Fear not, I am currently selling tin foil hats for 50 gold a piece! Get your protection today!
I always dismissed this build because on my Necro/Engi/Ranger I can easily handle the burns. But I got bored and decided to try it out over the Symbolic build I normally play, and I was suprised to see how effective it was. Gonna stick with it for awhile, make people come to the forums and talk about how OP conditions are.
I’ve been playing Symbolic Maurauder DH for quite some time now, but lately picked up Burn DH. Didn’t think it would work great in platinum but I wanted to try it out. For some reason it does great. It’s amazing that people can’t figure out how to cleanse. I’ll probably just stick with Burn DH for a bit since it is pretty amusing bursting people down like that.
The benefit of condis is that they allow you to be offensive and defensive simultaneously. With that said, one thing power specs have over condi is that they aren’t rendered completely useless by things such as resistance and high cleanse uptime (guardians and elementalists).
You do realize that in sPvP this is a completely false statement right? It’s no different from power builds. I always see this argument about how a condi build can stack conditions on you then play defensively.
Well guess what, that condi build had to hit you in order to achieve this, with attacks, likely multiple attacks to get everything stacked, and that damage will tick over time instead of all at once.
How is that different from a power build? A druid for example, landing a rapid fire and bristleback combo on you, then going defensive with Astral Form to heal up, stealth, and position for the next burst?
Some may say the difference is that the condi player still has damage ticking over time while playing defensively. Well of course he does (unless it was completely negated by a cleanse) because the condi player’s damage needs to tick over time to reach its full potential. That power player, it’s done. He landed his damage, he doesn’t have to worry about cleanses or anything, he got his damage in.
It’s really amazing how people fail to understand such a simple concept.
Still pushing this BS line? people play conditions in WvW AND PvP thats how kittening kittened they are.
As a solo roamer to small group havoc. Currently small scale WvW belongs to the condi thugs me. On my Condi Chrono or Reaper. Players would have to be 2 to 3 times more skilled and better then me to win. Other then that I kills them because condis are completely balanced.
Nope I’m not going back to power in small scale till things change. Dire, and Trailblazer too good to pass up atm. Condition damage builds are too good to pass up atm. Hell I’m even starting to see Condi Eles, like wtf? Lol
When has WvW ever been balanced?
Also Power Shatter is much easier to counter than condi chrono, and condi chrono has 4 ways to stack condis, while power shatter has 1 decently strong burst.
And Condi Scrapper is much easier to counter than Power Scrapper, Condi Druid is much easier to counter than Power Druid. I really don’t get your point there. Just because a build may be unbalanced, doesn’t mean conditions as a whole are OP or whatever.
I play Power Scrapper, Shoutbow Druid, Hybrid Shoutmancer Reaper, and Symbolic Dragonhunter. Maybe everything I play has some next level condi defense that isn’t available to what the rest of the people complaining here play, but I don’t have a hard time with conditions at all. I mostly die to power builds, which is also what I mostly come across in PvP. Teams are generally 1-2 condi, 3-4 power, and maybe 1 support, maybe.
The problem is everyone is taking Ranked Queue way too seriously. It is you and 3-4 random players against a team of random players. Sure, things may average out in the end, but there will be a large margin for error and the journey their may not be pleasant.
Take it for what it is. Ranked Queue is the equivalent of WoW’s random battlegrounds, on a smaller scale, with rewards and an artificial league system attached to it.
If you are looking for a more competitive scene, gather a team of 5 and compete in the automated tournaments, or find another game. No one is going to care about what badge you have next to your name. But chilling in the exclusive PvP lounge or having a statue of you and your team in the lobby, now that is pretty rewarding. Not to mention the other little prizes that come with it.
Currently Platinum 2.
Playing Shoutbow Druid. Always solo queue.
Matches have been going good. Be interesting to see where I wind up finishing at this season.
Every time I look at the AT listing, there is never one that far off. They did a great job with the AT scheduling. That is where the actual competition is going to be, not ranked matches.
Anet won’t make ranked queue into 5v5 because then it would have to be a strict 5v5 queue. It’s not that the system wouldn’t work, it’s just that the majority of players aren’t really that in to PvP and prefer the solo queue method. And we can not bring back the mixed queue because that was a horrible idea from the start. Mixed queue never worked and it never will.
