well you should post this video on that “condi qq” thread in pvp forum, directed to the person of umbra noctis if possible. Just to show him how forgiving is condi play style, with some good example of defiant stance activated while having lot of condis on you and… berserker stance active!!! Or just to show him and all the people defending condis how you can win fights like this while missing 3/4 of the attacks XD or using headbutt while blinded… something that if you would do while running any power/precision/critical combo stats would result in an immediate lost.
Aniway guys i’m not blaming you, its not your fault if anet allow and promote this kitten… you are forced to run condi/boon cancer since if you run zerker, you would have gone down in less than 20 seconds against those numbers
Only three classes even have viable condi builds right now:
- Chronos
- Reapers
- Berserkers
All three of these condi builds are hard countered by marauder/berserker specs.No need for a weakness like condition vs. condis. Why? We already have condition clearing skills, traits, boons like resistance and skills like berserker stance.
What meta power builds are countering those?
- Condi Chrono gets chewed by any direct hits from any power build.
- Reapers or Necros in general, have always been hard countered by CC/Power builds due to few resources concerning stability and stun breakers. They are especially hard countered by Daredevils.
- Condi Berserker is hard countered by Power Berserkers and Dragonhunters.
-good luck ever hitting a well-played chrono, condi or otherwise, with a direct attack.
-Reapers or Necros in general have always been hard-countered by CC. Doesn’t matter a lick what type of damage it is. I’d posit that condi berserker is closer to a hard counter to a Reaper than power berserker, and definitely more of a hard counter than power herald (who has zero CC). Power scrapper can probably fight it to a draw.
-Condi Berserker is only hard-countered by anything that can kite, damage type is irrelevant. They get you in melee range, you’re screwed. There’s a reason it’s the #1 class/build right now. Put an ESL-tier condi zerker against an ESL-tier power zerker and condi will win 90/100 fights.
Its not true power herald has zero CC, they have shiro elite and legendary dragon. Ye they are largely telegraphed so maybe even necro players, who are know for their average low reaction time, may be able to dodge it. And there’s always staff 5 if you manage to get close to necro through their aoe and their fear autoproc rune before weakness and all the condis start beeing applied you have a good chance to win against a necro as herald. Off course if the necro is running some sort of minion kitten, herald will have very hard time killing them 1v1 with theyr lack of condi cleanse and theyr dmg decreased on multiple targets.
Power herald is a good counter to necros in 1v1 if the necro hasnt accumulate enough life force, but they are hard countered by them in team fights. To be honest, power herald would be totaly out of the meta if there wasnt the healing bot tempest, thief can do their job in 1v1 much more better.
The rest you wrote it’s true, condi mesmer and condi berserker are top 1v1 and hard countered by nothing.
Then why do (meta) scrapper don’t play condi? Or druid? Or dh? Or rev? If skills and traits doesn’t matter and condis are superior in general because of stats …
i can talk only about revenant cuz i dont play scrapper condi nor druid so i have no idea about them. The reason revenants prefer to play power rather than condi is that the condi side has less evades/stun breaks/mobility. Revenant is only class that if going for condi, has to go full melee and lose all his mobility.
The difference between revenant condi and necro condi, is that landing skills with revenant condi is much more harder, so you cant really spam condis like it’s christmas. That’s the reason you see more power revenants, and to be honest condi revenant is (unfortunately) the only example of how condi builds should be, in a way that you have still to be agressive all the time, and you havent the spam capacity to cover your mistakes or your missed attacks.
Surge of the mist: will knockdown only at the last hit. This is to give those slow reaction necro users the time to dodge it before beeing CCed. Dmg has been reduced to 1 x hit, cuz we think that evading and CC is already enough for a skill, especialy whit all the other usefull skills that revenant staff has. Aniway, since it is an immediate cast time skill, if you fail to hit anything you will fall down at the end of the skill animation and lose all the energy. This is to be sure that revenant has literaly no chance to chain/combo skills.
Unreleting assault: we think this skill is too usefull in team fights. So now UA will hit enemies and ally too randomly. If UA is interrupted by opponent stealth, revenant will suffer pulmonary attack like the thief trait thing. This is to punish even more the only skill of the game interruptable by stealth.
Staff 2: we added a nice tool in the game, that will allow players who have linked a phone number to they account to recieve a sms messaging “staff 2 revenant incoming, prepare to dodge or block… or whatever dude just move” whenever a nearby enemy revenant opponent start casting staff 2.
Phase traversal: revenant has too high mobility and its too hard to kite. Now this skill will have reduction range t0 180, 200% energy consume.
Precision strike: fixed a bug that permitted this skill to hit opponents sometimes. Now those projectile will fall down on the floor by default hitting nothing.
Shield skill 5: healing by pulse reduced to 10 hp per sec, now revenant is susceptible to any cc skill while beeing stuck in this skill. To be sure this skill will completely become a disadvantage to revenant, we are thinking to make every attacks of the others classes unblockable in the next patches, so we will be finaly able to call this skill “sitting duck”.
what i would like to see:
general: any skill/trait that apply more than 1 condi will be reduced to one single condi (the others will be removed). Condition dmg formula from confusion and torment reduced.
Delete krait runes. Delete autofear proc nightmare rune 6.
Necro: remove the absurd AA3 autoattack scepter corruption. Make Corrupt boon NOT unblockable, no more marks unblockable (learn to time your skills kittening noob necros!!!)
Mesmer: Echo of Memory too rewarding, remove the summoning of the slow phantasm, they already getting alacrity from that, you also want to get 20 stack of might and inflict 20 stack of confusion while blocking?
Continuum Split don’t reverte anymore health, only endurance and cooldowns. Reason is i think this skill is too rewarding the safe playing mode.
Illusionary Retribution trait too OP and bursty. Change it in anything else but stop the easy stackable confusion from a safe spot and stop rewarding spamming ty.
Warrior: adrenal healt proc on hit, cleansing ire proc on USE. Buff that mace plz! MOAAAR (kidding).
Scrapper: healing too hard to interrupt, the animation is wrong, when you see it has already been casted.
Thief: remove Impacting Disruption, as i said already thief has too many way to interrupt opponent, and interrupting is already a greet debuff, no need to punish more the opponent.
Steal range downed to 240 range.
