Showing Posts For Shala.8352:

Conditions supposed to be damage over TIME

in PvP

Posted by: Shala.8352

Shala.8352

its a mini-game just to keep them cleared.

You arnt supposed to be able to clear them all all the time.

You arent supposed to be able to stack burning to 3k with only auto attacks, but here we are

power necromancer gs chain can hit for 3k easily. gravedigger for 10k. these aren’t even on particularly glassy builds either. it’ll kill you just as fast as a condi burn build with 10k burn ticks. especially if you let them reset on you… hell, it’ll cleave your teammates and kill them too most likely.

the thing is if you get hit by a gravedigger who’s kitten fault is it? is it anet’s fault for not giving you more blocks? the game’s fault for allowing such damage to exist? is it the enemy’s fault for using a “power cheese build”?

the logic I see on these sort of threads is abhorrent. so rather than try and further explain I’ll just use the good ol’ meme response.

“Learn to play”

“learn to play”… pff a nice sentence to avoid the real issue. The real issue is that bad players have bad reactions, so this is the real reason condi has been buffed, so that even bad players are able to compete.
A simple example for my statement, is what this guy just wrote… i mean how can you not see the difference between gravedigger and the condi spam… gravedigger has an easy read animation, that if you dont dodge that you DESERVE to be hit by a 10k XD.
Condi instead? wich is the one animation that tells you are gonna be cond bursted for 10k? There’s no animation, since the condi burst can coming from any skill, or proc/trait/rune.

The main difference between Gravedigger 10k and the condi burst spam? The gravedigger you have to dodge one single attack, the condi spam you have to dodge any single attack!!!!

Loosing Unbound magic

in Bugs: Game, Forum, Website

Posted by: Shala.8352

Shala.8352

nevermind, i was clicking the sentient singularity by mistake
thx for the help

Loosing Unbound magic

in Bugs: Game, Forum, Website

Posted by: Shala.8352

Shala.8352

i’m loosing the tokens Unbound Magic. I’m not spending them in any merchant, still they keep decreasing.

Condi.

in PvP

Posted by: Shala.8352

Shala.8352

Solution to condi: lower damage significantly to match power, but remove cleanses and nerf resistance. Or at the very least vastly reduce the amount of cleanses going around. Some professions can cleanse so much that condi builds become totally useless around them. With so many cleanses, condi builds need to have OP damage in order to be effective. With fewer cleanses, we can get away with lower condi damage. The builds could remain more defensive, but they would also kill slower. And at the same time, they would hardly have more counters than power builds. If you don’t avoid a condi bomb, you take all the damage you would take if you didn’t avoid a power burst.

Also, splitting cleanses would be great. Most cleanses would just work on non damage ones, but then the occasional one would work for damage ones.

Power builds: kills fast, but is squishy
Condi builds: kills slow, but is defensive

Another thing I’d like to see is all condis being removed when you rally. When you rally against a power build, you can dodge to avoid the damage, but against a condi one, you must pop resistance or cleanse everything because you rally with so little hp and condis can still tick for a combined 5k+ damage.

This is the solution. Plz arenanet read this post.

[Feedback]Path of Fire Elite Specialization Preview - August 18-20

in Guild Wars 2 Discussion

Posted by: Shala.8352

Shala.8352

i’ll be honest, i didnt play any demo spec by just reading skill descriptions/traits. With Deadeye only exception to me, wich is an all in idea that i like, high risk high reward, the reason i just didnt play the beta, is just a single one: the game is focused on conditions.
I will not talk about terrible balance, terrible concept of the renegade, overpowered scourge, but i will talk about the concept you have in mind about this game:

THIS IS NOT A TURN BASED GAME. STOP WITH THE CONDITION DAMAGE! CONDITION DAMAGE WORKS FOR TURN BASED FINAL FANTASY LIKE GAMES!!!!! NOT FOR REAL TIME/ FAST REACTION COMBATS!
STOOOOOP THE CONDI!!!! RLLY STOOOOOOP THE CONDI!!!! I CAN GIVE YOU A 100 WORDS FEEDBACK WITH JUST STOOOOOP THE CONDIII

I want a combat system based on fast reactions and reading of the opponent movement/rotation/animations, a combat based on movements on the field and a combat wich is fun to play. What we have now, and what i see even more with this new specializations, is just a condi spam festival, with the spec that spam more win! What Gw2 had really interesting differently from others MMO when realised, was the chance to dodge. Now you are just making dodges useless, cuz is not a matter wich crucial skill/animation you are gonna dodge, they are all the same! They all add those plenty garbage tons of condis, so it doesnt matter wich skill you dodge, is more important your cleanse management than dodge! WTF is THIS? a TURN BASED MMO?
How is even people enjoying playing pvp/wvw with all these condis? i can’t get it.
You should rlly limit conditions to merely debuffs, like cripple, chill, blind, vulnerability, immobilize etc, and minimize the damage on time. ABSOLUTELY REQUIRED.
Arenanet you are really good at doing PVE stuffs. But please separate completely the PVE gameplay/balance from the wvw/pvp one. If pvers asked for condi to be more reliable, please why you didnt do that ONLY for PVE environment? You literaly ruined PVP and WvW…. and i can’t see any expansion wich can recover from this BIG mistake.

