Showing Posts For Shirk.6421:

Condition shortbow and axe

in Ranger

Posted by: Shirk.6421

Shirk.6421

Hello my fellow rangers,

I just wanted to share my opinion about the shortbow and (mh) axe used in a condition build.

This thread is about PvP/WvW.

I think both weapons have a big problem:

Shortbow: the only decent bleed is the auto-attack, that means spamming 1 and kiting your enemy while trying to get to his side or behind him. (Spinning warriors and thiefs laugh at this).

Axe: The only bleed is the 2nd ability, if you don’t hit, it’s on cd and you have to wait until it’s ready to be able to pop damaging conditions again. You try to get as close as possible to your target to apply the bleeds but it’s way too easy to dodge there, the enemy doesn’t even have to dodgeroll because you can’t hit a moving target properly at point blank range. I don’t know if the animation is too long or the skill should be reworked in a way where the enemy actually needs to dodgeroll to get out of the AoE.

But I think, despite this, the biggest issue with both weapons is that we only can apply bleeds from autoattack OR from skills. If you take a look at most of the other weapons, they have both. Apllying them from autoattacks and from actual skills, what means if your spells are dodged you still have your autoattack for the time it’s on cd.

-Axe needs a decent autoattack, kinda like the mesmers staff. http://wiki.guildwars2.com/wiki/Winds_of_Chaos

-Shortbow needs a condition burst.

What do you think?

Sigil not working

in Players Helping Players

Posted by: Shirk.6421

Shirk.6421

Holy moly, that’s the reason, I always wondered why it happens sometimes but didn’t think about this reason, but shouldn’t it be considered as a bug?

Sigil not working

in Players Helping Players

Posted by: Shirk.6421

Shirk.6421

  • Do not use one “on crit” and one “on weaponswap” in two different weaponsets*

why? o_O

Ranger video truth

in Ranger

Posted by: Shirk.6421

Shirk.6421

Hehe cool, making fun of the WW2 (and the Holocaust) to bring your point across. That’s pretty classy! Keep up the good work ranger-community.

You have no Idea what these Hitler rants videos are about and didn’t watch one before, right?

Oh I do understand german and I have watched the movie but cool assumptions

I’m speaking about the parodies not the actual film and btw. I’m german myself so I understand everything but it’s still funny as hell, like every other one of this parodies.

Ranger video truth

in Ranger

Posted by: Shirk.6421

Shirk.6421

Hehe cool, making fun of the WW2 (and the Holocaust) to bring your point across. That’s pretty classy! Keep up the good work ranger-community.

You have no Idea what these Hitler rants videos are about and didn’t watch one before, right?

More diversity with Carrots

in Suggestions

Posted by: Shirk.6421

Shirk.6421

I’d love to have vegetable weapons. A gigantic carrot for a hammer or greatsword would be epic.

Battle Bunny Riven approves this.

More diversity with Carrots

in Suggestions

Posted by: Shirk.6421

Shirk.6421

Same for onions please.

Irony of thieves stolen ability from rangers.

in Ranger

Posted by: Shirk.6421

Shirk.6421

If you ran a pig you could have the same exact ability as well…

Yay, and also give me the same amount of spamable whirl/leap finishers. Thanks.

stunlocking

in Suggestions

Posted by: Shirk.6421

Shirk.6421

Yes, I hate it and I think it’s op, same goes for fear and kock-down.
Why not revamping it like this?

1st incoming: 100% duration
2nd: 75% duration
3rd: 50% duration
4th: immune
5th: 100% duration
6th: 75% duration
etc.

(edited by Shirk.6421)

Please fix Ranger Pets

in Suggestions

Posted by: Shirk.6421

Shirk.6421

Please, please fix the F2 abilities to react when I use them and not 5 seconds later because my pet thinks it’s cool to keep attacking an enemy instead, it often doesn’t work when the pet moves or I’m standing on another level than my pet. And please let the pets actually hit moving targets, atleast with their F2 or racial abilities >.>

Irony of thieves stolen ability from rangers.

in Ranger

Posted by: Shirk.6421

Shirk.6421

Oh the irony…

New classes/races/weapons for 2014 and 2015

in Suggestions

Posted by: Shirk.6421

Shirk.6421

My ideas, don’t take them too serious xD

Elementalist:
OH torch: fire → another set of fireskills, like spitting fire; water → mistskills like blinding or regen; air → skills that resemble a firestorm; earth → lava-based skills
MH axe: How this elementalists remind me of WoW-shamans, there’s need for axes here. And yes, they know how to wield them properly, they can even summon them.
(little off-topic: is anybody using weapon summoning skills in decent builds?)

Warrior:
OH dagger: used for finishing your foes, every knight, soldier, w/e was running with a back-up knife or dagger which was used to finish off armoured enemys after wrestling them down.
OH torch: who doesn’t miss the picture of an medieval/fantasy-army marching illuminated through the night, who doesn’t love torchlight processions at all?

