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New meta analysis and what went wrong.

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Posted by: Shaogin.2679

Shaogin.2679

We are taking about a tournament 5v5 team play perspective btw peeps

But there is no in game tournaments or 5v5 team play. Why would Anet balance around something that doesn’t exist in their game? And before you mention Jebro’s tournament, you must realize that Anet is not going to make balance considerations around a community organized tournament with only a handful of players.

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New meta analysis and what went wrong.

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Posted by: Shaogin.2679

Shaogin.2679

I feel like it is a bit too early to say certain classes are completely left out of the scene. We haven’t even started the PvP season yet, Unranked is just full of people trying random crap, it all feels like a big exaggeration.

And it’s kinda funny too. Cause last season they had a very minimal balance batch and everyone was complaining that the meta was stale and boring, that more needed to be done, that they wanted all this power creep to be nerfed and so on. So then Anet decides to roll out these nerfs on all the meta builds and buff some underused areas in an attempt to give the players exactly what they asked for, and now everyone is praising how great last season’s balance was and talking about how this patch has just ruined everything. Now Anet has to sift through all this nonsense in an attempt to find any legitimate constructive feedback amongst all the “the sky is falling” posts. It’s madness really.

I may be the odd one here though, sure. I play around gold 3, I normally play builds that metabattle would suggest are sub par to the meta builds cause I just happen to enjoy how that build plays, and I’m trying to make a class work even if it isn’t meta simply because I like the style of that class.

Towards the end of last season I gave Guardian/DH a try for the first time and fell in love with it and made it my new main. Simple reason was, I enjoyed the play style and my favorite color is blue. The build I played was Symbolic Maurauder because I enjoyed it the most and I didn’t like the feel of the Medi Trapper. Now next season, even if DH is supposed trash, I will still play Symbolic Maurauder DH, with a few tweaks of course.

Point is, if you enjoy a class then play that class. I highly doubt it is unplayable now. Not sure how people can enjoy a game when they are constantly bandwagoning on to whatever is best and getting upset when it gets nerfed before inevitably moving on to the next bandwagon.

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New meta analysis and what went wrong.

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Posted by: Shaogin.2679

Shaogin.2679

As far as premade 5v5 team play?No absolutely not,ask anybody who’s relevant to the scene.

There is a scene lol?

Yes jebros hosting a tournament which has over 1k now In community funded prize money which brought back a lot of former pro players .

Why would this bring back pro players? From my understanding, prior ESL players are not allowed to compete in this tournament. Also, sure they’ve raised almost $1000 but right now there is 1 registered team, 3 pending teams, and 7 free agents. It doesn’t really seem like some huge scene is developing.

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THEORY: Balance is not a GOAL for devs.

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Posted by: Shaogin.2679

Shaogin.2679

Who can blame them though? Last season they made small balance changes and didn’t mess with the meta, then everyone complained about it. Now they nerf the meta builds and buff other areas, and everyone is still complaining. Trying to satisfy these players is a huge waste of time.

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New toy for DH

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Posted by: Shaogin.2679

Shaogin.2679

I’m not sure what you were expecting, RF is miles better than SoC for self-survivability and bunkers. A bit of an extreme comparison, but that’s like equipping a condition weapon on a power build and going “Wow this condition weapon is just bad”.

I was thinking, hey SoC was buffed, I should try it out just to see if it helped any or if it was still same old same old. Wasn’t expecting anything great, but I like to actually try things out before bashing them.

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Thank you for listening

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Posted by: Shaogin.2679

Shaogin.2679

Man, it’d be swell if I could just not forget additions to the game…
Is it only in base necro ds or does it have a carryover to reaper?

Just base Necro. But it wasn’t so much that they were attempting to directly buff Necro and Guard, they stated they added the reveal on these tether abilities because they want it to be the standard for all tether abilities. I don’t completely understand why, but that was their reasoning. It’s really not such a big deal though.

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[PvP] The Patch and Meta in S7

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Posted by: Shaogin.2679

Shaogin.2679

I never played Medi Trapper last season anyways. Made it up to Gold 3 playing Maurauder Symbolic, but then again I get I’m just a Gold League player and what works for me might not work for others in Platinum+. But I’ll be going into this season playing the same old Sword/Focus Scepter/Shield Maurauder Symbolic DH. The f2, f3, Smite Condition, and Renewed Focus nerfs hurt a bit, but with overall sustain and damage nerfs it’s not too bad. It’ll be interesting to see more Symbolic DHs running around this season.

