Discovered they screwed us over today, was disappointed and just gave up. Time to find a new game, this is an appalling change.
I would love to hear how they screwed you over?
I think he means the rewards. Last season there were ascended shards you could earn during the season that could be exchanged for ascended armor. Anet nullified those rewards and a lot of people feel screwed over. They earned their shards with the understanding of their value, and then after they had them, their value was made worthless.
Did people not get the notice that these changes were coming? Because I did, so I spent what shards I had left. Feel like everyone had ample opportunity to spend their shards before the changes were made.
But you need 2 hands to shoot a bow
Dev just confirmed, dual wielding longbows coming to the game! You saw it here guys, it’s real! No take-backsies!
Me and OP queued for a few matches, never got Spirit Watch a single time as an option. The very next match after he left group, it finally came up but didn’t have enough votes. We need a full group of 5 to make this happen. Lol.
Yes it would be amazing and yes it has been suggested every single month from release until now.
If Anet didn’t care for more than 4 years we should all just come to terms with Ats not happening, ever.
Engineer hobosacks were a thing for years despite players constantly wanting the ability to hide them. That finally changed, so I say keep at it and maybe someday it could happen.
Why not just queue for ranked or unranked?
Maybe he does and sometimes he just wants to play a little hotjoin. I enjoy hotjoin and I would love to see some improvements to it as well.
Anyway, this thread is clearly about custom arenas, so let’s keep it on that topic. Asking why he doesn’t just queue for ranked or unranked only serves to derail the thread.
Derail? No, I am legitimately curious as to why he would rather play Hotjoin when he could just play Unranked or Ranked and avoid those issues altogether. Is there some benefit to playing Hotjoin that Unranked/Ranked doesn’t provide? The only thing I can think of is jumping straight into a match, but that doesn’t seem like much of a benefit when Unranked queue times are short as hell and provide much better matches.
Not a pointless post at all. This should definitely happen, and should be brought up again and again until it does.
Why not just queue for ranked or unranked?
I spent the rest of mine because they put out the announcement that changes were coming to the system. They did let everyone know, so if you didn’t spend them you kinda just screwed yourself.
After playing this map awhile now, I gotta say I like the new changes. Looks a little strange, but I love how open it is now.
So with the changes to Greatsword, how is the dps gap between Greatsword and Sword/Axe now? Basically with the whole Quickdraw weapon swap rotation, I’m guessing we can fit an extra Maul in each rotation, in addition to higher pet damage after the Mauls. Is this enough to make Greatsword worth taking to fractals or raids on a power build, or is Sword/Axe still miles ahead?
Add me in game and if you see me on, shoot me a whisper and I’ll queue with ya and we can try to get the map.
Start killing the cat. They’re much more fragile than the smokescale or bristleback.
True. Cats are very easy to kill.
Rifle on the Engineer is a primarily melee-mid range weapon despite the long distance auto attack. It provides less damage and defense than the hammer, and suffers greatly from anti-projectile defense and stability being so common these days. Due to this, the hammer out classes the rifle by far in pvp.
Not sure how to bring the engi rifle back though. Some have suggested an Evade on jump shot and removing the self cc on overcharged shot.
The best dueling build would probably be the flamethrower condi build.
Would be great if Med Kit skills were just some sort of Aoe skills from the Engineer or from pylons or something. This whole throwing down tiny bandages to be picked up is never going to be effective.
I remember them showing off a preview version that had pylons and stuff that granted boons in a fixed location and what not around the time they were ditching the kit backpacks then the actual patch came out and everything turned into their current ground targeted versions no explanation .
I remember this too! Glad I’m not just going crazy. Don’t remember them ever saying why they scrapped the idea though.
To me reaper shroud is one of the skill set with the most synergy for combos….
Say wha…..? Have you ever played an Engineer? I mean sure, Reaper Shroud probably seems like a combo master compared to everything else about the Necro. But Reaper doesn’t utilize combos anywhere near as much as some of the other professions. :-P
Maybe you prefer the old system, I don’t know. You seem to think nothing has changed. Personally though, I love what they have done with pvp for the most part and many others seem to feel the same way. This is why I say it’s not a good comparison to say “well we had a split queue back then and it didn’t work so therefore it will never work again”.
