i bet noone except players will care about this thread. why wasting so much time and effort for something that will never used by anet?
anyway i think , always, that posting that kind of deep explained reworks will never be used by anet. if u want to be read and used you must write some general point of view of what is wrong with the game mechanics, then anet will think about fix it in the wrong way.
I can’t see a quicker way to kill this game’s pvp than by bringing that elitist pit back to gw2. I’d even like ranks eliminated.
Skill = matchmaking preformance, not time played.
The latter just forces a dysfunctional ingrown group of people. Any outsides can just quit the game there, because they are preculuded from participation in high level pvp.
time played = skill in certain circumstances.
or…what is your definition of skill? how do u actually menage to “grow” skill if not spending time in somthing?
probably only top 10-100 gvg healers would have the same skill in hoh than rank 10-12 hoh healers.
then depend in what build/class everyone focused .
u could try to beat [MATH] iway with a random pug iway, and i assure you u would have lost 99%I beg to differ.
Healing in gvg (and even TA) is/was a whole different beast than it was in HA, where you’d typically stand in the middle of, or very close to, danger zones as to gain energy from channeling or its dervish alternative (mo/a and mo/w were rather rare, and only playable in well-organized teams).If anything, it promoted extremely lousy playing styles that wouldnt work anywhere else.
That said, introducing a format based on the HA concept would, without doubt, bring back some of the activity the pvp apears to be lacking. If they’re smart enough and also bring in the prestige (world-wide victory accouncements and link to elite pve dungeons) combined with the high-end rewards, it might actually work.
what i tried to say is that to beat an elite group (rank 10-12 ha player were the top = most skilled ha players) with something different (not so skilled player in certain situation) you needed some similar elite group of players (in golden age top 10-100gvg players were really beasts -WM , eViL, PnH, rawr etc etc).
anyway i agree that with no healers, any kind of gw1 modes will fail in gw2.
too late to rework a game. waiting for gw3 maybe they will make it Guild Wars (1) Full HD that it was what gw players ever wanted.
I can’t see a quicker way to kill this game’s pvp than by bringing that elitist pit back to gw2. I’d even like ranks eliminated.
Skill = matchmaking preformance, not time played.
The latter just forces a dysfunctional ingrown group of people. Any outsides can just quit the game there, because they are preculuded from participation in high level pvp.
time played = skill in certain circumstances.
or…what is your definition of skill? how do u actually menage to “grow” skill if not spending time in somthing?
probably only top 10-100 gvg healers would have the same skill in hoh than rank 10-12 hoh healers.
then depend in what build/class everyone focused .
u could try to beat [MATH] iway with a random pug iway, and i assure you u would have lost 99%
(edited by Shukran.4851)
the good old times when people used the search command…
link to patch note pls?
it has been said since august 2012. you are a bit late to whine this thread
it is already a unbearable cost to try to balance and fix the pvp with the resources they have. do you think it will be for free to re do a part of the game?
who will give them the money to work? you?
they should just delete mists and spvp and focus more on pve and wvwvw to save what can be saved of this sinking ship.
you, as others have spent (wasted -pov-) 1 year and 3months since release (25th august 2012) + weeks/months in alpha/betas…
..the game is always at the same point except for some “little(related to the full game)” changes.
so what should you answer to your title’s question?
anyway speaking of LoL at least devs test balance issues in this PRE season, to prepare for next year season. and if you carefully read lol’s dev’s threads/posts, and compare them to anet’s posts/threads, well, you can feel sad, i knew that feel broh.
i beg someone high skilled thief playing D/D with no stealth utilities please
ofc make a video and share here to prove thief backstab opness
there should be the passive trait that trigger when you lose more than % hp to deal with thieves. but #1 that trait sucks #2 that trait would instadelete thief from game..but #3 if better trait it could allowed thieves to build less GC.
so it seems you have lost the will to play, but still you play it…disappointing.
noobs use HS as “chain attack” and look, the same noobs asked for nerf to it too. basically thief has every single skill nerfhammered. dieing to a thief today means only a thing. everyone already explained.
i have read entire thread and i must ask: where were you in the last year ronpierce??? you didnt play gw2 since release or at least pvp part, don’t you?
anyway i bet anet will create a minigame 8v8 deatchmatch, only BS thief allowed . next esport!
do you really want to balance the game? start by giving steady weapons and celestial amulet to every character THEN watch numbers.
gl hf
9k dmg+ 10 vuln stacks (20s) on CnD seems legit to me
anyway, have you ever played thief in his backstab golden age, as thief?
that was so funny playing russian roulette every match
you can’t create a game for e-sport.
you must earn the rights to be.
and gw2 is far from earning it
S/P was the most fun, entertain and skillful build thieves had. but was nerfhammerd by noobs ages ago. after that m thieves’ revenge created backstab and stuff like that.
so if you want to blame someone, blame the ones who didn’t L2P 14-15 months ago.
best wishes
people who spent 50€ 16months ago will deny everything to save their opinion about “i didnt waste my money that day”
anyway this kind of threads appear every week and everyone already knows anet won’t ghange anything back. so as far i love to talk about how gw1 was the “best”, you should not pretend to have the love of everyone here.
