Showing Posts For Shaogin.2679:

Bring balance to condition and power builds?

in PvP

Posted by: Shaogin.2679

Shaogin.2679

It wouldn’t matter if conditions dealt less damage over longer periods of time. So long as people die to condition damage, they will come here and complain about it, usually with 0 understanding of what they are even talking about.

These people don’t want condition damage to be balanced, they want to be able to ignore conditions altogether as some secondary damage source that merely “supplements” power damage.

Doc Von Doom – Asuran Necromancer
Gate of Madness
Contribute to the Wiki MetaBattle Builds

Necro PvP

in PvP

Posted by: Shaogin.2679

Shaogin.2679

Fake Necro players trying to get Reaper nerfed. So sad. ;-P

Doc Von Doom – Asuran Necromancer
Gate of Madness
Contribute to the Wiki MetaBattle Builds

Conditions supposed to be damage over TIME

in PvP

Posted by: Shaogin.2679

Shaogin.2679

Conditions are fine. Just a bunch of people stuck in the old mmo mentality that condition damage should be slow damage over time effects that can be easily cleansed or ignored.

Condition damage is no more cheesy or easier than power builds. Time to l2p at this point already guys.

Doc Von Doom – Asuran Necromancer
Gate of Madness
Contribute to the Wiki MetaBattle Builds

All Necro guild?

in Necromancer

Posted by: Shaogin.2679

Shaogin.2679

Invite me for sure.

Doc Von Doom – Asuran Necromancer
Gate of Madness
Contribute to the Wiki MetaBattle Builds

More Information Before Entering a Match

in PvP

Posted by: Shaogin.2679

Shaogin.2679

So you see enemy team is condi heavy and edit your build to deal with conditions better. Then enemy sees this and swaps to power and so on, sounds like a bunch of people trying to beat each other at rock paper scissors. These changes will do nothing to help with your lack of ability to handle condition builds.

Doc Von Doom – Asuran Necromancer
Gate of Madness
Contribute to the Wiki MetaBattle Builds

Season 8 My Match Making - Response Please

in PvP

Posted by: Shaogin.2679

Shaogin.2679

There are so many posts in here about teams being “stacked” and how apparently Anet singles out certain players to lose matches, but I’m not seeing any sort of evidence to back any of it up. I mean I get it, it’s not like you can verify everything that happens and that is why people want answers, but people here are making claims as if they were facts and tossing around a bunch of nonsense.

Really wish Anet would just show everyone’s individual rating on the scoreboard at the end of the match. This could allow players to provide better informed feedback about their matches instead of emotionally-fueled conspiracy theories that plague the forums every season.

Doc Von Doom – Asuran Necromancer
Gate of Madness
Contribute to the Wiki MetaBattle Builds

Solo Q only for legendary players

in PvP

Posted by: Shaogin.2679

Shaogin.2679

In the past I was against having sPvP be solo queue only, simply because this is a mmo and I’d like the option of enjoying competitive PvP with my friends. This has all changed now with the introduction of the automated tournaments though. Now that we have ATs, players that want to compete with their friends have a place to do so. This leaves ranked queue in a weird spot.

Ranked queue is a 5v5 game mode with either a solo or duo queue option. It makes no sense anymore really. Either restrict ranked queue to only 5-man queue or solo queue. Since the leader boards emphasize solo ranks, and we now have ATs, it only makes sense for ranked queue to be solely restricted to solo queue.

Once this happens, we’ll have:

  • Hotjoin for custom/private matches.
  • Unranked for practice or casual fun.
  • Ranked for solo players to earn rewards and compete.
  • Automated Tournaments for teams to compete in the highest level of competition.

The only downside I see to this, is there is really no place for smaller or more casual teams. However, having duo queue in ranked doesn’t solve this either and just creates its own issues. The best thing for those small/casual teams would be a new PvP mode with smaller teams and its own queue and leaderboard, which could be a bit too taxing on our population at the moment.

Doc Von Doom – Asuran Necromancer
Gate of Madness
Contribute to the Wiki MetaBattle Builds

Manifest Sand Shade is clunky

in Necromancer

Posted by: Shaogin.2679

Shaogin.2679

Dhuumfire also procs from f2-f5 because each of those skills triggers an attack from the shades as if you just used f1. So Dhuumfire does not require you to actually hit f1 for you to trigger it.