You love what they have done to pvp? What do you love? What is better now compared to then?
While the system itself got more polished the pvp itself is arguably worse, more spammy and less skillbased.
Engi for example whent from a highly skill and timing dependant prof during the rabid engi days till the spammy “I run around and just rotate all my stuff on CD” prof it is today.
The game itself became a lot more about “just spamming your (aoe) spells on cd and on point”. Think reaper vs old school necro. DH vs old school guard. Chrono vs old school mesmer.
Name one class that became more skillbased now if compared to just before HOT?
And ooh ye. The matchmaking is better if compared to the old days when ladders where split?
The system itself might be better. But due to the limited size of GW2 pvp community the matchmaking is pretty much the same. To avoid super long queues ppl will get matched up vs and with eachother, even if theyre far apart in rating.
“many others seem to feel the same way”.
Within my circle of in game friends/contacts ppl think the direct opposite. They feel the game whent from bad to worse.
Most of the time when i check GW2 on twitch, i dont even see a single pvp streamer with more than 10 viewers. All big names quited or just logg on to cash in during the bigger tournaments.
You must be the biggest optimist ever to think that adding another ladder to GW2 pvp will be succesfull.
What do I love? Why ask this again when I already mentioned this? I said I love what they have done for pvp for the most part. Earlier in my post I specifically mentioned the positive changes such as matchmaking changes, the new leaderboard system, visible ratings, and better rewards and what not.
Never said a thing about class balance so not sure why you went off on a rant about that.
And yes, I said many others feel as I do about the changes I mentioned. The fact that your friends hate the game as much as you does not invalidate that.
The fact that pro league players have moved on to other games is simply because Anet has not announced any future pro league plans, and it is not the end of the world nor will it destroy the game.
I don’t have to be the biggest optimist in the world to think there is a way to properly implement a successful team queue. Sorry if my lack of pessimism bothers you.
Years later….forum bug stands the test of time.
Dear mister Shoagin Your post is littered "facts"that arent backed up by anything.
I am not trying to state my opinions are “facts” so not sure what that is about.
“PvP population has improved from what it used to be for starters.”
Ohh?
What you need to maintain a 5v5 ladder is consistancty. You need a huge mix of hardcore and casual teams to fill a ladder from top to bottom. Besides random teams that play once a month you need teams that play hours per day aswell. What factual data do you have that shows that the population is big and consistant enough to maintain a ladder like this?
Here I was simply stating that the population is larger than what it used to be. I base that assumption off the difference in queue times from when I played during those old split queues and now, and the general activity I see. If you have any actual numbers showing otherwise, that would be nice to see. I find it hard to believe the population doesn’t exist when Anet can consistently throw players into matches in under 2 minutes throughout the season. What I do agree with is that the interest for a team queue, thus the population of players that would use team queue, might not be high enough. That is something that can be worked on though.
“However, as previously mentioned, if they did something as simple as having a Guild Team Queue with the top Guilds getting something to meaningful to show off at the end, I could see that drawing some attention. "
You need teams that play for the sake of playing to fill up a ladder. Incentivizing is great but it needs to be the cherry on the top. If the incentive becomes the main draw your ladder will die out. People will do “just enough” to get to the incentive and thats it. A clear cut example is RBGs in wow. Where the top teams play 1 day after each weekly reset. Once their obligated weekly games are done, they stop playing. Result is that queues whont pop on any day but that reset day (if youre above a certain rating)
The incentives I am speaking of here are not just limited to shinies like the current ascended gear rewards. It was mentioned by another player in this thread that the team queue could be a sort of guild vs guild competition, with the top Guilds getting something to show off in the end such as titles or their guild banners hanging up in HotM. Incentives such as these are more for bragging rights, and they usually appeal to the more competitive crowd and encourage participation throughout the entire season. This specific suggestion could even provide a reason for pvp guilds to exist at all, as there currently is none. Hell, they could even do this in little mini-seasons between the main pvp seasons, this way there isn’t even any conflict between the two queues.
