Showing Posts For Shockwave.1230:

IMO shatter mesmers need a nerf

in PvP

Posted by: Shockwave.1230

Shockwave.1230

This is a new one

Sylvari Elementalist – Mystree Duskbloom (Lv 80)
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)

ToG: EU meta vs NA meta

in PvP

Posted by: Shockwave.1230

Shockwave.1230

I told him the reason, gave plenty of reasons to let me go, and was still denied regardless. So no – this is not EU, we don’t get time off to play games.

You should check the office front for your school if you haven’t, teachers are one thing, but the administrators can force the teachers to schedule things around your needs if you can get them on your side.

Sylvari Elementalist – Mystree Duskbloom (Lv 80)
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)

Anyone noticed abnormal lag today?

in Guild Wars 2 Discussion

Posted by: Shockwave.1230

Shockwave.1230

I made sure this was not my ISP, my ping to Dallas Texas is 40ms.

I’m in the united states midwest, and have had multiple DC’s today.

For the past 3 hours or so I’ve had loads of lag in between skills being executed and activating. Dodge must be client side though, because that is instant.

The skill lag has been ranging from 200ms to 10+ seconds.

When it first started I couldn’t connect to any official GW2 sites, including the wiki. I also couldn’t get the launcher to connect to the login servers.

Made sure other sites besides gw2 sites were working correctly and they were.

Tried to ping www.guildwars2.com from the command prompt and no packets were returned.

Once I was able to log back in is when the skill lag started.

So… I might be the only one experiencing this, but it seems unlikely, and seems more likely to be an issue with the prod servers given what I know so far.

Sylvari Elementalist – Mystree Duskbloom (Lv 80)
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)

Acceptable practice? Spawn Camping

in PvP

Posted by: Shockwave.1230

Shockwave.1230

It’s a competitive environment, you don’t let up and give people openings to take away your advantage.

Sylvari Elementalist – Mystree Duskbloom (Lv 80)
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)

Are pvpers suppose to be broke?

in PvP

Posted by: Shockwave.1230

Shockwave.1230

I mean, if we got more gold from pvp, what would you do with it? Unlock Magi’s amulet? :p

I’d increase my Fabulousness attribute +1000

Sylvari Elementalist – Mystree Duskbloom (Lv 80)
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)

ToG: EU meta vs NA meta

in PvP

Posted by: Shockwave.1230

Shockwave.1230

It’s gonna be interesting when the Abjured is 4/5 in a LAN WTS envrionment. Vs TCG they were 2/5 with 3 other top rated NA players for a super pug and in the EU servers.

When Rom changed back to warrior after 3 matches no one was dodging his CC lol.

Helseth setup some nice portal plays resulting in +2 outnumbered situations, and those had major impact on a couple of the matches resulting in TCG wins.

Phantaram solo killed Tage on the virtues guardian build, which was epic. Tage would have been fine on AH though. The kill might have been quicker if his burning speed ports didn’t rubberband bug literally every time he tried them lol.

Zoose was almost a legend, but couldn’t get the boss steal vs Sizer on forest.

Reevsy was backcapping like a sneaky thief on his engi a couple of times, which was hilarious.

Toker came to play, and just was all around solid.

Poor Nos kept getting Moa’ed, but that shows the respect TCG is showing him. I think he was Moa’ed 3 times in 1 match during one of them. Step up your dodge game Nos.

Just fun for everyone. There were probably 300 viewers between multiple streams, and chats were really lively. You could tell the players were having a blast too.

Moar plz!!!

Sylvari Elementalist – Mystree Duskbloom (Lv 80)
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)

Team Comp Tool/Builder

in PvP

Posted by: Shockwave.1230

Shockwave.1230

The only tool that currently exists is each persons individual brain and supplemental references to things that already exist like individual build tools, the wiki, and the like.

The GW2 Reddit is normally on the ball when these types of things are released, I check it daily and haven’t seen such a tool referenced in the past year.

Sylvari Elementalist – Mystree Duskbloom (Lv 80)
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)

Leaderboard/rating????

in PvP

Posted by: Shockwave.1230

Shockwave.1230

Have you thought about making MMR visible Justin?

Whether he’s thought about it or not, it’s most likely not his call. Server programmers tend not to be decision makers in regard to what’s user facing and what’s not.

Sylvari Elementalist – Mystree Duskbloom (Lv 80)
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)

ToG: EU meta vs NA meta

in PvP

Posted by: Shockwave.1230

Shockwave.1230

But when CM did run a “NA” type comp, TCG were the first ones to hide their face.