Doc Von Doom – Asuran Necromancer
Gate of Madness
Contribute to the Wiki MetaBattle Builds

I remember why now.

in PvP

Posted by: Shaogin.2679

Shaogin.2679

Conquest clearly isn’t a competitive game mode because I always lose, so I’m going to go back to Stronghold where all I have to do is race the other team to kill a npc, cause that’s real PvP!

Thanks for sharing that with the class. Anything else you need to get off your chest?

Doc Von Doom – Asuran Necromancer
Gate of Madness
Contribute to the Wiki MetaBattle Builds

Condi.

in PvP

Posted by: Shaogin.2679

Shaogin.2679

Oh you guys don’t like condi?
Prepare yourselves for 9/22/2017.

Lol, so sad, so truth

dw, just play deadeye & do 35k with one skill

#arenanetmastersofbalance

If you die to a Deadeye in sPvP, you deserved it.

Doc Von Doom – Asuran Necromancer
Gate of Madness
Contribute to the Wiki MetaBattle Builds

Why people are so hostile towards necro

in PvP

Posted by: Shaogin.2679

Shaogin.2679

I’m guessing people are upset because they feel as though you are handicapping the team by playing a minion master build which, if you are playing against competent players, is true. It’s great that people want to play fun and unusual builds, but don’t go into ranked with some minion master or transfusion necro and act all surprised that someone is upset about you gimping the team.

Now there are exceptions of course. If you are playing in unranked then screw those guys complaining about your build, it’s unranked, none of it matters. If they wanted to get serious about an unranked match, they could have easily made a team to queue with. Also, if you are in gold or below and ok with that, forget what others are saying about your build. It’s not like those other gold and below players on your team are any better or else they wouldn’t be stuck with such a low rank.

Doc Von Doom – Asuran Necromancer
Gate of Madness
Contribute to the Wiki MetaBattle Builds

Dishonour penalty is getting a bit outrageous

in PvP

Posted by: Shaogin.2679

Shaogin.2679

People queue dodge by not queuing until the people they want to dodge are in matches. Why would they do it by cancelling queues?

Maybe what they meant was people syncing queues to try and get in the same match together outside of the 2 player party limit?

Doc Von Doom – Asuran Necromancer
Gate of Madness
Contribute to the Wiki MetaBattle Builds

My feelings towards Holosmith after the demo

in Engineer

Posted by: Shaogin.2679

Shaogin.2679

If they nerf Holo Leap I’d rather they nerf the damage or increase the heat generation. If they increase the cooldown, then I have to go back to taking Tools for permanent swiftness, and I won’t be able to run around with perm-quickness.

Doc Von Doom – Asuran Necromancer
Gate of Madness
Contribute to the Wiki MetaBattle Builds

Holosmith and Scourge damage.

in PvP

Posted by: Shaogin.2679

Shaogin.2679

I guess everyone had a much different beta experience than I did. I never once came across a Scourge that was difficult to kill. You just lock them in cc and burst them down. It’s insanely easy. And as said above, if you can’t do it all at once, back out, lick your wounds, and go back in and finish the job.

Overall, there wasn’t any one class that stood out as being overpowered. Sure some elites are better than others in PvP, but not op. Sure Scourge and Holosmith do great damage, but they are also easy to focus down. If they nerf the damage, then all that will be left is a spec with mediocre damage that will be easy to burst down, aka crap.

Also, noticing there is a whole lot of demands for nerfs without a single suggestion on what exactly should be nerfed. Sounds like people don’t actually have any idea what is going on with these specs, yet they apparently know it is too strong? Lol.

Doc Von Doom – Asuran Necromancer
Gate of Madness
Contribute to the Wiki MetaBattle Builds

(edited by Shaogin.2679)

Holosmith lacking stab

in Engineer

Posted by: Shaogin.2679

Shaogin.2679

We already have access to a bit of stability, stealth, blocks, and invulns. More stability would be over the top, at least for sPvP. WvW may be a different story, but I would think your group should be providing you the stability you need there.

The cool thing about Photon Forge is just by equipping a Marauder amulet, you have all the damage you need. Therefore, you can use everything else (weapons, traits, utilities) just for defense. Now if something like this with decent sustain and a kill mode were to have more stability on top of that, it’d be too much.