What will happen instead:
condi builds will be buffed even moar, to help those pvers who don’t know anithing about timing attacks, and rewarding spam, so that in esl finals we will still hear commentators screaming “look at that condi bomb” and start thinking “is this skill?”.
oh also i can add i was forced to run retribution instead of invocation,wich resulted in a better win % thx to stability, because not only i had to kill every opponent, but i also had to stomp them very quickly before my teammates start rallybotting them!!!
Yeah NeXeD I do hear that as well from time to time and I don’t understand it. You can watch pro player streams “guys with the highest MMRs in the game” and they still get matches that are impossible to carry and lose from time to time so how in the hell do some people win like that 60/68 matches? System is never putting these players in to the “targeted for elimination phase” and there is a lot more going on here than someone just having that high of MMR.
Look at some of these screenshots from when I approached the end of diamond. I started taking them to show how no matter if I won or lost, I was being forced to heavily carry matches, all of them. In the end, I received more matches that were impossible to carry than ones that could be carried. This went on for 20 matches or more and it’s a miracle that I won any of these matches at all if you had seen how these players were playing. My big question is: If the system’s match making works the way arena net says it does and the way people are led to believe it does, why does this series of screen shots look like my match making is a little out of place?
This is the MMR Hell that people talk about. It’s real.
If i took screenshots of my 100+ games 50/50 win lose, they would appear exactly like your ones. I have been forced to carry pvers or new hot players during all the seasons, with every game no matter if lose or win always been at top scoring, top kills, top dmg dealt, top skirmish etc… with my teammates rallybotting left and right not even cleansing one single time, and this is coming from someone who, differently than you, didnt played a self sustained class, i played revenant all the games, a class that rely heavily on teammates support/cleanser in order to win team fights.
This carry kitten has happening only because of my 7k+ pvp matches
Unfortunately, this is a 5v5 game type, and no matter how good i can be, i won’t be able to carry games in 1v5, especialy with the heavy counters mechanic that exist in this game.
well the reason i stopped to play this season after reaching legend is… yes, the fact that mmr doesnt reset for the new season!
I’m so scared to end up in the mmr hell again that i literaly stop playing!!
The reason why condition are out of hands is not that expertise or high stackable condi exist, but the fact that every skill apply multiple condies, every farth proc trait rune the player does inflict condis, in a way that actualy condis are getting the highest numbers of players kills even in the top leagues.
So the problem is not their dmg or their duration, but the spam coming out from every aoe/autoattack/ rune/trait proc wich havent been balanced accordly to the stackable patch of june 2015.
General:
weakness no more 50% chance on critical to be glancing blow. This condition is only punishing heavily ferocity based build, wich are already punished by default by beeing top squishy and not punishing condi dmg at all, and in fact is the reason why spamming is more efficient than timing burst.
Remove Nightmare rune and rune of the krait.
REVENANT
Phase traversal energy cost back before the nerf. Remove the unblockable effect.
Reason: assassin legend should be the only way for revenant to avoid to be outkited, unfortunately now every of the utility of this stance are too high energy consuming, wich result in revenant able only to AA after using them. No class is punished so much after using 2 utility, instead they are still able to burst heavily and use many utility and skills in chains to burst.
UA fixed that it doesnt proc confusion on every hit as it is a multiple time skill activation. UA no more interrupted by stealth (no skill in the game get interrupted by stealth after channeled before the stealth occur), but no more following teleports skills.
Staff 4 cast time decreased to 1/2 seconds. UA ignoring pets, minions, gyro and clones.
Equilibrium dmg output decreased by 50%! stop rewarding autoprocs!!!
Dward stance completely redone, i don’t even know where to start, is so bad…
NECROMANCER
Where to start… is a completely messy class… maybe should just ask to tone down conditions in general but…
Scepter AA no more corrupt boon.
Corrupt boon utility down to 600 range, 20s CD.
Marks no more unblockable.
Skill 5 reaper shroud diminuished aoe, learn to land your skill properly necro!! instead of just spamm easy target aoe!!
Make every animation of necromancer more evident! they look all the same!!!
Scrapper
The healing turret cast time is too low and one of the hardest healing skill to be interrupt wich is the main reason of the scrapper survivability. Increase cast time to 1 sec like every heal skill.
Scrapper has too many reflects.
DRUID
“We heal as one” CD to 25 seconds. Too many boons gived by just a heal skill.
Ancient seeds too low CD considering the amount of daze druid can spam… either reduce daze spam or higher CD to 30 sec
Primal Echoes random daze with no tell need to be removed. Too many random CC autoprocs on the game coming from the nothing. Reduce staff skills is more than enough for an adept trait. Or at least make that daze proc on specific staff skill chain rather than on swap ty.
Gliph of equality is a stupid daze punishing only melee classes. Make it one single target, but on 600 Range.
Ancestral grace no more evading: its already a leap that heals, blast finish and 1200 range, what else you also want it to break stun and remove conditions??? We nerfed Phase traversal and still allowing this?
BERSERKER
I see problems on berserker only coming from the condition dmg in the game overall beeing overtuned, cuz direct dmg warriors are not a problem at all.
However, they did the wrong update do adrenal healt, wich should have done to cleansing ire: adrenal healt should proc on HIT, cleansing ire should proc on USE.
Headbutt CD increased to 25sec. Let’s punish more the warrior spamming this elite by causing the self stun apply always, and not only on hit.
THIEF
Shadow embrace condi removal interval up to 5 seconds. Less passive plz, we want counterplays, not automatic counters!
Impacting Disruption would be fine on any other class but not on a class wich have so many interrupts on the kitten nal. Remove the unblockable effect.
Revert the AA buff, a good thief doesnt need to spam AA. Stop rewarding noob gameplays.
Vault no more evades, increase the radius to 300.
Debilitating Arc: ye we nerfed Risposting shadow, why this skill can be so spammable yet? Increase the initiative cost by 50%.
well i tought pvpers were the most cooky people…now after seeing me kicked from group JUST because not having 50+ LI changed my idea… rlly not accepting me without even letting me try and show if i m good or not? And since when LI is a more proof skill than legendary rank in pvp?? Do you really think that once a legendary rank player know the mechanics of a boss can’t be better than a 100+ LI player???
Raids for me are easy… killing an IA is the easiest part of every game… unfortunately i m not able to do it since i’m forced to play with low skill cap players, because don’t have enough LI.
to be honest 1600 total rank games is not that high if you are playing since launch. I have more than 6k ranked match, and i m not a pvper cuz i play a lot of wvw.
