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Reapers = No skill?

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Posted by: Shala.8352

Shala.8352

Reaper is a very easy class to play, so easy it’s almost like playing a trap guardian.

We got a huge buff on Scepter AA, it wasn’t needed if you already knew your builds and skills but what ever, we got it.

You will find comments like “no skill” due to the simple fact that all we need to do to win a fight now is AA them to death. A skilled Necro will obviously use everything and be a lot more efficient at it, but in general the “average” skill base will be too busy focusing the Rev while the “Skill-less Necro” is standing there spamming AA and most likely not even moving.

I’ve never seen a Necro spamming auto attack the whole game. Good luck doing that with a good Revenant on you. Or Druid. Or in-your-face scrapper. Speaking of spamming auto attacks – longbow ranger/druid? :^) sure seems like that’s all they do, but that’s cuz longbow is annoying and you always notice when it hits you, same as Necro scepter. I agree boon corrupt is…. a lot… for an auto attack but the amount of boons and cleanse in this game is crazy.

People are posting videos, this guy doesn’t even use offhand weapons.
https://www.youtube.com/watch?v=LVO1okVpj2Q

The video is misleading. Mostly revs, bad builds,some bad players or the times he may have lost and has to use reapers shroud.

Most, if not all, of these guys would have lost to the same tactic even if scepter auto didnt corrupt boons at all. It doesnt belong on the auto but this video is propaganda at best…

The video is misleading for people who don’t want to see reality.
There’s no other weapon in the game wich can win duels with just using autoattack and 3 utility, no matter the opponents build. About the skill, most of the players in the video are diamond+, so not particulary first noobs pvers found in the game.
Reaper shroud has been used against the druid, mainly because he was kiting all day letting the pet doing the dmg, against an already death revenant and thief, mainly for defence purpouse.
Arguing about how easy is reaper in the actual meta is kinda redundant in my opinion, but well as you said, is not only the autoattack alone winning those duels, is the build in general too strong (chill application, random fear procs from the rune, 15sec cd unblockable corrupt boon 1200 range, i don’t even start to arguing about reaper form, cuz in fact is the best defensive tool in the game, the equivalent of all revenant blocks/evades put togheters, while still beeing able to bring huge offensive skills)

Reapers = No skill?

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Posted by: Shala.8352

Shala.8352

Hmm… i like fighting against reapers or anything on condi builds.

i know there’s some masochist people in the world, dont worry i wont judge you for that

Too many legendaries.

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Posted by: Shala.8352

Shala.8352

In starcraft 2, only the top 200 players from europe server are allowed to get in Grandmaster league. Two main difference is that in starcraft 2 you can lose the grandmaster league if you lose too much or if you don’t play enough, and in addition to that the matchmaking is much more accurated, meaning the more you win the more strong opponents you get, so it’s almost impossible to reach ridicoulous amount of win streak unless you are a korean progamer. But the main difference on that type of game, is that the skill difference from a top diamond and a grandmaster is abyssal, in this game instead there are too many other factors, like team/comp/bad balancing/ hardcounters between classes, making the difference of skill between top diamond and legendary very thin.
So i also agree that a legendary player should be punished by loosing league if playing bad or not playing at all. But i also think anet should first focus on classes balance before adjusting the matchmaking/league system. If classes are well balanced around 1v1 (meaning that every class has the same chance to win a duel against all the others classes) then the matchmaking would be easy to fix. Unfortunately, they decided to go in the holy trinity classes role direction, this means the game won’t be ever balanced and less skill oriented cuz they want to balance in a comp direction instead.

Reapers = No skill?

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Posted by: Shala.8352

Shala.8352

PPL leaving GW2 cause pvp is dead

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Posted by: Shala.8352

Shala.8352

100% true.

I will keep playing GW as I play it from start of GW1 but I should rather quit the game and come back 2 weeks before next pro qualifier tournament.
Only 8 teams are playing competitive PvP atm (and for only 1 game per week but nvm).

I got 4th place in the last challenger cup and now nothing to do until June/July because my teammates left the game given that there is no other competitive and interesting tournament (which is definitely understandable).

Getting to legendary division takes 1 week and the matchmaking is completely broken.
The highest legendary rank you have the better matchmaking you will get. I duoQ with a friend who is rank 19 and we ALWAYS are in a full PRO players team against a full NO NAMES players team. I can feel the pain of my enemies during those games. BUT nvm this message is not about matchmaking algorithm or division system, it’s about competitive tournament.

At least with the Go4GW we used to have some competitive games every week, and any team could participate. I don’t know, open the pro league to everybody and give rewards/stream the top 8 team per week. Or make the Go4GW back and keep both of them up.

Cheers.

This is so true. The more you win, the more easy match you get against lower skill players. This is not how a ladder should be, in starcraft 2 the more you win the more you get matched against progamers, here seems like if you get on a win streak the matchmaking creates teams where you CANT lose.

CAP condi dmg!!!

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Posted by: Shala.8352

Shala.8352

If condition dmg is a bigger isse than power dmg, then why

do most scrapper use bulwark gyro instead of elixier c?
do most druids use protective ward and SoS instead of EB and SotR?
do most (all?) meta builds not stack as much condi cleanse as possible?
is power rev even meta?

Power seems sometimes weak, because many builds invest heavily into defense against power. Otherwise we could all skillfully oneshot each other.

Edit: I really wonder how you all manage to get those incredibly high condi ticks. If i die to condis (which of course happens) it is usually 2-3k ticks at max. Often lower. That’s the dmg powerbuilds can do with autoattacks. The only really bursty condi builds are burn guard and burn engi (and maybe mistrust condi mesmer – the meta build is not bursty though) and both are not meta.

Go power shiro, i’ll go condi mes. I’ll tie my hand behind my back. Name the time. I prefer the place to be the middle of foefire or quarry at foefire or henge of niflhel. If condis were fine you’d have at least 1 build that would shut me down.

If you can’t find that build your point is numb

I’ve never played necro in my life but i’m willing to try spamwich or w/e is jazz now.

Even if you have legit point in saying that necro needs a rework (you are not saying it though) the fact that 2-3 necros stacked against power builds completely obliterate them with application and reapplication forcing you to rotate and possibly fight against a hardcounter or rotate even further.

Don’t you bring WvW in this discussion. There’s a WvW subforum. Good luck there. The issue PvP players have is that condi builds are able to tank a capture point while being very good at dishing out damage forcing you to backpedal and thus decap you even or forbid you a point.

WvW is completely different pie… you can mix and match gear and foods to mostly negate condi and make it the joke it needs to be.

I’ll admit, I haven’t played WvW in awhile but i remember shortbow/sword ranger being cancer and that nobody ran wvw without lemongrass soup, whch makes conditions kind of trivial. You don’t have this in spvp. And your stats are generally lower.

For instance, I used to play valkyrie thief and I hardly lost to other thieves or otherwise power builds. However, valkyrie thief in pvp is kind of .. meh :/

Just to clarify, i don’t know what’s the situation on NA servers, but in EU most of the so called “hardcore wvw guilds” are raiding with condi builds, especialy in GvG. This is because in wvw you can have even more unbalanced stats combination (Trailblazer’s,Dire and co.) and they are so able to put heavy dmg without needing to concentrate it at the same moment with a stunlock/immobilize chain, while still having a very high sustain.
So maybe yes in eb blob fights you can still run zerker, but thats because the number of players is so high that you can kite back while being hurt, you don’t need to put constant pressure like an outnumbered avoc group.

CAP condi dmg!!!

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Posted by: Shala.8352

Shala.8352

Oh please, crybabies. Condi damage is so freaking cheesy ….. you can go full tank and still have condi damage. A viable power build would need power AND precision and in most cases even ferocity which makes you instant glass cannon, as in … you get focused for a second and you die.

Meanwhile, to be viable condi DPSer all the stats you need to stack are, wait for it —-————- condi damage. That’s all there is to this braindead gameplay. It has no risk in it. Just reward.

Talk about spamming all you want, but spamming autoattack on a thief/DH and spamming AA on necro are 2 different things.

Oh what was that? Retaliation doesn’t hit back when you attack through condis? Ahh … cool. Meanwhile glass thieves kill themselves on targets with retalionation up.

I can totally see how condition damage is balanced. amirite?

Power needs Precision and ferocity.
Conditions need duration and expertise.