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New toy for DH

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Posted by: Shaogin.2679

Shaogin.2679

Yeah I gotta say, SoC is just bad. I tried playing an Altruistic Healing bunker and swapped out my elite for SoC, and I even managed to save some allies and myself with the full heal a couple of times, but I died much easier to focus fire. I swapped back to Renewed Focus and got much better results. Didn’t miss the passive at all, and Renewed Focus allowed me to survive bursts and the reset on my virtues provided better support to my team than SoC ever did. If the passive on SoC was better, then it would be worth taking. I imagine it is hard for them to balance it though cause they don’t want to make the passive so strong that it basically becomes an aoe Healing Signet.

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Why remove Sigil of Hydromancy?

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Shaogin.2679

Hydromancy was removed because chill is a somewhat unique condition and it should be linked to profession abilities. Not only is it a snare, but it also affects ability refresh. If you still want CC, they put in an AoE cripple sigil.

However, they should remove Sigil of Doom since poison should also be linked to profession abilities and not given to everyone.

Pretty sure they keep Sigil of Doom around so that classes with little access to poison can still pressure someone with alot of healing. I feel like it is a good sigil to keep around, poison has always been a pretty common condition.

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Current State of PvP

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Posted by: Shaogin.2679

Shaogin.2679

So wait, your complaining that there is both too many boons, and also too many ways to counter boons?

Lmao, I was just thinking the same thing. You just can’t please some people.

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Stop Nerfing Warrior Sustain

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Shaogin.2679

I don’t see the problem here. Just about every class got sustain nerfs. We knew this was coming. Anet specifically stated when they rolled out the sigil changes that it would come with some sustain nerfs. Just about every also had their damage toned down a bit. Really, it’s a great patch, but I feel like people are so focused on what happened to their class specifically that they are missing the big picture.

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condi rev is seriously redonkulous

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Posted by: Shaogin.2679

Shaogin.2679

I am 100% sure they didn’t play/test their game.
Even if run once time in their(designer) mind.

Well this is nice, the hate is starting to shift from DH to Rev. I was wondering what class people were going to cry about next was. I lost though, cause my bet was on Warrior.

Love the patch though. With the overall reduction in damage and sustain, my Symbolic DH feels even better to play. Haven’t checked up on how my Ranger, Engi, and Necro are doing yet though.

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Revenant will now be the best class

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Posted by: Shaogin.2679

Shaogin.2679

I play a Symbolic DH and haven’t had any issues with Condi Revs yet. Granted though it is the off-season and people are still figuring out builds.

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BAN idle/disconnecting players already

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Posted by: Shaogin.2679

Shaogin.2679

If only there was some way to choose our teammates to avoid this. Oh yeah, that’s right, the GW2 community only wants solo queue. Well in that case, stop complaining and enjoy what you asked for.

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Thief is uncounterable and OP

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Posted by: Shaogin.2679

Shaogin.2679

In all seriousness, if you don’t understand a class it will seem OP. Make one and see how OP it actually is.

That’s a self-fulfilling prophecy. Obviously if he doesn’t play the class he doesn’t have the experience to play it well so obviously he won’t do well with it.

Under your logic all classes are balanced because all classes are bad when played by a player than has no experience with the class.

Well not really, I find this method very helpful. Any time I have issues with a certain class I make one and study the most common meta builds. Then I play it in Unranked for a bit to get the feel of how the build works. Once I’m comfortable with it, I play it in Ranked. At that point I will either realize the build is actually just stupid strong, or I notice how other players counter me and what the build’s weak points are. Then it is just a matter of logging back on my main character and applying what I’ve learned.

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Please allow 5 man queue.

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Posted by: Shaogin.2679

Shaogin.2679

Simple really, make it 5-man queue only, and those without premade groups use the lfg system to make a group. Works everywhere else in the game, but for some reason people are determined to be as anti-social as possible in PvP just so they can come right back to the forums to complain about how their assigned teammates suck and lack proper teamwork. Mind-blowing insanity really.

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This would go over well...

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Posted by: Shaogin.2679

Shaogin.2679

The “Duo” part of the solo duo queue was the the issue. It only takes 2 skilled players with voice coms and synergy to carry as a result it nullified what the playerbase who asked for solo queue wanted.