Wolfenstein 3d > battlefield 4
in the first missions where sctually you killed soldiers, it was beautyful.. after zombie &co. it sucks.
anyway battlefield 2 >>>>bf4
I care gw1 pvp > gw2 pvp /bow
buy a nostromo / mouse with lots of button
spend a lot of time (at least weeks) adapting and re-learning the keys in some more ergonomic way
???
profit
no
/whateverblabla
my apologies so..
i though i was discussing with someone who could play decently enough the game. my fault.
leech on hit, as flame on hit or lightning on hit. oh my god , didn’t you think about how much op your suggestion could be?
Static bonus sigils
These bonuses apply while the weapon is wielded.
Damage bonus — increase direct damage to all foes.
Damage bonus versus specific foes — increase direct damage to a specific type of enemy.
Condition duration bonus — increase the duration of a specific condition.
you want option for
-NO berserker builds.
-no crit build
————————————————-
5%flat damage is what you asked. enjoy your opness
now, can you read again what i wrote?
or , if i wrong again your point, can you wirte better english please?
flat 5% damage is on hit sigil
I MISTAKEN YOUR THREAD’S TITLE AND I THOUGH ANET CHANGED PVP PROGRAMMERS.
oh you….
my fault..
gg no re
i though conditions were already op.
anet should delete glory earned in customs and unranked matches
put glory earned in ranked to 15-60 glory depending on mmr
put new skins prices at 12000 glory/tons of gems each.
rework chests from victories.
op asked about the moon while everyone who posted here was watching his finger. so nice
yeah “>>>>>>>” <- it s not an arrow.
gw2 dont sucks because it is b2p but because of the decision they made while programming it in the last 3-7 years.
gw1 was a great pvp game and it was b2p.
oh and i maybe i made some acronym mistake. to me
b2p = pay the game then you play forever
p2p = monthly fee
and i agree with you, MAYBE if it was p2p it had more resources.
there is only a way to fix that. consist in a simple sentence you must write in chat every time someone get agry with you.
“ahhh fresh tears”
enjoy your game.
if you look for pve, yes, GW2 is imho the best mmorpg atm.
u never played wow, huh?
“imho”
“atm”
anyway, i think that wow is kitten just because of cartoon graphic. still i think that gw2 pve is wonderful.
i could add “b2p” >>>> “p2p”
You have to stay because there is no other good spvp mmo out there. The only alternatives that are good are moba.
if you look for a pvp mmorpg, as you can clearly see, there is NO mmorpg ever with a good , balanced, pvp.
if you look for pve, yes, GW2 is imho the best mmorpg atm.
hence, if you look for pvp, you should look at other acronyms.
imagine a day in future. you go in pve to show your friends your wolf/tiger/shark emote to have fun and grow your e-kitten then after a second everyone around you show their dragon/phoenix emote… #hadfuninHOM
thief
20/0/30/20/0 cleric-soldier amul, lyssa
ahahahaha
joking.
thief so good
pantsforbirds.9032 : that’s the pw after patch? cool i be you can kill rabbits in pve now easier than before.. the pw damage is soo op it deserved a nerf/fix to his stun. i say pw is a useless set up since november, why would someone buff it.
dDuff.3860 : yeah, why play a high risk medium reward pw when you have other sets less difficult ? what is “sic em”
http://wiki.guildwars2.com/wiki/Stun
http://wiki.guildwars2.com/wiki/Daze
houston, we have another bug here!
GJ !!
i am pretty sure that rune of the mesmers 6th buffed stuns, then they modified to daze and differentiate(d) stun from daze for this purpose, because of sigil paralization + rune of mesmer was a big buff to it…
do you confirms that I’m remembering wrong? just it.
Pistol whip was a 1 second stun yesterday. If we set it back to 1 second then “Rune of the Mesmer” which increases daze and stun duration 33% will turn Pistol whip to a 1.5 second stun. Which may or may not be too much.
wasn’t stun and daze 2 different “conditions”? or at least weren’t they different a month or 2 after gw2 release? because i tested that combo in september and they “nerfed”(?) it…
considering the output of thief and considering the meta everyone is blaming, a CG PW thief with 1.5s stun is not so op imho.
my beloved pw build -_-
Thief was only okay before patch. Only one weapon set was decent (S/D) and two other specs were okay (S/P + D/P)
S/D was nerfed (S/D #3 only steals one boon)
S/P was nerfed (S/P #3 stun got cut in half 1s->0.5s thanks to Sigil of Paralyzation nerf)
Basilisk Venom nerfed (stunbreakers can now be used to break the Petrified effect)Only buff (immobilize added to Pistol #2) doesn’t improve the weapon enough to make it viable.
appreciated. what about that “1.5s too op” he was talking about?
cool! pw build was the highest cap skill build we had (huehue haste op).
dead after 2 months anyway.so, what is left to thief to be op? what build? thanks
Thief is the best class at respawning after getting killed. They should nerf that too so that a thief has to spend 30 seconds dead before respawning.
Joking aside though, thief is one of the bottom two classes in PvP at the moment. Play warrior or necro if you want to be OP.