So since the population of actual pvp players that want 5v5 team battles is much smaller than the general population that want to just queue up and get some loot or burn some time, the solution was Automated Tournaments. Point is, if you want actual competition then Anet has given you that option. They actually did a decent job of pleasing both the solo queue only and team queue only crowds. If you are wanting a mixed queue though, then no. That’s not competitive, that’s just teams trying to farm randoms. There is enough match manipulation as is without throwing the mess of a mix queue in there.
Love it as well… only thing missing is teams lolz
No, that is actually there too. Get a team together and compete in the Automated Tournaments. That’s where the real glory is. The winners of the Monthly Tournament will have their statues in the PvP lobby and 1st-4th I believe will get to chill in the exclusive PvP lounge.
With the old system people complained about always being attacked while trying to look at stats. With new system people feel the winners gloating over the enemy corpses is degrading.
Simplest solution right now would be to give the losing team their own room to, just a less festive one.
You know, now that I think about it, I think Anet made the decision to not give 2v2 a queue right now due to suspicion of it being popular and not wanting it to distract from the current season and roll-out of Automated Tournaments.
Maybe during the off-season they could be persuaded into giving us an Unranked Queue checkbox for 2v2?
please bring back the 5 man queues this duo queue kitten is so annoying and the majority of the player base in platinum and under are only in pvp to grind PvE based rewards and titles that you’ve introduced…
a very small percentage of players in this game are competitive or even competent in solo/duo queue and it’s just a chore forcing 1-2 people to queue with complete strangers who generally have no clue what’s going on
i’m on and off with this game taking several month breaks in between whenever i play and i’ve managed to hit plat on two seperate accounts as well as getting a couple of legend titles showing how much of a joke those titles and badges really are
this game was better when I could queue ranked with 4 friends and find challenging matches against another 5 man or a stacked team of 2 duo’s, a duo and trio…etc. now i’m forced to queue with myself or a friend and deal with 3 people that i’d probably never want to meet or play with
Have you tried the tournament system at all? Everything you are asking for is right there in front of you.
Can we talk about druids? I wanna talk about druids.
Druids are fine! O.O
Honestly haven’t seen more than 1 DH per team in plat. What I have seen the most of is Thieves, Mesmers, and Necros.
This one team though, poor guys, two Thieves and two Mesmers, one Mesmer swapped but it just wasn’t enough. We just left a guy each at two of the points and rotated around. They couldn’t hold a point, couldn’t sustain in a team fight. Best they could do was roam around trying to find people to gank with a quick burst.
But them Necros, let’s talk about those guys!
Seriously if you think DH is OP it’s time to realize that maybe you’re just not as good as you thought. I think there just isn’t any one class for the angry OP mob to go after, so they’re still stuck on Dragonhunters.
The new dailies are way better if you are a pvper.
This is the key point here. The people complaining are PvE players that used the custom daily rooms. Usually my dailies are done in a single match, two if I lost the first. Love the change, should have been done forever ago.
With the unbalanced matches currently in PvP, virtually any build could be successful if the player was lucky enough to be picked for the win side.
That being the case, I’m not much impressed.
I am so sorry that Anet hates you so much and always puts you on the losing team. Honestly can’t figure out why you would bother playing a game that treats you like this.
Me on the other hand, I’m hanging around in plat 2, think I’m going to shoot for a personal goal of plat 3 this season. There seems to be less competition so far though, so maybe I can hit legend? Nah, probably not.
Condition is so kittening cancer it’s beyond ridiculous. I literally build my characters around condi denial and yet in some games when 5/5 enemy players are condi it’s still not enough. So dumb.
Conditions aren’t cancer. I would know, I have it in my head and neck. I play Shoutbow Druid. I have limited condi removal, but by properly timing my cleanses I manage against condi classes just fine. Only time a burn guard has manage to beat me is if they catch me with my defenses on cooldown, but any class can do that.
In organized teams, conditions are even less effective due to aoe cleanses with coordinated groups. If you’re getting focused down by multiple people and are complaining that your cleanses can’t keep up, how is that any different than being focused down by power builds and not having enough defenses to mitigate all that?