I’m genuinely curious: do you think TCG did that on purpose?

Do we want to start a GW2 PvP conspiracy theory? Because Cheese Mode also bowed out of the ToG. For ToL2 and ToG both CM and TCG didn’t play each other, because they bowed out of one or the other.

Coincidence?

I think so

Sylvari Elementalist – Mystree Duskbloom (Lv 80)
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)

ToG: EU meta vs NA meta

in PvP

Posted by: Shockwave.1230

Shockwave.1230

Abjured, TCG.. The hype is real.

Boys both of your teams better win the WTS qualifiers. We want to ride this hype train all the way from China to the European Union to the United States.

Sylvari Elementalist – Mystree Duskbloom (Lv 80)
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)

"Pro" Level Elementalists?

in PvP

Posted by: Shockwave.1230

Shockwave.1230

I have no idea who this Nova Stiker guy is, but it is rather sad how bad “pro” eles are. Thaddeus, Skovex, Phantaram, they all seem to basically be at the same level of elementalist as someone who has played it for a month. Now, I don’t generally see better eles because the class is so easy to play and offers no incentive to get better, but hey, that’s what this game is about now. #celewars2 for the next 6 months until feature patch 3.

So after reading this thread, this Nova Stiker guy seems like a troll/guy that thinks he’s good but is average. How are you supposed to beat any type of engi/insert condi class here without cleansing water? You could argue Tpvp isn’t about 1v1s but then what if you get focused in a team fight, which will happen vs a good team once they find out you’re running a yolo triple arcane build. Other than signet, what are you going to run? Ether? Lol what a joke. It’ll get you killed for sure. Glyph is probably 2nd worst heal in the game.

Lol just looked at this guys post history and apparently he runs arcane abatement. Lololololoololol.

-Teef Teef Teef Teef the best thief the game has ever seen.

You express opinions about other players skill a lot based on very little. And they are mostly wrong.

It’s okay Phanta ^.^

No reason to get caught up on an individual forum opinion that needs more substance.

It’s good to know people are interested enough to have and share opinions.

Sylvari Elementalist – Mystree Duskbloom (Lv 80)
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)

ToG: EU meta vs NA meta

in PvP

Posted by: Shockwave.1230

Shockwave.1230

TCG v Abjured only happens of both win their region for the WTS qualifier. But I agree that it is the ideal match everyone would be looking forward to.

Sylvari Elementalist – Mystree Duskbloom (Lv 80)
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)

"Pro" Level Elementalists?

in PvP

Posted by: Shockwave.1230

Shockwave.1230

Use Cleansing Water, 3 Cantips and Signet of Restoration.

HAHAHAHAHA!!

Dang, I knew I should have looked for a team for this tourney, put these ele ‘pros’ to shame. Bringing their YoloQ scrub-stomping builds and using that air auto attack, RTL+Updraft on recharge. Beautiful.

Seriously though, why? WHY? It’s bad enough they didn’t play well but to use something that basically says, “I have absolutely 0 confidence my team to help me, so I am gonna use my YoloQ meta build” in a tournament is just…

Can I get a title other than Elementalist to separate me from these other Elementalists?
I don’t like being with bad ele’s gluing to their meta builds that are considered ‘good.’

What? Playing meta builds makes u bad? Much Rage have you?

Sylvari Elementalist – Mystree Duskbloom (Lv 80)
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)

death blossom replace , inspire the devs

in Thief

Posted by: Shockwave.1230

Shockwave.1230

DB can work as is, they could up the evade time to 1/2 or 3/4 of a second, Make the skill feel less sluggish by changing the leap/whirl speed or making it a bit more controllable direction wise, and that would be huge for the skill.

Sylvari Elementalist – Mystree Duskbloom (Lv 80)
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)

1v1 Matchmaking

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Posted by: Shockwave.1230

Shockwave.1230

GW2 is PvP is designed around having a team. That is what the balance should revolve around. 1v1 balance is secondary, but not unimportant.

Sylvari Elementalist – Mystree Duskbloom (Lv 80)
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)

The Stalker List Remains

in Guild Wars 2 Discussion

Posted by: Shockwave.1230

Shockwave.1230

No you can’t stop someone from writing down your account name. But if you have 200 people online/offline on your friends list and I removed myself what are the chances you would ever even notice that I wasn’t one of the “offline” names anymore. And if you were to keep re-adding and conversations became a problem for me I would have all the more reason to file a report.