That being said its actual effect on the state of PVP was minimal. The game is bleeding out due to the lack of the top players. Despite popular belief the highest end of the playerbase is a very important part of the community. This is especially true in a game like this with a small community in comparison to PVP titles.

Simply put…. ANET’s poor communication knocked down the last pillar of support the game mode had. Until a new support pillar is added changing the amount of people who can queue together will have zero effect.

This is why season 5 had a healthy playerbase even though many people weren’t happy with the queue changes in one way or another but season 6 was a ghost town with no changes to the actual system. Many ESL teams disbanded and other players stated they were either going on hiatus (as a solo player or with their team) due to ANET’s lack of transparency, or simply leaving the game all together.

ESL players leaving didn’t kill the population. The only reason season 5 still had a healthy population was because of the insanely easy rewards. Once the rewards were gone, we were back to the old system with the main difference being the lack of team queue, and surprise surprise, the season was dead as hell.

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Just Another Guardian PvP Vid w/ Commentary

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Posted by: Shaogin.2679

Shaogin.2679

Great video. Had me laughing good. Also, those jukes, great use of ports and f2. Have you tried the Symbolic build? If so, how do you like it compared to Medi Trapper?

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This would go over well...

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Posted by: Shaogin.2679

Shaogin.2679

They had that. It was the Pro league. All the best players got on the same team, the league became non competitive because of it, and the game mode died.

Actually game mode didn’t die until it was pure solo queue so…….yeah.

Ranked is to achieve a personal ranking any type of group (duo included) makes personal rank not true it shades your personal rank behind your team rank.
any sort of team tournament or whatever have to be introduced, but ranked is not the place ranked have to stay solo random arena

You’re still playing on a team, regardless of whether you picked the team or anet did. If you want personal ranking, ask for a 1v1 game mode.

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Revert Conditions for PvP Only

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Posted by: Shaogin.2679

Shaogin.2679

Combat was more interesting back then but it has nothing to do with conditions. It has to do with the fact that most builds have way too much sustain and damage in a single build these days. Also, those builds bring plenty of defense against direct damage as well, so by your logic it is still a power meta, which is no less brain dead to play than condi meta builds. Now could certain skills be toned down? Sure, but this applies to both condi and power skills. It’s not just a condi problem.

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Finishers and tokens for Top 250

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Shaogin.2679

while i like the general idea, I think this whole “player incentive” discussion needs a few direction changes.

1) Your concept is designed for people, that barely need an incentive to play pvp anyway. Top 250 players, tend to spend a lot of time playing the mode anyway (they are TOP 250 after all). What you want to do, is cater this idea for the masses. Bronze, Silver and maybe even Gold namely. Also reaching leaderboards is an absolutely unrealistic goal for NEW pvp-players.
2) The Reward it self shouldn’t be tied to PvP-modes only. Finisher are something only used by pvp-players (and wvw players) anyway. WE however want to widen the playerbase, so we have to create an incentive for PvE players mostly.
3) The Reward should be something people have to work for more than one season. Take the legendary backpiece for instance. A lot of PvE players actually were playing ranked just for that for about the first ~4ish seasons. After the majority got it however, interest in ranked plummeted again. A new item every season on the other hand is unrealistic from a development PoV.

Personally I’d think unique armor skins would be a great idea. You can have a whole set cost 18 tokens for instance. Token acquisition would be through division gain.

Bronze = 1T, Silver = 2T, Gold =3T, Plat =4T, Legend =5T.

Doesn’t even matter if you get placed in the divison after your first 10 games, or if you climb up to it. You receive Tokens just for gaining a tier. If you get placed in gold for instance you get the tokens from Bronze, Silver and Gold (=6 Tokens). Meaning that if you manage to get Gold in 3 seasons straight you will be able to afford the whole set. And Gold is a pretty realistic goal even for new players imo, if they put some dedication to it. This would also mean that Anet would just have to introduce new sets every year or so.

Now this idea I like. It is feasible and provides something that everyone can obtain and use in any game mode, without being over the top such as basically handing out ascended armor.

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Merciless Legend II ??

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Posted by: Shaogin.2679

Shaogin.2679

Give achievement points.

Ohwait-

Ahahahahaha. Those silly AP farmers.

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Finishers and tokens for Top 250

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Shaogin.2679

They wouldn’t even let the top 250 have achievement points because of whiny AP hunters. Probably not allowed to have anything you asked for due to the risk of upsetting collectors.