Doc Von Doom – Asuran Necromancer
Gate of Madness
Contribute to the Wiki MetaBattle Builds

Needed Holosmith Fix

in Engineer

Posted by: Shaogin.2679

Shaogin.2679

Why would you think Photon Forge skills are going to be nerfed? The Holosmith is all about damage. That’s the one thing it does. Doesn’t make sense to turn around and nerf that damage into mediocrity. Now maybe a nerf to Holo Leap, whether it be a damage shave, increased cooldown, or increased heat gain sure. But the rest isn’t over the top really.

As for sword 2, that has to be buffed regardless. It is insanely weak and pathetic in every way. Something has to happen there.

The utilities also need work regardless of what happens with Photon Forge. For the most part they aren’t that bad. They seem to have the general theme of providing offensive or defensive bonuses without interrupting your attacks. So instead of exiting photon forge to toss some grenades or block with toolkit or invuln with elixir s, you can use laser disk for extra damage or photon wall to block attacks while still dishing out damage.

With that said, Coolant Blast (the new heal) is completely out-performed by our other heals, especially Healing Turret. Particle Accelerator (Photon Wall tool belt) doesn’t have much use outside of a Static Discharge build. Flash Spark (Spectrum Shield tool belt) doesn’t really feel like it compliments Spectrum Shield. Even with Spectrum Shield having a 15 second cooldown above 50 heat, I find myself still getting better use out of Elixir S. Other than that I don’t have much complaints about the utilities and tool belt skills.

Doc Von Doom – Asuran Necromancer
Gate of Madness
Contribute to the Wiki MetaBattle Builds

It just does damage...

in Engineer

Posted by: Shaogin.2679

Shaogin.2679

The only thing I can see them reasonably nerfing is Holo Leap. I love that skill but kitten . I’ve been running a marauder Holosmith with Inventions/Alchemy/Holosmith and still landing up to 6k hits with Holo Leap, on a 2 second cool down.

As for everything else though, don’t really see the need for nerfs.

They for sure need to do something with sword 2 though. That skill is just pathetic in every way.

Doc Von Doom – Asuran Necromancer
Gate of Madness
Contribute to the Wiki MetaBattle Builds

engineer vs holosmith

in Engineer

Posted by: Shaogin.2679

Shaogin.2679

There is no content I’ve tried that I couldn’t do with my PvP scrapper build in PvE. Which includes the lvl 100 Fractal in challenge or whatever. To be fair, I haven’t done raids yet as getting 10 folks together takes more effort than I’d like.

Yeah……I don’t think anyone here is debating that you could use Scrapper for PvE. Fact remains though, if you care about optimal dps and group set-ups, Scrapper is a hindrance to the group. It sacrifices damage to bring utilities that aren’t required in an optimal group. Scrapper was a PvP spec.

Now sure, if you are just pugging fractals or doing open world content, or you just don’t care about optimal dps or farming fractal 40 speed runs or whatever, then who cares right? But for those who do care, Holosmith is pretty sweet.

Doc Von Doom – Asuran Necromancer
Gate of Madness
Contribute to the Wiki MetaBattle Builds

Scourge Beta Feedback and Suggestions

in Necromancer

Posted by: Shaogin.2679

Shaogin.2679

Trail of Anguish: I want it to feel more like Slick Shoes.

You want to limit it to 1 hit per target?

Doc Von Doom – Asuran Necromancer
Gate of Madness
Contribute to the Wiki MetaBattle Builds

WvW Holosmith vs Retaliation

in Engineer

Posted by: Shaogin.2679

Shaogin.2679

So with a Renegade at our side, we are finally free from the dangers of retaliation!?

Doc Von Doom – Asuran Necromancer
Gate of Madness
Contribute to the Wiki MetaBattle Builds

engineer vs holosmith

in Engineer

Posted by: Shaogin.2679

Shaogin.2679

Well you could always run a kitless engi for PvE, it just wouldn’t give you top dps. If top dps is something you care about, then sure you had to run kits, and probably still will with Holosmith.

You can stay in Photon Forge indefinitely, and Holosmith utilities don’t bring the damage that kits do. On the bright side though, maybe we won’t need a full bar of kits, and we have a new elite skill to replace the lame mortar with.

Doc Von Doom – Asuran Necromancer
Gate of Madness
Contribute to the Wiki MetaBattle Builds

engineer vs holosmith

in Engineer

Posted by: Shaogin.2679

Shaogin.2679

And the fact that Photon Forge give kits 6 sec cd is not a problem because by the time you used you forge skill to pass 50% heat and weapon skill 6 seconds are alredy gone and you can use your kit.