This is coming from a usual PVP lover player who in every online game loves competition, whot with GW2 discovered himself to enjoy more PVE than PVP.

(edited by Shala.8352)

Is WvW really only about numbers?

in WvW

Posted by: Shala.8352

Shala.8352

Accordly to Sun Tzu, number in war is not an advantage. This means, that a server has always the potential to win even if outnumbered: in fact if you organize in a militaristic way your server’s pugs, you will be able to win whitout even fighting, by just siege defence, ambush with roamers, attacking undefended targets, playing at different times from opponent server (nightshifts?), in fact to win against a bigger number server you have to destroy enemies fun by just never facing them in open field. Unfortunately, this is a game, not a matter of life or death, this means you can’t create a militaristic organization on your server, since you would destroy your server friends fun too. Also add to this that server nowadays keep permanently beeing linked to different ones, it makes almost impossible to create a server organization like above, so in fact it makes impossible to you to win against a server when outnumbered.
People don’t go in wvw cuz they want to win the match up, people want to have fun in this game. And to have fun, you have to play in the same way your opponents are, by fighting them in open field. Even the most skilled guilds just die when outnumbered, so yes the actual wvw is rlly about numbers.

MASSIVE Balance changes.

in PvP

Posted by: Shala.8352

Shala.8352

Multicasting is indeed a problem, but so are the conditions themeselves. Changing the professions can only do so much. If I could have my way, I would simply REMOVE damage from conditions and make them status ailments that had an impact on combat without doing damage. An example?
Poison: Prevents any and all sources of healing until it is removed.
Bleeding: Replace Crippled.
Conditions that IGNORE defensive stats will never work well with ANY combat system. Surprise Surprise, condi is roiling out of control in a defensive/stunbreak heavy meta.

Ignoring all else, BURNING as a debuff needs to be massively reworked, on both the damage and stacking side of things. For a debuff that does so much damage with just one stack, having it be able to reach upwards of 15 or more in plain stupidity no matter how you look at it. Either cap it like you do boon durations or remove it. This isn’t rocket science.

Funny is, i proposed this 2 years ago. Condi only as debuffs, and balance skills dmg output accordly to that. Condi should not do the dmg is doing now, making condi stackable was the worst mistake anet could do

Condi builds too strong

in PvP

Posted by: Shala.8352

Shala.8352

oh also i want to add that a build that is mean to do dot, should be the one kiting, and not be able to burst. Instead in fact in this game there’s no difference between burst gimmick power builds and condi damage on time, since they both can burst… the only difference is that power build have only a fast hard to land combo then they are done, so they are all in, condi build instead are just forgiving. People keep repeating condi are fine and that is a l2p issue… i just see condi dmg is the real reason for this game failing to be entertaining, just because they are not damage on time….

Condi builds too strong

in PvP

Posted by: Shala.8352

Shala.8352

the reason condi are too strong, is that differently from power build, you cant outkite them. Lets say you eat a power burst, even if you survive at 15% of hp, you can still recover by kiting, block, use your evade frames skills ecc…, cuz to kill you power build will have to hit you again after their burst. Instead, against condi builds, if you eat the burst AND you have not enough condi cleanses, you are gonna die, since condi will tick when you are kiting, and since every farth condi players do, will still apply others little condis!

Can you fix pvp by nerfing condi?

in PvP

Posted by: Shala.8352

Shala.8352

ok condi is beyond what any berserk/power build is. the problem is when you fight a team of five and three out of five are condi. say guardian, necro and mesmer if they are sticking together or the entire enemy team is “zerging” the whole game i get where every one is complaining that condi is way to strong i deal with that zerging garbage often enough to be allowed to even post on this matter. so say the guard and mesmer throw there condi’s on you then the necro and then out of no where you get feared you die the moment the fear hits you. same with the torment from the necro and the mesmer. you dodge most of their hard hitting condi skills at this point you have 3 stacks of torment 5 stacks of confusion, bleeds,burn, and the most annoying imo poison. then the necro fears you and you instantly die. point is one condi player is not to bad but three condi players mixed with two power players say the other two are thiefs you will lose. the only thing condi players sacrifice is power thats it unless your vipers amulet.

It’s the same repeated argument from WvW.

Most WvW anti-conditions argue that this harms your roamers and people who fight at most 5×5. But though, WvW is a mode designed for large-scale battles, at 20×20, condi is not a problem. Most ppl that like roaming are thievs or “hit and run” dudes

The same now in PVP, if the guy does not like 5×5, then goes to 1×1 duels. 5×5 is about team. If your team is so vulnerable to condition, then its mean thats is always made up of “hit and run” classes, like mesmerz and thievs.