I think the biggest issue is people just don’t understand what is going on and it is always easier to complain than to learn.
I think you need to toy around with things a bit more. GW2 still has a few "bruiser " PvP builds, which seems to be what you are looking for. You can build for more sustain while still dealing respectable damage, just don’t expect to burn through foes like a glass cannon.
GW2 isn’t the best for PvP, but that has nothing at all to do with the range of damage.
For the bruiser builds, check out the Scrapper (Engi elite spec) and Druid (Ranger elite spec). The Scrapper is a great bruiser class. It has many attacks with built in defense mechanics, good projectile defense, decent condi cleanse, decent might and boon stacking, great for ressing allies, and decent damage.
I myself play a Shoutbow Druid. I can apply mild consistent damage, with strong bursts, while also having great mobility, disengage, and healing for myself and my team. Also great at ressing allies as well.
The Reaper (Necro elite spec) also has a pretty decent bruiser build, but requires more support from teammates to be effective. They have great damage and can soak up quite a bit of damage as well to stay in the team fight, but unlike the others they can’t handle being focused very well and can’t really disengage either.
Lastly, if you’re just doing outright pathetic damage, you are probably playing something that can bunker a point against a couple of enemies. If you are unable to bunker a point though and you have crap damage, then you are just doing something wrong.
No class should be an incredible bunker and be able kill enemies too. That is just poor balancing. We’ve been through that already, it was horrible. We’re actually at a pretty decent spot in balancing right now as far as damage and sustain are concerned.
Yeah i am pretty confused.
1. wasted resources imo, i wish they would rather fix no valid path terrain bugs on pvp maps
2. it just adds more toxicity to pvp
Exactly. It’s not that this change bothers me, I just can’t come up with any logical reasoning for it’s implementation. I mean, we have a game here where in-game toxicity goes pretty much unpunished, and someone actually thought it was a good idea to replace the scoreboard with the winning team celebrating over the bodies of the losing team.
Sure, it’s new, and mildly entertaining, but at what cost? They have achieved nothing while creating new problems.
I mean, if the only people this affects negatively are people trying to build themselves a guild hall solo, then nice going Anet. Seems like a positive change.
Lots of people gravitate towards like-minded individuals. PvE’ers will primarily attract other PvE’ers, WvW’ers primarily WvW’ers, etc.
Seems like you just delight in the misery of others tbh. If people have lofty goals, whether it’s trying for a legendary backpiece, making Twilight, building the perfect 5 man pvp team, or solo-building a guild hall to support their server in WvW, I would encourage and not disparage.
I delight in the misery of others? Wow, that’s a pretty rude assumption. Maybe next time if you are unable to comprehend a post, ask for clarification instead of assuming the worst in others.
For the people talking about how bad this change is due to the need to purchase stuff for their guild hall, are you alone in your guild or something?
I mean, if the only people this affects negatively are people trying to build themselves a guild hall solo, then nice going Anet. Seems like a positive change.
I also really like this end of match feature. Yes, some people are toxic and salty, but they would just spam the “shout” tab anyways. Nothing changes about toxic players.
If anything, this victory area gives a sense of community as we look over top stats, and since this implementation I have met a lot of good people through this. This feature was definitely worthwhile.
Also, Salt is a way of life:
The same information has always been available. What about this has caused you to meet more people than before?
Information is the same. The difference is that we are all placed in the same area, and that tends to promote people talking.
I haven’t witnessed this effect myself. If anything everyone logs off faster since they can’t keep fighting a bit after the match has ended, especially the losers since they don’t want to be seen laying there dead.
Personally I could care less about the whole thing, I am just curious as to what Anet’s intent behind it was. Sure, it shouldn’t bother people, but of course it will bother some. To me, it just doesn’t feel entertaining enough to warrant creating a more toxic environment. I mean, if it served some sort of purpose or was more entertaining, I could see a reason for it being added.
Even looking at this thread, it’s either people saying they don’t appreciate it and others telling them to get over it. Doesn’t really foster a better environment.
I also really like this end of match feature. Yes, some people are toxic and salty, but they would just spam the “shout” tab anyways. Nothing changes about toxic players.