Power/precision/crit damage values are increased with might and fury and ferocity.

Condition values are increased with might to reach a hard ceiling of damage and stacks. Their values don’t increase with precision or fury or ferocity.

All you have successfully proven is that conditions are still weak and need to be buffed so their values also increase with fury or any other value metric.

No one got a critical hit condition damage for 7k. No condition user ever hit for 3.5k on a critical auto attack.

No one ever had their physical damage over written by someone else’s weak physical damage.

Thanks for highlighting conditions need a buff.

Well done. Good argument.

If they don’t need precision and ferocity, then they need less stats XD XD.
And no you don’t need expertise, cuz actualy skills are so bad balanced that they already give an insane amount of seconds of condi, that’s why your argument about “they need to be stack in order to do dmg” totaly crash, because is not hard to reach 25 stack of poison if every time you hit with skills/random aoe you put 10 seconds of 5 stack of poison!!!
Also you don’t need expertise, since condi dmg is bursty! you are not gonna do a DoT, you are gonna do a burst!!! no need expertise for a burst!!!

We can argue all you want, condi players will never admit how easy and braindead their gameplay is compared to power dps builds, men this is a noobfriendly game, thats why we have condi so OP, to help noobs.

And to answer the post aboves, i don’t need any toghness to counter a power dps if i am power dps too, instead i cant counter a condi player without condi cleanser (wich are never high enough, and unbalanced between classes) even if i am a power dps, because the condi player will be tanky as hell while still beeing able to do the dmg.

Also the retalation/weakness/protection/dmg reduction argument is so so obvious that it’s useless repeating it for thousand times, if condi players and Anet balance team don’t get it at the first sight, then we cant avoid their blindness.

Welcome to your new purchase of gw2.
“Those tanky as hell condi players.”
There is 9 amulets in PvP that have the toughness stat. 7 of them are power or healing based. 2 are condi based.

I think the what you mean to say is, “Those tanky as hell power users.”

There is only one rune that affects condi stat and toughness. Undead runes.
There Is 9 runes that affect toughness and vitality.

Every thing your rambling on about just isn’t supported by any evidence.

“they spam conditions…” power users also make pretty effective use of ‘spamming attacks’ as well.

The fact is, if your dying over and over again to conditions, its time you changed, rather than you insist everything else change.

The only ‘tanky as hell’..and “condi spam” build out there is warrior berserker..and if there is any profession that really doesn’t deserve any further nerfs its warrior.

Maybe your talking about evade spam thief?..which is far from tanky.
Maybe your talking about chrono phantasm..which is far from tanky..
Maybe your taking about chill reaper..which is far from tanky…

Any which way, there is no ‘tanky as hell’ condition builds apart from berserker, and lets face it..do we see them dominating the game?…exactly.

You’re just angry because you think condition stacking is for ‘noobs’..yet in the same sentence keep making references to dying to these same noobs. See where I am going with this?..if your dying to conditions, that you feel ‘have been spammed’ by ‘noobs’ that speaks more about where you’re at then anything else.

Before any match starts players can swap to hoelbrak, svanir, generosity, swap to cleansing traits etc etc..it not like options are limited in how to approach this.

However its only of benefit to you if you make use of this and alter your build to accommodate match where you can see there is 2 or more tradition condition users.

Power dmg based amulet are 2, none of them have toghness: marauder and berserker. The other are called tank amulets. If you consider soldier or paladin as power dps amulet, you should know you can’t kill anything with those amulets in any duels. Maybe in group fight you can kill with target focusing, but still if you run those amulets you are a tank, and the funny thing is that you still need cleanser or even your 3k armor will evaporate to condi dmg.
Now if you instead watch at mercenary amulet, you will notice it has condi cap dmg + toghness.
I don’t get why you cant get such a simple thing: condi dmg = power + precision + ferocity. How is it so hard to understand?

CAP condi dmg!!!

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Posted by: Shala.8352

Shala.8352

do you read or you only read what you want to read? IT DOESNT MATTER WHAT THE DURATION OF THE CONDI ISSS, BECAUSE THEY THICK LIKE A BURSTY EVISCERATE SO IT DOESNT CHANGE A THING IF THEY LAST 4second and HALF INSTEAD OF FIVEEEE!

Aniway you are right, best thing is to wait 2 seconds, see if the condi are too bursty then cleanse!!! cuz in fact you cant know in that aoe spamm in the middle from who the condi are coming. So let’s wait those 2 seconds, then say “oh my god 1k poison thick and 1k torment thick, maybe i should have cleansed 2 seconds ago”…. in fact condi can come from any skill, so how can you know from wich one did it comes? there’s not a clear animation, every condi skills look all the same (look at that necro), there’s nothing like an easy animation like eviscerate or UA telling you “look there’s a burst incoming, maybe you should use a dodge or some protection/evade skill, or just let the toghness defend you in automatic”. Well you are right, it does make sense, let’s wait the thicks. Funny it will be, that after 2 thicks and you notice how big they are thicking, a random weakness/blind/vulnerability procs arrives and you cleanse those ones instead of the dmg ones XD XD XD XD XD

CAP condi dmg!!!

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Posted by: Shala.8352

Shala.8352

people keep saying condi cleanse can avoid 100% of the dmg, but i wonder are we playing the same game? assuming you have perfect connection, a quad core 2.4ghz nervous system that allows you an immediate reaction, you still have to count the cast time, plus the time of a skill you was using if it stuck you in animation or it queues on it. So no matter how fast reaction you have, before a cleanse you will get at least one thick.
Also many condi lovers cant understand it, but by cleansing i’m loosing fight time due to the cast time of the cleanse skill i’m using, meaning i wont be offensive while cleansing. Instead, against power there’s just a stat doing everything for you, in fact you don’t have to lose any cast time or even change your utility/trait build, cuz a single stat is already countering power/precision/ferocity.
This is my last post on condi hate, cuz i feel like i’m talking to kids who don’t want to understand.
For those who think power revenant has good survivability, go watch my video on youtube, i can kill any revenant with just necro scepter autoattack. So even the “best” power dps build is easily outplayed by condi dps.

Oh also STOP saying that condi have to applied by an ability, cuz in fact you have so many skill/aoe/traits/procs/runes applying condi that it doesnt matter if you fail to hit once-twice, you will get that condi load no matter what. It’s like if a warrior could spam eviscerate repeatedly, doesnt matter if you fail once.
Also the difference is that even with 0 power, every condi application skill can still do higher power dmg than the condi dmg resulting from the same skill used with berserker amulet.
I played condi, i immediately stopped cuz i found it so hilarious braindeath that i thought that even pokemon was more hardcore than playing condi in gw2.

(edited by Shala.8352)

CAP condi dmg!!!

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Posted by: Shala.8352

Shala.8352

Oh please, crybabies. Condi damage is so freaking cheesy ….. you can go full tank and still have condi damage. A viable power build would need power AND precision and in most cases even ferocity which makes you instant glass cannon, as in … you get focused for a second and you die.

Meanwhile, to be viable condi DPSer all the stats you need to stack are, wait for it —-————- condi damage. That’s all there is to this braindead gameplay. It has no risk in it. Just reward.

Talk about spamming all you want, but spamming autoattack on a thief/DH and spamming AA on necro are 2 different things.

Oh what was that? Retaliation doesn’t hit back when you attack through condis? Ahh … cool. Meanwhile glass thieves kill themselves on targets with retalionation up.

I can totally see how condition damage is balanced. amirite?

Power needs Precision and ferocity.
Conditions need duration and expertise.

Power/precision/crit damage values are increased with might and fury and ferocity.

Condition values are increased with might to reach a hard ceiling of damage and stacks. Their values don’t increase with precision or fury or ferocity.

All you have successfully proven is that conditions are still weak and need to be buffed so their values also increase with fury or any other value metric.

No one got a critical hit condition damage for 7k. No condition user ever hit for 3.5k on a critical auto attack.

No one ever had their physical damage over written by someone else’s weak physical damage.

Thanks for highlighting conditions need a buff.

Well done. Good argument.

If they don’t need precision and ferocity, then they need less stats XD XD.
And no you don’t need expertise, cuz actualy skills are so bad balanced that they already give an insane amount of seconds of condi, that’s why your argument about “they need to be stack in order to do dmg” totaly crash, because is not hard to reach 25 stack of poison if every time you hit with skills/random aoe you put 10 seconds of 5 stack of poison!!!
Also you don’t need expertise, since condi dmg is bursty! you are not gonna do a DoT, you are gonna do a burst!!! no need expertise for a burst!!!