The freedom is still gone though.

Being able to freely switch between weapons and kits is one of the best things about engineers. Giving that up is a loss.

You can still swap freely between weapon kits though. That hasn’t changed at all. You just can’t swap to photon forge (which is not a weapon kit) and back to a weapon kit immediately. Then again, there isn’t much reason to do this anyways since photon forge isn’t some kit with only 1 or 2 high damage skills that you use then swap. The entire photon forge kitten nal delivers high damage.

The only reason I can think of for people wanting to swap out of Photon Forge early for is because they activated it without realizing they were still dangerously high on heat. But then again, this is exactly why the 6 second lockout exists, to create that risk, to make the player think about what they are doing.

Also, it feels like you are going to want to stay in photon forge as much as possible for max dps, using kits during the cooldown. So wanting to swap to photon forge and then immediately swap back to a kit makes even less sense. In fact, this whole “but it takes away my freedom of kit swapping” complaint really just sounds like complaining for the sake of complaining without even really understanding what you are complaining about.

Doc Von Doom – Asuran Necromancer
Gate of Madness
Contribute to the Wiki MetaBattle Builds

first impressions: holosmith

in Engineer

Posted by: Shaogin.2679

Shaogin.2679

I found by the time you did whatever you activated forge to do, it’s been 6 seconds and your kits are off cooldown. I haven’t had an issue with being locked out – maybe for 1 second tops.

Same here. I’m actually loving how well this new spec blends in with kits.

Doc Von Doom – Asuran Necromancer
Gate of Madness
Contribute to the Wiki MetaBattle Builds

help test pvp zerk holo build!

in Engineer

Posted by: Shaogin.2679

Shaogin.2679

Seems redundant to spec for a SD build. Holosmith already delivers high damage without the need of gimping ourself for a bit of extra damage.

Also, Healing Turret is still a better heal than the Holo heal. It heals for more than the Holo heal without the need for a heat level while still cleansing two conditions. And while Cauterize may remove 2 more conditions while above 50 heat, it gives you a 3 sec stack of burn per condition that was cleansed.

Doc Von Doom – Asuran Necromancer
Gate of Madness
Contribute to the Wiki MetaBattle Builds

engage photo forge weapon swap

in Engineer

Posted by: Shaogin.2679

Shaogin.2679

I’ll double check later, but I’m pretty sure it does/should, though I did hear some people in the mists lobby complaining about how it is not triggering on swap sigils.

Doc Von Doom – Asuran Necromancer
Gate of Madness
Contribute to the Wiki MetaBattle Builds

hard light arena should remove condi

in Engineer

Posted by: Shaogin.2679

Shaogin.2679

Yeah, it would make such an amazing group buff tool. It feels weird getting all these boons just for myself.

Doc Von Doom – Asuran Necromancer
Gate of Madness
Contribute to the Wiki MetaBattle Builds

The Hollow traits of the Holosmith

in Engineer

Posted by: Shaogin.2679

Shaogin.2679

Was I right? or was I right?

Nope, once we get the xpac holosmith will most likely be the highest dps in pve using a hybrid build, so thats 1 down, for wvw it dosent really matter since scrapper has only one viable build and the rest are sub par and you arnt running the viable build and seem to be kicking kitten sub par holosmith builds should be right and for spvp every class has 1 meta build a bunch of viable builds and then a crap ton of but i like it builds just depends on whos playing and who there playing agienst.

Im not sure what your trying to be right about anymore tbh, the play style is new.and refreshing and based on how things look we are going to have viable buildss across the board and theres not much anet can do with the holosmith outside of altering numbers if they want to balance the holosmith so its either we are top tier dps and viable or not top tier dps and not viable.

Is it just the fact you dont like the idea of being forced to use photon forge to make a viable build for holosmith after all these years of being forced to take a kit, because i wouldnt argue with you on that.

I was right about the fact that the traits don’t matter. It doesn’t matter what you pick for the Holosmith traits, it doesn’t affect the build no matter if it’s condi or power.

The skills matter way more than the traits when they should be relatively equal.

How do the traits not matter? From what I’ve experienced so far, the traits completely change in what way I utilize the Photon Forge.

Doc Von Doom – Asuran Necromancer
Gate of Madness
Contribute to the Wiki MetaBattle Builds

It just does damage...

in Engineer

Posted by: Shaogin.2679

Shaogin.2679

Yeah, I think the idea was to get away from the whole support or bunker playstyle. It is just a high damage high risk spec, and it is pretty awesome. Just don’t expect to be some support player, not sure why you would from the info given anyways.