Ranger:
OH pistol: we know the ranger likes it quiet, but an ace in the hole is the best life insurance.
MH dagger: as already suggested many times, this would be lovely.

Necromancer:
OH torch: plague-flame-spitting maniacs? check! (green flames of course)
shortbow: Would just love to see something like that, I mean, c’mon, banging around with magical-infected arrows? Who wouldn’t like that?

Guardian:
OH horn: the most obvious. I’m even wondering why this ins’t already usable. Buffing
and stuff.
longbow: yes this is a guardian. A guardian also guards gates. And what do you do when you see a bunch of foes trying to rush your beloved castle? No, you don’t charge into them like a mentally disturbed suicidial person. You try to get them off this kitten castle. What would work better than a magically enhanced longbow?

Thief:
MH mace: what is better for knocking somebody out than a lovely blunt club?
rifle: I know it’s hard to loot somebody after killing him from long distance, but it’s safe, modern assasins do the same (ask Kennedy! oh wait…). As long as the thief isn’t screwing up like this guy ( http://www.youtube.com/watch?v=yx-hdWXuXZQ ) it should work well.

Engineer:
OH torch: igniting your matchlock pistol and letting your enemys look like Niki Lauda at the same time? Definitely!
hammer: what does an engineer want more than a weapon used for smacking faces and repairing/destroying stuff?

Mesmer:
MH pistol: Sometimes you just want to keep your hands clean in a normal way.
OH horn: Just tell me, what’s more confusing than a shizo running around with a vuvuzela?!

New classes/races/weapons for 2014 and 2015

in Suggestions

Posted by: Shirk.6421

Shirk.6421

I guess it’s more meant that different attunement using eles are in the favour of different gods.

fire – Balthasar
air – Dwayna
water – Grenth
earth – Melandru

But it has nothing to do with the gods other than the gods tied to different elements.
The power doesn’t come from the gods, and are still very much usable without the gods, while the Dervish power is not.

That’s what I said…

New classes/races/weapons for 2014 and 2015

in Suggestions

Posted by: Shirk.6421

Shirk.6421

the elementalist is exactly the same as the dervish, it’s also based on human gods, all 5 of them actually, yet you don’t see that as a problem…..

How is the elementalist tied to the gods?
And even if it somehow is it is far from the same as Dervish.
The dervish was BUILT AROUND worship and praying to the human gods.

I guess it’s more meant that different attunement using eles are in the favour of different gods.

fire – Balthasar
air – Dwayna
water – Grenth
earth – Melandru

And i want kittening spears usable on land, atleast for rangers and/or warriors/guardians.

(edited by Shirk.6421)

Short bow love any time soon?

in Ranger

Posted by: Shirk.6421

Shirk.6421

Not that reality has much to do with this game; but I applauded when Short Bows were given less range than Long Bows. It made perfect sense. A larger bow size means greater string size, and the farther a string can pull its arrow back, the greater the arrow’s velocity and the farther it will fly. That said, Short Bows should have been boosted in other ways to make up for the loss of range. Still waiting for that.

Why do I always have to read something like that? It’s plain nonsense. I’m traditional archer myself, practical and theoretical, since about 17 years. The most shortbows are build in a composite-style, other materials than wood is used, like leather and bone to give the arrow a better acceleration. A shortbow shoots at least the distance a longbow does, even further in most cases, but a longbow hits harder. This is (except the range…) already in the game, the longbow is better for sieges, which is even seen in the skills ingame, while a shortbow is used for skirmishing, shooting from horsebacks, open areas, not as good for sieges as the longbow is due to most commonly heavier arrows of the longbow. If you shoot over a castle wall with a shortbow, the arrow is just flying over the whole castle, while the arrows of a longbow are designed to come down in a different angle. Just to clarify that a shortbow doesn’t need to have a shorter range than a longbow.

traps in the crit-tree?

in Ranger

Posted by: Shirk.6421

Shirk.6421

They should atleast swap expertise (condition duration) from the marksmanship-tree and prowess (critical damage) from the skirmishing tree, so a powerbuild doesn’t have to take the condition duration and gets critical damage instead, and a trap build gets its condition duration and loses the useless critical damage. Having to take a whole of 2 trees as power ranger for the crit makes it very difficult because you are toally screwed when you can’t max out wilderness survival. So the traps would get more condition duration, not only because it’s useful but also because trap potency was already wrongly nerfed, and a power based build gets atleast some critical damage without being forced to leave the wilderness survival tree behind, which is our only decent condition removal, which is also grandmaster tier…

traps in the crit-tree?

in Ranger

Posted by: Shirk.6421

Shirk.6421

the whole of the rangers traitlines is a mess…
as is the petsystem
as are the weapons…

darn.. why was that my choice for my main class…

Asking myself the same thing since hitting 80, but I would love the class if it would get some attention but, yeah, you know the rest of the story.