“Point is, a properly implemented Team Queue could possibly work with the current population and new PvP features. So much has changed in PvP since the old split queues that it is at least worth a try. Not to mention, it’s pretty silly to deny PvP players the opportunity to compete alongside their friends/guild in an MMO.”
Possibly? So much has changed? What has changed?
Its not about not wanting a teamqueue …. its about GW2 pvp not being popular enough to maintain a consistant 5v5 queue.
“Also, implying that a separate Team Queue shouldn’t exist simply because a poorly implemented version of it (which wasn’t even a 5v5 queue, it was a mixed queue) existed long ago when PvP was a shadow of what it is now is a pretty poor reason.”
So what youre saying that the ladder got poorly implemented and the pvp was a shadow of its former self? Two statements that are both vague and non factual.
The changes I refer to are between the system as it is now and the system as it was during the old split queues. The old ladder never received much attention or promotion, it was kind of just there. There wasn’t really any decent matchmaking system set up at the time, there were no titles or badges to show off, no seasons, no visible ratings, and no special rewards. It simply didn’t have the structure that this previous season has had. Maybe you prefer the old system, I don’t know. You seem to think nothing has changed. Personally though, I love what they have done with pvp for the most part and many others seem to feel the same way. This is why I say it’s not a good comparison to say “well we had a split queue back then and it didn’t work so therefore it will never work again”.
Team players have already been banned from Ranked, and everyone tells them to go play Unranked. Now you want them removed from Unranked too?
imho it is totally backwards that structured teams are allowed in unranked but not ranked, one is supposed to be a casual experience the other is supposed to be more elite and focused entirely on the win.
it makes sense for people to want their ranked team to all be on voice chat and have as much advantage as possible, in unranked it is just lame.i agree with shox, the majority of my unranked matches seem to have guilds farming with their meta builds, it sucks.
Oh I completely agree with you there. Personally, I feel things should be the other way around. But since Anet decided that ranked will only be for solo/duo players, unranked is all that is left for teams. And since I don’t see anet creating a bunch of split queues within the queues, I feel like this is the way it is going to stay.
As an Engineer, I use combos all the time. In fact, I rely on them. And this change is actually a little buff to my Elixir Gun, which happens to have a light field and blast finisher, so I’m happy.
As an expert at combos, I would like to ask you (or another engineer) how easy would you say it is to use a combo while moving, and could a group of 10 people coordinate blasting a field while moving (called on teamspeak)?
Pretty easy really. Even running around open world I use my same pvp build but with Firearms instead of Inventions, so I have to blast my electric field for perma swiftness.
I do this by dropping my healing turret, then dropping my electric field a little bit ahead of me, then as I run over it I swap to elixir gun, do a 180 turn, detonate healing turret and hit acid bomb then spin back around. I do all this and never stop moving.
“PvP guild lives matter too”? There are no PvP guilds. Premades should be removed from Unranked too. They can play in Hotjoin on their own servers. 5 friends can surely hold a server together with no problems.
Please remove premades from Unranked. Please.
Solo players already have ranked, you’re not taking unranked too. Guess you’ll just have to deal with it. ;-)
Really wish people would stop bringing up the vote. People voted to remove teams from solo queue, not to abolish any form of Team Queue completely. Furthermore, this vote was greatly influenced by the large amount of players associating their losses with being matched up against teams while playing solo.
If there was worthwhile incentive for playing in a Team Queue and if it was properly implemented, it could definitely work. Do I think Anet will put in the work when the majority of players is content with the current PvP farm? Probably not. But to say 5v5 Team Queue is impossible and could no longer exist is quite a stretch.
Would probably need to take both inventions and alchemy, 3rd traitline would be optional. Healing Turret would be better than Med Kit. Med Kit is just bad. Probably trait to heal allies with blast finishers and convert conditions to boons with Elixir Gun.