Also, do you seriously expect anet to develop new armor/weapon skins every season just for 250 players?

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(edited by Shaogin.2679)

dragon hunters are not ok

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Posted by: Shaogin.2679

Shaogin.2679

DHs wouldn’t be much of an issue if class stacking didn’t exist.

Yes ture!
But in my eyes it is mostly the passiv crap. GW 2 has a active battle mechanic and so much passives which needs 0 Skill would fit into WoW but not here. Clear a Pro player who mastered his main would wreck all DH’s because most of them are bad. But there is no equal effort anymore. This class is a noobtrain.

There isn’t a class in the game that isn’t a “noobtrain” loaded down with passives. Anet should just nerf DH already so I can find out what the next OP SUPER NOOB OMG class is. Probably Warrior?

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Revert Conditions for PvP Only

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Posted by: Shaogin.2679

Shaogin.2679

Oh look, the Bronze players opened up yet another condi QQ thread. How cute.

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Let's Talk Salt

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Posted by: Shaogin.2679

Shaogin.2679

Anet can not accurately account for individual performance in a team game. There are just too many factors to consider. However, gains/losses should be calculated based on your team’s average rating vs enemy team average rating. This is such a simple concept it is astounding anet hasn’t done this yet. It needs to happen.

They would have to eliminate duo queue then. Otherwise people would just smurf their team.

As apposed to losing excessive rating or gaining minimal rating while you had to carry the hell out of your team? Also, removing the final aspect of a team game from PvP, no thanks. If anything it should be strictly 5 man queue. This solo queue crap is garbage.

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120 or 135 matches?

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Shaogin.2679

Last minute 135 would be funny :p

That would be hilarious!

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Let's Talk Salt

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Shaogin.2679

Anet can not accurately account for individual performance in a team game. There are just too many factors to consider. However, gains/losses should be calculated based on your team’s average rating vs enemy team average rating. This is such a simple concept it is astounding anet hasn’t done this yet. It needs to happen.

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Please allow 5 man queue.

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Posted by: Shaogin.2679

Shaogin.2679

Weird, almost as if different players had different experiences. Must mean that personal experience in an old system that has little relevance to the new proposed system is pointless.

No

Youre either making things up or you had a random lucky moment or two where 1-2 other teams played. Making you believe this was an ungoing thing.

I played 15k games, mosty during those days. I was part of the furniture in GW2 pretty much.

Team queue was and will be dead if they ever introduced it again. The pvp community isnt big big enough to support it.

Hell even wow doesnt even have a pvp community thats big enough to support 5v5s or consistant RBGs and that pvp community is gigantic compared to GW2s.

Pretty weak argument man. Sounds like a whole of assumptions.

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Greatsword in sPvP

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Posted by: Shaogin.2679

Shaogin.2679

Not sure why everyone keeps mentioning axe/warhorn. Did you guys look at the posted build? Anyways, after tinkering some more I’ve realized that staff 4 has saved my life enough that I’d probably really miss it. May not be worth the swap.

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Please allow 5 man queue.

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Posted by: Shaogin.2679

Shaogin.2679

Really, cause I played team queue back in the day and that wasn’t my experience at all. Also, if the only way to queue into ranked is to have a team ready or make one using lfg tool, then the queue times wouldn’t change. The system wouldn’t need to struggle looking for another team amongst a pool of solo players. Everyone would be in a team.

Thats weird …

All these ggroups claiming to have played back in the day. Yet when i tried to climb the team queue ladder solo and with a group of pure pve tribesmates that have no talent or desire to be any good in pvp i found the ladder to be pretty much teamless.

Got in to the top 50 both solo and with those pve ers. Queue sessions during peak hours lead to:

- super long queue times
- if I/we got queues it was vs ppl that didnt dodge or ppl with pve builds….all the way up to the top of the ladder.

So where where you?

Weird, almost as if different players had different experiences. Must mean that personal experience in an old system that has little relevance to the new proposed system is pointless.

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Please make match making better

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Posted by: Shaogin.2679

Shaogin.2679

Team arenas in guild wars 1 is a great example of how popular sPvP would become if you were forced to 5man queue. The only reason it had people in it was because if you won 10 in a row in randoms you would get put there. 80% of the population didn’t want it in the poll. If that is implemented the top 250 in NA will be silver/bronze.