But ye matchmaking is broken since it helps a lot new account/players cuz they get carried from more experienced players with higher total match played. Unfortunately, the mmr don’t give a kitten about how many games you have, so the same guy with 400-500 match who has similar mmr to you will be matched with you, but we all know that he lacks 2/3 of your experience, and you can easily notice it during the match.
50% to 55% will need you to be able to carry to get higher divisions.
If you are higher than 60% life will be much easier.
well 10 minutes to just say that capture node mode is killing build diversity, and that there’s just 1-2 build available for each class…
While i agree on this, 10 minutes are too much!! XD XD
Aniway, there’s also a third big problem in Gw2, as you mentioned it doesnt require a lot of skill. It wasnt like this before the condi patch hitting on june of one year ago, and it became even more evident after the HoT release… more and more autoprocs/CC/condi aoe, and less and less timing counterplay. If you don’t know what i mean, look at vanilla berserker warrior vs vanilla berserker warrior… now thats an example of skilled gameplay, look instead on druid/necro/condi shatter mesmer just to name some of the actual meta builds, and feel the difference.
It’s not about how much you consider a player “skilled” if he got legendary rank in pvp, is about how much I consider it skilled… thats why it’s me chosing to show it instead of you or arenanet. I don’t care if people won’t respect me cuz they think roaming or “The eternal” title has a better value, but i will respect those people having my same legendary badge instead of a player showing me the amber bag, cuz i worked on it and i know how much effort it requires. In the same way as people that got The eternal title will respect and be respected by others having it, cuz they put effort on it and they want to show it. It’s not about discrimination, but in this game there’s already enough bad credit on those who put effort on something less casual due to big ego of average MMO players, that flatting players like this will make it even more and more casual.
I repeat my questions, cuz developers and even players couldnt answer to them, trying to mislead the point:
You talk much of trying bringing people in pvp, and wvw is one step before the competitive pvp for the new players, so why hide the title showing pvp partecipation? Does it creates too much sense of inferiority or discrimination on those who couldnt get trough emerald?
Players already complained about how long the WvW nameplates were before they added the spvp badges, Removing these badges was a small step in the right direction. If you need some cosmetic to show off how pro you are in spvp, wear the back piece.
is not the same thing. First of all, to make that backpack you dont need to get legendary rank. Second, most of the “pro” dont even bother to farm gold to make that back (me included)
this change is not appreciated. You talk much of trying bringing people in pvp, and wvw is one step before the competitive pvp for the new players, so why hide the title showing pvp partecipation? Does it creates too much sense of inferiority or discrimination on those who couldnt get trough emerald?
I think hiding something that should make players proud of its a bad thing.
At least make it as an option…
you cant dodge krait rune proc
or better say, the proc is not on hit but on use. It means even if you dodge the hit, you will still be affected by those condis if you didnt dodged for some random reason when the warrior used that skill
a game is bad if becomes boring quickly. Tyria mobs style and events was boring cuz it was too easy even for a new five years child player.
Guess why i didnt chose to buy Black desert online rather than HoT.
If you feel “frustrated” or too much effort after work by running in HoT maps, is not a problem, you still have your tyria maps.
To me, i never had any problem since the beginning running in HoT maps, just needed a couple of days to figure out TD. But after all, i played hardcore wvw for like 4 years, so these difficulties you are meeting aren’t anything for me, i still run zerker and kill alone groups of mobs and often run solo in group events.
You see that difficult is subjective? Something that can be too hard for you, may seem too easy for others. Unfortunately, those who see the game as “too hard” are the most lazy ones, cuz they don’t have fun improving. To me, improving is the most fun part of a game, if i have no chance to improve by getting harder challenges for example, i quickly get bored of that game. And as my first sentence, if a game is boring is bad.
Balancing Revenant: Nerf the hell out of Rolling Mists.
Thats critical hit effectiveness right? I still don’t understand why that’s a thing. 20% crit chance goes up to 40% crit chance with fury , fury gives 20% crit chance. basically 60% crit chance with no points in precision. Ok…
no it only increases fury from 20% to 40%, but this is still an op trait
I said with fury
it would make that 40% go to 60you dont understand, it only takes fury from 20 to 40, nothing more and nothing less
Ok I’m going to simplify it as much as possible so you can understand what I am saying. Roiling Mist increases crit effectiveness by 100% , If the rev already has 20% crit chance , With fury (requirements of the roiling mist effectiveness) would make it 40% crit chance. Fury is a boon that gives 20% crit chance. When the rev has roiling mist and fury, you basically have 60% because of the trait (roiling mist 100% crit effectiveness) and Fury (20% crit chance.) If you do not understand this. I am done going back and forth.
No this is not how it works. The trait works only with fury boon, wich means if fury gives 20% more critical chance, with this trait fury will give 40% more critical chance. So is not true you have 60% critical chance when using this trait. You have 60% critical chance if you have 20% critical chance stat, and fury. Its not the 20% of fury plus 40% from the trait…
Death Perception necro trait work very similar, except that increase 50% critical chance instead of 20%.
Yes it is. Finaly after 3 season carrying noobs, after 2 seasons getting 1 pip to legend and not be able to get legend rank, cuz matched against legendary premades every time i was one step to it, i finaly got my legendary rank!
The nightmare of the MMR hell is over.
Just giving my experience feedback to anet developers: it was HORRIBLE. I started season one playing only warrior solo que, it was the worst mistake i could have done. My MMR got completely ruined since then, so i started season 2 and season 3 going revenant ONLY soloQ. I quickly discovered that revenant wasnt the best class to carry the team, especialy if sinked in MMR hell, and especialy since the rise of the condi meta, i had to rely too much on team comp or on ele cleanse bot. The pvp experience was HORRIBLE cuz even now that i could get that legendary rank, i never felt was my skill deciding the match. I always had, and still have, the feeling that is matchmaking deciding when i have to lose, and when i have to win.
Even so, i kept trying, i improved, but still i feel like the hardcounters are too heavy, in a way that no matters how much the player can be more skilled than another. I also feel that some classes are way too easy and forgiving than others, like necro, warrior and mesmer. I know friends who wouldnt stand a chance if playing against me in duel, still they hadnt all the problems i had in this season and season 2, thx to relatively good MMR and for using class overperforming.
