake condi counter.

Talking about warrior, is a melee class means he is much more susceptible to condi ground spam like wells cuz he has to get on the melee range, and compared to others class that have a much better immediate condi cleanse mechanics (like mesmers and eles, and even ranger LOL with his 10cd signet autoremoving condi without the need to hit, and all these classes are playing in the safety of a ranged place) warrior is absolutely the easiest class to kill with conditions.

Shield stance not blocking conditions

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Posted by: Shala.8352

Shala.8352

I’m getting condition such as blind and weakness even when using the shield. Is that how it is supposed to do?

Mace Windu / Erf Shaakur (sPVP)

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Posted by: Shala.8352

Shala.8352

this build soffer too much opponent kiting or decent dodge usage

So, um, memsers seem brokenly OP

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Posted by: Shala.8352

Shala.8352

Well people saying condi mesmer is not reliable in pvp not know much condi mesmer.
Playing warrior with berserker stance, using signet for the resistance is useless, simply cant kill condi mesmer and it will end i get killed, is not the damage from the condi, is that they keep spam them in every single attack and every single thing they do, even by playing full condi removal with cleansing ire (that i already said its useless against mesmer thx to blind/aegis/interrupt spam, you will never land a single burst, if you do you are playing against a pver). I already said that cleansing ire is totaly wrong in 20201020 thousand times, a defence trait should never work on hit, actualy brawler recovery (that isnt even a granmaster trait) is solving more condition than cleansing ire, cuz is doing the job right. You blinded me? my solving trait shouldnt care about it, cuz blind is a condition and the counterplay to blind is remove that condition.

Actualy every game i m playing i m hoping there’s no mesmer cuz is totaly no fun every match that has a mesmer. I would really dont know where to start to nerf mesmer, cuz really as the topic opener said, it is BROKEN. But would be almost okay if it requires at least some decent skill, instead is even easy to play, every attack always hit, most of their burst are immediate skill that dont even require to target, and when in trouble? He disappeare getting that free aegis, recharge mantra rdy to reset the fight, else go distortion, yea that endure pain+berserker stance that is even more accessible than warrior’s best defence utility, and that isnt even an utility!
Distortion is a free mechanic that mesmer always has without having to waste any utility! Would be fun if warrior could do that too, i press f4 and i get free berserker stance and endure pain.

So, um, memsers seem brokenly OP

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Posted by: Shala.8352

Shala.8352

Cleaning Ire can proc hitting illusions. However, mesmers have always had an advantage over warriors, which is one of the few professions that can be said of.

cant cuz of the spam of blind. Blind is the counter to cleansing ire, and its fun cuz is a condition and cleansing ire should be the counter to conditions :P

So, um, memsers seem brokenly OP

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Posted by: Shala.8352

Shala.8352

condi perma stealth mesmer are a big issue for warrior, since the counter for warrior should be the cleansing ire trait that will never proc cuz you will never hit. The reason CI should proc on usage not on hit. Cuz you will never hit with blind spam.

9k Mage Strike

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Posted by: Shala.8352

Shala.8352

i think its a l2p issue. Cause there’s not already enough mesmer attacks that have to be dodged, and they are all so predictable and easy spotted from their stealth.
Considering i am half the time dazed/stunned/immobilized/blinded, it’s really a l2p issue.

Actualy against mesmer i m dodging all the time untill i run out of dodge and hope mesmer has totaly messed up by dropping all his skills at the same time.

Also stacking condi is really hard with mesmer, they are all automatic traits and every autoattack/skill inflict at least one condition, but they have so much skill in dropping those condi. I mean in comparison, warrior autoattack GS and GS skill in general are much more easy to drop and hard predictable… oh wait

I will love enemy chronomancers

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Posted by: Shala.8352

Shala.8352

this is also affecting negatively eviscerate. Eviscerate with quickness will end in you jump in yourself. Too much loosing range this makes heightened focus be bad when using axe.

Shift + mouse click

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Posted by: Shala.8352

Shala.8352

Pressing this combination actualy activate a link in chat to a point of interest, skill, armor ecc..
I would like this to be activate only if i activate chat with cursor.
Is there any option for this, or even to be able to change the link command buttons combination?
This is to avoid useless unintended link during fight when i press shift + click on skills.

Actualy i am using shift for weapon swap, and it happens i have to swap weapon when i left click on a skill, this is because i am used to activate more skills at the same time, like weapon swap f1 + shout + signet while still giving movements commands, and often i am forced to use at least one left click on a skill to make this happen.

