if everyone could play thief in tournaments , at least rank shadow (not champion shadow), to see how “easy” is winning as it, maybe everyone would stop arguing at thieves op.
but it is easier to think thief has 3 set weapons, 5 utility and inifinite initiative and endurance, and ofc thieves can remove every single condition they have instatly everytime they want.
@Zatria: i don’t know what’s happened with posts, reports etc.
but i can answer you about the part
Why is it that it takes all of that to have a chance vs. one class? Why, especially when the class can get by with only using 2 buttons?
because that kind of thieves are cannonglass. means they have
14.095 HP
2130 armor (15points shadow arts)
IF a thief do something wrong, even wasting a attack, he is dead.
@teknobug: there are so many teams which contains bunker guardians as a part of their strategy…but i dont see them really nerfed, considering theyt want to look only at retaliation.
so if every class has basic stats equalized, BUT every class has HIS OWN “growing stat ratio” would it be good or bad?
or
if every class has basic stats equalized, AND every class has THE SAME “growing stat ratio” would it be good or bad?
you can’t come here speaking that truth, while in weeks everyone hated thieves to death…
..don’t suggest bad players all the good things a good thief can do.
or they will be better at playing it
well in 8v8 they look for score, and thieves are quite good in the zerg to make points. so why do you think popupation of 8v8 is a “gage” for opness of classes?
do u know the difference in score between, for example, a guardian and a thief ?
i would like to play a less glass less cannon, but don’t know how dev can improve those stats without making thief less usefull than warrior.
in last 3 days i experienced about 3-5 seconds of lag (not joking).
it is not fun losing matches and dieing because game lagged and you couldnt move/skill.
@flappy: ok you said 8v8. take it easy, there is no class who can win in 8v8 easily because it is a zerg vs zerg.
if you meant 8v8 at the start of the thread there was no “l2p issues”. as i stated in last posts, i meant all i said for tourney, and necros are good holders. OFC in 8v8 holdin a cap means death. btw the suggestions i gave to you are for tourney; if you want to explore the “balanced” side of the game, play tournaments.
you won’t call thieves op anymore. trust me
(edited by Shukran.4851)
Wolfe.3097 : or change class forgetting thieves till a next balance/buff, because we will have a no dangerous-no hp-no armor-no usefull class after that, but every other player who don’t play thief will be happy.
well, flappy, first of all you didn’t answer my last question.
2nd, i don’t play necro as main, but i find it very strong and funny.
3rd, i play thief, and i know what i am saying.
4th, i think necros are better as holder than roamers, so what is wrong saying you to put a mark under you at a node and wait?
so, have fun, complain about thieves and think about they are op. because maybe suggestions are too mainstream for forum users.
so here again another video showing off the imbalance of the thief in spvp:
http://www.youtube.com/watch?v=-udk3CEtc7Ehitting low thoughness targets 10-13k
high toughness targets 7-8k.
even the tanky targets die in a blink of an eye… someone might “argument” about cooldowns and so on but please save your time and dont make yourself look stupid. in a serious tournament removing someone from a fight instantly is a big advantage and pretty much imbalanced.
against high toughness i do almost 8.5k damage. for 20k hp is good but not enough.
but you are right, removing someone from fight instantly is a big advantage. that’s why thieves are so difficult to play, because 90% if you play bad, you are the one removed from the game. and, well, it is all fine, really, i appreciate this build i was looking for in these days (not so glasscannon btw), but 1 good spike every 45(36) secs isnt almost a 4v5 plus “bonus” (thief can kill because of his cds)? in a game where every single second count for the final score, that time with a half-useful thief worth it?
ofc i am meaning tournaments.
pistol whip and CnD are 2 different builds.
i think it is a l2p issue only because you see the thief but you wait for him to melee you to use marks. it seems… and about “everytime”, i would like to know if it is 5v5 or 8v8.
@flappy
- thief hide
- necro put mark of “fear” under himself
-a ???
-a profit
—
-b thief steal
-b thief goes feared
-b necro spam 15 stack of bleeding on him
-b necro DS and fear
-b thief die
—
a good necro can die only if he is distracted by something else.