We can argue all you want, condi players will never admit how easy and braindead their gameplay is compared to power dps builds, men this is a noobfriendly game, thats why we have condi so OP, to help noobs.

And to answer the post aboves, i don’t need any toghness to counter a power dps if i am power dps too, instead i cant counter a condi player without condi cleanser (wich are never high enough, and unbalanced between classes) even if i am a power dps, because the condi player will be tanky as hell while still beeing able to do the dmg.

Also the retalation/weakness/protection/dmg reduction argument is so so obvious that it’s useless repeating it for thousand times, if condi players and Anet balance team don’t get it at the first sight, then we cant avoid their blindness.

(edited by Shala.8352)

Power Revenant SOLOq build

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Posted by: Shala.8352

Shala.8352

yea i tried invocation too instead of retribution, but find out that even the little dmg boost it gives is not compensating at all the fact that you are constantly cced/dazed in a team fight, and loosing dps by that.
Also, i prefer retribution just only for the capacity of a fast stomp, wich is crucial in a team fight after killing fast their necro while your noob necro teammate went down too at the same time. Won a lot of team fight thx to retribution cuz by beeing melee on the target going down, i was faster to stomp than the other team.

So my idea is: if you are playing at high MMR with teammates who knows what they are doing, you can try invocation, if you are stuck in MMR hell and you actualy need to carry your teammates, then retribution is much better.

(edited by Shala.8352)

[Balancing] A power mesmer opinion.

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Posted by: Shala.8352

Shala.8352

Greatsword auto does like 1k-2k per chain. I would say that is high dps.
All of the high dps builds are like rock paper scissors. (War-shatter mes- thief)
With revenants being the gun.

For a 1.5(?) sec channel its reaaaally bad dps xD heck sword warr auto dmg is 1-1.8k per hit on full zerker and the hits take between 1/4 and 1/2 second each.

sword is a melee weapon, this means warrior will have to eat all the condi kitten to do the dmg with that sword.
Also dont compare ranged dmg with melee dmg, it has no sense. Landing that Gs autoattack with mesmer is much more easier and safe than landing a sword autoattack.

(edited by Shala.8352)

When was your favorite time in PvP?

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Posted by: Shala.8352

Shala.8352

when condi wasnt so bursty

Dodge My Attack: Die Now or Die Later

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Posted by: Shala.8352

Shala.8352

when i play necro, i usualy dont waste a single dodge against UA. Aniway, they will have weakness, and their max burst will be 4k if they lucky. Oh i can also press Reaper Shroud button if i have life force and /laugh at his UA. Or off course spectral armor, so i will really love to eat that UA recharging my life force

[Balancing] A power mesmer opinion.

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Posted by: Shala.8352

Shala.8352

You are just repeating what i was explaining one mounth ago in my “plz revert scepter auto buff” thread. Weakness is just the death of power builds. And the fact that corruption can corrupt one stack of might in 11 seconds of weakness doesnt help.
Condition not taking any disadvantage from weakness is a big deal.
The silliest thing is that resistence (wich should be the counter part of endure pain against condi) is in fact countered by condi, since it’s a boon that can be corrupt!
The fact that necromancer dmg can’t be mitigated at the same way as power except from heavy cleanse focused builds (wich are not well balanced between classes, and in fact is the reason of build diversity absence) is the reason this class is now a faceroll on the keyboard.
I’m happy there’s people that agree with me, but condi players will never admit this, they like their supremacy and will defend it forever, cuz no matter the logic, people like to faceroll opponents, like easy gameplay and easy outclass.
Aniway congrats for getting legend with your power mesmer, i can only immagine how painfull must have been.

Oh only one thing i have to add, no one is using anymore the auto proc shield on revenant, its healing has been nerfed and it usualy procs after condi dmg (like defy pain), it can interrupt your skills and stopping your movements, making you an easy target in the next coming seconds for a burst. The counterpart virtue of guardian instead, blocks every 30 seconds and also punish you for hitting him by apply you burning. Seems logic…

(edited by Shala.8352)

Basic guide on how to reach legendary

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Posted by: Shala.8352

Shala.8352

From your experience, i see at least you had decent teammates.
I say this, cuz telling us to go far and leave the bad teammates to die 3v4 at mid at begin is kinda kamikaze strat. I understand that i have to carry people, and i can win barely any 1v1 at my MMR, but will i be able to kill my opponent fast enough before my teammates die in 3v4? Without 2 supports, they are death at mid, wich will translate in a snowball effect.
I think if you have to carry, you don’t have to be only good at 1v1, you have also be able to kill fast (wich isnt easy since people in pvp are quite tanky) and you have to be able to survive a lot in 1v2 situations, at least the time your teammates respawn and go take mid.
So i don’t think is an amazing strat going far, unless you have really good teammates that can stay up more than 30 seconds in a focus situation, and be smart enough to pull out in some cases, wich is extremely rare in MMR hell.
Aniway your suggestions are really appreciated, but i feel like you miss some MMR hell experience.

what 3v4 are you talking about?
if you go far, and they have 1 close, they will only fight 3v4 for a few seconds until your player who went to close is back on mid point. that is no way near enough to determine who wins the team fight.. cus then if they decide to bring one far, because they are more ppl anyway, well then mid is 3v3 again. taking close only takes a few seconds and most classes have a gap closer- skill that can make them reach mid faster.

it depends on the map. While i agree on this on legacy of foefire, wich has a big mid area and close side points, the thing you said is not true for forest of nifhel.
In Forest of nifel for example it requires at least 15 seconds for a slow mesmer to get from close to mid (and we are assuming the man who was at close dont decide to go beast, since all the time he was capping and run at mid, mybe he think his allies already burned their cd and will die very soon), so its already 5 second to cap and 15 second to get ready for combat at mid, in 20 seconds can happen a lot in 4v3 situation.
Also you are assuming that the opposite team isnt target focusing good, cuz to me, 2 necro and 1 rev don’t need more than 20 seconds to down an ele. So my idea is that you are really assuming that the teammates you are supposed to carry should instead really be good and in fact carry you while you are doing your duel at far.
So, good survivability teammates, bad focusing target opponents, my conclusion is you never experienced MMR Hell, because this never happens when you have lower MMR team average than opponent one.

While i agree that your start on far can give huge strategial advantage, you should also agree that in order to achieve that you need win 1v1 with any opponent (wich should be a 50% if the matchmaking really match you with people with your same skill), you need a comp able to survive 3v4 without burning all their cd, and you need opponent team to not have a bursty comp at mid (for example 2 necro 1 revenant 1 ele), so to me goign 4 at mid at begin is still the safer opening.

Basic guide on how to reach legendary

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Posted by: Shala.8352

Shala.8352

From your experience, i see at least you had decent teammates.
I say this, cuz telling us to go far and leave the bad teammates to die 3v4 at mid at begin is kinda kamikaze strat. I understand that i have to carry people, and i can win barely any 1v1 at my MMR, but will i be able to kill my opponent fast enough before my teammates die in 3v4? Without 2 supports, they are death at mid, wich will translate in a snowball effect.
I think if you have to carry, you don’t have to be only good at 1v1, you have also be able to kill fast (wich isnt easy since people in pvp are quite tanky) and you have to be able to survive a lot in 1v2 situations, at least the time your teammates respawn and go take mid.
So i don’t think is an amazing strat going far, unless you have really good teammates that can stay up more than 30 seconds in a focus situation, and be smart enough to pull out in some cases, wich is extremely rare in MMR hell.
Aniway your suggestions are really appreciated, but i feel like you miss some MMR hell experience.

Wvw and Condi

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Posted by: Shala.8352

Shala.8352

Do you really want me to start posting ALL the condi autoprocs? You would probably get to the conclusion that to avoid a condi burst, the opponent must be on a perma dodge!!!!

….What? Are you considering a condi burst anytime you get any conditions on you?

You aren’t going to avoid 100% of the damage, just like if you face a power build you won’t avoid 100% of the damage. You need to learn what you can ignore and what needs to be dodged/blocked/evaded/cleansed.