Most people want to play, not waste a bunch of time getting a team together.

thats super inaccurate…. if you played gw1 then you’d know the reason Random arena was way more popular is because the skill curve for team play was much higher… so people would stick to RA for a easier go.. it has nothing to do with the fact people didnt want to play together thus RA syncing was born…

The reason people want mixed queue now is the same as syncing. They want an easy way to win. They want to be able to queue as a team vs disorganized pugs. I guarantee you if ranked was team queue only, the population would die. As for skill cap, it takes a lot more skill to win as a random team than as a premade. I had plenty of 20+ streaks starting in randoms. it is way more convenient to have teams auto generated then waste hours putting together teams. I can at least get some practice time in on a bad auto generated team vs. Spamming the lobby for a team.

Without a good game mode for solo queueing and rating players, you won’t be able to support a forced team queue mode.

Except people don’t want mix queue, they want a pure team queue, so that old weak argument is pretty much invalid. As for team queue killing the population, that has already happened in case you haven’t noticed. As for more skill being required in solo queue than team queue, that is debatable. I suppose you could argue that despite facing more organized opponents, fighting with your own organized team is easier than fighting with random disorganized pugs, but that isn’t a point in favor of solo queue. Hell if you want to handicap yourself like that you could still do that in a team queue. Just make a lfg requesting teammates to afk on your team for you. Also not sure why you feel you’d need to waste hours finding a team. Just create a lfg, team up, and then queue as much as you want with your newfound group.

You won’t find 5 players to team with in a reasonable amount of time. If you want teams, then put back automated tournaments, but leave ranked as is.

Based on what? If the only option was to queue as a team, and a functional lfg system is in place as it is for fractals, then it won’t be as hard as you think to form a quick team. We’ve never had such a system in place. All this talk about how bad it would be is pure speculation, unlike how bad the population has become under the reign of solo queue.

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Please make match making better

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Posted by: Shaogin.2679

Shaogin.2679

Team arenas in guild wars 1 is a great example of how popular sPvP would become if you were forced to 5man queue. The only reason it had people in it was because if you won 10 in a row in randoms you would get put there. 80% of the population didn’t want it in the poll. If that is implemented the top 250 in NA will be silver/bronze.

Most people want to play, not waste a bunch of time getting a team together.

thats super inaccurate…. if you played gw1 then you’d know the reason Random arena was way more popular is because the skill curve for team play was much higher… so people would stick to RA for a easier go.. it has nothing to do with the fact people didnt want to play together thus RA syncing was born…

The reason people want mixed queue now is the same as syncing. They want an easy way to win. They want to be able to queue as a team vs disorganized pugs. I guarantee you if ranked was team queue only, the population would die. As for skill cap, it takes a lot more skill to win as a random team than as a premade. I had plenty of 20+ streaks starting in randoms. it is way more convenient to have teams auto generated then waste hours putting together teams. I can at least get some practice time in on a bad auto generated team vs. Spamming the lobby for a team.

Without a good game mode for solo queueing and rating players, you won’t be able to support a forced team queue mode.

Except people don’t want mix queue, they want a pure team queue, so that old weak argument is pretty much invalid. As for team queue killing the population, that has already happened in case you haven’t noticed. As for more skill being required in solo queue than team queue, that is debatable. I suppose you could argue that despite facing more organized opponents, fighting with your own organized team is easier than fighting with random disorganized pugs, but that isn’t a point in favor of solo queue. Hell if you want to handicap yourself like that you could still do that in a team queue. Just make a lfg requesting teammates to afk on your team for you. Also not sure why you feel you’d need to waste hours finding a team. Just create a lfg, team up, and then queue as much as you want with your newfound group.

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dragon hunters are not ok

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Posted by: Shaogin.2679

Shaogin.2679

Dont stay on point? Doesnt DH have ranged weapons just for that reason? Their not weak hitting weapons either.

I didn’t say “don’t fight on point” but “Kite offpoint to avoid unnecessary damage”. Node-control is a very import aspect of this game mode….and node-control ALSO means kiting offpoint if necessary.

Sure, you can tank that Lightning Overload, Thunderclap, Acid Bomb, various traps, Chaos Storm and possibly even some necro-wells and keep the point capped/decapped. But after those glorious 3 seconds (which is the amount of time you will last while tanking all of this) of milking some juicy extra points, you will die, be on respawn, have to get to that point again and THEN can start contesting it again…. while your team has to fight an outnumbered fight.