It was bottom 2 before this patch, now it’s bottom 1.
Thief sets that were in question before have had quite little done to them including S/D. D/P and S/D aren’t really going to change in significance as a result of anything internally done to the thief. Headshot is still effective at its role of interrupting and Tactical strike is used too infrequently for the reduced duration from 2s rounded to flat 1.5s to be of great importance whether S/P or S/D. S/D’s boon reduction will put less pressure on boon profs, but it’s evasive defensive capability is untouched, which lets it keep staying power even if a S/D steals protection in reality he’s still a glass thief and he can’t actually eat damage. Only question for S/D is if teams feel he puts out enough pressure to keep, which will probably be a yes.
Only thing is I don’t know why you’d take S/P now unless you had a heavy cc comp to set it up, but given that why wouldn’t you just take HB which does more damage then a single PW if you that amount of of util. Group stealth? A Mesmer could fulfill that purpose and bring significant levels of cleave themselves.
Even in venom sharing P/P with the body shot may be able to serve that position better due to having more reliable damage on a single target.But like I said it’s possible they just up the stun duration to match the new rounding system but perhaps not. If they put it to 1s, then Rune of mesmer I think could round it to 1.5s, which would be really potent and sigil of paralyzation would put it to 1.25 (which could be a slight buff to pre-patch).
Given that a potential 1.5s Pistol whip sounds too strong it may not get that.putting a .25s stun on the first sword swing maybe? Immobilize is another option but that probably wont go well in practice.
my english is bad or im very tired, can u reassume with simple words what you wrote because i find it interesting? please
cool! pw build was the highest cap skill build we had (huehue haste op).
dead after 2 months anyway.
so, what is left to thief to be op? what build? thanks
maybe because not everyone likes being a sheep and they try to be so lucky to find a great new countermeta build that could mend their soul in this game.
just to point out some more QQ about advertisments: if i buy for example Call Of Duty 15, i expect to play an fps, with small maps and customizable weapons. i dont expect to play a moba or a first person mmoorpg.
so when they called this game guild wars 2 blablabla…..you know what i mean.
if anet called this game World of Tyria, well, i had not right to QQ.
i read only the part about those “doesn’t matter”, so the second half of OP post. and i would like to say that it did matter for me about the money and timei spent about false advertisements to hype community.
when i choose a game i first look what i will have to do do entertain me.
on LoL for example, you have to win if you want to have fun. but the enviroinment in which i play is “balanced”, i am not forced to play fotm champs cause there are plenty of them in different roles, i am not forced to play the same mode if i dont like. and so on.
tl;dr: i QQed because i wasted my money.
During my studies regarding business comunication and decision making, the one aNet is in is kinda one of the worst possible scenarios, where you basically need TONS of resources in order to avoid the disaster.
No matters what you do, it will be bad. Still you need to do something.
If they don’t do anything, PvP will mostly like slowly die of starving, and from a business perspective, they would be better off cutting all the resources and give them to WvW and PvE, maybe hoping WvW will flourish as the new PvP mode.
It’s just called abandonement, and it’s nothing more than a part of the life-cycle of the product, in this case of a failed one.
Thanks for the second year business undergrad perspective. Your input has shown exactly why people much more educated than you are the ones that make these kinds of decisions.
Yes, the tPvP product is in a bad place at the moment, but “abandonment” in this instance is a guaranteed loser surrendering market share where the competition is weak and foregoing any opportunity at future profits. The kind of short-term strategy that you suggest here is what runs companies into the ground. Stay in school my friend. If you break your femur you don’t amputate the leg. You sink some resources, get a cast and get it healed up.
im not studying that stuff, but looking at dev’s answers on new topics, how they stated that conquest was the best (and only) mode available for pvp, make me think that what MrBig says is not so out of contest. and thinking about less resources for tpvp and more for the rest is not so wrong thinking from where anet is making money out.. maybe a more polite post by your side could have been better way to explain stuff… anyway gl
you mean it can get worse than right now?
Sure…playing pvp since start taught me to never think it can’t get worse…it always can, devs are apparently working much on this..from removing gems from tpvp to giving us skyhammer and so on..
but still you are playing, don’t you?
Hope is the last one to die..
Especially after years of GW1 PvP
Exactly…you just keep saying yourself “This is pvp in a game called guild wars…it MUST get better…can’t suck forever…” When you’ve been for something like 7 years on a game you simply don’t want to believe they ruined everything…even if facts say the complete opposite..call it fanboy’s regrets…but that’s it
FYI , but you already know this you just deny it, they called gw2 “gw(2)” because of the lore of the previous game. instead of thinking about “This is pvp in a game called guild wars…it MUST get better…can’t suck forever…” think about “this game should have been called World of Tyria, it has nothing to do with gw1’s gvg&pvp”, then you will see the best way to wait is to stop playing it , come on forum sometimes and understand u did the right choice day by day.
consider it is since february(month i stopped playing) i come here and laugh at this section of the forum. and every day i know that was the best thing i did on this game. you should try..noone force you to play neither to stop playing for a week/month/best patch ever.