Gottchaaa XD XD
So you admit that the condi cleanse alone is not the counter to condi based builds^^
The problem is that not only the burst can come from not easy visible animarions skills, but potentialy from many procs at the same time, so potentialy from any action^^

Now inevitably comes the counter question: is toghness alone able to counter power builds? Oh god yes! that plus the amazing spam of boon we had with hots is the reason we had bunker meta last season in pvp! Oh no wait for real you only need one thing to absolutely obliterate power builds: weakness, wich is kinda spammable don’t you think?

Aniway i’m keeping talking to you guys about this, but you don’t seem to understand, i give up. I only know one thing: if condi requires so much skill, why every condi player i meet refuse to go power build against me? Cuz if he can win me with condi build, would be a piece of cake killing me with power build right? Or is it just a matter of counterplays?? How many times i have to repeat myself? CLASSES ARE NOT BALANCED ON DEALING WITH CONDITION DAMAGE, POINT!! And this is the reason noobs are carried by condi dmg.

My last chance then i give up, it’s useless to demonstrate how unfunny condition dmg is, cuz you probably are slow finger/brain and you are having fun while killing people while beeing relaxed in a safe spot with your tanky condi build, so i leave you with my spamm video, and keep thinking you are pro by roaming with condi build, to me you just want to run with a faceroll build:
https://www.youtube.com/watch?v=LVO1okVpj2Q

Wvw and Condi

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Posted by: Shala.8352

Shala.8352

Those autoprocs are stupid and annoying (especially perplexity rune) but definitely not the main condi source. It like saying there is no counterplay to direct dmg because everyone can apply it with autoattacks or unavoidable sigil procs and so on …

Do you really want me to start posting ALL the condi autoprocs? You would probably get to the conclusion that to avoid a condi burst, the opponent must be on a perma dodge!!!!

And i still don’t get it why people complain about 1-2 condibuilds and then demand a nerf for condis in general. For most classes powerbuilds are superior in most situations. Stop ignoring this.

have you read my post? The reason is simple: condition is not fun, it has no place in an action combat mmo. Look at BDO, there are impediment movements, but there is not something called condition damage.
Now this is very important, because the counter question is: why you want condition damage to be at the same level of power damage, instead of beeing just a side effect for the kiting classes? Why you just don’t go power build then if in fact condition dmg will be the same as power dmg?*
The answer is really simple: you want something that helps you concentrate more on defense, while still beeing able to do high dmg, and that ignores defensive stats and force opponent to change his build and adapt to your.
In a few words: you want condition dmg to be high to eliminate the possible counterplay from the opponent, you want to be CARRIED by condition dmg.

Condition damage would be okay if the cleanse was split between movement impending conditions and condi dmg itself, and if with a full Dire stats your power based autoattack would do exactly less than 100 even on a berserker opponent.
i.e the base power and attack stats should be 0. So if you want to have both power and condition dmg, you have to raise both stats.
But even so, i wouldnt like it cuz it promotes some kind of roc paper scissor balance issue, as i already mentioned in the post before, not all classes have same access to decent condi cleanser.

(edited by Shala.8352)

Wvw and Condi

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Posted by: Shala.8352

Shala.8352

One thing I do not understand is this.

Why is it people continue to insist that Power damage has a counter with evades while suggesting the same can not be done with an application of a condition?

You can evade condition damage applications. If you fail to evade a power attack you take the damage. if you fail to evade a condition attack you take the conditions with damage now applied over time. The power damage hits you all at once, the condition damage is over time which gives you another opportunity (the cleanse) to mitigate its damage. To deal with condition damage I have my dodges blocks and evades and I have my cleanses. That cleanse can mitigate as much and more condition damage as can toughness mitgating power damage.

Now I tend to favor power builds but when I do get on a condition build it mystifies me as to why so many people just eat my condition applications rather then evade them. What are they saving those evades for?

Now I certainly recognize that some classes might need some tuning when it comes to conditions , but the fact remains is that blocks , evades and invulnerabilities can stop the application of conditions just as they can stop raw power damage application.

Thats happening cuz unfortunately, most of the condi burst skill have very poor animations comparized to the power skills counterparts.
Also blocks and evades wont save you from autoprocs, wich are the main condi source.
For example, superior rune of perplexity “25% chance when struck to inflict 3 stacks of confusion for 5 seconds”, or “Virtue of Justice – Burn foes every few attacks”, doesnt matter how many times you evade/block, you will eventualy be burned or confused.

Wvw and Condi

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Posted by: Shala.8352

Shala.8352

ahhhh i love this topic ^^.
Let me start with the “welcome to the Condi wars 2”, a morb affecting pvp environment since june patch 2015, in fact in the last year i’ve criticize the whole condition dmg in any possible way, and i cant find any way to make developers understand that in an action combat mmo, condition dmg has no place, by doing a simple comparison, even in FFVIII wich was a turned based rpg, condition wasnt so preponderant. To me, condition dmg beeing more powerfull than power is just… not fun.
Still in this year the more i tried to fight condition in the forums, the more i found that there are actualy many people defending the condition dmg, probably those many people are the slow fingers/brain ones who cant set up a proper burst in a specific timing, so they prefer theyr burst slowly and constantly accumulate skill after skill till they can even reach more devastant burst dmg than a power build if not cleansed. Condition dmg is the sort of mechanic that promotes spamm, cuz in fact you dont have to think about WHEN doing the burst, you have to focus on survive and the thicks of condi will eventualy rise and rise, especialy with the many autoprocs sigill/rune/traits that we have. Also, not having the chance on WICH condi you prefer to cleanse is another bad thing, in comparison as i said in FFVIII wich was a turned based game, you could actualy chose to cleanse poison instead of let’s say zombie status. I guess, the real problem is that this game is noob friendly, and condition dmg is noob friendly.

So after this kinda of preface, i’ll let go the fun/healty side of the condition combat, andlet show you my point of wiew about condi in wvw and his respective balance issues:

FIRST PROBLEM, some pve stats combination are really overpowered, especialy when they include condition damage on them as a main stat. For example dire and Trailblazer are totaly unbalanced set of stats, thats the reason they are not even appearing in pvp, but unfortunately we actualy have them in wvw.

SECOND PROBLEM, as someone already mentioned, anet balance team seems to have forgot after buffing condition dmg to buff the cleanse capacity of each class, resulting in very high unbalance issue. In a way that no matter how many condi cleanse you have, the spamm of them too high in comparison, it’s like Anet lost the control on this.

THIRD PROBLEM, condition removal capacity differently from the possibles counters to berserker/power build, are not balanced between classes, this means while a berserker build can be countered by ANY class by just tank up, or by learning to dodge the single burst the opponent class have, with condition damage instead there are some class that have literaly really bad bad access to condi cleanser, thusly differently from countering power build, sometime you have to literaly upset your build in order to chose cleansing trait/utility to face condi. To me, having cleanser to be mandatory is the DEATH of BUILD DIVERSITY wich is afflicting this game. As i said a couple of thousand times, condition should just be a kinda of side dmg in support of power dmg for the kiting classes.

FOURTH PROBLEM: maybe many of you are not updated about gvg scene, but actualy the meta is some sort of condi/hibrid based. The reason is always the same, much more easy to coordinate a condi burst that accumulate even in a not perfectly syncronized group burst than playing simply power builds. Also, you force the opponent to change their offensive build in a more sort of preserved cleanser hybrid.

FIFTH PROBLEM: in a blob fight, immobilize or chill can be much more deadly and devastating than in pvp or a single 1v1, since if you get immobilized, you will recieve the damage of 30+ people wich often can result in a instant death. So, in blobs condi removal are needed to avoid soft CC. But what happens if the blob is condi based, you will have to waste your condi cleanse even for the condi dmg, wich result a fast death in the consecutive immobilize. I dont understand why people keep saying condi are not good in blob fights, there’s so much aoe/opponents/dmg to evade to watch out, that if you even have to waste your attention to condi dmg, i don’t see any fun on the fight.

SIXTH PROBLEM, and this is the big one that some dumbyy condi lover doesnt seems to get: differently from power based dmg, that can be counter by a single stat (toghness) or nicely timed evades, condition damage HAS to be cleansed. This means, you have to waste seconds of cast time during an entire duel to cast a cleanse skill. This often result in the fact that to counter conditions, you have less offensive initiative than when facing power builds.