This instead is my opinion for the other players: if you gonna play soloQ, don’t play a single class like me, comp and balancing is more important than be a master of one class. Fortunately, for me the nightmare is over, i wont play pvp for at least 3 mounths, or untill they fix the condi applications, wich is totaly off hands… and this is coming from a day 1 player who used to love pvp.
poor boy he get matched against legendary while 1 pip to legend… i’m getting matched against legendary in diamond tier 2, with 2 ruby teammates!!! what i should say? if the matchmaking decides that you have to lose that match, there’s nothing you can do about it
Burn Guard will down the lord in 30s (but we’re not viable)
War+Necro will down the lord in 15s or lessOnly way to prevent it is to have some one there with aoe cleanses and heals but you’d have to get there before the condi bursts. If not you’re basically sol.
/aiLivesMattersEdit: Support casters needs to give lord condi cleanses… they never really needed them but there’s so many condi coverages now that burst condi’s remains uncleansed.
/laugh what are you talking about guys, its well knowed that power dmg >>> condi dmg, so dont come here saying lord need condi cleanse, it wouldnt be balanced, i mean look at the end match stats, power dmg >>> condi dmg /laugh
Guys what are we talking about… if condi werent so much easier and more efficient, every people would play berserker amulet. Even marauder is not even meta anymore, cuz the only class marauder meta (revenant) cant do nothing if not carried by an ele cleanse bot.
Arguing that condi require any sort of skill is totaly kittened, since the only thing you are doing is spamming buttons/procs and hoping the opponent will burn his cleanse, you are not timing a kitten, all you have to do is survive, when you play condi you can totaly ignore any opponent skill animation and just keep your rotation/spam, thats all what you have to do. Playing condi is lazy because you can play defensively all the time, cuz your damage over time is better than any power based build, wich instead is based on a timed burst, penalty for failing it is the lost. So any decent brain gived player know that all he has to do is survive that initial burst, and let the condi win for them.
People blaming the power creep in hot, i blame that last year patch buffing condi to the limit of ruining a game, that likely how the opener is telling, was much more fun to watch and to play years ago.
People keep talking about evades as counter to condi, evades are NOT the counter to condi, cuz it doesnt matter wich skill you dodge, any of the following skill will proc and inflict condis… there’s not a specific skill to nerf like True Shot, or Gunflame or even precision strike… as i said in other topic, condi are coming out from every farth the player is doing!!!! It doesnt matter if you dodge the skill that inflicts 5 stack of poison instead of the one that inflicts 10, cuz anyway the dmg will be better than a power based attack against a toghness stat.
Against power/zerker, you avoid the burst, or even when bursted just play safely and kite and you will be fine, able to reset the fight by healing etc.. against condi you run out of condi cleanser and you are kittened, no way to reset or to kite or to recover. I’ve won duels in zerker vs zerker where i could be able to recover from lowest hp ever, thx to my use of blocks/evades and dodges, and nice timing of healing and kiting, but against a condi player there’s absolutely NO WAY to recover.
You should stop defending this condi meta, the game is horrible since june patch, and anet developers should start using younger fast reaction skilled players when trying theyr own game, cuz i think average age of anet balance team is over 40, judging by theyr love on condis.
well i wouldnt like to sound mean, but rlly you needed a whole math bible calculation to say what i said like 10 mounths ago? That cleanser should only be able to cleanse the debuffs condis?
Rlly is so evident that to balance out condition and specific condition application traits/rune/random procs anet should make ONLY DEBUFFER CONDI cleansable, it’s so obvious that even a new born child would understand…
But no, actualy we can’t point out any of those specific easy skill condi application, cuz even if condi are coming out from anything a player does, like any farth a fat slow brain no timing condi player does you get random condis in the air, the answer of those lazy low reaction/no opponent reading players will be “you can cleanse!!!”. Yea sure, you can cleanse!!!! Cleanse man so i can reapply those condi abusing the fact you are not going offensive!!! And when you run out of condi cleanse, let me burst two thousand times those skills that were so easy to spot and nerf (gunflame, thrue shot, surge of the mist, etc..).
Cuz is so nice for a so called e-sport to have to rely on luck to cleanse those 12 stacks of bleeding/poison and hoping you wont get that kittening single stack of vulnerability cleansed instead…
Seriously arenanet, delete condi dmg cleanser, let us cleanse only debuffs, and start balancing skills from that.
past 2 season i got legendary on 2 different accounts. this season im stuck in sapphire tier 3 with one account. been playing since season start about 10 games a day on average. i wish it was a 50/50 win rate. i win 1 lose 2. win one lose 3. people have no clue how to rotate..even from the start. these ppl were legendary/diamond last season. the past 3 games ive played ill see a person going far from the start. and despite my pleading to not do so they go anyways,proceed to die on far, outnumbered mid. they snowball us,and person keeps going far and continuing to die..literally the past 3 games,different person
the last game we had was close but again we lost it because of bad rotations. team fight mid,i see the ele and druid (support ofc) going for far. all the while im asking them to support mid. taking mid would have won the game for us. not just the last 3 games but EVERY SINGLE GAME i play has clueless people. i know how to rotate,i can play 4 different classes exceptionally well and switch between each depending on comp. i can forsee the enemy rotations and counter rotate to compensate to try to carry my team but to no avail..you cant carry a team full of bads.
i know for a fact it is not me bringing my teams down. on my alternate account im in tier 1 diamond atm. on the way to diamond people knew what they were doing. rotations were spot on and i even had a 16 game win streak. regardless if i WAS bad, how can there be such a discrepancy between the 2 accounts? this PROVES there is a flaw.
You are supposed to carry now. Thats the difference you met between season 1-2 and the 3.
Aniway man i can tell you i had your experience in season 1-2, beeing one pip to legend both the seasons and never beeing able to get it cuz the carry was never enough. Differently from you, i am playing only one class in solo que (revenant) wich is not the perfect class to carry since in this condi meta it requires competent teammates able to support you, but i am so used to have to play with players that have low mechanics knowledge because of the experience in the previous seasons, that i could break that sapphire in S3 and i can tell you it becomes better in high ruby, so don’t give up.
The carry was so evident that happened in 2-3 games some opponent player after loosing the match wrote in map chat “carried by rev” to my team, and this is not really common to admit from an opponent…
While i’m happy that those easy legend players from previous seasons like you, who had an easy life and never believed in mmr hell, thx to their relatively low number of total games, i can still say i feel you bro… just don’t give up and keep trying and you will eventualy get out of that sapphire.