You aren’t helping yourself. If you’re trying to play while having very isolated communication, posting that you have a problem with this on the forums is not the best move to make. Forums are advertising yourself, which is exactly what you are saying you don’t want to do.

People seeing you post this on the forums could very well be a lot of the ones messaging you and trolling you. Forum goers are often bored and or disgruntled after all.

Also filing a report about people talking to you innocently will do what? They won’t know you filed a report, do you really think ANet would take action on them in some way if they’re innocently talking to you?

Then what if people know you’re filing a report somehow? You file a report and people know, when you do that to the wrong people, who have influence over multiple people or even multiple accounts you could very well get trolled.

Your best move is putting up with the limited messages you get, and just telling people you’re not interested in doing whatever they ask to do.

Sylvari Elementalist – Mystree Duskbloom (Lv 80)
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)

The Stalker List Remains

in Guild Wars 2 Discussion

Posted by: Shockwave.1230

Shockwave.1230

The followers list is only beneficial.

That list empowers you to know who had added you as a friend. It only has benefits for the person being followed, as you can easily block followers you feel shouldn’t be following you.

The followers list itself isn’t the cause of the OP’s problem.

The OP actually has a problem with people being able to add him to their friend list without his/her permission.

The OP having issue with this makes no sense to me given the context of the genre this game is. And I would highly recommend against such a change, as promoting Interpersonal communication is important to building communities, which is ultimately what MMO’s are made up of.

Sylvari Elementalist – Mystree Duskbloom (Lv 80)
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)

1v1 Matchmaking

in PvP

Posted by: Shockwave.1230

Shockwave.1230

Devs shouldn’t be balancing around a 1v1 gametype.

1v1 is not competitive either, it’s build wars, aka rock paper scissors

Sylvari Elementalist – Mystree Duskbloom (Lv 80)
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)

Knockbacks against wall

in Guild Wars 2 Discussion

Posted by: Shockwave.1230

Shockwave.1230

Oh my, what an oversight. Knockbacks from skills like Illusionary Wave and Point Blank shot clearly cause target speeds greater than gravity in the game, so how is it when you knock something against a wall it doesn’t take 100,000 damage? My immersion is broken T.T

Sylvari Elementalist – Mystree Duskbloom (Lv 80)
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)

is spvp dead?

in PvP

Posted by: Shockwave.1230

Shockwave.1230

How is PvP not viable for normal players?

Sylvari Elementalist – Mystree Duskbloom (Lv 80)
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)

TOG NA team comps?

in PvP

Posted by: Shockwave.1230

Shockwave.1230

the abjured is now Gold Chest Express [CHOO]. The Abjured is quite possible the worst name ever.

Also, we have no life and are always looking for scrims! Hit me or nos up in game and we can sort something out

Sorry OE, I think you’re stuck with Abjured even if y’all changed it at this point. Comparing the two, Abjured is catchier and simpler anyways.

Sylvari Elementalist – Mystree Duskbloom (Lv 80)
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)

D/P - P/P new sPvP/WvW viable meta?

in Thief

Posted by: Shockwave.1230

Shockwave.1230

I feel like Mesmer fulfills the role of this build better. Not that this has zero viability. This build doesn’t really fulfill the classic role of a thief because of the lack of mobility, so Mesmer seems like a better comparison, but this lacks AoE and the utility offered by Mesmer.

A thief was never suppose to have lots of AoE, and this is obviously a single target set up w/ DP and PP.

Which is why GS and S/X Mesmer feels like it fits this role better, it has AoE ranged burst and better utilities.

P/P Thief has the single target damage, but it lacks utility. There’s also micro reasons Mesmer feels superior, such as greater range.

Sylvari Elementalist – Mystree Duskbloom (Lv 80)
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)

D/P - P/P new sPvP/WvW viable meta?

in Thief

Posted by: Shockwave.1230

Shockwave.1230

I feel like Mesmer fulfills the role of this build better. Not that this has zero viability. This build doesn’t really fulfill the classic role of a thief because of the lack of mobility, so Mesmer seems like a better comparison, but this lacks AoE and the utility offered by Mesmer.

Sylvari Elementalist – Mystree Duskbloom (Lv 80)
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)

Sigil of Battle and Sigil of Energy.

in Profession Balance

Posted by: Shockwave.1230

Shockwave.1230

Battle is good for Hybrid builds

Energy is good on offsets for a dodge

Fire, Air, and Blood are good for Zerker builds

Doom is good for builds lacking poison

Intelligence is good for low crit chance builds

These are some of the most commonly used sigils. You take the ones that fit what you’re building for. Battle is weaker than Air on zerk builds. Intelligence is weak on condi builds and high crit chance builds.