You should play more wvw before telling at 20×20 condi is not a problem XD. Guess what, guilds who plays in guild arena 20v20 skirmish use tons of of condi cleanse and resistance, but in fact most of the kills in those guilds fight come from condi dmg.

Ask yourself this:

in PvP

Posted by: Shala.8352

Shala.8352

unfortunately, condi killed this game.

Necro the only class that can't 1v1?

in PvP

Posted by: Shala.8352

Shala.8352

a decent necro has no chance to lose against a rev in 1v1, no matter if the rev is condi or power. Then you would think that the worst class in 1v1 is revenant… but as someone already said, worst class in 1v1 is ele. There are still surprisly good ele with staff cele, and still the old D/D builds but…. naaaah ele is just the WORST class for duel.

Fastest way to gain www rank ? /

in WvW

Posted by: Shala.8352

Shala.8352

fastest way to get wvw rank is actualy being a wvw player
These rewards are for wvw players and wvw comunity, since pvers already had theyr ones.
hEnce, wvw player have no problem having 3k + wvw rank, while players who play wvw only for the new rewards have some… seems legit to me.

Why do you not play?

in PvP

Posted by: Shala.8352

Shala.8352

1) Revenant is underperforming

2) I dont like other classes. Tried the ones that could have been the replacement of the revenant in dps, with warrior GS/mace i smash everything but i dont have fun, and with thief i feel like a kitten running all the time only to gank, definetely not my class.
Dh… well i ddidnt want to insult myself till that point.

3) When i play with revenant, before the match i get insults, and for my teammates when we win is never thx to me, and when we lose is always because of me. In 50 matches played this season, only once happened to see “gj revenant” on the team chat.

4) I expect my teammates to play smart like me, and know how to rotate and not die on a point only to keep it 5 seconds more contested, leaving the team 4v5. I expect them to follow the target, they never do. Usualy the ones running far to die are the worst, since they are the first blaming the team. “i kept 2 of them at far, what is my team doing”, yess off course you kept 2 of them at far (and skip the part where you eventualy died), but if you did it when we were respawning we get outnumbered too, cuz you know your timing sense is… brainless.
Others things get to my mind… oh right! Fight on point! yess sureee off course, doesnt matter if you die, but stay on the point!!! Eat all the aoe, the traps, the condis but fight on point, like we are all bunkers!! These are just some of the smart things i have to hear from my teammates.

5) Matchmaking (and the matches output i get) seems to pretend that i have to carry every match only cuz i have 10k+ games, when revenant is the last class able to do it.

6) Conditions are too high rewarding and not fun to play against. They kill build diversity, cuz you are forced to have condi cleanse. Condi skills have no big tell like a power burst, this means you can get condis from any autoattack/aoe/trait/sigil/rune, and unless you dodge any kitten, you have to bring your condi cleanser in your build.

7) People give up too soon during matches, starting to blaming teammates. I don’t feel any “group”, instead in wvw no one blames me and everyone keep fighting even when loosing.

8) Too many boasters who don’t understand that they are just carried by their builds. Skill is not rewarding, build is rewarding.

An interesting time for top-tier players

in PvP

Posted by: Shala.8352

Shala.8352

Well i used to play top level Starcraft Broodwar, A rank when iccup was at his higher number of users. I had to stop playing Starcraft 2 at high level at the exactly age of 24, cuz i was realizing the game was tiring me. My apm never got low, but in fact i was not doing the fast actions required to win a micro battle, and i was compensating this by doing more macro oriented actions, and planning my engages better. The article Matty posted is soooo soooo true.
But no fear guys! I think in Gw2 your reaction speed action is likely irrilevant when compared to the experience you have. This game is not fast, i can even tell you that skilled plays are almost non existent, cuz every skills in this game are too much on a railroad. Is very hard to miss a skill (too much autotargetting, lock target and aoe easy to land) , low number of hotkeys to use, in this game is more important to MANAGE your CD, your dodges, your heals, and your rotation/synergy with the teammates than pressing the right buttons or faster than your opponent.

In conclusion, if i have to say my opinion, is easier to have success in Gw2 at an higher age than at a lower age

RIP revenant

in Revenant

Posted by: Shala.8352

Shala.8352

The class is unplayable. Not only sux hard to condis, but is also first target of any power classes counterparts, like thief, warrior and scrapper. And on top of that, theyr burst ability is non existent, since UA always prefers hit minion/clones/pets/gyro or even objects than stick on the target, and since surge of the mist has been nerfed so much that is now just a merely defensive tool. The argument “a CC cant do also so big dmg” is meaningless, when we allow skills like headbutt or DH traps do the same but even with more dmg than before the nerf to Surge of The mist, or when we allow pulmonary effect reward so much a distant spammable interruption with no cast time, while surge of the mist requires you to aligne perfectly on the target, and still doing less than any single skill of warrior GS.
Can’t we admit it has been overnerfed? Is too hard for anet developers admit “we made a mistake”?