So with the change to deathly chill…
You attack the necro>your feared., chilled and bleeding…
You can use up a cleanse and hope the bleeding gets removed
Or
use up your stun breaker to get control back. But still bleeding.
Or
Don’t waste a cool down. Eat the bleeding and lose a couple k of health., and have no control of your character.And the necro did NOTHING.
but you know its a ‘L2P issue’.
Lol you’re trying to cleanse a 1 sec fear or a single stack of bleed? This is exactly why people lose in this “condi meta”. People freak out at the littlest of conditions on heir bar and waste everything they have.
First off, Deathly Chill’s damage is horrible right now. A single bleed is not killing you, nor is that 1 second of fear that might let them get off one mark in that time.
This is the goofiest hyperbolic complaint I’ve ever seen…. “I hit a necro and basically blew up! I had to chose with my single condi removal to either die to eternal bleeding or be Stun locked until I uninstalled the game!”
Lmfao, +1 xD
Also, as a side note unrelated to the above – I personally like passive procs and don’t get the rage about them. Sure, Endure Pain sucks. Sure, Elixir S is annoying. Sure, Nightmare runes can be annoying but everyone has them in one way or another. I’m sorry, but when something like a thief or revenant can teleport to you and insta-burst you from Jupiter without you even knowing they have you targeted and they can ignore LOS, a passive rune proc defending you is hardly OP.
You are not aware of the recent nerfs, but unless the revenant did nothing for 6-7 seconds while in combat, after that teleport he wont be able to “burst” anything after his teleport from jupiter except autoattacks. Also that jupiter is nothing more than 1200 range skill, the same range of your unblockable 15s cd corrupt boon, or your unblockable marks popping on the feets of the opponent from jupiter without even knowing you are targeting him.
You should be happy that revenant has no ranged attacks except this teleport. But your right that teleport on a full melee is totaly unfair, you should be able to kite him all the day instead.
Rune of the krait: +20% Bleeding duration; *when you use your elite skill you inflict Bleeding, torment, and Poison for 8 seconds to nearby foes. *
+15% Bleeding duration; 25% chance when struck to cause Bleeding for 10 seconds.
This is one example of the worst game design if we want compare power build to condi build. As you can see, the “elite” of this rune apply those 3 condition on USE, not on hit, this means there’s no way you dodge an animation, cuz when you see it coming the skill has already been used, and the aoe application already occured. This means you have the potential to create a burst dmg equivalent to an entire UA or an eviscerate by just using your elite, with the difference that this burst will care nothing about your protection, toghness or weakness. Insane! And dont come to tell me “dodge the condi”, cuz you can’t dodge that, is on use!!! What should i do, randomly dodge and hoping the opponent will use his elite when i’m dodging???
The 25% chance to apply bleeding when struck is just another example of passive condi gameplay.
But this is only one. Go watch alle the runes, condi runes are all much better than power/ferocity ones, and all with passive mechanics on them. If you watch all the condi trait/sigill/aoe skill applications you will notice they all work with the same mentality of this rune. Condi dmg can be okay (well whatever we can discuss all the time we want, but i will never appreciate a gameplay like condi that promotes kiting and put yourself in an offensive situation even when you can be passive), the condi application is not!!
Every sigil/rune with cleanse instead is a lottery. Like the rune of the water… why on the hell should i take that?25% chance when struck to remove a condition. (Cooldown: 30s) Are you kittening kidding me? is the opponent chosing when i’m cleansing? Should i start /dance in front an opponent when i have 10 stack of burning? Hoping he will hit me?? A condi cleanse should always be on demand and immediate, wich means is the player having the complete control of it, not based on luck, and the entire cleansing mechanic in this game is based on LUCK! Cuz off course, if im gonna take this rune i already know this will proc when i have 1 stack of vulnerability or cripple.
Pff.. esports… esports should remove luck, not rewarding it.
Rune of the soldier is a perfect example of how a cleanse based rune should be… unfortunately not every class has shouts, and in fact those that have shouts are the class with less problems when dealing with condis… Anet seems to have lost the entire logic in his game.
The fact is we cant ask to nerf a specific condi skill application, cuz is the entire way condi are applied that is wrong, cuz most of them are aoe!!!
Condi’s should be weaker than power builds in PVP because they require almost zero thought or brain power to deal damage with them.
While power builds have to time their damage between blocks, invuls, dodges, and what have you, condition builds can just press their buttons whenever they want and eventually randomly kill you.
Oh, also, the worst thing of all is that conditions burst almost as hard as power builds. That’s not ok.
Most teams I fight in ranked have 2-3 condi players on them, sometimes 4.
Please bring conditions back in line, anet.
While i agree some condi “Bursts” are not good, 2-3 condi classes would mean the game is balaced between condi/power. And in reality we see about 1/3 condi builds average. I know its a bad feeling that condis are out and can kill you but it dosen´t seem to be to much….
I know i die to most mesmers but this doesn´t mean i loose a match … I avoid dueling them and eiter win the teamfight or a duel against a class i can beat…
And the rising condi warriors. I had a hard time bating good power warriors. The new condi ones don´t kill me, the fight becomes a stalemate now. So not all is about meta builds and the picture is over a lot of classes …2-3 on the enemy TEAM, sometimes 4. Rarely 5.
6-8 per match, sometimes upwards of 9.The fact that condi warriors burst me harder than any power based class is completely absurd. Being bursted by CONDITIONS faster and harder than any POWER based build is not ok. Mesmers and necros can burst pretty hard too.
If I don’t have focus earth 4/5 up as ele and a warrior attacks me I’m going to do 9 times out of 10.
Why exactly?
I know games like WoW have conditions set up as slow long term damage. Is there some law that says it has to be like this? Is there any reason conditions shouldn’t be the main form of burst?
I also don’t understand why people keep saying that block/invuln/dodge doesn’t work on conditions… i’ve blocked, dodged and invulned many conditions. If you find conditions are somehow going through these effects please make sure to report them as exploiting or bugs because conditions are not applied through these effects (barring unblockable attacks and physical only invuln).