Warrior bugs post patch:

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Posted by: Shala.8352

Shala.8352

Rush skill is becoming more and more embarassing, really it makes warrior user feel like a noob. Problem is that it doesnt run to the target, he start running in to a line and when opponent just move at least 5° from that line it miss. It’s like it lose the target.

Also its happening more and more often that my hundred blade stop after 2 hits dont know why, i dont get dazed or stunned or CCed.

[Mesm OP] Blind on shatter needs to go

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Posted by: Shala.8352

Shala.8352

I dont see a single reason for a class to be able to spam blind, especialy when he can spam stealth distortion aegis block interrupts and teleports.
i understand thief that must blind to be able to attack or he get rekt, but mesmer why should be able to spam blind? what is the reason, he has not already enough game mechanics? he has not enough counters interrupts? why…

A Demonstration of Power(Ele/video)

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Posted by: Shala.8352

Shala.8352

use pet taunt when he swap to water, he will be forced to autoattack it and not healing.
Pet taunt cd is? 15-20 sec? i dont know, i only know is a good spammable CC.
Still not good and cheap like mesmer’s mantra, but i think you could do the job with that and kill him.

Rampage needs looking at

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Posted by: Shala.8352

Shala.8352

I still have to lose duel against a rampage warrior, i am actualy running berserker and popping endure pain when he rampage and /dance in his face. Then running away with rush GS and coming back in 10 seconds to kill him.
i’ve seen also many usage in team plays, i’m usualy not worried when i got killed by a rampage warri, cuz i know after 15 sec when i will respawn he will be in troubles and i will be in advantage for 2 minutes.

Also people talking about warrior not beeing an high risk high reward only show bad knowledge of the game. Actualy first target in a team fight should be the warrior, is the class with less subsistence, but people are still stick in old concept high base armor/vitality = high subsistence, that is completely wrong in the current meta, where subsistence is given by game mechanics, evades block and utility usage. That’s why in most team fight, if you try to target warrior instead of that mesmer/ele/ranger that are feeling so easy to burst but are not cuz of their evade/regen/blind/condi spam/distortion/stealth, you would win more easily.

You dont believe it? try berserker warrior, you will find that you are playing only on those 20 seconds XD.
You running Rampage with soldier runes? i’m happy, i will pop stab and /dance in your face or just ignore you and kill others people, cuz i know you cant deal enough damage.

[PvP Build] The Finisher

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Posted by: Shala.8352

Shala.8352

with this build you are just dead meat against any condi or any decent kiting player

Also is too much based on your stun to land, that not gonna happen easily against good players who knows how to dodge.
Still is fun build to play.

The burningreport

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Posted by: Shala.8352

Shala.8352

except that burning applies faster than you autoattack, and ticks over time? burn stacks are definitely over the top at the moment, a single cele ele can easily get 1.5/1.7k burn on your face, which is silly. And i’m not talking about the dedicated burn builds :p

You must use all spells on hight stack burning on short time(burning is shortest duration condition in game) your target use one single condition cleans and you make zero dmg and all your burning spells will have CD)

All power build make stronger burst and sustain DMG than conditions build and their damage can not be cleaned.

Shortest and highest condi tick that especially guards can keep applying constantly,a condi guard can stack 18 – 19 on me with his hardest Tick being 7.8.if you think this is somewhat balanced,then i don’t know what you’re smoking.Spikes are avoidable,constant burn apply’s is something that can’t be constantly cleansed or avoided since its alot of passive,we’re not all ele’s btw.

This guardian must be magician, constantly 18-19 burning

Guardian with full burning durations.
Every three attack make 1x burning stack on 3.65 sec when use all traits. = 1500 DMG during 3.65 sec with 2k condition DMG -> WOW insane
Zeolot’S flame 12sec CD = 1x burning stack on 11s and 3x stack on 5 sec when he hit
fireball
Judget’s Intervention 45 sec CD = 3x stack on 5,65 sec
Purging flames 28 sec with traits = 3x stack on 9 sec
Symbolic power = 33% chance on 1.65 sec burning when you stay in simbols.

One single cleanse destroy guardian burst combo on next 45 sec

Thief = clean 2 conditions every single stealth + when he use Trick with traits + passive condition cleane
Guardian = cleanse conditions on 80% utility spells
Elementalist = no comment
Warrior = every single F1 + all shout remove conditions or berserker stance.
etc.