Condi damage mitigation stat needed

in WvW

Posted by: Shala.8352

Shala.8352

https://wiki.guildwars2.com/wiki/Vitality

“More health allows a character to better withstand burst damage and degenerative damage.”

Vitality isn’t a mitigation stat for condis. Whether you have 0 vitality or 10,000, condis will tick for the same damage each tick. A mitigation stat would make them tick for less damage, just like armor makes power attacks hit you for less damage. That’s a mitigation stat.

OP is asking for a stat that reduces the per tick damage of condis. It can be a stat we already have that is updated with this functionality, or a new stat that is introduced, but that is what he is asking for.

The argument that Vitality as defense against both direct damage and condition damage means it doesn’t count is weak. There’s other things in this game that affect both direct and condition damage like Vulnerability.

And it is too simplistic in comparing armor with something that would make DoT tick less, or just ignoring how direct damage works. The reason armor affects direct damage in the first place is because direct damage can crit. Condition damage doesn’t have that.

Then there’s Resistance which negates the ticks completely depending upon how long it can be kept up. Condition damage is a duration based damage form. Trying to treat it like direct damage essentially creates the argument that there’s no purpose to having the two different damage forms in the first place.

Well i guess you would be right, we shouldnt treat condi like direct damage cuz is duration based dmg… or well it was, before the condi stack! now condi burst even more than a full crit power burst combo!
Just to let you know, without crits, any power based build from any class has less DPS than a condi one!

But again, the main problem is not only the condi dmg, so i don’t think the condi dmg reduction stat is the way to solve this mess. I think the real problem is how easy is to apply those condi, is like any condi skill in this game is made to be easier to land. In comparison, any huge power burst dmg has a so easy tell, that you can have the time to phone to your opponent and warn him “burst incoming” before the skill hit!!!
I think they should rewatch any skill in the game that apply “X+Y” stack of condis, and rework them to put them in the line with the 23 june patch. Also the fact that so many autoprocs and aoe put condis doesnt help this balance process.

Change Protection Boon- 100% damage reduction

in WvW

Posted by: Shala.8352

Shala.8352

i think we are getting to a ridicoulos point. I think next step will be give to condi players the win button, wich will create an aoe condi explosion on opposite blob and delete their character from the anet database.
Really guys be realistic, you are already using a dumb proof gameplay wich anet created exactly for your slow spamming condi aoe classes, since you had not enough skill for timing attacks, what you want next? You are really thinking you deserve the results you are getting with your condi specs? You really think you are putting at least half the effort required to play those power specs? Open your eyes kids..

Resistance needs to go. (or be reworked)

in WvW

Posted by: Shala.8352

Shala.8352

if you change resistance, then you will have to add much more immediate cleanser, since every farth condi players do in this game gives you condi stack of something.
And you cant compare resistance, cuz his counterpart is not only protection, but protection + toughness. Also many classes have immunity to dmg skills.
If you want resistance to be only 33% condi dmg negation, then you have to make toughness reduce the condition dmg too.

I dont think aniway that resistance is the problem in this game, but the amount of condis stacks flying around since patch 23 june. If you remove that patch, then you can remove resistance 100% immunity (and epidemic will be totaly fine)

Nerf those condi

in WvW

Posted by: Shala.8352

Shala.8352

You really dont want to save your game anet?

WvW state not entirely Anet fault

in WvW

Posted by: Shala.8352

Shala.8352

The reason i stop play gw2 since 6 months was the 25 June patch, changing the condi dmg was the worst thing to do, condi dmg is for a turn based combat, not for an action based combat, and changing the trait system, wich made the build diversity flat and boring, no more skill involved in gameplay, only build matters.

RIP REVENANT 2016

in PvP

Posted by: Shala.8352

Shala.8352

i will keep playing revenant, and i will play it power spec, anet wont be able to force me in easy condi play! I will just have to block every people in my team cuz of the hate on me using an UP class, but i will stay away from the condi dark side!!

Power Rev Nerfs

in PvP

Posted by: Shala.8352

Shala.8352

To be fair, landing an entire staff 5 on an opponent is quite hard, and requires the opponent to slow react, to me if the opponent gets hit by a full staff 5 deserve to lose at least 50% of his HP… doesnt this happen with others crucial skills like Gunflame or mesmer F1 shatter?
And i dont get the arguing “is a CC skill too”, since if you look at pulmonary effect trait, it does more dmg alone in an entire match than all the clear staff 5 you are able to land… and guess what, it procs on interrupt… cuz the opponent is not punished enough to be interrupted by spammable skills of the thief (differently than staff 5 wich has a CD and high energy requirements, thief can interrupt with every fart), it needs to be dmg also by pulmonary effect… And ye Mesmer is not able to stun and burst at the same time, guess what daze mantra has no cast time, press F1 and stun with mantra easy burst.
Also you are not considering the fact that rev is the easiest class to outkite, if half the time will try to spend energy to catch up, and in the end he wont even be able to land a burst, then developers should be more honest and tell the true. The true is they dont want revenant to be a burst class anymore, they want it to be a kittenty supporter. Unfortunately, they should buff much more others support things to make this happen.