(edited by Shukran.4851)
anet wanted the game being : offence >> defence. so your best deal for " decent survivability with good sustained" is killing your opponent faster than him, or soaking more damage opponet can do to you, to let teammates come to help.
about funny stuff i read about shatter mesmer.
first of all a shatter 30 0 0 0 30 (10 random) is a silly and noob build i don’t understand how can you shatter with that build but w.e.
a good mesmer don spam clones and just press F1-2-3-4, a good mesmer cast 2 clones, #3 sword, IMMMOBILIZE you, then while in blurred frenzy he shatter you 3-5 illusions (if used mirror images). how many cond removal di you have to avoid immobilize?
and if you avoid it, mesmer can always stun you for 2 secs and shatter ..you can use breakstun, but usually a breakstun has cd longer than #3 sword or stun…
go on with newbie statements
@Redscope:
- maybe “target closest enemy” + “melee attack assist” could help to don’t show the back to opponent
- thief should not always win, but if he can come to a non-stealthed thief, both with 14k hp, the one stealthed has a great advantage.
as mesmers are op they can choose between another breakstun, because 2 sometimes is too mainstream, or portal which is op
(798 Toughness
569 Power
569 Precision)
just imagine what kind of op would be built with that amulet.
you should focus on what you have right now. and amulets are balanced in my opinion:
ie: berserk is a pure dps amulet, but if you wear it you see how your hp and armor go down…it is balancing.
ok 12k backstab is too much even if to accomplish that you have to
- precast cloack and dagger
- steal
- go to back of opponent
- use assassin signet = 1 utility spot
- attack
- hope it has low armor
- …
- profit
ok. btw there were a couple of thieves dead to ranger’s autoattack build and noone cared about it? noone said op op op? strange..but those were thieves which didn’t use mainly stealth as ability. noone wants to thanks them or cry for them because they died to an autoattack ranger? which is more skilled: autoattack, dodge, use pets fear or doing the list above?
think about it.
no
anet said some combination of stats would allow some lame and op builds. so these at the only ocombinations we have.
no. go pve and wvwvw for that.
regards
The problem with just any glass cannon build is that they’re weak. That’s..well..their weakness :p
The issue with glass cannon thieves is that they still have defense in the form of confusion. Stealth doesn’t go away just because your damage is high. In some cases it actually increases damage due to skill sets.
The stealth and shadowstep mechanics must be considered highly defensive since you’re attacking human players, not NPCs or mobs. NPCs and mobs reacquire the thief very easily once stealth is up. It’s a short-term out in PvE. In PvP, target acquisition and positioning is key in this game and the thief has the best way of screwing with players in that realm regardless of build.
i am not a fan of shortcuts, but what if i told you that “target closest enemy” could work with thieves. ofc if they are d/d, stealthed, and you are glass cannon too, well…gg.
but i agree every constructive comment as long as it is ..constructive…let’s see what anet will do in the balance patch.
You can solo queue for tournaments, therefore your argument is also not valid.
this
5v5 at the moment is planned.
we need to figure out a way to lower glass cannon damage without hurting non glass cannon builds. just nerfing base damage of backstab wont do that.
this
i feel bad for mesmers who dies at me.
change mod. go 5v5. no more that BS.
in full pve mode the endgame is always the same of every mmoprg: dungeons, legendary armors, craft, pve titles.
in pvpve endgame is owning the wvwvw, gathering materials for “dedicated” armors, leading the server “ladder”.
in tpvp endgame is being slowly implemented by ladder, or farming max rank, max titles.
if all this is not enough, i don’t know what a mmorpg can give more.
as for pistol whip, its not 1 skill…its aloways 2
youll never land pistol whip by itself
so you precast it and then use steal/iniltrator strike
you pair it with immobilizes like devourers venom
so its almost always like 3+7, 3+8, 3+F1, 3+2 etc (the bindings for the abilities)
i don’t know if it is only me or maybe it is a widespread misunderstanding, or lag :P , but after i cast pistol whip i never can use infiltrator’s strike to move, only steal works with precast.