Doc Von Doom – Asuran Necromancer
Gate of Madness
Contribute to the Wiki MetaBattle Builds

Engineer 100% heat dmg is not OK

in Engineer

Posted by: Shaogin.2679

Shaogin.2679

After trying this for a bit today, it is pretty easy to manage your heat levels. Although, I have gotten carried away and overheated while trying to finish someone off.

The Photon Forge suit changes colors to warn you of overheating, there is an animation around the f5 button when you are close to overheating, and there is an audio warning as well.

I was able to maintain between 50-150 heat all while fighting pretty easily.

Doc Von Doom – Asuran Necromancer
Gate of Madness
Contribute to the Wiki MetaBattle Builds

first impressions: holosmith

in Engineer

Posted by: Shaogin.2679

Shaogin.2679

The Holosmith works pretty well with kits. Swapping to a kit takes you out of Photon Forge which is nice. Holosmith also works well as either power or condi, though just about all of the burns that Holosmith provides have a pretty short duration.

Holosmith still needs to rely on core skills for condi removal, because on it’s own it is really weak to condi damage. The damage is pretty awesome though and the Holosmith can handle direct damage pretty well. Mobility is also really nice.

Doc Von Doom – Asuran Necromancer
Gate of Madness
Contribute to the Wiki MetaBattle Builds

Is turret engi viable or just bots using it?

in Engineer

Posted by: Shaogin.2679

Shaogin.2679

Or maybe if they continue using turrets in spite of them sucking, anet will see enough uproar to possibly consider buffing the kitten things?

What gets more attention drawn to get something fixed? Never using it, or being such a useless mess that even the other professions start crying to anet because of the useless engineers on their team?

Never using it.

Doc Von Doom – Asuran Necromancer
Gate of Madness
Contribute to the Wiki MetaBattle Builds

Back after a Year+

in Engineer

Posted by: Shaogin.2679

Shaogin.2679

You could start with meta battle and then move on from there.

Doc Von Doom – Asuran Necromancer
Gate of Madness
Contribute to the Wiki MetaBattle Builds

Swap Pistol 3 and 4 abilities?

in Engineer

Posted by: Shaogin.2679

Shaogin.2679

Don’t want it swapped since it would mess with s/p. If they want p/p or s/s to be more appealing than s/p, then they need to address shield and main hand pistol without messing up our offhand pistol.

Doc Von Doom – Asuran Necromancer
Gate of Madness
Contribute to the Wiki MetaBattle Builds

Rocket Boots - Amazing

in Engineer

Posted by: Shaogin.2679

Shaogin.2679

I’ve been using rocket boots with the FT Condi Engi build, replacing the Toolkit. It was completely worth it. The mobility makes such a huge difference, and I get another source of burning, not to mention the blast finishers.

Doc Von Doom – Asuran Necromancer
Gate of Madness
Contribute to the Wiki MetaBattle Builds

Function Gyro Confusion

in Engineer

Posted by: Shaogin.2679

Shaogin.2679

Don’t get why people are saying it is useless for PvE. In dungeons and raids and even open world events you can use it to revive teammates. Sure it’s not a big deal, but saying it does absolutely nothing and is completely useless in all PvE is quite the exaggeration.

Doc Von Doom – Asuran Necromancer
Gate of Madness
Contribute to the Wiki MetaBattle Builds

Dear Arena Net

in Necromancer

Posted by: Shaogin.2679

Shaogin.2679

It would actually be a bit insulting if Anet doesn’t bother to even acknowledge such a well-typed post.

Doc Von Doom – Asuran Necromancer
Gate of Madness
Contribute to the Wiki MetaBattle Builds

Kinetic Battery - a nerf to condi engineer

in PvP

Posted by: Shaogin.2679

Shaogin.2679

No more double AoE moa.

Double AoE Moa? Who in the world was doing that? No point taking Elixir X for a condition build, and no point in taking Tools for a PvP power build.

I do miss the double procs for condi Engi, but the new trait is better and I think designed more for the Holosmith.

Doc Von Doom – Asuran Necromancer
Gate of Madness
Contribute to the Wiki MetaBattle Builds

Reactive Lenses going off with stability

in Engineer

Posted by: Shaogin.2679

Shaogin.2679

-snip-

So wouldn’t it make sense to not flag a player as having been stunned recently if the stun detected the player had stability up. In that case, it would remove stability but leave no flag, thus the auto stun break would never be triggered. Seems like a pretty simple solution unless I missed something here.