I can add to this, that even now i see less and less revenants around, and the times i see one in opposite team i’m happy, cuz i know it will be a 5v4. Before you ask, i’m legendary rank last season and the seasons before, and i can tell you i’ve met really low number of revs in the last seasons , and the ones i met were always an easy kill, in fact rev is always my first target since it’s the easier to kill. Stop looking at those 3 games of the final ESL progamers bla bla bla, Rev is not OP and even now lose to almost everything in 1v1.

(edited by Shala.8352)

Upcoming Changes to Skills

in PvP

Posted by: Shala.8352

Shala.8352

Sorry devs but you are missreading the rev. By doing this upgrade, rev will just be another condi spammer, wich our game is full of.
I dont see any reason to decrease the dmg of the staff, since after doing the “OP” skill surge of the mist (wich can be dodged), all the other staff skills are useless, no dmg and no defence. I just wanna ask you What you devs want the staff to do then? cuz with these changes will do nothing.
“Surge of the mist will still be a great skill cuz it will evade and CC allowing to land next attack”. Yea and the next attack will be? a staff autoattack? a swap to sword to do UA wich require absolutely not a CC in order to land?
Rev dmg is already low enough if compared to the amount of condi flying around by passive procs and random aoe, i think you devs should play more the game and watch less your math statistics.
Rev is the easier class to kill, the easier class to kite, easier class to counter (just run some condi or interrupt UA) now will be also a low tier dmg class… i guess your math cant tell this?

And this is for all the engineers around: reality is not defined by math, is math that is defined by reality.

greatsword domination mesmers

in PvP

Posted by: Shala.8352

Shala.8352

what are you talking about? according to what people says, except for the condi spam spec, chrono has been overnerfed XD XD.
But yea i’ve meet too good power mesmer, but i can tell you that their main threat is not coming from stealth, cuz even when hitting from stealth it’s really rare they will land their entire combos, unless off course you don’t react quickly enough… the problem is coming after that burst, when they start to block, distortion, daze on instant cast 1200 range, stealth again and repeat the burst

nerf guardians already

in PvP

Posted by: Shala.8352

Shala.8352

i just hate how they can spam daze, especialy in team fights, exactly like druid. Would be fine if they had only that CC, but they have more.
Piercing Light must be reworked, without that perma daze DH defence won’t be so much impenetrable.

A PvEer's Perspective on WvW

in WvW

Posted by: Shala.8352

Shala.8352

So, for those that say they never PvE for loot/gold, how are they getting into Ascended armor without a more reliable income stream of gold and mats? As for actual drops in WvW, I have gotten two Ascended pieces over the last year, myself, one plate item and one ring, so they seem to be fairly rare drops. Looks like buying gems is the only way to get anywhere for those dedicated to WvW, or at least get there before the game ages itself out of existence.

Well i can tell you wvw players are probably the players who average spend more GEMS than any other kind of players in this game XD. Ye, because wvw players looking for fights (NOT LOOT, FIGHTS!!!), so usualy they have to spend gems to transfer.
Funny is, the higher income players for anet are the ones who are ignored more!!!

A PvEer's Perspective on WvW

in WvW

Posted by: Shala.8352

Shala.8352

No one is saying we play for the WvW for rewards, what I am saying is rewards should matter to some degree because WvW by nature costs gold to play so we should be able to sustain that cost within the game mode we enjoy. I don’t want to be rich, I don’t care about shiny this or that, I’ve never had a legendary because to much PvE involved, I do want to be able to fun my consumable and/or and gear changes that I may require.

Best thing would be remove those consumable you need from wvw, and siege too! No more siege in wvw, no more fortress, only objective capturable by fighting!

A PvEer's Perspective on WvW

in WvW

Posted by: Shala.8352

Shala.8352

personaly i don’t go wvw for reward, if you do you are not a true wvw player, as i said you are a pver looking for extra loot, you can stay in pve for the loot, i’m in wvw cuz i want to fight and not get bored to hell in grinding. I play wvw cuz i love the gamemode, even with the all wrong decisions anet made, i chosed gw2 among all the others mmo around only cuz of this gamemode. Unfortunately, anet never realized what a powerful gamemode they could have created, this is the only reason of the lost of players, there’s no more fights, there’s bandwagoning, and increasing loot or reward as the opener is asking wouldnt favor the bandwagoning? Personaly me, my guild, any player i played with care less than nothing about your pve like loot, we like competitive gameplay, wvw was the alternative to the boring fight on point we have in pvp, with a more dinamic and bigger sistem for fights. Most of the guilds we lost from wvw, wich was the core of the population in the servers, quitted the game cuz the competition was never favoured, instead was favoured the bandwagoning zerg blobbing easy win easy loot, like the pvers like. You are still thinking as anet developers and making the same big mistake, WvW is not PVE!! PVERS have plenty of maps world boss events raid and fractals to do, why you want to grind in wvw too? We wvw players want to play the game, not grind, and if you think differently from this you are not a true wvw player, you are a pver coming in wvw!!