If anything, this victory area gives a sense of community as we look over top stats, and since this implementation I have met a lot of good people through this. This feature was definitely worthwhile.
Also, Salt is a way of life:
The same information has always been available. What about this has caused you to meet more people than before?
As they said “git good”.
Anything they do there will always be someone complaining. I’m happy to see them try new things.
This is different though. This is something they added to the game that nobody asked for or needed, and that only creates more issues while providing no added value.
It’s only natural for players to be curious as to why something so ridiculous was added. When I read it, it felt like I was reading April Fool’s patch notes.
I am really curious to hear from Anet on why they thought this was a good idea.
Will the monthly tournaments provide decent rewards to participants other than the 1st and 2nd place winners? It seems the same couple of teams always win these things, so for those teams that don’t have a chance of ever beating the top 1-2 teams, will they have enough incentive to keep participating?
You know, the more I played this build the more it felt off. So I wentback and compared it to Marauder Symbolic and, don’t know why it didn’t hit me before, I realized this build was trading Honor for Zeal. I kept reading this page thinking yeah, trading Virtues for Zeal isn’t bad. Then it all hit me and I’m like, Symbolic build doesn’t use Virtues, it uses Honor.
Honor is a huge deal for the Symbolic build. It makes the symbols larger and last long, makes our dodge roll heal, makes aegis heal, makes symbols heal. I mean sure this build is fun to mess around with, but you are trading a ton of survival for minimal extra damage.
Went back to the old Symbolic, and everything feels right again.
I mean kitten , he’s not asking for alot. Pretty simple QoL request really. Don’t see why anyone would be against it, especially when most of the other threads I see are about Guardian is garbage in PvE somewhat due to the Guardian not providing much to the group. Not that this would fix that issue, but it suggests that lowering the cooldown on a shout by 5 seconds wouldn’t break anything either.
So if this change provides a small QoL buff and doesn’t break anything, why be so negative about it?
You can’t say Anet is adding a map designed for 2v2 without adding a 2v2 game mode in some shape or form. Even a Hotjoin 2v2 game mode is fine, for now. A lot of players will be disappointed if it’s just a plain custom arena map.
Sure you can, Courtyard was released on April 15 of 2014, where’s the game mode for that? You know what Courtyards lack of a game mode and A-nets standards have in common?
They don’t exist.
Courtyard had it’s own queue in Unranked play. It was pretty much the same way Stronghold is now. It didn’t work out though, so now it is no longer in the queues. So there is no reason to assume that a 2v2 mode won’t have it’s own queue in Unranked at least.
Of course it didn’t work out, because it was half done, and lazily implemented, and no specific ruleset to cater to the game mode. Go play baseball in a skating rink without skates, I’d imagine it won’t work out very well.
Never said they implemented it properly. Same with thing happened with Stronghold, which is why I’m not expecting them to properly implement 2v2 either.
However, none of this suggests that 2v2 won’t have its own game mode (at least in Unranked), which is what we were talking about.
No need to apologize at all! You were the one who was confused and I was happy to clear it up for you.
Not sure what that has to do with my comment you quoted.
I have followed the discussion without pause. Just because you made a statement with which I disagreed doesn’t mean you need to restate it.
Well now this is just sad. I can’t really spell it out any clearer, this conversation has gone over your head at this point and now you’re just going to keep posting nonsense in an attempt to win an argument you don’t comprehend.
I’ll leave you be then, sorry for confusing ya buddy. ;-)
You can’t say Anet is adding a map designed for 2v2 without adding a 2v2 game mode in some shape or form. Even a Hotjoin 2v2 game mode is fine, for now. A lot of players will be disappointed if it’s just a plain custom arena map.
Sure you can, Courtyard was released on April 15 of 2014, where’s the game mode for that? You know what Courtyards lack of a game mode and A-nets standards have in common?
They don’t exist.
Courtyard had it’s own queue in Unranked play. It was pretty much the same way Stronghold is now. It didn’t work out though, so now it is no longer in the queues. So there is no reason to assume that a 2v2 mode won’t have it’s own queue in Unranked at least.
Let me make see if I can be more specific so it’s easy for you to see the context.
it isn’t something I would ever recommend to someone looking to play a game just for the PvP.