Then you should report bug, cos condis dmg you even when you dodge or block
You can block/dodge attack applying it, but not a condi that is already on you. I agree with invul, but not with dodges or blocks, let’s be realists. While all those effects work against power builds, the only thing against condis are resistsance and invul. The longest invul is like 3 secs, while the longest resistance for warrior is 9 sec, unless you pick everything that gives you resistance, then it is about 30 secs, but then… you are kitten and can’t do a thing cos you lack stabillity, survi and dmg and in result you die from direct damage
The idea is to dodge/block/invuln big condi application in the first place rather than mitigating it after being inflicted. Cleanse is a safety net.
I will only accept that yes skill animations should be moderated so that both big condi application and big direct damage skills have suitable animations, tells, or some way of anticipating an incoming burst so as being able to prevent the direct damage or conditions from being applied.
This is problematic do do, since every skill can proc an insane trait/sigil/rune condi aoe application.
what are you talking about guys, condi is always lower than power! it should be buffed instead XD XD, only 3 class are condi! the others are power based!
(rofl for real i only see revenant as pure power dmg + crit, wich is totaly carried by other classes cuz it cant cleanse, the others are just bunkers and they will never burst down fast as a condi warr/necro/mesmer, but whatever condi players say so, let me do it too!!)
Change your build! take more cleanse skill/trait/rune/sigill! (so that you will have even more less offensive capacity and at best you will stall against condi, or you will eventualy run out of them and die XD XD XD)
There’s so many rune and sigill for cleanse! like ah… sigill of generosity, that will transfer one stack of vulnerability every 9 seconds if you are lucky with crits, or maybe 1 stack of burning after you got 2 seconds of burst from 6 stacks, and… well there’s no more sigill/rune to cleanse but whatever, take them!! l2p noobs! you can dodge condition! Yea sure you will dodge only to be hit immediately after by any other condi aoe proc but whatever, dodge noobs!!!
Cuz condi will never proc randomly from autoattacks and burst like the best power burst skill wich would eventualy be immediately nerfed at sight since is so clear to be spotted with his easy animation!!! Let’s nerf gunflame, wich was much more spammable than skull grinder and left warrior with much more defence than the condi build counterpart we see nowadays!!
Fun fun. Keep defending condi dmg my dear condi lovers. Cuz winning without having any skill and by beeing carried by broken game mechanics is so fun fun!!! All we want is to faceroll opponents, and condi is rewarding us in that direction!
Gw2 promatch are so fun to watch, a condi spamm fest and the first team that run out of condi cleanser wil eventualy be bursted down by condi. Such a nice esport XD XD.
ahahahah something my pc could never handle XD
Aniway man you keep your camera too close to your character, how can you see opponent animations with that camera?
And talking about game balance, yes your revenant was useless XD XD, only good thing you have done the entire game was switching to thief last minute XD XD
Even though i’m facing quite a lot condition builds, dmg taken is always significantly higher than condition dmg taken after a match. Conditions underpowered?
Its more like the conditions/removal ratio is really unbalanced. You can recover from a 5k hit, not a 3k a second tick with no condition removal left.
Don’t waste your time answering someone who can understand absolutely nothing of the game… whoever defend condi dmg in the actual state is playing a different game.
I like the fact every day a new person open a topic about condi dmg beeing overpowered, but unfortunately there’s always the same few people defending the cheesy gamestyle, with noob statement like “i watch my end match screen and i see i have more direct dmg than condi”, but whatever for how i see the things, the day condition dmg (a DoT side effect!!) will be higher than direct dmg, anet will be forced to take his game and put it in trash.
To the opener: most frequently answer from the players who cant play the game if not carried by their build, will be “it’s a L2p issue. You can dodge condi and cleanse!!”, so instead of doing these kind of topics wich are completely useless since condi/hybrid meta with burst coming from condi when cleanse are ended is what anet is aiming for, my personal answer is: embrace the condi, or be 10x better player and try to win with a power based build. Have fun!
the energy nerf is too high, to a point that i have to spam autoattack more with revenant than with any other class. This is not “managing energy”, nothing to manage when after 2 skill you cant do anything else than autoattack, while every other class in this game is a spamm fest.
Actualy, almost every class counter revenant in 1v1, except for DH and maybe necro if you have the time to kite him a lot and there’s no minions around. Revenant burst is one of the lowest in the game, very easy to avoid and nullified by team fights.
well one thing is fore sure: condi warrior is gonna be the ultimate cancer of this season.
The immortal bow is back!
Keep believe your condi are balanced.. ye they are only 3 of 9, and how many spec are purely dmg based except of rev wich is beeing nerfed over and over?
What i see is a bunker vs condi meta, where the classes that have a decent amount of cleanses can carry the team, now more than before the team comp is more important than skill.
The game is not balanced untill hardcounters exist. The game is not fun untill condi dmg can be higher than power dmg. I just did a match against 2 war, 1 mesmer, 1 necro, 1 druid, 300k condi dmg recieved, 292 condi removed to self, 100k direct dmg recieved. Cuz is so fun to remove condi that keep getting applied, such a fun gameplay, enjoy gw2 pvp!
Well i’m revenant and i agree with the precision strike change. But i would revert the range nerf. Revenant is an already easy to kite class, and with the phase traversal nerf (wich was needed, aniway not gonna touch too much my gameplay cuz i rarely use that skill 2 times in a row) i feel like the lose on precision strike range will make revenant too weak against kite.
I’m not gonna talk about the thief, cuz is not the topic, but back in the off topic even without these nerfs, a good thief had already very few chances to lose against a rev in a duel. Now if thief lose to a rev should delete his class and go play pokemon online XD XD
^Spotted the Revenant player. Argues that because such amazing skills like Signet of Might and Assassin’s Signet exist, Phase Traversal is OK. Similarly, Guardian Bow of Truth does the same thing as Ele shouts, it cures condis and heals, therefore Guardian spirit weapons are in a good spot right?
Argues that blind is a good counter even though it only blinds the first hit and the super long evade frame + high damage + permanent 100% crit chance still persists. Permanent 100% crit chance.
Argues that all you have to do is just be out of range. Ah yes the classic “Oh the skill is fine because you can just run away in a game mode where the main objective is to stand on point” defense. Nevermind the fact that if the Revenant casts it on you and you port away after, IT STILL FOLLOWS YOU LOL! I once ported away with Flesh Wurm only to arrive at my destination 1200 range away with the Revenant still whirling and twirling, still evading and stacking might, and still critting because someone over on the Anet staff decided permanent 100% crit chance on a highly mobile, bursty, heavy armor class was a good idea. Permanent 100% crit chance. Permanent 100% crit chance.