A PvEer's Perspective on WvW

in WvW

Posted by: Shala.8352

Shala.8352

One thing i can tell you, is that wvw players havent the same mentality of pvers grinders, so we don’t give a kitten about reward tracks XD, we play for fights and we have fun fighting, our fun is not coming from opening the loot but from killing the opponents.
What i have to agree with you, is that the A-B time travel is too much, as i said they should incentive fights, by making smaller maps and less “fortress like” objective to capture, so that opponents can’t hide behind a wall on siege, but they have actualy to fight. Another problem is coming from the population imbalance, wich does simply destroy the fun of fights… as you say there’s no fun playing 20 vs 50 since in this meta, you literally have no chance to win, since players are carried by condi or cc builds, is even hard for a good player to win 1v2 against average players, guess what is 20 vs 50? IMPOSSIBLE. So the only solution to this, is delete server identity, and create guilds identity with guilds ladder ranking, you will play with your guild and make alliance with others guild if you don’t have numbers, but at least you won’t play for a server wich is constantly outnumbered all day.

Make WvW about Guilds, no more Xfer

in WvW

Posted by: Shala.8352

Shala.8352

This is what i propose:
No more servers since they favour only bandwagons at tier 1, resulting in the death of middle/low tier. I have met lot of new players, from hot, and everyone of those who i tell i’m a wvw player, they anser “omg wvw is horrible, how can you play that?”, and they are all right: wvw was amazing at releasem WvW was the reason i chosed this MMO instead of many others, anet never understood the great combat system they created in large scale and the great potential they had in theyr hands to create a solid guild vs guild mode that could last for years, so unfortunately they never listened to people who enjoy this gamemode, resulting in lose playerbase, and even now we are loosing players everyday and not gaining new ones, cuz they keep leaving WvW as casual as it is. But they don’t understand WvW isnt for casuals, a casual will try it, and eventualy go back to PvE answering the same thing i wrote up. Funny is, that the highest income of gems is from the people who love wvw, since they are constantly forced to transfer to “try” to play the gamemode that bringed them into gw2. So first thing, REMOVE servers.

Instead, create instances where you can join as a guild member, and you are against anyone who isn’t in your guild. You can create alliance with other guilds, but the keep or the objectives you capture, or the kills you get, give points only to your guild and not anymore to the server. Off course the maps would have to be redesigned in smaller and with more objective, but i would keep the cap players for each map still to 150-200 people. The result will be in having always full maps, cuz you have instances system now and not servers, wich instead result in or empty or full. Doesnt matter anymore if your guild play on morning or in evening, cuz they will not be linked anymore to a server and dependant on that server lifetime, if your guild plays on the morning, when you join you will be directed into an instance where there’s players of other guild playing in the morning. The “problem” of having 3 guilds doesnt exist, you will join the instance of the guild you representing. If no more players of your guild are on the map, your guild will be removed from the instance and be substitute by the next guild joining. At the end of the week, the guild who scored more by capturing, defending objectives or killing opponents will get points to create a ranking ladder guild based. They will now use that ladder to associate every guild in the next week, and so on.

Rlly anet plz wake up, stop thinking wvw for casuals, it drives to death of the gamemode. And even so, with this system it can be still for casuals too. Cuz you can join with your roamers guild of 10-11 people and still do your things, cuz you will still be associated with others guild of the same number on the long run. RLLY WAKE UP! You have the best combat system, is dynamic and group friendly, time to favour those groups instead of the casuals. Casuals as i said wont be there forevere without a comunity, and the comunity will die if you keep creating your wvw around casuals.
Don’t let Gw2 die already after 3 -4 years only.

KEEP YOUR HEAD UP!

in PvP

Posted by: Shala.8352

Shala.8352

I’m running solo in PvP and currently in T3 Diamond. I really don’t mind people calling me bad it is ok. I understand I haven’t won any tournaments or really done anything special in GW2 for people to honor me. Even if I did it wouldn’t matter I only play the game because i enjoy it.

My question is…If I am atrociously low skill lvl REV than why are half the people in here below Ruby or stuck in Ruby?….

I’m not doing anything special…I am just hitting que and playing vs w/e I get. Today I couldn’t even play because my ques where 45min. Why do some people that have even lower accomplishments than myself feel the need to constantly prove themselves on a video that was only meant for motivation.