Are the sigils themselves too strong? Maybe. Build combinations that become meta are due to the combined strength of sigils and the rest of the build qualities. Sigils cover pretty much every conceivable type of build, and of the ones commonly used none stand out as used in every meta build.

Could you nerf sigils to nerf meta builds? You could, but by nerfing sigils you’re impacting more than just a single meta build. If there’s a problem with a build being too strong, it’s better to keep changes isolated to things like traits, weapon skills, and utilities.

The only time I can think of it making sense to nerf sigils or even runes is when you want to diversify the viable sigils. There’s enough viable sigils currently that there is probably not a need to nerf them, but it could be done. Accuracy and Force fell by the wayside for example after the April patch went out, not that it’s a big deal that those two aren’t in play.

Sylvari Elementalist – Mystree Duskbloom (Lv 80)
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)

(edited by Shockwave.1230)

Engineer is highly comical

in PvP

Posted by: Shockwave.1230

Shockwave.1230

On a side note. Here I am, still waiting for SOMEONE TO TELL ME HOW ANY OF THE THINGS IN MY OP ARE WELL DESIGNED OR HAVE DECENT COUNTERPLAY

Engi’s have counterplay, and engi’s also have counterplay for your counterplay lololololololololololol
#seriouslevelsminimal

Sylvari Elementalist – Mystree Duskbloom (Lv 80)
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)

Goodbye Frands!

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Posted by: Shockwave.1230

Shockwave.1230

Boohoo..
Bye frand..
See you in 2015 when an expansion is released..

Sylvari Elementalist – Mystree Duskbloom (Lv 80)
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)

Stealth

in Thief

Posted by: Shockwave.1230

Shockwave.1230

You can maintain a lot of stealth with 3 points into shadow arts, having offhand pistol, shadow refuge, blinding powder, and either shortbow or dagger.

You can only have 5 stacks of stealth at once, there is no indicator for the number of currently active stealth stacks on you.

Shadow Refuge will give you the maximum stealth possible all at once.

Blackpowder from offhand pistol can be combined with Blast Finishers and Leap finishers to gain stealth. Skills with these combo finishers are:

  • Blinding Powder – Utility
  • Heartseeker – Dagger mainhand
  • Cluster Bomb – Shortbow

Also Blinding Powder and Shadow Refuge are Deceptions type utilities, so you can take the master of deception trait in shadow arts to reduce the recharge on those skills.

Sylvari Elementalist – Mystree Duskbloom (Lv 80)
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)

[PvP] Thief vs Guard: 0 chance

in Profession Balance

Posted by: Shockwave.1230

Shockwave.1230

Bountiful theft doesn’t need a buff.

To beat a dps guardian as a D/P thief you need to land headshot on whirling wrath, land your steal, and land your stolen mace. If you can survive 20 seconds after stealing you can do a steal mace combo while grabbing another mace to make a long daze chain, but this isn’t necessary just a nice to have.

You need to keep up the pressure and force out blinds and blocks. A Dps guardian has strong defense early fight. In the latter half of a fight they don’t have much many defensive options to worry about as long as you’ve been pressuring them. If you allow them to consistently have defenses available, you’ll probably lose. Landing the mace is easiest after they blow aegis, leap, justice, shelter, renewed focus, aegis, justice, and dodges.

Remember: headshot whirl, land your steal, and land your mace. If they have Sword, steal into zealots defense to interrupt it and don’t get hit by the 3rd chain AA.

Sylvari Elementalist – Mystree Duskbloom (Lv 80)
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)

Engineer is highly comical

in PvP

Posted by: Shockwave.1230

Shockwave.1230

I like how none of the engineers replying to this thread do anything to contradict what i said about the broken/stupid mechanics in my OP. Thanks for proving my point guys.

Their arguments can be summed up in basically 2 sentences: " Oh but condi necros can beat us!!! So we must not be overpowered and Incendiary powder must be a good mechanic!!!"

That’s because it’s a dead horse. And unhelpful. Yep, A.I, super insta procs, and hard to avoid mechanics are very capitalized on, in PvP. Too bad none of those categories are Engineer specific. That’s why it’s irrelevant to this thread. Everyone uses instant damage procs and attacks that are not able to be reactively avoided. Necro, Mesmer, Thief, Engineer, Warrior, Ranger, Ele.. and.. RIP Guardian.

yup if u cant avoid:
mirror blade
earthshaker
burning speed
whirling wrath

then ur probably pretty trash

Actually I was more referring to: Air Sigil, Fire Sigil, Steal, Doom, Nightmare Runes, Air Attunement & Lightning Strike, Point Blank Shot. Clearly I wasn’t talking about the extremely easy to dodge attacks, what are you smoking? I know you’re trying to make me sound ridiculous, but it doesn’t even make sense enough for a funny joke.