You do not have to play Elementalist on condition cleanse

The warrior statements are false, all shout doesnt remove conditions, you would need trooper runes for that, is not a warrior mechanic but a rune choice, and by choosing an all shouts build you give up to any offensive skill, so if even guardian consume his CDs, warrior hasnt much either.
Also F1 need to land to procs, any burst skill requires more than 1 second to land (due to get close to the enemy, and pray for the enemy be dummy and dont dodge/block/blind your telegraphed burst) so there’s no way to avoid burning to do the burst. Also, if the guardian goes for a burning burst when berserker stance is active, he deserve to lose all the CD.

(edited by Shala.8352)

Pls stop the 'nerf mesmer' threads

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Posted by: Shala.8352

Shala.8352

i m main warrior and i m sure i could kill very easily my warrior with my mesmer if i could duel myself XD.
yesterday i made a duel against a mesmer condi, what kitten, i used all my resolve traits (cleansing ire and brawler recovery) + all my anti condi skills (healing signet, berserker’s power, signet of stamina), with the result that the more i cleanse the more mesmer give me condi. Actualy condi have too much burst, so even 1 second of condi or the time i could use my solve skills or my cleansing ire procs, condi already did the burst.

Actualy i dont think mesmer is OP cuz of their burst or they condi pressure, i mean this is how the class should be designed around to do. The problem is that mesmer has more endure pain than warrior by easy access to distortion, distortion is much more powerfull than endure pain since it defende mesmer from condi too, mesmer has also more blocks than guardian due to easy access to aegis, has more stealth than thief, and has more instant CC that literaly not let opponent set any gameplay.

I m totaly not for a damage nerf to mesmer, but he cant have so much defence skills and so much CC too.

Aniway to let people know, to make warrior have the same burst of mesmer it has to run with 19k hp and 2400 armor, and still is not the same since mesmer burst is much more immediate and less telegraphed than warrior’s one.

Mesmer should be nerfed? totaly yes. How we should nerf mesmer? i dont know should make some tests, but i would give priority to distortion nerf or PU trait, i would totaly remove that trait from mesmer, he doesnt need it. Also i would work on mesmer interrupts since actualy the mantra especialy is too OP, cant be avoided is instant cast, aoe big range no need target to land, and actualy the best CC of the game overall.

(edited by Shala.8352)

Video on Burn-Guardian/Interrupt Mesmer

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Posted by: Shala.8352

Shala.8352

after the patch of yesterday,i had fun on create my own custom patch notes, enjoy:

new mesmer trait: “Supreme lockdown”, with this trait mesmer get the 100% chance on interrupt to kick opponent from the match for 1 minute. Reasons: we feel like players are having too much freedom on skill usage against mesmer, this is not how we intend the mesmer to be. We are looking at mesmer as an opponent that literaly dont let the enemy do anithyng, like anaconda deatly vice.

mesmer nerf: f4 and any signet distortion trait has been removed from the game. This is to ensure that mesmer players learn to dodge like other class, and they dont dodge only to create a clone.

thief nerf: we added a time bomb on thief HP, to force thief players to burst down opponents in a second. If he fails on kill opponent within 2 seconds, he blows up dealing 12k aoe damage on allies.

Burning buff: we feel like burning condi should be more similar to a burst damage, cuz we dont remember that condi should be a damage over time. So we made burning damage like a burst skill eviscerate, making it thick 8k per sec.

Engi mechanics: shield duration skill is now 40 seconds. Also, engi is now free to spam granades on the ground while beeeing blocking. Reason of this change is that we feel like engi has not enough blocks/evades compared to guardian.

Guardian nerf: any guardian healing power is now deleted. This is because we think guardian is the real warrior, and he shouldnt heal.

Warrior mechanics: now warrior has to write in chat 5-4-3-2-1 when adrenaline is full before burst skill beeing activate. This is to be sure warrior’s opponent really have the time to react to their fast unpredictable deadly attacks.

Warrior shouts: Shouts now damage 1k yourself and allies around on usage on a 1500 radius.

Warrior cleanse mechanics: we feel like warrior should really die to condition, so to proc cleansing ire,so now to proc this trait not only he has to hit the target but he has to get all the conditions on him and /kneel on wishper to opponent. We really think that 3 condi removal on our condi spam fest game is really too OP, so this trait wont activate if the opponent wasted for some stupi reason his double dodge.