But in order to kite someone, theyd have to be willing to chase you, and not be able to hit. Otherwise your making it easier for the guardian to safely snipe you down from range. Going back in isnt wise since the traps dont unspawn and constantly going off cooldown for the guardian. Honestly they already have the point on lock down if they can set up unless you run in with invulns.

That second paragraph made me laugh xD +1

On my Necro I use “Rise” to set off the traps, on my Ranger I send in my pet, on my Engineer I block or invuln and then run right through. What class do you play? Pretty sure I can help you figure this out.

Staff Ele atm. The problem with just running through is that their traps may be off cooldown if they were already set up so its sort of blowing a potential invuln.

Nevermind, you’re playing staff Ele in PvP. This explains alot. Not sure anyone can help you.

As far as him laying new traps though, that isn’t a problem. You saw him lay them. You know exactly where they are, simple dodge roll through you just made him waste more traps.

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dragon hunters are not ok

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Posted by: Shaogin.2679

Shaogin.2679

In my view traps cause frustration to novice/average players because they

- can be concentrated around the same area (serious issue for an area domination objective based game),
- are automatically activated and
- have serious adverse effects if not avoided.

The problem was a bit similar to engineer turrets in the past and the approach there was to make them utterly useless, essentially deleting them (and their accompanying elite skill) from the engineer toolset. Apparently the main thing that has saved DH traps so far from the nerf bat is that they belong to an elite spec, and therefore must remain “untouched” for the time being.

Sadly Turret Engineer was also a l2p issue. The Engineer was completely defenseless. As a power build, you were supposed to destroy the paper turrets and then proceed to wreck the defenseless Engi. As a condi build, you were supposed to condi bomb the completely helpless Engi directly. Sadly, condi users were trying to take out turrets and power glass cannons were running right into the fight without thinking and dying. The result, turrets became completely gutted.

Not sure what the hell people are doing in silver, bronze, and platinum, but I’m working my way up gold as a solo Necro and have no issues with Dragonhunters at all. I’ve played through many DH builds to understand how they work and what to look for, and had no easier of a time on DH than I do with most other classes. This is all whining for the sake of whining. Soon as DH gets nerfed to oblivion, all this whining will just shift to the next target.

also the same, a “secured point” and a range weapon with knockbak

Yeah, seems to be enough to take out any clueless noob. However, we shouldn’t balance around clueless noobs.

Doc Von Doom – Asuran Necromancer
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Greatsword in sPvP

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Posted by: Shaogin.2679

Shaogin.2679

So right now I am more or less running this build in PvP. Was just wondering, with the changes to greatsword, how viable would it be to swap out staff for greatsword? Was thinking it would help more against Thieves and Warriors and maybe generate life force better.

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dragon hunters are not ok

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Posted by: Shaogin.2679

Shaogin.2679

Dont stay on point? Doesnt DH have ranged weapons just for that reason? Their not weak hitting weapons either.

I didn’t say “don’t fight on point” but “Kite offpoint to avoid unnecessary damage”. Node-control is a very import aspect of this game mode….and node-control ALSO means kiting offpoint if necessary.

Sure, you can tank that Lightning Overload, Thunderclap, Acid Bomb, various traps, Chaos Storm and possibly even some necro-wells and keep the point capped/decapped. But after those glorious 3 seconds (which is the amount of time you will last while tanking all of this) of milking some juicy extra points, you will die, be on respawn, have to get to that point again and THEN can start contesting it again…. while your team has to fight an outnumbered fight.

But in order to kite someone, theyd have to be willing to chase you, and not be able to hit. Otherwise your making it easier for the guardian to safely snipe you down from range. Going back in isnt wise since the traps dont unspawn and constantly going off cooldown for the guardian. Honestly they already have the point on lock down if they can set up unless you run in with invulns.

That second paragraph made me laugh xD +1

On my Necro I use “Rise” to set off the traps, on my Ranger I send in my pet, on my Engineer I block or invuln and then run right through. What class do you play? Pretty sure I can help you figure this out.

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Ranked PVP

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Posted by: Shaogin.2679

Shaogin.2679

Thar would suggest you are going against lower rated teams. For me, my gains and losses are pretty even at gold 2.

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Please allow 5 man queue.

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Posted by: Shaogin.2679

Shaogin.2679

Please allow 5 man queueu

Step A: Form a group
Step B: the groupleader says over teamspeak or whatever he queued up.

Wait for 45 mins…

Step C: Let the group leader pretend to requeue

Wait another 45 mins.