Not sure about stats or if condi damage or power would be best. Either way, the build will have pretty useless damage output. For utilities, Healing Turret, Elixir Gun, and Mortar would probably be best. You’ll want access to plenty of blast finishers, so not sure if just slotting Elixirs for the remaining two utilities or something else would be better. You could maybe go with Bomb Kit and Flamethrower Kit for the other two utility if you are doing condi damage. Both kits would provide some condi damage plus another blast finisher.
Either offhand pistol or shield could work too, with shield providing a reflect and blast finisher and pistol giving more condi damage.
Maybe something like this? Could probably use quite a bit of adjusting, especially with the gear, but something along those lines could work. Would have to look more into it when I have more time.
That explanation is debated. furthermore guild wars and the community are not the same as they were.
So what changed?
What makes you think it will work this time around?
PvP population has improved from what it used to be for starters. Also, during the old Solo Queue and Team Queue days, Team Queue had shorter queue times for me and better matches than Solo Queue.
If they just threw Team Queue in as an option with no incentives over Solo Queue to put in the extra work then no, Team Queue will not work out.
However, as previously mentioned, if they did something as simple as having a Guild Team Queue with the top Guilds getting something to meaningful to show off at the end, I could see that drawing some attention.
I would like to say though that it would need to be a queue for 5-man teams only. This whole mixed queue never works out and was the cause of all the frustration that caused people to vote away Team Queue in the first place.
Point is, a properly implemented Team Queue could possibly work with the current population and new PvP features. So much has changed in PvP since the old split queues that it is at least worth a try. Not to mention, it’s pretty silly to deny PvP players the opportunity to compete alongside their friends/guild in an MMO.
Edit: Also, implying that a separate Team Queue shouldn’t exist simply because a poorly implemented version of it (which wasn’t even a 5v5 queue, it was a mixed queue) existed long ago when PvP was a shadow of what it is now is a pretty poor reason.
(edited by Shaogin.2679)
Yeah, I’d have to go with either Necro or Warrior.
For my Engineer I use the Steam Shield skin. It’s a pretty nice fit and really easy to get.
Would be great if Med Kit skills were just some sort of Aoe skills from the Engineer or from pylons or something. This whole throwing down tiny bandages to be picked up is never going to be effective.
Also to add to that Necro vs Druid situations.. why exactly is a necro not good vs a Druid? Oh wait let me see oh Ancient Seed.. guess what I just had a rant about being completely over tuned trait?. That is right… Oh yeah say all the condi cleanse you want… that’s fancy talk for perfect situations . If you use the cooldowns on your transfers you become a sitting duck as even the targeting on those roots are garbage. I play all classes mind you so I know what I’m talk about.
You don’t sound like you know what you are talking about actually. Druids beating Reapers has very little to do with Ancient Seeds. It is due to the fact that Reapers are very easy to kite and Druids can take them out from range.
Yeah but Ancient Seeds prevents the necro from dodging which is literally our only damage avoidance. Getting hit with Ancient seeds in a team fight is almost always a death sentence.
Immobilize on a class with so many options for condi clear/transfer is hardly a death sentence. In a 1v1 against a power druid, that is the precise skill to save your condi transfer for. Not to mention, you can still destroy projectiles while rooted with reaper shroud 2.
Team players have already been banned from Ranked, and everyone tells them to go play Unranked. Now you want them removed from Unranked too? I doubt they would make a special solo-only queue for Unranked since that is basically what Ranked queue is during the season aside from duo queues. If they start adding in all these special queues, it could divide the community too much, not to mention clutter up the queue screen with all the different options.
Oh, the irony. They moved this from the general chat where there was a chance it could be read to the unread Engineer forums. That speaks volumes for the point I made above.
Edit: more irony – Guild Wars 2 does not uninstall properly.
Well that’s just forum policy. It’s a thread specifically about Engineers, therefore it belongs in the Engineer forums. Highly doubt this thread would of received any more dev attention on the general forum than it would here in the engineer forum.
I just don’t see the huge issue with this change. There never was some great flamethrower power build. Sure, there were some fun or niche or lazy power builds you could enjoy with flamethrower, but it’s not like it was ever going to be anything more than that.