Warrior buff: yea we also have some buff for this class. Now lognbow has 2500 range, cuz we really think logbow fits so well on our concept of warrior in our game, and feel players like him in his role of ranger wannabe.

Warrior bug fixes: RUSH skill five of GS now has a 100% chance to fail if the opponent moves above a 5° degrees from the skill line of attack. This is to avoid some useless forced dodge on this skill that was never intended to land, was here only to scare people.

XD XD was so fun. XD XD XD
Aniway guys, talking seriuosly moral of this patch is that the only class that should be able to burst like mesmer is now doing is warrior without lognbow, cuz is the only full melee class predictable. Ranged classes should never have the same or more dps than a melee, this is the basic of the balance and thats what anet is doing wrong. Especialy if that range class is able to disappear, block, blind, CC/interrupt on button push, teleports and kite easily with cripple/immobilize spam.

(edited by Shala.8352)

Cleansing Ire, and Adrenaline Use on Miss

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Posted by: Shala.8352

Shala.8352

Cleansing Ire work much more badly than what you said, it doesnt remove condi every 8 seconds, cuz it require the opponent to be in range of the burst and not kiting no dodging no blocking no blinding, usualy it works every 16 to 20 seconds depending on how much the opponent is dummi. (we are assuming we are not forced to use bow, that would totaly change the cd of the CI)

And we can also discuss on how many times a grandmaster trait like chaotic interruption procs with random easy daze aoe while giving a tons of boons and a tons of condition each times and compare it to our 3 condi cleanse procs only on an outplay manovre with burst.

Now you should also know that running melee makes you much more vulnerable to condi (try melee against a condi engi and try to range it with a mesmer, you will notice the difference of how many condi you get in this 2 case), thats why all the warriors are forced to play the cleansing bot shoutbow, making them a boring class with no dps or any skill, in fact warrior is an healing bot.

Does people really like shoutbow? Cuz seems like if there’s a chance to avoid beeing bow meta dependant they dont want it! And talking about build diversity, every time i join a game with no bow equipped, my team tell me “your build is bad”and if we lose was because i didnt had bow , something i would never say to any other class depending on their weapon choice. In fact this trait not working properly is the main reason of the missing build diversity in warriors.

Cleansing Ire, and Adrenaline Use on Miss

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Posted by: Shala.8352

Shala.8352

I fail to see the problem here … other classes miss with their abilities (or are blocked) by the very same things.

You are aware that mesmer phantasm summon cant be dodged? You can dodge their attacks, but cant dodge their summons, and even cant block it with aegis.
Means even if i read your animation, i cant avoid your trait cleansing conflagration to proc and solve a condition when casting phantasmal mage. Why you should avoid my “Grandmaster trait” to proc cuz of a dodge or aegis…

People should stop making comparing, it just show bad knowledge of the game and it just show more and more that CI should proc on use.

Cleansing Ire, and Adrenaline Use on Miss

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Shala.8352

No offense, if you get dodged/ hit when blinded, it means you got out-played and it’s totally your fault. Burst has a CD of 7~8.5 seconds depending on build, and each weapon shares a separate CD.

If you want burst to land, you have to out-maneuver your opponents.
Just because you can’t do it doesn’t mean it needs a buff to solve your issue. CI has no ICD because they want Warriors to use skills for the reward of huge active cleansing. If you want the brainless version of CI, then there should be an ICD of 15~20 seconds on it to match for all other classes. If you find the “active cleansing” too hard for you to manage, you can try the new Brawler Defense which only requires you to spam switching weapon by abusing FH.

I dont understand, you are dodging/blinding my hammerstun cuz of the stun and damage incoming or just to not let me resolve the condition?
If you are dodging it cuz of the damage/stun, well done i couldnt outplay you, but if is
the second thing, its kinda stupid since resolving condition should be a defensive skill, would be like if i can blind mantra of resolve or block it with aegis, or dodge it, and shouldnt happen.

I already lost my adrenaline and my chance to land a burst, why shouldnt even have the resolve from a trait? The answer is just go longbow and who cares about the blind/aegis/dodge. Seems logic, since this game is becoming more and more go for the ranged weapon hard skill.

And in another point of wiew, would you not dodge my hammerstun cuz you know i will resolve 3 condition even if you dodge?