You should throw devourer venom and panic strike in here too. The triggering of the effects themselves are hard to counterplay.

There’s reasoning behind all the QQ for IP among all the instant abilities mentioned though. I’ll leave you to figure out why that is.

Sylvari Elementalist – Mystree Duskbloom (Lv 80)
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)

Engineer is highly comical

in PvP

Posted by: Shockwave.1230

Shockwave.1230

If IP was changed in how it procs and blowtorch didn’t ignore LoS (not 100% sure if it does I could be getting hit from latency potentially) , I think people would be fine with counterplay for engineer burning.

Sylvari Elementalist – Mystree Duskbloom (Lv 80)
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)

Thief redesign

in Thief

Posted by: Shockwave.1230

Shockwave.1230

There’s numerous ways to do that. They can change the tier of Venomous aura, they can move it to another tree, they can make changes to the traits in shadow arts to give the line different tools that offer better survivability when venom sharing, when they add weapons to the game they can add a weapon that synchronizes better with venoms. They can do things not mentioned, they can do some of the things mentioned, or all of the things mentioned.

But I am asking you. I can tell you right now that there is nothing an(yone)et can do with venoms that won’t break them and make them more of an option to the players without changing the venoms altogether.

That is just an example of my point. If you look through all of the traits and skills, the same design exists within them: OP-x to every UP-y. Most of them being mechanic related.

The main point here is that if you want to make venom’s viable you don’t have to redesign the whole class.

Sylvari Elementalist – Mystree Duskbloom (Lv 80)
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)

Thief redesign

in Thief

Posted by: Shockwave.1230

Shockwave.1230

I disagree with your sentiment that you can’t buff what’s underperforming, without making what’s already working too strong. That means you’re saying even though you want build diversity, it’s impossible to achieve.

Again though these same issues exist regardless of profession. If you buff what’s underperforming there is “the risk” you make what’s strong stronger, but that’s only going to happen if you overlook mechanics.

Quite honestly, this pigeonholing argument can be made for all meta builds. I’m not sure why you feel thief is a one trick pony, because the builds available to thief play differently. If you mean it can’t fulfill roles where it can soak up damage, I would agree with you, but that does not make it a one trick pony.

If you feel the design is bad and shouldn’t be the way it is that’s fine, but I feel the design is good. You’re stating your opinion, I’m stating mine. I definitely think they could open up build diversity, I think there could be changes made to give thief more point presence. However, that doesn’t mean current builds will be buffed, or that what currently works has to be thrown away.

If you are so sure that simply buffing lackluster parts of the thief would do the trick, then come up with a venom buff that would make players use them more without touching their design.

There’s numerous ways to do that. They can change the tier of Venomous aura, they can move it to another tree, they can make changes to the traits in shadow arts to give the line different tools that offer better survivability when venom sharing, when they add weapons to the game they can add a weapon that synchronizes better with venoms. They can do things not mentioned, they can do some of the things mentioned, or all of the things mentioned.

Sylvari Elementalist – Mystree Duskbloom (Lv 80)
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)

Thief redesign

in Thief

Posted by: Shockwave.1230

Shockwave.1230

I disagree with your sentiment that you can’t buff what’s underperforming, without making what’s already working too strong. That means you’re saying even though you want build diversity, it’s impossible to achieve.

Again though, these same issues exist regardless of profession. If you buff what’s underperforming there is “the risk” you make what’s strong stronger, but that’s only going to happen if you overlook mechanics.

Quite honestly, this pigeonholing argument can be made for all meta builds. I’m not sure why you feel thief is a one trick pony, because the builds available to thief play differently. If you mean it can’t fulfill roles where it can soak up damage, I would agree with you, but that does not make it a one trick pony.

If you feel the design is bad and shouldn’t be the way it is that’s fine, but I feel the design is good. You’re stating your opinion, I’m stating mine. I definitely think they could open up build diversity, I think there could be changes made to give thief more point presence. However, that doesn’t mean current builds will be buffed, or that what currently works has to be thrown away.