Bringing the RP back into MMORPG

in Suggestions

Posted by: Shirk.6421

Shirk.6421

Whinig brat… ah okay whatever, go back to your imaginary life, but stop this flooding kitten because it’s annoying as hell. Why are you even refusing the idea of an official RP-server? Because you want to annoy other players for attention?

(edited by Shirk.6421)

traps in the crit-tree?

in Ranger

Posted by: Shirk.6421

Shirk.6421

Can someone give me a valid reason why ANet put the trap-traits into the crit-tree? I wanted to try a trapper build lately but I can’t become friends with the crit-damage… the crit-chance – okay – I can live with that but the crit-damage…. meeeh.

Bringing the RP back into MMORPG

in Suggestions

Posted by: Shirk.6421

Shirk.6421

Why should I? Just because some idiots can’t behave? If they are allowed to interrupt my chat, why shouldn’t I be? If they start flaming, I’m just gonna suggest them to turn off their emotes, should work fine, right?

Bringing the RP back into MMORPG

in Suggestions

Posted by: Shirk.6421

Shirk.6421

That’s why I said give the RPers an own server… an official one.

And yes, it’s not spamming, its flooding, same crap.

Next time I just flood them aswell, I mean what’s /e made for?

Bringing the RP back into MMORPG

in Suggestions

Posted by: Shirk.6421

Shirk.6421

It’s propably because this whole spamming just annoys players who are writing in a group or guild? Already thought about this? Even when the RPers are in a group the emote (/e blablabla) goes through.

Bringing the RP back into MMORPG

in Suggestions

Posted by: Shirk.6421

Shirk.6421

They are everywhere… I don’t even play there.

Bringing the RP back into MMORPG

in Suggestions

Posted by: Shirk.6421

Shirk.6421

Give the roleplayers an own server so we don’t have to read this whole senseless spamming everywhere we go.

The logic behind the rune of speed

in Guild Wars 2 Discussion

Posted by: Shirk.6421

Shirk.6421

Yes, but why does the rune buff swiftness then? 2 boni you don’t need in the set then…

Elementalist Trait "One with Air"

in Bugs: Game, Forum, Website

Posted by: Shirk.6421

Shirk.6421

Same for engis.

Right now, no single movement speed bonus can exceed +33%, even when 200% movement speed is promised.

Ranger's Crossfire [bugged]

in Bugs: Game, Forum, Website

Posted by: Shirk.6421

Shirk.6421

works fine here… did you read the descriptions properly?

-crossfire: applys bleed when hitting from BEHIND or from the SIDE.
-sharpened edges: 66% CHANCE to apply bleed when critting
-sigil of superior earth: 60% CHANCE to apply bleed when critting. (2 sec cooldown)

Idea for auto-attack

in Suggestions

Posted by: Shirk.6421

Shirk.6421

Uhhm just wait for your axe skills after finishing your chain? The 3rd attack is the most powerful (except F1 ofc). You don’t have to use everything when the cd is gone but rather find a good timing.

The logic behind the rune of speed

in Guild Wars 2 Discussion

Posted by: Shirk.6421

Shirk.6421

Then my question… why do you use the runes of speed when you use the warhorn/signet of rage to get swiftness which is more powerful? The 6th rune especially.

Levels segregate the game world

in Guild Wars 2 Discussion

Posted by: Shirk.6421

Shirk.6421

There is also reason that 2 faction games been common. Just because its common doesnt mean its whats best. Developers are conservative and like to reuse ideas of the past. thats why. it wasnt always common. like stated, most RPGs didnt have levels. going back as far as tabletop and into computer gaming. early RPGs didnt have levels. Levels became “the thing” after Everquest 1. That doesnt mean it has to be the set in stone way to make MMOs.

Attachments:

Levels segregate the game world

in Guild Wars 2 Discussion

Posted by: Shirk.6421

Shirk.6421

Why don’t we just delete the whole reward system? All skills/traits at lvl 1 or being instant lvl 80, 3 exotic drops from every mob, legendarys for 5g a piece…

The logic behind the rune of speed

in Guild Wars 2 Discussion

Posted by: Shirk.6421

Shirk.6421

Hello there,

so I was looking around for some ways to enhance my movement speed without dropping an offhand-weapon for a horn or a slot for a movement speed skill, and then the rune of speed came to my mind.

http://wiki.guildwars2.com/wiki/Superior_Rune_of_Speed

The only thing I don’t get with these is the logic behind the proc-chance/swiftness duration. A full set provides 25% movement speed all the time, 8% less speed than swiftness. So why does this rune-set buffs and provides swiftness when you (and me and most of the players using this rune to get a movement speed bonus without dropping weapons/slots for this purpose) use the rune to avoid having to take swiftness? Why would I need to buff this 8% more movement speed, when most players using this runes are using it because they “don’t want” swiftness?