You should be happy then to be able to find teammates able to carry you XD.
Cuz 642 dmg dealt (in a such close and long match up) and 600k + dmg recieved is something i never seen in my rev combat statistic XD XD. But dont feel sad, i can tell you i would pay hundred golds for having teammates like you, who at least can survive more than 10 seconds… yea you randomly dodge and never use skills at right time, it’s like you are playing a rotation elementalist, wich is not the case while playing revenant, but whatever dude, i can tell you are 10x better than teammates i keep getting, and i can tell you i don’t care if you take more than 2 minutes to kill another revenant, i don’t care if your dps is so low, cuz if you can survive like that i will be able to carry you!!

KEEP YOUR HEAD UP!

in PvP

Posted by: Shala.8352

Shala.8352

nice video, Yea the skill level is atrociously low, but nothing compared to the pugs i’m getting in these days… if i spend more than 30 seconds in a duel like you did, i already know my teammates in the map will be all death XD, i think you have yet to find the real teammates that teach you the real meaning of “you have to carry them”.

Actualy when i start a mid fight, i start counting 10 seconds, cuz i have less than 10 seconds to kill opponents before my teammates start rallybotting XD

[WvW/Ranked] Condition is breaking the game

in PvP

Posted by: Shala.8352

Shala.8352

to me what define a condi build to a power build is not the total dmg, but what normaly kills the opponent.
Is not important doing 700k power dmg in a match, if you couldt kill a single bunker with all that power dmg. Cuz in fact is kitteneless 700k dmg, you can spam autoattack all the day on a healing druid, you will do 1.5 milion dmg during the match, the druid wont die. You guys really have to judge by the dmg that is causing the kills, wich in the current meta is totaly not the power dmg, but the condi once the cleanse skills are run out.
Judging by this, necro, mesmer, warrior are no why so called hybrid, since there is no way they will kill you with a power based attack, but in 99,9% of the cases you will die to one of their many condi thicks they can apply randomly (since every single skill they do can apply condis).
Judging by this too, condi druid is able to kill more than power(loool)/healer druid.
Same goes with scrapper, yea off course he can survive more in power/bunker paladin whatsoever, but he will kill more in condi spec.
DH and rev are instead more power based, since they rely on huge single burst, and furthermore their condi specs aren’t able to spamm random condis, and rely on singles crucial skills land.
Thief condi is totaly more easy and succed than power based, since is a class based on avoid the dmg by perma dodging, is rather more succesfull to kill when dodging all the time and let the condi do the dmg for you, so you can play safer.

You guys are really missjudging the nature of bunkers, bunkers are not power based, bunkers are bunker, bunkers are healing power/toghness/vitality based!!! A bunker is not winning you by his power dmg, he is winning cuz he can outsustain your dmg. And usualy a bunker does more dmg with condis, since condi dmg is bad managed on low stat, you can clearly see it on revenant facet of elements, wich put burning thicking 500+ even with 0 condi dmg, wich means that this aoe main dmg is condi even if the rev is full zerk spec.

To me, if you want to create kills with a power based spec, you have to invest on precision and ferocity too, else you won’t be a power based spec, you will just be a random cleave spec not able to burst anything, you better go condi then

(edited by Shala.8352)

MMR hell is back again?

in PvP

Posted by: Shala.8352

Shala.8352

I would suggest playing your main class for the class achievements, unless you have a slow computer with long loading times. Simply relog when you are winning @ like 450-470 points to the class where you need the win

are you kidding me? i simply cant do that, if i leave my team alone for 20 seconds they are all wiped and we lose the match XD

MMR hell is back again?

in PvP

Posted by: Shala.8352

Shala.8352

well i lost 60 games won 20 this season by playing not my main (power shatter mesmer), cuz i had to do those horrible class achievements for the class. I can tell you that no matter how good you are, there are teams impossible to carry.
I’m running 19-20 kills every match, not dieing a single time, higher dmg dealt and higher points caps and holding, doesnt change anything. I keep seeing my kills rally in a sec, cuz my teammates have 0 pressure, and plus they can’t stay up more than 5 seconds. Still loosing games. Uncarryable

MMR hell is back again?

in PvP

Posted by: Shala.8352

Shala.8352

i dont see any difference between the previous seasons.
Even in S4 if you start loosing like 20 games in a row, the system will always place you in a pvers team and you will lose every games.
Also, the carry is even stronger than in previous seasons, means that in order to win if you have more than 7k ranked games you will have to carry even more

[Roaming] What makes a great Revenant?

in Revenant

Posted by: Shala.8352

Shala.8352

i think what makes a good rev is the ability to land ALL his skills and being in fact always on the offensive even when some crucial skills are on cd. The synergy between offensive skills and micromanagment of boons with facet.
Difference with thief? Thief is a class able to kite and able to decide when to attack, revenant as i said has to attack always. Even their herald healing has to be used in a offensive way XD. Thief can spam the same attack more, cuz no cds managment, so this makes thief more “free” and not forced in a rotation. Aniway, revenant is much more dependent on boons, wich means his face skills have to be micromanaged a lot.