Sylvari Elementalist – Mystree Duskbloom (Lv 80)
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)

(edited by Shockwave.1230)

Thief redesign

in Thief

Posted by: Shockwave.1230

Shockwave.1230

Thief is fine design-wise, it’s the hardest profession to play at a high level, and there’s always a profession like that. It’s high risk, high reward. If you’re struggling with thief it’s because you’re not managing risk. Watch these thieves if you think the profession is not effective.

Sizer: http://www.twitch.tv/sizer2654/profile/past_broadcasts
Caed: http://www.twitch.tv/narcarsis/profile/past_broadcasts

Yes. Playing a thief is hard. Like you said, high risks, high rewards, and if it depended only on chance, you are mostly likely to be kissing the floor. All the same, people are able to master it and still be effective. I grant you all that.

However, just because you can show me a couple of cases where people manage to excel the profession, doesn’t automatically entitles you to say that everything is fine with it. Somethings are not just a L2P issue, no matter how much people like to insist in belittling others.

There are design flaws and they need to be issued. Just looking at something as basic as the thief steal ability gives us plenty of examples to think about:

I. If you successfully steal an item, you can’t see the cool-down timer for when steal will be up again. That information can be precious, yet this simple thing is not even possible with the current design unless i had used the item.

II. I can conceive a situation where i want to just dump the item i stole. If designers had really thought things through, they would have realized to create a option for you to do so. I may sound like I am making to much of a fuss out of nothing, but it really would make things a lot simpler. And its not like they ran out of keys to implement it.

So you see, I’m not even addressing actual steal bugs, but rather basic UI stuff that seem to just have passed the devs face unnoticed. And i don’t think any of those things are minor issues because at the end, they will affect playability.

Nice quality of life suggestions. I don’t see how these make the existing design bad though, to me these examples show how the existing design can be improved. The core mechanics are are still there with these ideas. It’d be nice if these suggestions existed already.

Thief is fine design-wise, it’s the hardest profession to play at a high level, and there’s always a profession like that. It’s high risk, high reward. If you’re struggling with thief it’s because you’re not managing risk. Watch these thieves if you think the profession is not effective.

Sizer: http://www.twitch.tv/sizer2654/profile/past_broadcasts
Caed: http://www.twitch.tv/narcarsis/profile/past_broadcasts

I will have to disagree with you here. First off, I wouldn’t classify thief as a high risk/reward profession. It is more like a high risk/low reward profession simply because the thief is only good for roaming and a niche or two in small scale battles. It is only when a highly experienced player gets on one that the thief becomes more effective at other game types and even then they are lackluster compared to other professions of the same skill.

Secondly the problem lies within build diversity, not effectiveness. The design philosophy might be sound but it’s construction is far from fine or even tolerable. For example, venoms are horrible by themselves but Venomous Aura (plus other traits) makes up for their crappy utilization. Or Shadowstep being the best stunbreaking utility in the game at the cost of the thief’s other stunbreaks being lackluster or worse. It is this kind of construction that makes thief a poor profession to play with and against.

Thief might be effective but only within a small scope of skills and builds. And even then, you have to be good to get to that level of effectiveness.

It is because of these factors that a complete overhaul is needed.

I don’t understand how your points relate to a core mechanic redesign of the class. It looks like you’re suggesting to buff traits, weapons, and utilities that are underperforming. This is a fair point to make regardless of profession, as all professions have underperforming traits, weapons, and utilities. Build diversity is what everyone wants, but the relationship to a class redesign as some people have called for I don’t see.

You may not realize you’re saying this, but you’ve effectively communicated: “These handful of builds work really well, especially if you’re a good player. Because there’s only a few things that shake there way out to the top, the whole class needs redesigned, even the things that work.”

I don’t think the above logic makes sense, especially when it holds true for what appears to be every profession. Applying that logic means everything would be redesigned. That’s not necessary, balance is solid for what works, but build diversity does not equal balance.

Sylvari Elementalist – Mystree Duskbloom (Lv 80)
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)

S/D vs. D/P

in Thief

Posted by: Shockwave.1230

Shockwave.1230

If you know the vulnerability windows of S/D, D/P easily counters it.

Because of stealth, and the open world of WvW it’s pretty much guarenteed that you can disengage when you enter 9+ seconds of it. You’d both be doing the same thing to each other, disengaging when you’re low, though you get to disengage more frequently because of your return ports.

Basically D/P is equipped to take you down, if played properly. But if you find yourself having the advantage and allow a long duration stealth from Blackpowder or SR, you’ll be hard pressed to ever win that matchup.