I hope to find people in this forum that can help me making anet realize what they are doing to this game. Gw2 had and still have an amazing combat sistem, plz anet dont ruin this amazing games with bad decision and unfun mechanics.
I understand that this is a noob friendly game, but even a noob can have more fun if the game is more skill oriented. And to me, condition damage is the ANTISKILL side of the game.

Ty for reading, hope some developer will read this too, cuz it’s not only my idea, but the idea of my entire wvw guild, and of all of my friends that like to play hardcore.

Where is this MMR Hell?

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Posted by: Shala.8352

Shala.8352

MMR hell exist for a single reason: this game is not based on 1v1, the game is not balanced between classes, meaning that there’s some kind of roc paper scissor, and its not like starcraft or unreal tournament where if you are skilled you are godlike, in this game you cant win 1v5.
So to me, for those who are getting extreme win streaks there’s only on explain, they are playing whit both good teammates and bad opponents.
Just as an example, no matter how much you are good, if you are a revenant playing against 5 necro, if your teammates dont support you there’s literaly NO way you can carry them.
I can easily kill many legend rank players in duel. But i cant avoid my teammates rallybotting. I can probably survive for 2-3 minutes against 2 opponents, but i cant guarantee my teammates will be able to win 3v2 in another point.
The mmr Hell is real. You have to try it on yourself, every game i make i already know from the begin if it’s gonna be a win or a lose, by just read names, professions, and my match history. It’s like it’s the matchmaking deciding wich games i have to lose, or wich games it can gives me so much advantage that i cant lose no matter how sleepy i am.

Brain dead never die cheese, scrapper sustain

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Posted by: Shala.8352

Shala.8352

A revenant saying that a marauder build should not have so much sustain..dunno if to laugh ..or cry…or just do both ^^
…Still I roll my eyes when another revenant starts to call boonspam bots other professions…I pray no other company will try ezport in a MMO after Anet….it’s just laughable

P.S How can we kill a rev that 2vs1 also? ^^…oh wait I can imagine the coming answers…oh boy (roll eyes again)

put condi on the revenant, put weakness if you have issue on survive to him, he will die very fast without an ele around. And no i dont have any issue against revenant even 1v1 using a thief or a warrior, i dont understant whats your problem killing him 2v1.
Instead a scrapper no matther if he is legend or amber, he can survive pretty hard no matter his skill.

IM A LEGENDARY WARRIOR

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Posted by: Shala.8352

Shala.8352

i was going to congrat to you. Then i saw the build and discovered that even warriors are abusing the condi side, so i stopped. Aniway still a decent result better than other classes condi based (mesmer and necro especialy i’m looking at you!!) since at least it requires some kind of timing/reading on landing skills, especialy with mace, and not only smashing your head on keyboard.

Still as someone said, you must have been really lucky on teammates, since the real threat is coming from them refusing to play with a warrior in team.

Your top 5 priorities for WvW-Overhaul

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Posted by: Shala.8352

Shala.8352

The reason i chosed guild wars 2 instead of others game like, dunno, final fantasy XIV or even Tera, was because of the wvw combat. So first of all, i like the big groups combat with siege and defence of castles.

So what i’m asking:
1) Unfortunately, new borderlands don’t promote anything of the things above. Maps are too empty, too big and with too many choke for big combats, and the “castles” are bad designed, they are confusing and doesnt help any defence action. If i was an engineer that had to design a fortress, i would never make it like the ones we have in desert borderlands, there’s not any tactical advantage,

2)I really would like stability to be back in his old state, i feel guild wars has lost so so so many players cuz of that change. I think the first thing developer should watch at in wvw is not the balance, but the fun. Stability was the thing bringing the fun, since you could crash your enemies with a low number avoc, and be able to dive on blobs.
That was the most funny experience i had in guild wars 2.

3) Delete any condi dmg based trinket/armor from wvw (dire, viper, sinister, etc..), since i feel condi doesnt fit good in large fight scale, you already have to watch out from the dmg/healing/cc/ranged attacks from very high numbers of enemies, if you have to even watch on your condi bar, you wont be able to focus properly on the big fights or movement. Also i think condition dmg is broken in balance of the pvp, but lets leave pvp problems to pvp. As i said, wvw should be focused on fun, and condition damage doesnt promote the fun, it promotes competition in pvp (maybe, i not agree but seems people likes hit 2-3 times with condi then kite/stealth all the time and focus on survive) but really it has no place in wvw or big groups environment.

Comprehensive dream balance patch

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Posted by: Shala.8352

Shala.8352

i think this is really a good average patch, definetely better than the ones anet has proposed in the last year.
I totaly agree on the remove corrupt boon on necro scepter autoattack, will never get tired of saying it untill i see it removed! Was the most toxic antiskill mechanic added to the game, wich promote lazy gameplay and allow kittened to be able to play this class.
And i wont stop posting my video till anet developers open theyr eyes:
https://www.youtube.com/watch?v=LVO1okVpj2Q

I’m actualy thinking to make another one XD XD

Only things i can add to the opener, i would totaly rewatch the corrupt boon table, since its really a mess, like there’s some boon that are much more punished when corrupted than others (see 1 stack of might corrupted in 10 SECONDS OF WEAAAKNESS!!!).
Also, i would like weakness to be applied to condition dmg too, like when you added vulnerability affecting condition dmg, you should have added weakness too.
Then i really think the game would start to be at least decent with these changes.

This is coming from a power warrior/revenant main.

Oh also i forgot: decapitate is absolutely the worst burst skill actualy in the game, i dont mean it has to have same dmg of gunflame (still i think from my experience in mmo that melee attacks have ALWAYS to be stronger than ranged, but seems that in anet they think differently from any other game), still i think they should leave the decapitate damage as it his now (wich is actualy really really bad), but make it a leap like sword 2 of warrior.

(edited by Shala.8352)

Skyhammer Design Discussion

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Posted by: Shala.8352

Shala.8352

for my experience, asking the players isnt a good start to be honest.
Last time we fellow random players suggestion, we got condi buff and the insane amount of condi spam meta we are actualy in, with the subsequent autoprocs of defensive traits added to try to counter it.
You should ask to progamers instead of random people.

As a solo player i find this season the worst

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Posted by: Shala.8352

Shala.8352

I can’t belive the guy above me just called DH the 8th worst class; just to show you how ignorant some of the so called good players are.

Easily. And it’s not even close.

Revenant, Scrapper, Chrono, Tempest, Reaper, Druid, DD, DH, Warrior. The bottom two are not arguable. Any of the others you could make a case for slight variations.

Being unable to recognize these kinds of things show why you belong at the bottom.

Yes i agree with last 2 spots, the rest is bad order:
Scrapper, Reaper, Tempest, Revenant, Chrono, Druid, DD, DH, Warrior.

The reason i consider Tempest better than revenant, is that you CANT play without an ele in the actual condi fest meta, but in fact you can substitute revenant with a very good thief, or a DH…. or just go 2 scrapper 2 reaper + 1 tempest and kitten off revenant!

Ruby division makes people hate PvP

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Posted by: Shala.8352

Shala.8352

Win loss win loss win loss for a week. Then i started a win streak of 20+ and get out of ruby hell. But i can tell that, differently from what the dev said, it wasnt my skill “improving” that decided that was the time i got out of the ruby hell. I played exactly how i played the matches before. Maybe good players managed to get out of ruby this week, so it made my games easier to climb. But still, wasnt me improving XD. Also i cant stop thinking that was the matchmaking deciding me to go up, especialy when a week ago i always got 3-4 necros against, then they diminuished to 1-2 this week, allowing my revenant to be able to play and outrotate them. Also, necros i got in these last 20 games didnt watch my scepter autoattack spam video, so it was easier to deal with them. I cant say they were less skilled (cuz i dont feel there is ANY skill in necro gameplay to start of), but maybe good players are finaly climbing up and this will allow players to climb up to diamond more easily?

I doubt it

mmm… also i can add i had a 5 days break cuz of necro rage before getting the 20+ win streak. So i was even less “trained” the games i won. Is the matchmaking trying to compensate my “rage” by giving me wins good team comp, in the hope i wont definetely leave the game and stop using that gem shop?? XD XD

A part of matchmaking is based on how frequently we play. Your 5 day’s off allowed your MMR to reset a bit.

okay… isnt this dumb?