I think they are on the right track with giving our kits a more defined purpose. It’s silly to have all these different high damage skills spread out between different kits. For example, the pve power scrapper taking flamethrower just for the #2 and elixir gun just for the #4 alongside grenade kit, just so he can maximize his damage.
With them giving flamethrower a more defined role, it only made sense for it to be a condi kit focused on burning. Now they need to continue on and make bomb kit a purely power based weapon, let grenade kit be the ranged weapon that can be spec’d for either power or condi, make med kit a useful support weapon, elixir gun a better condi removal/buff weapon, and do…….something with mortar.
I agree with Ithilwen on this one, alacrity should of remained specific to the chromancer. It doesn’t even fit thematically with the Ventari legend. It just feels like a lazy attempt to give Revenants a more wanted spot in raids.
That’s not correct. There used to be team queue and solo queue. They were combined because those who wanted to choose there teams had a hard time getting games.
Solution? Let the teams farm solos. We can all see how well that worked out in S1-S4.
That explanation is debated. furthermore guild wars and the community are not the same as they were. Also the application, or incentives for team queue (or Guild Queue as i would call it, if it were up to me) don’t have to be the same either. i’d love to see it tested rather than left to speculation.
Personally, i’d have a Guild Que. Require a Guild Team of minimum 3 guild members (other two can be from any guild) & ban class stacking. Rank teams on a leaderboard. Give good rewards for wins, little or nothing for a loss. Have a monthly casted tournament for the top guild teams at the end of the month. Fly the winners flag in HotM.
Build up hype & guild pride.There are a lot of ways to encourage the community to embrace a team queue. I think it could be really successful. Because most of the community hates solo queue, they hate bad teammates, bad comps, no one listening, having duos stacked against them, having a bad comp, & so many other things. team queue solves so many of people’s frustrations with pvp, i think it’s got a chance. hey, all you gotta do is be social in an mmo.
also, do you not know what the word ‘separate’ means? do you read my posts? i dont want a mixed queue.
You know, I think that is the best idea I’ve heard so far for implementing a team queue. This could create a decent competitive scene and give PvP guilds a reason to exist, all while not affecting players that prefer solo queue.
If Anet ever made ranked PvP 5-mans only, PvP would die instantly that day and queues would be hours long (yes I’m exaggerating a bit, but it would make it so no PvEer comes out in numbers).
Please, PvE players know how to use the lfg tool better than anyone else. PvP would be just fine if it was 5-man queue only. Only the anti-social players and really bad players that no one wants would have issues.
(the emphasis is mine ) And there is the central issue and reason why this idea will never work.
Players don’t want the “freedom” to queue as a team. They want the “freedom” to exclude. Raids are proof enough of that.
Pretty soon we’d have dps trials to get on a PvP team. NO THANKS. Go exclude somewhere else.
Please don’t tell players what they want. You do not speak for everyone. I was merely stating the system would work fine. Of course solo queue would still exist for the very reason I stated, it has to exist for the anit-social and/or bad players that no one wants on their team.
It is actually pretty rude how you constantly insult players that simply want to play on a team with their friends. You constantly come on these forums talking about how they just want to stomp pugs, or they need other people to boost their ratings, or now apparently they are only interested in excluding people.
I’m sorry that you have a bad experience with other players, but stop stereotyping others because they enjoy raids or team pvp.
It’s pretty rude how you portray people who want to solo queue and/or don’t agree with you as “the anit-social and/or bad players that no one wants on their team."
Insulting me, for having (allegedly) insulted you, is hypocritical at best. I suggest you consider your own ethics before assailing mine.
You are simply twisting my words. I did not call all solo queue players anti-social and bad. I stated solo queue would need to exist for those that are anti-social (which is not an insult btw) and those that are just bad at pvp and will not be wanted on other’s teams. If no sólo queue existed, typical solo queue players could still adapt, but the anti-social and unwanted players would be left with no way to play pvp.
Maybe take a break and think about how you are stereotyping and demeaning others before posting again? I get that you are probably defensive due to past interaction with players, but now you are treating others the way you hate to be treated.