Is it just me who thinks like that? If yes, please illuminate me :P

Ranger's Crossfire [bugged]

in Bugs: Game, Forum, Website

Posted by: Shirk.6421

Shirk.6421

it doesn’t apply the bleeds when you shoot him straight into the face.

Give Pet's a dodge Bar Please........

in Ranger

Posted by: Shirk.6421

Shirk.6421

They already get 2 seconds of protection when you dodge, so you need a good timing for that, but even 2 seconds of protection won’t save the pets life often. And we are forced to go into the wilderness survival tree again….

[VIDEO] I Hate Rangers!!

in Community Creations

Posted by: Shirk.6421

Shirk.6421

On which server are you playing? Would really like to fight you, not because of hate but just for fun

[VIDEO] I Hate Rangers!!

in Community Creations

Posted by: Shirk.6421

Shirk.6421

Next time play against rangers not just running around there for map completion :P

2 Sun Spirits

in Bugs: Game, Forum, Website

Posted by: Shirk.6421

Shirk.6421

Sooo, today I played some rounds in the mists and then I saw that I was running around with 2 Sun Spirits at the same time. Unfortunately I couldn’t catch a screen while fighting. Even that 5 spirits are kinda more fun than 4, I guess it isn’t wanted at all :P

(edited by Shirk.6421)

Shortbow Rework

in Ranger

Posted by: Shirk.6421

Shirk.6421

Guess what, a shortbows range potential is at least as high as a longbows one, some designs can even shoot further, but being less powerful than a longbow.
(same draw-weight ofc)

Shortbow Rework

in Ranger

Posted by: Shirk.6421

Shirk.6421

I would actually accept a reduction in bleed duration if it applied it from all angles and be happy as pie with this alone.

Lesser than this already pathetic 3 seconds?

Need help with dyes

in Players Helping Players

Posted by: Shirk.6421

Shirk.6421

http://i.imgur.com/AWPpW.png

Hope it helps a bit.

simplest class to play for a young kid

in Players Helping Players

Posted by: Shirk.6421

Shirk.6421

This kind of stuff always reminds me about this:

http://www.mirror.co.uk/news/world-news/boy-8-shoots-grandmother-dead-2223955

I’m not going to say he’s gonna stab you after playing a warrior, but even this kind of games can make a child addicitve or even “violent” (With violent I mean that he couldn’t take the difference between killing/hurting somebody in the game and in RL, taking it as normal.) I guess your older kid would get it, playing a hour or something per day, but believe me, it won’t stay at one hour.

But I’m not here to educate your children about games or you about parenting xD

We can agree this is funny

in Ranger

Posted by: Shirk.6421

Shirk.6421

Weird that I only get a max. of 3k outta my storm spirit as a condi ranger, but w/e, another topic.

We should really consider raiding this guys home, lawl.

How does my set look?

in Players Helping Players

Posted by: Shirk.6421

Shirk.6421

I don’t like it because… well… I just don’t like it, it kinda doesn’t fit.

If you like it, why do you ask and don’t just play?

(edited by Shirk.6421)

We can agree this is funny

in Ranger

Posted by: Shirk.6421

Shirk.6421

How I love laughing about these kind of posts. grabs popcorn

And don’t forget the “5k dmg on storm-spirit is too op, nerf please” thread

Fix Fast ground targeting for mouse please

in Suggestions

Posted by: Shirk.6421

Shirk.6421

Already tried to change the ground-targeting options?

-click on skill, click again to cast it
-click on skill, instantly casts it to the location of your mouse (seems like you have this)
-click on skill, skill gets casted when you release the button in the area where your cursor is now. (…or this)

Filter Armor by Type in Trading Post

in Suggestions

Posted by: Shirk.6421

Shirk.6421

Yes please… it’s kinda annoying.

Bark Skin and Protection

in Ranger

Posted by: Shirk.6421

Shirk.6421

I remember reading something offical that they should work additive some time ago…
unfortunately no idea where it was exactly.

Backpacks

in Suggestions

Posted by: Shirk.6421

Shirk.6421

Yes, that’s why I created the suggestion x)

Just wanted to play it safe^^

Warriors need more sustain buff like this

in Suggestions

Posted by: Shirk.6421

Shirk.6421

This can’t be a serious suggestion… nonono…

Backpacks

in Suggestions

Posted by: Shirk.6421

Shirk.6421

I actually speak about the normal brown backpacks.
http://dulfy.net/wp-content/uploads/2013/06/gw2-guild-backpack.jpg
Sorry if it wasn’t quite understandable.