Your thoughts on the old 6 6 2 Trait system

in PvP

Posted by: Shala.8352

Shala.8352

or you could also 25-15-30 or customize a lot your build. Was more fun and creative.

UA is broken

in Revenant

Posted by: Shala.8352

Shala.8352

My video is becoming more and more real!!!
https://www.youtube.com/watch?v=eTZlWg4WDFs
Well aniway i dont know how we can help ourself, stopping pressing any keyboard movement when using UA seems to me like suicide, it’s a skill with an already easy animation and low range, if i stop getting closer when channeling i will prolly miss against smart kiting players. And what if i get stunned while channeling and i’ve already lifted my hands, will I stunbreak fast enough? Revenant requires very fast actions and frequent key press with activating/unactivating facets, so i really cant play in this way. Better they fix this bug before the 9 august, or we better start playing thief for this season.

Condis Carry ppl / Nerf condis

in PvP

Posted by: Shala.8352

Shala.8352

why still this discussion?
It’s so evident that even a child who never touched the game could notice the difference in skill between a power zerker player and a condi carried pver. Just go watch any video from those condi abuser legendary rank, i’ve found myself speechless on how slow they are reacting and thinking, their camera always seems so slow to me and if i compare theyr gameplay to mine (wich i can’t define progame level) i feel like i’m flash.

Stop even arguing with them, they can’t even see the difference in skill needed to play power rather than condi, and stop asking anet to nerf condi, they will never do cuz if they do all those pvers/newbie slow reaction casual players won’t be able to play pvp anymore and their competitive game will result empty. Just get even more faster and better.

/close thread.

Revenant - Unrelenting Assault [Merged]

in Bugs: Game, Forum, Website

Posted by: Shala.8352

Shala.8352

This is madness , you cant make me do /dance everytime my Unrelenting Assault get canceled , why in the name of dwayna you dont fix this ASAP?

try with /facepalm like i do on my video, it seems it suite very well for it.
Aniway is not only the stuck the problem, but the fact that after 1-2 hit UA gets interrupted (and you lose the evade).

Since Anet developers are ignoring us...

in PvP

Posted by: Shala.8352

Shala.8352

How are they ignoring us when they recently let us queue from outside the mists which is something we’ve been asking for?

well man if that’s theyr average reaction time, better start immediately pressing them for this fix!!!

Removing Amulets will NOT Solve the Problem [Merged]

in PvP

Posted by: Shala.8352

Shala.8352

Hey folks,

Just a quick reminder: the PvP team is not responsible for profession balance. The PvP team, along with all of the other major feature teams, provides feedback to the skills team, but the PvP team itself is not directly involved in making balance changes.

What we do have control over – however – is the build panel (sigils, amulets, runes). It’s one of the knobs we can use to push gameplay in whichever direction we feel it needs to go for that particular season. For this release, we wanted to take support down a notch and increase the pace of combat.

It’s not our intent to completely remove professions from the meta – but things do fluctuate and I think we need to give the change a bit more time to see how it plays out. Elemental Bastion being bugged since Tuesday certainly has not helped the Tempest situation, but that should be resolved fairly soon and we’ll be able to properly see how ele will fare.

I know many of you fundamentally disagree with the removal of build items – and that’s fine. I understand where you’re coming from, but I hope you understand why we use this as a tool for balancing PvP specifically.

-Grouch

Just to let you know, this is the reason you are failing

Revenant - Unrelenting Assault [Merged]

in Bugs: Game, Forum, Website

Posted by: Shala.8352

Shala.8352

hope this will help developers figure out

Since Anet developers are ignoring us...

in PvP

Posted by: Shala.8352

Shala.8352

… cuz they are too busy fixing pve/events useless bugs, or like
“Revenant:
Embrace the Darkness: Fixed a bug that allowed this skill to be instantly activated.”

Since every topic of unrelenting assault is beeing ignored, like not even a single answer “working on it”, and since maybe anet don’t even understood, or maybe is because thats how they intended UA to work when they say UA dmg has been “normalized”…

Enjoy!

Unrelenting Assault (Rev)

in Account & Technical Support

Posted by: Shala.8352

Shala.8352

i want an MMR refound after dropping all those games cuz of this!!

Unrelenting Assault (Rev)

in Account & Technical Support

Posted by: Shala.8352

Shala.8352

UA keep interrupting after 1-2 hits when opponent is blocking or if i press a move key while channeling it!!!

Unrelenting Assault (Rev)

in Account & Technical Support

Posted by: Shala.8352

Shala.8352

This is horrible! Developers wake up!

Unrelenting Assault (Rev)

in Account & Technical Support

Posted by: Shala.8352

Shala.8352

bump up for the fix plz!! Rlly cant hit more than 1-2 times and getting interrupted… or even worst stuck