And further more, all the others resolve condition skills are immediate/no need to hit or ranged skills, so to talk honestly, just to get close enough to be able to land a burst melee skill when i am full of condition is already itself an outplay, that should be rewarded by at least CI proc on use, so that your concept of beeing skilled with “blind/aegis block/dodge on easy animation” will still be rewarded by avoiding the burst.

(edited by Shala.8352)

This is not about the money!

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Posted by: Shala.8352

Shala.8352

Also there’s no loyalty kind of reward. If you have been loyal, you have make the original Gw2 price just much more worth than players that have play it less.
And this is coming from a veteran with 6k + hours in the game.
Speaking personaly? I wont buy it yet till they don’t give more further clarifications about new guilds leaderboards and new way for guilds to challenge to each others, cuz that’s what i am searching in the game, if they can convince me i will buy, else i wont complaint about price, i will just not buy it.

This is not about the money!

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Posted by: Shala.8352

Shala.8352

i dont get the complaints about the price.
I bought expansion of starcraft 2, that was adding only a few new units and 10 missions in single players with a few CG video and it was at an higher price than HOTW.
I really dont get what people want. What about go play archeage? No one is forcing you to buy it and ArenaNet know it. Stop QQ about price, if you dont feel 45euro is not the value of keep play in a new environment this game, just dont buy it and the price will go down itself.
Complaining about price only tells Arenanet that you want this expansion.
For my point of wiew, there’s people paying in gems for skins, and I dont get why people shouldnt pay for having a new personal story, new event maps, new guild feature, new profession, new skills, new specializations, new mechanics, new wvw and pvp mode, new world boss.

Ascended Armour now 10% difference, Thoughts?

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Shala.8352

it only took me 1 year to make my character full ascended, but i can say that 10% makes a looot of difference. Off course if you are a noob you will lose even with ascended armor, but in duels it makes much much difference. Still is not needed to play wvw or zerging around, you can feel the difference from that 10% in roaming/duels or low scale combats.

Guild vs. Guild confirmed!

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Shala.8352

This is very interesting, especialy the customization part. mean you can challenge your guildies, make teams, make a roaming type arena, and the most interesting thing i’ve heard is that they are adding leaderboards for guilds, this is epic!!!
You can invite and challenge others guilds in your custom arena, making it flat like like the current OS or making it with jumps and obstacle like roamers like to play, so lets say you can guild challenge for 10v10 or 15v15 in the zergfest way like the pvp haters call us or 3v3 like roamers like or whatever you like, this is awesome!!

F1 skill nerf. Im Furious >:l

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Shala.8352

yea this is totaly not needed, why i should take any adrenaline buff traits then? in 8 seconds i can build adrenaline and not beeing able to spend it before the cd.

Cleansing Ire no longer 'on hit'

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Posted by: Shala.8352

Shala.8352

yea is a good buff to no bow weapons, making this trait fair for warrior, cuz it alone forced warrior to use bow.
Now if is in burst activating, you should be able to clean by hammerstun in the air. yea you are still sacrificing your adrenaline without hit, but if you really need to clean then is still a good choice, especialy with the buff at conditions damage.

Goodbye Counterplay?

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Shala.8352

Lol you are admitting it by yourself! you are not using chill/cripple to counter Rush warrior or movement skills!! Then why it should randomly counter it?

I have completely no clue what you’re trying to say here. Or what exactly does it have to do with my post. Moving on.

Yeah, I’ve failed quite a lot of Eviscerates due to chill/cripple. You what I’ve learned from it? Don’t try to Eviscerate when you’re chilled! Now, if a Necro places a chill mark in my path, all the more credit to him for counterplaying.

Really 2.8k games with warrior? and you never failed any movement skills cuz of these 2 condi? Are you sure you hadnt play 2.8k games with shoutboow????

Also i am happy that warrior wont be forced to chose dogged march only to avoid those movements skills to fail, this is really a good news to build diversity that comunity was asking for!

Also people is not seeing the opposite effect of this patch, swiftness will not effect movements skills too, means warrior roamer wont be able to easy escape from fights!

I’m pretty sure I haven’t played a single game on shoutbow. Probably less than 20 on hambow.

I kind of agree on the dogged march point though. I would like for builds to be actually viable without defense tree, but it does way too much to just skip it atm.

ok then, why chill and cripple should be supposed to be a counter to eviscerate and not to f1 mesmer or necromancer life blast? Is it written in the conditions description?
From Wiki
Chill: Movement speed decreased by 66%; skill cooldown increased by 66%; stacks duration.