can you explain me how to precast PW and infiltrator’s?
or maybe “lfg” could open a window with a list of players waiting for team, as in gw1 for pve quests
tpvp is cross server so no need to do that
i would have appreciated a thread to talk about the patch. btw, it is only the beginning i hope. i need some new patch soon
most what?
shatter build staff is better
tanky build staff is good.
maybe 30/30/0/0/10 mesmer can use gs.
even retaliation damage kill illusions easily.
and if you really want to deal with mesmer, set a aoes.
check your skills that not single target oriented
meanwhile a thief use shortbow to aoe the illusions, mesmer just switch to sword, #3 #3 #2, some random stun, random illusion shatter. gg thief was nice to pownz you.
true story.
and what is the purpose of the statistic in a casual, relaxed, farmfest, zerg, environment?
or you did those stats in tournaments?
you still can wait for ladder, so if you are in elo hell ( ), you won’t meet “dedicated teams”(pro is when they are paid to play. don’t know if they are paid, never seen any ad)
@ Schurge.5194 : it is only because there were about 4-6 thread all about thief op
as in balanced u see 2w 1R 1Me 1E 2Mo 1Fl.
why don’t you try to find on these 3 classes weakness and build a team focused on that?
no. it was me saying to every whine post to wait today because it is about a month passed since release.
now i wait till friday. this friday, then ….
ok, i agree that game allow spamming and spamming is still too effective against a lot of players. but i don’t know if anet wants to rework a class.
so assuming the mechanic remains, what can be add to “balance” thief without make it weak?
because you know. we have 5 weaps skills, but only is effective and AA damage is not so high compared with hp and armor.
wow claimed every single aspect of thief op. basically:
Claim: thief OP
counter: remove thief from the game
some time after:
Claim: mesmer OP
counter: remove mesmer from the game.
and so on…
if you just dodge 2 HS you won the fight. thief has lost half of his initiative for zero damage, and if you are more than 50% hp you basically have outplayed him.
losing to 1 (one) HS thief in tourney (don’t count 8v8 zerg as skilled pvp), should force you to improve your ability , not force anet to nerf thief. noone is perfect, everyone should blame himself if he die, not opponents.
If you honestly think its that easy to beat a thief, you need to experiment more with yours. Skilled thieves go in and out of stealth and stay at a distance from you so often that you can’t really find them long enough to do much.
As I’ve said before, stealth mechanic is broken and thieves are currently reaping the benefits of it. They’re visually unavailable to other players when coming out of stealth (at least in WvW) and that’s a big no-no when you only need 3 seconds to re-stealth.
I foresee an increase to the “Revealed” effect. Probably needs to be 10 seconds.
well i answered to someone who talked about “HS spam”. also, you can focus on the tournament rules: you win if you reach 500 points which are easier if you hold “nodes”. a thief who just go in&out stealth, won’t hurt so much the “node” holding. but it is some kind of strategy.
i should improve better on stealth thief btw :P
if you read carefully every title description you will see if it count torney only or every pvp battle
ps: math gw1?
today is about 34 days since gw2 was released. i expect a patch in this week. be patient
If the playerbase permits, it should be full random in one group (ie 5 randoms vs 5 randoms), and full premades in another.
.
+1. but if anet won’t take care of balance really fast, the playerbase will slowly “die”
if you just dodge 2 HS you won the fight. thief has lost half of his initiative for zero damage, and if you are more than 50% hp you basically have outplayed him.
losing to 1 (one) HS thief in tourney (don’t count 8v8 zerg as skilled pvp), should force you to improve your ability , not force anet to nerf thief. noone is perfect, everyone should blame himself if he die, not opponents.
in gw1 there was HA which allowed only premade parties (u were forced to build a 8players team before starting), and Ha was played a lot 24/7. so creating a toruney for premade only and one for random only should not be so difficult.
or like League Of Legends, you can DUO with someone else and still play random ladder, not premade ladder.
there are a lot of possibilities. just need will to implement them
try to fight on the cap point so they are forced to stay near you and spam clusterbomb when you see clones. then switch to main weap and kill, or stay bow and go on harassing/killing.