In my opinion, the best way to win as Acro vs D/P is to be unpredictable with your evades and force steal to miss.

Sylvari Elementalist – Mystree Duskbloom (Lv 80)
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)

Thief redesign

in Thief

Posted by: Shockwave.1230

Shockwave.1230

Thief is fine design-wise, it’s the hardest profession to play at a high level, and there’s always a profession like that. It’s high risk, high reward. If you’re struggling with thief it’s because you’re not managing risk. Watch these thieves if you think the profession is not effective.

Sizer: http://www.twitch.tv/sizer2654/profile/past_broadcasts
Caed: http://www.twitch.tv/narcarsis/profile/past_broadcasts

Sylvari Elementalist – Mystree Duskbloom (Lv 80)
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)

Is steal still bugging out?

in Thief

Posted by: Shockwave.1230

Shockwave.1230

Happens to me everytime I try and chain heartseeker + Shadowstep/Infiltrator’s Signet + Steal.

Steal also occassionally will steal an item without porting me.

Steal also occassionally obstructs, same with infiltrator’s signet, which is very annoying because I’ve noticed people wall-hugging while kiting a thief and ports are more likely to fail in that situation.

Lots of Steal/Port bugs still, yes.

Sylvari Elementalist – Mystree Duskbloom (Lv 80)
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)

what i hate about playing necro

in Profession Balance

Posted by: Shockwave.1230

Shockwave.1230

im just going to go ahead and call it , for all of those who disagree with me on my points , you do not play necro in pvp and wvw . there .

until you do play the class , please refrain from putting your opinion down on this topic because it just makes your statements look incredibly weak and lacking of depth .

Watch Nos play necro. It’s incredibly strong. If you feel it’s weak, it’s probably because you haven’t seen it used effectively.

Sylvari Elementalist – Mystree Duskbloom (Lv 80)
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)

thief hard countering zerkers specs

in PvP

Posted by: Shockwave.1230

Shockwave.1230

@Google Brandon

Mesmer and Thief are very similar. Thief provides point pressure through mobility, Mesmer provides point pressure via portal and ranged dps.

Mesmer can do something very strong that thieves can’t do. They can outnumber fights by doing minus 1s to the opposing team. Portal can be used for portal bombs and mobility, but one of its important uses is creating minus 1 scenarios where you leave a portal on an enemy point and force them into a position where they have to either stay and let their team be outnumbered or leave and be decaped.

This is something that the thief doesn’t have. Though they have something similar that isn’t meta, but this doesn’t force minus 1s. It allows for decades, because traps can’t be seen, whereas portals can.

Sylvari Elementalist – Mystree Duskbloom (Lv 80)
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)

[Comparison] Potential for E-Sports?

in PvP

Posted by: Shockwave.1230

Shockwave.1230

I see what Kensuda is saying, but honestly American Football is a 7 Billion Dollar business and it is similar in complexity to Guild Wars 2 imo. It’s the most popular American sport.

So I don’t believe complexity is the biggest thing holding the game back. The lack of free to play pvp, the lack of marketing, the lack of promoters, the difficulty in observing what’s going on, casting talking about too much micro strategy and not enough macro strat…

I feel like making it as an esport is like playing any high risk / high reward build in Guild Wars 2, you have to do almost everything right in order to effectively make it.

Actually, your comparison falls on it’s face when you start to analyse why football is popular despite it’s suppose complexity (it isn’t to teh viewer but to the player it is).

1. Football is ingrained in our society. Since middle school, most schools have football fields. So people grow up knowing the sport in and out. Look at how some high school teams appear on ESPN. Look at the big deal some reasons in the small towns make of football.

2. the amount of ads and culture warfare has made watching football something that men have to watch.

3.

There are other reason but these the the more common ones. Now compare football (American) with Soccer in the U.S and it makes sense.

You’re highlighting things that justify my initial reasoning if you haven’t noticed. Especially when you say it’s not complicated to the viewer, it’s complicated to the player.

Sylvari Elementalist – Mystree Duskbloom (Lv 80)
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)

[Comparison] Potential for E-Sports?

in PvP

Posted by: Shockwave.1230

Shockwave.1230

I see what Kensuda is saying, but honestly American Football is a 7 Billion Dollar business and it is similar in complexity to Guild Wars 2 imo. It’s the most popular American sport.

So I don’t believe complexity is the biggest thing holding the game back. The lack of free to play pvp, the lack of marketing, the lack of promoters, the difficulty in observing what’s going on, casting talking about too much micro strategy and not enough macro strat…

I feel like making it as an esport is like playing any high risk / high reward build in Guild Wars 2, you have to do almost everything right in order to effectively make it.