I highlight that and in turn say I play GW2 for sPvP/WvW because GW2 would absolutely be a game I recommend for PvP—in fact it’s probably the ONLY themepark MMO I would recommend at this time. Maybe WoW if you’re willing to do the PvE it requires. Other than that, you get into sandbox territory and my soon to be uber crush in Albion.
How nice of you. Allow me to point out my response that I already made to your possible response.
Sure I get that there are people in this game that are here just for the PvP, but you guys must surely realize by now that you are a minority in the game with a dwindling population. Not really a strong argument for suggesting others to try it out.
You could love it all you want, doesn’t mean that me and many others would suggest this game to a PvP player based off the opinions of a tiny minority of GW2 players.
Which all just goes back to my original statement that you liking PvP doesn’t really have anything to do with me and the guy above me being not willing to recommend this game to our friends who are looking for a PvP game. Hope that clears up your confusion there buddy. :-)
It’s really funny fighting evade Thieves with this build. Thieves aren’t much of an issue on Guardian, but this build makes it even easier. You don’t have to worry about timing anything. Just throw a symbol at your feet, keep aegis up, and they just kill theirselves.
It has issues against ranged damage, but that’s an issue I always had on a Symbolic build. I just always close the gap when I can and then LoS when I can’t. Don’t really see much ranged damage dealers these days with all the projectile hate though.
I played WoW during the existence of diminishing returns on cc, didn’t make that big a difference. I played a Druid, and would just rotate various types off cc along with my teammates. You could keep a player locked down for the majority of the match with a bit of coordination, and then ignore him while you kill his teammates.
In GW2 there are no diminishing returns but if you know what you are doing you can anticipate and avoid the cc. I play Necro, Engi, Ranger, and now Guardian and have no issues with cc chains.
Now as for GW2 PvP being better than WoW, I think that is more up to personal tastes. The combat system in the two games is too different for a direct comparison. Population I’d a poor indicator as well, because WoW simply has a large player base that has invested too much into it to let it go.
Is GW2 the worst PvP of any game though? Hardly. Balancing isn’t actually bad, it’s more the system itself that is causing issues, along with how stale the game mode has been. I mean sure it’s not a game I’d recommend people play just for the PvP, but it also isn’t the worst PvP out there, and the cc isn’t anywhere near as big of an issue that people here are making it out to be.
2v2 has the potential to be an actual competitive environment worthy of the leaderboards if done right. This 5v5 with random teammates is like taking random battlegrounds from WoW, slapping a leaderboard on it, and pretending it’s a competitive game mode.
If they replace 5v5 with a well done 2v2 mode for ranked and then implement these in game tournaments, it could be a turning point for GW2 PvP. However, I’m certain Anet already has their top researchers looking in to how they can screw it up. :-(
GW2 has had years to get their act together with PvP. They have failed every time. I think it is perfectly reasonable at this point for someone to tell their friend looking for a PvP game to stay away from GW2. Anet brought this low population on themselves.
Though I still enjoy the game from time to time, it isn’t something I would ever recommend to someone looking to play a game just for the PvP.
I play solely for sPvP & WvW. So, yeah, I would say the polar opposite recommendation exists as well.
That’s great I guess? Not sure what that has to do with my comment you quoted. Point still remains if my friend told me he is looking for a game just to do PvP in, GW2 would not be my recommendation. As an overall game, sure. Just for the PvP though, no.
Sure I get that there are people in this game that are here just for the PvP, but you guys must surely realize by now that you are a minority in the game with a dwindling population. Not really a strong argument for suggesting others to try it out.
I actually tell people who are interested in what gw2 pvp feels like to stay away from gw2. It’s awful.
I would rather let them get their own opinion while playing the game. I am not that dissapointed with the current state of the game. However, it still lacks a lot and has a lot of flaws.
If you scare people off, the developers will have less “material” to work with. Why do you think there are so many games that are mostly utter slaughter on one end? It’s because MMR doesn’t have enough players to make good and balanced games (still, I am amazed that the same system forces team comps where one consists of 1 or 2 good players and the rest are newbies and the other one is made out of decent players – guess which one wins).