It doesnt talk about the other effect that actualy have and that you actualy want to have: Movement skills range decreased by 66%, or eviscerate % fail increased by 66%.
Then why is it working like that?

Chill is used to slow cooldown and movements, not to cause only certain skill to fail.

If you want more counter to burst attacks we can give you more weaknes (really you need?) or one more fear or more vitality (i repeat really you need?) or more blind, but talking about balance of the chill, you are still not saying why certain skill are countered by chill and others not, this is not the way you work on balance.
Is eviscerate too much powerfull that you need to chill to make it fail and cant find any other counter to it? Then let’s nerf eviscerate damage, that’s how balance works. but why should we make any movement skill randomly fail cuz of that? We are penalyzing warrior for his ability to land a skill, or we are trying to balance the game?

Goodbye Counterplay?

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Shala.8352

Really i never seen a reason for my warrior skill to be so much easy countered by these conditions, they already have worst easy to read animation of the game, if you dont dodge them or block or do something, why they should fail only because i am crippled??

’don’t dodge or block or do something’ – pretty sure putting on chill/cripple so the skill won’t make it to target counts as doing something.

Cripple and chill were not designed to interrupt movements skills or cause them to fail, they already have their main effects, they dont need a side effect that will just only hurts classes based on movements.
I mean is Necro somehow touched by these side effects like warrior? NO
Actualy cripple is spammed by so much attacks, and this is high damaging the only class that has no teleports and has to run on melee range to be effective and has to rely on movements.

If they were not designed to limit movement skill distance, they wouldn’t have limited movement distance for the past 3 years.
No, Necros are not affected by these. They zero movement skills anyway, so how can they be?

For context, before I get accused of warrior hate and whatnot – i got 2.8k games on warrior alone and I’m actually quite sad to see stuff like chilled whirlwind go. I’m just against dumbing down the combat, which devs do bit by bit every year. I still want my reverse bladetrail back.

Lol you are admitting it by yourself! you are not using chill/cripple to counter Rush warrior or movement skills!! Then why it should randomly counter it?
Really 2.8k games with warrior? and you never failed any movement skills cuz of these 2 condi? Are you sure you hadnt play 2.8k games with shoutboow????

Also i am happy that warrior wont be forced to chose dogged march only to avoid those movements skills to fail, this is really a good news to build diversity that comunity was asking for!

Also people is not seeing the opposite effect of this patch, swiftness will not effect movements skills too, means warrior roamer wont be able to easy escape from fights!

Goodbye Counterplay?

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Shala.8352

Is Shaka serious? Holy crap. I’m so tired of the OVERWHELMING favoritism to certain classes and the motherly protection these classes are given in comparrison with the necro and ranger. I mean it is so freakin obvious that they don’t want their precious meta changed in any way. Add chill to the reaper, nerf chill. Perfect!!! Hahaha.

Why would chill affect Bulls rush or leaps, I don’t know maybe because ther kitten is frozen. The classes that benifit from this change are the classes that are already top of the meta while the classes most hurt are the lower tiers. Good job anet!

I hate to repeat myself, but sometime maybe something that appears so easy to understand by any simple biological form of intelligence of the earth is not that easy, so i’ll post it again:
Cripple and chill were not designed to interrupt movements skills or cause them to fail, they already have their main effects, they dont need a side effect that will just only hurts classes based on movements.
Give me ONE reason, just one, for chill and cripple not causing the possible fail to any other ranged skills like it does to warrior’s movement skills. Show me what is your sense of balance.

Goodbye Counterplay?

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Shala.8352

finaly finaly finaly they did it! was so frustrating failing my rush cuz of cripple and chill, i mean it’s already noob easy fail animation skill, but if it has to be even affected by those condi, then it will be a perma fail!!
And i dont see why my rush or sword leap or eviscerate skill should be nerfed by cripple and chill, really is skill 4 GS mesmer been affected by that, or any of the “easy cheap autotargeting impossible to fail” skills of the thief, or any other ranged skills? Really i never seen a reason for my warrior skill to be so much easy countered by these conditions, they already have worst easy to read animation of the game, if you dont dodge them or block or do something, why they should fail only because i am crippled??