Result: you experienced teamqueue as it was and as it will be if they are ever dumb enough to listen to the 10-20 ppl who have the weird idea that the GW2 pvp community is strong enough to support a 5 man ladder.

Really, cause I played team queue back in the day and that wasn’t my experience at all. Also, if the only way to queue into ranked is to have a team ready or make one using lfg tool, then the queue times wouldn’t change. The system wouldn’t need to struggle looking for another team amongst a pool of solo players. Everyone would be in a team.

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Please make match making better

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Posted by: Shaogin.2679

Shaogin.2679

Team arenas in guild wars 1 is a great example of how popular sPvP would become if you were forced to 5man queue. The only reason it had people in it was because if you won 10 in a row in randoms you would get put there. 80% of the population didn’t want it in the poll. If that is implemented the top 250 in NA will be silver/bronze.

Most people want to play, not waste a bunch of time getting a team together.

You wouldn’t have to form some permanent team, just use the lfg to to find others to queue with. This method already works with all PvE content. It’s just players choosing their teammates vs anet choosing their teammates. This only has a negative effect on those undesirable players that are part of the problem with PvP in the first place.

Also, the very people that voted for solo queue are the same people complaining that their teammates always suck and are dragging them down. Not to mention interest in PvP seems to have reached an all time low. So let’s stop pretending this current system is working.

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Play Conditioning vs Theme

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Posted by: Shaogin.2679

Shaogin.2679

I really want to stay open to new iterations of Necromancer, but at some point we’ll need a new profession name; as I said earlier, we literally do not do anything that the name suggests.
It would be very much like having a Thief who can’t Steal.

We had a new profession name, Reaper. The Elite Specializations make the class into something new, some variation or new take on the core Necro. We don’t have to confine everything to the general old concepts of your basic Necromancer.

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dragon hunters are not ok

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Posted by: Shaogin.2679

Shaogin.2679

Dont stay on point? Doesnt DH have ranged weapons just for that reason? Their not weak hitting weapons either.

Do you not have ranged weapons, reflects, blocks, los, ways to trigger traps safely? I get that requires you to think a little, but I’m sure if you actually tried you could figure it out.

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Please make match making better

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Posted by: Shaogin.2679

Shaogin.2679

That’s not a bad point Silv. Personally, I feel you should queue up for Ranked sPvP the same way you queue up for fractals. Either you already have a group ready and you queue up together, or you use the lfg to find a group of others to queue with. If the group likes eachother they just continue doing matches together. It gives pvp guilds a purpose and encourages players to work together as a team. It also cuts down on trolls and toxicity since people won’t take them on their teams.

The only people this hurts are the undesirables. Those guys that always troll, act toxic, won’t work with a team, or just can’t play well enough to be wanted. And really, it’s crazy to say we should avoid this system just so anet can force those undesirable people on our teams against our will.

If people just want a quick match and can’t be bothered to use the lfg, they can solo queue in unranked.

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dragon hunters are not ok

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Posted by: Shaogin.2679

Shaogin.2679

I kinda get why OP is trying to say here. Now, personally i dont have any issues with DH. I think they are actually amongst the more balanced classes right now. Good Teamfight and 1v1 capabilites. Solid, CD-based defensives, so they can’t endlessly outstain damage just with passives.

I think the main issue why DHs are so obnoxiously strong in lower tier plays, is one the OP has mentioned many times in previous posts. Most of their pressure comes from static, on-point skills. It is a complete mystery to me, but people on lower ranks NEVER EVER leave points or even kite properly with LoS and whatnot for that matter.

No matter how much the node gets SPAMMED with aoe, all participating players relentlessly try to stay on point, rather tanking a bazillion damage than to give the enemy team that 2-3 ticks, even if that wouldn’t let them fullcap it.

True, but that is an issue with the players themselves and doesn’t justify nerfing a class.

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Your silence speaks volumes

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Posted by: Shaogin.2679

Shaogin.2679

So is this officially a dead game mode or what? The rating give away ur system just gave me is nothing short of astonishing, +6 for a 4v5 win -16 to -18 for putting silvers on my team against top 25 duos. I’ll be passing the word on to a few connected friends about the current state of this game.

Enjoy the articles

Oh crap we are doomed.

oh noes hes going to ten ton hammer gw2 into the ground!

no no no u misunderstand it’s not a doomsday thing, just a factual analysis of the current system for a wholeeee bunch more to see!