Doc Von Doom – Asuran Necromancer
Gate of Madness
Contribute to the Wiki MetaBattle Builds

What we really need instead of Holosmith

in Engineer

Posted by: Shaogin.2679

Shaogin.2679

Sorry but if Engineers had a Death Shroud-like mechanic that gave us a second health bar, we would become unkillable. That would just be beyond broken.

Doc Von Doom – Asuran Necromancer
Gate of Madness
Contribute to the Wiki MetaBattle Builds

AED ... PVP/WVW

in Engineer

Posted by: Shaogin.2679

Shaogin.2679

overheating isnt really a good thing, you arent supposed to want to do it… aed putting you in the position of even considering it is bad gameplay

There’s a grandmaster trait that makes an overheat build a thing. AED looks very juicy for Holo. We’ll see how fast the heat builds up in the battle etc, but AED will definitely have its role.

But that trait also makes the initial overheat blast damage your enemies instead of you, removing the potential synergy with AED.

It removes the direct 4k damage, but you still get the debuff that deals another 4k dmg over 2,5 seconds.

Didn’t realize the DoT after the overheat was that high. I guess it could work with some precise timing then. Will have to wait to see how practical it is lining up an overheat and AED with the moment you are about to die and need the heal.

Doc Von Doom – Asuran Necromancer
Gate of Madness
Contribute to the Wiki MetaBattle Builds

Any idea for engi build. Did the update help

in Engineer

Posted by: Shaogin.2679

Shaogin.2679

Seen a few people posting that rifle is better now, but I’m not seeing any changes that benefited rifle. Am I missing something here?

Doc Von Doom – Asuran Necromancer
Gate of Madness
Contribute to the Wiki MetaBattle Builds

AED ... PVP/WVW

in Engineer

Posted by: Shaogin.2679

Shaogin.2679

overheating isnt really a good thing, you arent supposed to want to do it… aed putting you in the position of even considering it is bad gameplay

There’s a grandmaster trait that makes an overheat build a thing. AED looks very juicy for Holo. We’ll see how fast the heat builds up in the battle etc, but AED will definitely have its role.

But that trait also makes the initial overheat blast damage your enemies instead of you, removing the potential synergy with AED.

Doc Von Doom – Asuran Necromancer
Gate of Madness
Contribute to the Wiki MetaBattle Builds

Gold vs Legend???

in PvP

Posted by: Shaogin.2679

Shaogin.2679

And conversely this kind of match lowers the population. /shrug, the season is over tomorrow.

Well it is either that or some people just never get to play, which also lowers population. Matchmaker is doing the best it can for what it has to work with.

Doc Von Doom – Asuran Necromancer
Gate of Madness
Contribute to the Wiki MetaBattle Builds

predictions for meta post PoF

in PvP

Posted by: Shaogin.2679

Shaogin.2679

not a single mention of holosmith/scrapper? :p scrapper has only been one of the most dominant builds in this meta but okay

haven’t been able to speculate what holosmith will be best at. I see a bit of burn, bleed, and a bit of utility in it. Is it gonna make p/p engi viable as p/p holosmith?

It appears to be a pure damage spec, that can be traited to work as either a power or condi build. I’m guessing p/p or sword/shield holosmith will be plenty viable. Maybe even sword/pistol or rifle as well.

Doc Von Doom – Asuran Necromancer
Gate of Madness
Contribute to the Wiki MetaBattle Builds

Gold vs Legend???

in PvP

Posted by: Shaogin.2679

Shaogin.2679

Queueing at a time when population is low will do it.

Doc Von Doom – Asuran Necromancer
Gate of Madness
Contribute to the Wiki MetaBattle Builds

MMR is broken

in PvP

Posted by: Shaogin.2679

Shaogin.2679

I’ve placed bronze every since the new Ranked League.

Wow, this actually explains the tone in all of your posts.

Ok and yet you ignore the fact that I placed Gold Tier 2 this season. Attack my arguments not me.

Nothing really changed in my skill level…… Actually I’ll honestlly will say I’m a lower skill then prior seasons. However the 1st season I decide to delete some randomess from my match I get place Gold 2 off of the rip?