In the end, if there is a shortage of players, PvP developers will have it even harder to get quality feedback. Now we basically have a a salty sea of ignorance which waves crush upon this forum every few minutes.P.S.
Nevertheless I am curious on what foundation they perfom balance changes. Is it data and what they read, or do they really play the game to check things out on their own?
GW2 has had years to get their act together with PvP. They have failed every time. I think it is perfectly reasonable at this point for someone to tell their friend looking for a PvP game to stay away from GW2. Anet brought this low population on themselves.
Though I still enjoy the game from time to time, it isn’t something I would ever recommend to someone looking to play a game just for the PvP.
(edited by Shaogin.2679)
Lies, you’re making this all up! No way would anet do something this right.
They could get a set schedule together, unless there is something preventing them from being able to adhere to such a schedule. As for the breaks though, 1 month works great for some of us. During the season I focus on nothing but PvP. During the off-season I can relax and enjoy other parts of the game and just some casual PvP. I would lose interest in the seasons if it was just constantly going with tiny breaks in between.
I can see how players that are purely dedicated to PvP get bored during the off-season, though I can’t believe anyone really plays this game just for the PvP. It would be nice to see automated tournaments in between seasons, that could help keep the tiny group of pure PvP players entertained.
Also, what happened to the more angry version of this thread? Second one I’ve seen from you.
Actually, the side nodes have plenty of LoS blocks close to the point. The middle point is really the only open one.
As for the teleports, really isn’t a huge issue since it doesn’t take long at all to simply run around. I feel it gives Thieves and what not just the right amount of mobility advantage they need without being over the top.
Aegis stacking up to 3 is one of the ideas I’m working with for an elite spec I’m concepting. The profession mechanic changes virtues to Ele-like Attunements, so you can only have 1 virtue active at the time, but you get better passive effects. For Courage, the passive effect is that you can have up to 3 stacks of aegis.
That sounds awes….oh wait you’re not a dev, nvm.
Wait, a bit confused here as I haven’t ran into this issue people seem to be having. Are you Guardians actually being denied spots in groups for high level fractals and raids, or are you just saying this is going to happen because you feel Guardian sucks now? I haven’t seen any “No Guardians” lfg posts and haven’t had any troubles getting in a PvE group, so I’m just curious if this is actually happening to anyone right now.
Also, in WvW aren’t Guardians still part of the zerg meta? Didn’t think they were ever part of the roaming meta, so not sure why people are upset over that. Not to mention, it’s not unusual at all for a class to be meta in WvW zerg but not roaming, and vise versa.
As for PvP, still not seeing this condi meta everyone is swearing exists. Also still not having issues with condi builds. Been playing Symbolic DH since last season (never liked Medi Trapper) so I am still new to Guardians, but I still have condi clear for days and I can still do great in matches (granted we’re in the off-season). Maybe it’s just because I played Necro/Engi/Ranger before coming to Guard and I never got into the whole Medi Trapper meta, but I just don’t see the issue in PvP right now. The class still seems to perform great.
Playing ESO and Smite now. Sorry man. PvP in GW2 across the board is pretty much bad because it’s not supported by the devs any more. They just keep their PvP modes in life support status.
The devs only focus seems to be gem store items and raids. So outside of PvE, in my case GW2 is just not worth playing any more. So I no longer PvP or WvW in GW2 these days.
I’m pretty sure quite a few other players, are in the same state of mind as me, on this issue.
Yeah, I went to ESO and come back to GW2 when I want to PvP. The PvE on ESO is just insanely better, and if they polish out their new PvP mode, that might be the end of GW2 entirely for me. Just nothing left.
Tried the build now, and I love it so far. Has all the same advantages of a marauder symbolic build, but with extra damage. Condi cleanse works fine on it, Litany of Wrath just feels like a better heal than Shelter. Not set on the sigils though, and I changed runes to Lynx so I can get around faster.
Hotjoin is a horrible place to learn anything unless they were to completely restructure it. But then it would just be another Unranked, which we already have. No reason for a rank requirement to be placed on Unranked matches. As for Ranked matches, if players are bad they get a low rating and play with other bads. If they are good they get a better rating and play with better players. No reason for restrictions in Ranked either, at least nothing so high.