Cripple and chill were not designed to interrupt movements skills or cause them to fail, they already have their main effects, they dont need a side effect that will just only hurts classes based on movements.
I mean is Necro somehow touched by these side effects like warrior? NO
Actualy cripple is spammed by so much attacks, and this is high damaging the only class that has no teleports and has to run on melee range to be effective and has to rely on movements.

Stronghold PvP Feedback

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Posted by: Shala.8352

Shala.8352

stronghold is much more fun than having to fight on a circle, where noob builds like shoutbow just spam aoe on the ground cant be effective.
Me as a warrior was asking to remove bow in hotm from warrior, cuz is so broken and unskilled that doesnt help the right warrior balance, in fact if there was no bow would be much more easy to balance this class. But no problem! cuz stronghold is gonna make the bow almost useless! i feel dps and fast movements are much more key in this gameplay, so i really prefer stronghold to conquest, i have also fun on just running on the map and burst people down without care too much to points^^, something that was not that easy to do in conquest cuz too small maps and too much rely on the circle fights.

Still, i’d say if they would have done a decent TDM mode with no respawn player elimination would have been better, if no like zerging just make a big map where players spawns are in a circle and alternate with one opponent, so that you can chose to go 1v1 or add 2v1 but letting maybe another man beeing 1v2 and so on, that would be fun and nice.

But i think it’s better stronghold than conquest.

[VIDEO] WvW Duels ft. I Exy I and Vaanss

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Shala.8352

usualy if during a duel the opponent run away from me i dont go on pursuit, i read that move as a retire, so it’s my win.
If the opponent kite with a ranged weapon then i go rush on him, if the opponent kite with a melee weapon like Vans did in this video, i just stop myself and let him regen like me, as i said i see it as a retire and win by default.

Also if i can give some advice to improve, in this video i see really really nice dodges, but really really bad skill rotations too, it’s like you guys are just waiting the cd to pop, while you should use the right skill in the right moment, that is not necessarly when the cd end. Also a good warrior should put much more pressure with autoattack forcing useless dodge, else it happens that when you have ready hammerstun the opponent has still many dodge and can easy read your attack. I see you are using stability as a break stun, but in fact should be used to avoid beeing stunned and been able to stay in melee range.
Also a lot of your whirlwind attacks start too far, and skill 5 of GS has no use to run away, you should use it in a more offensive way, forcing at least a dodge from the opponent.

Make (Fast Hands + Warrior Sprint) Baseline

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Posted by: Shala.8352

Shala.8352

Oh i forgot… this is for the skilled fellow mesmers and all the people thinking warrior is for noobs:
bursting opponent while being in stealth or clone confusing/teleports so that the opponent cant see the burst coming isnt skill, being able to burst even with warrior’s easy rotation to read and always while beeing easy targeted and spotted is simply called outplaying.
And this coming from someone who played both mesmer and warrior in pvp at decent level, and even by having double warrior’s game i’m still beeing confident that i would rekt easyly my warrior with my mesmer.

(edited by Shala.8352)

Make (Fast Hands + Warrior Sprint) Baseline

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Posted by: Shala.8352

Shala.8352

you really think that mesmer will be any viable at all without stealth in pvp?…
i would take stealth any time over fast hand

people are actualy doing no brain comparisons, really changing mesmer stealth for warrior fast hand???? go see how much you can survive with mesmer without your stealth, and see how usefull can be have a double PROC sigilss when you actualy are taking all the damage cuz cant stealth… and feel warrior pain!
People are arguing warrior is easy and noobish, they mean come on look at those warriors noob taking all the damage and still not dieng, but people have forgot that warrior cant have all the evades/block block aegis/stealth that others class have.

Talking seriously about warrior Fast hands, the reason is mandatory in pvp is not the double sigil PROCS, but the fact warrior has really predictable skill rotation/animation, that fast hand is the only way to mess up the easy reading of the opponent, thats why every warrior that has a minimum experience in pvp will chose this trait straight way, and thats why they should make it baseline for warriors at least in pvp.

Make (Fast Hands + Warrior Sprint) Baseline

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Posted by: Shala.8352

Shala.8352

Just saying if fast HANDS was so OP, every class meta would have warrior runes.

Why do players hate Courtyard?

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Posted by: Shala.8352

Shala.8352

2 days ago me and my guild friends played 5v5 deathmatch mode against 5 other guild people, on forest of niphel , just adding 2 simple rules: people death stay DEATH untill the fight is over, no LOS interrupter so we chosed a flat spot. It was really fun.