Ruby division makes people hate PvP

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Posted by: Shala.8352

Shala.8352

Win loss win loss win loss for a week. Then i started a win streak of 20+ and get out of ruby hell. But i can tell that, differently from what the dev said, it wasnt my skill “improving” that decided that was the time i got out of the ruby hell. I played exactly how i played the matches before. Maybe good players managed to get out of ruby this week, so it made my games easier to climb. But still, wasnt me improving XD. Also i cant stop thinking that was the matchmaking deciding me to go up, especialy when a week ago i always got 3-4 necros against, then they diminuished to 1-2 this week, allowing my revenant to be able to play and outrotate them. Also, necros i got in these last 20 games didnt watch my scepter autoattack spam video, so it was easier to deal with them. I cant say they were less skilled (cuz i dont feel there is ANY skill in necro gameplay to start of), but maybe good players are finaly climbing up and this will allow players to climb up to diamond more easily?

I doubt it

mmm… also i can add i had a 5 days break cuz of necro rage before getting the 20+ win streak. So i was even less “trained” the games i won. Is the matchmaking trying to compensate my “rage” by giving me wins good team comp, in the hope i wont definetely leave the game and stop using that gem shop?? XD XD

Ruby division makes people hate PvP

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Posted by: Shala.8352

Shala.8352

Win loss win loss win loss for a week. Then i started a win streak of 20+ and get out of ruby hell. But i can tell that, differently from what the dev said, it wasnt my skill “improving” that decided that was the time i got out of the ruby hell. I played exactly how i played the matches before. Maybe good players managed to get out of ruby this week, so it made my games easier to climb. But still, wasnt me improving XD. Also i cant stop thinking that was the matchmaking deciding me to go up, especialy when a week ago i always got 3-4 necros against, then they diminuished to 1-2 this week, allowing my revenant to be able to play and outrotate them. Also, necros i got in these last 20 games didnt watch my scepter autoattack spam video, so it was easier to deal with them. I cant say they were less skilled (cuz i dont feel there is ANY skill in necro gameplay to start of), but maybe good players are finaly climbing up and this will allow players to climb up to diamond more easily?

The reason why mm doesn't work properly

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Posted by: Shala.8352

Shala.8352

The point of “No consideration for meta builds in the matchmaking” is wrong: i mean there’s no reason this should be even considered a thing in a matchmaking, IFFFF the game was well balanced. So for this point, is not the matchmaking working bad, but the balance team. IFFF a skilled player would be able to make the difference even against a meta build, then you wouldnt have to bother about this problem. But the fact some class have better chance to counter let’s say for example to condi pressure, cuz have more access to condi removal, create imbalance. If the game was balanced around 1v1 and every class would have same chance to win a duel by performing better their rotation or theyr class mechanics, instead of balance the game based on team synergy (wich i have always considered to be a lie covering the fact they CANT BALANCE THE GAME) , then the matchmaking would work properly.

Team>Class>Build>Gear>Skill

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Posted by: Shala.8352

Shala.8352

Give abjured team 5 warriors, and i will destroy them 1v5 XD XD XD
Or even give ROM a useless ventari no herald revenant build, and i will kill him with any class XD XD XD.

There’s a reason if everyone plays meta. The fact that build is so much preponderant than the class itself, is making this game boring and not custom to the player, wich means you are often forced to not use the build you would like to use, cuz meta build is doing the job much better and more efficiently.

In fact there are so many possible options in this game with traits and skills, unfortunately 99% of them are garbage. No matter what is your skill, if you running build that doesnt perform well you will lose!

So i say: Build >class>team>skill.

Damage and CC = Good PVP ?

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Posted by: Shala.8352

Shala.8352

just look at the dodging in that video even the necro isnt dodging the right attacks or even dodging an attack at all lol nevermind the people he is fighting.

no need to dodge. Weakness uptime will do the job for him. Cuz spam is more important than dodging, this is the real necro gameplay.

Damage and CC = Good PVP ?

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Posted by: Shala.8352

Shala.8352

There’s too much condi/CC spam. This means, doesnt really matter if a CC or a condi skill doesnt hit, you have others one ready. You are not punished for missing, only exception to this is warrior, the only class that is rlly well done in this game.
I really feel like there’s no more skill in this game, when i lose i don’t feel outplayed, and when i win i don’t feel like i outplayed the opponent. is just a matter of outclass/outbuild, wich makes the game really really not interesting.
Also, the easiest build are also the most effective:

This video is the reason i m not playing the game anymore, and i wont play it again till they fix weakness strenght, corrupt boon table (or remove the corrupt boon on scepter auto), and low down all the traits/autoprocs/sigill/rune/skills that spamm condi with no logic.

List of currently overtuned things

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Posted by: Shala.8352

Shala.8352

Conditions in general sums it up for me. I’ve been doing more and more pvp lately and the condi bomb thats gets dropped on a single player character sometimes is astounding. I dont want to play with condis myself just to be able to push back. I like my greatsword, sadly in my Reapers hands it feel vastly underwhelming for PVP.

This. Is the only reason i dont like this game at all since the condi buff patch of last year. Condi are bad in general, they promote lazy spammy gameplay while you can focus more on sruvivability movements (i.e kiting), they absolutely have no place in a action based MMO to have same impact (if not even better considering the actual meta shifting) as power builds. Condi should be a support/side dmg.
Come on! Even in Final Fantasy 8 (wich was a turned based rpg!!! Wich means it gives you tons of time for reacting, and the opponents couldnt certainly kite you after a condi bomb) condi didnt had same dmg impact as in gw2.
I would already have swapped to BDO, if i had a decent video card to run it.

If condi are fixed (wich means bring them back to before the stacking patch), then i can agreee with the most of the fixed suggestion in the list above.
If condi are not fixed, i’ll leave as soon as possible this unskilled based game, there’s no reason to me to keep playing a condi spam fest, wich means a game without timing/reading of the opponent. I dont think BDO has better combat sistem, still it’s more funny to play than a “Game is Hard… i can’t hit… so i let condi do the dmg for me” gamestyle.

Also i can add that actualy i’m more focused to watch my condi application bar than on my own rotation. I ‘m more focused on chosing the right moment to cleanse than just… playing the game, to a point that it’s more important to chose when using the cleanser than chosing when to burst or how to move!!!! Gw2 has become horrible. I dont really get how people can like condition dmg…

(edited by Shala.8352)

Weakness effectiveness as damage reduction

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Posted by: Shala.8352

Shala.8352

What we need is a condi resist stat, which would work similar to toughness.

what does this means? is this the appropriate topic? we are talking about weakness…
Would this change help to make weakness have more fair effect between condis and power dmg?

-OFF TOPIC- NO we don’t need condi resist stat similar to togness, it would make no sense, it would be like bring condi dmg on the same floor to power dmg, wich shouldnt be. What we need is delete completely condition dmg stat. So class without heavy burst capacity will be able to recover aniway the dps from condi, while still beeing depending on power dmg. This will make condi dmg a secondary/side source of dps like is in every mmorpg (especialy the action based one), not the MAIN source of dps, wich is totaly wrong in a action rpg. – END OFF TOPIC-

Weakness effectiveness as damage reduction

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Posted by: Shala.8352

Shala.8352

power =p
critchance =cc
critical damage = cd

Why so difficult? I mean you have a 0.5 chance to deal 0.5/0.25 damage reduction. When you redct the damage, you also negate the crits. So the damge reduction is 0.5*(p*0.5 + p*cc*(cd-1))
Since we are interested in the relative reduction we have to divide the damage (p*(1+cc*(cd-1)) which results in (0.5*(p*0.5 + p*cc*(cd-1)))/(p*(1 + cc*(cd-1))) = 0.5*(0.5 + cc*(cd-1))/(1 + cc*(cd-1))

So having 0% cc results in a 25% damage reduction and having a 100% cc and 200% cd results in 37.5% damage reduction. THe formula with dbt is

0.25*(0.5 + cc*(cd-1))/(1 + cc*(cd-1))