Even in a teamfight scenario where the skill hits multiple players, it’s a completely safe attack because of the year long evade frame that will guaranteed always crit multiple players regardless of dodges, blocks, blinds, and even blinks and it’s on an extremely short cooldown, and it will always proc sigil effects because permanent 100% crit chance and it will stack extra might for your team. But nah it’s fine says the Revenant player.
So we have a necro player^^
Here we go!
100% critical chance: learn to use your UNBLOCKABLE corrupt boon 1500 range, easy 11 sec weakness no more 100% crit. Learn to use your UNBLOCKABLE marks to kittenload condi so that even in evade revenant will die. Learn to use your spectral armor at right timing… btw who needs evades when you can avoid 100% of the dmg by just going reaper form?
And now tell me any necro attacks that even gives a kitten about blind, since they are all aoe -.-. By your logic, if blind should cancel all the hits from UA, then same thing should happen when placing aoe while having blind, all the pulses should be blinded!!
Usual no logic average necro playerthe person you quoted is an engie main. fail..
doesnt change anything, aniway he was talking about necro not being able to escape UA with that wurm, maybe thats the reason he came out with the only skill of necro not able to counter UA XD XD, it’s just because he is an engi!
^Spotted the Revenant player. Argues that because such amazing skills like Signet of Might and Assassin’s Signet exist, Phase Traversal is OK. Similarly, Guardian Bow of Truth does the same thing as Ele shouts, it cures condis and heals, therefore Guardian spirit weapons are in a good spot right?
Argues that blind is a good counter even though it only blinds the first hit and the super long evade frame + high damage + permanent 100% crit chance still persists. Permanent 100% crit chance.
Argues that all you have to do is just be out of range. Ah yes the classic “Oh the skill is fine because you can just run away in a game mode where the main objective is to stand on point” defense. Nevermind the fact that if the Revenant casts it on you and you port away after, IT STILL FOLLOWS YOU LOL! I once ported away with Flesh Wurm only to arrive at my destination 1200 range away with the Revenant still whirling and twirling, still evading and stacking might, and still critting because someone over on the Anet staff decided permanent 100% crit chance on a highly mobile, bursty, heavy armor class was a good idea. Permanent 100% crit chance. Permanent 100% crit chance.
Even in a teamfight scenario where the skill hits multiple players, it’s a completely safe attack because of the year long evade frame that will guaranteed always crit multiple players regardless of dodges, blocks, blinds, and even blinks and it’s on an extremely short cooldown, and it will always proc sigil effects because permanent 100% crit chance and it will stack extra might for your team. But nah it’s fine says the Revenant player.
So we have a necro player^^
Here we go!
100% critical chance: learn to use your UNBLOCKABLE corrupt boon 1500 range, easy 11 sec weakness no more 100% crit. Learn to use your UNBLOCKABLE marks to kittenload condi so that even in evade revenant will die. Learn to use your spectral armor at right timing… btw who needs evades when you can avoid 100% of the dmg by just going reaper form?
And now tell me any necro attacks that even gives a kitten about blind, since they are all aoe -.-. By your logic, if blind should cancel all the hits from UA, then same thing should happen when placing aoe while having blind, all the pulses should be blinded!!
Usual no logic average necro player
nah you only need one well timed dodge, at max you are gonna recieve 1-2 hits wich are equal to autoattack. Also, any skill that lock the opponent in animation is a disadvantage, meaning you can timing your burst skill so easily just when the animation ends.
And it’s not unblockable. Phase Traversal gives 5 unblockable attacks, but if you manage to evade 4-kittens with just one dodge, then is not a problem.
If unblockable phase traversal is a problem, what about go check the list of all the skill/traits that are unblockable? You would be surprised to discover that others class like thief, necro and elementalist have a huge bigger kitten nal of unblockable attacks/traits. And that warrior has a completely similar skill called signet of might.
UA doesnt go through blind, simply the first hit is affected by blind but the rest not. As a counterpart, it works exactly like warrior’s GS wirlwind attack: first attack will soffer the blind, the rest not.
Also UA is very easy to kite or to interrupt.
You know UA goes on CD if you cast it and the opponent goes out range while the skill is channelling?
I m not even starting to talk about the counter effects added when there are minions, pets, illusion or gyro around. If UA has to be the Revenant burst skill, i think it’s much less “bursty” than many other skills other classes have.
Either
- Remove the damage
- Remove the evade
- Remove the teleport/tracking
Why is this so hard XD
You mean when we fix the fact that is the only skill in the game that gets interrupted with stealth even when already start channelling?
Aniway Dodge one time, problem solved.
Things that annoy me about conditions in GW2:
1.) Ignores armor, isn’t effected by weakness.
2.) only really requires one offensive stat to be reasonably effective.
3.) Confusion does damage no matter what, torment does extra damage when you move.
4.) Cleanses don’t prioritize the way a player does.
5.) Condis can burst as well as wear down
6.) Too many attacks in this game have some sort of condi application built into them on top of their power effect.
7.) Too much passive application built into traits
8.) Still think burning is a little too strong
This is something that many people forget but i have to remind it:
9) Condi cleanse skills require cast time, wich means the more you are focused on cleansing the less offensive you are. Instead, against a full power you either dodge/block/kite or go offensive, but you never lose cast time.
About the 6), i would remove any sort of condi applcation on autoattacks.
the answer is very simple: female are in general more emotive than men, this is the main reason holding them from commanding. Off course there are exceptions to this, but i think men are more like “who cares” and keep commanding, even when they fail.
I feel like a fail is hurting more a female commander than a male one.
as someone already mentioned, you are not countering the mesmer, you are just pay back the mesmer gameplay with his same cards, wich are plenty of blocks/invulnerability and condi spam. If you watch the video, you are both missing so many crucial attacks that if you were both zerker you would have die at least 10 times before. In fact, the one who is spamming more conditions win, and the one who runs out of condi cleanser lose.
It’s not a counter, i would put that warrior build at the same level of the mesmer condi cancer.
I don’t even start talking about the “legendary skill” of the mesmer you are illustrating on your posts above, since to me all the condi cancer abusers look the same carried by spamming builds, but i can tell you that you can talk about counters if we put a condi mesmer against a revenant, or a thief against an old zerker mesmer shatterer, but in your video i see both build at the same level, means the win can be 50% or depending on the players levels. Also it takes too long to kill that mesmer to be considered a proper counter, in a way that i would consider a bad idea engage a condi mesmer in a 1v1 with that build.