Sylvari Elementalist – Mystree Duskbloom (Lv 80)
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)

Has Something Changed...

in PvP

Posted by: Shockwave.1230

Shockwave.1230

Solo q has a lot of quirks to it. You can game it best by queuing when a lot of people of similar skill are playing. Then there’s resolving gaps on your team by rerolling. The matchmaking is hardly ideal currently, for numerous reasons, such as too many squishing on a team, 4v5s, outlier players (both low and high skill).

The thing about conquest is that a low skill outlier player impacts score a lot more than a high skill outlier player, from what I notice, but my perspective is limited to matches with lots of skilled players.

Sylvari Elementalist – Mystree Duskbloom (Lv 80)
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)

What's next?

in Guild Wars 2 Discussion

Posted by: Shockwave.1230

Shockwave.1230

The Living Story, WvW Tourney, and WTS are all ongoing. The WvW Tourney ends next week. The Living Story will end come January. The WTS however will be ongoing throughout 2015.

So besides the WTS in PvP once 2014 is over what’s next? What is happening in 2015?

Sylvari Elementalist – Mystree Duskbloom (Lv 80)
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)

Please make the downskill 2 bug a priority

in Bugs: Game, Forum, Website

Posted by: Shockwave.1230

Shockwave.1230

They used to have a 1 second delay on the downskill 2 skills so it wouldn’t trigger as soon as you go down

Sylvari Elementalist – Mystree Duskbloom (Lv 80)
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)

Please make the downskill 2 bug a priority

in Bugs: Game, Forum, Website

Posted by: Shockwave.1230

Shockwave.1230

All afaik. Specifically Ele and Thief most frequently is what I notice.

Sylvari Elementalist – Mystree Duskbloom (Lv 80)
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)

Please make the downskill 2 bug a priority

in Bugs: Game, Forum, Website

Posted by: Shockwave.1230

Shockwave.1230

You rebroke it last month or the month before.

It’d be awesome if you fixed it, since it impacts nearly every match at least once. Please and Thank you.

Sylvari Elementalist – Mystree Duskbloom (Lv 80)
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)

The random Patch Note - Reaction

in Thief

Posted by: Shockwave.1230

Shockwave.1230

This thread is a good example of one reason why ANet makes ninja changes.

Sylvari Elementalist – Mystree Duskbloom (Lv 80)
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)

Engineer magnet bug makes it unplayable

in Bugs: Game, Forum, Website

Posted by: Shockwave.1230

Shockwave.1230

I don’t know what’s been going on post feature patch, but teleports, pulls, and projectiles all have been bugging a lot for me.

Scorpion wire suffers a lot, I’ll get a pull off, but the pull bugs and they don’t move and just get knocked down. Or they get pulled a partial distance, or the wire connects on someone who is not LoSing, but then you get an obstructed message when it actually hits. Very annoying.

Teleports have been over shooting for, and steal has actually been stealing items sometimes without moving me to my target. Very annoying.

If the devs have watcher logs that can be enabled for specific accounts I’d recommend setting them to mine, because I experience these things daily.

Sylvari Elementalist – Mystree Duskbloom (Lv 80)
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)

Hatred of the support role?

in Profession Balance

Posted by: Shockwave.1230

Shockwave.1230

Support roles are disliked in PvE because of how predictable the AI is. AI is the reason zerker is the only thing dungeon runners use. When you know exactly what’s going to happen managing risk becomes easy, when managing risk is easy, you want to run high reward builds even if they are high risk.

If you make it harder to manage risk in PvE, Zerkers becomes less viable.

Sylvari Elementalist – Mystree Duskbloom (Lv 80)
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)

What are the tells for Terrormancer?

in Necromancer

Posted by: Shockwave.1230

Shockwave.1230

Build:
http://metabattle.com/wiki/Build:Necromancer_-_Traditional_Terrormancer

After hundreds of games fighting against them, I have realized that I have no clue what the actual tells are for anything on this build.

I am ready to be enlightened, or endarkened I guess?

I’m really not sure how to fight against this build besides a couple of points:

  • Fear (General) – Stun break, instant condi removal
  • Nightmare runes – Apply blind before engaging
  • Reapers Protection – Attack from range to trigger, blind also makes this miss

That’s really all I know, because I miss the tells for everything else lol.

Sylvari Elementalist – Mystree Duskbloom (Lv 80)
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)