But dont forget that the 37.5% damage reduction coming out from your formula is only an average value. This mean, you can be lucky and if you never had criticals, then the damage reduction you get is only 25%. This is the lower value of damage reduction you can have. Unfortunately, the higher reduction damage you can have is much much much more higher. For example, as you go to watch on my screens on the “plz remove scepter autoattack buff” topic, with an high critical damage and 100 critical chance (sigill of intelligence), you can get an insane max dmg reduction of 82.
Now the fact that average dmg reduction is 37.5% doesnt matter, if we do want a game based on a RNG that can cause a 82% dmg reduction, then we have to admit that this game is less skill based than we think.
Also, your % is becoming closer to the reality the more the player spam. This means, classes based on crucial timed attacks rather than spamming skills, are more hurt by weakness since they have higher chance to get higher % of dmg reduction than the average on your formula and be totaly obliterated. Also, the fact that no critical chance and condi dmg is affected by the same dmg reduction of let’s say zerker build is itself an issue of imbalance. As i wrote in the topic i mentioned above, weakness %uptime is the reason zerker/marauder builds are beeing left apart from the actual meta (if you look at metabattle, even revenant now its suggested to go paladin!!!). Reason is, that the risk of running so glassy is too high compared to the reward, with the actual blind/weakness/evade spam meta.
Also, as i mentioned in the topic, there’s no reason for a condi dmg build based to cleanse weakness, since a condi player is loosing less than 25
of is total dps (since he get dps from condi also). This means, a power/crit build needs more cleanse than a condi based build. i.e weakness is not balanced. Go check mi video, with a corrupt boon on might giving 10 seconds of weakness, and all the weakness spamm there is in the game, i could eat entirely UA dmg without bothering of evade. At certain points, i even calculate that the best time to heal was… guess when… during the opponent UA burst! Reason is, i m 100% sure i cant be interrupted during UA, i’m 100% sure i cant hit during UA, best thing to do? is eat the ridicoulous UA dmg of 3k average (cuz of weakness) while healing!!!
Weakness is too effective, as i wrote, the boon counterparts wich should be fury, vigor, protection are way much more weaker than weakness. Also, you cant compare the fury uptime to weakness uptime, since it has less effectiveness.
You would prefer having perma fury/vigor or been able to put perma weakness on the opponent? i guess the answer is pretty obvious. in fact, i prefer having the chance to put 100% weakness uptime on opponent rather than having 3k armor. This is also the reason why the considered “heavy armor” arent the tanks in this game, tanks are class that can spam weakness very easily, i.e elementalist and necros.
And stop saying necro is easy to focus, rlly if i m using revenant against one necro, one warrior and one DH, i will go UA on DH, cuz he will go down faster than necro!! Then i would chose warrior, and hope necro will never focus me cuz if he is, i will probably have weakness and my build will be totaly useless.
Reason why necro is focused first, is because he is the major threat, so you rather kill him before he charge his life bar, or you better start with DH. Off course, the chance of killing necro at the first impact decrease the more the game goes on. This mean, after the first engage, necro wont be anymore the first target priority, cuz he will probably have life bar ready.

Now taking a possible scenario similar to my screens on the “plz remove corrupt boon scepter”, i could full my adrenaline, eviscerate for 1.1k instead of 6k, use fury signet, get another eviscerate for 1.1k instead of 6k, use To the limit, do another eviscerate of 1,1k instead of 6k, with a an entire build obliterade completely by weakness. So starting by this, its obvious that for a berserker warrior is better cleanse that weakness, instead while i’m playing with necro condi, when i have weakness i’m like “who cares”.

So my response of weakness effectiveness: i dont care if it is effective enough or not, is not this the problem, the real issue is that is totaly unbalanced cuz it has too much different output depending on the opponent build, i can accept autoprocs wich are timed and predictable, i cant accept a game DETERMINED by RNG, and weakness is one of those condi that promotes RNG. So NO, weakness is not OKAY and we DONT need more condi like weakness.

Plz remove the corrupt boon on scepter auto

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Posted by: Shala.8352

Shala.8352

and you say “only”?? XD XD XD Aniway most of the revenants kills was whitout reaper shroud. Most of the time i used reaper, was to defende myself. You want also a screen showing the number of my necro games? it’s 0, man XD XD XD XD. Necro so braindeath XD XD XD XD
Aniway as i said, if you can do this with any other class by just winning autoattack and 3 utility, make a video in response!

Btw i killed also mesmer, thief, ranger, well i wont count the warrior cuz… he run away, and aniway warrior sux against anithing so XD XD. The only class i couldnt beat was ele, and only if he run full healing cleric meta.

If even this video wasnt enough, well what i have to say… people are getting carried to diamong thx to this class, so off course they will defend it in any possible way XD XD XD XD.

Still i repeat, was so fun making this troll video^^

Yes, I say only beacause pvp is more about winning duels. How fast you win fights, team support, rotations,… all these are important parts of pvp which have costs. Also you fought one ranger using a very outdated build and a mesmer with one strange build.
Also vids can be manipulated to prove your point better.

i understand what you are telling me.
No matter how many proofs i bring you, if you dont want to admit it you wont.

Is like with my weakened eviscerate screen, where you can still see the intelligence sigil active and the 82% dmg reduction. Talking about weakness, watching the video i saw i ate an entire UA from Imi, and with no dmg reduction, i got a total of 3200 dmg … weakness is not OP.

Which moment in the fight you got a lot of fight with Imi after all ( my suspicion is 6:45).

Read the description on the video. I already explained there i won 50% of the match i did, but that i could won much more if i abused reaper shroud. Still i gathered 5 hours of duels, this means i also won much more duels than the ones i showed. Aniway, to me even winning just one single match with just autoattack spam is more than enough to show unbalance issues…

So what part did you eat the UA and took only 3200 damage, that was my question. You did say you saw it in the video and I ask the moment of that UA.

3:40 (2673 dmg recieved in total from a complete UA) and 6:48 (3513 dmg recieved from complete UA). Ye sure i had protection, still the dmg reduction from weakness is ridicoulous.

Plz remove the corrupt boon on scepter auto

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Posted by: Shala.8352

Shala.8352

1. You had no speed buffs. You had no dagger, so Quickening Thirst was out. You did not have Signet of the Locust. You had no sources of Swiftness, and you didn’t use Shroud (usually) so no Speed of Shadows. So no, Shiro would have been able to stick to you like glue. Phase Traversal has no cooldown and Impossible Odds’ super speed would have overriden the movement penalty from cripple/chill. But they camped Glint instead and largely didn’t use Phase Traversal.

2. You never used Feast of Corruption, so it was a safe bet that Shroud was out of the question, since you didn’t generate life force (Spectral Armor is easy to play around). You talk about observing skills, yet you assume opponents can’t do the same. Closing the gap would have been perfectly safe and actually allowed them to hurt you.

3. Corrupt Boon would have been worthless if they weren’t trying to camp Glint. Shiro doesn’t generate meaningful boons to corrupt.

I do main Necro. I watch skills very carefully, since I only have two dodges and nothing else to prevent being hit. They just didn’t use Frigid Blitz usually. I saw you actually dodge one cast and get hit by another, but I saw Temporal Rift on a lot more opponents than Frigid Blitz.

You had a bunch of double-melee enemies not trying to close the gap and even trying to kite you. These same enemies are very weak to conditions normally. All this video proves is that stupid people die to stupid things.

wanna come duel my scepter spam? go pick a revenant and lets go^^
Contact me in game, we make 10 duel, if you even lose one i want you to come back to this forum and teell that scepter autoattack is not broken XD

I want to see how usefull will be your close gap skills, while i just keep spamming condi on you, and your UA is doing 3200 XD.

(edited by Shala.8352)

Plz remove the corrupt boon on scepter auto

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Posted by: Shala.8352

Shala.8352

and you say “only”?? XD XD XD Aniway most of the revenants kills was whitout reaper shroud. Most of the time i used reaper, was to defende myself. You want also a screen showing the number of my necro games? it’s 0, man XD XD XD XD. Necro so braindeath XD XD XD XD
Aniway as i said, if you can do this with any other class by just winning autoattack and 3 utility, make a video in response!

Btw i killed also mesmer, thief, ranger, well i wont count the warrior cuz… he run away, and aniway warrior sux against anithing so XD XD. The only class i couldnt beat was ele, and only if he run full healing cleric meta.

If even this video wasnt enough, well what i have to say… people are getting carried to diamong thx to this class, so off course they will defend it in any possible way XD XD XD XD.

Still i repeat, was so fun making this troll video^^

Yes, I say only beacause pvp is more about winning duels. How fast you win fights, team support, rotations,… all these are important parts of pvp which have costs. Also you fought one ranger using a very outdated build and a mesmer with one strange build.
Also vids can be manipulated to prove your point better.

i understand what you are telling me.
No matter how many proofs i bring you, if you dont want to admit it you wont.