If Anet ever made ranked PvP 5-mans only, PvP would die instantly that day and queues would be hours long (yes I’m exaggerating a bit, but it would make it so no PvEer comes out in numbers).
Please, PvE players know how to use the lfg tool better than anyone else. PvP would be just fine if it was 5-man queue only. Only the anti-social players and really bad players that no one wants would have issues.
(the emphasis is mine ) And there is the central issue and reason why this idea will never work.
Players don’t want the “freedom” to queue as a team. They want the “freedom” to exclude. Raids are proof enough of that.
Pretty soon we’d have dps trials to get on a PvP team. NO THANKS. Go exclude somewhere else.
Please don’t tell players what they want. You do not speak for everyone. I was merely stating the system would work fine. Of course solo queue would still exist for the very reason I stated, it has to exist for the anit-social and/or bad players that no one wants on their team.
It is actually pretty rude how you constantly insult players that simply want to play on a team with their friends. You constantly come on these forums talking about how they just want to stomp pugs, or they need other people to boost their ratings, or now apparently they are only interested in excluding people.
I’m sorry that you have a bad experience with other players, but stop stereotyping others because they enjoy raids or team pvp.
Also to add to that Necro vs Druid situations.. why exactly is a necro not good vs a Druid? Oh wait let me see oh Ancient Seed.. guess what I just had a rant about being completely over tuned trait?. That is right… Oh yeah say all the condi cleanse you want… that’s fancy talk for perfect situations . If you use the cooldowns on your transfers you become a sitting duck as even the targeting on those roots are garbage. I play all classes mind you so I know what I’m talk about.
You don’t sound like you know what you are talking about actually. Druids beating Reapers has very little to do with Ancient Seeds. It is due to the fact that Reapers are very easy to kite and Druids can take them out from range.
I can’t see it being much use in WvW since it is a melee build meant for team fights. As for condi, haven’t ran into any issues against condi builds so far, and Anet just gave me more condi clear.
Of course, I’m stuck only playing this in unranked for now so I won’t be able to get any worthwhile testing on the build until the next season starts.
gotta learn to dodge the longbow 4 knockback. I suggest getting on a ranger and using the skill a couple of times to get familiar with the animation. after that learn the pet animations. if you got those 2 things down then you can beat rangers.
Firstly necro only has 2 dodges. SO you have to save a dodge for the bristleback burst and probably the other pet burst. Leaving noting for the knockback.
Secondly, the ranger will usually knock you back from stealth. So yeh.
You shouldn’t 1v1 a Ranger on Necro unless you can out play the ranger. Necro saying Ranger is OP is like Thief saying Guardian is OP or Condi Engi saying Necro is OP, it is just a bad match up and such statements hold no value.
You take juggernaut when you want to camp FT and have no other source of might or stability. The trait is great for overland pve maps like Orr, SW and HoT maps with big events. In this scenario you use FT for the high RoF so you can tag as much as possible and the stability keep you tagging among the CC going around the zerg.
Incendiary Powder is more useful on single target fights, like dungeon bosses or other instances. Where might (and stability) can come from other sources and you want to maximize your dps.
Mod amo, the third option, is actually nice on a power setup when using rifle and bombs.
So yea, its a good choice there, each with its use.
Pretty much this. ^^
It’s not always about damage, which I’m guessing you already know since you are already sacrificing damage to make a Jugernaut build.
Yeah, it seems very awkward and made no sense to me, but I figured maybe it was just cause I don’t play Revenant.
Getting Ascended Gear the original way was nice to get PvE players into PvP then bridge PvP players to PvP in WvW and then potentially PvE.
Now what it does is…
- Tell PvE players to stick to PvE.
- Tell PvP players to go to PvE.
- Cutoff new transitioning WvW players.
I understand the Fractals Ascended gear change…but PvP… I can see no value in forcing PvP players to craft. They should have just capped the Ascended Shard gain weekly like Raids.
They stated it was hurting the economy. I thought they made that very clear? Why is everyone still confused about this?