Lol, you can said I’m a bad player all you want. however Rating is going to put me above alot of players this season. And I haven’t really played sPvP since season 5. For the obvious reasons and headaches.

So did I just get good from not playing? Or have the MM just been screwing me this whole time. As I’ve complained about in the past…. People Throwing most of my matches……. People not giving a single care on my team….. Highly unfair match ups to boot……

But yeah throw the whole you was bronze so you was just bad type thing. I’ll just laugh.

Now that I’ve got to see the system from both sides of the stick. My prior thoughts have been completely confirmed. ||| This game has one of the worst Match Maker systems I have ever played in a Rated Video Game. |||

Yall can attack me till the cows come home. It just will not change the facts of what people are complaining about. I just stopped bothering complaining, and moved to a actual PvP game. And barely bother with GW2’s sPvP unless a friend or such begs me to join them, and I’m feeling in a Yolo mood at that time.

Good Day

Never made a single statement on your skill level nor did I attack you. You simply jumped to a ton of assumptions and went off on that adorable rant. Lol.

Doc Von Doom – Asuran Necromancer
Gate of Madness
Contribute to the Wiki MetaBattle Builds

The Hollow traits of the Holosmith

in Engineer

Posted by: Shaogin.2679

Shaogin.2679

Judging by the skill descriptions on the Wiki it would make sense that you can still use kits while in photon forge after the lock out time.

Don’t think you can completely stall heat generation though because I think it said photon forge generates 2% heat per second or something like that?

Doc Von Doom – Asuran Necromancer
Gate of Madness
Contribute to the Wiki MetaBattle Builds

This isn't WoW!

in Guild Wars 2 Discussion

Posted by: Shaogin.2679

Shaogin.2679

WOW isn’t the first game to have raids, mounts, trinity. #justsaying

#justsaying to who? No one here is saying otherwise.

Ermm? Your topic and much of the thread contents are all heavily implying that wow is the originator of all. Otherwise, why would you use wow as reference?

Even if that wasn’t your intention but the fact that you started it out that way already made your intentions moot.

If you actually read, you’d see that neither me nor anyone else in this thread has made such a claim.

Implying
indicate the truth or existence of (something) by suggestion rather than explicit reference.

Is fine if wow is the ever mmo you ever played, is really fine.
But it isn’t fine to assume others make suggestions just because of wow, wow isn’t the only mmo nor the first to do those things. Likewise, not everyone here plays wow or enjoy playing it anyway. The topic and content in nature are full of ignorance, painfully insulting to gaming in general.

Not sure what thread you’re reading, but again, I never implied (if that makes you feel better) that WoW was the originator of anything. If you actually read this thread you would see that no one else was posting such implications either.

Doc Von Doom – Asuran Necromancer
Gate of Madness
Contribute to the Wiki MetaBattle Builds

Animations from the new expansion

in PvP

Posted by: Shaogin.2679

Shaogin.2679

Maybe since the pro league is no longer a thing they just don’t care about toning down the animations anymore?

Doc Von Doom – Asuran Necromancer
Gate of Madness
Contribute to the Wiki MetaBattle Builds

This isn't WoW!

in Guild Wars 2 Discussion

Posted by: Shaogin.2679

Shaogin.2679

A lot of rant posts going on here. Feels like some people just read the title, skimmed the artical, and just assumed I was saying having mounts makes this game a WoW clone. Either that or people are eager to vent about past arguments on older posts.

Maybe your title should have been different than: This isn’t WoW!

and

I used to see this response alot when requests came up for things like raids, tanks, healers, mounts etc. All of those things are in the game now despite the strong protest of these apparent WoW haters.

So I guess we can go back to asking for anything now, and just ignore the naysayers. What’s next? Capes? Built in open world voice channels?

If you don’t mean that the changes made it a WoW clone because it was most unclear if you didn’t.

Nowhere in there does it suggest that I think the changes make this game a WoW clone. The title is also explained in the very first sentence. Didn’t mean to trigger anyone, apparently alot of repressed anger in here. People misread and went straight into defensive mode. Yikes!

/shrug

If you say something and everyone misunderstands you then maybe you didn’t say as clearly as you thought you did.

Even after editing the post and clearly stating my intentions people are still ranting. Apparently I failed to account for reading comprehension skills and sensitivity to the mention of WoW. Lol.

Doc Von Doom – Asuran Necromancer
Gate of Madness
Contribute to the Wiki MetaBattle Builds