Is like with my weakened eviscerate screen, where you can still see the intelligence sigil active and the 82% dmg reduction. Talking about weakness, watching the video i saw i ate an entire UA from Imi, and with no dmg reduction, i got a total of 3200 dmg … weakness is not OP.

Which moment in the fight you got a lot of fight with Imi after all ( my suspicion is 6:45).

Read the description on the video. I already explained there i won 50% of the match i did, but that i could won much more if i abused reaper shroud. Still i gathered 5 hours of duels, this means i also won much more duels than the ones i showed. Aniway, to me even winning just one single match with just autoattack spam is more than enough to show unbalance issues…

(edited by Shala.8352)

Plz remove the corrupt boon on scepter auto

in PvP

Posted by: Shala.8352

Shala.8352

Was a lot of fun to make this video.
Before u say even something about my opponents skill, i can tell you 3 things: frist of all, i know some of the people i duelled, and i know they were diamond last season, so not totaly “unexperienced”; second i didnt chose my opponents, was really hard to find people who agreed to play against this cancer, and even so mostrly of them didnt know i was just going to spamm scepter; third well go watch some Vans wvw montage and tell me if his opponents arent more noobs than mine XD XD

So this was only to demostrate the umbalance of this autoattack. Plz notice how, differently from what people is saying in this topic, you dont lose easily the scepter autoattack chain, not even after missing or after evading or after using an utility.
Plz notice the number of boons i’m corrupting especialy against revenant.
Plz notice the weakness 100% uptime on revenant.
Plz notice how hard is for the revenant just try to…play!!!
Plz notice how OP Corrupt boon utility is, most of the duels i won thx to that 15 sec cd unblockable 1200 range utility.

PLZ ANET REVERT THE SCEPTER AUTOATTACK BUFF! It is absolutely not needed!

Given those Heralds all camped Glint…I can safely say they were bad. Especially when they all revealed themselves to have Shiro equipped which would mean you had no chance in hell of kiting them if they actually used him. The couple that were using axe offhand never used Frigid Blitz to get on you.

TLDR: You showcased a bunch of fights involving people going double melee weapons and then not using their gap closers. When you’re doing that, of course you win.

watch the video more carefull. They tried to use Frigid bliz, i always dodged it or blinded it or feared them. Differently from necro player average who have no sense of timing, i main warrior XD XD, i know what is dodging and timing hits.
They also used Shiro, you are not rlly watching enough. Their first teleport result on a autofear, then from there they are always weakened and chilled, while i have 25% more speed movement traits (a totaly no needed trait for a ranged class), and kiting result easy, especialy cuz everytime they try to put swiftness i use the win button Corrupt Boon utility. You are not watching carefull the fights, are you a necro? XD XD I ask cuz, usualy necro dont observ match opponents movement/skills and dont have a decent timing, since they are focused on just spam and survive^^
Aniway, a normal necro would have used his reaper form if you even dare to come close to him, or just swap to staff and spam some random aoe on him, or just use skill 2 and 3 or wharorn or whatever you prefer XD XD XD.
Stop trying to defende something you cant defend. Go play against those revenant, kill them with any other class by just spamming autoattack, then you will be able to come back here and tell me they are bad :P

Plz remove the corrupt boon on scepter auto

in PvP

Posted by: Shala.8352

Shala.8352

and you say “only”?? XD XD XD Aniway most of the revenants kills was whitout reaper shroud. Most of the time i used reaper, was to defende myself. You want also a screen showing the number of my necro games? it’s 0, man XD XD XD XD. Necro so braindeath XD XD XD XD
Aniway as i said, if you can do this with any other class by just winning autoattack and 3 utility, make a video in response!

Btw i killed also mesmer, thief, ranger, well i wont count the warrior cuz… he run away, and aniway warrior sux against anithing so XD XD. The only class i couldnt beat was ele, and only if he run full healing cleric meta.

If even this video wasnt enough, well what i have to say… people are getting carried to diamong thx to this class, so off course they will defend it in any possible way XD XD XD XD.

Still i repeat, was so fun making this troll video^^

Yes, I say only beacause pvp is more about winning duels. How fast you win fights, team support, rotations,… all these are important parts of pvp which have costs. Also you fought one ranger using a very outdated build and a mesmer with one strange build.
Also vids can be manipulated to prove your point better.

i understand what you are telling me.
No matter how many proofs i bring you, if you dont want to admit it you wont.

Is like with my weakened eviscerate screen, where you can still see the intelligence sigil active and the 82% dmg reduction. Talking about weakness, watching the video i saw i ate an entire UA from Imi, and with no dmg reduction, i got a total of 3200 dmg … weakness is not OP.

Conditions and AOE

in PvP

Posted by: Shala.8352

Shala.8352

the thing i just dont get… is how people are having fun with condi XD XD. Rlly is so nice hit the opponent once, then dont have to bother to keep up the dmg and kite all the time since condi will thick aniway? Rlly what condi players have to do is… just survive!! the opponent will eventualy run out of condi cleanser, you have to spam condi and… survive! I heard too condi is skill…
https://www.youtube.com/watch?v=LVO1okVpj2Q
I will just spam this everywhere XD XD

Also, i dont get why people should change totaly their build to have condi cleanse, when condi players dont change a thing when they have to play against power builds. Also there is the weakness problem, wich can be totaly ignored by condi spammers.

Plz remove the corrupt boon on scepter auto

in PvP

Posted by: Shala.8352

Shala.8352

and you say “only”?? XD XD XD Aniway most of the revenants kills was whitout reaper shroud. Most of the time i used reaper, was to defende myself. You want also a screen showing the number of my necro games? it’s 0, man XD XD XD XD. Necro so braindeath XD XD XD XD
Aniway as i said, if you can do this with any other class by just winning autoattack and 3 utility, make a video in response!

Btw i killed also mesmer, thief, ranger, well i wont count the warrior cuz… he run away, and aniway warrior sux against anithing so XD XD. The only class i couldnt beat was ele, and only if he run full healing cleric meta.

If even this video wasnt enough, well what i have to say… people are getting carried to diamong thx to this class, so off course they will defend it in any possible way XD XD XD XD.

Still i repeat, was so fun making this troll video^^

Plz remove the corrupt boon on scepter auto

in PvP

Posted by: Shala.8352

Shala.8352

Was a lot of fun to make this video.
Before u say even something about my opponents skill, i can tell you 3 things: frist of all, i know some of the people i duelled, and i know they were diamond last season, so not totaly “unexperienced”; second i didnt chose my opponents, was really hard to find people who agreed to play against this cancer, and even so mostrly of them didnt know i was just going to spamm scepter; third well go watch some Vans wvw montage and tell me if his opponents arent more noobs than mine XD XD

So this was only to demostrate the umbalance of this autoattack. Plz notice how, differently from what people is saying in this topic, you dont lose easily the scepter autoattack chain, not even after missing or after evading or after using an utility.
Plz notice the number of boons i’m corrupting especialy against revenant.
Plz notice the weakness 100% uptime on revenant.
Plz notice how hard is for the revenant just try to…play!!!
Plz notice how OP Corrupt boon utility is, most of the duels i won thx to that 15 sec cd unblockable 1200 range utility.

PLZ ANET REVERT THE SCEPTER AUTOATTACK BUFF! It is absolutely not needed!

Moving Leg Specialist and Warrior Viability

in PvP

Posted by: Shala.8352

Shala.8352

you never give up man? stop that, join revenant comunity!

Plz remove the corrupt boon on scepter auto

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Posted by: Shala.8352

Shala.8352

UP! i’m almost ready guys, i got the footage. Need to make a little of montage then video is rdy! ^^

Plz remove the corrupt boon on scepter auto

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Posted by: Shala.8352

Shala.8352

You could start with proof for:

Crit is 10k (3k+150%)

I know 3k + 150% is 9k.

No, this is not true. It is a bit ridiculous if you tell people to “Learn to math” when you cannot even do basic math.

yea i’m sorry about that you are right i corrected it, for some reason i was adding 3k +150% of 3k, still dont focus too much on that was only an example, the % dmg reduction on a crit doesnt change, watch my screens.

Plz remove the corrupt boon on scepter auto

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Posted by: Shala.8352

Shala.8352

So you killed the Svanir and the Chieftain with auto-attack? /golfclap

?? what are you talking about??