This game would be so much better if they had deleted all that condi dealing damage crap. Conditions should be opposition of a boon – debuffs, nothing else.
i proposed this so many times, i would save:
weakness
blind
cripple
immobilize
chill
slow
poison no more deal dmg, but your heal skills lose 90% of their effectiveness and 50% effectiveness outgoing healing to allies
vulnerability would be buffed, so that when you reach 25 stack, protection and any trait/skill that reduce dmg lose any effectiveness. You are still able to block/evade skill when you have 25 stack.
confusion and torment deleted, they are stupid conditions that punish the opponent to play and reward him to not playing, their mechanic is bad designed. I have a nice idea on confusion, making it work somelike caos in FF, means 20% of your dmg is dealt to allies too, like if you trow an aoe on allies and enemy when affected by confusion, you deal normal dmg to opponents but 20% to allies also. This would be to counter mindless aoe spam affecting this game.
Burning deleted. It’s not a DoT, just compensate any skill/trait that apply burning by increasing his direct dmg. Same goes with bleeding.
Delete condition dmg stat, only condition duration allowed.
Result: easier balance, no kittened carried by conditions. More funny gameplay.
But this will never happen thx to pve, so many boss created in pve are based on condi.
Remember that is thx to pvers that we had condi buff, they asked for it, time to separate balance between pvp and pve?
problem is many people think that who is attacking condi dmg in this game is refering to carrion or similar type of amulets, wich is 100% based on condi dmg. Instead the problem come out from those hybrid, causing the direct dmg doing more than 60% of the dmg, and the condi doing the finisher, while maybe the opponent start to kite or start trying to gain time for his cds. The difference between a full zerk and a condi ibrid, is that against a full zerk if you dont get oneshotted in a few combo, you can recover from it very easily, just by managing your coldowns/healing/evades, or just by CC the opponent! Cuz when the opponent zerker is CCed, there’s no condi putting pressure on you at that time!!!
Oh also i can add that is true that usualy direct dmg recieved is higher than condi dmg recieved (not for me i’m playing revenant and i always have more condi dmg recieved, like a lot!!), but would be interesting to see how many kills in the match have been caused by direct dmg or a condi thick… i already have the answer, cuz no matter wich class i use, is rlly rare that i die from a direct attack, while often i die cuz running out of condi cleanser and not be able to kite that condi thicking.
(edited by Shala.8352)
yayyy another boon that can be corrupted by scepter autoattack into 40sec of weakness or chill maybe… nooo thx.
What you are looking for is a protection working for condition dmg, wich is dumb if we are watching as condi dmg as DoT (i know anet totaly lost this, but that’s what the concept was in the beginning). It would make sense only if condi dmg would come from a burst skill, wich is not the case of the actual state of the game since condi are raining from any skill/proc/trait, so in fact you are just embracing the offensive spam by adding defensive spam.
Best thing would be instead making weakness affecting condi dmg too. Or even better remove many condition application on skill/trait/rune associated.
i’ve tried many class except ranger and DH.
The hardest class i found in engi (not scrapper, but the core one), followed very close by ele, but i can admit i didnt try them that much so i dont know if they are so hard at high level.
Differently from what people saying, i found thief not that hard, at least in 1v1, but if we talk about map awareness then is another thing.
Easieast class? Simply the necro, it’s an automatic gameplay especialy after hot. Even a noob who never touched gw2, can easily be competitive as a necro in a couple of days.
How do you define weaker? […]
Weaker = less usefull in a pvp match.
There can be different reasons. Less dmg because their condi application isn’t high enough. Less survability because they have to give up defensive traits or skills for reasonable dmg. Less cc, less mobility, …, depends on the specific class/build of course. This doesn’t apply to all classes, but to many.
The point is, you can balance conditions by balancing skills and traits that apply condis, you don’t have to nerf condis in general, if some specific condi builds are op.
If power skills are op, people cry “nerf trueshot” or “nerf gunflame” for example, never “nerf power dmg”. But most of those who complain about condis, doesn’t even know how about which skills and traits they are talking. But how can you demand changes for something you don’t even understand?
i only understand one thing: i played both condi and power builds, condi is much more easy to play, since you don’t have to put that much attention on your skill, cuz you are not gonna burst, you are gonna accumulate the skills spam till the thicks become higher and higher, so in fact you can totaly focus on watching opponent and dodge his crucial skills, in fact you can focus more on survivability because ITS NOT ABOUT ONE SINGLE CONDI SKILL, THE PROBLEM STARTS WHIT COMBOS AND WHEN ALL SKILLS KEEP LOADING CONDIS AND THE THICK GOES HIGHER AS A BURST POWER SKILL.
So thats why we cant ask for a single skill like gunflame or true shot, is the spamming that really is too much rewarded when playing condi.
you forgot to talk about weakness, but whatever, people always forgot to mention it since it’s only able to get to a 75% dmg reduction from a weakned full glass ferocity based build…
and simply mechanical that is wrong and a lot of players and anet itself don’t get, is that using cleanser requires cast time (wich means a lost in offensive timing), requires build change, while power/crit builds are countered by passive toghness with no lose on cast times and no need to change any trait.
Honestly, play what you’re best at… Power revenant will help out any team, and DH can too if it’s played well, but if you mess up on a DH it can be devastating. I say go hard on your revenant
yeah my rev seems to work good in many situations, though what about team composition?
SoloQ – Duo, Trio – 4? Full team?
what classes best to get amongst me considering my playable classes?
I solo queued from amber to legendary pretty fast on my Guardian. I recently did a bit of duo queueing with a friend of mine (both of us played Guardian) and we won all of the games we played together. It all boils down to playing with another person or group of people that can play their profession well.
I say focus on revenant since they’re in such a good position right now. You can do well on them pretty fast if you take a day to practice in duel arenas and custom matches.
I uploaded a video here of me playing on my Guardian. Check it out. It might help you.
i’ve just one question… is that game from legendary rank? Cuz it seems like a steamroll, opponents aren’t even dodging once not even trow any random CC, i can tell you i never had such a onesided match even when i was in amber.
Oh wait i have another one… why on the hell a legendary player would keep the minimap so small? is that the so called legendary map awareness? They don’t even need to watch the minimap???