Also, if PvE players are coming to PvP for nothing more than to get the rewards, then worst case scenario the PvP community just lost some bronze players. Whoop de freaking doo. Ascended gear is not the focus for PvP, the leaderboard is. Ascended gear is just a bonus prize, one that allows PvE players to still obtain ascended gear while trying a new game mode or allows PvP players to transition to PvE or WvW a bit smoother.
Pretty sure the changes were made to keep players playing more games in the season rather than getting all the rewards in less than a week and leaving. Also, the change to require some crafting to be done was much needed. It was ridiculous how easy it was to get ascended gear in pvp.
It went from ridiculously easy to ridiculously tedious.
You need over 400 wins to get all of the ascended shards. You would need to play for multiple seasons to get the tokens.
Or you can just do fractal dailies and get it significantly faster.
You mean they found a way to stretch out the process over multiple seasons huh? You realize for them this is a good thing right, make the treadmill to obtain rewards longer?
As for it being easier to get them in fractals, so what? The main goal of PvP isn’t PvE ascended gear. The ascended gear is just an added bonus. It allows people to play PvP and still work towards ascended gear on the side, which is useful if you play PvE or WvW. So say you are a PvE player, you can go have fun in PvP during the season without putting a halt on working towards your ascended gear.
And some may say that now PvE players won’t be interested in coming to PvP and now population will drop…again, so what. PvE players that play PvP just to get the ascended gear most likely aren’t that great at PvP anyways. This means those players will likely be in bronze, which has no effect on players in other divisions. I could care less if the population in bronze division drops, and from the sound of it, bronze players would be happy to see less PvE players. Win win there.
You see, PvP doesn’t need to be the fastest or most reliable way to get ascended gear, nor should it be. Ascended gear should not be the focus of PvP, it’s just a bonus prize.
Have you fought one? I have, its definitely different.
Just recently fought both a Berserker and Dragonhunter tonight in a match. Destroyed both of them every time I saw them, but nothing new there. Not to mention Anet buffed my Marauder Elixir Scrapper, so that was pleasant. But you can’t just ignore patch notes and say Dragonhunters and Berserker are magically harder to kill now.
I do know since the update, guards are 10 times harder to kill, and warriors are ridiculous. There is no good reason to play anything else, they can literally sit on point and spam abilities with ridiculous sustain.
how can they be harder to kill when the sustain was nerfed on both classes?
I was just wondering this myself. Had to re-read the patch notes.
Pretty sure the changes were made to keep players playing more games in the season rather than getting all the rewards in less than a week and leaving. Also, the change to require some crafting to be done was much needed. It was ridiculous how easy it was to get ascended gear in pvp.
All those people been stacking scrappers, haven’t seen them. Barely ever see another scrapper on my team or enemy team. Kiting scrapper must be hard for some people I guess.
someone said math
a 3 stack of 6 sec burn does 6.4k+ damage… in a condi build that isnt quite optimal and with no buffs on. buffffffffff super uber hard buff
Sure, IF you go CONDI, then you may get to such values. But as scrapper (since the whole scrapper tree harmonizes perfectly with “close range” and “power build”) it is not possible to go condi AND power in spvp, due to the lack of an amulett that had toughness, power,precision, and condi …. I would gladly settle with a celestial amulet, but they removed that long time ago.
So long story short, as scrapper using the FT, it made no sense to have condi anywhere on your stats. But now they force me to bridge between power and condi to “utilize” the “new burning”, lowering the overall dmg from before where going purely power was the way to go.
I did around 5k dps at the golem in the raid test area. Now I only get 3,5 – 4k …. could someone maybe link me to a build that works better now ? And I’m not talking about a squishy 15k hp condi build only …. something usable in spvp with a bit more “works fine in every situation”
If you want melee power just auto attack with hammer or use bomb kit.
Guys, quit it with these lame posts they are never going to happen.
/15salts
Hey guess what, the very thing I suggested to happen is starting to happen. Flamethrower has been changed for purity of purpose, and is now purely a condi weapon.
Now Anet just needs to keep doing this for the rest of the kits.
What will never happen is what the OP said
Fair enough.