Looks interesting, will definitely have to give it a try.
Why are people posting serious responses to an obvious troll thread? Lol.
“Placed in bronze but I don’t deserve to be there”, “guardian was silver so he’s pretty good”, “DH will rule the next season”, come on guys, these are dead giveaways. Not to mention it’s on nos’ alt acount, though even without knowing this you should’ve smelled the troll bait.
Was very entertaining to read though, loved the post.
What is wrong with condi being able to burst? Sure some condi application skills could be shaved a bit, just as some power damage skills could be shaved, but why should power be allowed to burst but not condi?
If condi can dps and burst, then why does physical damage exist?
To also dps and burst, duh. They are two alternate play styles to achieve the same goal. People say they want conditions to be a slow, low damage over time mechanic. However, that would make them pretty much useless since they wouldn’t survive long enough to kill anything and that pathetic level of damage would simply be healed through or cleansed once it became a threat.
Now if you want condi classes to be super slow killers, then we could give them super tank stats and builds to compensate. However, I know you guys would complain about that too. Can hear it now, “QQ condi bunker killed me, it’s broken OP!”
No, what people want is for conditions to be neutered to the point where they just can’t die to conditions. Players simply hate dying to conditions, and delude themselves into thinking that condi is cheese and power is skill, just to justify this biased hatred.
Oh, and for the record, this is coming from a player that only plays power builds.
What is wrong with condi being able to burst? Sure some condi application skills could be shaved a bit, just as some power damage skills could be shaved, but why should power be allowed to burst but not condi?
Then u solo lord… i mean how bad do u have to be to get solo bunkered as an entire team and still not get lord.
It was a group of casual players against Naru (#1 on leaderboards) and most likely whoever he duo queued with. Of course they lost bad. Me and my brother actually wound up in a match just like this not long ago.
We went to mid, realized it was just us, and held out as long as we could against 3-4 enemy players. After dying, we were thinking that surely the rest of the team capped the other two points……nope, they were all dead. Was wondering wtf till I saw Naru on the enemy team.
We didn’t give up though, we continued to fight, even actually managed to down Naru in a 1v1 on quarry before 2 of his teammates came and got me. We knew we wouldn’t win, but we had fun and even learned a bit fighting against the odds. Think we managed to score 5 points or something? Lol.
I mean, it’s unranked. Not sure why anyone would take it seriously anyways. You get matched with and against players of any skill level.
Just want to point out something that people seem to be confused on as far as blocks and invuln go. They work exactly the same for both power and condition damage. If you are blocking or invuln and get hit be either a power or condition attack, YOU WILL TAKE NO DAMAGE. None, zilch, zero. If you get hit by a power or condition skill before you block or go invuln, you still take the full amount of power damage and conditions ALREADY ON YOU will keep ticking. Can you understand this now? It works the same way. Do you get hit by a 4k power attack and then block and somehow magically get that 4k health back while blocking? No! So why would you expect conditions to stop ticking on you just because you started blocking or went invuln AFTER YOU WERE ALREADY HIT WITH THE CONDI ATTACK!? I mean geez guys, think about it a bit before you come here complaining about things you apparently don’t even understand.
Necromancer
- Plague (Elite): This skill has been reworked and has been renamed to Plaguelands.
- Plaguelands: This skill creates a 240-radius corrupted area at the necromancer’s initial location for 10 seconds. After 1 second, it pulses damage and conditions in that area for 9 seconds. Each pulse applies a new condition, and each pulse applies all conditions from every pulse before it. Conditions applied (in order) are: bleeding, poison, torment, vulnerability, cripple, weakness, blind, chill, and burning. Recharge is set to 120 seconds.
- Epidemic: This ability now fires slow-arcing projectiles from its initial target to up to 5 targets in range. Foes hit by the projectiles gain all conditions from the original Epidemic target. Projectile strikes are unblockable but cannot critically hit. Increased radius to 900.
And now tell us how any of this is a buff for necromancers in pvp?
Lol, Plaguelands is such a bad skill for PvP. I’ve met some Reaper’s trying it out, and it is as simple as not standing in it, wasting their entire elite skill. Not sure why anyone would ever take this over “Chilled to the Bone”.