Can’t wait to see how many people care. My prediction: 0.

and i care about u equally thx xfor the negative input!

Negative pointless post, negative input. Nobody cares either way. Lol

Doc Von Doom – Asuran Necromancer
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dragon hunters are not ok

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Posted by: Shaogin.2679

Shaogin.2679

In my view traps cause frustration to novice/average players because they

- can be concentrated around the same area (serious issue for an area domination objective based game),
- are automatically activated and
- have serious adverse effects if not avoided.

The problem was a bit similar to engineer turrets in the past and the approach there was to make them utterly useless, essentially deleting them (and their accompanying elite skill) from the engineer toolset. Apparently the main thing that has saved DH traps so far from the nerf bat is that they belong to an elite spec, and therefore must remain “untouched” for the time being.

Sadly Turret Engineer was also a l2p issue. The Engineer was completely defenseless. As a power build, you were supposed to destroy the paper turrets and then proceed to wreck the defenseless Engi. As a condi build, you were supposed to condi bomb the completely helpless Engi directly. Sadly, condi users were trying to take out turrets and power glass cannons were running right into the fight without thinking and dying. The result, turrets became completely gutted.

Not sure what the hell people are doing in silver, bronze, and platinum, but I’m working my way up gold as a solo Necro and have no issues with Dragonhunters at all. I’ve played through many DH builds to understand how they work and what to look for, and had no easier of a time on DH than I do with most other classes. This is all whining for the sake of whining. Soon as DH gets nerfed to oblivion, all this whining will just shift to the next target.

Doc Von Doom – Asuran Necromancer
Gate of Madness
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Your silence speaks volumes

in PvP

Posted by: Shaogin.2679

Shaogin.2679

So is this officially a dead game mode or what? The rating give away ur system just gave me is nothing short of astonishing, +6 for a 4v5 win -16 to -18 for putting silvers on my team against top 25 duos. I’ll be passing the word on to a few connected friends about the current state of this game.

Enjoy the articles

Oh crap we are doomed.

oh noes hes going to ten ton hammer gw2 into the ground!

no no no u misunderstand it’s not a doomsday thing, just a factual analysis of the current system for a wholeeee bunch more to see!

Can’t wait to see how many people care. My prediction: 0.

Doc Von Doom – Asuran Necromancer
Gate of Madness
Contribute to the Wiki MetaBattle Builds

Play Conditioning vs Theme

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Posted by: Shaogin.2679

Shaogin.2679

So all this talk about constraining the Necromancer to these 3 pillars or others talking about how Necro shouldn’t have a viable power build or specialization

I never said that.

Bolded the rest for you. I said others, such as this guy:

For those who want Power based Necromancers please just grow some balls and call it what it is; you want a Death Knight, and Warcraft is that way —>

Doc Von Doom – Asuran Necromancer
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Condi or Power Reaper (PvP)

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Posted by: Shaogin.2679

Shaogin.2679

I’ve been playing a hybrid shout reaper. It’s pretty good in teamfights without a lot of power burst on the enemy team.

Omg me too. I feel like the hybrid shout reaper is really underrated for solo queue.

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Play Conditioning vs Theme

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Posted by: Shaogin.2679

Shaogin.2679

When I started playing this game at launch, I was coming from WoW, never played GW1. The main thing that brought me to GW2 was the idea that I could pick a class that I enjoy and then play it my way. My expectation was that I could play any class and I could customize it to how I wanted to play, whether it be support, tanky, condi damage, or power damage. Now it didn’t work out to be a perfect concept since you couldn’t play any play style and still be viable, but it was refreshing. I don’t like playing a class I enjoy but being locked into a very specific play style simply because that’s just the way it is supposed to be.

So all this talk about constraining the Necromancer to these 3 pillars or others talking about how Necro shouldn’t have a viable power build or specialization, that just seems to go against the concept of the game. I do find it strange that their power elite spec turned into another condi spec, and I’m not sure if they intended that or not. However, I love the Deathly Chill play style and is what I currently play, but to be honest the next elite spec I am most looking forward to is a necro support spec.

All I’m trying to say is, I get that everyone has their own expectations of what the Necromancer should be, but you should be open and accepting to other play styles of the Necro as they are released. I don’t feel the Reaper spec is a bad thing really, I think it fills a role as a hybrid spec, and there is still room for a pure condi spec in the future.

Doc Von Doom – Asuran Necromancer
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